"Wii Would Like to Play."
By the end of the
GameCube's life (not to mention the beginning of the
DS's),
Nintendo was known for three things: one, being innovative; two, for being the "kiddy" console company; and third, for being dead last in the
Console Wars (but only for home consoles, as the
Game Boy Advance was still selling strong. with the
Nintendo DS selling strong as well). Third-parties wanted nothing to do with them, and some gamers thought Nintendo would concentrate on handhelds or even go third-party like
Sega,
Hudson Soft,
Atari, and
SNK. In the escalating cost of superior graphics in the
Console Wars between
Sony and Microsoft, it was thought that Nintendo couldn't compete. And they didn't. Instead, they
created the Wii.
Nintendo focused on an innovative, motion-based control scheme involving the Wii Remote, or the
Fan Nickname "Wiimote," a controller shaped like a fusion between a NES controller and a television remote control that could sense the movement of the person holding it. This lowered the difficulty curve immensely. Usually a beginning gamer would have to not only to learn how to control his character, but also learn how to control his
controller. "'
Hold RB for More Dakka'? What's
More Dakka? What's RB? Do I have to hug him? And
how do I make him
doesn't afraid of anything?" ...Okay, maybe we're exaggerating it a little bit. But maybe we're not. Compare this to the ease of using of a remote control and you can see why the Wii Remote was such a clever step.
The Wii also focused on a low price point, (approximately $199 in Japan with no game, and roughly $249.99 elsewhere with
Wii Sports), countering the escalating price tags on its competitors. They did this by cutting out many features that the other consoles took for granted, like DVD playback, that weren't that important to the gaming experience. Nintendo then marketed the console as "for the whole family," and to further this,
made it look as sleek as an iPod.
And it
worked. The Wii's
crushing marketing victory, Day 1 profitability and ludicrously high sales numbers make it the most successful current-generation console
note As of the end of March 2012, it has sold around 27 million more units than the Xbox360 and 32 million more than the PlayStation 3. It worked so well that 4 years later all hypocrisy broke loose and both Sony and Microsoft
came up with copies of the Wii Remote and Nunchuck, namely the Kinect and Move, right after having their promoters call it a useless gimmick to lure bad gamers.
Plus it did it all without needing specs that raised the cost of the system (which they could not have afforded). The innards of the Wii are based off the
GameCubenote Gearbox Software's president, Randy Pitchford, even referred to the Wii as a "supercharged GameCube"
in an Electronic Gaming Monthly interview. While its total polygon count is much higher, the Wii's hardware is still based off 2001 technology, so while it's cheap, it doesn't have the advanced features more powerful consoles have.
specifically... The Wii has no hard drive for the sake of cost and reliability. It's also missing programmable pixel shaders, restricting it to simplistic vertex-based shaders that cannot be modified. This became obsolete with the arrival of Direct X 8 (used in the Xbox) and Open GL 2, so in terms of shaders the Wii and its competitors are speaking completely different languages.
Nintendo's online offerings are a far cry from the other system, including the
infamous friend codes (although those are being emphasized less and less). Nintendo has focused on local multiplayer, which the other two consoles seem intent on abandoning. The Wii does have
an online store like its competitors, and a separate Virtual Console store that essentially serves as legal
Emulation. Unfortunately, a true mass storage solution (like, say, an external hard drive) didn't appear until the end of March 2009, and only a limited number of demo versions of the games are available.
Third-party developers initially either ignored the system entirely or tossed in some quick-and-dirty ports of
PS2 games (generally with shoed-in controls) like
Ninjabread Man, with more serious efforts coming only after the system's continued popularity established it as a friendly environment. The Wii has also received a reputation as a platform with lots of shovelware, due to its low development costs, although this is a trend that has always dogged the market leader of each generation. Making matters worse is that most Wii games aimed at a "hardcore" audience are rare, thus not enough to grab an audience that a steady stream would, plus a lot of the niche games are declared to not be niche, and thus when they don't sell well, it's blamed on the Wii audience, even though such game don't sell that well on any system. The result is that
Capcom,
Sega and
Ubisoft are the only 3rd-party companies still focusing heavily on Wii development.
