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Video Game Remake
aka: Enhanced Remake

"If you go to Kickstarter and say the name of a popular game from the mid-nineties followed by the word "remake", money will be thrown at you with such force that you'll resemble a currency-themed cousin to Pinhead from Hellraiser."

While some could argue that video games are an artistic medium on par with movies and literature, most video games often fail to stand the test of time in the same way that other media do. As computer technology and game design is constantly evolving, many titles may start to look and play extremely dated in comparison to what's available, say, five to ten years after its original release. So what's a developer to do? Easy: take the original game, upgrade the visuals so that they're on par with the current standards, add a few more recent gameplay mechanics, maybe fine-tune the levels a little, and presto, now you can convince the consumers to buy basically the same game they bought five to ten years ago! If you want to confuse them further, you can explicitly promote it as a sequel to that game, despite having largely the same content. Just don't expect to be able to release it again five years later, unless it's a Compilation Re-release.

Also an opportunity to change the original story to include Ret Cons that later sequels adopt, or update the "Blind Idiot" Translation into something more accurate and readable.

This is, obviously, a subtrope of The Remake. If the original game was only released in one country, the publisher may then actually take a chance of releasing the remake to other markets as a Foreign Remake. Alternatively, if the game was specifically remade so it could be exported to another country, that's Remade for the Export. If the fans decide to remake the game themselves on a new engine, that's a Fan Remake. Distinct from the Updated Re-release, because that's merely rereleasing the same game with modest additions and improvements, whereas this is recreating the entire game from the ground up on new technology. The inversion of this concept is the Video Game Demake, which downgrades the graphics. A subversion of Keep Circulating the Tapes, though usually not an outright one since remakes are usually built from the ground up and modify a significant amount of content.

Remakes on the Wii tend to be known as Wiimakes, just because wii can.


  • Kingdom Hearts: Chain of Memories for the Game Boy Advance was remade for the PS2 as Kingdom Hearts Re Chain Of Memories, featuring new cards, sleights, and a third stage of the final boss.
  • The Namco Classics Collection series bundled three classic Namco games, and then added an "arrangement mode" which brought new features and a story that their endless 8-bit counterparts did not have. The collections came in two volumes and were only released as arcade machines. One had Galaga, Xevious, and Mappy. The other had Pac-Man, Rally-X, and Dig Dug. However, Namco Museum for the PS2, Gamecube and Xbox (released in 2001) did include ports of both the original and arranged versions of Pac-Man, Dig-Dug, and Galaga. Xevious 3D/G also contained a port of the arranged version of Xevious, along with the original, and Super Xevious. The arranged version of Pac-Man, meanwhile, was included as part of the Game Boy Advance Pac-Man Collection, and released on iOS as Pac-Man Remix.
  • Games made by Eugene Jarvis fit this trope nicely. Examples include Defender 2000 for the Atari Jaguar (programmed by Jeff Minter, the guy behind the classic Video Game Remake Tempest 2000), reimaginings of Robotron 2084 for the Nintendo 64 and Playstation, and remakes of Defender and N.A.R.C. for the PS2 and Xbox. Unfortunately, the latter two were terrible, and Jarvis disowned the N.A.R.C. remake.
  • Falcom revels in this, but fans outside of Japan get one given version at most, usually since many of the computer versions are for old Japanese computers like the NEC PC-88, though Ys Seven averted this tendency; it was made specifically for the PlayStation Portable instead of a PC platform, and that version was localized by XSEED Games within a year of its Japanese release. Those that did make it overseas tend to be fondly remembered, except for the two Legend of Heroes titles on the PS1 and PSP that got skewered with a "Blind Idiot" Translation.
    • Ys Book I and II on the Turbografx CD was a compilation remake of the original two PC-88 games. Later, they were remade on PC as Ys I and II Eternal/Complete, which was ported to PS2 as Eternal Story, and to DS as Legacy of Ys: I and II, and the PSP as Ys I & II Chronicles, with the last one done by Nihon Falcom itself. In Japan, the first game (but not the second) was also remade on the Sharp X68000. A Korean company produced their own remake of the second game as Ys II Special in 1994.
    • Japan also got the two Falcom Classics compilations for the Sega Saturn. The first had remakes of the first Ys and Dragon Slayer games and Xanadu. The second had remakes of Ys II and Taiyou No Shinden Asteka II.
    • The side-scrolling Ys III: Wanderers From Ys was completely remade in a top-down 3D hack-and-slash format similar to that of Ys VI: The Ark of Napishtim as The Oath In Felghana, which was originally a Japan-only PC game but was later ported by Nihon Falcom to the PSP, with that version receiving an English translation by XSEED Games. XSEED later published the PC version in English through Steam.
    • Ys III: Wanderers from Ys, Ys IV: Mask of the Sun and Ys V received remakes on the PlayStation 2, all released only in Japan by Taito.
    • Brandish: The Dark Revenant for the PSP gave the original game a most welcome graphical overhaul, rendering the game environments in splendid 3D.
    • Ys IV has now been remade as Memories of Celceta.
  • Metal Gear Solid: The Twin Snakes for GameCube, a remake of the original Metal Gear Solid on PlayStation. It was generally received well, but some harshly criticized the new over-the-top cutscenes, redone voice acting and music (taking out the series' iconic leitmotifs), the controls were mapped weirdly, and the fact that the newly introduced MGS2 gameplay elements removed much of the challenge of the original (most noticeably, the tranquilizer gun and first-person viewpoint). The good parts did come in the form of the levels being redesigned to accommodate the new gameplay mechanics, the soundtrack is pretty awesome (though many argue that it isn't as good as the original), and David Hayter sacrificed half his pay just to help bring back all the original cast to voice in the games, with the exception of the voice for the Cyborg Ninja (voiced by Rob Paulsen), despite the voice actor being present (Greg Eagles, who reprises his rule as Donald Anderson, who also voiced the Cyborg Ninja in the original).
