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** For a bonus (if likely unintentional) bit of nightmare fuel, Gabriel's nightmare bears a striking resemblance to one of the nightmares [[https://en.m.wikipedia.org/wiki/John_Haigh John Haigh]] claimed to have suffered as a child.
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* When you discovered that the Voodoo Cult communicates via Rada Drum Code and slowly come to the realization that there have been drummers ALL OVER the city and you never really noticed...
* The first game is really good at providing a sense of dawning horror. At the start of the game, the voodoo shtick is, by all accounts, just that: a ruse, to throw the police off of the real reason for the murders. The game then proceeds along this path, having you investigate the murders to try to figure out if the voodoo stuff is even real or not. Then you find out that it's real. ''Then'' you find out that not only is the Voodoo real, but this particular type of Voodoo is ''extremely'' dangerous to everyone involved. '''Then''' you learn that "everyone involved" goes up to some of the highest positions of power and influence in New Orleans. '''''THEN''''' you learn that they're after ''you''. And finally, that you're the only one that can stop them, and you have [[IndyPloy NO IDEA what you're doing]].
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None


* On the second last day of the game, Gabriel is suddenly assaulted by face-tearing mummies - which he has no weapons against. This is followed not to long after by the part where Wolfgang reaches into his own chest and rips out his own heart.

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* On the second last day of the game, Gabriel is suddenly assaulted by face-tearing mummies - which he has no weapons against. This is followed not to too long after by the part where Wolfgang reaches into his own chest and rips out his own heart.

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Cleanup.


The NightmareFuel page for ''VideoGame/GabrielKnight''.

to:

The NightmareFuel page for ''VideoGame/GabrielKnight''.'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''



* The first ''VideoGame/GabrielKnight'' was plenty creepy in general (or at least until the mummy zombies started showing up), but the part where you are talking to a poor junky in a church pew who proceeds to ASPHYXIATE AND DIE right in front of you for no reason you can see [[SoundtrackDissonance while the soothing organ music plays softly in the background]]... It's not made any better by having to search his corpse and copy down the tattoo on his chest. Again, [[SoundtrackDissonance WITH the organ playing peacefully in the background]].
* The [[OurZombiesAreDifferent zombie mummy sequence]]. On the second last day of the game (which up till now has been a present-day realistic mystery game, with only a few threats of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.
* And then Gabriel's uncle reaches into his own chest and rips out his own heart. Yes, it's Fridge Narm, but sheesh.
* At one point in the game (prior to the scene with the junkie) you find yourself in the park, where you come across a fortune teller you spoke to earlier in the game and inadvertently scared off when she read your palm. When you talk to her, she suddenly becomes possessed by Tetelo, who warns you to stay away from Malia Gedde or pay with your life. Frikkin'. Creepy.
* When you're in the voodoo cabal's headquarters, everything is very clean and orderly, like any other building. Then... there's Dr. John's room. Suffice to say, it's not as tidy. [[spoiler: Turns out he's super deep into bathing in blood.]]
%%* Then there's the cave in the second game.
* When you discovered that the Voodoo Cult communicates via Radda Drum Code and slowly come to the realization that there have been drummers ALL OVER the city and you never really noticed...

to:

