Mass Effect 2 Antagonists And Npcs: Non Council Space
This page is for listing the tropes related to non player characters in non-Council space who first appeared in the second Mass Effect game.For the pages listing tropes related to Party Members, NPCs and Antagonists who first appeared in other games in the trilogy, see the Mass Effect Character Index.
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The Quarian Admiralty Board
The Quarian Admiralty Board
"This Conclave is brought to order..."
The current members that govern the quarian Migrant Fleet, composed of Rael'Zorah vas Rayya, Shala'Raan vas Tonbay, Han'Gerrel vas Neema, Zaal'Koris vas Qwib Qwib, and Daro'Xen vas Moreh. They play major roles during Tali's loyalty mission, being the judges in her trial and each member has a unique outlook on the geth/quarian conflict.They return in Mass Effect 3, leading a massive Migrant Fleet strike on the heart of geth territory at Rannoch, the quarian homeworld.
Fantastic Racism/Just a Machine : Zaal'Koris is the only one who reflects on both sides of the geth-quarian war. Gerrel and Xen are actively hostile in different ways, while Raan doubts that "they have different factions" will convince people.
Four-Star Badass: While they're all admirals, special points go to Han'Gerrel. And even more special points go to Zaal'Koris in 3.
Gray and Grey Morality: All of the Admirals seemingly have the best interests of the Migrant Fleet at heart, but all of them have their vices. In rough order from lighter to darker shades of gray:
Zaal'Koris is a Jerkass to Shepard and Tali in court, but he remains the sole admiral who wants to make peace with the geth, believing that the other admirals are moving dangerously close to open war. Assuming Tali is acquitted and Shepard urges the Conclave to pursue peace with the geth, Koris warms up to the duo considerably.
Shala'Raan wants to avoid open war with the geth and is good at keeping the other admirals in line, but the other admirals imply that she's rather low-key about her own opinion and generally goes along with the majority side.
Rael'Zorah seemed to have been a strict officer and a clever fighter, but remained distant from his daughter Tali, though he still loves her dearly. Based on spoken dialogue from the other four admirals, Rael seemed to share Gerrel's opinion in driving the geth out of their homeworld. To that end, Rael deliberately reprogrammed captured or dismantled geth to perform experiments, in an effort to successfully hack their neural network. By experimenting on active geth, Rael not only violated sacred laws that predated the quarians' flight from the homeworld, but got everyone on the Alarei killed and endangered the entire fleet.
Daro'Xen wants to find a method to reclaim the homeworld with a minimum of bloodshed on either side... by mind raping the geth back into slavery, and Tali's responses to Xen's dialogue suggest that Xen has a Mad Scientist or god complex.
Han'Gerrel is a friendly and honorable man, but he believes total war against the geth, even with evidence they're not brainless murdering machines and that the geth who sided with the Reapers are heretics, is the only way to reclaim the quarian homeworld.
Manipulative Bastards: The trial isn't about whether Tali really did endanger the Flotilla, but what course should the quarians take concerning the geth. Tali just got caught in the crossfire.
Admiral Shala'Raan vas Tonbay
I am not giving you my opinion; I am merely telling you which way the wind is blowing.
"I was there when Tali was born; her mother and I had synced our suits so we could be in the same open-air room. I was sick for a week, but it was worth it."
Voiced by: Shohreh Aghdashloo
A close friend of Tali's mother, and flag officer of the Patrol Fleet. Her arm of the flotilla is responsible for picket lines, scouting, and extra-fleet escort duties. Stuck with the fairly thankless task of keeping the other admirals in line, she is sadly aware of the limits of her position and doesn't feel she can do much to change public opinion. If Tali dies in the Suicide Mission, she fills her shoes at certain points in 3's story, like Padok Wiks does for Mordin.
My Country, Right or Wrong: If Shepard experiences the geth consensus, Raan reads his/her account of seeing it and seems, at the least, taken aback by it and its evidence that there isn't malice on that side of the Robot War. She can tell Shepard that there was information there that she hadn't been aware of, but when Shep asks if she's having second thoughts about making war against the geth, Raan says that as an Admiral of the Migrant Fleet she can't have second thoughts.
Neutral No Longer: Initially was wishy-washy about her stance in the whole retaking-the-homeworld question, but once momentum started, she sided with Admirals Xen and Gerrel. While Xen wanted to test out all her new toys, and Gerrel was simply itchin' for a fight, Raan just wanted to take the homeworld.
Parental Substitute: Signs point to Raan becoming a surrogate mother to Tali after Tali's biological mother died in her youth. She's "Auntie Raan" to Tali.
Reasonable Authority Figure: She "wears holes in her suit" for Shepard and Tali's sake, has to keep Koris and Gerrel from bickering at each other in the middle of proceedings, and is the only Admiral not trying to push her personal agenda ahead of Tali's well-being.
Rules Lawyer: Serves as one on the Admiralty Board during Tali's trial, so that she can ensure that quarian law is upheld — and that Tali is given a fair trial.
Koris: Objection! This human has no business at a hearing involving such sensitive military matters! Raan: Then you should not have declared Tali crew of the Normandy, Admiral Koris. By right as Tali's Captain, Shepard must stay!
What the Hell, Hero?: Gets one from Tali for not telling her about her father's (at the time) presumed death so her reaction would be more genuine. Gives one to Han for firing on the geth dreadnought with Shepard, Tali/Xen and their squadmate(s) inside, although she does try to placate Shepard.
Admiral Zaal'Koris vas Qwib-Qwib
Once you build the galaxy's biggest hammer, someone will always start looking for nails.
"They are our children, Shepard. We have all done horrible things to each other, but it has to end — for both groups."
Voiced by: Martin Jarvis
An outspoken opponent of homeworld invasion plans, supporter of geth peace endeavours, and commander of the Civilian Fleet. He's responsible for the well-being of the majority of the fleet's ship numbers.
A Father to His Men: To the point that he has to be talked into being rescued rather than saving his troops.
Clothing Switch: Swaps out the pink-trimmed suit for one in all black before being shot down and crash-landing on Rannoch.
The Extremist Was Right: No-one takes his belief in brokering a peace with the geth feasible. He's crucial in Mass Effect 3 should you choose to secure the peace, proving he was right after all.
Fail O Sucky Name: He is proud of the Qwib-Qwib, and refuses to transfer over "petty insults". Which may be a good thing for him, because the two ship names he suggests are even worse (Vas Defrahnz/Vas Iktomi, though in the quarian language, these are actually proud names).
Jerkass: The immediate impression we get of him due to how openly he disrespects Tali and Shepard, before we learn he's the most rational and open-minded about the geth conflict.
