Follow TV Tropes

Following

History NightmareFuel / HouseOfTheDead

Go To

OR

Is there an issue? Send a MessageReason:
Subtrope.


* In one of the paths, you save a child from a [[FatBastard Fat Zombie]] and you enter a bar. Once you save the bar tender from a zombie, he asks you where his son is. Because you successfully saved them both, you can feel good about yourself. However, if you were a parent caught up in a zombie apocalypse and were separated, you would immediately worry about your child's safety.

to:

* In one of the paths, you save a child from a [[FatBastard [[DeadWeight Fat Zombie]] and you enter a bar. Once you save the bar tender from a zombie, he asks you where his son is. Because you successfully saved them both, you can feel good about yourself. However, if you were a parent caught up in a zombie apocalypse and were separated, you would immediately worry about your child's safety.

Added: 167

Changed: 11

Removed: 167

Is there an issue? Send a MessageReason:
None


* The zombies and bosses in the fourth game. ''Especially'' [[TarotMotifs Justice]]. To elaborate, he's a [[MultiArmedAndDangerous four armed]] muscular humanoid behemoth with decaying skin, exposed muscle (especially on his face), and a lot of sharp teeth. Not helping matters is how he monstrously shambles in a rather deranged manner as he chases the players with the camera angles showing how intimidatingly ''huge'' he is compared to the players. Then, one of Justice's attacks involves grabbing you, and you have to shake the SMG ''fast'' in order to break free of his grasp or he will lick attack you, during which you are treated to a [[BlatantLies lovely]] [[NightmareFace close-up]] of his face, especially with that '''tongue'''. He's kind of notorious for scaring a lot of younger arcade goers back then, especially thanks to his WolverinePublicity on the game's attract mode, other promotional images, and even on the holsters for the gun controllers in [[https://ae01.alicdn.com/kf/HTB1QIg_cUMgYeJjSZFGq6xsMXXaQ/Indoor-Coin-Operated-Amusement-Equipment-House-Of-The-Dead-4-Gun-Shooting-Simulator-Arcade-Game-Machine.jpg the deluxe version of the arcade cabinet.]]

to:

* The zombies and bosses in the fourth game. ''Especially'' [[TarotMotifs Justice]]. To elaborate, he's a [[MultiArmedAndDangerous four armed]] muscular humanoid behemoth with decaying skin, exposed muscle (especially on his face), and a lot of sharp teeth. Not helping matters is how he monstrously shambles in a rather deranged manner as he chases the players with the camera angles showing how intimidatingly ''huge'' he is compared to the players. Then, one of Justice's attacks involves grabbing you, and you have to shake the SMG ''fast'' in order to break free of his grasp or he will lick attack bite you, during which you are treated to a [[BlatantLies lovely]] [[NightmareFace close-up]] of his face, especially with that '''tongue'''. He's kind of notorious for scaring a lot of younger arcade goers back then, especially thanks to his WolverinePublicity on the game's attract mode, other promotional images, and even on the holsters for the gun controllers in [[https://ae01.alicdn.com/kf/HTB1QIg_cUMgYeJjSZFGq6xsMXXaQ/Indoor-Coin-Operated-Amusement-Equipment-House-Of-The-Dead-4-Gun-Shooting-Simulator-Arcade-Game-Machine.jpg the deluxe version of the arcade cabinet.]]



* The Star, the penultimate boss of ''4'', is a ''greatly'' improved version of the Magician. That in itself is the scary part — Goldman ''learned from his mistakes''.



* The Star, the penultimate boss of ''4'', is a ''greatly'' improved version of the Magician. That in itself is the scary part — Goldman ''learned from his mistakes''.
Is there an issue? Send a MessageReason:
None


* Seeing civilians run for their lives and possibly die painful, agonizing deaths to the mutuants if you fail to save them, because unlike your PlayerCharacter, they don't have the skills and training to defend themselves.

to:

* Seeing civilians run for their lives and possibly die painful, agonizing deaths to the mutuants creatures if you fail to save them, because unlike your PlayerCharacter, they don't have the skills and training to defend themselves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!! In General
Is there an issue? Send a MessageReason:
None



to:

* Seeing civilians run for their lives and possibly die painful, agonizing deaths to the mutuants if you fail to save them, because unlike your PlayerCharacter, they don't have the skills and training to defend themselves.
Is there an issue? Send a MessageReason:
None


