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Eddie Riggs: "What are you looking at?"
Mangus: "I don't know."
Happens often in video games. In between missions or cutscenes, you'll sometimes see characters just standing there, staring in a random direction. This is either because said person activates a mission and moving about would make it more difficult for the player to find him/her or it would flat-out take way too much time to make every character do something different. Note that if a character is shown actually doing something aside from standing, blinking, and occasionally talking, this doesn't count (i.e., if a character is chopping wood or getting anything done besides wearing a hole in the ground).
See also Artificial Atmospheric Actions, Welcome to Corneria. Contrast with NPC Scheduling.
Video Game Examples:
Other Examples:
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