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Manga: Magic Knight Rayearth

Tomaaaaaranai! (Don't stooooop!)
Mirai wo mezashite (Aim for the future)...

This Shoujo series is one of the most popular creations of the creative collective known as CLAMP, blending Magical Girl, Humongous Mecha and Heroic Fantasy into a unique and entertaining mix.

Three schoolgirls- the boisterous Hikaru Shidou, the graceful Umi Ryuuzaki, and the bookish Fuu Houoji- are visiting Tokyo Tower on a class trip when they are suddenly whisked away to the magical land of Cephiro. There, they discover that they have been summoned to become Magic Knights and go on a grand quest to save Princess Emeraude, whose prayers sustain the peace of Cephiro, from the clutches of High Priest Zagato.

In the grand tradition of Eastern RPGs, the trio must travel across the land seeking out key characters to acquire their weapons, armour, upgrades and Summon Magic. Over the course of their journey, the three strangers gradually learn about each other and forge a true bond of friendship; a bond that is sorely tested as they approach the climax of the ancient prophecy and discover their true purpose as Magic Knights.

Magic Knight Rayearth, despite its deceptively simple "schoolgirls on a quest" appearance, is a story with layers of motivation and backstory behind the events of Cephiro's crisis. What seems at first to be a simple, straight-line adventure/quest plot turns out to be darker and far more complicated, and the final revelation of the prophecy's true meaning forces Hikaru, Umi and Fuu to make mature, grown-up choices that belie the earlier impression of "fairytale fun".

The manga has a sequel, which deals primarily with the aftermath of the Magic Knights' action in the first half. The anime is split into two seasons, with the second season deviating more from the manga than the first.

Other media include Rayearth OVA, a Super Famicom game done as a turn-based RPG, and a Sega Saturn version released in the United States by Working Designs. The latter version is noteworthy not so much for the actual game, but for the Development Hell that it went through - it was delayed for so long that it ended up as the final title ever released for the Saturn in the U.S.

It has its own wiki here.

There's also the Character Sheets.


This work provides examples of:

  • Abdicate the Throne: Hikaru, the moment she gets it.
  • Aesop Amnesia: At the start of the Season 2, Clef is sincerely guilty over having deceived the girls about their true purpose and says he should have told them the truth from the beginning. But at the same time he concocts a new lie that Presea was resurrected, when it's really her twin sister. His reasoning? That doing otherwise would somehow break their hearts more, even though they had no reason to think Presea wouldn't still be dead and he could just tell them before they went in that she had an identical twin.
  • Attack Drone: The FTO in the manga has these.
  • Adaptation Expansion: There's a lot of new content in the anime compared to the manga, where the girls progress in a straight line from weapons to Mashin to final battle. The anime shows the girls' travel in more detail, which is used to develop them and the people of Cephiro.
  • After the End: The second season. Cephiro has been reduced to a wasteland and a crystal palace filled with refugees.
  • A God Am I: Subverted. Hikaru actually becomes the Pillar of Cephiro, but immediately uses her powers to get rid of her status and the Pillar System, and allow Cephiro to be shaped by all its inhabitants instead of one person.
    • Could be played straight with Debonair, though.
  • All Your Colors Combined: The Magic Knights perform a spell called Rainbow Flash against Zagato.
  • Anti-Villain: Basically every single one of them aside from Lady Debonair. Zagato, Emeraude and Eagle especially.
  • As Long as There Is Evil: Is Lady Debonair's claim to immortality as The Heartless of Cephiro. Averted, however, after Hikaru pretty much rations out her godhood to everyone, and the Combined Energy Attack blasts her into true nothingness.
  • The Atoner: Several in Part 2, but especially the Magic Knights themselves for killing Emeraude and Zagato. Hikaru is the most affected.