* The zombies and bosses in the fourth game. ''Especially'' [[TarotMotifs Justice]]. To elaborate, he's a [[MultiArmedAndDangerous four armed]] muscular humanoid behemoth with decaying skin, exposed muscle (especially on his face), and a lot of sharp teeth. Not helping matters is how he monstrously shambles in a rather deranged manner as he chases the players with the camera angles showing how intimidatingly ''huge'' he is compared to the players. Then, one of Justice's attacks involves grabbing you, and you have to shake the SMG ''fast'' in order to break free of his grasp or he will lick attack you, during which you are treated to a [[BlatantLies lovely]] [[NightmareFace close-up]] of his face, especially with that '''tongue'''. He's kind of notorious for scaring a lot of younger arcade goers back then, especially thanks to his WolverinePublicity on the game's attract mode and other promotional images.

to:

* The zombies and bosses in the fourth game. ''Especially'' [[TarotMotifs Justice]]. To elaborate, he's a [[MultiArmedAndDangerous four armed]] muscular humanoid behemoth with decaying skin, exposed muscle (especially on his face), and a lot of sharp teeth. Not helping matters is how he monstrously shambles in a rather deranged manner as he chases the players with the camera angles showing how intimidatingly ''huge'' he is compared to the players. Then, one of Justice's attacks involves grabbing you, and you have to shake the SMG ''fast'' in order to break free of his grasp or he will lick attack you, during which you are treated to a [[BlatantLies lovely]] [[NightmareFace close-up]] of his face, especially with that '''tongue'''. He's kind of notorious for scaring a lot of younger arcade goers back then, especially thanks to his WolverinePublicity on the game's attract mode and mode, other promotional images.images, and even on the holsters for the gun controllers in [[https://ae01.alicdn.com/kf/HTB1QIg_cUMgYeJjSZFGq6xsMXXaQ/Indoor-Coin-Operated-Amusement-Equipment-House-Of-The-Dead-4-Gun-Shooting-Simulator-Arcade-Game-Machine.jpg the deluxe version of the arcade cabinet.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** And the actual weak points? Parts of his flesh are exposed.
Is there an issue? Send a MessageReason:
None


** [[https://youtu.be/MtZpJQXKYh8 The stage select theme]]. Which has an INCREDIBLY eerie background tune that sounds like a ghost wailing.
** The Chariot in the first game was a WarmUpBoss for the entire series. It's back, and it's now strong enough to take a direct hit from a rocket launcher and still keep coming.
** The Hanged Man is back too. Worse, he can ''talk'', just like in the first game. Not only that, but he is also introduced grabbing ''a helicopter'' with his claws and then ''throwing it away!''

to:

** * [[https://youtu.be/MtZpJQXKYh8 The stage select theme]]. Which has an INCREDIBLY eerie background tune that sounds like a ghost wailing.
** * The Chariot in the first game was a WarmUpBoss for the entire series. It's back, and it's now strong enough to take a direct hit from a rocket launcher and still keep coming.
** * The Hanged Man is back too. Worse, he can ''talk'', just like in the first game. Not only that, but he is also introduced grabbing ''a helicopter'' with his claws and then ''throwing it away!''



** Then, of course, there's the first of two original bosses for this game, The High Priestess. Imagine a mutated/zombified octopus/lamprey/eel hybrid that looks like something Creator/HPLovecraft would come up with and vocalizes like a whale. Now imagine that this thing can follow you out of the water, pursuing you with CombatTentacles while its mouth shows off a nightmarish nest of fangs.
*** And then there's the creature's death; since it can't be defeated the usual way through depleting its health, it's instead doused in flammable chemicals from a ruptured tank which are then ignited with a napalm cannon; graphically burning it alive and then exploding it into massive giblets.
** All of this pales before the FinalBoss of this outing: [[EldritchAbomination The Moon]]. The cathedral you confront the BigBad in is destroyed as this nightmare manifests itself — first as nothing but a titanic, ghoulish head that vomits acid at you, then slowly emerging from the water/building upon itself by absorbing zombie minions to reveal an equally-massive body. That's when things ''really'' get bad, as the entity reveals itself as a WingedHumanoid that unleashes blasts of raw energy to rival anything the Magician ever did.
*** It gets worse: this isn't a mindless abomination. As you fight it, the Moon begins taunting you, revealing that ItCanThink.
*** Oh, and the crowner? ''You can't kill the Moon.'' Your guns do nothing to harm it; you can only fend off its attacks long enough for Ryan to get the idea to use a lightning rod to hit the Moon with the fury of the raging storm overhead.

