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Nightmare Fuel: Minecraft
The underground tunnels of Minecraft have been compared to System Shock 2 due to their complete isolation, the darkness, and the mindless polygonal Body Horrors. And there's still more to it.note Fun(?) fact: One of the random splashes (those yellow text thingies) in the title screen says "Scary!" because some people think Minecraft is scary. In order for Nightmare Fuel tabs to survive, a new writing style is going to be used, nicknamed Example Lobotomy. Basic rules: Just list facts as they are. Don't just say "character X" or "the X scene" (such zero context examples will be zapped). Spoiler policy to be determined on a case-by-case basis. Italics to be applied to works' names only and not to give emphasis on what tropers say. "X scared me" is already implied by the mere addition of that example by the troper.
Creatures and animals:
Squids.◊ They're kinda cute. Until you see their mouth◊ (though mercifully, squids are completely harmless).
Have you ever came across a giant spider? In Minecraft they are everywhere. With their leg span, they are twice as wide as a human and they all want to kill you.
Have you ever found a spider carrying a skeleton? This is called a spider jockey, and is not only faster than a normal skeleton, but can hit you from far away unlike a normal spider. Spiders have a 1% chance of spawning as one of these.
They can also appear in spider dungeons.
Spiders can climb walls. This includes the side of your house, castle, or tower. They can climb for as long as they want without becoming tired, so they can potentially reach any height if they follow you for long enough.
It's not uncommon for them to cluster in large amounts on top of your house. This can be even worse if you have a glass ceiling.
Cave spiders are like the generic spiders, but smaller, blueish, and much deadlier. Luckily they only spawn in abandoned mine shafts. Unlike the original spider, they can poison you. Becoming poisoned is not a very common feature in Minecraft. Cave spiders are one of the very few physical forces in the game that are capable of inflicting poison damage on the player. This is a good thing, because getting the Poisoned status effect is one of the best ways to ensure death while in a dangerous situation. When you are poisoned, your health bar turns green and you slowly take damage until the poison runs out, or you are left with the smallest amount of health possible; half a heart. Now consider the fact that a cave spider can do this to you every time it bites. Then when you are no longer strong enough to survive any kind of attack, it can bite you again. Good luck killing the cave spider before it kills you, because they are notoriously hard to hit without getting the first shot.
Sometimes a player can have a close scrape with death when being poisoned by a cave spider and then successfully killing it. Most likely they will be left at half a heart. If you end up in this situation and see another cave spider coming towards you, it is already too late.
Abandoned mine shafts are filled with cobwebs which are easy to get stuck in; spiders are impervious to them.
Zombies used to be one of the very weakest, easily killed monsters in the game. They were a simple and basic enemy with no obvious flair. But they kept being updated to the point where they became a real menace. In Minecraft 1.2, they started breaking down wooden doors and killing Villagers. In Minecraft 1.4, they started wearing armor, holding swords, and turning the Villagers they kill into more zombies. The harshest change came in Minecraft 1.6 when they started doing what zombies do best; swarming and attacking in large numbers. Now they can see you from absurd distances and will start tracking you long before you are aware that they are coming. Zombies can see the player from much further than 16 blocks away. Attacking any zombie is likely to create an increase in the amount of zombies coming after you.
Baby zombies were also added in 1.6. They are much smaller and faster than their adult counterparts. But where did juvenile zombies come from?
The Bountiful Update added rabbits, which are typically peaceful. However, there's a very rare chance that they spawn as a killer rabbit, which are extremely hostile and can deal a pretty great amount of damage. And what's worse is, they even attack dogs! Surprising, considering what they're referencing…
Ghasts. Imagine big, white, house-sized... Jellyfish-like things, with faces, which have rather pained expressions, and they spit fire at you whilst crying. They sound like a crying baby, can be heard from far away.
If you look closely at the face and think about it, you can notice that the Ghasts are crying while they try to kill you.
Some kindly contributors at deviantART have been kind enough to provide us with approximations of what each mob would look like in a realistic setting. We have zombies, creepers,skeletons and spiders, zombie pigmen, and the ever adorable ghasts. It's sad when the Slenderman Expy is currently the least scary in fan-art, but knowing the internet, worse is sure to follow.
Try exploring a deep cave with all of the sound turned on without getting paranoid.
If you don't think that's fun enough, try unwittingly building your base right on top of a cave system. You get all the foreboding noises without having to leave the comfort of your own home! Sweet dreams!