However, despite cries of "inferior" graphics and processing power, the Wii continues to sell better or as good as the other systems, depending on whether there was a recent
Killer App release. Much of the early analysis of the console's inevitable failure comes across as
It Will Never Catch On mentality in light of its overall success, and the occasional
April Fool's joke about the Wii being highly successful
is now
Hilarious in Hindsight.
Nintendo has been engaged in a constant cat-and-mouse game with hackers with the Wii firmware since launch. Frequent system updates includes patches to close loopholes known to be exploited by hackers. It is also possible to play DVDs through unauthorized means, though Nintendo would have us believe it requires a hardware upgrade because movie playback wears out the system's DVD drive so quickly. They're probably not lying - Technically, the Wii has very little memory and storage space for buffering, so in order to avert
Loads and Loads of Loading, it compensates by spinning the disk really,
really fast for prolonged periods of time. This has an unfortunate tendency to shorten the lifespan of the optical drive significantly.
It should never be confused with, or thought of as, a Wii-Wii.
Games for the Wii mostly fall into one of four categories:
- Nintendo's first party titles. In addition to games for "classic" franchises like Super Mario Bros, The Legend of Zelda, Metroid, Donkey Kong Country and Kirby, Nintendo sells a line of games directed towards casual gamers — people who have never played video games before, or only do so in social settings. Examples include Wii Sports, Wii Fit, Wii Music, Wii Sports Resort, and Wii Party. All of these games are designed around the Wii's motion controls and are responsible for Nintendo's new-found success. A handful fall into both categories, such as Mario Kart Wii.
- Casual games by other companies. Nintendo's casual games have delivered them gobs and gobs of money, and naturally other companies want in. This is mostly Ubisoft territory, but almost every game publisher has released at least one. Many of them include "We" in the title since they legally cannot use "Wii," like We Cheer, We Ski, and We Dare.
- Ports, Ports and more Ports: The Wii, hardware-wise is very similar to the GameCube (In fact, It is often described as a modded Gamecube) and to an extent the PSP and PS2, so at the beginning of its lifespan the console was host to dozens of games ported from them. These ranged from popular games like Bully to sleeper hits like Okami and Mercury Meltdown to games so low-quality Sony's US department refused to license them, like Ninjabread Man (this has actually reversed from 2009 onwards - the PS2 is mostly kept alive by downgraded Wii ports). Developers attempted to port PS3 and Xbox 360 games, and a few actually worked, like Call of Duty. Others... were very few actually. After a while, they resorted to a tactic usually seen on portable consoles - make an entirely new game for the Wii, from scratch, and call it a port. Sonic Unleashed, Prince of Persia: The Forgotten Sands, Dead Rising and others were given this treatment.
- Niche and budget games: It costs around 1/4th as much to make a Wii game that it does to make a game on other consoles. This means that games that would normally be considered too risky or unprofitable to get made can be developed, and the makers of games like Monster Hunter Tri, Sonic Colors and Silent Hill: Shattered Memories have acknowledged that. In fact, there are game genres that are nearly extinct on other consoles (such as 3D platformers) that survive on the Wii for this reason.
HM The Queen has the only gold one.
In 2012, Canada received the
Wii Mini in red
. It's a cute little console, but to make it smaller, Nintendo cut out its network functions and the
GameCube based ports, which cut out its backwards compatibility support.
Technical Specifications:
Processors
- CPU: IBM PowerPC 750CXe-based processor codenamed Broadway. Reportedly clocked at 729 MHz. It's a updated version the GameCube's CPU and it uses Power4 tech when the GameCube's CPU uses Power3, however, the CPUs are in the same family which explains its backwards compatibility; 64KB of L1 catch and 256KB of L2 catch
- GPU: ATi designed GPU codenamed Hollywood reportedly clocked at 243 MHz. based on the GPU used in the GameCube, it removes many features unused on the GameCube in favor of more polygons and more TEV units.