Jerk with a Heart of Gold: In addition to his desire to seek peace with the geth, he makes it clear that he has nothing personal against Tali and respects her greatly. If you ask him about the Admirals' infighting after the first part of the trial, he'll apologize for letting it interfere with the proceedings. After you get Tali off, he'll thank Shepard for being there for her when the Admiralty board wasn't. Yeah, he's kind of a dick, but underneath it all he's a genuinely good person.
Jerkass Has a Point: He is one of the lone quarians who support peace with the geth, and is the only Admiral other than Tali who votes against going to war with them in the third game. He is also essential to brokering peace between the geth and quarians in the Rannoch arc.
Kick the Dog: The fact that he's essentially willing to exile Tali, who is innocent, just for political gain does not put a favorable first impression on him, although he is well-intentioned and later sees that he was in error.
The Men First: After crash-landing on Rannoch, he's adamant that Shepard leaves him behind to save the remnants of his crew. You can convince him otherwise, and despite lamenting his loss, he agrees in hindsight that Shepard was right to do so, as he keeps his Civilian Fleet from faltering.
My Country, Right or Wrong: He was against the war with the geth, his Civilian Fleet was against the war too, but they came anyway when the Migrant Fleet moved against the synthetics.
Not So Different: While it doesn't appear so at first, he's actually very similar to Paragon Shepard. Both actively desire to find a way for peace between the two sides, believe the preemptive attack on the geth was unjustified, while repeatedly calling the other quarians out on their denial that it was attempted genocide and their stubborn refusal to see the geth as a sentient species.
Only Sane Man: In 2, he's the only quarian Admiral (in fact, one of the few quarians in general) who wants to avoid war with the geth. He is the only Admiral who realizes that an outright war is suicidal (justified, since he's in charge of the civilian fleets). This puts him at odds with Admirals Gerrel and Xen, who often mock him for being a coward (a "suit-wetter", in Han's own words) and a geth apologist. The combination of all this pressure has made him extremely frustrated and desperate, and it makes your initial impression of him in Mass Effect 2 a harsh one. By the third game, he has his act together.
Ramming Always Works: When a geth ground cannon starts ripping through the quarian fleet, he crashes his ship into it.
Resigned to the Call: Should you rescue him after his crash-landing, he becomes a hero to his people, having set foot on the homeworld and lived to tell about it. He's reluctant because the entirety of the rest of his ship's crew perished in the process. Ironic, considering he thought the idea of taking back the homeworld was suicidal folly at best.
Sensitive Guy and Manly Man: The sensitive guy to Han'Gerrel's manly man. While Gerrel is a hawkish asskicker who leads the main battle fleet and would love nothing more than to get a piece of the geth, Zaal'Koris looks out for the civilian fleet and wants nothing more than to make peace with the geth, even if that means forgoing the homeworld. He thinks the price of war is simply too high.
Stealth Pun: He occasionally considers transferring to a ship with a respectable name like Defrahnz or Iktomi. Which would make the last part of his name either "vas deferens", the part of the male anatomy that connects the testicles to the urethera, or "vasectomy", a procedure that permanently sterilizes a man by cutting the vas deferens.
The So-Called Coward: Han'Gerrel views him as a coward — a "suit-wetter", to be precise — because he believes in looking for a peaceful resolution to the geth conflict. In actuality, Koris is an exceedingly brave man, and proves it in 3. He crashes his ship into a geth planetary defense gun to save civilians, and then willingly volunteers to sacrifice himself to save his crew.
Took a Level in Kindness: He's taken the complete opposite Character Development in 3 than Han'Gerrel did, although this is partially because this time around, Shepard has an interest in stopping the war just like Koris does (because Shepard needs as many fleets as he/she can get to fight the Reapers, and the quarians' decision to fight the geth could potentially cause a waste of valuable quarian resources).
Admiral Han'Gerrel vas Neema
Fight well and fly safe.
"Blow up some geth on the way."
Voiced by: Simon Templeman
Admiral of the Heavy Fleet, and a warhawk through and through. He's also a childhood friend of Tali's father. His fleet is the main military force of the Flotilla.
Affably Evil: He's constantly polite and respectful towards Shepard and supportive towards Tali during her trial. He also is so determined to destroy the geth that he puts many innocent lives in danger in the process, including Shepard and Tali.
Anti-Hero: Type IV as he's pitted against the Reapers.
Attack! Attack! Attack!: Unless reined in, he will launch a full frontal assault on anything resembling a geth ship. This includes the geth dreadnought that a fellow Admiral and a hero of the fleet is aboard, and later on he'll order the entire Migrant Fleet to open up on the geth fleet while they're disabled, and continue ordering the attack when they've been upgraded with advanced Reaper coding unless Tali, Shepard, Zaal'Koris, and Shala'Raan all order him to stop.
Flanderization: In the second game, he was the most vocal admiral about wanting to go to war with the geth, but was otherwise incredibly respectful to Shepard and was one of the most sympathetic admirals towards Tali during her trial. Come to the war in the third game, and he becomes single-mindedly obsessed with destroying the geth at the cost of the Migrant Fleet's civilian ships and even Tali and Shepard while they're on board the geth dreadnought. That said, we never saw him at war in 2.
Jerkass: Seems to have switched places with Koris in 3, considering his over-eagerness to destroy the geth dreadnought before Shepard and crew were evacuated from it. But Gerrel and Koris never actually switched their primary goals. Shepard's own goal has switched from game to game; in 2, Shepard was primarily interested in exonerating Tali. Since Tali was the daughter of fellow warmonger Rael'Zorah and since Tali (initially) shared Rael's views, exonerating Tali would help Gerrel's cause and set Koris' cause back, so Gerrel is helpful to Shepard and Tali while Koris is a jerk. In 3, this time Shepard is gathering as many fleets as possible to take on the Reapers, so it's in Shepard's best interest that the quarians not be too busy fighting a war with the geth. So this time, Shepard's own switched goal helps Koris' cause and obstructs Gerrel's cause, so Gerrel is at odds with Shepard and Koris is on Shepard's side.
Leeroy Jenkins: His general strategy in battle is to order the Heavy Fleet head-on into the enemy and then warn the Civilian and Patrol Fleets that, without support, the Heavy Fleet will be wiped out.
Manipulative Bastard: Some Gerrel's tactics reveal the admiral's cunning political mind; by forcing the attack on the geth dreadnought, he put Raan in a position where she either had to back him or risk the destruction of the whole fleet, giving him the chance to destroy the geth flagship and give the quarians a fighting chance again.
Revenge Before Reason: Wants a piece of the geth in the worst way. Even if it means annihilation of his people.