  • Backup Twin: When Presea is killed in the anime, a HUGE plot hole appeared since she was alive in the manga. CLAMP fixed it by introducing Sierra, Presea's twin younger sister, who pretends to be Presea so she and Clef can keep the girls under a sort-of illusion that Emeraude revived Presea as her last wish, lest they'll be even more broken.
  • Badass Adorable: The Magic Knights, but especially Hikaru.
  • Badass Cape: The final evolution of the girls' armor, which dons itself whenever they fight in the Mashin, includes a very long cape.
  • Barbie Doll Anatomy: The first episode shows the trio like this when they're given magic (a shot that is also used in the first opening). The second opening has a similar scene that lingers the longest on Hikaru, who has a full-frontal shot with no nipples or genitalia.
  • Because Destiny Says So: Once summoned, the Magic Knights have to awaken the Mashin and save Cephiro. No buts. It's given a dark Deconstruction at the end of the first half with Emeraude, who believes that she has exactly two choices: love Zagato at the cost of her world, or die. At the end of Part II, Hikaru rejects this attitude and takes a third option.
  • BFS: Fuu's sword, especially near the end of the first season, is longer then she is tall. Lafarga and Zagato also have one.
  • Big Bad: Zagato in the first season (probably), and Debonair in the second.
    • Justified with Debonair because she is the manifestation of Cepherio's fear, sorrow, and despair after Emeraude's death.
  • Bishōnen: As per CLAMP's standard modus operandi for character designs.
  • Bittersweet Ending: The ending of the anime series. Cephiro is restored, the Big Bad (Lady Debonair) is defeated, but Eagle is dead and the three girls have to return home for good. However, in the last few minutes, the trio manages to get a glimpse on Cephiro being restored to its former beauty thanks to Hikaru abolishing the Pillar system, and it's (vaguely) implied that they can now return whenever they wish similar to the magna.
  • Bodyguard Crush: One of the most tragic cases ever in CLAMP manga and anime: Zagato and Emeraude.
  • Bond Creatures: The Rune Gods/Mashin. Whatever injuries they sustain, the Knights will, too, albeit at a smaller scale. Rayearth getting his shield sliced in half results in Hikaru having a very nasty cut on her arm.
  • Brain Bleach: Chizeta's muscular djinn seem to cause a need for this in Umi and Aska. It's like Distracted By The Unsexy for Umi in particular.
  • Brainwashed and Crazy: Lafarga, by hypnotic tattoos, while Caldina uses magical music to brainwash Hikaru and Umi. Alcyone as well, in the second anime season. Ferio also falls victim to this in the Saturn game.
  • Breaking the Fourth Wall: Hikaru turns toward the reader on the final page of the second manga series and asks "you who have watched over us from the beginning" to write in what Cephiro's new name will be.
  • Broken Bird: Emeraude in Part 1. The Magic Knights themselves become this in Part 2 as a result of what Emeraude forced them to do.
  • Bullying a Dragon: Heroic instance: when The Creator takes away Hikaru and Eagle into the Pillar's Trial, Lantis flies up to it and shoves his sword up right at Its face, threatening to kill It if It doesn't bring them both back, unharmed, RIGHT NOW.
  • Call Back:
    • Umi's worry over missing a fencing tournament becomes a plot point in episode 9.
    • Early in season 1, Hikaru saves a young girl but all the other villagers are too terrified to thank her. In season 2, Hikaru meets the little girl again—she finally thanks Hikaru for saving her and gushes over how strong and brave she is.
  • Calling Your Attacks: For magic spells. The first time the girls use magic, they say that they can feel the words coming to them.
  • Captain's Log: The Saturn game has each girl write illustrated journal entries about the various towns and perils they encounter (with some in-universe Alternate Character Interpretation and Unreliable Narrator in some entries). Innouva gets in on it, too.
  • Catch a Falling Star: Both parts start with the girls appearing a good few kilometers above the ground in Cephiro. Both times they're caught by Fyula, Clef's giant flying fish. At the end of Part II, they descend more sedately to earth after the Mashin disappear.
