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* The ''VideoGame/HalfLife'' games and expansion packs made heavy use of setpieces - everything from monsters breaking down doors to automated tours of labyrinthine factories.
** Valve once said that they use so many because ''Half-Life'' without set pieces is boring: Valve themselves learned this lesson while brainstorming on ''Half-Life'''s level design, sticking every single character, object and set piece they'd come up with so far into a single level and noticing how fun said level was to play. Such is the quality of their set pieces.
*** Of course, this leads to a phenomenon where [[ItsUpToYou the player's and only the player's mere presence causes things to happen]]. Unlimited enemies? They'll go away the moment you go around a corner! Scientists? Oh, they'll die the moment you enter the room. Fall off of a platform and an explosion across the way will send legions of enemies after you! The line between time and the player's location in space is extremely tenuous.

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* The ''VideoGame/HalfLife'' games and expansion packs made heavy use of setpieces - everything from monsters breaking down doors to automated tours of labyrinthine factories.
**
factories. Valve once said that they use so many because ''Half-Life'' without set pieces is boring: Valve themselves learned this lesson while brainstorming on ''Half-Life'''s level design, sticking every single character, object and set piece they'd come up with so far into a single level and noticing how fun said level was to play. Such is the quality of their set pieces.
*** Of course, this leads to a phenomenon where [[ItsUpToYou the player's and only the player's mere presence causes things to happen]]. Unlimited enemies? They'll go away the moment you go around a corner! Scientists? Oh, they'll die the moment you enter the room. Fall off of a platform and an explosion across the way will send legions of enemies after you! The line between time and the player's location in space is extremely tenuous.
pieces.



* Although the first two ''VideoGame/{{Doom}}'' games predated this phenomenon, ''VideoGame/Doom3'' included several setpieces along with more traditional {{Cut Scene}}s.
* ''VideoGame/AliensVsPredator2'' used several of these, the most impressive being a [[CatScare false scare]] wherein a ceiling panel pops out, causing a curved pipe and length of cable -which look ''exactly'' like an Alien's head and tail- to come swinging out in front of the player.

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* ''VideoGame/Doom3'': Although the first two ''VideoGame/{{Doom}}'' classic ''Franchise/{{Doom}}'' games (including ''64'') predated this phenomenon, ''VideoGame/Doom3'' this game included several setpieces along with more traditional {{Cut Scene}}s.
* ''VideoGame/AliensVsPredator2'' used ''VideoGame/AliensVsPredator2'':
** The game uses
several of these, the most impressive being a [[CatScare false scare]] wherein a ceiling panel pops out, causing a curved pipe and length of cable -which look ''exactly'' like an Alien's head and tail- to come swinging out in front of the player.



* ''VideoGame/{{Killzone}} 2'' has a moment were a boarding party smashes through the side of your ship's hull meters away from you in a massive explosion. You then face a Hellghast-style ZergRush, a mere second after the level being relatively calm.
** It also has one later on when a flying unit's bugging you on the last level. It has chainguns and rockets, but can't actually kill you unless you suck. It's cool though.
* ''VideoGame/Left4Dead'' uses this as well. Most doors can be destroyed by the zombies and your gunfire and the majority of cars and other large objects can be tossed around by the Tank. A plane crashes in the finale of Dead Air and the wreckage gets scattered across the field and then becomes a part of the level.

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* ''VideoGame/{{Killzone}} 2'' has a moment were a boarding party smashes through the side of your ship's hull meters away from you in a massive explosion. You then face a Hellghast-style ZergRush, a mere second after the level being relatively calm.
**
calm. It also has one later on when a flying unit's bugging you on the last level. It has chainguns and rockets, but can't actually kill you unless you suck. It's cool though.
* ''VideoGame/Left4Dead'' uses this as well. well.
**
Most doors can be destroyed by the zombies and your gunfire and the majority of cars and other large objects can be tossed around by the Tank. A plane crashes in the finale of Dead Air and the wreckage gets scattered across the field and then becomes a part of the level.
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Setpieces are as good as required in SurvivalHorror and other games with a creepy mood. Knowing that, with the next step forward, something unexpected could jump into view does wonders for keeping up the tension. SetpiecePuzzle and TeleportingKeycardSquad are subtropes.

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Setpieces are as good as required in SurvivalHorror and other games with a creepy mood. Knowing that, with the next step forward, something unexpected could jump into view does wonders for keeping up the tension. SetpiecePuzzle and TeleportingKeycardSquad are subtropes. Also see the SavageSetpiece for entities that seem like aesthetic setpieces [[DemonicSpiders until you mess with it]].
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Setpieces are as good as required in SurvivalHorror and other games with a creepy mood. Knowing that, with the next step forward, something unexpected could jump into view does wonders for keeping up the tension. The TeleportingKeycardSquad is one of the more primitive versions of the set piece.