  • Resident Evil for GameCube (a.k.a REmake), a remake of the original PlayStation version. It features a more polished storyline, touched up dialogue, ramps up the atmosphere to the max, and throws in some new twists and turns that makes it an entirely new and memorable experience (new enemies, weapons, puzzles, areas, etc). It was exclusive to the Gamecube before being re-released on the Wii, and is currently receiving an HD version of PS3, Xbox 360, PS 4, Xbox One, and PC via Steam.
    • Thanks to its online marketing campaign, Capcom will be adding in the BSAA outfits from Resident Evil 5 into the HD version.
    • Another version was then released for DS, titled Resident Evil: Deadly Silence. It is largely the same game as the Playstation 1 original with updated graphics and touch screen elements. However, it does feature new additions, such as the knife being its own button (just like Resident Evil 4), turning 180*, a reload button, and a map on the top screen which also doubles as a health and ammo indicator. This version also provides the option to play the original version of the game, or a remixed version which randomly adds enemies in areas you already cleared, throws in the knifing mini-game that is also done at random, enemies sometimes dropping health or ammo, and puzzles completely redone for use with the touch screen and the built in microphone. A multiplayer mode was thrown in as well.
  • Conker: Live and Reloaded on Xbox, remake of Conkers Bad Fur Day on Nintendo 64, featuring realistic fur textures on the eponymous squirrel, online multiplayer, and (unfortunately) censored swearing.
    • Played with/lampshaded a little at the beginning, when Conker says at one point, "Hey! I thought the developers said that this was gonna be a direct port!" And then when Conker tries hitting the Gargoyle with his frying pan, the Gargoyle says (paraphrased) that Rare intentionally added steps to the tutorial to make people think that there would be changes to the game itself.
  • Pokémon FireRed and LeafGreen on Game Boy Advance, remakes of Pokémon Red And Blue/Green on the original Game Boy. It features Mons that had since been introduced in subsequent generations, a new set of islands to explore, superior graphics, vastly improved programming, and implemented the battle/experience system of Pokémon Ruby and Sapphire. The game is also designed to cater to beginners. A help menu can be accessed at any time which can describe any aspects of the current situation (in battle, one can even look up a type-effectiveness chart) and the Old Man that once simply showed you how to catch a Pokémon now gives you the Teachy TV, an item that shows you how various in- game mechanics work. However, these remakes were necessary purchases for those who Gotta Catch Them All without a Gameshark or friends with the games, as the previous two generations of games were incompatible with the latest ones of the time.
    • There are also remakes of Pokémon Gold and Silver, titled HeartGold and SoulSilver. They feature the graphical style of Pokémon Diamond and Pearl/Platinum, Pokémon introduced since the release of the original Gold and Silver (with no restrictions against obtaining them like FireRed and LeafGreen had, which required the game to be completed), a few new areas (such as a Safari Zone, which was a feature Gold, Silver, and Crystal lacked that every other game in the series has, though the Bug-Catching Contest event was extremely similar), menus redesigned to use the touch screen, and an improved Kanto region (for example, the redone Kanto brought back areas from Red and Blue not in the original Gold and Silver, such as Viridian Forest and Cerulean Cave).
    • HeartGold and SoulSilver also add a crapload of new content. The fan-favorite walking Pokémon feature, new battles against Lance with Clair, Giovanni, and all sorts of others. It includes all the plotlines from Crystal, as well as Steven Stone and Cynthia. Gym Leader rebattling, tons more legendaries, Kanto and Hoenn starters, an extra HM (Rock Climb), brand new sidequests, new events like an Arceus creating a Pokémon and Celebi time-warping you, plus lots of backstory and photos. Seriously. Over Nine Thousand hours of new content.
    • In 2014 remakes of Pokémon Ruby and Sapphire were announced called Omega Ruby and Alpha Sapphire. The new features include the standards. Access to all of the Pokemon up until Generation 6, graphical updates, the battle interface of Pokémon X and Y, and of course new MegaEvolutions. Returning of old content exclusive to Generation 3 like Contests, and Secret Bases. New Features include an updated Pokenav that let's you catch Pokemon with Egg only moves in the wild(i.e. Poochyena with a Fang Move on the first route), giving Team Magma and Aqua a severe case of Divergent Character Evolution after they were more or less palette swaps of each other in the original games, and the ability to ride Latios/Latias depending on the version around Hoenn in their Mega Formes.
  • The Tales Series:
  • Castlevania
  • Mega Man: Maverick Hunter X was a remake of the first Mega Man X game with improved graphics, added anime cutscenes, an extra playable character, and an unlockable prequel OVA called The Day of Sigma. Sadly, the game vastly changes certain aspects of the universe, so that the remake doesn't sync up with the storyline of the other games...up until about Mega Man X5. The series creator stated he wanted to rewrite the beginning of the story, and would do so if the remake sold well...which it did not.
    • It gets worse. Keiji Inafune, the producer of the series, took all the planned enhancements out of the Mega Man X Collection because he wanted to implement them in the PSP remakes. Since they never materialized, players were left with a bare-bones collection, and were left hanging.