- There's also an I/O Controller codenamed Napa that handles communication between the GPU and the system, a DSP + 1T-SRAM chip called Vegas, and another processor called Starlet, which handles the external I/O and WiiConnect24 when the console is asleep.
Memory
- 24 MB internal 1T-SRAM integrated into graphics package
- 64 MB external GDDR3 SDRAM
- 3 MB internal EDRAM to the GPU itself for framebuffer and texture storage.
- 512 MB of internal Flash Memory.
- The front has an SD Card slot, which can support up to 32 GB. Games purchased in the Wii Shop Channel can be stored and run here.
- In addition to GameCube disks, the Wii uses a standard 12mm DVD for its games with capacities up to 8.5 GB.
Graphics
- Like the GameCube, the Wii could only output standard definition resolutions. It supported all resolution modes in interlaced or progressive scan and in 4:3 or 16:9 aspect ratios.
- Color Palette: 32 bit (16.7 million colors)
- Polygon Count: 500 million max, 410 million in game (384 million max used in retail games like with Metroid: Other M).
- Shaders: 24 TEV units.
Sound
- A ARM11 based chip running at 121.5 MHz.
- 128 24 bit ADPCM channels, 8 speakers (4 for the Dolby Pro Logic 2 set up and 4 for each Wii Remote).
Add-Ons and Expansions
- The Wii could support up to 16 controllers.
- Has 802.11b/g wireless LAN support
- There are four GameCube controller ports and two memory card ports for GameCube games.
- There's two USB ports in the back. The only thing to use them so far officially is a USB to Ethernet adapter,Wii Speak and keyboards for the Wii Shop Channel.
- The Wii remote supports a number of add-on accessories.
Games:
- Alone In The Dark
- Animal Crossing: City Folk
- Anno 1404 (called Dawn of Discovery in the Wii version).
- Arc Rise Fantasia
- Back To The Future
- Backyard Sports series
- BIT.TRIP series (BEAT, CORE, VOID, RUNNER, FATE, FLUX and COMPLETE.)
- Bomberman Land
- Boom Blox
- Bully
- Call of Duty
- Captain Rainbow
- Castle of Shikigami III
- Cave Story
- The Conduit
- Dance Dance Revolution
- De Blob
- Dead Rising: Chop Till You Drop
- Dead Space Extraction
- Deadly Creatures
- Disaster Day Of Crisis
- Disney Infinity
- Doctor Who Return To Earth
- Dokapon Kingdom
- Donkey Kong Country Returns
- Dragonball Z Budokai Tenkaichi 2 and 3
- Dragon Quest Swords
- Dragon Quest X
- Elebits
- Enclave
- Endless Ocean
- Epic Mickey
- Epic Mickey 2 The Power Of Two
- Excite Truck and Excitebots
- Fatal Frame IV
- Final Fantasy Fables: Chocobo's Dungeon
- Fragile Dreams Farewell Ruins Of The Moon
- FAST Racing League
- Final Fantasy Crystal Chronicles: Echoes of Time
- Final Fantasy Crystal Chronicles Crystal Bearers
- Fire Emblem: Radiant Dawn
- Flat Out
- Fling Smash
- Fortune Street
- Freddi Fish: Kelp Seed Mystery (a port of the computer game Freddi Fish and the Case of the Missing Kelp Seeds)
- Ghostbusters: The Video Game
- GHOST Squad
- The Godfather: The Game (Blackhand Edition)
- GoldenEye
- Grand Slam Tennis
- Guilty Party
- Guitar Hero
- Harvest Moon: Animal Parade
- Harvest Moon: Magical Melody (originally a GameCube game; released as the only version in PAL countries after the Wii was released before the original system's version could be released, and as an Updated Rerelease in North America, which originally got it on its original system)
- Harvest Moon: Tree Of Tranquility
- House of the Dead: Overkill
- Indiana Jones And The Staff Of Kings
- Ivy the Kiwi?
