X-Men: Next Dimension is a fighting game, released in 2002 for the
Xbox,
PlayStation 2, and
GameCube. It is the third game in the
X-Men: Mutant Academy fighting game series, following X-Men: Mutant Academy and X-Men: Mutant Academy 2.
The gameplay is fairly complex, and reminiscent of the
Street Fighter and
Marvel vs. Capcom style command inputs. Each character has two punches, two kicks, a throw and a counter, combos and special moves, midair motion (including flight for some) and attacks, and Supers of Projectile, Physical, Attack Throw and Unique varieties. The fighting stages are fully 3-D rendered stages with their own layouts. It is possible to knock an opponent to a different part of the stage, which also functions as an individual stage.
There are 24
* 25 on Xbox, which has Pyro as an exclusive characters in all, including some unlockable and secret characters. Many of the characters have unique attributes specific to their own mutant abilities; ranging from Wolverine's
Healing Factor Super Move, Nightcrawler's teleport attack and Rogue's
power-stealing kiss, to Bishop's energy attack that becomes stronger the more damage he takes and The Blob's imperviousness to throws.
The story mode borrows elements from
2nd X-Men film and two storylines from the comics. The mutant-hating robot Bastion pays the Brotherhood to attack the X-Mansion while his Prime Sentinels capture Forge. Bastion uses a
Mind Probe on Forge to extract the plans for the "Neutralizer" gun that
disables mutant powers and sends a fleet of upgraded Prime Sentinels to bring all mutants
down to normal. The X-Men and the Brotherhood, after some misunderstandings, team up with each-other to stop Bastion once and for all.
Game modes include Story mode, Arcade Mode, Vs. and more
* Team and Practice modes are GameCube exclusives , and several movie clip extras.