to:

** * Then, of course, there's the first of two original bosses for this game, The High Priestess. Imagine a mutated/zombified octopus/lamprey/eel hybrid that looks like something Creator/HPLovecraft would come up with and vocalizes like a whale. Now imagine that this thing can follow you out of the water, pursuing you with CombatTentacles while its mouth shows off a nightmarish nest of fangs.
*** ** And then there's the creature's death; since it can't be defeated the usual way through depleting its health, it's instead doused in flammable chemicals from a ruptured tank which are then ignited with a napalm cannon; graphically burning it alive and then exploding it into massive giblets.
** * All of this pales before the FinalBoss of this outing: [[EldritchAbomination The Moon]]. The cathedral you confront the BigBad in is destroyed as this nightmare manifests itself — first as nothing but a titanic, ghoulish head that vomits acid at you, then slowly emerging from the water/building upon itself by absorbing zombie minions to reveal an equally-massive body. That's when things ''really'' get bad, as the entity reveals itself as a WingedHumanoid that unleashes blasts of raw energy to rival anything the Magician ever did.
*** ** It gets worse: this isn't a mindless abomination. As you fight it, the Moon begins taunting you, revealing that ItCanThink.
*** ** Oh, and the crowner? ''You can't kill the Moon.'' Your guns do nothing to harm it; you can only fend off its attacks long enough for Ryan to get the idea to use a lightning rod to hit the Moon with the fury of the raging storm overhead.

Added: 103

Changed: 158

Is there an issue? Send a MessageReason:
None


* The bad ending of ''III'', where Daniel Curien and Lisa Rogan have just survived their ordeal, only for Daniel to start writhing and ranting about his father's legacy and what his purpose is. He uncovers his face [[AndThenJohnWasAZombie just as he transforms into a zombie]], and the game ends on Lisa's terrified scream.

to:

* The bad ending of ''III'', where Daniel Curien and Lisa Rogan have just survived their ordeal, only for Daniel to start writhing and ranting about his father's legacy and what his purpose is. He uncovers his face [[AndThenJohnWasAZombie just as he transforms into a zombie]], and the game ends on Lisa's terrified scream. Because of that, there's a bit of FridgeHorror on whether Lisa was able to defend herself, and if Rogan and G were too far enough away to hear the commotion.
-->'''Daniel''': What life do I have '''''[[VoiceOfTheLegion to live...?]]''''' \\
'''Lisa''': AHHHHHH!!
Is there an issue? Send a MessageReason:
None


* The zombies and bosses in the fourth game. ''Especially'' [[TarotMotifs Justice]]. To elaborate, one of Justice's attacks involves grabbing you, and you have to shake the SMG ''fast'' in order to break free of his grasp or he will lick attack you. The [[BlatantLies lovely]] [[NightmareFace close-up]] of his face, especially with that '''tongue'''.

to:

* The zombies and bosses in the fourth game. ''Especially'' [[TarotMotifs Justice]]. To elaborate, he's a [[MultiArmedAndDangerous four armed]] muscular humanoid behemoth with decaying skin, exposed muscle (especially on his face), and a lot of sharp teeth. Not helping matters is how he monstrously shambles in a rather deranged manner as he chases the players with the camera angles showing how intimidatingly ''huge'' he is compared to the players. Then, one of Justice's attacks involves grabbing you, and you have to shake the SMG ''fast'' in order to break free of his grasp or he will lick attack you. The you, during which you are treated to a [[BlatantLies lovely]] [[NightmareFace close-up]] of his face, especially with that '''tongue'''.'''tongue'''. He's kind of notorious for scaring a lot of younger arcade goers back then, especially thanks to his WolverinePublicity on the game's attract mode and other promotional images.



