[[quoteright:320:[[VideoGame/PokemonRedAndBlue http://static.tvtropes.org/pmwiki/pub/images/pokemongeneration1.png]]]]
[[caption-width-right:320:Because OneGameForThePriceOfTwo wasn't enough, we now have one game for the price of ''three/four''. Not counting the [[VideoGameRemake remakes]].[[note]]If you do count all the remakes, it's more like two for the price of '''seven/eight'''.[[/note]] [[GottaCatchEmAll Gotta buy]] [[CrackIsCheaper 'em all!]]]]
When a bigger and better version of a game is released after the original. Common features include more game modes, new gameplay segments, shinier graphics, harder [[DynamicDifficulty difficulty settings]], new weapons and costumes, an added epilogue, a BonusDungeon (especially for role-playing games), and so forth.

In effect, a {{Recut}} of a Video Game.[[note]]Or a BoardGame, CardGame, TabletopGame, what have you...[[/note]]

Of course, this can be particularly annoying to people who purchased the original, who now have to pay up to $40 (or more) for a game they mostly already own. Or worse if it is released for a different console than the original, and they don't own that console.

When a classic game is recreated entirely for today, it's a [[VideoGameRemake remake]]; when fans consider the remake better than the original, it's a PolishedPort. Updated re-releases are also different from [[LimitedSpecialCollectorsUltimateEdition collector's editions]] and should not be confused. The former comes out well after the original game is released and alters the gameplay significantly, whereas the latter is a more expensive version that comes out alongside the regular edition and offers [[{{Feelies}} bonus]] material separate from the core game.

It's also common for highly popular arcade games to get updated versions; those arcades that already own the game can buy an upgrade kit for far less than the cost of a cabinet.

This is mostly a console (and arcade) gaming trope, as extra material for PC games is typically released in the form of an ExpansionPack. It's becoming increasingly common, however, for PC games to be re-released as a bundle along with their expansion(s), typically with such titles as "Gold Edition" (not to be confused with "going gold"), "Platinum Edition", or "GameOfTheYearEdition".

By the same token, it's starting to become less prevalent (or at least less profitable) on console systems, as [[DownloadableContent DLC]] has made releasing entire new discs more a convenience for people who don't own it yet in any form, rather than a screw you to people who do. The current trend is for the "updated re-release" not to include the additional content on the disc and, instead, to provide a code to download the additional content.

It should also be noted that some companies, most notably [[Creator/{{Sony}} Sony Computer Entertainment America]], require a re-release to have a certain amount of new content or else it can't be released in that region. [[NoExportForYou This is why some updated re-releases never see the light of day outside of Japan.]] After all, if you have a lot more "re-release" than "updated", you run the risk of CapcomSequelStagnation.

See also RegionalBonus, NoExportForYou.

!!Examples (sorted by platform):


* ''VideoGame/TheChaosEngine'' had an updated AGA version released in 1994 which redrew the original 32-color graphics in 256 colors.

[[folder:Amstrad CPC]]
* The UsefulNotes/AmstradCPC version of ''Sorcery'', originally released by Virgin on cassette, was expanded from 40 screens to 75 and rereleased on disk under the Amsoft label as ''Sorcery+''.

* Android 4.2 and 4.3 are updated re-releases of Android 4.1 Jelly Bean, with only minor differences separating the three versions. Google has recognized this and 4.2 and 4.3 don't even get new names, but are simply called new versions of Jelly Bean.

[[folder:Apple Macintosh]]
* ''VideoGame/GliderPRO'' was re-released on a CD which included over a dozen new houses.