In the early noob phase of the player, when they're still getting used to the the game, they might build a skylight. If that happens, it is likely they will see a spider step onto it every time they walk by. Then they realize it's tracking their movements from the roof, and will be right above them when they leave their base in the morning.
When you wake up, you know that there are Creepers outside in the morning, but not where they may be.
Hearing a monster noise out of nowhere, but not knowing where (again).
The range at which you can hear a mob is 16 blocks. Now realize the range at which a mob can sense you is 16 blocks; this means that if you can hear it it can find you, and if it finds you you are probably 5 seconds away from being mobbed by zombies. This can make anyone paranoid of noises in Minecraft.
As of Minecraft 1.6, zombies can see you from a much greater distance that 16 blocks. They can see you and start coming for you before you can even hear them.
You've just used up most of your tools, and it's getting dark out. You've only a few torches left (perhaps none if you went full out) as you're running from the cave you just finished excavating, and the sky is getting very dark, so you're making a bee-line for the camp/lodging you made yourself... and all too late do you fall down that nearly bottomless pit that is a vertical drop into complete darkness.
If you are foolish enough to go to bed where monsters can get you, you'll doze off and go to sleep... only to be immediately woken up by a monster right beside you.
This was removed in a later update. Now, the game won't let you go to sleep if there are monsters nearby.
Which also had the side-effect of letting you sleep in the open, as long as there aren't any hostile mobs close by.
Carefully exploring a new branch of this massive cave... around a corner... TWANG! Skeleton shoots you from behind.
So you're wandering around in the daytime, minding your own business, looking around for enemies, and getting resources. Then you hear the sound of a Creeper.
Somewhere, out there, a Creeper is plotting to kill you.
Imagine this: it's your first time playing Minecraft. You're running around a happy, bright field, looking for some trees to get some wood from, when you suddenly step over the edge of a deep gorge you had no idea existed until a few moments ago and fall in. Taking a look around, you find no discernible exit and a Creeper lurking in an alcove, staring directly at you and doing absolutely nothing - waiting for you to pass by so it can spring out and blow you up.
Creepers hit by lightning turn into power creepers◊, which are not only scarier, but are also more powerful.
The Minecraft Wiki's advice for dealing with one? "Run."
The (now gone) Far Lands. More or less, if you head an impossibly far distance away from your spawn, the world basically goes batshit insane, creating:
Bedrock to sky walls of randomly generated, swiss cheese looking, non-natural in any way formations;
Strange, three layered planes, one on top of another:
The top, devoid of life, and with most blocks that usually fall (sand, gravel) completely ignoring gravity;
The middle pitch black and filled with mobs which, due to the fact that you have more or less stepped into the twilight zone, will spawn at a rate so fast that it is literally impossible to kill them fast enough, and
A bottom layer consisting entirely of an ocean filled with squids.
And, if you go even farther out, you eventually hit a point where the game stops generating light. Going beyond this (with the help of mods to see) gives you the worst experience off all: nothing.
Sheer cliffs all around, with strange, unnatural looking landmarks, and no mobs, trees, or anything to keep you company. Nothing but sand, dirt, and stone.
The Minecraft Wiki has some lovely images that show the Far Lands twisting blocks out of shape once you get deep enough in them. For a character used to simple, even square shapes like the Player Character, the Mind Screw is probably quadrupled. Oh, and MC Edit gets distorted by attempting to edit the Far Lands, too - everything related to that region is just pure Nightmare Fuel.
Imagine the player traveling from his neatly ordered, ordinary looking home to this nightmarish land of Alien Geometries. As he travels on, not only is the land strange and wild, but once orderly blocks start jittering, warping and stretching, the few trees that he sees oddly misshapen, deserted villages that are abruptly cut off, sand that will not fall until touched, whereupon they will fall in massive landslides. Reality itself is starting to break down. Then, after miles and miles of worsening madness, the world just... ends.
Even worse when you realize that, from poor Steve's point of view, the very fabric of reality is unraveling.
Even worse, the Nether also has Far Lands. Take the normal Far Lands, and put it in hell.
(Fortunately) Dead. Now you get oceans...and oceans...and oceans... oh and you will fall into "fake chunks" and die. Enjoy!
You are alone in this massive world save for animals, zombies, skeletons, and whatever the hell Creepers are. What happened to everyone?note Only applies to singleplayer.
A later patch added villagers for towns.
1.8 also added the Endermen◊, a terrifying cross between Slender Man and a Weeping Angel. This blog post explains exactly what they do. When you have one in your sights, it looks right at you, opens its mouth, and starts shaking and smoking it keeps shaking even when you pause the game.
