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Castlevania
Dracula:

What is narm? A miserable little pile of would-be drama! But enough talk! Have at these Castlevania examples!
  • Any time there is dialogue in Castlevania: Symphony of the Night. Alucard's voice actor is surprisingly good, but the script makes one want to cry. The most infamous examples are Richter's "Die Monster! You don't belong in this world!" and Dracula's "What is a man? A miserable little pile of secrets! But enough talk, have at you!"
  • In Castlevania 64, a nearly-functional jump shock is spoiled because the vampire in question must have jumped straight out of a solid oak table in the middle of the room to attack the player from the angle he does. To conceal this, in the next shot, the table vanishes.
  • Who could forget the dramatic line "I'll kill you, AND THE NIGHT!" from Castlevania: Lament of Innocence?
    • Adam Sessler commented on that line:
      "He's going to kill an entire time of day."
      • By "the night", he means the forces of darkness. But even with that context, it's still pretty ridiculous.
    • Almost ALL the Lament dialogue is Narmtastic; but much like Symphony, it's usually So Bad, It's Good. The exception to the Narmfest is Mathias, but he becomes Dracula, and so his Narm-free days are short.
  • Some of the Mistranslations and Engrish are funny enough on their own to be level-breakers despite having no Story-line importance.
    • The infamous Cthulhu/Malachi name switch. Even in subsequent games, Malachi (who is supposed to be Cthulhu) kept the wrong name.
      • Though the Lovecraft estate can be rather litigious ... this was probably for the best.
    • In Aria, Lubicant should have been Rubicante, and Curly should have been Kali. Lubicant tends to suffer major confusion with the word Lubricant.
    • During Symphony of the Night's ending, Alucard loses about 10,000 points when he says the word "love." It's all the way at the end, so he gets away with it:
    Dracula: H... how... how, how is it I've been so defeated?
    Alucard: You have been doomed ever since you lost the ability to love.
    • "Ah... sarcasm. "For what profit is it to a man, if he gains the world and loses his own soul?" Matthew 16:26, I believe."
  • Dawn Of Sorrow has a player-induced one. One of the bad guys, Dmitri, has the ability to copy any attack used on him and will keep using that attack. The Apprentice Witch bullet soul shoots out a purple cat that will give a high-pitched meow. During the battle, dramatic rock like music plays. Thus, it is possible for the entire battle to consist of two people throwing small purple cats at each other to epic battle music, while the player is jumping and firing... cats.
    • Or the Cave Troll soul during that fight. Seriously, you and Dmitri can have a licking fight.
    • Bonus points for the Cave Troll since he dramatically extends his arm to a length of about double the attack's range.
  • The PSP tactical RPG Jeanne D Arc features "Die, monster! You don't belong in this world!" verbatim when Jeanne and her cohorts storm Gilvaroth's throne room. It ruined the dramatic entrance with unstoppable laughter.
  • Hector's 'oh shit' moment in Castlevania: Curse of Darkness just after the second brawl with Isaac skirts the border of Narm... until he thuds onto his knees and clutches at his head like Cloud Strife experiencing a migraine. Then it leaps gleefully headfirst into Narmsville. That doesn't destroy the moment, though — this is Castlevania we're talking about.
    • Any dialogue between those two is a Foe Yay fueled Large Ham competition anyhow.
      • Isaac usually wins these. Probably because Hector's distracted by those frigging pants.
      • Heck, the dialogue in general for Curse of Darkness can get like this, as it tries to sound Shakespearean.
    • They really should've put in more voice acting for Hector during gameplay. "Go!... Go!... Go!... Go!..." can get a little bit annoying.
  • Castlevania: Order of Ecclesia: The SHOOOAR war/deathcries of Brachyura and Gravedorcus. It sounds specifically like a person trying to sound like a monster and failing hilariously.
    • This bit of hilarity is absent if you switch to the Japanese voices, where the thing at least actually sounds monstrous. Really makes you wonder why they bothered changing it.
    • Barlowe telling Shanoa, "Now die, and YIELD [DOMINUS] TO ME!" lost some of its drama with the CAPSLOCK shouting, and more when Dominus is bracketed.
    • DIE SHANOA!
    • Speaking of Barlowe, when he uses his electric attack, as he flies around he giggles, sounding like a little kid going down a slide.
    • Shanoa saying "I am the morning sun, come to vanquish this horrible night!" — a callback to a poorly written line in Castlevania II Simons Quest, while preparing to storm Dracula's castle.
    • And who could forget the fight against Rusalka? RAAAAAGE BE WILD!!!!
  • Dracula is twice as big as his own coffin when Camilla wakes him up at the beginning of Circle of the Moon.
  • Brauner's death cry in Portrait of Ruin: "(SCREAMS)"
  • Shaft. There is an evil priest named Shaft. More specifically, a dark-skinned evil priest named Shaft. It is physically impossible to see or think of him without thinking of blaxploitation.
  • This music is just... way, way, way too chipper and upbeat for a Castlevania game. The first six seconds actually sound pretty atmospheric and chilling, but after that, well... it sounds like the sort of thing you might hear in a half-assed Halloween level from a Care Bears or My Little Pony game. No, really. And keep in mind that this is the BGM for the penultimate area of the game. The same game that "Scarlet Battle Soul" hails from. How did they manage to forget that Castlevania music should be spooky?
    • More on that track, it's actually a redone tune from the arcade game Haunted Castle, Clock Tower's Beat.
  • Dracula's One-Winged Angel form in the original Castlevania, a.k.a. the Cookie Monster. Fortunately, updates to this form in Castlevania Chronicles and Castlevania: Rondo of Blood look a lot more menacing.
  • In the English translation of Super Castlevania IV, the Dual Bosses were named Paula Abghoul and Fred Askare.
    • That's more of Konami USA's patented crappy instruction manual humor. The manuals for all their NES games and a few SNES ones were loaded with this sort of stuff.
  • Castlevania: Judgment
  • Opinions are split regarding whether Death's opening quote, "If you wish for death, here I am", qualifies as this or a Badass Boast.
  • Symphony of the Night's Inverted Castle could've benefitted greatly from extra music tracks. Instead, we get to hear Finale Toccata in most of the castle. The track quickly loses its impact when you hear it for most of the Inverted Castle, especially when it has to stop and restart when you go to another area.
  • In Castlevania Chronicles, when you throw the Cross, the sound it makes, it's flat out hilarious.

Dragon Age IINarm/Video GamesFinal Fantasy

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