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* ''VideoGame/DeadOrSchool'': Flamethrower type weapons from the flamethrower to the venom sprayer are amazing weapons. They have a fairly good range that can be upgraded even further, the rate of fire is a constant attack and it holds a lot of ammo, finally it inflicts constant damage on every kind of enemy including bosses. Since Hisako is a WalkingArsenal, there's no reason not to carry at least one flamethrower type weapon.

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* ''VideoGame/DeadOrSchool'': Flamethrower type weapons from the flamethrower to the venom sprayer are can be amazing weapons. They have a fairly good range that can be upgraded even further, the rate of fire is a constant attack and it holds a lot of ammo, finally it inflicts constant continuous damage on every kind of enemy including bosses. Since Hisako is a WalkingArsenal, there's no reason not to carry at least one high-end flamethrower type weapon.weapon that has good properties.

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* ''VideoGame/ParasiteEve2'': Aya can get a flamethrower attachment for her M4 carbine. While it has its good points, it has a low ammo count. For M4 attachments, she's better off getting the grenade launcher or laser beam.



* Studio Nanafushi's ''Dead or School'' has the story-plot weapon "The Anti-Mutant Weapon", a weapon you're supposed to get because you can't harm the bionic "Steel Mutant"'s armored endodermis. When you go to the army base and find it, it turns out to be an artifact flamethrower. Your friend Daiba says it should be effective as the napalm will soak in through gaps in the mutant's armor. When you actually use it, the "Anti-Mutant Weapon" is mediocre. It has a really nice bonus effect of doing double damage to mutants, it goes through enemies and obstacles and has a fast rate of fire. Unfortunately it's base damage is atrocious. This flamethrower starts off doing 57 damage which is typical of Level 1 firearms of this tier. However the flamethrower is Level 6, meaning it's got awful damage increase per level of upgrade. Most firearms at this point will simply be better, though it is a pretty fun and nice-looking weapon. The flamethrowers you first find are only at Reinforced quality level and are far weaker than the Anti-Mutant Weapon (but they do have an extremely good rate of fire), unless you're lucky enough to find one with a strong rare ability.

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* Studio Nanafushi's ''Dead or School'' ''VideoGame/DeadOrSchool'' has the story-plot weapon "The Anti-Mutant Weapon", a weapon you're supposed to get because you can't harm the bionic "Steel Mutant"'s armored endodermis. When you go to the army base and find it, it turns out to be an artifact flamethrower. Your friend Daiba says it should be effective as the napalm will soak in through gaps in the mutant's armor. When you actually use it, the "Anti-Mutant Weapon" is mediocre. It has a really nice bonus effect of doing double damage to mutants, it goes through enemies and obstacles and has a fast rate of fire. Unfortunately it's base damage is atrocious. This flamethrower starts off doing 57 damage which is typical of Level 1 firearms of this tier. However the flamethrower Anti-Mutant Weapon is Level 6, meaning it's got awful damage increase per level of upgrade. Most firearms at this point will simply be better, though it is a pretty fun and nice-looking weapon. The flamethrowers you first find are only at Reinforced quality level and are far weaker than the Anti-Mutant Weapon (but they do have an extremely good rate of fire), unless you're lucky enough to find one with a strong rare ability.better.
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* ''VideoGame/DeadOrSchool'': Flamethrower type weapons from the flamethrower to the venom sprayer are amazing weapons. They have a fairly good range that can be upgraded even further, the rate of fire is a constant attack and it holds a lot of ammo, finally it inflicts constant damage on every kind of enemy including bosses. Since Hisako is a WalkingArsenal, there's no reason not to carry at least one flamethrower type weapon.
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** The ''[[VideoGame/TerrariaCalamity Calamity]]'' mod expands on it, adding over a ''dozen'' potent flamethrower-type weapons spread out over the game's progression, with the first one available for crafting from the start. It's perfectly feasible to do a "flamethrower only" challenge run without much trouble at all.