  • Chekhov's Skill: All three of the main girls, when they pick out their initial weapons. Hikaru's parents run a kendo dojo (broadsword), Umi was on the fencing team at her school (saber), and Fuu was on the archery team at hers (longbow).
  • Chromatic Arrangement: Additive primary colors: Hikaru, Umi and Fuu have respectively red, blue and green uniforms and eyes. Their hair colors are subtractive primary colors with red, blue, and blonde.note 
  • CLAMP
  • Color-Coded Elements: Red for fire, blue for water, and green for wind.
  • Combining Mecha: Rayearth, Celes, and Windam combine into one being to defeat Emeraude.
  • Coming of Age Story: More so in the anime than the manga, especially for Hikaru.
  • Cool and Unusual Punishment: Presea likes to threaten these against anyone who annoys her, particularly Mokona.
  • Cool Big Sis: Presea. Caldina is one to Ascot in the anime and the Knights in the second half.
  • Cool Ship: The invading countries in the second half each come with one.
    • Autozam has the NSX, which is a standard space battleship with missiles and Humongous Mecha on board.
    • Fahren has the Dreamchild, an enormous dragon-shaped vessel.
    • Chizeta has the Bravada, which is shaped like a genie's lamp and has gardens on its deck.
  • Creator Cameo: Mokona is named after CLAMP artist Mokona Appapa.)
  • Cross-Popping Veins: Umi and Clef. (Often caused by each other.)
  • Cute Giant: Great Sanyun, one of Aska's illusion spells. (Everyone who sees it, however, is very weirded out.)
  • Dangerously Genre Savvy: Zagato, who sends out his most powerful warrior right off the bat to stop the girls.
  • Darker and Edgier:
    • The Saturn game kills off several characters. It also depicts only the first half, though the ending is somewhat different of the one from the first season of the anime series.
    • The second half of the story, where Cephiro is mostly falling apart.
    • The O.V.A. is also darker than both the manga and anime.
  • Dark-Skinned Redhead: People from Chizeta have this phenotype.
  • Deconstruction: Of the Rescue The Princess genre of Heroic Fantasy.
  • Death by Adaptation: In the anime, Presea dies shortly into the first season as a Sacrificial Lamb, and the second season has Eagle killed by Debonair. In the Saturn game, every minor villain the girls face ends up dead, sometimes as a You Have Failed Me punishment from Innova.
  • Defeat Means Friendship: Caldina, Ascot and Lafarga.
  • Died Happily Ever After: At the end of season 1, Emeraude and Zagato are finally together after the Magic Knights have killed them both.
  • Downer Ending: The end of Part I, both manga and anime.
  • The Dragon: Alcyone (and in the anime, Innouva), for Zagato. Nova, for Debonair in the second half of the anime.
  • Dub Name Change: In the Portuguese version: Hikaru to Lucy, Umi to Marina, and Fuu to Anne. Other international dubs (Italy, Latin America, Philippines) used these names or a variation on them, such as "Anemone" for Fuu in the Italian dub or "Anais" in the Latin American Spanish dub. "Luce" (still pronounced "Lucy") and "Marine" were variations for the other two that popped up in dubs. note 
  • Elemental Powers: Check the character sheet for details.
  • The End of the World as We Know It: What will happen if Cephiro doesn't have a Pillar.
  • Evil Is Hammy: Debonair, nuff' said!
  • Eviler than Thou: Season 2 of the anime has the invading nations battling each other for control of Cephiro, Anti Villains though they may be, and they're all overshadowed by Debonair.
  • Evil Minions: Zagato has a small troupe of them and sends them out one at a time. (In the anime, they team up a few times on their own.)
  • Evolving Weapon: As the girls grow in skill and awake the Mashin, their weapons and armor also evolve.
  • Extraordinarily Empowered Girl: The three girls.
  • Facial Markings: Lafarga has tattoos on his face. They're a tool of hypnotic control and gone in part two.