* The first ''VideoGame/GabrielKnight'' was plenty creepy in general (or at least until the mummy zombies started showing up), but the part where you are Gabriel is talking to a poor junky Crash in a church pew who before he suddenly proceeds to ASPHYXIATE AND DIE asphyxiate and die right in front of you for no reason you can see [[SoundtrackDissonance while the soothing organ music plays softly in the background]]... player... It's not made any better by having to search his corpse and copy down the tattoo on his chest. Again, [[SoundtrackDissonance WITH the organ playing peacefully in the background]].
chest.
* The [[OurZombiesAreDifferent zombie mummy sequence]]. On the second last day of the game (which up till now has been a present-day realistic mystery game, with only a few threats of on-screen death) and you are Gabriel is suddenly assaulted by face-tearing mummies - which you have he has no weapons against - and must drag-ass away from at half against. This is followed not to long after by the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.
* And then Gabriel's uncle
part where Wolfgang reaches into his own chest and rips out his own heart. Yes, it's Fridge Narm, but sheesh.
heart.
* At one point in the game (prior to the scene with the junkie) you find yourself point, Gabriel finds himself in the park, where you come he comes across a fortune teller you that he spoke to earlier in the game and inadvertently scared off when she read your his palm. When you talk he talks to her, she suddenly becomes possessed by Tetelo, who warns you him to stay away from Malia Gedde or pay with your life. Frikkin'. Creepy.
his life.
* When you're in the voodoo cabal's headquarters, everything is very clean and orderly, like any other building. Then... Then there's Dr. John's room. Suffice to say, it's not as tidy. [[spoiler: Turns out room: turns out, he's super deep into bathing in blood.]]
%%* Then there's the cave in the second game.
blood.
* When you discovered that the Voodoo Cult communicates via Radda Rada Drum Code and slowly come to the realization that there have been drummers ALL OVER the city and you never really noticed...



* Gabriel's nightmare in the third game. A first person shot of someone drinking blood [[spoiler: falling from a crucifix]] while a creepy voice asks them if they want to live forever. Gabriel is naturally freaked out when he wakes up.
* The remake adds several levels of creepiness to the segment where you have to get the tracking device and beacons from Mosely's office on Day 6. When you get there, you find a dead crow lying next to a bloody tire iron, and Gabriel speculates that it was killed as a warning, like the dead chicken left at St. George's Books at the start of the day. Then, after you break into Mosely's office, finding the tracker and beacons triggers a cutscene. As Gabriel stands up, he sees that all the officers in the next room are standing in front of the one-way mirror, their eyes rolled back into their heads and yet somehow looking directly at him. Naturally, Gabriel books it, but as he leaves on his motorcycle, he notices that the jump-roping triplets in front of the precinct are watching him, too. For bonus creepy points, one of them is petting the dead crow.

to:

* Gabriel's nightmare in the third game. A first person shot of someone drinking blood [[spoiler: falling from a crucifix]] crucifix while a creepy voice asks them if they want to live forever. Gabriel is naturally freaked out when he wakes up.
* The remake of the first game adds several levels of creepiness to the segment where you have the player has to get the tracking device and beacons from Mosely's office on Day 6. When you get After getting there, you find Gabriel finds a dead crow lying next to a bloody tire iron, and Gabriel speculates that it was killed as a warning, like the dead chicken left at St. George's Books at the start of the day. Then, after you break breaking into Mosely's office, finding the tracker and beacons triggers a cutscene. As Gabriel stands up, he sees that all the officers in the next room are standing in front of the one-way mirror, their eyes rolled back into their heads and yet somehow looking directly at him. Naturally, Gabriel books it, but as he leaves on his motorcycle, he notices that the jump-roping triplets in front of the precinct are watching him, too. For bonus creepy points, too, one of them is even petting the dead crow.crow.
----

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Removing Fridge Horror, natter, and pothole to dewicked trope.


** Then the Fridge Horror comes in [[spoiler:at the very end of the game, as you realize that all of the above had taken place just upstairs of the secret Hounfour, the source of the Voodoo cult's power.]]
* Anyhow, how can you just gloss over the [[OurZombiesAreDifferent zombie mummy sequence]]? On the second last day of the game (which up till now has been a present-day realistic mystery game, with only a few threats of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.

to:

** Then the Fridge Horror comes in [[spoiler:at the very end of the game, as you realize that all of the above had taken place just upstairs of the secret Hounfour, the source of the Voodoo cult's power.]]
* Anyhow, how can you just gloss over the The [[OurZombiesAreDifferent zombie mummy sequence]]? sequence]]. On the second last day of the game (which up till now has been a present-day realistic mystery game, with only a few threats of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.