Talk to the Fist: When Han'Gerrel orders the Migrant Fleet to bombard the geth dreadnought Shepard and Tali are aboard, the aftermath discussion gives Shepard a Renegade interrupt to gut-punch him and boot him off the Normandy. Still, militarily, he made the right decision to open up on the dreadnought immediately after Legion disabled it, because he simply couldn't take the risk that its weapons, shields, and engines might come back up, and let it go back to ripping through his fleet, although an argument can be made for the fact that he wasted an opportunity to get his ships to safety. Paragon Shepard can recognize this, and simply tell Gerrel to let him/her know before he starts shooting.
Took a Level in Jerkass: He goes from being a good friend of Tali and her father to willing to sacrifice her and Shepard to destroy the geth dreadnought. And that's not even covering what he does note or at least intended to do before thinking better of it should peace happen at the end of the Rannoch arc.
The Unfettered: He will stop at nothing to have his vengeance on the geth. Even if you manage to get the quarians and geth to make peace, it's clear that he's absolutely furious.
Well-Intentioned Extremist: In 2, he reveals that he believes Tali and Shepard about the Reaper threat (and is one of the few people in any position of authority to do so), and justifies the need to go to war with the geth by claiming that without a planet to shelter their noncombatants, the quarians would be unable to devote the full force of their fleet to the fight against the Reapers.
What the Hell, Hero?: He attacks a geth ship that Shepard's on as soon as the defenses go down. No one else is happy about it. Shepard even gets to punch him in the stomach for it.
Admiral Daro'Xen vas Moreh
Many things are impossible until they are done.
"Rael should have felt no more guilt experimenting on geth than I did while performing surgery on a childhood toy!"
An eccentric but brilliant researcher, Admiral Xen is responsible for various research vessels in the fleet. Though her arm of the fleet is small, they play a critical role in technical advancement. She does not regard the geth as alive, but as malfunctioning machines.
Chekhov's Gunman: Her interest in Rael'Zorah's research. When you keep quiet about it, she'll send you a message gloating about how she plans to use it on the geth (expose what Rael did and she'll be furious). Additionally, her use of Rael's research is what starts the quarian-geth war in Mass Effect 3.
For Science!: Introduce Legion to her and she'll express interest in experimenting on it, freaking it out a bit.
Xen: It has a name. Fascinating. The things I could learn under slightly different circumstances... Legion: This platform is not available for experimentation.
Just a Machine: Doesn't believe at all that the geth are synthetic lifeforms, just machines that have malfunctioned, comparing them to starships (that are superior in various ways but are still just tools), and, if Shepard refers to Legion's help beating the Collectors, she states that the same could be said of his/her pistol. Thankfully, nothing seems to comes of it to jeopardize peace should you achieve it in 3; she just gets shipped off to the Crucible.
Mad Scientist: If Tali dies in the suicide mission, she does all the hacking during the dreadnought mission. This includes making geth platforms dance for her (offscreen) amusement.
Ash: She's not all the way sane, is she?
The Sociopath: Comes across as one at times, showing a marked lack of empathy towards others and her indifferent tone while discussing how she she performed complex surgery on her childhood toys.
What Could Have Been: The script leak included some information on her post-Rannoch fate that doesn't seem to have made it into the final product. You could confront her directly, or learn about a botched hack attempt from Hackett.
You're Insane!: Tali's opinion of her plan to retake control of the geth, indicating that even among quarians, her views are extreme.
Admiral Rael'Zorah vas Rayya
"I promised to build my daughter a house on the homeworld..."
Tali's father. Somewhat distant to Tali due to the burden of being an admiral, he just wanted to build a house for his family on the homeworld.
Apocalyptic Log: All we ever see of him, and he uses it to give his only child more orders about what to do with his findings.
Crazy-Prepared: When Tali finds his body on the Alarei, she initially thinks he has to have an onboard stasis unit in his suit, masked lifesigns, or something! He always had a plan! When it becomes clear he's really gone, Tali breaks down before realizing that he would have thought to have sent her a message, just in case the worst happened. Turns out she's right and what's more, he knew that Tali would be eventually called back to the Fleet and that she'd attempt to mount a rescue. His final message for Tali is a set of instructions on how she can shut down all the geth onboard.
Disappeared Dad: He wasn't as present in Tali's life as he could have been. In fact, she never even got to see his unmasked face.
Foreshadowing: Han's story about their pre-Pilgrimage adventure against batarian pirates tells us he has a reckless side and isn't afraid of bending the rules. Apparently, promotion to Admiral only made this worse.
Gadgeteer Genius: It's implied that Tali got her legendary technical prowess from him.
Not So Different: Rael and Miranda's father, pointed out by Shepard and Tali after Miranda kills her father. When drunk, Tali is envious of Miranda's refusal to prioritize her father's approval over her own safety or her personal ethics.
Overprotective Dad/Papa Wolf: In his letter authorising Tali's transfer to Shepard's command, he notes his concern that Tali may be lead astray by Shepard's influence and that if any harm comes to her whatsoever, he will not hesitate to bring the full wrath of the quarian Admiralty Board down on Shepard's head. He should've put the same thought into his own actions; despite Rael trying to minimize how much Tali sent him so that she won't be linked to his illegal doings, he and his crew end up getting killed and she gets charged with treason.
If Tali is romanced, she implies in 3 that this would have been Rael's reaction to the relationship.
Tali: I'm having a drink with my boyfriend. My human boyfriend! Ha! My father would have hated you!
Posthumous Character: Nobody in the Migrant Fleet knows what became of him after they lost contact with the Alarei. By the time we find him, it turns out he's been dead a while.
Sins of Our Fathers: When Rael's experiments go awry, Tali gets caught up in the political fallout.
Well-Intentioned Extremist: He wanted to build Tali a house on the home-world, and was prepared to torture sentient creatures in her name in order to achieve that goal.
Workaholic: Tali thinks it was his way of coping with his wife's death.
Can't really comment on that, ma'am. I just shoot things.
"The geth might get me, but I'm not gonna die from an infection in the middle of a battle. That's just insulting!"
One of a squad of Migrant Fleet Marines assigned to protect Tali on their mission to Haestrom. He's also the only one still alive by the time you get there, and whether he lives to see the fleet again depends on you.
Badass Normal: No known genetic mods, not a member of a species with extreme physical advantages over humans, and yet he successfully distracts an entire geth platoon, including one of their walking tanks, by himself.
Character Witness: During Tali's trial, along with Veetor, assuming he survives and Shepard chooses to "Rally The Crowd".
Cultured Warrior: Implied by some of his throwaway comments; Kal's tactical knowledge can be very useful when trying to navigate the last part of Tali's recruitment mission, and if he survives Tali's recruitment mission, he displays quite a bit of knowledge of the political machinations involved in Tali's trial in her loyalty mission.
Dropped a Bridge on Him: In the third game. Rather jarring, given him being an Ensemble Darkhorse. However, the bridge is far nicer to Kal than most examples of this trope: his death is sudden, but he dies a hero's death; thanks entirely to Kal and his squad, the turians don't get their communications messed up. He also gets a DLC weapon named after his family.