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A flamethrower that ''doesn't'' suck is usually a {{BFG}}. If a {{mook}} has one, it will probably suck, [[FlamethrowerBackfire paint a giant target on his back]] and make him that much more evil for having it. [[UnusableEnemyEquipment Even if you can pick it up and use it yourself]]. If you can, it is almost a certainty that it won't work on the class of mooks who carry flamethrowers.

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A flamethrower that ''doesn't'' suck is usually a {{BFG}}. If a {{mook}} has one, it will probably suck, [[FlamethrowerBackfire paint a giant target on his back]] and make him that much more evil for having it. [[UnusableEnemyEquipment Even if you can pick it up and use it yourself]]. If you can, it is almost a certainty that it won't work on the class of mooks who carry flamethrowers.
flamethrowers, who are often immune to fire due to [[ArtificialStupidity not being programmed to avoid walking into their own flames]].
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* ''VideoGame/{{Palworld}}'' has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.

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* ''VideoGame/{{Palworld}}'' has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.flamethrower, with the key difference being that [[FlamethrowerBackfire they wear highly flammable fuel tanks]]..
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** This trope also applies to your enemies, as ADVENT Purifiers can only use flamethrowers (no secondary weapons, no grenades, not even melee), with all the weaknesses included, and the hazardous gas tanks they need means they have this unfortunate tendency to ''explode'' when killed, which frequently harms the other ADVENT units they're brought in with. In-universe lore makes it clear that they're specialized for only one type of enemy - The Lost - and should mostly work in Lost nests where they don't get shot at as often.
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* ''VideoGame/{{Palworld}} has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.

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* ''VideoGame/{{Palworld}} ''VideoGame/{{Palworld}}'' has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.
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* ''VideoGame/{{Palworld}} has the player character use the {{mon}} [[EquippableAlly Foxsparks]] as a flamethrower, which has decent range, pretty good damage output, reasonably high ammunition capacity and sets enemies on fire for additional damage. The flamethrowers used by Syndicate Cleaners and Brothers of the Eternal Pyre Martyrs are also quite nasty as they share the same attributes as the player's own [[EquippableAlly Foxsparks]] flamethrower.
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** On servers that don't have friendly fire turned on (which is most of them), the flamethrower serves another purpose. Disguised spies will catch on fire when attacked with the flamethrower, and a Pyro player can use it to check suspcious players. Friendlies won't be harmed, but enemy spies will burn.
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* ''Pickle Pete'' is ''Vampire Survivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal.

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* ''Pickle Pete'' is ''Vampire Survivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal. That said, if you are able to compensate for the awful near-melee range and have the right stats tooled up, the flamethrower's constant stream of flame and the continuous damage from being set on fire can make this a very damaging damage. Even bosses will take heavy damage, just remember to have some other weapons for long range.
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** ''VideoGame/ResidentEvil1'' and its UsefulNotes/NintendoGameCube remake have a flamethrower only available to Chris, which he gets instead of the [[DiskOneNuke Grenade Launcher]]. It has only enough fuel for 7 seconds of firing, can never be reloaded, has pitiful range, low damage, and can only be used in the underground caves. Adding insult to injury in the 2002 remake, if the player cheats it into their inventory, they'll find it has absolutely ''no effect'' on zombies: not only was it not coded to do any damage but can't even be used to burn their corpses to prevent them from returning as [[DemonicSpiders Crimson Heads]].

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** ''VideoGame/ResidentEvil1'' and its UsefulNotes/NintendoGameCube Platform/NintendoGameCube remake have a flamethrower only available to Chris, which he gets instead of the [[DiskOneNuke Grenade Launcher]]. It has only enough fuel for 7 seconds of firing, can never be reloaded, has pitiful range, low damage, and can only be used in the underground caves. Adding insult to injury in the 2002 remake, if the player cheats it into their inventory, they'll find it has absolutely ''no effect'' on zombies: not only was it not coded to do any damage but can't even be used to burn their corpses to prevent them from returning as [[DemonicSpiders Crimson Heads]].