  • Fantasy Counterpart Culture: Autozam is the United States of America, Chizeta is India (and/or the Middle East), Fahren is China.
  • Fetch Quest: The search for Escudo.
  • Fisher King: The Pillar. The state of her heart is reflected in Cephiro.
  • Fluffy Tamer: Soon after entering Cephiro, the girls encounter a giant flying fish. Hikaru gives it a hug.
    • Ascot makes a living out of this.
  • Fluffy the Terrible: Used as a disguise by one of Ascot's monsters.
  • Foreshadowing: In the anime, an illusion of Princess Emeraude tries to kill the girls. Also, in Episode 20 of the second season, there's a scene that shifts between shots of Hikaru, Eagle, and the changing Proof of the Pillar several times.
  • Forgot About Her Powers: Tends to happen a lot in the anime. The trio will wail on a monster ineffectively with either swords or magic for a while before remembering they can do both, or use only one of their multiple spells. In one instance, Umi is grabbed by a flying monster and Fuu stops Hikaru from using a fire spell, but doesn't even think about using the spell she created specifically to harmlessly restrain an enemy. Often done in combination with The Worf Effect.
  • Frilly Upgrade: The girls' armor, which is magical in nature and evolves as they do.
  • Glowing Eyes of Doom: Alcyone, in her first appearance in the second season.
  • Go-Go Enslavement: In the second season of the anime, when the girls are captured by the invading countries, they're forced to dress up in their typical clothes. Fuu and Hikaru don't have a problem, but Umi (captured by Tarta and Tatra from Chizeta) has to wear an odalisque outfit and is not amused.
  • Good Wings, Evil Wings:
    • The Mashin have good wings—Seles has dragon wings, Windam has bird wings, and Rayearth has fire wings. Their combined form has bird and bat wings.
    • The Mashin used by Emeraude has demonic wings, as does Nova's Regalia in the anime.
  • Happy Ending: The second half of the manga. Everybody Lives, the Pillar system has been altered so that Magic Knights won't be needed again, Cephiro has been restored to its former beauty, and the girls get to visit whenever they like.
  • The Heartless: Most monsters in Cephiro are created from negative emotions. So is the Big Bad of the second season.
    • This causes a nasty positive feedback loop in one episode: people are frightened, so monsters appear in the castle, so people get more frightened, and even more monsters show up....
  • Hellish Horse: Alcyone and Lantis can both summon these.
  • Hermetic Magic: Clef, Zagato, and Ascot's magic often takes this form.
  • History Repeats: High Priest Zagato fell in love with Emeraude, Pillar of Cephiro. Tragedy ensued. In the second season, Zagato's younger (but identical) brother Lantis falls in love with the girl who would become Pillar, Hikaru. The irony was not lost on either.
  • Honey Trap: Seen in episode 15 with Sarah, who turns out to be a disguised Inouva.
  • Huge Guy, Tiny Girl: Lafarga and Caldina, Hikaru and either Lantis or Eagle, Ascot and Umi (though Umi is quite tall, Ascot towers over her.) Genderflipped (and the romance/platonic nature a bit more debatable) with Clef and either Umi and Presea or Sierra.
  • Humongous Mecha: The Rune Gods/Mashin. Autozam also uses conventional, mechanical mecha.
  • Impossibly Cool Clothes: Well, it's CLAMP.
  • Impossibly Cool Weapon: The swords, and the way they ensure only their users can wield them.
  • Innocuously Important Episode: The battle with Caldina (or the last battle with Caldina in the anime). She tells Fuu that at least the Magic Knights have a goal—compared to Zagato, whose reason for this hullabaloo is basically unknown. Until then, the three girls had genuinely thought that Zagato was simply out to take over Cephiro. This doesn't come back until the Wham Episode.
  • Instant Awesome, Just Add Mecha: The Rune Gods could have just bestowed powers to the girls, but making them mecha was just cooler.
  • Joshikousei: Hikaru, Umi, and Fuu are all eighth-graders from different schools. Most iterations of their armor preserves the appearance of their school uniforms.