He offers to distract a Geth Colossus with a rocket launcher. Shepard can save him either by refusing to let him do it or by destroying the Colossus before it kills Reegar.
Fully happens in the third game; he and his squad fix a vital turian comm relay, then hold the position until krogan reinforcements show up.
Hidden Depths: If you bring Legion along to Tali's recruitment mission, Kal'Reegar does react in surprise, shouting that you've got a geth right behind you... but when Legion explains that Legion is an ally, Kal'Reegar's smart enough not to be picky about having some additional help in beating the Geth Colossus. Also, if you manage to exonerate Tali without revealing the evidence of Rael's crimes, or if you simply withhold the evidence and allow Tali to be exiled, Reegar manages to figure out that you did in fact have evidence but simply withheld it, although it's not made clear exactly how he figures it out. Of course, as a life-long soldier who's used to dealing with the quarian admiralty, it's not hard to imagine he's gotten adept at recognising bullshit when he hears it.
Killed Off for Real: Even if you save him on Haestrom, he's doomed to die off-screen. An off-screen hero, however, whose squad is single-handedly responsible for the turians not losing an important communications relay.
Mauve Shirt: Dies offscreen in the game after his appearance.
My Country, Right or Wrong: He thinks that the quarian fleet shouldn't go to war with the geth; nevertheless, he states that as a soldier he will follow any given order. Tali seems to imply that such thinking is common among quarians ("We are expected to be loyal, even when it is difficult").
Obfuscating Stupidity: Insists he's "just a soldier," and he "just shoots things". However, he's smart enough to conclude that attacking the geth for the homeworld would be suicidal, and also that Tali withheld evidence at her trial if you don't use it.
Tali: ...I didn't say anything about finding evidence, Kal. Kal'Reegar: Noticed that, ma'am.
The closest thing Omega has to a rulernote Queen, if you're feeling dramatic, Aria and her forces maintain what passes for order on the station.
Anti-Hero: She has her noble points and her nasty ones. She's a crime boss whose crimes are All There in the Manual, and she allows all manner of crime and misery on her station short of Collector slaving. If she really is Wrex's old friend Aleena, Wrex says Aleena chose to fight him on a station overrun with mercs with no one innocent to get in the way, and fondly says that she was always like that. In the Omega DLC Shepard can either soften her a little or get her to become more vicious.
A Riddle Wrapped in a Mystery Inside an Enigma: She says something to this effect about Shepard if Shepard chooses a mix of Renegade and Paragon options during the Omega DLC, saying that she cannot tell if Shepard is just trying to jerk her around. Considering how much stock she places in being able to read and predict other people, this a pretty big admission on her part.
Badass: In her backstory, she beat a Krogan Battlemaster to a pulp, and is implied to have fought Urdnot Wrex himself to a draw. In-game, all she needs is sheer presence to keep the position even without doing any fighting — although she's quite capable of that, too. As shown in the comics and Omega DLC, being the "queen" of Omega hasn't dulled her battle skills any. A Cerberus scientist expresses amazement at her biotic capabilities.
Bi the Way: An asari; it's a species trait. Nyreen Kandros is her ex, and she kisses Shepard regardless of gender if s/he helps her in the Mass Effect 3: Omega DLC on a full Renegade route.note You can, however, forego the Renegade interrupts for diverting power from the force fields and still get kissed by Aria.
Blatant Lies: She tells Shepard that Petrovsky is a brute who never shows mercy. Going by Nyreen's description of him, his backstory, the way he let Aria live when he took Omega, and his actions throughout the DLC, this couldn't be farther from the truth.
Cultured Badass: After the events of Mass Effect: Invasion, she reads up on human history, if only to catch up with Petrovsky's cryptic historical references. It's only made apparent in the game when she addresses the survivors on Omega: "People of Omega: I have returned." This is a reference to Douglas McArthur's triumphant return to the Philippines after having famously promised that he would do so years earlier. The comics explicitly elaborate on Petrovsky's references, as well as the implication that he's on the losing side if Aria's playing the role of McArthur.
Badass in Distress: But there is no denying that Aria is a badass. She only ends up in distress because she allows her desire for revenge to get the best of her. And even while bound during the final fight, she still manages to start tearing into the Cerberus troops and adjutants as soon as you blow up the first generator.
Also, when told that an Ardat-Yakshi is in Omega, Aria is quick to point Shepard to the right direction. On the other hand, this may just be because she likes Shepard (and doesn't want a justicar making a scene). She comments that it doesn't matter to her so long as the Ardat-Yakshi doesn't try to seduce her.
With all the political maneuvering going on while the Reapers are invading the galaxy, Aria's matter-of-fact statement that if Shepard doesn't defeat them "it won't matter where I'm sitting," followed by her freely-given military support and resources, is all kinds of refreshing. Reasonable Authority Figure is not a trope generally associated with the ruthless pirate queen, but at least she doesn't waste time with politics.
Evil Counterpart: As shown in the Omega DLC, Aria may qualify as this to Shepard. She even has her own equivalent to Garrus Vakarian, with whom she shares a...complex relationship. Like Garrus, Nyreen is a idealistic turian who felt boxed in by rules and red tape and decided to leave their organisation after meeting a powerful, charismatic person who "didn't let anyone else define [them]".
Wrath. Aria is normally cold and calculating, but when she sees the chance to take back Omega, she lets her rage drive her so much that she makes many mistakes that would have been fatal if Shepard had not been there. And that's just a quiet rage. When Nyreen Kandros sacrifices herself to take out a group of Adjutants, Aria goes into a berserk rage and starts wrecking everything in sight, charging into the Afterlife club and accidentally jumping right into General Oleg Petrovsky's trap.
Also, Pride. She's monumentally arrogant and, unlike Petrovsky, underestimates her enemies numerous times. Normally this would get her killed, but Shepard was with her and Petrovsky was unusually merciful the first time around.
Femme Fatale: How she usurped control of Omega from Patriarch.
Fiction 500: She has an eezo hoard so immense it's worth 300 War Asset points — the same military value as an entire army of geth or krogan.
Foreshadowing: In the second game, you can find evidence that the merc groups of Omega are plotting to overthrow her behind her back. The fact that she missed such an obvious plot (the merc leaders literally leave notes containing the plan around their bases) is a hint that she's not quite as meticulous a schemer as she would like everyone to believe.
Genre Savvy: She has to be this to rule Omega for centuries.
Having a Blast: Her Flare power allows her to make a biotic explosion, much larger than Warp. The effects are comparable to a grenade or a missile burst. And on top of that, it's a combo detonator power, so there may be secondary explosions as well. The best part is that it's a selectable bonus power for Shepard back on the Normandy.
