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What Are You Looking at?
Eddie Riggs: "What are you looking at?"
Mangus: "I don't know."

Happens often in video games. In between missions or cutscenes, you'll sometimes see characters just standing there, staring in a random direction. This is either because said person activates a mission and moving about would make it more difficult for the player to find him/her or it would flat-out take way too much time to make every character do something different. Note that if a character is shown actually doing something aside from standing, blinking, and occasionally talking, this doesn't count (i.e., if a character is chopping wood or getting anything done besides wearing a hole in the ground).

See also Artificial Atmospheric Actions, Welcome to Corneria. Contrast with NPC Scheduling.

Video Game Examples:

  • Brütal Legend is the Trope Namer and perhaps the only game to joke about it.
  • God Hand after any of the human characters are rescued they give you fruit then just stand there staring.
  • Pretty much every other RPG in existence.
    • A nice example is Dark Cloud 2, where you're able to recruit people to inhabit the towns you build. When they aren't assigned a house to live in, they are always inside the train. You'd think they get bored, poor sods.
  • In the Pokémon games, the other trainers are deliberately staring in order to catch the eye of any passer-by and challenge them to battles.
  • Also pretty much every point-and-click adventure game in existence.
  • Shenmue is very guilty of this, having people that stare at walls for no apparent reason.

Other Examples:

  • Yureka: Thanks to this trope, Piri can't leave her shop, even if it's burning around her ears.


Wasted SongVideogame TropesWhat the Hell, Player?
Window WatcherPages Needing WicksWhat Is This, X?

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