  • Toward the end of the Adventure Game era, Sierra re-released some of their early classics with point-and-click interfaces (instead of the old text-parsers) and vastly upgraded graphics and sound. These games included King's Quest (which got a superior fan-remake), Space Quest, Police Quest, Quest for Glory, and more.
    • In a rare example of a game being remade twice, Leisure Suit Larry in the Land of the Lounge Lizards was originally a graphic adventure remake of the text-only Softporn Adventure, with improved puzzles and an all-new comedic script, and was subsequently remade again with sharper graphics and a point-and-click interface replacing the original text parser.
      • And now it’s being remade again in high definition!
  • The early '90s game Myst was rereleased in 2000 as realMYST. The StrataStudio 3D geometry from which the original game's HyperCard scenes had been rendered were imported into a new realtime 3D engine and overhauled, allowing fluid movement instead of fixed "slide-show" locations, as well as weather effects and other non-static elements. It also included a new age to visit.
    • Earlier, an Updated Re-release named Masterpiece Edition had been released, which featured 24-bit graphics and remastered audio (an enormous improvement over the first Windows port).
    • More recently, a version for the Nintendo DS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.
    • And then, 2014 saw the release of realMYST: Masterpiece Edition, which updated realMYST to use more modern (optional) WASD controls, greatly enhanced the graphics, added features like a flashlight and a built-in hint system, and most importantly, lets the game be played on modern machines (realMYST was notoriously buggy).
  • Similar to Maverick Hunter X above, Capcom also re-released the original Mega Man game for the PSP as Mega Man Powered Up. MMPU included completely remixed versions of classic stages (with a "Classic Mode" with all the levels preserved as they were on the NES), two new bosses, a level editor, and the ability to play as the bosses, not to mention an overhauled Super-Deformed art style. The remake was well received, despite the somewhat polarizing new look: as one reviewer put it, there's just something wrong about wanting to give Guts Man a big hug.
  • Final Fantasy Adventure (Seiken Densetsu in Japan) was remade for the Game Boy Advance as Sword of Mana. The graphics received a significant upgrade, the plot gained notable depth, and several of the Final Fantasy series features (such as Chocobos) were removed in favor of Mana series features introduced in later games, such as cannon travel and ring menus.
  • Both Super Robot Wars Original Generation games on the Game Boy Advance were remade and compiled into one awe-inspiring PlayStation 2 game (Super Robot Wars Original Generations), featuring a host of new gameplay elements and rebalancing, much improved visuals and a host of additional story elements, including a playable teaser for the sequel - something nobody even knew about until the game itself announced it after the end credits.
  • The Ninja Gaiden trilogy for the NES were given the Super Mario All-Stars treatment, resulting in the Compilation Re-release of Ninja Gaiden Trilogy for the Super NES in 1995. The remade SNES versions of the games were included in the Xbox version of Ninja Gaiden, along with the original arcade game in Ninja Gaiden Black (an Updated Re-release of the Xbox game).
  • Metroid: Zero Mission was a remake of the NES Metroid with the world of Super Metroid and the control scheme of Metroid Fusion. It added Crateria from Super Metroid to the map; the map of the regions that existed in the original is largely unchanged from the NES game, at least in terms of general layout, Crateria itself was pretty much an original design, and Chozodia was totally new—it wasn't in Super Metroid either. (although it is arguable that Chozodia is the Wrecked Ship from Super Metroid. It has the Wrecked Ship area music remixed in an early section.)
    • Another take is that the one hallway underneath Chozodia is part of the Wrecked Ship. (it's next to an area with rail-like platforms under water and matches no other architecture in the game)
  • Bomberman: Act Zero was a remake of the first Bomberman game, with an added dose of Darker and Edgier. A more straightforward remake appeared on the PlayStation, with the subtitle Party Edition added for the U.S. release to advertise the Competitive Multiplayer mode that the original game lacked.
  • Kirby: Nightmare in Dream Land was a remake of Kirby's Adventure for NES.
    • Kirby Super Star (also known as Kirby's Fun Pack) for the SNES also contained a shortened remake of the Game Boy Kirby's Dream Land. Then comes Kirby Super Star Ultra, a remake of this game, which not only adds new minigames, but four new game modes, including one where you get to play as Meta Knight, and one that's a remake of the first game's hard mode!
  • Wolfenstein 3D was a remake of the original Castle Wolfenstein, and was in turn remade as Return to Castle Wolfenstein. The 2009 Wolfenstein game is a sequel/remake of Return.
  • Tomb Raider: Anniversary, as referenced in the quote above, is a remake of the original Tomb Raider, featuring gameplay elements of the later games, along with some more debatable changes...
  • Square Enix is more or less a king of this trope. They have been known for porting/remaking games more often than they should.
    • The first two games in the Final Fantasy series have been remade for the Wonderswan, PS, GBA, and the PSP, with each new version having a bit more content than the previous.
    • And there was a Japan-Famicom compilation of the first two games near the end of the platform's lifespan.
    • However, the original Final Fantasy III for the Family Computer was remade only once for the Nintendo DS, using the system's 3D capabilities.
      • The DS remake has now been ported to iOS, as have the PSP versions of FFI and FFII.
    • That remake was followed by a Final Fantasy IV remake in the same vein, odd in the fact that a GBA Updated Re-release existed only for a couple of years.
      • Those aren't the only remakes IV has. There's a Wonderswan version, a Cellphone version and an "Easy Type" version (which was similar, but not identical, to the version released on SNES outside Japan).