[[folder:Arcade Games]]
* The first two ''VideoGame/DragonsLair'' games each have a Director's Cut in most recent ports. Most notable is the sequel, ''Time Warp'', in which a special brief scene plays the first time you grab each one of the treasures; and once you collect all of the treasures, it triggers a short, alternate Level 7 [[spoiler:in which, after Dirk [[ThrowingYourSwordAlwaysWorks throws the sword at Mordroc]] as the wizard places the Death Ring on Daphne's finger, instead of being turned into a monster like in the original, she suddenly falls in a deathly faint and vanishes, leaving the ring lying on the floor; and you suddenly find her lying on her bed after defeating him. This kinda counts as either FridgeBrilliance or FridgeLogic.]]
* Deliberately planned with the UsefulNotes/ArcadeGame ''VideoGame/AfterBurner''. The developers were unable to add a few features since they were forced to release the game under a certain deadline. The lead designer agreed to release the game, but only under the condition that he would be allow to make an upgrade kit later on. The upgrade kit was released as ''After Burner II'' and as a result most of the original cabinets ended up being converted. The same thing happened with ''Galaxy Force'', another Super Scaler arcade game.
* ''Batsugun'' had a Special Version that enhanced the game in a number of ways, including but not limited to adding loops with increasing difficulty, providing players with a SingleUseShield, increasing the power of bombs, and having many enemies release suicide bullets. The UsefulNotes/SegaSaturn port included both this version and the original one.
* Creator/{{Capcom}}'s {{fighting game}}s are notorious for this. The re-releases are mostly anticipated by the hardcore fans (i.e., the tournament scene) because typically the updated re-releases usually make changes that make the game more interesting and long lasting for TournamentPlay. The first edition of a Capcom fighting game tends to have several extreme GameBreaker characters or strategies, but by the last revision, Capcom has improved the game to the point that most of the cast is viable (although CharacterTiers are still apparent) and strategy is much more diverse. There's a reason ''Super Street Fighter II Turbo'', the butt of jokes among mainstream gamers, is so beloved by the tournament scene - four games worth of improvements produced a game where even the weakest character can win with the right strategy.
** After the original ''VideoGame/StreetFighterII'', we got ''Champion Edition'', ''Hyper Fighting'', ''Super'', and ''Super Turbo''. All in a span of three years. And that's not even counting ''The Anniversary Edition'' that was released years later for the arcades. Or the various platform-specific variations like ''Super Turbo Revival'' for the UsefulNotes/GameBoyAdvance or ''HD Remix'' for UsefulNotes/PlayStationNetwork and UsefulNotes/XboxLiveArcade.
** The ''[[VideoGame/StreetFighterAlpha Alpha]]''/''Zero'' series wasn't much better. After the first two ''Alpha'' games, there was a ''Street Fighter Zero 2 Alpha'' for the arcade, but that came out only in Japan and Asia (the [=PlayStation=] and Saturn port got released as ''Street Fighter Alpha 2 Gold'', which added Cammy to the roster). For ''Street Fighter Alpha 3'', Capcom simply added whatever extra character they wanted to add to the subsequent ports. The [=PS=], Saturn, and Dreamcast versions all added Guile, Dee Jay, Fei Long and T. Hawk, as well as storylines and endings for Juni, Juli, and Balrog. ''Alpha 3'' was then re-released for the arcades in Japan as ''Street Fighter Zero 3 Upper'' with all the console extras and from there it got ported to the [=GBA=] (with Maki, Eagle, and Yun from ''Capcom vs. SNK 2'' added to the roster), [=PSP=] (with Ingrid from ''Capcom Fighting Evolution'' added as well) and [=PS2=] (as a bonus game in ''Alpha Anthology'', minus the extra characters in the handheld versions).
** And then when ''VideoGame/StreetFighterIII'' did come around, they gave us ''2nd Impact'' and ''3rd Strike''.
** The tradition continues with ''VideoGame/StreetFighterIV''. It has gotten two updates: ''Super Street Fighter IV'' and ''Super Street Fighter IV: Arcade Edition''. A third one, ''Super Street Fighter IV: Arcade Edition Ver. 2012'', came out soon afterward.
*** And now we're getting ''Ultra Street Fighter IV''.
** ''Vampire Savior'', the third game in Capcom's ''VideoGame/{{Darkstalkers}}'' series, received not one, but two upgraded re-releases for the arcades in Japan only months after the original game: ''Vampire Savior 2'' and ''Vampire Hunter 2''. Both re-releases essentially bring back Donovan, Huitzil, and Pyron, the three characters from ''Night Warriors'' missing in ''Vampire Savior'', but does so by substituting characters from the original ''Vampire Savior'': J. Talbain, Rikuo, and Sasquatch in ''Vampire Savior 2''; and the four new characters from ''Vampire Savior'' in ''Vampire Hunter 2''. Thankfully, for the UsefulNotes/SegaSaturn and UsefulNotes/PlayStation versions of the game, Capcom simply included all the characters from the three versions.
* Many shooters developed by Creator/{{Cave}} fall under this, often retitled as "[original game name] [color] Label."
** ''[[VideoGame/DonPachi DoDonPachi]]'' got an update in ''[=DoDonPachi=] Campaign Version''. Unfortunately, only one PCB of it has ever been released, given to the world record high score holder. All other copies of the game remain in Cave's possession.[[note]]Cave currently claims they only made that one PCB and then lost every copy of the source code. However, Cave had two copies of the game on display at the 2006 Cave Matsuri; this likely means the source code and remaining [=PCBs=] are simply a closely-guarded secret.[[/note]]
** ''[=DoDonPachi=] dai ou jou'' to ''[=DoDonPachi=] dai ou jou Black Label''.
** ''Mushihime-sama'' to ''Mushihime-sama Black Label''.
** ''Mushihime-sama Futari'' was re-released not once, but ''three'' times: a version 1.5 re-release with rebalanced stages and scoring system, a version 1.01 re-release that has 1.0's stages with 1.5's mechanics, and a Black Label re-release with new shot types, more changes to scoring, and a new HarderThanHard mode called God mode (which has [[JustForFun/IThoughtItMeant nothing to do with]] GodModding) that replaces Ultra mode and offers a new TrueFinalBoss. Versions 1.5 and 1.01 as well as Black Label are available on the [[NoExportForYou region-]][[SubvertedTrope free]] Xbox 360 port...but you need a code card that [[LuckBasedMission shipped with random copies of the port]] to get Version 1.01, and you need to buy Black Label off of the Xbox Live Marketplace.
** ''[=DoDonPachi=] Dai-Fukkatsu'' also had Black Label edition.
* ''[[VideoGame/DaytonaUSA Daytona USA 2]]'' got an upgrade kit called ''Daytona USA 2: Power Edition''. It changed the announcer's voice, replaced the [[SceneryPorn really nice looking Beginner track]] with a more generic and NASCAR-like Beginner track, added a new Challenge track that had you go through all 3 courses, and added the [[GuestFighter Hornet car]] from the original ''Daytona USA''.