* The first game is really good at providing a sense of dawning horror. At the start of the game, the voodoo shtick is, by all accounts, just that: a ruse, to throw the police off of the real reason for the murders. The game then proceeds along this path, having you investigate the murders to try to figure out if the voodoo stuff is even real or not. Then you find out that it's real. ''Then'' you find out that not only is the Voodoo real, but this particular type of Voodoo is ''extremely'' dangerous to everyone involved. '''Then''' you learn that "everyone involved" goes up to some of the highest positions of power and influence in New Orleans. '''''THEN''''' you learn that they're after ''you''. [[UpToEleven And finally, that you're the only one that can stop them]], and you have [[IndyPloy NO IDEA what you're doing]].

to:

* The first game is really good at providing a sense of dawning horror. At the start of the game, the voodoo shtick is, by all accounts, just that: a ruse, to throw the police off of the real reason for the murders. The game then proceeds along this path, having you investigate the murders to try to figure out if the voodoo stuff is even real or not. Then you find out that it's real. ''Then'' you find out that not only is the Voodoo real, but this particular type of Voodoo is ''extremely'' dangerous to everyone involved. '''Then''' you learn that "everyone involved" goes up to some of the highest positions of power and influence in New Orleans. '''''THEN''''' you learn that they're after ''you''. [[UpToEleven And finally, that you're the only one that can stop them]], them, and you have [[IndyPloy NO IDEA what you're doing]].
Is there an issue? Send a MessageReason:
None


* The remake adds several levels of creepiness to the segment where you have to get the tracking device and beacons from Mosely's office on Day 6. When you get there, you find a dead crow lying next to a tire iron, and Gabriel speculates that it was killed as a warning, like the dead chicken left at St. George's Books at the start of the day. Then, after you break into Mosely's office, finding the tracker and beacons triggers a cutscene. As Gabriel stands up, he suddenly notices that all the officers in the next room are standing in front of the one-way mirror, their eyes rolled back into their heads and yet somehow looking directly at him. Naturally, Gabriel books it, but as he leaves on his motorcycle, he notices that the jump-roping triplets in front of the precinct are watching him, too. For bonus creepy points, one of them is petting the dead crow.

to:

* The remake adds several levels of creepiness to the segment where you have to get the tracking device and beacons from Mosely's office on Day 6. When you get there, you find a dead crow lying next to a bloody tire iron, and Gabriel speculates that it was killed as a warning, like the dead chicken left at St. George's Books at the start of the day. Then, after you break into Mosely's office, finding the tracker and beacons triggers a cutscene. As Gabriel stands up, he suddenly notices sees that all the officers in the next room are standing in front of the one-way mirror, their eyes rolled back into their heads and yet somehow looking directly at him. Naturally, Gabriel books it, but as he leaves on his motorcycle, he notices that the jump-roping triplets in front of the precinct are watching him, too. For bonus creepy points, one of them is petting the dead crow.
Is there an issue? Send a MessageReason:
None


* Gabriel's nightmare in the third game. A first person shot of someone drinking blood [[spoiler: falling from a crucifix]] while a creepy voice asks them if they want to live forever. Gabriel is naturally freaked out when he wakes up.

to:

* Gabriel's nightmare in the third game. A first person shot of someone drinking blood [[spoiler: falling from a crucifix]] while a creepy voice asks them if they want to live forever. Gabriel is naturally freaked out when he wakes up.up.
* The remake adds several levels of creepiness to the segment where you have to get the tracking device and beacons from Mosely's office on Day 6. When you get there, you find a dead crow lying next to a tire iron, and Gabriel speculates that it was killed as a warning, like the dead chicken left at St. George's Books at the start of the day. Then, after you break into Mosely's office, finding the tracker and beacons triggers a cutscene. As Gabriel stands up, he suddenly notices that all the officers in the next room are standing in front of the one-way mirror, their eyes rolled back into their heads and yet somehow looking directly at him. Naturally, Gabriel books it, but as he leaves on his motorcycle, he notices that the jump-roping triplets in front of the precinct are watching him, too. For bonus creepy points, one of them is petting the dead crow.
Is there an issue? Send a MessageReason:
There are risks of on-screen death before the trip to Africa, most notably being crushed by a boa at Dr John's or being killed if you arrive at the voodoo ceremony in the bayou unprepared