Even worse, the other possible name for endermen was "farlanders." Notch has stated that yes, Endermen come from the aforementioned Far Lands.
Endermen are able to pick up blocks. Nobody said it'll stop them from picking blocks from your house's walls. Remember about it when you wake up with an Enderman right in front of your face. Although in a later update they were nerfed so they can mostly only pick up certain common natural blocks, so you can avoid them making holes in your house. In the beta version they could make holes in the 'world itself by moving the indestructible bedrock at the bottom of the map.
Endermen are weak to water. Endermen can teleport. It rains in Minecraft. Your house is dry. Although this problem can be avoided by making your living areas only 2 blocks high as Endermen can't fit. Or building a rain shelter around the outside of your house so they will hopefully stay outside.
Imagine a world with no stars, no moon or sun, the sky a void made of static noise, no trees, entirely made of a barren, dry stone and weird, obsidian towers. No oceans, no villages, no forms of life besides a throng of Endermen mindlessly walking around until they spot you. Add a humongous dragon supposedly made of antimatter, and that's The End. And once you beat the dragon, if you come back there for any reason, everything will be gone. Oh, and it is speculated that Endermen are stealing blocks from your world to attempt and restore their dimension, which the Enderdragon has turned into the barren, moon-like floating islands.
It's a Point of No Return. The only way out is to kill the Enderdragon...or die. Let's just say that on Hardcore mode, you damn better be carrying enough weaponry and food. Plus, you can't quit until you beat the dragon, or else when you come back to the game, there'll be another one.
The 1.4.2 update gave the Enderdragon its own sounds; actual dragon like sounds mixed in with bass undertones. Its death sound is especially unnerving to say the least.
Silverfish are small, fast critters that might spawn when you destroy a stone block in a Stronghold. They look like some kind of hybrid between a real silverfish and a centipede except a hundred times larger, are hard to kill and spawn more of their kind out of nearby blocks whenever they are hit.
Now, they can be found in random blocks throughout the world, stronghold or not. Imagine you're mining out to make an underground house, and you break a block with them in it. Enjoy the rush
Abandoned Mine shafts. They're deep underground, dark and lonely. Part of them become labyrinth-like and easy to get lost in, while hearing the sounds of skeletons, zombies and spiders, regular and cave spiders clashing against dead silence (except for the occasional ambience)
Something about their construction is really unsettling too. Cart rails frequently disappear over the edge of what appear to be vertical shafts, except unlike in an actual mine, they don't have a clearly defined top or bottom. Just wooden pillars looming up and dropping away into the darkness...
The latest 1.9 prerelease introduced a lot of new music discs. Most of these are pretty innocent. All except one, which is simply titled "11". For one thing, it seems to be cracked and broken. For another, it doesn't play music. It plays the sounds of somebody running for their lives, running from something. Then it suddenly cuts out.
Music Disc "13". On the outside, it looks like a normal music disc. When you play it however, you are treated to some creepy ambiance while strange noises are heard in the background. Like "11", it ends abruptly.
The new Release Candidate gives the Endermen really weird and creepy sounds. You may want to turn your volume down before you kill one. The new teleport sound is also rather creepy as well.
If you jump from a large height in 1.0, you can literally hear your bones crack as you hit the ground.
Thankfully, by 1.4, it's now just a *thump* when you take fall damage.
Notch might have something really scary going on with the number 11. Disc 11 is scary as hell, Endermen are the 11th mob added, and Herobrine has been removed 11 times. Plus, Minecraft 1.0 was going to be released on 11/11/11. note Notch delayed it by a week because The Elder Scrolls V: Skyrim was released on 11/11/11, and he wanted to avoid conflicts.
And 1.1 was the only update that didn't list Herobrine as "removed" since he was first "removed". 1.1 minus a "." equals.. 11.
Hardcore mode. Imagine not only getting unluckily owned by a creeper or some other horrid abomination...but also having all your hard work taken away from you. This basically means you will seriously have to survive to the best of your abilities, and take almost zero risks for some time. For once you die... Game Over...
Chunk errors. A glitch where your world renders incorrectly and you can see a giant hole going through the ground/water/etc. Can be a Good Bad Bug, because it can help you locate mineral deposits and lava flows and so on, but you can walk over it and see Zombies, Creepers, Sheep, NPC's, etc. endlessly falling to their doom. Even when it happens to a monster, it's still pretty creepy.
As of Minecraft 1.2, wolves, creepers and zombies have been given path-finding abilities, meaning they can go around lava and other hazards and will stalk you.