* ''VideoGame/ExZeus'' had an updated version released on mobile platforms as ''[=ExZeus=] Arcade'', which improved on the visuals, added difficulty levels, and added online leaderboards.
* ''VideoGame/FatalFury Special'' was a heavily revised version of ''Fatal Fury 2'' with more characters. However, ''Real Bout Fatal Fury Special'' does not have a similar relationship to ''Real Bout Fatal Fury''.
* ''VideoGame/{{Gauntlet}}: Dark Legacy'' was an updated version of ''Gauntlet Legends'', adding four new characters, new areas, and {{Combos}}.
* ''VideoGame/GHOSTSquad Evolution'' adds nothing new to the version that uses cards, but grants you access to everything that a fully-leveled up card has, without needing a card. If you're coming from the watered-down version that has only four mission levels and four weapons, however, ''Evolution'' is a HUGE update.
* And then there's ''VideoGame/GuiltyGear XX'' and it's updates, Guilty Gear XX #Reload (balance tweaks and making Robo-Ky playable from the start,) Slash (more balance tweaks, the introduction of A.B.A. from Isuka and Order Sol, and two new stages,) Accent Core (introduction of the Force Break, Slashbacks and throw breaks, two new music tracks, and more balance tweaks, but the removal of Story Mode, Kliff and Justice) and finally Accent Core Plus (introduction of a new Story Mode, reintroduction of Kliff and Justice, and a new survival mode.)
* ''VideoGame/TheKingOfFighters '98: Ultimate Match'' features every character from '94 to '97, online play, a color edit mode, a custom mode where players could set any combination of super meter and subsystems, and arranged soundtrack. Unlike most updated re-releases, which are released shortly after the original, ''Ultimate Match'' was released in 2008, a decade after the original.
** This was followed by ''The King of Fighters 2002: Unlimited Match'', which is to 2002 what '98 UM was to '98. It's a VideoGameRemake, actually. All the fighters from 1999 to 2002 (except K9999, who is now replaced with an original character called "Nameless") are present here in the game.
** Predating both of these is ''The King of Fighters '94: Re-Bout'', which included remastered sprites, new 3D backgrounds full of ever-changing cameos, the addition of a team edit function (the original game had fixed teams), rewritten gameplay rules to balance the game, and the inclusion of Saisyu Kusanagi (a character not introduced until 1995). This was released in 2004, also a decade following its first release. It's also a VideoGameRemake.
** ''The King of Fighters XIII'' had a few balance adjustments made when fit was released on consoles. The arcade version later obtained these adjustments (in addition to the previously console-exclusive DLC characters NESTS Kyo, Iori with the Power of Flames, and Mr. Karate) as part of an update entitled ''The King of Fighters XIII Climax.''
* ''VideoGame/MortalKombat3'' removed all of the PaletteSwap ninjas from the previous two games with the exception of a [[TheyChangedItNowItSucks now unmasked Sub-Zero]] and the [[NinjaPirateZombieRobot robot]] version of Smoke. Midway attempted to compensate for this by releasing ''Ultimate Mortal Kombat 3'', which brought back Scorpion, Kitana, and the all the ninjas from ''Mortal Kombat II'', while introducing [[UrbanLegendOfZelda a previously fake one]] to the series.
** ''Mortal Kombat Trilogy'', the final unique iteration of ''Mortal Kombat 3'', takes things UpToEleven by bringing back Baraka, Raiden and Kintaro, who were last seen in MK2 ([[DeathIsASlapOnTheWrist mainly because two of the three were DEAD]]) and Goro, who was supposed to have been KilledOffForReal at the end of the original ''Mortal Kombat'' in addition to a handful of battlezones from the first game and ALL the battlezones from the second game. In addition to this, they included alternate versions of Raiden and Kano, coming from the first game, and Jax and Kung Lao, coming from the second. [[UpToEleven Additionally]], they also introduced the super-secret AllYourColorsCombined grey male and female ninjas Chameleon and Kahmeleon.
* ''Pac-Man Plus'' featured the same characters and same maze as the original ''VideoGame/PacMan'', but changed the fruits and gave the power pellets some new random effects.
* G.rev's ''VideoGame/SenkoNoRonde'' was re-released twice in arcades; the first time with ''Senko no Ronde NEW Ver.'' to address many of the problems with the initial release of the game concerning gameplay balance and whatnot, and the second time with ''Senko no Ronde SP'' that adds an Overdrive feature that boosts power in exchange for armor and further balancing. ''Senko no Ronde SP'' served as the basis for the Xbox 360 version.
* ''VideoGame/{{Ikaruga}}'' was ported to Xbox 360 via Xbox LIVE Arcade in 2008 as an update of the [=GameCube=] (and in Japan, Dreamcast) version. The XBLA re-release boasts HD visuals, online multi-player, leaderboards, and the ability to share replays. It was later re-released on Steam in 2014, based on the Xbox 360 port with a new Dual-Play mode where one player can DoublePlay the game with one controller.
* ''VideoGame/{{Ray|Series}}Storm'' was remastered in HD for the UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} as ''[=RayStorm=] HD'', featuring the [=PlayStation=]'s content (an Extra Mode with an arranged soundtrack, and a 13 Ship Mode) with online leaderboards, sharable replays, and two new unlockable ships.
* The ''VideoGame/VirtualOn'' series has gained a few re-releases with new enhancements.
** The ''Virtual-ON: Operation Moongate'' had a Japan-exclusive UsefulNotes/PlayStation2 port with new modes, updated the graphics and upped the sound quality, and a new bonus boss in the form of the original model of Fei-Yen. The arcade version had HD re-release for the Xbox 360 and UsefulNotes/PlayStation3 as part of the [=Model2=] Collection series, with revamped visuals for 1080p and online multiplayer.
** ''Virtual-ON: Oratario Tangram'' had multiple re-releases over its run. v5.4 updated the interface and fixed some of the initial release, v5.45 on the Dreamcast later added arenas from the first ''Virtual-ON'' game with a few extra features in the Japanese version, then v5.66 for the Sega NOAMI upped the visual and audio quality. v5.66 was ported to the Xbox 360 with optional HD graphics, a color-edit mode, tutorials, and online multiplayer but lacks split-screen multiplayer from the Dreamcast version.
* ''G-Stream [=G2020=]'' was rereleased as ''Deltazeal'' on Xbox 360 and Windows, bringing the game out of its ObviousBeta state and upgrading the audio quality to something that doesn't sound like a poorly-tuned AM radio.
* ''Viper Phase 1'': The "New Version," also exported as the "U.S.A." version, increased the speed of bombs and changed Wide Shot, Laser, Missile and Napalm from powerful special weapons with limited ammunition (which made them inconvenient to use as they replaced the normal firing mode) to unlimited and upgradable alternate weapons.