      • To date, Final Fantasy IV exists in the following incarnations: Final Fantasy IV, Final Fantasy IV Easy Type, Final Fantasy II, Final Fantasy IV PSX (part of Final Fantasy Chronicles alongside Chrono Trigger), Final Fantasy IV Advance, Final Fantasy IV WSC, Final Fantasy IV Cellphone, Final Fantasy IV DS, and Final Fantasy IV PSP. That is nine remakes/ports of the same game at the very least; it wouldn't be surprising if there are more versions out there.
    • Dragon Quest has seen its share of remakes as well, though the earlier ones were released in Japan only:
    • Oddly, though, they're pretty evasive about remaking the one game which players around the world are absolutely clamoring to be remade: Final Fantasy VII. Official line is that they won't remake a game if it's still playable on modern systems (and with the PS2 and PS3's backward compatibility, it is), while rumors persist to the contrary. A PS3 tech-demo remake of the game's opening cutscene does absolutely nothing to clarify matters.
      • The original is now on the PSN for PSP and PS3 so they have even less reason to remake it properly, especially given that, unlike most media, people who work in games get royalties. As long as the original can still move units like a boss, they have every reason NOT to port/remake it and a sizable quadrant of people who'd be against it.
      • Given that Square always tends to test out new hardware with rebuilds of old material, you'd think people would know not to get their hopes up.
      • Part of the problem with the ever-coveted FFVII remake, according to Word of God, is that remaking a game of that large a scale would have too many development costs on an HD console (time, expenses, and a large enough workforce being the main issues). They ran into such a problem when working on Final Fantasy XIII, which is why the game's length had to be drastically reduced after a sizable development period. (It's also a contributing factor to why it was so much easier for Square to go straight to XIII-2 instead; they were working with the same engine and data.)
    • Final Fantasy Tactics was remade for the PSP, given voice-acted cel-shaded cutscenes, an improved script that removed much of the Blind Idiot Translations in the script, and stronger ties to the other games in the Ivalice Alliance (including Balthier from Final Fantasy XII and Luso from Final Fantasy Tactics A2 appearing as playable characters).
    • The original Romancing SaGa is being remade for the PS2 with a battle system similar to that of Romancing SaGa 3. Totally works.
    • Kingdom Hearts: Chain of Memories, a Game Boy Advance game, was remade for PlayStation 2 in the international version of Kingdom Hearts II Final Mix+ as Re:Chain of Memories. The remake was eventually released in North America by itself (two and a half years later!), but alas, not in Europe or Australia.
    • A Nintendo DS remake of Kingdom Hearts coded, a mobile phone game, was announced at E3 2010 (titled Re:coded) solely for the purpose of bringing it to international audiences.
    • Lufia II: Rise of the Sinistrals, the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the Nintendo DS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very Final Fantasy-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue Broken Base.
    • Chrono Trigger on the Nintendo DS got a new translation, all the PS1 goodies without the horrible slowdown and bugged sound, reformatted interface, a few new dungeons, and a new ending. It also answers how Porre became powerful enough to take down Guardia, though that explanation has caused its own brand of Internet Backdraft and accusations of being a Voodoo Shark.
  • Every game in the Super Mario Bros. trilogy has had two remakes: one in Super Mario All-Stars and the other in the Super Mario Advance series (except SMB1, which got a second remake in Super Mario Bros. Deluxe for the Game Boy Color). The World games and 64 also have portable remakes.
    • In fact, Super Mario 64 DS may set the record for the most console-specific subtitles/prefixes. It has "64" from the Nintendo 64, and "DS" from the Nintendo DS. Not only that, but the remake itself featured three additional playable characters, with Yoshi being the primary one to play as with their own unique abilities (you have to unlock Mario before tackling the ground level final sections. Luigi and Wario are optional though), some new or revised levels, and a slew of minigames and even a competitive multiplayer mode, requiring only one cartridge to play. It also used the touch screen as an improved analog stick, but this is now unnecessary with the release of the 3DS.
  • Wild ARMs: Alter Code F was a PS2 update of the original Wild ARMs, complete with 3D graphics, extra scenes, more playable characters, a battle system more in-line with the most recent series entry at the time (3), extra sidequests, the whole shebang...but a remarkably similar-quality translation.
    • Perhaps because it's a Good Bad Translation.
      • Holmcross, yes. The tons of grammatical errors and awkward phrasing, no. It was made even worse by the fact that it wasn't released in North America until two years after its original release in Japan, a gap longer than most Final Fantasy games, and yet the translation seemed like it was all done in a month. It even somehow managed to screw up a plot-relevant translation - Jack van Burace called himself that because he used to be the Knight of the Vambrace, which is a kind of arm guard. The remake made him the Knight of the Gauntlet, which is a totally different piece of armor and cannot be altered to sound like van Burace.
  • The first three Ace Attorney games for the DS are all ports (not remakes) of the original GBA games, which were only released in Japan. However, the DS version of the first game actually adds a new case which introduces two characters who would appear in Apollo Justice, the fourth game in the series and the first one actually made specifically for the DS.
  • Ni GHTS Into Dreams, one of the ill-fated Sega Saturn's best system sellers, was re-released on the PS2 in Japan with updated graphics around the same time as its Wii sequel to give players who missed the Saturn train a chance to experience the game. The PS2 release was then brought outside Japan in the form of NiGHTS HD for XBLA, PSN, and Steam, which also adds the original Saturn version in addition to the PS2 version. note 
  • Everything Spiderweb Software made from 1995 to 1999 has been remade in another engine at one time or another—first the four Exile games were remade as the Avernum series in the Nethergate engine, and then Nethergate was carried over to the Geneforge engine. The Avernum series is now being remade again.