Putting Endermen in a game? Creepy and a bit challenging, but fairly easy to avoid. Putting Endermen in the same game that already had Creepers? Asking for trouble. For the uninitiated, a savvy player's first reaction to entering a new, dark area is to quickly look around to make sure there's nothing dangerous nearby. But now you're running the risk of accidentally looking at an Enderman that way. Suddenly no strategy is safe anymore...
Also applies to exploring underground caves and tunnels. Even if you can't see them in the pitch darkness in front of you, they can see you looking at them and will respond just as aggressively as they normally do.
Underground ravines. There is no good level to enter one from. Enter near the top and you're stuck edging along the narrow ledges and praying you don't screw up and fall, and you might not even bother because all the best ore blocks are near the bottom. Enter near the bottom and every creeper that spawns on one of the aforementioned ledges within a reasonable radius will decide to take a flying leap and come join you. And often the fall isn't enough to kill them.
Void fog. Now imaging being in a ravine where you can't see anything above you and very little ahead of you. Now realize that enemies see you perfectly in the fog...
In version 1.2, the zombies gain the ability break doors. Ready for a surprise visit?
Only in hard mode though. Still leaves you unable to sleep unless you have a way to stop them getting to you.
Snapshot 12w06a introduced rare drops from some mobs. Zombies have a rare chance to drop Iron things. It's pretty cool, until you realize...that iron may have been the spoils of other miners the Zombies have killed.
Or worse, it could have something to do with how they died.
The drops have since been nerfed, but it still applies as most of the tools have been degraded, implying that the former owner has been dead a long time.
Even if you're playing on peaceful, the cave noises can still freak you out. And sometimes updates will reset your settings, and if you forget to put it back on peaceful you can get ambushed by monsters.
The acrophobia is strong with this one... seriously. You will discover a fear of hieghts as you move along a narrow ledge over a hundred feet above the cold hard ground below. Even if you don't build really tall structures you're still not safe. All it takes is one misstep in the wrong place and suddenly you're falling to your doom off the side of a mountain, cliff, or hole you just now noticed. It doesn't help that many types of buildings require the player to get near the ledge of something to place blocks...
Holding the SHIFT key prevents you from falling, though. Just be sure your finger doesn't slip when you're teetering on the edge of a block...
In the 1.3 update, zombie pigmen spawn (albeit rarely) near Nether Gates in Overworld. Sweet dream ensues.
Herobrine may not be real, but DAMN is he scary. Glowing white eyes, alters the world as he pleases, and he never stops hunting you, ever. Basically, he's Minecraft's version of Slender Man. Oh, and his pre-curbstomp catchphrase? "Only God can save you now".
Taken Up to Eleven if one dissects the name of Herobrine. For Example, Hero, is what one would think of a stereotypical Hero. Brine, however, is defined roughly as water saturated strongly with salt. Saltwater, by itself, is impossible to drink, covers nearly 70% of our earth (almost all the ocean is saltwater), and, given the context of the word, Hero Brine can be translated to the opposite of a Hero. An incorruptible Anti-Hero diametrically opposed to all heroes that exists nearly everywhere and is as powerful as the oceans. Think about it.
Apparently, the experiment is going to be repeated, by the same person who ran the first one.
Minecraft: Pocket Edition servers and maps are REALLY small. One server at playfd.com definitely follows this. A 256*256 map, surrounded by INVISIBLE bedrock with at least 60 people on the playfd.com server. All trees have been mined by other players. You will never get anywhere near a wooden sword to defend yourself. Good luck against the diamond armor players because your fist doesn't do worth a flip amount of damage to them.
The X-box maps aren't unlimited, does that mean if they stay on survival and get enough players it'll happen the same?
Xbox maps, of course, are not unlimited. However, the map still is pretty large ( about 1024*1024), servers are private, and you can only have 8 people on the server at a time. The Closed Map Experiment is not likely to happen here.
What makes it scary is that it's exactly how we function in real life. We form clans (nations) who collect resources. Once the resources are used up and start to become scarce, clans wage war against each other over them. And as clans fight one another, the resources eventually run out...
The Wither. An Eldritch Abomination with three heads. It can shoot skulls that inflict a form of poison that can actually kill you for once. It also can destroy ice and will also attack any passive mobs. It's not certain where it spawns, but my money's on the Nether. Just think... Walking the Nether, no trouble, then "oh god, what is that?!"
Even scarier is what the message is for succumbing to this effect; "(name here) has withered away". Oh yeah, and arrows at close range bounce off, and the status effect it inflicts somehow heals it.