* The sewer and the subway tunnel is terrifying knowing it is dark, murky, wet, and has monsters on every corner. Oh, we forgot to mention there are lizardmen with whip-like tongues swimming on the murky waters of the sewer.

to:

* The sewer and the subway tunnel is terrifying knowing it is dark, murky, wet, and has monsters on every corner. Oh, we forgot to mention there are lizardmen Damians, frog-like creatures with whip-like tongues swimming on the murky waters of the sewer.
Is there an issue? Send a MessageReason:
None


* As the games are on-rails rather than having free movement and turning like [=FPSes=], the games ''love'' to suddenly swing the camera in unexpected angles to [[JumpScare show a zombie right about to smack you]].

to:

* As the games are on-rails rather than having free movement and turning like [=FPSes=], the games ''love'' to suddenly swing the camera in unexpected angles or open a door to [[JumpScare show a zombie right about to smack you]].
Is there an issue? Send a MessageReason:
None


* The opening treats us to the second to last remaining man of Thomas Rogan's team being grabbed and subsequently killed by the zombies, with blood spilling about. It's disturbing to say the least. You later fight a zombified version of this same man in the final level, which is a tougher version of other Rogan commando zombies. Even freakier? He actually speaks as you fight him.
-->'''Commando Zombie:''' "We're humanity's last hope! We can't lose!"

to:

* The opening treats us to Yukio, the second to last remaining man of Thomas Rogan's team team, being grabbed and subsequently killed by the zombies, with blood spilling about. It's disturbing to say the least. You later fight a zombified version of this same man in the final level, which is a tougher version of other Rogan commando zombies. Even freakier? He actually speaks as you fight him.
-->'''Commando Zombie:''' -->'''Yukio:''' "We're humanity's last hope! We can't lose!"



** Bonus points have to go to its introductory quote. Whilst normally these are ridiculously Narm-ridden due to the series' voice acting, it's one of the few occasions where it actually ''works'' — thanks to The World's chilling, withered tone that's laced with TranquilFury.

to:

** Bonus points have to go to its introductory quote. Whilst normally these are ridiculously Narm-ridden due to the series' voice acting, it's one of the few occasions where it actually ''works'' — thanks to The World's [[CreepyMonotone chilling, withered tone tone]] that's laced with TranquilFury.



* The fact that there are no savable civilians and that the areas are littered with bloody footsteps and handprints as well as the streets of Venice flooded with zombies brings a whole new level of NothingIsScarier.

to:

* The fact ** Goldman in general is ''much'' more menacing than in the second game. Gone are his goofy lines about protecting the "loyfe cycle" and his dull voice - his rants in-between the chapters are given more insight, showing that there are he was prepared to face the first defeat and the subsequent death. The preparations he made successfully caught the European AMS branch off-guard and took almost all of them out quickly, and the whole city is rendered a graveyard full of mutants in just several days, with no savable civilians to be found and that the areas are littered with bloody footsteps and handprints as well as handprints, [[NothingIsScarier but nothing else]] besides zombies. And finally, given this incident was one of the streets of Venice flooded many which caused the civilization to collapse by the year 2019, it can be all but assumed that ''[[TheBadGuyWins Goldman got exactly what he wanted]]'', even with zombies brings a whole new level of NothingIsScarier.the nuclear missiles stopped just in time.
Is there an issue? Send a MessageReason:
None


For a series infamous for its [[Narm/HouseOfTheDead many narmy moments]], ''House of the Dead'' still has more than its fair share of genuine horror.

to:

For a series infamous for its [[Narm/HouseOfTheDead many narmy moments]], cheesy moments, ''House of the Dead'' still has more than its fair share of genuine horror.



* ''The House of the Dead: Remake'' managed to make some moments even scarier. Zombies now look much more realistic and behave in a more animalistic way. Remember the intro scene, where a zombie knocks a human scientist down before going to the player character next? In the remastered version, he outright ''bites into the poor sap's neck''.

to:

* ''The House of the Dead: Remake'' managed to make some moments even scarier. Zombies now look much more realistic and behave in a more animalistic way. Remember the intro scene, where a zombie knocks a human scientist down before going to the player character next? In the remastered version, he outright ''bites into the poor sap's neck''.
neck'' graphically.



** To add to that, The World has ''two'' forms. Even after beating the second one, he molts his skin and begins growing despite Kate and James' bullets. The latter is forced to [[HeroicSacrifice sacrifice himself]] in order to destroy the beast and save what's left of humanity from destruction.

to:

** To add to that, The World has ''two'' ''at least two'' forms. Even after beating the second one, he molts his skin and begins growing despite Kate and James' bullets. The latter is forced to [[HeroicSacrifice sacrifice himself]] in order to destroy the beast and save what's left of humanity from destruction. Whatever form The World was going to mutate into, it certainly wouldn't be pretty.