- Juon The Grudge: Haunted House Simulator
- Just Dance
- Kamen Rider Climax Heroes W, OOO, Fourze
- Kiki Trick
- Kirby's Epic Yarn
- Kirby's Return to Dream Land
- Klonoa
- The Last Story
- The Legend Of Spyro: The Eternal Night
- The Legend of Spyro: Dawn of the Dragon
- The Legend Of Zelda Twilight Princess
- The Legend of Zelda: Skyward Sword
- LEGO Adaptation Game (every game except for the first two Lego Star Wars games)
- Little King's Story
- Lost In Blue
- Mad Dog Mc Cree Gunslinger Pack
- MadWorld
- Manhunt 2
- Mario & Sonic at the Olympic Games
- Mario & Sonic at the Olympic Winter Games
- Mario & Sonic at the London 2012 Olympic Games
- Mario Kart Wii
- Mario Party 8 and 9
- Mario Sports Mix
- Mario Strikers Charged
- Mario Super Sluggers
- Marvel Ultimate Alliance
- Max & the Magic Marker
- Mega Man 9
- Metroid Prime, both 3 and Trilogy
- Metroid: Other M
- Monster Hunter Tri
- Monster Lab
- Mortal Kombat Armageddon
- Muramasa: The Demon Blade
- Mushroom Men: The Spore Wars
- Nancy Drew: The White Wolf of Icicle Creek
- Naruto: Clash of Ninja Revolution
- New Super Mario Bros Wii
- NiGHTS: Journey of Dreams
- No More Heroes
- ObsCure: The Aftermath
- Okami
- Opoona
- Pajama Sam: Don't Fear The Dark (a port of the computer game Pajama Sam in No Need To Hide When It's Dark Outside)
- Pandora's Tower
- Phantom Brave: We Meet Again
- Pokémon Battle Revolution
- PokéPark Wii
- PokéPark 2: Wonders Beyond
- Punch-Out!!
- Raving Rabbids
- Rayman Origins
- Red Steel
- Resident Evil 1 (re-release from the GameCube version)
- Resident Evil 0 (re-release from the GameCube version)
- Resident Evil 4: Wii Edition
- Resident Evil The Darkside Chronicles
- Resident Evil The Umbrella Chronicles
- Rhythm Heaven
- Rock Band
- Rune Factory Frontier
- Rune Factory Oceans
- Scarface: The World is Yours
- Secret Files
- Sega Superstars Tennis and Sonic & Sega All-Stars Racing
- Shikigami No Shiro III
- Silent Hill: Shattered Memories
- The Simpsons Game
- Sin And Punishment Star Successor
- Skylanders: Spyro's Adventure
- Sonic Colors
- Sonic Storybook Series
- Sonic Riders: Zero Gravity
- Sonic Unleashed
- Spectrobes Origins
- Spore Hero
- SPY Fox: Dry Cereal (a port of the computer game SPY Fox in Dry Cereal)
- Super Mario Galaxy
- Super Monkey Ball: Banana Blitz
- Super Monkey Ball: Step and Roll
- Super Paper Mario
- Super Robot Wars NEO
- Super Smash Bros Brawl
- Tales Of Monkey Island
- Tales Of Symphonia Dawn Of The New World
- Target Terror
- Tatsunoko Vs Capcom
- Teenage Mutant Ninja Turtles Smash Up
- Tiger Woods PGA Tour
- Trauma Center: Second Opinion
- Trauma Center: New Blood
- Trauma Team
- Wario Land: Shake It!
- Wario Ware: Smooth Moves
- We Cheer
- Wii Fit
- Wii Music
- Wii Party
- Wii Sports
- World Of Goo
- Xenoblade (called Xenoblade Chronicles in Europe and North America)
- Zack And Wiki Quest For Barbaros Treasure