  • Kansai Regional Accent: People from Chizeta speak with this. Lamp Shaded in the anime.
  • Land, Sea, Sky: The main characters and their Mashin: Hikaru/Rayearth (Land), Umi/Selece (Sea), Fuu/Windam (sky). Note that Hikaru's attacks use fire, but as Rayearth's shrine is a volcano, it's derived from the earth's magma.
  • Laser-Guided Tykebomb: When you get down to it, the Magic Knights are middle schoolers who've been summoned to kill someone, even if he does look like the final boss of a video game. But it really comes into play when they realize that they have to kill Princess Emeraude.
  • Lady of War: Umi, Fuu, and Princess Emeraude.
  • Locked Out of the Loop: Clef gives an incomplete (or false, depending on translation) version of the legend of the Magic Knights to the girls, as well as to their Ultimate Blacksmith Presea, so that they won't hesitate to fulfill it. He's sincerely regretful, so they don't hold it against him.
  • Lotus-Eater Machine: Umi enters one in Episode 9 that she accidentally created; she's able to leave by realizing she can't abandon her friends and Cephiro.
  • Love Makes You Evil: Princess Emeraude and Alcyone, both for the same person.
    • Zagato too, for that matter. Sending vicious assassins after teenagers isn't going to win the Good Guy of the Year award.
  • Luke, I Am Your Father: Ferio, Princess Emeraude is your older sister.
  • Magic Knight: The Trope Namer - it's even in the title!
  • Magic Skirt: Although the edge of a slip can occasionally be seen during dramatic winds.
  • Magical Girl: Magical girls with giant robots. Also borrows a lot from Heroic Fantasy quest stories.
  • The Maker: In Part II, manga only. It's Mokona. Turns out that It created the Pillar System for Cephiro because It was displeased with the strife on Earth and wanted a land that would remain peaceful.
  • Marry Them All: Hikaru decides she's going to marry Lantis and Eagle in the manga.
  • Meaningful Name: Hikaru = Light, although she has flame magic; Umi = Sea, Fuu = Wind.
  • Medieval European Fantasy: Played straight in the first half with Cephiro. The invading countries in the second have real-world counterparts (see above).
  • Memento MacGuffin: Lantis' necklace in the anime, a gift from his mother which he later gave to Hikaru. It even plays a role in the final battle.
  • Motion Capture Mecha: All Rune Gods/Mashin, plus the Djinn from Chizeta.
  • Mukokuseki: A CLAMP staple, though it's a bit oddly used here. Despite the "big eyes", all of the girls do have a characteristic "slant" to their eyes that many of the Cephirans don't, marking their ethnicity, and Hikaru's complexion is typically depicted as pretty standardly Japanese. However, none of the girls dye their hair, so they are, apparently, a natural fire red, a natural blue and a strawberry blonde, and both Umi and Fuu have skin lighter than most caucasians... yet they're still meant to be totally Japanese with no ancestry oddness. Obviously doesn't apply to any of the Cephirans, since they're technically aliens.
  • My Enemies and Zoidberg: Near the end of the first season as the Magic Knights reflect on the foes they have faced, none of them mention Innouva even once, despite his defeat in the previous episode.
  • Nightmare Face: Vigor (one of Ascot's monsters that can take on a cuter, smaller form) gets a very creepy face when he starts turning back into a monster, with his eyes glowing, his head slowly tilting, and his fur all wild.
  • Noblewoman's Laugh: Done by Presea and Fuu (believe it or not) in the anime.
  • No Name Given: The combined form of Rayearth, Seles, and Windam is not actually named—Big Rayearth and Great Rayearth are fan names.
  • Noodle People: Especially evident when Eagle or Lantis shed their armor and stand around in standard uniforms.
  • No One Gets Left Behind: Hikaru risks her life to bring Eagle back from the Pillar's Trial, even though Mokona states that only one may leave and Eagle says that he's dying anyway. The other two Magic Knights risk the same when they reach in to pull them both out.