* Anyhow, how can you just gloss over the [[OurZombiesAreDifferent zombie mummy sequence]]? On the second last day of the game (which up till now has been a present-day realistic mystery game, with no threat of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.

to:

* Anyhow, how can you just gloss over the [[OurZombiesAreDifferent zombie mummy sequence]]? On the second last day of the game (which up till now has been a present-day realistic mystery game, with no threat only a few threats of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Then the Fridge Horror comes in [[spoiler:at the very end of the game, as you realize that all of the above had taken place just upstairs of the secret Hounfour, the source of the Voodoo cult's power.]]
Is there an issue? Send a MessageReason:
None


* When you're in the voodoo cabal's headquarters, everything is very clean and orderly, like any other building. Then... there's Dr. John's room. Suffice to say, it's not as tidy.

to:

* When you're in the voodoo cabal's headquarters, everything is very clean and orderly, like any other building. Then... there's Dr. John's room. Suffice to say, it's not as tidy. [[spoiler: Turns out he's super deep into bathing in blood.]]
Is there an issue? Send a MessageReason:
None


* The first ''VideoGame/GabrielKnight'' was plenty creepy in general (or at least until the mummy zombies started showing up), but the part where you are talking to a poor junky in a church pew who proceeds to STRANGLE AND DIE right in front of you for no reason you can see [[SoundtrackDissonance while the soothing organ music plays softly in the background]]... It's not made any better by having to search his corpse and copy down the tattoo on his chest. Again, [[SoundtrackDissonance WITH the organ playing peacefully in the background]].

to:

* The first ''VideoGame/GabrielKnight'' was plenty creepy in general (or at least until the mummy zombies started showing up), but the part where you are talking to a poor junky in a church pew who proceeds to STRANGLE ASPHYXIATE AND DIE right in front of you for no reason you can see [[SoundtrackDissonance while the soothing organ music plays softly in the background]]... It's not made any better by having to search his corpse and copy down the tattoo on his chest. Again, [[SoundtrackDissonance WITH the organ playing peacefully in the background]].



* Gabriel's nightmare in the third game. A first person shot of someone drinking blood [[spoiler: falling from a crucifix]] while a creepy voice asks them if they want to live forever. Gabriel is naturally freaked out when he wakes up.

to:

* Gabriel's nightmare in the third game. A first person shot of someone drinking blood [[spoiler: falling from a crucifix]] while a creepy voice asks them if they want to live forever. Gabriel is naturally freaked out when he wakes up.
Is there an issue? Send a MessageReason:
Kill This Troper, comment out a ZCE


* The first ''VideoGame/GabrielKnight'' was plenty creepy in general (or at least until the mummy zombies started showing up), but the part where you are talking to a poor junky in a church pew who proceeds to STRANGLE AND DIE right in front of you for no reason you can see [[SoundtrackDissonance while the soothing organ music plays softly in the background]]... STILL gives this troper chills, even a decade later. It's not made any better by having to search his corpse and copy down the tattoo on his chest. Again, [[SoundtrackDissonance WITH the organ playing peacefully in the background]].

to:

* The first ''VideoGame/GabrielKnight'' was plenty creepy in general (or at least until the mummy zombies started showing up), but the part where you are talking to a poor junky in a church pew who proceeds to STRANGLE AND DIE right in front of you for no reason you can see [[SoundtrackDissonance while the soothing organ music plays softly in the background]]... STILL gives this troper chills, even a decade later. It's not made any better by having to search his corpse and copy down the tattoo on his chest. Again, [[SoundtrackDissonance WITH the organ playing peacefully in the background]].