The Paragon Ending of Omega has her invert this during her Rousing Speech;
Aria: We may be bruised, we may be bloodied... but we are Omega!
Iron Lady: Anybody who can keep power in Omega for centuries is not to be taken lightly. Also, Mass Effect 3 shows that she has connections as high as the asari Councilor and can bypass the immigration process of the Citadel simply by asking her.
Especially prominent in the Omega DLC during the retaking of Omega.
Kick the Dog: Midway through the Omega DLC, she insists that Shepard immediately shut down the barriers they've found themselves trapped in, even if doing so would also destroy several life-support mechanisms on Omega and subsequently kill off many civilians.
Large Ham: While much more subdued than most examples, Aria can be quite bombastic for someone played by Carrie-Anne Moss.
Lysistrata Gambit: One of the factors that led to her success in overthrowing the Patriarch for control of Omega was that — as she puts it when telling Shepard the story — the Patriarch's men had gotten used to "certain perks" that came with working with asari.
Magic Knight: Uses shotguns and has heavily offense-oriented biotics. She also can launch Carnage blasts, like James. In many ways, she's like the Vanguard from Mass Effect 1.
Mama Bear: If she sees it as hers, she protects it, whether it's Omega itself, her underlings, or her actual children.
In Mass Effect: Retribution she believes that Grayson killed her daughter Liselle. Unfortunately, this made her fall right into Cerberus' plans, since it was actually Kai Leng.
Morality Chain: Nyreen and Paragon Shepard take turns in this role during the Omega DLC, curbing Aria's more violent tendencies and suggesting other strategies that don't involve sacrificing troops as cannon-fodder for Cerberus.
Mysterious Past: No one knows where she came from or who she was before she came to Omega, and her name is just a pseudonym. Once Shepard gains her trust (or as much as Aria ever gives), Aria will allude to certain aspects of her past. It's strongly hinted that she's Aleena, the asari commando that Wrex was friends with centuries ago.
Aria: Sometimes you'd rather disappear than be forced to kill someone.
N.G.O. Superpower: If Shepard runs errands for her on the Citadel and helps her retake Omega, she provides the war effort with not one but two separate fleets which, combined with her aforementioned hoard of element zero, rival the military value of all the ships and commandos contributed by the Asari Republics.
Noble Demon: She's by no means nice, but she's forthcoming with vital information Shepard needs, she approves of Mordin trying to cure the plague (that and of Mordin's willingness to resort to shooting people if the doctor route doesn't work), she's quick to try to help Shepard solve the Ardat-Yakshi problem, she gives you a reward if you do her a couple of favors (specifically she tells you the location of a planet with supplies on it), and in the comics she becomes extremely angry at the Collectors trying to make deals for live specimens on her station. Also, in 3, if you do a few errands for her, she gives you a Terminus Fleet with three "updates" each worth 50 War Asset points, which combined with the Fleet itself makes for a whopping 200 War Asset points (which is very noble of Aria because the majority of non-major-plotline War Assets are less than 100).
Not-So-Harmless Villain: When she first came to Omega, Patriarch thought she was just another dancer. After crushing a few of his organs and breaking half of his bones, she's been ruling Omega for centuries.
Not So Stoic: Her entire persona consists largely of appearing emotionless and detached, aside from intimating her displeasure when her underlings get out of hand. Her expression when she realizes Nyreen is going to sacrifice herself is anything but the disaffected mask we've come to expect from her.
In addition, she is genuinely heartbroken by the loss of her daughter Liselle. It's enough of a character trait that Petrovsky uses it to manipulate her into acting foolishly twice. And it works both times.
Odd Friendship: She'd never admit it, but by the end of Omega, it's clear to everyone she's got a great rapport with Shepard, paragon included.
OOC Is Serious Business: As noted elsewhere, Aria is normally very cold and calculating, which gives an idea of how enraged she is over the loss of Omega when she goes into a mindless fury when the time comes to retake it.
Out-Gambitted: Over the course of Invasion. The Illusive Man is probably lucky Shepard got to him first — Aria wouldn't have made it so quick.
Pet the Dog: Has a number of these off-screen, as befitting her Noble Demon status. She gives out Shepard's contact information to a wannabe-merc (if Shepard stopped him from joining the mercs going after Archangel) so he can thank Shepard, and gives Shepard's contact information to a grieving mother for the same reason. It's also implied that her reasons for asking Shepard to defend Patriarch aren't entirely to protect her standing.
A minor one in 3. If Shepard drinks enough in Purgatory to pass out, s/he comes to next to Aria on her couch, despite the bar being a level and a half above where Aria is sitting. If Shepard then returns to the bar and gets that drunk again, without leaving that level, she opts not to extend that kindness and Shep wakes up in the elevator.
If Shepard talks the Patriarch into attacking the mercenaries by himself and his dies in a blaze of glory, Aria admits that it was better for him to go out that way than rotting away as her "advisor". If Shepard talks the Patriarch into letting Shepard serve as his krantt, then Aria is pleased that her old foe has rediscovered his lost pride.
Much as she tries to hide it, it's clear during Omega that she is deeply fond of Nyreen still, nature of their parting aside. She openly states that she bears her old lover no ill will and doesn't wish any harm on the turian, and even makes it clear that she doesn't blame Nyreen alone for their relationship crumbling, despite resenting her code of ethics. Given how revenge-prone she can occasionally be when she's angry, it's a surprising display of empathy.
Roaring Rampage of Revenge: The Omega DLC. Especially after Nyreen dies. Aria takes down Afterlife's defenses with biotics so powerful that Shepard gets knocked off balance... which leads to her getting captured.
Rousing Speech: Subverted. She's not using the speech to instill heroism and courage in Omega's populace; she's doing it to manipulate Nyreen with the threat of civilian casualties. Nyreen sees right through it.
Screw the Rules, I Have Connections!: In her first scene in the third game, C-Sec threatens to throw her off the station (it only took them three weeks to figure them out she was there illegally). She replies by ringing up the asari councilor (Tevos or Irissa), who waves her through at once.
Soft-Spoken Sadist/Tranquil Fury: If she isn't making a speech, Aria hardly ever raises her voice. She spends most of her DLC mission itching for revenge on Petrovsky, but still keeps the volume low even while she slowly and painfully chokes the life from him.
Villain Protagonist: In the Omega DLC, where she is perfectly willing to let thousands of innocents die just to save herself and preserve her power. Her level of Revenge Before Reason and chilling brutality is not matched by any other squadmate in the series with the possible exception of Zaeed, and his was on a relatively smaller scale. No matter what allegiances the situation has forced her to make, the woman remains a crime lord openly simmering with rage. You can potentially convince her to become an Anti-Hero at the end of the DLC.
We Have Reserves: She's willing to sacrifice millions of Omega's citizens to keep her own power by throwing them at Cerberus machine guns.
