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If he didn't use it because he knew it wouldn't have worked, it's not an example of Forgot About His Powers. And the other example had too much natter.


* ForgotAboutHisPowers:
** A few situations they get into would be easily resolved by Joseph using his Hamon abilities from ''Battle Tendency''. The show does say that Joseph is out of practice at using those abilities, but considering Joseph has been preparing to face DIO (an enemy he knows is vulnerable to Hamon) for three years and the first time it took him a month to learn those skills, it seems odd that Joseph had no occasion to get reacquainted with his abilities over a weekend. The more egregious moment where Hamon might've solved everything is in Joseph's bet against Daniel J. D'Arby, as Joseph had learn to manipulate liquids with Hamon, including making them keep their shape ''even in the absence of a glass''. There's no way Joseph should've lost that bet if he thought of using his Hamon. However, this can be justified with the fact that people can see Hamon being used, and thus D'Arby would be able to see that he was cheating and take his soul as he only penalised cheating if they were caught.
** DIO became so excited about The World's abilities that he forgot most of his vampire powers, and didn't see fit to teach anything to Vanilla Ice either. While you could chalk up his inability to freeze people on grafting his head on Jonathan's body, his eye lasers would've come in real handy in his fight with Jotaro where most of the tension was DIO being afraid to approach Jotaro because of how powerful Star Platinum is. However, it is possible that he became reliant on The World due to overconfidence. Also, when he did this in ''Phantom Blood'', his head came off and he was forced to steal Jonathan's body, so it may not have been the wisest decision.

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* ForgotAboutHisPowers:
** A few situations they get into would be easily resolved by Joseph using his Hamon abilities from ''Battle Tendency''. The show does say that Joseph is out of practice at using those abilities, but considering Joseph has been preparing to face
ForgotAboutHisPowers: DIO (an enemy he knows is vulnerable to Hamon) for three years and never uses any of the first time it took him a month to learn those skills, it seems odd that Joseph had no occasion to get reacquainted with his abilities over a weekend. The more egregious moment where Hamon might've solved everything is in Joseph's bet against Daniel J. D'Arby, as Joseph had learn to manipulate liquids with Hamon, including making them keep their shape ''even in the absence of a glass''. There's no way Joseph should've lost that bet if he thought of using his Hamon. However, this can be justified with the fact that people can see Hamon being used, and thus D'Arby would be able to see that he was cheating and take his soul as he only penalised cheating if they were caught.
** DIO became so excited about The World's abilities that he forgot most of his
vampire powers, and didn't see fit to teach anything to Vanilla Ice either. powers he had in Part 1. While you could chalk up his inability to freeze people on grafting his head on Jonathan's body, his eye lasers would've come in real handy in his fight with Jotaro where most of the tension was DIO being afraid to approach Jotaro because of how powerful Star Platinum is. However, it is possible that he became reliant on The World due to overconfidence. Also, when he did this in ''Phantom Blood'', his head came off and he was forced to steal Jonathan's body, so it may not have been the wisest decision.Jotaro.
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[[header:[[center:[-'''Parts of ''Manga/JoJosBizarreAdventure'''''\\
[[Manga/JoJosBizarreAdventurePhantomBlood 1]] | [[Manga/JoJosBizarreAdventureBattleTendency 2]] | '''3''' | [[Manga/JoJosBizarreAdventureDiamondIsUnbreakable 4]] | [[Manga/JoJosBizarreAdventureGoldenWind 5]] | [[Manga/JoJosBizarreAdventureStoneOcean 6]] | [[Manga/JoJosBizarreAdventureSteelBallRun 7]] | [[Manga/JoJosBizarreAdventureJoJolion 8]] | [[Manga/JoJosBizarreAdventureTheJOJOLands 9]]-]]]]]



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** The englished voice actor for Old Joseph is Creator/RichardEpcar, who does an amazing rendition of Joseph's "OH MY GOD!" But it turns out he did the same line for another character the previous season; [[Manga/JoJosBizarreAdventureBattleTendency the brass knuckle gangster that Joseph humiliated in his youth]].

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** The englished English voice actor for Old Joseph is Creator/RichardEpcar, who does an amazing rendition of Joseph's "OH MY GOD!" But it turns out he did the same line for another character the previous season; [[Manga/JoJosBizarreAdventureBattleTendency the brass knuckle gangster that Joseph humiliated in his youth]].youth]].
** In Japanese, DIO, whose Stand is named after the Arcana tarot card "The World", is voiced by Creator/TakehitoKoyasu, who also voices Takuma Saiou in ''Anime/YuGiOhGX'', who also happens to use The World during his battle with Yuki.