  • Off Model: Few bits here and there in the anime, but the quality really decreases in episode 17.
    • Made intentionally funny when recycled animation appears and the difference is night and day.
  • Older than They Look: Anyone in Cephiro can invoke this trope. But poor Hikaru is mistaken for a grade schooler, both by her schoolmates as well as Umi and Fuu when they first meet her, because she's so short and innocent.
    • Lampshaded in Rayearth II, when Eagle reminds Zazu that just because Hikaru looks his age doesn't mean she really is.
  • Omake: Generally covering the quieter aspects of the girls' journey, like the "tent" that Mokona generates and discussing their families. Most of this was integrated into the episodes of the anime.
  • One Gender School: Hikaru, Umi and Fuu all attend all-girls schools.
  • Personality Blood Types: Lampshaded when Fuu introduces herself to Hikaru and Umi—she says it's in case they need first aid.
  • Pet the Dog: Umi thanks Mokona for helping them reach the Rune Gods, and says he did a great job helping them.
  • Planet of Hats: Cephiro has a relatively varied environment and culture for a fantasy-RPG world, but the Invading Countries...
  • Poor Communication Kills: If anyone had told the girls the truth about Emeraude and Zagato, they might have been able to figure out another course of action. In Rayearth II, they do their best to stop a repeat of this trope by finding out what the invaders want and telling them what the Pillar System really means.
  • The Power of Friendship: Pretty much the point of the series. This is what saved Hikaru from being dissolved when she insisted on saving Eagle from the Pillar's Trial in the manga.
  • Powered by a Forsaken Child: The Magic Knights and Cephiran characters come to regard the Pillar System as this.
  • Power Gives You Wings: All Rune Gods change into Humongous Mecha forms with themed wings. The Knights, who had traversed the whole of Cephiro on foot, even comment on how this allows them to reach the Very Definitely Final Dungeon at the end of the first season.
  • Power Trio: The girls.
  • Promotional Art Always Spoils: If you haven't finished the first half, don't look at the art of Emeraude and Zagato.
  • Punny Name: Eagle Vision.
  • Rescue Romance: Ferio does this in season two of the anime when Fuu is held captive by Fahren. Even though she was overcoming all of Aska's obstacles on her own. (He even defies the Battle Couple trope by stopping her from casting a spell and then giving her a Bridal Carry out.)
  • Samurai: Loosely speaking; all three girls are accomplished swordswomen by the end of the show.
  • Scenery Porn: The girls sometimes stop and admire Cephiro's beautiful landscapes.
  • Secret Test of Character: In the manga, Rayearth tells Hikaru to abandon her friends and save herself from Lafarga, who she can't beat. Her refusal proves that she's worthy of being a Magic Knight.
  • Schrödinger's Cast: Some characters who the anime killed off but were alive and well in the manga had to be "brought back" in the second season because they were needed for the plot. There's just one problem... it goes against CLAMP rules, you know.
  • Shōjo (Demographic)
  • Shoot the Dog: Played completely straight with the Magic Knights themselves. They aren't here to save the Princess, they were summoned to destroy her because since she had found love, she could no longer function as the Pillar.
  • Shoulders of Doom: Zagato, Lafarga, Lantis, evil Emeraude, Debonair, Nova, the three Rune Gods....
  • Skyward Scream: Courtesy of Ascot after one of his summoned monsters is killed.
  • Spell My Name with an S: Between the two manga translations, the video games, and the anime, there's quite a lot of this.
    • Seres/Celes/Selese/Ceres and more for Umi's Mashin. Its official name is Selece.
    • The manga calls the Humongous Mecha "Mashin", but it's rendered as "Rune God" in the anime (despite the Japanese dialogue clearly using the word Mashin).
    • Tarta/Tata.
    • Lafarga/Rafarga/Rafalga.