[[folder:Game Boy/Game Boy Color]]
* ''VideoGame/PokemonRedAndBlue'', for Western players, had [[RecursiveAdaptation a sort of update]] in ''Pokémon Yellow: Special Pikachu Edition'', which had some tie-ins with the anime series that premiered around the time of its release (such as Pikachu being your starter Pokemon, the appearance of Jessie and James as RecurringBoss[=es=], and getting all three of the original starter Pokemon in the same game). For Japanese players, the ''Blue'' version was an update of the original ''Red'' and ''Green'', and the ''Red'' and ''Blue'' released in the West use Japanese ''Blue'''s engine and redrawn sprites, but also the encounter tables of ''Red'' and ''Green'', making themselves updated rereleases of ''Red'' and ''Green''. Confused yet?
* ''VideoGame/PokemonGoldAndSilver'' had its obligatory update in the form of ''Pokémon Crystal'', whose new features (which included a subplot that involved hunting down Suicune) were also implemented in the fourth-generation remakes ''[=HeartGold=]'' and ''[=SoulSilver=]''.
* ''VideoGame/SuperMarioBros Deluxe'' is a port of the original ''Super Mario Bros'' game from the NES that also includes the Japanese version of ''[[VideoGame/SuperMarioBrosTheLostLevels Super Mario Bros 2]]'' and throws in challenge mini-games as well.
* ''VideoGame/TheLegendOfZeldaLinksAwakening DX'' was a Game Boy Color remake of the original ''Link's Awakening'' with the addition of a bonus dungeon that featured color-themed puzzles and some [=CGs=] that would be unlocked if you took certain actions that you could print out with the Game Boy Printer.