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* SmokingIsEdgy: Jotaro is shown to be a habitual cigarette smoker despite being only aged 17, to contrast him with his straitlaced ancestor Jonathan (who preferred pipes instead) and his roguish but still relatively gentlemanly grandfather Joseph, as well as every subsequent protagonist who aren't shown smoking at all.

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* SmokingIsEdgy: Jotaro is shown to be a habitual cigarette smoker despite being only aged 17, to contrast him with his straitlaced ancestor Jonathan [[Manga/JojosBizarreAdventurePhantomBlood Jonathan]] (who preferred pipes instead) and his roguish but still relatively gentlemanly grandfather Joseph, [[Manga/JoJosBizarreAdventureBattleTendency Joseph]], as well as every subsequent protagonist who aren't shown smoking at all.all.
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* SmokingIsEdgy: Jotaro is shown to be a habitual cigarette smoker despite being only aged 17, to contrast him with his straitlaced ancestor Jonathan (who preferred pipes instead) and his roguish but still relatively gentlemanly grandfather Joseph, as well as every subsequent protagonist who aren't shown smoking at all.
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** Stands have TarotMotifs until all of the Major Arcana are used up and then it switches to Myth/EgyptianMythology. Kenny G's Tenore Sax and Vanilla Ice's Cream are the first Stands in the whole franchise to get MusicalThemeNaming which becomes the series' standard moving forward. Stand names also usually have some minor significance to the Stand's ability, the user's personality, or their role among the villains, along with a minor plot point where the protagonists are caught off-guard when they start running out of tarot-named enemy Stands only to start fighting ones named after gods of Egypt; later Stands are named whatever Araki felt like, almost always songs or band names. Early tarot-themed Stands also had a color theme to go along with it, e.g. Magician's Red and Hermit Purple, before the idea was dropped relatively early on - the main five protagonists have Stands with names that include both a tarot card and a color, but only fight another four tarot-themed villains with a color in their name before the idea is dropped entirely - even SixthRanger Iggy's Stand is simply The Fool rather than being given a color to match the rest of the group.

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** Stands have TarotMotifs until all of the Major Arcana are used up and then it switches to Myth/EgyptianMythology. Kenny G's Tenore Sax and Vanilla Ice's Cream are the first Stands in the whole franchise to get MusicalThemeNaming which becomes the series' standard moving forward. Stand names also usually have some minor significance to the Stand's ability, the user's personality, or their role among the villains, along with a minor plot point where the protagonists are caught off-guard when they start running out of tarot-named enemy Stands only to start fighting ones named after gods of Egypt; later Stands are named whatever Araki felt like, almost always songs or band names. Early tarot-themed Stands also had a color theme to go along with it, e.g. Magician's Red and Hermit Purple, before the idea was dropped relatively early on - on, with only the main five initial three protagonists have Stands with names that include both a tarot card and a color, but only fight another four tarot-themed six villains (including the HeelFaceTurn[=ed=] Kakyoin and Polnareff) having Stands with a color in their name before the idea is dropped entirely - even SixthRanger Iggy's Stand is simply The Fool rather than being given a color to match the rest of the group.



** Early in the part, it's implied that some Stand users' existence is somewhat well-known. For example, Gray Fly and Devo are said to have been hired as assassins, and Avdol knows of some enemies' abilities in advance. In later parts, the mere existence of Stands is only known to other Stand users, and those people tend to keep their abilities a secret (in ''Golden Wind'', the members of Passione prefer to keep their Stand abilities a secret even from their teammates until they have no choice).

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** Early in the part, it's implied that some Stand users' existence is existences are somewhat well-known. For example, Gray Fly and Devo are said to have been hired as assassins, and Avdol knows of some enemies' abilities in advance. In later parts, the mere existence of Stands is only known to other Stand users, and those people tend to keep their abilities a secret (in ''Golden Wind'', the members of Passione prefer to keep their Stand abilities a secret even from their teammates until they have no choice).
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** Stands have TarotMotifs until all of the Major Arcana are used up and then it switches to Myth/EgyptianMythology. Kenny G's Tenore Sax and Vanilla Ice's Cream are the first Stands in the whole franchise to get MusicalThemeNaming which becomes the series' standard moving forward. Stand names also usually have some minor significance to the Stand's ability, the user's personality, or their role among the villains, along with a minor plot point where the protagonists are caught off-guard when they start running out of tarot-named enemy Stands only to start fighting ones named after gods of Egypt. Early tarot-themed Stands also had a color theme to go along with it, e.g. Magician's Red and Hermit Purple, before the idea was dropped relatively early on - the main five protagonists have Stands with names that include both a tarot card and a color, but only fight another four tarot-themed villains with a color in their name before the idea is dropped entirely - even SixthRanger Iggy's Stand is simply The Fool rather than being given a color to match the rest of the group.

