Misaimed Fandom / Tabletop Games

Examples of Misaimed Fandom for characters in Tabletop Games.

  • Anytime anyone at all thinks that one of the factions in Warhammer 40,000 is "the good guys" (hint: Evil Versus Evil is one of the foundations of the setting). This is almost always directed at the Tau, the Imperium of Man (mostly via the Imperial Guard) and/or the Eldar (and occasionally Da Orks), probably because their most common enemies routinely perform actions several orders of magnitude worse than anything the previous factions could possibly achieve.
    • Some neo-Nazis think that the Imperium is some kind of post-neo-fascist paradise.
      • This post from a reactionary traditionalist site cites the Imperium Of Man as a desirable guide for society, completely missing the point that the Imperium is a dying Crapsack World where rampant traditionalism has made life horrible for humanity, even if its keeping it alive. The highly fantastical nature of the setting where only there such dogmatic policies can be tolerated is also ignored by the author. Interestingly, the author's logo is similiar to Warhammer's symbol of Chaos, the Imperium's principal archenemy.

    • It was a bit more justified originally with the Tau, since the original material on them kind of glossed over any of their negative aspects. Character Development fixed that, though they still offer conversion as an alternative to extermination, which none of the other factions really do.
      • Except Chaos... sometimes.
      • Take note that said Character Development only appeared after fans complained that they weren't grimdark enough, and most of their negative aspects are described in quotes by Imperial characters. The Tau are either the best/least-worst dudes in the universe if Imperial propaganda isn't true, or merely as grey as the Imperium if it is.
    • The Harlequin as portrayed are probably the closest thing to "the good guys" in the setting. They also are severely underdeveloped.
      • They are implied to be trying to reunite the Eldar race but don't really care about changing the ideologies of their allies.
    • The whole thing isn't helped by Black Library writers trying to give the Imperium a human face in order to make political officers sympathetic.
    • Some claim that the whole setting was never meant to be taken as seriously as many fans do. In a fine example of this trope and/or Poe's Law, things intended as parody and Black Comedy were embraced unironically.
    • There are quite a few diehard fans who embrace the paranoia, intolerance, fanaticism, and Fantastic Racism of the setting, and project it into other games, media and real life. The less said about that, the better.
  • The Old World of Darkness supplement The Book of Nod was originally a source of stories and a prop for the setting. Imagine the author's surprise when Noddism became a cult.
    • Ditto that for the Sabbat faction in Vampire: The Masquerade. Originally little more than vampiric orcs, the Sabbat became the setting's most popular faction among players, despite (or perhaps because of) the gory and sadistic supplements that described their behavior. Some of the additional depth (and sympathetic elements) the Sabbat later received may have been an attempt to move the target a little closer to where fandom was aiming. They're still liberatingly horrible by and large, but with a few legitimate points to stand for.
    • Given the sheer number of "This is a GAME. You are NOT a vampire/werewolf/demon/mage and the Devil is NOT your unholy master. If you actually believe any of this stuff, get some help" warnings in some of the later supplements, it's fair to say that the old World of Darkness had a definite problem with misaimed fandom.
    • In Mage: The Ascension, The Technocracy was originally conceived as a belligerent faction who was trying to murder creativity and wonder by deluding the masses into believing such things don't exist, which, in a universe that operates on Clap Your Hands If You Believe, would remove their ability to do so in the real world. The problem was that their use of science to do so undermined this idea, since science and technology were profoundly liberating for the average person. Rather than clamp down on this, the writers embraced this, depicting the Technocracy as a Well-Intentioned Extremist faction who wants to protect and empower the common man via science and technology (admittedly, under their terms), but have accumulated many, many skeletons in their closet to do so.
    • Changeling: The Dreaming was about fairies reborn as humans. While the line was considered "interesting, but flawed" by many, a group of people known as Otherkin adored the game, mainly cause they believe they are fairies reborn as humans. Their attachment to the game got so out of hand that the authors had to officially announce that they weren't Otherkin themselves.
  • A good portion of the Rifts fandom symphasise with the Coalition States. The Coalition States, for the record, is a totalitarian, Orwellian, fascist police state that heavily restricts media, education, and free speech, seeks to control the entire Earth, and is violently racist against non-humans - either they're wiped out on sight or forced to live in underprivileged ghettos until the day they die. If any of this is lost on you, they're aesthetically, philosophically, and socially based on Nazi Germany, which should tip people off that they're not supposed to be the good guys. Problem is, not only are they badass, but a lot of nonhumans in the setting do pose an imminent danger to human civilisation, leading to many people ignoring - or worse, glorifying - the Coalition's atrocities. The creator was so fed up with this that he included an Anvilicious Author Filibuster in a later book detailing that the Coalition is fundamentally evil, but this hasn't stopped a thing.
  • If you're a fan of the board game Monopoly, chances are you're part of its Misaimed Fandom: the game was supposed to demonstrate the evils of capitalism, but most people see it as glorifying capitalism.
    • The game that started the genre, The Landlord's Game, was against capitalism, but Monopoly itself is simply escapism.