* Then there's the cave in the second game.
* The part that disturbed this troper the most was when you discovered that the Voodoo Cult communicates via Radda Drum Code and you slowly come to the realization that there have been drummers ALL OVER the city and you never really noticed...

to:

* %%* Then there's the cave in the second game.
* The part that disturbed this troper the most was when When you discovered that the Voodoo Cult communicates via Radda Drum Code and you slowly come to the realization that there have been drummers ALL OVER the city and you never really noticed...
Is there an issue? Send a MessageReason:
None


* The first game is really good at providing a sense of dawning horror. At the start of the game, the voodoo shtick is, by all accounts, just that: a ruse, to throw the police off of the real reason for the murders. The game then proceeds along this path, having you investigate the murders by trying to figure out if the voodoo stuff is real or not. Then you find out that it's real. ''Then'' you find out that not only is it real, it is ''extremely'' dangerous to everyone involved. '''Then''' you learn that "everyone involved" goes up to some of the highest positions of power and influence in New Orleans. '''''THEN''''' you learn that they're after ''you''. [[UpToEleven And finally, that you're the only one that can stop them]], and you have [[IndyPloy NO IDEA what you're doing]].

to:

* The first game is really good at providing a sense of dawning horror. At the start of the game, the voodoo shtick is, by all accounts, just that: a ruse, to throw the police off of the real reason for the murders. The game then proceeds along this path, having you investigate the murders by trying to try to figure out if the voodoo stuff is even real or not. Then you find out that it's real. ''Then'' you find out that not only is it the Voodoo real, it but this particular type of Voodoo is ''extremely'' dangerous to everyone involved. '''Then''' you learn that "everyone involved" goes up to some of the highest positions of power and influence in New Orleans. '''''THEN''''' you learn that they're after ''you''. [[UpToEleven And finally, that you're the only one that can stop them]], and you have [[IndyPloy NO IDEA what you're doing]].

Added: 235

Changed: 1

Is there an issue? Send a MessageReason:
None


* The first game is really good at providing a sense of dawning horror. At the start of the game, the voodoo shtick is, by all accounts, just that: a ruse, to throw the police off of the real reason for the murders. The game then proceeds along this path, having you investigate the murders by trying to figure out if the voodoo stuff is real or not. Then you find out that it's real. ''Then'' you find out that not only is it real, it is ''extremely'' dangerous to everyone involved. '''Then''' you learn that "everyone involved" goes up to some of the highest positions of power and influence in New Orleans. '''''THEN''''' you learn that they're after ''you''. [[UpToEleven And finally, that you're the only one that can stop them]], and you have [[IndyPloy NO IDEA what you're doing]].

to:

* The first game is really good at providing a sense of dawning horror. At the start of the game, the voodoo shtick is, by all accounts, just that: a ruse, to throw the police off of the real reason for the murders. The game then proceeds along this path, having you investigate the murders by trying to figure out if the voodoo stuff is real or not. Then you find out that it's real. ''Then'' you find out that not only is it real, it is ''extremely'' dangerous to everyone involved. '''Then''' you learn that "everyone involved" goes up to some of the highest positions of power and influence in New Orleans. '''''THEN''''' you learn that they're after ''you''. [[UpToEleven And finally, that you're the only one that can stop them]], and you have [[IndyPloy NO IDEA what you're doing]]. doing]].
* Gabriel's nightmare in the third game. A first person shot of someone drinking blood [[spoiler: falling from a crucifix]] while a creepy voice asks them if they want to live forever. Gabriel is naturally freaked out when he wakes up.