[[folder:Game Boy Advance]]
* ''VideoGame/PokemonRubyAndSapphire'', as with the previous two generations, received an update in the form of ''Pokémon Emerald'', which changes up the story a bit (in that [[BonusBoss Rayquaza]] now has a [[AscendedExtra more prominent role]] by stopping the feud between Groudon and Kyogre) and includes some different or entirely new features (such as the Battle Frontier). Surprisingly, these new elements weren't included in the ''Omega Ruby and Alpha Sapphire'' remakes.
* The original release of ''VideoGame/FinalFantasyIV Advance'' was marred with bugs and lag. An improved version was released in Japan shortly after and used as the basis for the European release. (The update [[NoExportForYou never made it to America]], but since the European version is in English and GBA games are region-free...)
* The entire ''VideoGame/MegaManZero'' saga was re-released for the DS as ''Mega Man Zero Collection'', which added an "Easy Scenario" for beginners by giving players most of the upgrades from the start, fixed some of the translation errors, takes advantage of the DS's extra X and Y buttons, and an gallery with unlockable images from the series. It also brought over the e-Reader Mod Cards that was only available in the Japanese version of ''Mega Man Zero 3'', which can be unlocked by playing through the games.
* The ''[[Franchise/SuperMarioBros Super Mario Advance]]'' series is a group of 4 rereleases of older ''Mario'' games. Each game has the words "Super Mario Advance [number]", followed by the title. In order, the remade games are ''VideoGame/SuperMarioBros2'', ''VideoGame/SuperMarioWorld'', ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', and ''VideoGame/SuperMarioBros3''. Some are more changed than others; [=SMA: SMB2=] had "Advance Coins" (imagine Dragon Coins with a capital A instead of a Yoshi), for example, while [=SMA2: SMW=] and [=SMA4: SMB3=] let you play as the slippery, high jumping Luigi, rather than just a PaletteSwap of Mario.