We Will Meet Again: What she promises General Petrovsky after he forces her to abandon Omega. They do. Petrovsky doesn't much appreciate her keeping to her word.
Worthy Opponent: She admits that she has a certain level of respect for the "Patriarch."
She also comes to respect Shepard, even if she will deride a Paragon for being a "Boyscout/Girlscout".
You Need to Get Laid: At one point, Aria will tell Shepard that he/she should find a "nice girl" (if Shepard is male) or a "nice young man" (if Shepard is female) to keep him/her warm in the meantime, since Shepard looks like he/she needs to "loosen up a little."
Jonn: I grew up on Omega, I know how to use a gun! Jacob: So does Archangel. Miranda: You'll need to know more than that if you want to survive. Zaeed: Yeah, you know enough to get yourself killed! Kasumi: A five-year-old can figure out how to use a gun. Mordin: Don't be stupid. Dangerous work. Clear you're not suited for it. Grunt: He's soft and new. Dead in the first wave.
Voiced by: Josh Dean
A young, overenthusiastic wannabe mercenary on Omega. He tries to sign up as a freelancer to go after Archangel, but it's immediately clear that he's got no clue what he's doing. A Paragon interrupt allows you to prevent him from getting his head blown off, and he'll later thank Shepard for preventing him from signing up.
Call Back: Looks and sounds exactly like Jenkins from the first game, so much so that they're both voiced by the same actor.
Expy: Of Jenkins. It's likely that the irony was not lost on Shepard. A little bit of Fridge Brilliance: Same voice, same face. Shepard is remembering Jenkins, and they're not going to let it happen again.
Good Feels Good: Stopping him from signing up and later receiving a message from him that he'll make the most of what Shepard did for him.
Instant Expert: How he sees himself, thinking that all he has to do is know how to use a pistol. All of Shep's squadmates make varying comments about Jonn's incompetence on this matter.
Leeroy Jenkins: And unlike Jenkins himself, Jonn fulfills this trope completely. If you don't prevent him from signing up, he's the first freelancer to be killed by Archangel during the assault.
Pet the Dog/Video Game Caring Potential: Using the Paragon interrupt to break his gun before he can get himself killed. Since Shepard does this right after he mentions spending a lot to buy the gun, this implies their other reason for jamming the heat-sink was to ensure he got a good refund.
"I will inflict upon the genophage the worst insult an enemy can suffer: to be ignored."
Voiced by: Dave Fennoy
A krogan warlord and scientist, Okeer was working on creating the ultimate krogan soldier to use against his personal enemies. In his lab on Korlus, he worked alongside a Blue Suns group led by Jedore, who wanted a krogan army.However, by the time Shepard arrives to recruit him for the team, Okeer is betrayed by Jedore and killed when his lab is gassed. He lives just long enough, though, to make the final preparations for his ultimate soldier: Grunt.
"Such a tale! Saren, the Spectre traitor, threatens the return of the krogan horde by curing the genophage, undoing the gentle genocide of the turians and the salarians. But before Saren can deliver his endless troops, in rides Shepard, securing victory through nuclear fire. I like that part. It has weight."
It's more than likely that he used neural imprinting to pass this trait onto Grunt, since he similarly demonstrates an exquisite word-choice only seconds after being decanted from his tank.
We Have Reserves: How he feels about his rejected krogan subjects. "The deaths were unfortunate, but I only need one success to start the process."
Wrex's brood-brother who assumes leadership of Clan Urdnot if Wrex dies on Virmire (or if you never recruited him at all). In Mass Effect 3, he either fills Wrex's role as representative of all krogan, or appears briefly as a very reluctant follower of Wrex.
Asskicking Equals Authority: Standard krogan procedure. He gets the other clans to let him represent them through "a time-honored tradition of intimidation, threats and violence."
Blood Knight: Far more "traditional" than his brother. Whereas Wrex works to create a neutral zone where all clans are welcome, Wreav only co-operates with clan Gatatog because the two of them are at a stalemate.
Demoted to Extra: If Wrex survived Virmire, he doesn't even appear until the third game... and then only for one mission.
Enemy Mine: If he's the Krogan leader in 3, then his interactions with any of the other races are this. It's made clear that he's almost certainly going to use the Genophage cure to bolster Krogan forces and attack the rest of the galaxy when they're weak after the Reaper war.
Even Evil Has Standards: He apparently disapproves — or would disapprove — of Maelon's experiments, forcing him to turn to Clan Weyrloc.
Jerkass: He's pretty much a typical krogan thug, especially in comparison to Wrex.
Killed Off for Real: If Wrex is alive, Kalros destroys his vehicle. Wrex's reaction is a shrug and "He was a pain in the ass anyway."
Mauve Shirt: If Wrex is still alive, Wreav's tomkah gets consumed by Kalros during the Tuchanka finale mission in 3.
Miles Gloriosus: Wreav will take credit for curing the genophage, claiming he'll be even more famous than Shepard.
The McCoy: To the salarian dalatrass's Spock and the turian Primarch's Kirk, only he's a lot less nice about it than Wrex.
The Other Darrin: Cummings is replaced as his voice actor for the third game. It's not even known who voices Wreav. Oddly, this also comes with a change in design. In 2, he had a red crest (similar to Wrex) but in 3 he has a brown crest.
Smug Snake: Spends much of 3 trying to threaten Shepard. He basically exists to tell the player "You screwed up and now you're stuck with this guy instead of Wrex."
Despite this, he does have a grudging respect for Shepard, but only Shepard. Everyone else — squadmembers, NPCs, politicians — he treats like dirt. He also bites his tongue around Eve, but only because she's in a position to cause him trouble if he doesn't play nice with her.
Suspiciously Similar Substitute: Comes across as one of these for Wrex at first, but it soon becomes clear that they're very different in some very important ways — namely, that Wrex is trying to unite the krogan and revive their long-forgotten culture, whereas Wreav thinks the krogan are just fine the way they are.
And unlike Wrex, he won't notice if you sabotage the cure for the genophage.
Try Not to Die: Before you try to summon Kalros; it's the most concern he ever shows for you and your team.
"Try not to get killed up there. Fight like a krogan, and you'll be fine."
Ungrateful Bastard: He's much less grateful than Wrex toward Mordin if he cures the genophage at the cost of his own life.
Waxing Lyrical: Him telling you to fight like a krogan is a reference to Miracle Of Sound's Commander Shepard song. One would say Wrex sadly doesn't say the same, but Wrex knows that would be a step down for Shepard.
What the Hell, Hero?: Gives two to Shepard via e-mail in the third game, one if Shepard spares the rachni queen, which causes many krogan in Aralakh Company to die, and another if the bomb on Tuchanka goes off, promising a Roaring Rampage of Revenge in retaliation.