* In ''VideoGame/MidnightResistance'', the supercharged flamethrower was perhaps the best weapon in the game. The UsefulNotes/{{Commodore 64}} version nerfed it by reducing its range.

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* In ''VideoGame/MidnightResistance'', the supercharged flamethrower was perhaps the best weapon in the game. The UsefulNotes/{{Commodore 64}} Platform/Commodore64 version nerfed it by reducing its range.
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* ''VideoGame/AgeOfWonder'' has Flame Throwers which are Dwarven vehicles with a weapon inspired from a cooking accident. And it shows, the vehicle is slow and not particularly enduring while it's cone of fire is short-ranged and doesn't do that much damage.

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* ''VideoGame/AgeOfWonder'' ''VideoGame/AgeOfWonders'' has Flame Throwers which are Dwarven vehicles with a weapon inspired from a cooking accident. And it shows, the vehicle is slow and not particularly enduring while it's cone of fire is short-ranged and doesn't do that much damage.
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* ''VideoGame/AgeOfWonder'' has Flame Throwers which are Dwarven vehicles with a weapon inspired from a cooking accident. And it shows, the vehicle is slow and not particularly enduring while it's cone of fire is short-ranged and doesn't do that much damage.
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* ''Pickle Pete'' is ''VideoGame/VampireSurvivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal.

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* ''Pickle Pete'' is ''VideoGame/VampireSurvivor''-style ''Vampire Survivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal.
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None

Added DiffLines:

* ''Pickle Pete'' is ''VideoGame/VampireSurvivor''-style survivor shooter. The flamethrower is a fairly advanced and very rare weapon to appear in shops, but it's hardly a loss. It's a poor weapon for a similar reason why melee weapons are AwesomeButImpractical, enemies simply grow more powerful almost exponentially as you unlock more stages. Not only do they cause and withstand more damage but newer more dangerous enemies appear with abilities like firing an obstacle piercing laser beam. Being in close quarters against mooks that will take 25% of your max health by simply brushing against them is suicidal.
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** The Caulk-and-Burn in ''VideoGame/KillingFloor2'' is kinda pathetic, with bad range and poor ammo efficiency. But then, no one expected it to be amazing, because [[WithThisHerring every Firebug spawns with one for free]] to [[IncrediblyLamePun warm up]] in the first wave, so you can buy better guns later. It's also not a proper flamethrower, [[MacGyvering but an improvised mount for sprays cans full of fuel]], so poor range makes sense. The flamethrower returns as the third tier weapon, but has grown quite a bit in usefulness since then.

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** The Caulk-and-Burn in ''VideoGame/KillingFloor2'' is kinda pathetic, with bad range and poor ammo efficiency. But then, no one expected it to be amazing, because [[WithThisHerring every Firebug spawns with one for free]] to [[IncrediblyLamePun [[{{Pun}} warm up]] in the first wave, so you can buy better guns later. It's also not a proper flamethrower, [[MacGyvering but an improvised mount for sprays cans full of fuel]], so poor range makes sense. The flamethrower returns as the third tier weapon, weapon but has grown quite a bit in usefulness since then.

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* ''VideoGame/HornOfTheAbyss'': Mechanics and Engineers, tier 2 creatures of the Factory town, use flamethrowers. They can hit two hexes, just as "[[BreathWeapon Dragon Breath]]" ability, but otherwise they are heavily underpowered. Other factions often have bows as their weapon for tier 2 units, so flamethrowers are about as powerful as normal arrows, and less powerful than flintlock pistols, wielded by tier 3 Pirates from the Cove town. Mechanics' actual value lies in their ability to [[CombatMedic fix mechanical creatures]] from their town.
* ''VideoGame/TotalWarWarhammer'': The Dwarves' Irondrakes (heavy flamethrower-wielding infantry) and Flame Cannons (fixed artillery) are late-game units for their armies. They shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, but their unit sizes are tiny for their price and their weapons are terrible against the heavy armour and flyers of most late-game units.