  • Black Mesa, a fanmade remake of the original Half-Life created as a Game Mod for the Source engine, which after a long wait has been released, aims to not only recreate the game from scratch, but include some material that was originally excluded from the original game.
    • Black Mesa in turn is the remake of the official remake, Half-Life: Source. It was created because fans were disappointed by the official remake merely being the original Half-Life ported to the Source engine with the same textures and models; HL:S merely had enhanced lighting, water and particle effects.
  • Diddy Kong Racing, originally a Nintendo 64 game, was remade on the Nintendo DS. (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rareware, who is now owned by Microsoft)
  • Donkey Kong Country got a remake on the Gameboy Color. This version of the game had less detailed graphics due to the Gameboy Color's limited graphics capabilities and much of the music was ripped right from its Gaiden Game Donkey Kong Land. It later got a port on the Gameboy Advance with brighter graphics, redone sound, a redone menu system and some new minigames. Its sequel, Diddy's Kong Quest followed in 2003 and the the third game of the original trilogy, Dixie Kong's Double Trouble, followed in 2005. This one had a completely new soundtrack, loved by some fans but hated by others.
  • Donkey Kong Country Returns got a remake on the Nintendo 3DS in 2013, only three years after the original released. The remake featured a whole new world unlocked after the main game was beaten, and graphics redone in auto stereoscopic 3D.
  • Prince of Persia Classic is a remake of the original 2D game with graphics similar to the Sands Of Time trilogy and new moves such as walljumping and rolling, a redesigned combat system, and new tougher enemies and bosses (e.g. the Gatekeeper who replaces the Politician from the original, and Jaffar has magic attacks and is a lot tougher now).
  • Double Dragon Advance for Game Boy Advance was a remake of the original Double Dragon arcade game but with new stages, moves, and enemies lifted from or inspired by later installments (particularly Double Dragon II and Super Double Dragon).
    • There was also an Xbox Live Arcade version of the first game, but it was just a straight emulation of the arcade game with the option to add redrawn HD graphics.
    • The iPhone version of Double Dragon, made by Brizo (the developers of the South America-exclusive Zeebo version), features all new graphics and moves, four stages based on the original arcade game (with Abobo, Burnov, Chin, and Willy as bosses, all returning villains from previous games), and two new stages with new female bosses. (Lavis and Deena).
    • Double Dragon Neon.
  • Super Street Fighter II Turbo HD Remix is a remake of the original Super Street Fighter II Turbo developed by Backbone Entertainment with graphics drawn by Udon and a remixed version of the original soundtrack by the Game Music community at OverClocked ReMix.
  • The original arcade Bubble Bobble has been ported to the Game Boy Advance and the Nintendo DS (in the "old/classic" modes of Old and New and Revolution respectively).
  • Various game studios and fan groups have been re-making X-Com: UFO Defense for well over a decade.
  • Fire Emblem: The Dark Dragon and the Sword of Light, the first game in the series originally released for the Super Famicom in 1990, has been remade twice. The first remake, Fire Emblem: Mystery of the Emblem, was released for the Super Famicom in 1994 and contains both, a remake and a sequel of the original game (players can skip the remade portion and begin directly with the sequel). The second remake, Fire Emblem: Shadow Dragon, was released for the Nintendo DS in 2009 and was the first version of the game given an international release. Maybe now the noobs will quit asking "Is Marth in this game?"
    • The sequel portion of Mystery of the Emblem also received a separate DS remake titled Heroes of Light and Shadows. For some reason, this game didn't receive an international release.
  • The Wing Commander game Privateer got a fan remake, with added quests and items, called "Privateer Remake".
    • After controversy in the community about the added and changed stuff, another remake was created intended to be accurate to the original called, Privateer Gemini Gold.
  • The original space combat game Elite has had quite a few of these since its first release in 1984. The most recent is Oolite, a free open-source reimplementation with up to date graphics.
  • The Lost Vikings 2 was remade as Norse by Norsewest: The Lost Vikings Return for the next generation of consoles a mere year after it appeared on the SNES in 1995. The gameplay and level design remained the same, but the sound effects, music and graphics were completely redone. The remake also implemented FMV and voice acting.
  • Klonoa: Door to Phantomile was remade as Klonoa on the Wii, with much nicer visuals, ability to listen to English voices or the "Phantomilian" language, more bonuses, and alterations to the script and name spellings.
  • Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled for Xbox LIVE Arcade and PlayStation Network. Basically the arcade hit, now in 3D (but still sidescrolling) and a new soundtrack that polarized the nostalgics.
    • Notably, Turtles in Time's SNES port received an added stage and several new and/or replaced bosses - Re-Shelled is based on the original arcade game, and as such is missing these features. This has been the primary complaint many critics have raised about the remake, most notably the Irate Gamer, who doesn't even seem aware the original arcade game exists.
  • Phantasy Star I and Phantasy Star II both received remakes for Japanese audiences on the PS2, as part of Sega's "AGES 2500" series. They were originally to be released in the US with a remake of Phantasy Star IV, but said remake was canceled, and any plans to release either existing game in the west have never been addressed since.
  • The Secret Of Monkey Island: Special Edition seems to straddle this trope and Updated Re-release: The game is essentially the same as the original, and even has all the old visuals still intact, but also adds brand-new redrawn graphics, rearranged music, a cleaner user interface, and a full voiceover soundtrack performed by the cast of The Curse of Monkey Island.