A salarian geneticist, former member of the salarian STG and student of Mordin Solus. Unfortunately, he ends up getting captured by a krogan clan, Weyrloc, who are attempting to reverse the effect of the genophage.
He views his research to cure the genophage as this. Mordin on the other hand, views his experiments as far too extreme.
If Shepard chooses to cure the krogan, and Maelon is still alive, he will send an ecstatic email to Shepard, revealing that he took Mordin's advice and opened another clinic on Omega. He had to scram when Weyrloc put a bounty on his head, but he's just relieved that something good came out of his work after all.
He also desires to apologize to the krogan females and beg their forgiveness — which basically amounts to just Eve, since she was the Sole Survivor.
Boom, Headshot: Mordin executes him at point-blank range if you don't choose the Paragon interrupt.
Chekhov's Gun: His research data on the genophage. If you save it, Mordin/Padok can synthesize a cure from Eve's tissue with much less trauma, keeping her alive, and making the krogan war assets more valuable.
The Extremist Was Right: His data proves crucial to the Tuchanka arc of the third game if it's kept, and he feels relief knowing that his data helped solve the problem. Shepard can talk about how it seems wrong to use something created from atrocities for good (even though s/he was the one who authorized keeping the data).
Hero-Worshipper: Prior to his breakdown, he looked up to Mordin. Unfortunately, between the mission to distribute the modified genophage and the effects it had on the krogan, the relationship fell to pieces.
Horrible Judge of Character: Apparently, Maelon thought the krogan would be able to rebuild Tuchanka peacefully with Weyrloc Guld in charge. True, he joined Clan Weyrloc because they would be able to go to lengths that Clan Urdnot wouldn't, but Maelon's fantasy of a krogan cultural renaissance sounds a little hollow while he's working for a chief who brags about how he'll take over the galaxy and eat salarian eggs as a delicacy once the genophage is cured.
Just Smile and Nod: At the end of the loyalty mission, Mordin loses his temper over the experiments Maelon has performed and puts a gun to his former student's head; in the event that you take the Paragon Interrupt, Shepard begs him not to pull the trigger, as — in spite of everything that Maelon's said about him — Mordin isn't a murderer. Maelon can only smile and nod helplessly.
My God, What Have I Done?: He's been wracked with guilt ever since he and Mordin upgraded the genophage, thereby accounting for the worst of his behaviour. The Shadow Broker archives show that it started during their first mission on Tuchanka, when they were discovered by krogan guards and had to fight their way out — unknowingly killing female krogan in the process. When Maelon tried to issue a formal complaint, arguing that it went against the whole point of their mission, Mordin had him sedated. Apparently, the return to "normality" on Tuchanka and the rising stillbirths drove him even further over the edge; Mordin himself confesses that his failure to notice Maleon's distress or do anything about it only worsened the problem. Thankfully, assuming he survives the loyalty mission, Maelon recovers by the third game.
Never My Fault: When asked about why he didn't originally disagree with the upgraded genophage he blames Mordin's influence on his behaviour. Furthermore, when he's actively confronted over the test subjects killed in his search for a cure he once again blames Mordin's teachings, even going so far as to claim "The experiments are monstrous because I was taught to be a monster!" Mordin, who deplores the use of live test subjects, strongly disagrees.
What the Hell, Hero?: Mordin did not mention that Maelon actually protested the genophage during its employment. According to a Shadow Broker dossier entry from Mordin's report:
Specialist Maelon makes formal protest, suggesting actions against female krogan violate mission parameters of maintaining population levels without negatively impacting culture. Specialist Solus requests protest be stricken from record due to Maelon's injured condition. Commander Kirrahe concurs. Maelon given additional sedatives, unconscious for remainder of operation. (Protest stricken from submitted copy of report.)
Wide-Eyed Idealist: In spite of everything he's seen and done, Maelon still manages to be both idealistic and shockingly naive, even during a guilt-induced mental breakdown. Case in point: he claims that if Mordin's team hadn't upgraded the genophage, an expanded krogan population would have stopped Saren at Eden Prime, if only because the turian fleets would have been forced to keep an eye on the new krogan colonies in the Traverse. Mordin, on the other hand, believes that the turian fleets would have just declared war on the krogan and killed every last one of them; the third game confirms this by revealing that a turian bomb had been planted under Tuchanka's crust after the Rebellions, to be used if the krogan ever rose up again.
Adorkable: If Shepard helps bring them back together, s/he points out to Ereba it's obvious that Charr is crazy about her! He's actually written poetry and is serenading her with it! When was the last time anyone saw a krogan doing that?!
Maligned Mixed Marriage: In 3, he and Ereba have wed. Other asari look down on Ereba for having a krogan husband fighting in the war, with the idea that he won't know who to shoot. Ereba doesn't take kindly to their prejudices.
The Power of Love: If Ereba takes him back in 2 they're shown on Tuchanka, the krogan homeworld. She doesn't like it and is nervous about other krogan not wanting her there — Charr had to talk the chief around, which was probably easier if said chief was Wrex — but he believes that their love will make it okay.
Son of Trope, Daughter of Index: Ereba worries that he only wants her as a way to have kids, since with the genophage and all... She also admits that he didn't seem to have been aware that these hypothetical kids would always have been asari, not krogan, and when she explained that to him, "Charr was quiet for a long time, then he said he'd love our girls no matter what color they are."
An old friend of Miranda's who helps her rescue Oriana from her father on her loyalty mission.
Freudian Excuse: He grew up in poverty, so he believes that Oriana will be happier with her wealthy father.
He Knows Too Much: He knew Miranda had spy programs in her father's system, so he never mentioned Oriana's exact location. When he admits this, Miranda declares him the only loose end and tries to shoot him. Even if you talk her down, he dies anyway.
Heel Face Door Slam: If you take the Paragon approach to dealing with him and stop Miranda from killing him, he is convinced to help Miranda keep Oriana safe. Before he can however, Enyala kills him instead.
Horrible Judge of Character: The third game shows just how terrible a person Henry Lawson is. Miranda, however, does not fall into this trope regarding him, since he had, at least according to her, given no indication that he was untrustworthy or disapproved of her actions regarding Oriana. Niket does acknowledge that Henry's not good people, but he still thinks it wasn't right to steal a baby daughter from him, to the point where finding out makes him break his years-long streak of never talking to him or his allies.
The Mole: Despite being Miranda's oldest friend, he's now working for her father.
Old Friend: Miranda's only pre-Cerberus associate.
Only Friend: One of the few people Miranda trusts and her only friend while living with her father. It turns out that trust was misplaced.
Wham Line: The revelation that the Eclipse mercenaries aren't hunting Niket down, but that he's working with them
Enyala: Niket has reached the terminal. He'll switch the family over to our transport.
What the Hell, Hero?: He accuses Miranda of having stolen a child from her father merely for revenge.