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Setpieces are as good as required in SurvivalHorror and other games with a creepy mood. Knowing that, with the next step forward, something unexpected could jump into view does wonders for keeping up the tension. The SetpiecePuzzle and TeleportingKeycardSquad is one of the more primitive versions of the set piece.are subtropes.
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* The second lap of the podrace level in ''[[VideoGame/LegoAdaptationGame LEGO Star Wars]]'' has Sebulba and another racer ramming each other. Sebulba rams the other guy into a butte, which falls over and blocks the path you took on the first lap.

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* The second lap of the podrace level in ''[[VideoGame/LegoAdaptationGame LEGO Star Wars]]'' ''VideoGame/LegoStarWars'' has Sebulba and another racer ramming each other. Sebulba rams the other guy into a butte, which falls over and blocks the path you took on the first lap.
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* ''VideoGame/BatmanArkhamCity'' has Protocol 10, where the mercenary helicopters patrolling the mega-prison are launching missiles at the complex in an attempt to kill everyone. The prisoners that normally wander the streets are replaced with corpses, and the normally neutral helicopters will become hostile on sight.
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* Although the first two games predated this phenomenon, ''VideoGame/{{Doom}} 3'' included several setpieces along with more traditional {{Cut Scene}}s.

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* Although the first two ''VideoGame/{{Doom}}'' games predated this phenomenon, ''VideoGame/{{Doom}} 3'' ''VideoGame/Doom3'' included several setpieces along with more traditional {{Cut Scene}}s.
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* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the ''Final Fest: Splatocalypse'' event: Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At one minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a PlayerVersusPlayer match getting to interact with a NonPlayerCharacter, and a major one at that -- gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.

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* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for stage that appeared during the ''Final Fest: Splatocalypse'' event: event. Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At When one minute remaining, remains, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a PlayerVersusPlayer match getting to interact interacting with a NonPlayerCharacter, and a major one at that -- gets to use the cannon; after giving they give the command to fire, Pearl shouts into the cannon, which turns turning her voice into a massive WaveMotionGun.
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* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the ''Final Fest: Splatocalypse'' event: Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At one minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a [=PvP=] match getting to interact with a NonPlayerCharacter, and a major one at that -- gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.

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* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the ''Final Fest: Splatocalypse'' event: Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At one minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a [=PvP=] PlayerVersusPlayer match getting to interact with a NonPlayerCharacter, and a major one at that -- gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.
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None


* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the Final Splatfest: Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At 1 minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a [=PvP=] match getting to interact with [=NPCs=], and a major one at that -- gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.
--> "Splatted by the Princess Cannon!"

to:

* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the Final Splatfest: ''Final Fest: Splatocalypse'' event: Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At 1 one minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a [=PvP=] match getting to interact with [=NPCs=], a NonPlayerCharacter, and a major one at that -- gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.
--> "Splatted by -->''"It's the Princess Cannon!"voice to end all voices!"''
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** ''Black Fate'' DLC has two of them: [[spoiler:Fulfilling a set of conditions will allow you to play the song "Tempestissimo", and should you fulfill specific conditions during that, most of the HUD disappears, Tairitsu appears on the right side of the screen, and the difficulty is kicked up by one level (Past becomes Present, Present becomes Future, and Future [[WhamShot becomes]] ''[[HarderThanHard Beyond]]'').]]

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** ''Black Fate'' DLC has two of them: DLC: [[spoiler:Fulfilling a set of conditions will allow you to play the song "Tempestissimo", and should you fulfill specific conditions during that, most of the HUD disappears, Tairitsu appears on the right side of the screen, and the difficulty is kicked up by one level (Past becomes Present, Present becomes Future, and Future [[WhamShot becomes]] ''[[HarderThanHard Beyond]]'').]]

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* ''Videogame/{{Arcaea}}'' does this for a couple of boss unlock events:

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* ''Videogame/{{Arcaea}}'' does this for a couple of some boss unlock events:


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** ''Black Fate'' DLC has two of them: [[spoiler:Fulfilling a set of conditions will allow you to play the song "Tempestissimo", and should you fulfill specific conditions during that, most of the HUD disappears, Tairitsu appears on the right side of the screen, and the difficulty is kicked up by one level (Past becomes Present, Present becomes Future, and Future [[WhamShot becomes]] ''[[HarderThanHard Beyond]]'').]]
Is there an issue? Send a MessageReason:
None