    • Monkey Island 2: LeChuck's Revenge has gotten one too. It also includes a commentary track by the three original Monkey Island designers, Tim Schafer, Dave Grossman and Ron Gilbert, plus a concept art gallery featuring backgrounds made for the 1991 version of the game (including some that were cut to save disk space), as well as character design art from the brand-new high-res makeover.
  • Donkey Kong for the Game Boy. Take the original arcade game, put it on the Game Boy...then overhaul the mechanics, add several new moves for Mario (including the triple-jump, backflip, tightrope-walking and such, which pre-dated the 3D games), 97 additional stages, updated graphics (albeit monochrome if played on the original GB), and the new levels have a new focus on puzzle-solving (these levels would later be the inspiration for 2004's Mario vs. Donkey Kong). And a new final boss. This game added so much, and it is arguably one of the best game remakes of all time.
  • Harvest Moon: Friends of Mineral Town for the Game Boy Advance is a remake of Harvest Moon Back To Nature for the Playstation, which reused the characters from Harvest Moon 64.
    • Harvest Moon: Hero of Leaf Valley is a remake of Save the Homeland that greatly expands the game and addresses most of its major failings.
  • For Atlus, the Persona series and the PSP are a match made in Heaven. Three Persona games have been remade for the PSP. The first Shin Megami Tensei: Persona, is a straight port of Revelations: Persona for the PS One, with improved localization and an updated UI. There's also a remake of Persona 3 for the PSP (known as Persona 3 Portable), featuring gender selection, story modifications depending on gender (including Elizabeth's Spear Counterpart), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've added two new difficulty levels, Beginner and Maniacs. (Yes, they've actually made Persona 3 harder.) A PSP remake of Persona 2: Innocent Sin was released with a remixed soundtrack, in addition to the original version, new character art, and to top it all off, an NA release, making this the first official release of this game in North America.
    • Continuing the tradition, Persona 4 get's a remake for the PS Vita, as Persona 4: The Golden. It has its own buttload of new things, from new costumes, to new cutscenes, new social links, new Personas, and new ways in which to end the game on a totally sour note.
  • Snatcher was originally released in Japan for the PC88 and MSX2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and were rushed for release, resulting in the omission of the game's final act. The game was then remade as a Super CD game for the PC Engine in Japan titled Snatcher CD-ROMantic in 1992, which was the basis for the localized Sega CD port in 1994. The game got further remakes for the PlayStation and Sega Saturn in Japan in 1996.
  • The Sting RPG Riviera: The Promised Land started life as a WonderSwan game, then got ported to the Game Boy Advance with upgraded graphics and music, and still later was ported to the Playstation Portable with upgraded resized and filtered graphics, more and improved CG scenes, enhanced and arranged music, and full voice-acting of the dialogue.
    • Another Sting game, Yggdra Union, was released first for the GBA and then upgrade-ported to the PSP.
    • This also is the case for Knights in the Nightmare, which was released first for the DS and then upgrade-ported to the PSP.
  • Punch-Out!! for the Wii is a "remake" in the truest sense of both the word and the trope. That is to say it's a "remake" of an older video game (specifically the NES version) in the same way as a movie or TV series being a remake of an older movie or TV series. It featured just about all the classic characters from the NES Punch-Out!! game, plus a new character: Disco Kid (who is rumored to be a remake of a character in the arcade version of Punch-Out!!, Kid Quick), a two player versus mode, and a new Title Defense mode where you fight harder variations of the same fighters (which means Glass Joe can finally knock you out if you're not careful). Also, Donkey-Kong is the guest fighter (interestingly, Pricess Peach was originally suppose to fill the role)
  • The original freeware version of La-Mulana was made to resemble MSX games, but the commercial version not only gave it a new 16-bit look and music, it also changed some parts of the game as well. Generally, the puzzles were made (a bit) easier, but the gameplay difficulty was increased to compensate, and also adds a new character, Mulbruk.
  • The Atari Jaguar had quite a few of these. In addition to the aforementioned Tempest 2000 and Defender 2000, there was Breakout 2000, Missile Command 3D, Hover Strike (To BattleZone) and the less retro Lynbx games Checkered Flag and Blue Lightning.
  • 1995 game Transport Tycoon Deluxe has been recently revived as the open-source project OpenTTD, with the additional merit of keeping pretty much only the graphics from the previous game but with the code written entirely from scratch, and with lots of extra features and customization capabilities.
    • As of version 1.0, you no longer need the original graphics. You can use them if you have an original game disk to get them from, but there's now a new set of graphics that eliminates the last non-free bit from this FOSS project.
  • Serious Sam has the HD (yes, that's what it's called) rereleases, which feature ragdoll physics, various minor tweaks and the titular graphical enhancements.
  • Lunar: The Silver Star has been remade several times, first as Lunar: Silver Star Story Complete on the PlayStation, then as Lunar Legend on the Game Boy Advance, and then the Silver Star Story version was again redone as Lunar: Silver Star Harmony on the PSP.
    • Its sequel, Lunar: Eternal Blue was upgraded and rereleased as Lunar 2: Eternal Blue Complete.
  • The classic 1987 videogame Pirates! was remade for Windows in the mid-90's as Pirates! Gold. It featured 640x480 graphics, mouse control, midi sound and a variety of new bugs, but was almost entirely unchanged as a game. Then in 2004 the game was remade again as Sid Meier’s Pirates!, but so much was enhanced that many consider it to be superior to even a timeless classic as the original.
