"It's a system we will all enjoy together, but also one that's tailor-made for you."
—
Reggie Fils-Aime,
E3 2011 press conference
The Wii U is
Nintendo's successor to the
Wii and their entry into
The Eighth Generation Of Console Video Games. It was released on November 18, 2012 in the US, November 30, 2012 in Europe and Australia, and December 8, 2012 in Japan.
What distinguishes Wii U from the Wii and its competitors is that the controller itself, called the Wii U GamePad, has a 6.2 inch touch screen on it
note along with dual speakers, a microphone, an accelerometer, a gyroscope, rumble, an inward-facing camera, and the kitchen sink, and it allows players to play their video game while someone in their room watches TV, though the console must still be on, as the GamePad does not do any computing on its own and instead acts as sort of a
dumb terminal
for the console. In addition, players can use both the Wii U controller and the TV itself to interact further with video games. When not playing games, it can even function as a "TVii" remote control through the press of a button, as well as allow users to record shows and browse video-on-demand services.
Wii U is backward compatible with other Wii controllers and accessories and Wii games (through an emulation of the Wii Menu), but not
Nintendo GameCube games (though such have been rumored to be available for the
Virtual Console). The controller itself can actually stream video for video chatting, and can even be used to share videos and other media. The controller supports near-field communication (NFC) common in mobile devices, allowing for wireless interaction with figurines and cards as well as microtransactions with credit cards that utilize NFC support (incidentally, Nintendo originally planned on the Wii having such a touch screen controller, but they instead went with motion controls while saving the touch screen for the Wii U).
The Wii U launched with two sets: a basic set and a premium set, retailing for $300 and $350, respectively, in the United States. The basic set comes with a white console that has 8GB of internal flash memory storage, while the premium set comes with a black console with 32GB of internal storage, the pack-in game
Nintendo Land, and a few other bells and whistles.
The amount of storage on either model can be increased to larger amounts with a USB hard drive (with some games requiring one to download, especially with larger games on the 8 GB model), though the hard drive must have an external power source as the Wii U does not support models powered by a computer's USB port without an adapter to give it power from another source. Wii games accessed through the Wii Menu compatibility layer and the Wii Shop Channel still use the same amount of storage as an actual Wii and not the 8 or 32 GB amount the Wii U mode uses, but this can be expanded with an SD card up to 32 GB.
Nintendo has also attempted to bring their online efforts up to par with their competitors, calling this revamped network the Nintendo Network, which will also eventually encompass the
Nintendo 3DS. This new online setup allows developers to create their own setup instead of forcing developers to adhere to a unified online variant. Nintendo themselves
has implemented an individual account system,
which makes management of different users easier. Plus, the cumbersome friend codes have been eradicated.
There is a new user interface/social network called the Miiverse, which will be the main menu for the system. Miiverse shows your personal Mii; any Miis on the system; Miis of your friends; and crucially, Miis of other people playing games you own. The Miiverse even lets you see what friends are doing, even if you don't have the same games as them. Through the GamePad, the player will be able to communicate with any of these Miis via messaging, screenshots, or simple doodles. This also expands to otherwise single-player or offline-only multiplayer games, and the messaging aspect itself will be cross-platform — Nintendo plans to integrate Miiverse into the
3DS, and will also release Miiverse applications for PCs and smartphones. Similarly to the 3DS, Miiverse can be brought up at any time during gameplay, with gameplay itself suspended.
There are a few problems, though. Even though the Wii U supports two simultaneous GamePads, each GamePad is so expensive that Nintendo will be focusing on single-controller possibilities for the time being. All currently-displayed multiplayer games give one player a GamePad and the rest Wii controllers (or the Wii U Pro Controller). Also, as with the previous two Nintendo systems, it does not support
DVD or
Blu-ray playback, but Nintendo is working with companies such as
YouTube and
Hulu to provide video content.
Its
internet browser
has
tabbed browsing support.
Guess what this means for you? note Although the tabs cap off at six. Good or bad? That's up to you.
A week after launch, Nintendo released their estimated sales figures: 400,000 units. For comparison, the Wii managed 475,000 units during its first week, the
Xbox 360 managed about 400,000 units, and the
PS3 managed somewhere between 150,000 and 400,000 units (
Sony never made a firm statement. The
PS3 was also the only console on this list to debut in Japan, which may or may not have impacted their sales). However, after a couple of months of semi-successful sales, in January 2013, the Wii U hit a record low with just over 50,000 consoles sold. This has been blamed on the slow release of games and Nintendo may have released the console a bit too early.
Technical Specifications
Processors
- The CPU and GPU are built on the same package.
- CPU: IBM PowerPC 7xx-based tri-core processor "Espresso" reportedly clocked at 1.24 GHznote however, it has been rumored that the CPU has been over clocked to 3.24 GHz after the 3.0.0 update. This is an evolution to the Broadway chip used in the Wii, is 64 bit and uses Power6 technote When IBM has said that Nintendo has licensed the Power7 tech from IBM, Nintendo is not using it for the Wii U, explaining its backwards compatibility.
- GPU: AMD Radeon High Definition processor codenamed "Latte" with an eDRAM cache built onto the die reportedly clocked at 550 MHznote however, it has been rumored that the GPU has been over clocked to 800 MHz after the 3.0.0 update.
Memory
- RAM: 2 GB of DDR3-1600 SDRAM. 1GB is available to games, the other 1GB is reserved for the system software.
- Storage: 8 GB (Basic) or 32 GB (Deluxe) of internal flash memory
- The Wii U can use SD memory cards up to 32 GB and USB hard disk drives up to 2 TB (but only for Wii U applications).
- Along with being able use Wii optical disks, the Wii U uses a Blu-ray based optical disk with 25GB per layer.
Graphics
- The Wii U can output 1080p, 1080i, 720p, 576i (PAL Only), 480p, 480i, standard 4:3 and 16:9 anamorphic widescreen
- The gamepad's resolution is 854x480.
Add-Ons and Expansions
- Four USB 2.0 ports, two in the front, two in the back.
Games:
- Unnamed Monolith Soft title (codenamed "X") note It's worth noting that the game is, in fact, NOT a sequel to Xenoblade; Iwata confirmed in an earlier Nintendo Direct that Monoltih Soft's Wii U project was to be a completely new IP and not tied to any previous series.
- Yarn Yoshi
- Yoshi note Part of the Famicom 30th Anniversary Campaign for the Wii U Virtual Console
- Your Shape: Fitness Evolved 2013 note Launch title
- ZombiU note Launch title; pack-in for the European Deluxe Edition of the Wii U, and now being sold with black WiiUs in America