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** Stands have TarotMotifs until all of the Major Arcana are used up and then it switches to Myth/EgyptianMythology. Kenny G's Tenore Sax and Vanilla Ice's Cream are the first Stands in the whole franchise to get MusicalThemeNaming which becomes the series' standard moving forward. Stand names also usually have some minor significance to the Stand's ability, the user's personality, or their role among the villains, along with a minor plot point where the protagonists are caught off-guard when they start running out of tarot-named enemy Stands only to start fighting ones named after gods of Egypt.Egypt; later Stands are named whatever Araki felt like, almost always songs or band names. Early tarot-themed Stands also had a color theme to go along with it, e.g. Magician's Red and Hermit Purple, before the idea was dropped relatively early on - the main five protagonists have Stands with names that include both a tarot card and a color, but only fight another four tarot-themed villains with a color in their name before the idea is dropped entirely - even SixthRanger Iggy's Stand is simply The Fool rather than being given a color to match the rest of the group.
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** Holly Kujo's inability to control her Stand (and the ensuing cancer-like damage it does to her, which drives the plot) doesn't really match how Stands are established to work later on. While it's possible to HandWave this as her just getting really unlucky with her Stand, the in-universe reason is because her gentle soul left her unable to control it -- which clashes jarringly with later Stands being given to kids, babies, pets, inanimate objects, and so on - the only one of which who is similarly affected being a very young Josuke during a flashback in Part 4, giving the implication that the unnatural manifestation has something to do with it. Also, the fact that killing DIO somehow frees her of it doesn't really mesh with how Stand awakening works at any other point in the series.
** Stands have TarotMotifs until all of the Major Arcana are used up and then it switches to Myth/EgyptianMythology. Kenny G's Tenore Sax and Vanilla Ice's Cream are the first Stands in the whole franchise to get MusicalThemeNaming which becomes the series' standard moving forward.
** Additionally early on, it's mentioned that restrained breathing makes manifesting a Stand difficult, suggesting that they were merely an extension of Hamon. This is dropped later on, as several characters are shown with damaged breathing or heart processes that can use their Stands just fine (such as Jotaro stopping and starting his own heart with his Stand).

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** Holly Kujo's inability to control her Stand (and the ensuing cancer-like damage it does to her, which drives the plot) doesn't really match how Stands are established to work later on. While it's possible to HandWave this as her just getting really unlucky with her Stand, the in-universe reason is because her gentle soul left her unable to control it -- which clashes jarringly with later Stands Stands, even in this part, being given to kids, babies, pets, inanimate objects, and so on - the only one of which who is similarly affected being a very young Josuke during a flashback in Part 4, giving the implication that the unnatural manifestation has something to do with it. Also, the fact that killing DIO somehow frees her of it doesn't really mesh with how Stand awakening works at any other point in the series.
** Stands have TarotMotifs until all of the Major Arcana are used up and then it switches to Myth/EgyptianMythology. Kenny G's Tenore Sax and Vanilla Ice's Cream are the first Stands in the whole franchise to get MusicalThemeNaming which becomes the series' standard moving forward.
** Additionally
forward. Stand names also usually have some minor significance to the Stand's ability, the user's personality, or their role among the villains, along with a minor plot point where the protagonists are caught off-guard when they start running out of tarot-named enemy Stands only to start fighting ones named after gods of Egypt. Early tarot-themed Stands also had a color theme to go along with it, e.g. Magician's Red and Hermit Purple, before the idea was dropped relatively early on - the main five protagonists have Stands with names that include both a tarot card and a color, but only fight another four tarot-themed villains with a color in their name before the idea is dropped entirely - even SixthRanger Iggy's Stand is simply The Fool rather than being given a color to match the rest of the group.
** Early
on, it's mentioned that restrained breathing makes manifesting a Stand difficult, suggesting that they were merely an extension of Hamon. This is dropped later on, as several characters are shown with damaged breathing or heart processes that can use their Stands just fine (such as Jotaro stopping and starting his own heart with his Stand).



** Stands in this part are downright tame compared to later ones, many of them displaying basic elemental manipulation, regular abilities taken beyond human limits, and other abilities that have been seen countless times before, to the point that Hermit Purple's ability to take spirit photographs of far-away things, but which requires the user to smash a 30,000-yen camera to do so, [[UnbuiltTrope is almost a joke]] in comparison, even though it ended up perfectly in-line with the oddly-specific abilities displayed by several later Stands. Star Platinum especially got hit with this, as RapidFireFisticuffs went from being its sole trademark in Part 3 to being something ''every'' successive Joestar's Stand can do. Part 3's Stands also frequently display multiple abilities, often with [[CallingYourAttacks distinctive names]], and NewPowersAsThePlotDemands. Later Stands usually have one not-specifically-named ability with concrete limitations established early on that are only overcome through [[HeartIsAnAwesomePower the user's creativity]] or powering up through unnatural means, which became the end goal of two of the next three primary villains.