  • Nintendo had The Legend of Zelda: Ocarina of Time remade for the Nintendo 3DS, with a graphical overhaul and the Master Quest dungeons as a New Game+. New gameplay elements include using two buttons and two touch-screen corners for items, the ocarina having its own touch button placement, and a new hint system which allows new players to figure out where to start to complete the next part of the game, which is optional but helpful for those who try to 100% the game. It should be noted that Nintendo intentionally left whatever glitches and bugs that were present in the original version to keep the experience as authentic as possible.
    • The Legend of Zelda: The Wind Waker got a remake for the Wii U. This one had all of the graphics redone in 1080p high definition. The map screen and inventory screen on this version were moved to the Wii U Game Pad and the Tingle Tuner for the Gameboy Advance was replaced by the Tingle Bottle, which allowed players to post help questions from the game to Miiverse.
    • The Legend of Zelda: Majora's Mask is getting one for Nintendo 3DS in 2015 after a long time coming as well.
  • A 3DS remake of Star Fox 64 was announced around the same time as the remake of Ocarina of Time. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with Ocarina of Time 3D), and the game has two main modes (in addition to the existing Expert mode); the Nintendo 3DS mode lowers the difficulty mostly because of the new controls, while the Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of 64, but not later games).
  • Rare's classic Perfect Dark had the graphics cleaned up and released on the XBOX 360 in March 2010. The protagonist, Joanna Dark, has apparently been based on the Japanese version's Asian looks rather than resembling the original Western game's promo art or the look she sported in Zero, where she was portrayed as a futuristic Kim Possible. Along with that, the game runs on 60 fps, allows the players to tweak the gameplay mechanics to make it play exactly like the original, or more like a modern shooter (ideal for those who don't like the old aiming system), kept its multiplayer intact, and even allowed up to 12 players at once. Also, co-op, counter-op, and all forms of multiplayer have online play, as well as a system link option. Split screen for co-op and counter-op is fully possible, even when online!
  • Again in 2010 another Rare classic GoldenEye, was a remade by Activision for the Wii. The new GoldenEye features Daniel Craig's Bond replacing Pierce Brosnan's and the story is being altered to fit the more modern setting. The game plays more like Call of Duty with the characters and setting from Goldeneye, even in multiplayer, load outs and all. Although the soundtrack during multiplayer does add on to the adrenaline rush. It was exclusive to the Wii before being ported to the PS3 and Xbox 360 with HD graphics, better online functionality, and a new set of levels.
  • Battletoads in Battlemaniacs for the SNES is a shorter, easier remake of the original Battletoads. Its stages (not counting the new bonus stages) are clearly based on six of the levels from the NES game, though with some very radical differences (e.g. stage 5 of Battlemaniacs is like "Clinger Winger" done Minecart Madness style, with a few jumps added and no Boss Battle).
  • Hitman: Contracts was largely a remake of Hitman: Codename 47 in that several missions were remakes from the earlier game with better graphics and gameplay improvements. Most of the game takes place as a flashback to justify this.
  • Gauntlet: Dark Legacy is essentially a remake of Gauntlet: Legends, as it has the same characters, levels, abilities, gameplay mechanics, and story of Legends, but also new characters, new levels, new abilities, new gameplay mechanics, and an extended ending leading up to a new final boss.
  • Jumper Redux, the remake of the original Jumper remade in Game Maker 6 and including its capabilities for special effects, network multiplayer mode and remixed as well as new original music.
  • After Delta Tao bought the rights to the Dark Castle series, they remade the original monochrome game as Color Dark Castle.
  • Halo: Combat Evolved Anniversary is done in a very interesting yet incredibly faithful manner by 343 Industries (originally developed by Bungie). The gameplay, even the cut-scene animations, are nearly, if not exactly, the same as the original Xbox game (but with the graphics updated to what was then current-gen standards), some parts of the scenery are subtly revised (partly to help tie in with Halo 4) and there's online and system link functionality with the two-player co-op mode. For the lore fans, there are new terminals which expand upon the background plot of the game and tie it in with later canon. You even have the option to change the graphics on the fly to the original (yet still up-scaled) graphics! It just reminds you how far the series had come. The only problem that many fans agree on is that the multiplayer portion is literally the Halo: Reach engine with some of the maps from the first game redone, although the map pack is redeemable in new copies to be used in the actual Halo: Reach game.
    • Halo 2 received the same treatment for its own ten year anniversary. This time, the multiplayer is left untouched. Additionally, there is a new optional multiplayer engine designed with the help of the lead multiplayer designer for the original Halo 2. Needless to say, the fans were quite pleased to hear of the initial announcement.
  • Meikyuu Sinwa/Eggerland 2 for the MSX2 was remade as Eggerland for the Nintendo Entertainment System, with additional levels, redone graphics and music, save files, and the first actual appearance of series Big Bad King Egger, who had previously been All There in the Manual.
  • The PS3 version of Medal of Honor 2010 includes an HD remaster of Medal of Honor: Frontline, which has numerous gameplay enhancements including the "iron sights" aiming featured in many modern shooters.
  • Somewhere between Ascended Fanfic and this trope lies Team Fortress Classic, an updated release of the original Quake mod done on Valve's Goldsrc engine.
  • The PC Engine version of The Tower of Druaga had 60 redesigned floors now depicted in Three-Quarters View, and a lot of new treasures, many of which had to be equipped to be used. It also eliminated two of the more frustrating features of the arcade game: the floor timers and the bad potions on certain floors.
  • Gunstar Super Heroes is an...odd case. Plot-wise, it's a sequel, but it's a massive case of History Repeats to the point that it's effectively a remake as well — almost all the same events happen again with new versions of the same characters, only there's more story surrounding everything this time.