    • The Sega Saturn game called Emeraude 'Emerald' and Zagato 'Zagat.'
  • Star-Crossed Lovers: Emeraude and Zagato.
  • Suicide by Cop: The real reason that Emeraude summoned the Magic Knights.
  • Summon Everyman Hero: Someone needs to battle Cephiro's most powerful sorceror and Pillar—quick, find some schoolgirls!
  • Super-Deformed: The main characters sometimes take this gag farther.
  • Talking To Herself: Umi and Princess Emeraude in the English dub have the same voice actress Wendee Lee.
  • Teens Are Short: The girls don't even come up to the chests of the adult male cast (barring Clef and Ferio, who appear younger than they are).
  • Theme Naming: Hikaru, Umi, and Fuu are named after their respective elements. Virtually everyone else in the series is named after a car.
  • This Is Reality: By the end of the first season, the girls learn the hard way that Cephiro isn't exactly like an RPG.
  • Tokyo Is the Center of the Universe: Subverted; it's only a jumping-off point.
  • Tokyo Tower: It's CLAMP, dammit.
  • Tomboy and Girly Girl: Tomboy Tarta and Girly Girl Tatra.
  • Took a Level in Badass: After Hikaru's sword —and confidence— is shattered by Nova, she undergoes a Journey to the Center of the Mind to recover. Her willpower shoots through the stratosphere... with all that it implies in a world shaped by one's will.
  • Trapped in Another World: The premise. They can't get back until they fulfill the conditions of the quest.
  • Triang Relations: Type 8 with maybe a hint of 9, between Hikaru, Lantis, and Eagle. There might be some Love You and Everybody on Hikaru's end, too, though she says the ones she wants to marry are the other two.
  • Troperiffic: A lot of the first season is full of RPG tropes and cliches—the evil overlord, the imprisoned princess, fetch quests and the like. This makes the twist ending hit even harder.
  • Twist Ending: The end of Part I.
  • Visible Sigh: Done by multiple characters.
  • Well-Intentioned Extremist: Zagato, and the invading countries from the second half.
  • Wham Episode: The end of the first half, when the Magic Knights find out what their duty fully entails.
    • Wham Line: Hikaru: "Then tell us why you summoned us to Cephiro". Emeraude: "I summoned the Magic Knights to Cephiro...so that you could kill me."
  • What You Are in the Dark: In order to gain escudo, the girls must face visions of their loved ones attacking them; who they see reflects who they are as people.
  • White and Grey Morality: The Magic Knights themselves are definete good guys, but Season 1 Big Bad Zagato is an Anti-Villain. Plus, the Autozam, Chizeta, and Fahren factions are Anti Villains as well. And in anime season 2, Nova is also a more sympathetic character. The only completely villainous villain is the anime-only Debonair.
  • Worf Effect: Whenever one of the knights is conversing with a Mashin, the other two are always one-shotted by the villain sent to stop them that time.
  • Work Off the Debt: Fuu was afraid she and her friends would have to do this for the weapons Presea made for them.
  • Ye Olde Butcherede Englishe: The English Dub is usually not filled with this but when the Rune Gods themselves speak, they use the words "thee", "thou", and "thine".
  • Year Inside, Hour Outside: The girls are whisked away by Emeraude's prayer in a flash of light. They have adventures spanning several weeks, probably months, then they return to Earth at the exact same moment they left. Even their schoolmates are still blinded by the light.
  • You Gotta Have Blue Hair: Umi with blue hair, Ferio with green hair, Caldina with pink hair.
  • You Shall Not Pass: Hikaru does this once in the manga, twice in the anime. In both instances, she stands directly between the enemy (Lafarga and Zagato, respectively) and her incapacitated friends, despite being severely outmatched and injured by their repeated attacks. This proves to Rayearth that her heart is strong enough to be a Magic Knight.
  • Zettai Ryouiki: Umi.


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alternative title(s): Rayearth; Magic Knight Rayearth; Magic Knight Rayearth
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