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** Stands in this part are downright tame compared to later ones, many of them displaying basic elemental manipulation, regular abilities taken beyond human limits, and other rather straightforward abilities that have been seen countless times before, like shrinking down to microscopic size and mind reading, to the point that Hermit Purple's ability to take spirit photographs of far-away things, but which requires the user Joseph to smash a 30,000-yen camera to do so, [[UnbuiltTrope is almost a joke]] in comparison, even though it ended up perfectly in-line with the oddly-specific abilities displayed by several later Stands. Star Platinum especially got hit with this, as RapidFireFisticuffs went from being its sole trademark in Part 3 to being something ''every'' successive Joestar's Stand can do. Part 3's Stands also frequently display multiple abilities, often with [[CallingYourAttacks distinctive names]], and NewPowersAsThePlotDemands. Later Stands usually have one not-specifically-named ability with concrete limitations established early on that are only overcome through [[HeartIsAnAwesomePower the user's creativity]] or powering up through unnatural means, which became the end goal of two of the next three primary villains.

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* {{Retcon}}: Forever, Rubber Soul, Arabia Fats, and Mannish Boy were all nameless characters in the initial serialization. However, the databook released by Araki in 2000 gave them official names and the [=JoJonium=] releases as well as the anime would refer to them as such. In the case of Forever, he is named after an album that was released after the serialization, by a band that was formed after the fact as well.

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* {{Retcon}}: {{Retcon}}:
**
Forever, Rubber Soul, Arabia Fats, and Mannish Boy were all nameless characters in the initial serialization. However, the databook released by Araki in 2000 gave them official names and the [=JoJonium=] releases as well as the anime would refer to them as such. In the case of Forever, he is named after an album that was released after the serialization, by a band that was formed after the fact as well.well.
** The very existence of the Joestar birthmark is this. In the manga neither Jonathan or Joseph had it at any point during parts 1 and 2 respectively, which is pretty jarring since the back of Joseph's neck is visible at various points on the battle against Kars, only a few chapters before part 3 started. The anime adaptations corrected this, as birthmarks are there but not put emphasis on.

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** Holly Kujo's inability to control her Stand (and the ensuing cancer-like damage it does to her, which drives the plot) doesn't really match how Stands are established to work later on. While it's possible to HandWave this as her just getting really unlucky with her Stand, the in-universe reason is because her gentle soul left her unable to control it -- which clashes jarringly with later Stands being given to kids, babies, pets, inanimate objects, and so on. Also, the fact that killing DIO somehow frees her of it doesn't really mesh with how Stand awakening works at any other point in the series.

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** Holly Kujo's inability to control her Stand (and the ensuing cancer-like damage it does to her, which drives the plot) doesn't really match how Stands are established to work later on. While it's possible to HandWave this as her just getting really unlucky with her Stand, the in-universe reason is because her gentle soul left her unable to control it -- which clashes jarringly with later Stands being given to kids, babies, pets, inanimate objects, and so on.on - the only one of which who is similarly affected being a very young Josuke during a flashback in Part 4, giving the implication that the unnatural manifestation has something to do with it. Also, the fact that killing DIO somehow frees her of it doesn't really mesh with how Stand awakening works at any other point in the series.


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** Stands in this part are downright tame compared to later ones, many of them displaying basic elemental manipulation, regular abilities taken beyond human limits, and other abilities that have been seen countless times before, to the point that Hermit Purple's ability to take spirit photographs of far-away things, but which requires the user to smash a 30,000-yen camera to do so, [[UnbuiltTrope is almost a joke]] in comparison, even though it ended up perfectly in-line with the oddly-specific abilities displayed by several later Stands. Star Platinum especially got hit with this, as RapidFireFisticuffs went from being its sole trademark in Part 3 to being something ''every'' successive Joestar's Stand can do. Part 3's Stands also frequently display multiple abilities, often with [[CallingYourAttacks distinctive names]], and NewPowersAsThePlotDemands. Later Stands usually have one not-specifically-named ability with concrete limitations established early on that are only overcome through [[HeartIsAnAwesomePower the user's creativity]] or powering up through unnatural means, which became the end goal of two of the next three primary villains.
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kakyoin WAS in denial, as he confesses he didn't know about avdol's survival until the day after they killed j geil.


*** Kakyoin telling Avdol to [[spoiler:PleaseWakeUp and claiming that he is only injured is played off as him being in denial. It turns out, Avdol really was injured, but the bullet wound left him unconscious]].
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** The Sun episode adds a couple extra scenes to make the two-chapter arc fill up an entire episode.

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