  • Ace Combat 2 got one in the form of Ace Combat: Assault Horizon Legacy for the Nintendo 3DS. In Japan, it's called Ace Combat: Cross Rumble.
  • Thexder has been remade as Thexder '95 for Windows, and as Thexder Neo on the PlayStation Network.
  • Blaster Master: Enemy Below is nominally a sequel to the original NES game and features some new gameplay elements and redesigned levels, but is otherwise very similar to the original, particularly with regard to graphics and sound.
  • The Monkey King: The Journey Begins (Shin Chuuka Taisen) for the Wii is a remake of the old Taito Shoot 'em Up Cloud Master (Chuuka Taisen), though this is obscured by the unrelated international titles.
  • Oregon Trail 5 For this game they literally took Oregon Trail II, made fishing and gathering plants into options instead of random events and put in some animated cutscenes. Those aside there is literally no difference.
  • Tony Hawk's Pro Skater HD, a downloadable game for Xbox 360, PS3, and PC via Steam, is a re-imagining of the first and second games, with the best levels of both games, in a new engine, and containing new modes. Any gameplay changes from 3 onward has been removed, so the on-foot junk will be gone. It is worth noting that you can download a pack which contains the best levels from 3 and the revert-to-manual move (which can only be used in those levels).
  • Daytona USA was remade in 2010 as Sega Racing Classic, which ups the resolution and draw distance a bit, and drops the Daytona license, but otherwise keeps the classic gameplay intact.
  • New Little King's Story is... strange. According to the plot, it's a sequel which Retcons the game's original Gainax Ending and follows Corobo trying to rebuild his kingdom after it's attacked and destroyed by a mysterious new enemy... but virtually every other aspect is close enough to the original game to qualify as a remake instead.
  • MOTHER and MOTHER 2 have been compiled into a single cartridge and rereleased for the GBA under the name MOTHER 1+2 (only in Japan, of course), even including the updated ending for the first game that was supposed to be released in the translated version of the game and a teaser for MOTHER 3.
  • DuckTales Remastered, a remake of the original NES game for the Xbox LIVE Arcade, PlayStation Network and Wii U eShop. Some of the characters in the original go from minor cameos to full-brown appearances and in addition, you can actually swim in Scrooge McDuck's money bin, as it is a all-new playable area. Oh yes, and the game features brand new voice acting work done by most of the original actors from the animated series—including Alan Young, who has provided the voice for Scrooge McDuck in almost every Disney game, TV show and movie since 1983.
  • River City Ransom has a remake for the Game Boy Advance called River City Ransom EX, which updated the music, graphics, and added quite a lot of gameplay elements.
  • Earthworm Jim had a remake for modern platforms called Earthworm Jim HD, with upgraded graphics, a new multiplayer co-op mode, redone music, extra stages and the removal of the bonus stage.
  • Skies of Arcadia for the Sega Dreamcast got a Gamecube remake in 2003, called Skies of Arcadia Legends. This remake included less blocky character models, lots of new missions, less random battles, and tons more. This remake was also slated for a PS2 and PC release, but sadly never came to be.
  • Gradius 2 for the MSX (not to be confused with the Arcade Game Gradius II) was remade for the Sharp X68000 as Nemesis '90 Kai.
  • Deception IV: Blood Ties is planned to be a reimagining of the first game.
  • Charlie Blast's Territory for the Nintendo 64 and The Bombing Islands for the PlayStation are both remakes of the game Bombuzal with 3D graphics.
  • Two games in The Tale Of ALLTYNEX:
    • ALLTYNEX Second (PC, 2010), of ALLTYNEX (FM Towns, 1996).
    • RefleX (PC, 2008), of Reflection (PC, 1997)
    • KAMUI averts this, being an original game.
  • Homeworld and it's sequel are getting remade for modern digital distribution platforms, but instead of just a simple Animation Bump to High Definition, these two are being remade for Ultra High Definition.
  • Mad Stalker: Full Metal Force got a remake on the PlayStation with different gameplay mechanics and aesthetic changes from the original Sharp X68000 version and its ports.
  • Xenoblade is getting a remake on the "New" Nintendo 3DS model. The game will feature auto stereoscopic 3D graphics and only the enhanced processing power of the new system will be able to handle it.
  • Video Game/Metro2033 and Metro: Last Light received remakes under a new game engine: the 4A Engine, which features updated graphics, physics and weather effects, as well as better AI, controls, new game modes, etc.
  • A variation occurs with Ghostbusters Pinball — the game itself is a digitally rethemed version of Gottlieb's Haunted House Physical Pinball Table, made by modifying the digital version of the game from FarSight Studios' The Pinball Arcade.
  • Heiankyo Alien was remade twice: once for the Game Boy, and again in Bomberman style for the Super Famicom as part of the Nichibutsu Arcade Classics series. Both remakes allowed for two-player co-op, and also included the original version.
  • The Level Editor for Warcraft III and Starcraft II have allowed fans to remake the Warcraft I and II / Starcraft I campigns respectively, making them considerably easier in the process.

References in Other Media
Conker's Bad Fur DayMature RatingDeathtrap Dungeon
Game of The Year EditionVideo Game CultureReviews Are The Gospel
Skies of ArcadiaUsefulNotes/The Sixth Generation of Console Video GamesSly Cooper
Too Awesome to UseImageSource/Video GamesFinal Fantasy III
Phantasy Star OnlineVideoGame/Phantasy StarPhantasy Star Universe

alternative title(s): Enhanced Remake
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