* The arcade version of ''4 Special'' utilizes a special cabinet with a screen on either side of the player, and a rotating seat. Meaning you could be heading down a hallway...and then your seats rotate and you have to deal with zombies behind you!

to:

* The arcade version of ''4 Special'' utilizes a special cabinet with a screen on either side of the player, and a rotating seat. Meaning you could be heading down a hallway...and then your seats rotate and you have to deal with zombies behind you!you! Even better, this mechanic was planned to be used as far as in the first game, complete with ''two'' screens instead of one, the other one directly behind the player.



** The first level has a man trying to escape suddenly jumped and killed by a zombie, which actually bites into him, making it look more horrifying than zombies killing people in the first two games, [[EarlyInstallmentWeirdness where they only died to]] [[Narm/HouseOfTheDead scratches, kicks, or simply a weapon]]. [[ForcedToWatch Sadly, just like the first civilians killed in the first two games, he dies no matter what after a zombie pounces on him.]]

to:

** The first level has a man trying to escape suddenly jumped and killed by a zombie, which actually bites into him, making it look more horrifying than zombies killing people in the first two games, [[EarlyInstallmentWeirdness where they only died to]] [[Narm/HouseOfTheDead [[{{Narm}} scratches, kicks, or simply a weapon]]. [[ForcedToWatch Sadly, just like the first civilians killed in the first two games, he dies no matter what after a zombie pounces on him.]]
Is there an issue? Send a MessageReason:
None


* The arcade version of [[AndThenJohnWasAZombie zombie Sophie in the bad ending]] can be really terrifying and heartbreaking at the same time.

to:

* The arcade version of [[AndThenJohnWasAZombie zombie Sophie in the bad ending]] can be really terrifying and heartbreaking at the same time. Oh, and in the remake, she's not alone…
Is there an issue? Send a MessageReason:
None


** To add to that, The World has ''two'' forms. Even after beating the second one, he molts his skin and begins growing despite Kate and James' bullets. The latter is forced to [[HeroicSacrifice sacrific himself]] in order to destroy the beast and save what's left of humanity from destruction.

to:

** To add to that, The World has ''two'' forms. Even after beating the second one, he molts his skin and begins growing despite Kate and James' bullets. The latter is forced to [[HeroicSacrifice sacrific sacrifice himself]] in order to destroy the beast and save what's left of humanity from destruction.
Is there an issue? Send a MessageReason:
cut trope


* In one of the paths, you save a child from a [[FatBastard Fat Zombie]] and you enter a bar. Once you save the bar tender from a zombie, he asks you where his son is. Because you successfully saved them both, you can feel good about yourself. However, if you were a parent caught up in a zombie apocalypse and were separated, [[AdultFear you would immediately worry about your child's safety.]]

to:

* In one of the paths, you save a child from a [[FatBastard Fat Zombie]] and you enter a bar. Once you save the bar tender from a zombie, he asks you where his son is. Because you successfully saved them both, you can feel good about yourself. However, if you were a parent caught up in a zombie apocalypse and were separated, [[AdultFear you would immediately worry about your child's safety.]]
Is there an issue? Send a MessageReason:
None


** Then, of course, there's the first of two original bosses for this game, The High Priestess. Imagine a mutated/zombified octopus/lamprey\eel hybrid that looks like something Creator/HPLovecraft would come up with and vocalizes like a whale. Now imagine that this thing can follow you out of the water, pursuing you with CombatTentacles while its mouth shows off a nightmarish nest of fangs.

to:

** Then, of course, there's the first of two original bosses for this game, The High Priestess. Imagine a mutated/zombified octopus/lamprey\eel octopus/lamprey/eel hybrid that looks like something Creator/HPLovecraft would come up with and vocalizes like a whale. Now imagine that this thing can follow you out of the water, pursuing you with CombatTentacles while its mouth shows off a nightmarish nest of fangs.
Is there an issue? Send a MessageReason:
None


* The Switch remaster managed to make some moments even scarier. Zombies now look much more realistic and behave in a more animalistic way. Remember the intro scene, where a zombie knocks a human scientist down before going to the player character next? In the remastered version, he outright ''bites into the poor sap's neck''.

to:

* The Switch remaster ''The House of the Dead: Remake'' managed to make some moments even scarier. Zombies now look much more realistic and behave in a more animalistic way. Remember the intro scene, where a zombie knocks a human scientist down before going to the player character next? In the remastered version, he outright ''bites into the poor sap's neck''.

Top