A prize-fighting varren on Tuchanka. Urz will follow the player around in the area he is located in after being fed, Urz will even take part in the pit-fights run by the krogan.
Been There, Shaped History: According to the Alliance News Network, turns out that Urz has been travelling across the galaxy to many of the same worlds that Shepard has visited and even been partially involved in several of their assignments.
A member of a Tali's squad on Freedom's Progress. He's openly hostile to Shepard and company when they arrive due to quarian animosity towards Cerberus. Despite Tali's best efforts, Prazza's actions lead to his death as well as the demise of most of his squad over the distrust.
Tali: Prazza was an idiot, and he and his men paid for it!
Foreshadowing: Prazza defying Tali's orders, along with the later mission on Haestrom where again, most of her squad is killed, is an early warning that Tali isn't suited to lead either of the fire teams during the suicide mission.
Jerkass: Abrasive, surly, and openly resentful of Tali's command.
Jerkass Has a Point: That said, Shepard is working for Cerberus, and Cerberus doesn't have Veetor's best interests in mind and tried to destroy a ship from the Migrant Fleet.
Karmic Death: No tears are shed when he gets ripped apart by a security mech.
Laser-Guided Karma: Continually belittles both Tali (by questioning her decisions and disobeying her orders) and Veetor (dismissively calling him "unstable" and "delirious", which is true but doesn't mean he can't defend himself). He disobeys Tali one last time and promptly gets shredded by an YMIR mech that Veetor reprogrammed.
Leeroy Jenkins: He and his team rush ahead of Tali and Shepard, and get killed by an YMIR mech for their troubles.
A drell information trafficker who teams up with Liara in the Redemption comic. Cerberus recruits them both to retrieve Shepard's corpse from the Shadow Broker, who turns out to be Feron's employer. Feron balks at the Broker's deal with the Collectors and helps Liara, only to be captured and tortured as an example to the Broker's other followers. In the Lair of the Shadow Broker DLC, Shepard and Liara bust him out.
Even Evil Has Standards: He's more amoral than evil, but works for the Shadow Broker for the money until he learns that he's planning on selling Shepard to the Collectors. He also says it is not in his principles to betray a client or leave a job unfinished.
Fire-Forged Friends: With Liara in Redemption. She distrusts him, especially after she learns of his ties with the Shadow Broker, but in the end, she succeeds with his help and devotes herself to rescuing him. After his rescue and recovery, he becomes one of Shadow Broker Liara's top lieutenants.
Number Two: To Liara as the Shadow Broker, providing he survives.
Rescue Romance: If you romanced Liara, she clearly states she and Feron are just good friends. If not, she says it would be unethical to take advantage of Feron's gratitude given his state.
Reverse Mole: To the Shadow Broker, for Cerberus, in Redemption.
Secret Keeper: Amongst the Shadow Broker operatives at least, he seems to be the only one who knows that Liara has taken over.
Stealth Hi/Bye: When the power to his torture chair fails, he vanishes in the second it takes a light to flick off and on. Must be a drell thing.
You Shall Not Pass: Holds off Tazzik, a burly and heavily armed salarian who is the Shadow Broker's top enforcer, so Liara can escape with Shepard's corpse in Redemption, leading to his capture.
Voiced by: Dave Fennoy
Jacob's long-lost father, the First Officer of the MSV Hugo Gernsback. He and the ship disappeared years ago, but Jacob has received information on its location.
Drunk with Power: Originally, the rationing of the food was necessary. If the officers didn't fix the beacon, they'd all be stuck as drooling primitives. Unfortunately, power corrupts and they started taking advantage of the situation. In the end, Ronald killed or drove off anyone that could be competition.
Everyone Has Standards: Your team's comprised of terrorists (it's Jacob's loyalty mission even and he's one for Cerberus,) vigilantes, mercenaries, thieves, psychopaths, and a geth. All of them with the possible exception of Morinth show utter disgust for what he's done, Jacob especially, and are in support of him being torn apart by those he victimized.
Hypocrite: Taught Jacob that a man always admits to his mistakes. He doesn't.
It's All About Me: He preserves food rations for only himself and, at first, other officers. Everyone else is forced to eat the local flora, which damages their minds. Eventually, he starts assigning the ship's women to officers as slaves, then killing the other officers when they feel remorse, and exiling all men from the village (except the ones he trained as attack dogs) so they don't threaten them.
Leave Behind a Pistol: If he is left to the mercy of the male members of his crew, Jacob gives him this option.
Never My Fault: When confronted on his actions, he insists that he had no choice, and everything he did was justified.
Shoot the Dog: Initially, rationing the food supply made sense. Only a few people were capable of fixing the beacon and if they didn't, then everyone gets to be drooling idiots. Unfortunately, see Drunk with Power.
Unfit for Greatness: At first, he rationed the uncontaminated food for the scientists working to get them all off the planet. Then, however, he gave in to temptation and turned the camp and mindless crewmates into his personal kingdom. By the time Shepard and crew arrive, things have gotten bad.
A specialized V.I. made to assist the Shadow Broker. Catalogues and organizes the vast quantities of information gathered by the Shadow Broker network. Originally didn't have a name, just being known as "Info Drone", it's eventually named Glyph.
Attention Deficit... Ooh, Shiny!: Subverted. During the Citadel DLC, Glyph will continue to get distracted by random items and details during the trek through the Citadel archives and storage houses, but always immediately performs any task when called upon. Justified in that its supposed to gather as much information as possible to assist the largest information broker in the galaxy.
Fetish: In Citadel, Glyph seems to have a developed a bizarre interest in elcor mating totems.
Fling a Light into the Future: Liara seeds many worlds with copies of Glyph containing an enormously sophisticated universal translator program, records of this cycle's galactic history, records of the war with the Reapers, accounts of Shepard, and blueprints for the Crucible for future cycles in the event that they cannot defeat the Reapers.
I Just Want to Be Badass: Glyph laments its lack of weapons when it sees CAT6 Disruptor Drones, expressing the desire that Liara may one day upgrade him to allow him to partake in combat. It seems he's noticed the sheer amount of firefights his owner gets into and wants to help out. As it is, Liara commands him to "lower their morale".
Insistent Terminology: Addresses everyone as "Shadow Broker" in 2. Liara finally manages to program him to identify other people by the time of 3, although he has trouble dealing with Shepard and their clone during Citadel.
Literal-Minded: Comes with being a V.I. When Shepard tells Glyph to "find Shepard" (when referring to his/her clone and failing to be properly specific about the description), Glyph simply floats in front of Shepard and exclaims that Shepard has been found.
Nice Guy: The worst thing he's ever done is ramble a bit, and is always pleasant, helpful, and eager.
Number Two: His entire purpose is serve as one for the Shadow Broker.