Oh! And that isn't eating through blocks in the sense of acid or whatever: as far as anyone can tell, the Wither literally devours the world . With a crunching noise and everything. It's as terrifying as it is bizarre.
Luckly, the Wither Boss itself only spawns if you summon it.
The Wither Skeletons. They are some horrific amalgamation of the Zombie, the Skeleton and the Enderman (three-block tall black skeletons that always wield swords), inflict the Wither status effect, and can kill you within three hits on Medium. Unlike the Wither, they are regular mobs in the Nether, and they're aggressive. They also rarely drop Wither Skeleton Skulls, used to summon the Wither Boss. Have fun.
The Water world. note If you don't know what this is, if you go to "More World Options" when making a new world, and change it to superflat, you can mess around with the options until it's not a grass world but a giant ocean. It's this giant... ocean that is incredibly deep and literally has no end... If you're aquaphobic note fear of water or achluphobic note fear of darkness since it's pretty dang dark down there... then don't go to this world!
Speaking of quirks of superflat, the flying Abandoned Mineshafts generated on certain custom superflat conditions can be large. Very large. Very, VERY◊ largenote What's more, that screenshot is with maximum render distance set but still can't display the entire thing. In fact, what you can see there is only a half of that particular mineshaft.. Imagine if it were a closed-in cavern like in a normal game, complete with darkness, loss of direction, and hostile enemies, but still that size... You'd be lost in it forever.
The 1.4 "Pretty Scary Update" updated the sounds of mobs. By far the worst is the Endermen. If you anger one, they make a horrific mix of a growl and a scream, and it always sounds as if they're right next to you (Which, thanks to their teleporting ability, they probably will be.) Hearing it is bad enough. Hearing it out of no-where after looking into a pitch-dark cave is pants-wetting.
Their "stare" sound. Dear Notch, their "stare" sound. It combines a sinister growl, static, and what sounds like a plane taking off in the most horrifying way possible. Hearing a recording of it is scary enough. Hearing it in-game is terrifying, especially when you aren't expecting it.
1.4 also changed a lot of the mob noises, so the skeleton's noise is now considerably more rattly, and the creepers now have a hiss that's somehow worse. Plus their explosion is even louder.
The Witch. While thankfully this new mob only spawns in swamp biomes and in special huts (meaning it can't appear in already rendered ones), it's got terrifying potential, with nausea potions and poison to make fighting it even more difficult, with its 26 hit points. Unfortunately, the opportunity for a Karmic Death is also gone as you can't burn them (they simply drink potions of fire resistance). In the future, Villagers struck by lightning will turn into them and they'll be smart enough to flee from triggered Creepers.
1.7 has changed it so they no longer spawn just in swamps or special huts. Your already rendered world is no longer safe. They will spawn everywhere, even caves, and don't burn in sunlight (ironically).
While the 1.6 update was for the most part heartwarming and awesome with the addition of horses, a Dummied Out kind of horse leads to a kind of zombie horse. It can still be spawned in and is reasonably friendly, but looks nightmarish compared to its living counterparts.
In 1.8 (and it's snapshots), Ocean Monuments (which is a temple underwater) were added. Special mobs lurk near it, which are simply called "Guardians", and they are potential nightmare fuel. Their appearance looks like something straight out of Eastern Mind, and they attack with a beam that deals 4.5 whole hearts of damage on Hard Mode, and 3 on Normal mode alone, as well as a thorn attack. It doesn't help there's an Elder version of the guardian, which seeks a player within 60 blocks of them, and gives them Mining Fatigue 3, with a ghostly image of it's face accompanying it. The ghostly image will appear while exploring the monuments as well.
One can get used to the Nether. A lot of preparation goes a long way to ease most fears of walking into Hell. But the one thing that must be on one's person at all times for Nether trips is the Flint and Steel. This is because Ghasts can actually shut down a Nether Portal with a direct hit; considering a player is standing on it for a few precious seconds when they materialize, the flying monsters have a good opportunity. If the portal gets shut down without a Flint handy, you are now stuck in the Nether until you commit suicide.
Or you could reignite the portal with another Ghast explosion.
Press F3 and look for the line where it tells you what biome you're standing in. You are inside 'Hell'.
Soul Sand. It sinks you in a bit (like video game quicksand) and slows you down. It has faces on it. Faces that look like Creeper faces. Put that together and think about why it's called Soul Sand for a moment.
Now add in the fact you create Withers with them.
Sometimes you will find a truly massive ocean of lava. All the lavafalls pour into it, creating this great sea of fire. And that's when it sinks in that you are, in fact, standing in Hell.