* ''VideoGame/AliensVsPredator 2'' used several of these, the most impressive being a [[CatScare false scare]] wherein a ceiling panel pops out, causing a curved pipe and length of cable -which look ''exactly'' like an Alien's head and tail- to come swinging out in front of the player.

to:

* ''VideoGame/AliensVsPredator 2'' ''VideoGame/AliensVsPredator2'' used several of these, the most impressive being a [[CatScare false scare]] wherein a ceiling panel pops out, causing a curved pipe and length of cable -which look ''exactly'' like an Alien's head and tail- to come swinging out in front of the player.
Is there an issue? Send a MessageReason:
None
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[[folder]]

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[[folder]][[folder:Rhythm]]
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[[folder]]
* ''Videogame/{{Arcaea}}'' does this for a couple of boss unlock events:
** ''Vicious Labyrinth'' DLC: [[spoiler:Meeting certain requirements (a combination of the correct Partner, Partner level, and a high enough LifeMeter) on the song "Axium Crisis" triggers what appears to be a malfunctioning of the game itself, with the graphics getting garbled, the sound distorting, and the player seemingly unable to hit notes. After several seconds, a special shutter comes down on the screen to introduce the FinalBoss track of the DLC, "Grievous Lady".]]
** ''Luminous Sky'' DLC: [[spoiler:Fulfilling the correct requirements on "Ether Strike" causes the player's LifeMeter to suddenly change to a Hard meter (70% pass requirement lifted, but now there is a GameOver if it drops to 0%). The player starts taking DamageOverTime, and as their lifebar decreases the screen gradually [[FadeToWhite fades to white]], giving the impression of slowly dying. Should the player make it all the way to the end of the track, it goes on longer than it's supposed to, the player may start getting more points than what is supposed to be the maximum, and visual glitches like in "Axium Crisis" begin to take place, before the song is cut off to introduce "Fracture Ray".]]
[[/folder]]
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* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the Final Splatfest (LateArrivalSpoiler for the ''Octo Expansion'' DLC): [[spoiler:Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At 1 minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a [=PvP=] match getting to interact with [=NPCs=], and a major one at that -- gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.]]
--> "Splatted by [[spoiler:the Princess Cannon]]!"

to:

* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the Final Splatfest (LateArrivalSpoiler for the ''Octo Expansion'' DLC): [[spoiler:Throughout Splatfest: Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At 1 minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a [=PvP=] match getting to interact with [=NPCs=], and a major one at that -- gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.]]
WaveMotionGun.
--> "Splatted by [[spoiler:the the Princess Cannon]]!"Cannon!"
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None

Added DiffLines:

--> "Splatted by [[spoiler:the Princess Cannon]]!"
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Fortnite}}: Battle Royale'' frequently has one-time special events that can only be witnessed in-game if the player happens to be in the right place at the right real-world time, such as missiles causing tears in space-time and a sneak peek at the then-upcoming ''Franchise/StarWars: Film/TheRiseOfSkywalker''.

Added: 326

Changed: 121

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* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the Final Splatfest (LateArrivalSpoiler for the ''Octo Expansion'' DLC): [[spoiler:Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At 1 minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.]]

to:

* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the Final Splatfest (LateArrivalSpoiler for the ''Octo Expansion'' DLC): [[spoiler:Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At 1 minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her -- notably the only instance of players in a [=PvP=] match getting to interact with [=NPCs=], and a major one at that -- gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.]]]]
* ''VideoGame/{{Fortnite}}: Battle Royale'' frequently has one-time special events that can only be witnessed in-game if the player happens to be in the right place at the right real-world time, such as missiles causing tears in space-time and a sneak peek at the then-upcoming ''Franchise/StarWars: Film/TheRiseOfSkywalker''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Splatoon2'' features several impressive unique setpieces in its Splatfest-exclusive "Shifty Station" stages, but of note is the one for the Final Splatfest (LateArrivalSpoiler for the ''Octo Expansion'' DLC): [[spoiler:Throughout the match, there is a helicopter above the stage where Pearl and Marina can be seen [[InUniverseSoundtrack performing the background music live]]. At 1 minute remaining, Pearl descends down onto the center of the stage where she prepares the Princess Cannon. The first player to tag her gets to use the cannon; after giving the command to fire, Pearl shouts into the cannon, which turns her voice into a massive WaveMotionGun.]]
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* ''VideoGame/GodOfWar'' has setpeices as minigames, such as in the opening to the second game, involving the homicidal magically-animated Colossus of Rhodes, or jumping from pillar to falling pillar.

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* ''VideoGame/GodOfWar'' has setpeices as minigames, such as in the opening to [[VideoGame/GodOfWarII the second game, game]], involving the homicidal magically-animated Colossus of Rhodes, or jumping from pillar to falling pillar.

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