What Time Is It, Mr. Wolf?
"What time is it, Mr. Wolf?"
is a completed Play-by-post game
found on The Fear Mythos
You start as Russell Edgley
, who has just been hired as a school teacher at an boarding school. However, the place is rundown, in the middle of nowhere, and it seems strangely devoid of children.
finally starts encountering the children, he wishes he hadn’t. They seem to alter the reality around them, creating the types of childish monsters one might expect – a witch
, Bloody Mary
, something lurking in the dark, a ghost
, and other Things That Go Bump in the Night
.The children aren’t much better.Russell
has to round up the remaining children, eliminate the monsters trapping them there, and get them all past Mr. Wolf
... if he can survive that long.
The spiritual successor, Black Winding Road
, can be found here.
A more direct sequel/retelling (found here
) by the name of Red Rover
is currently running.
Tropes displayed in What Time Is It, Mr Wolf?:
- Adults Are Useless: It certainly seemed to be the case before Russell arrived, given that nearly everyone is dead at the very beginning of the game.
- Ankle Drag: Happens to Russell when the boogeyman tries to pull him under the bed. He's saved when Noemi points out that there's nothing there.
- All There in the Manual: This post in the discussion thread reveals some background on the children that isn't otherwise apparent, in the game.
- Attention Whore: Traci.
- Bilingual Bonus: Extasis, Masoquista, and Sádico renamed themselves to the Spanish words for Ecstasy, Masochism, and Sadism.
- Black and Grey Morality: The monsters are bad. The children are worse. Russell is the only 'good' character - and even then, he crosses a line once or twice.
- Boarding School of Horrors: Overlaps with Orphanage of Fear; it's unclear whether the children are actually orphans, but given the complete lack of parental influence (except for what is mentioned in the discussion thread) and the fact that the 'school' is actually called The Orphanage Company Children's Asylum means it's applicable.
- Body Horror: Francis's experiments with dead animals. The player - at the time, Russell - wonders if Francis will treat him the same way, when Francis wants to cut out his damaged eye.
- Bratty Half-Pint: Joseph.
- Cat Scare: At one point, Russell is startled...by some bats flying out of the attic.
- Child Eater: The witch...maybe. At the very least, she bakes delicious child-pies.
- Combat Sadomasochist: This is what makes Masoquista and Sádico useful.
- Constantly Curious: Francis is this; however, it goes beyond an incessant stream of questions.
- Creepy Children Singing: Noemi sings an Ironic Nursery Tune that helps you locate her.
- Creepy Souvenir: Nicholas collects the fingers and nails of his victims.
- Darkness Equals Death: Or at least, it means the boogeyman is coming.
- Downer Ending: Due to the player's actions, only two of the children get out alive...and are taken to Hell by Raleigh's unleashed Master.
- Easter Egg: Word of God reveals some of these in the discussion thread - such as there being eleven children, Russell bringing the total of characters up to twelve. One per hour.
- Evil Redhead: Traci is more noticeably this, but Raleigh and Joseph also fall under this trope.
- Eye Scream: Poor Russell suffers this... Twice.
- Fingore: Nicholas's trophies.
- Goddamned Bats: In the attic.
- God of Evil: The Master, who may be Satan. Or a demon. Or any number of things.
- Hollywood Satanism: Raleigh; this is possibly justified by the fact that he's a thirteen year old boy with probably no idea how Satanism works, while he has what may be the Devil in his head.
- I'm a Humanitarian: The pies the witch bakes are made from the children collected by the Sack Man. The children have been living off them since the adults were killed...and Russell can't resist sharing one with Noemi. Before he knows what they're made from, of course.
- Improvised Weapon: Sonnie wields a frying pan; Joseph has a curtain rod; Extasis has a metal pointer and can do a lot of damage with it. At several points, the best thing to arm yourself with is a shard of glass or a broom.
- The Ingenue: Noemi is childlike, even for her age. She has her hair in pigtails, is the Foil to Traci, and is the sweetest of the eleven children you meet. Subverted to hell and back when you realize that she treats knives like teddy bears, her wish is to meet the Grim Reaper, and she murdered her own sister, creating Bloody Mary in the process.
- Mental Fusion: The Durcet brothers.
- Moon Logic Puzzle: Every boss 'fight' has a dash of this. They're monsters from children's tales: you can only defeat them using logic you'd find in children's stories.
- Our Ghosts Only Exist Because Children Believe In Them
- Plot Armor: Raleigh subtly wears some, until his 'master' is summoned.
- The Quiet One: Sonnie.
- Troubling Unchildlike Behavior: Pretty much all of the children, but the most noticeable first example is Traci.
- Shout-Out: One of the trivia questions refers to a specific one:
Who is the namesake for the Durcet brothers?
The Marquis de Sade, Donatien Alphonse Françios, infamously wrote The 120 Days of Sodom and was the 'father of sadism' - the computer tells you that the three brothers, before changing their names, were Donatien, Alphonse, and Françios, respectively. The 120 Days of Sodom also featured a character by the name of Durcet.
- Social Services Does Not Exist: It's unclear what happened to these children's parents, but we do know they were undergoing therapy. It didn't take.
- The Speechless: Hadassah may be this - however, early on in the story we see her scream, so she may instead The Voiceless.
- Squick: All over the place.
- Take a Third Option: The players opt for this when gaining Raleigh's favor.
- Villainous Incest: The Incest Subtext between the Durcet brothers falls under this (though it's not so much 'subtext'...). Add the fact that their ages range from fourteen to eleven for extra Squick.
- Wall Crawl: With a dash of Ceiling Cling for Hadassah.
- What Could Have Been: The endings. Word of God reveals the Multiple Endings - 'perfect completion', in which Russell survives and leads all the children to safety, involves Russell taking them all to the bus stop. The bus arrives, but it's empty. They all board, and he takes them far away from the 'orphanage'; the children have been Brought Down to Normal, and they have a chance at a normal future.
- Your Mind Makes It Real: The boogeyman.
Tropes displayed in Red Rover are:
- Creepy Uncle: Corbin is...wary, of his Uncle Jack. There's plenty of overlap with Evil Uncle, too.
- Flashback Echo: Russell has these. Why, though, is a mystery - the things he remembers never happened.
- Horrible Judge of Character: Demi seems to instill this in the protagonist. No matter what the players, themselves, think of him, Russell trusts him. Of course he trusts him.
- Meaningful Name: Titus.
- Real Dreams Are Weirder: When going through the STUDENT DOSSIER, Russell reads notes about each of the surviving students' dreams, all of them strange, but coherent, and riddled with clues.