Added: 789

Changed: 1

Is there an issue? Send a MessageReason:
None


* The part that disturbed this troper the most was when you discovered that the Voodoo Cult communicates via Radda Drum Code and you slowly come to the realization that there have been drummers ALL OVER the city and you never really noticed...

to:

* The part that disturbed this troper the most was when you discovered that the Voodoo Cult communicates via Radda Drum Code and you slowly come to the realization that there have been drummers ALL OVER the city and you never really noticed...noticed...
* The first game is really good at providing a sense of dawning horror. At the start of the game, the voodoo shtick is, by all accounts, just that: a ruse, to throw the police off of the real reason for the murders. The game then proceeds along this path, having you investigate the murders by trying to figure out if the voodoo stuff is real or not. Then you find out that it's real. ''Then'' you find out that not only is it real, it is ''extremely'' dangerous to everyone involved. '''Then''' you learn that "everyone involved" goes up to some of the highest positions of power and influence in New Orleans. '''''THEN''''' you learn that they're after ''you''. [[UpToEleven And finally, that you're the only one that can stop them]], and you have [[IndyPloy NO IDEA what you're doing]].
Is there an issue? Send a MessageReason:
None


* Anyhow, how can you just gloss over the [[OurZombiesAreDifferent zombie mummy sequence]]? Five game-days into the story (which up till now has been a present-day realistic mystery game, with no threat of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.

to:

* Anyhow, how can you just gloss over the [[OurZombiesAreDifferent zombie mummy sequence]]? Five game-days into On the story second last day of the game (which up till now has been a present-day realistic mystery game, with no threat of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.
Is there an issue? Send a MessageReason:
None


* Then there's the cave in the second game.

to:

* Then there's the cave in the second game.game.
* The part that disturbed this troper the most was when you discovered that the Voodoo Cult communicates via Radda Drum Code and you slowly come to the realization that there have been drummers ALL OVER the city and you never really noticed...

Changed: 6

Removed: 81

Is there an issue? Send a MessageReason:
removed natter


** So that's the one point I didn't get! I wonder how it's possible to miss that.



* And then Gabriel's uncle reaches in his own chest and rips off his own heart. Yes, it's Fridge Narm, but sheesh.

to:

* And then Gabriel's uncle reaches in into his own chest and rips off out his own heart. Yes, it's Fridge Narm, but sheesh.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The NightmareFuel page for ''VideoGame/GabrielKnight''.
----
* The first ''VideoGame/GabrielKnight'' was plenty creepy in general (or at least until the mummy zombies started showing up), but the part where you are talking to a poor junky in a church pew who proceeds to STRANGLE AND DIE right in front of you for no reason you can see [[SoundtrackDissonance while the soothing organ music plays softly in the background]]... STILL gives this troper chills, even a decade later. It's not made any better by having to search his corpse and copy down the tattoo on his chest. Again, [[SoundtrackDissonance WITH the organ playing peacefully in the background]].
** So that's the one point I didn't get! I wonder how it's possible to miss that.
* Anyhow, how can you just gloss over the [[OurZombiesAreDifferent zombie mummy sequence]]? Five game-days into the story (which up till now has been a present-day realistic mystery game, with no threat of on-screen death) and you are suddenly assaulted by face-tearing mummies - which you have no weapons against - and must drag-ass away from at half the speed of the mummies themselves. [[WhatDoesThisButtonDo -click- It works!]] [[OhCrap "Uh-oh. I think something just happened."]] ''(bodies in the corner of the room untangle themselves...)'' Like a literal waking nightmare.
* And then Gabriel's uncle reaches in his own chest and rips off his own heart. Yes, it's Fridge Narm, but sheesh.
* At one point in the game (prior to the scene with the junkie) you find yourself in the park, where you come across a fortune teller you spoke to earlier in the game and inadvertently scared off when she read your palm. When you talk to her, she suddenly becomes possessed by Tetelo, who warns you to stay away from Malia Gedde or pay with your life. Frikkin'. Creepy.
* When you're in the voodoo cabal's headquarters, everything is very clean and orderly, like any other building. Then... there's Dr. John's room. Suffice to say, it's not as tidy.
* Then there's the cave in the second game.

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