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What is narm? A miserable little pile of would-be drama! But enough talk! Have at these Castlevania examples!
Any time there is dialogue in Castlevania: Symphony of the Night. Alucard's voice actor is surprisingly good, but the script makes one want to cry. The most infamous examples are Richter's "Die Monster! You don't belong in this world!" and Dracula's "What is a man? A miserable little pile of secrets! But enough talk, have at you!"
"I was brought here by... heeyoomiiiiiinssss... who wished to pay me tribute."
Even with the re-recording, there's quite a bit of Narm, particularly Richter's "What have I DONE!?"
Symphony also includes the scenes where a defeated Succubus is promised a Fate Worse than Death by Alucard and lets out a final scream of terror/orgasmic moan that may even trump "What is a man?" for sheer Narmfullness.
Though, above all else, how could anyone, whether actors or the people recording, avoid laughing hysterically at this... inspired performance?
In the game, there is a "Librarian" from who you can buy items. His overly enthusiastic and cheesy thank you message for buying something, "Heh-heh-heh- THANK YOU!" is highly quotable.
"Young master, I cannot aid one who opposes the master."
In Castlevania 64, a nearly-functional jump shock is spoiled because the vampire in question must have jumped straight out of a solid oak table in the middle of the room to attack the player from the angle he does. To conceal this, in the next shot, the table vanishes.
By "the night", he means the forces of darkness. But even with that context, it's still pretty ridiculous.
Almost ALL the Lament dialogue is Narmtastic; but much like Symphony, it's usually So Bad, It's Good. The exception to the Narmfest is Mathias, but he becomes Dracula, and so his Narm-free days are short.
Some of the Mistranslations and Engrish are funny enough on their own to be level-breakers despite having no Story-line importance.
The infamous Cthulhu/Malachi name switch. Even in subsequent games, Malachi (who is supposed to be Cthulhu) kept the wrong name.
Though the Lovecraft estate can be rather litigious ... this was probably for the best.
During Symphony of the Night's ending, Alucard loses about 10,000 points when he says the word "love." It's all the way at the end, so he gets away with it:
Dracula: H... how... how, how is it I've been so defeated?
Alucard: You have been doomed ever since you lost the ability to love.
"Ah... sarcasm. "For what profit is it to a man, if he gains the world and loses his own soul?" Matthew 16:26, I believe."
Dawn Of Sorrow has a player-induced one. One of the bad guys, Dmitri, has the ability to copy any attack used on him and will keep using that attack. The Apprentice Witch bullet soul shoots out a purple cat that will give a high-pitched meow. During the battle, dramatic rock like music plays. Thus, it is possible for the entire battle to consist of two people throwing small purple cats at each other to epic battle music, while the player is jumping and firing... cats.
Or the Cave Troll soul during that fight. Seriously, you and Dmitri can have a licking fight.
Bonus points for the Cave Troll since he dramatically extends his arm to a length of about double the attack's range.
The PSP tactical RPG Jeanne D Arc features "Die, monster! You don't belong in this world!" verbatim when Jeanne and her cohorts storm Gilvaroth's throne room. It ruined the dramatic entrance with unstoppable laughter.
Hector's 'oh shit' moment in Castlevania: Curse of Darkness just after the second brawl with Isaac skirts the border of Narm... until he thuds onto his knees and clutches at his head like Cloud Strife experiencing a migraine. Then it leaps gleefully headfirst into Narmsville. That doesn't destroy the moment, though — this is Castlevania we're talking about.
Any dialogue between those two is a Foe Yay fueled Large Ham competition anyhow.
Isaac usually wins these. Probably because Hector's distracted by those frigging pants.
Heck, the dialogue in general for Curse of Darkness can get like this, as it tries to sound Shakespearean.
Shaft. There is an evil priest named Shaft. More specifically, a dark-skinned evil priest named Shaft. It is physically impossible to see or think of him without thinking of blaxploitation.
This music is just... way, way, way too chipper and upbeat for a Castlevania game. The first six seconds actually sound pretty atmospheric and chilling, but after that, well... it sounds like the sort of thing you might hear in a half-assed Halloween level from a Care Bears or My Little Pony game. No, really. And keep in mind that this is the BGM for the penultimate area of the game. The same game that "Scarlet Battle Soul" hails from. How did they manage to forget that Castlevania music should be spooky?
More on that track, it's actually a redone tune from the arcade game Haunted Castle, Clock Tower's Beat.
This track. It sounds like something that should be played at a rec center.
Opinions are split regarding whether Death's opening quote, "If you wish for death, here I am", qualifies as this or a Badass Boast.
Symphony of the Night's Inverted Castle could've benefitted greatly from extra music tracks. Instead, we get to hear Finale Toccata in most of the castle. The track quickly loses its impact when you hear it for most of the Inverted Castle, especially when it has to stop and restart when you go to another area.