* The flamethrower in the ''VideoGame/{{Battletech}}'' videogame is by far the least damaging weapon in the game, has a measly five ammo (which is integrated into the weapon, so you can't add any more) and as a support weapon can only attack at point-blank range or as part of a melee attack. That said, the flamethrower increases its target's heat on top of its pathetic damage. ''One'' flamethrower is weak tea, but a Firestarter or Grasshopper mounting ''six'' of them [[LethalJokeCharacter will often bring its target right into overheating and potentially shut down the entire 'mech for a round]]. Flamethrowers are, however, completely useless against vehicles and turrets who do not have heat gauges.



* ''VideoGame/TotalWarWarhammer'': The Dwarves' Irondrakes (heavy flamethrower-wielding infantry) and Flame Cannons (fixed artillery) are late-game units for their armies. They shoot burning gouts of liquid instead of burning gas, and do so over a respectable range, but their unit sizes are tiny for their price and their weapons are terrible against the heavy armour and flyers of most late-game units.



* The flamethrower in the ''VideoGame/{{Battletech}}'' videogame is by far the least damaging weapon in the game, has a measly five ammo (which is integrated into the weapon, so you can't add any more) and as a support weapon can only attack at point-blank range or as part of a melee attack. That said, the flamethrower increases its target's heat on top of its pathetic damage. ''One'' flamethrower is weak tea, but a Firestarter or Grasshopper mounting ''six'' of them [[LethalJokeCharacter will often bring its target right into overheating and potentially shut down the entire 'mech for a round]]. Flamethrowers are, however, completely useless against vehicles and turrets who do not have heat gauges.

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* In ''Star Wars: VideoGame/BountyHunter'', the flamethrower has two down sides: it has short range, and it uses the same fuel as your jet pack. But its also very powerful against regular enemies, and easily the best way to get rid of the most dangerous enemies, Bando Gora cultists. They normally gang up on Jango with melee attacks and can kill him in seconds. But with the flamethrower, just light em up, fly to a high spot, and watch them burn.

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* In ''Star Wars: VideoGame/BountyHunter'', ''VideoGame/StarWarsBountyHunter'', the flamethrower has two down sides: it has short range, and it uses the same fuel as your jet pack. But its also very powerful against regular enemies, and easily the best way to get rid of the most dangerous enemies, Bando Gora cultists. They normally gang up on Jango with melee attacks and can kill him in seconds. But with the flamethrower, just light em up, fly to a high spot, and watch them burn.
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fixing small mistake


* ''Steam Defense'' a TowerDefense {{Steampunk}} sci-fantasy game from [=MightySword=] Studio has an upgrade for human HeroUnit Vince Gear. It's the Flamethrower which allows Vince's assault rifle to temporarily change into flamethrower mode. This is a huge boost for Vince who's only earlier effective measure against bosses and tough units was a DifficultButAwesome grenade. Flamethrower mode had short range but it's attacks are extremely damaging and it affects all targets in the path of fire. Enemies that don't die from the initial shot will soon perish from the high continuous burning damage.

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* ''Steam Defense'' a TowerDefense {{Steampunk}} sci-fantasy game from [=MightySword=] [=MadSword=] Studio has an upgrade for human HeroUnit Vince Gear. It's the Flamethrower which allows Vince's assault rifle to temporarily change into flamethrower mode. This is a huge boost for Vince who's only earlier effective measure against bosses and tough units was a DifficultButAwesome grenade. Flamethrower mode had short range but it's attacks are extremely damaging and it affects all targets in the path of fire. Enemies that don't die from the initial shot will soon perish from the high continuous burning damage.

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