[[folder:IBM PC/Windows]]
* UsefulNotes/MicrosoftWindows ''itself''. Here are some examples:
** Windows 3.1 was an updated re-release of Windows 3.0. Later came Windows 3.11. Windows 3.2 is not an example, since it is only a localization of 3.1 for China.
** Windows 98 was an updated re-release of Windows 95. SE was in turn an updated re-release of 98.
** Windows XP (NT 5.1) was an updated re-release of Windows 2000 (NT 5.0).
** Windows 7 (NT 6.1) was an updated re-release of Windows Vista (NT 6.0).
** Windows 8.1 (NT 6.3) was an updated re-release of Windows 8 (NT 6.2) . Windows 10[[note]](originally it was planned to be named Windows 9, but was changed likely due to legacy coding from the Windows 9x systems which would confuse the operating system)[[/note]] is one in turn to Windows 8.1, but it jumps the NT numeration to 10.0.
* ''VideoGame/OneHundredPercentOrangeJuice'' was re-released through Steam by Fruitbat Factory with high resolution and HD support, redesigned its multiplayer system to use Steam lobbies with VAC protection, a Spectator Mode, and customizable avatars. This version also features downloadable content that adds even more playable characters and booster packs.
* ''[[VideoGame/{{ARES}} A.R.E.S. Extinction Agenda]]'' was ported to the Xbox 360 as ''A.R.E.S. Extinction Agenda EX'' in 2013, with updated graphics, new character artwork, redesigned levels, new animated cut-scenes, and introduces a new playable character Tarus. This version was later back ported to Steam a year later as a separate title from the original.
* ''VideoGame/AssassinsCreedI'' was re-released for the PC as the 'Director's Cut Edition', which features a few new types of missions, such as Archer Assassination Challenges.
* ''VideoGame/{{Astebreed}}'' was re-released for the UsefulNotes/PlayStation4 with updated visuals, a new Arrange Mode, re-balanced difficulty, and revised the controls to take advantage of the right stick for lock-on attacks. This version was later ported back to the PC as ''Definitive Edition''.
* ''[[VideoGame/BackyardSports Backyard Skateboarding]]: Game of the Year Edition'', released a year after the original, has a new level and new unlockables.
* ''VideoGame/BaldursGate'' was originally released on five discs plus the Tales of The Sword Coast disc. It was later re-released as a three-disc game, reducing the amount of CD-swapping a player must do.
** In late 2012 an enhanced edition was released with some new things, some backported things from ''Baldur's Gate II'' and some graphical updates. Then, in 2013 an enhanced edition of ''Baldur's Gate II'' was released, carrying over the engine upgrades and the new things (plus some more additions) from the enhanced edition of the first game. Then in 2014 ''VideoGame/IcewindDale'' got one, porting over the game to the ''BGEE'' version of the engine, and adding some new things (and finishing [[DummiedOut some things that were originally left out of the game]]), and finally in 2017 ''VideoGame/PlanescapeTorment'' received one in line with the other games[[note]]and is liable to be the last, as the only Infinity Engine game left is ''Icewind Dale II'', which a) uses a different base rule-set than the others, b) seems to have had its source code disappear at some point.[[/note]]
* ''Videogame/BattleZone1998'' has received two. In 2011 the game's original programmer released an unofficial updated version "1.5" that made it fully compatible with modern operating systems along with a host of small changes and bugfixes. In 2016, Creator/{{Rebellion}} released ''Battlezone 98 Redux'', which revamped the graphics engine, multiplayer, added more GameMod support and added a number of STEAM related improvements such as achievements and Workshop support.
* ''[[VideoGame/TheBindingOfIsaac The Binding of Isaac: Rebirth]]'' not only adds loads of new content from the original ''Binding of Isaac'', it's also built on its own dedicated engine, giving players a much smoother performance compared to the original's memory-intensive and sluggish Flash engine. It also changes the graphics to a more pixellated style.
* The PC game ''VideoGame/CaveStory'', created completely by one man who goes by the name of Pixel, was picked up by Creator/NipponIchi and released for UsefulNotes/WiiWare and UsefulNotes/DSiWare with bonus features. This version was converted back to the PC via UsefulNotes/{{Steam}} as ''Cave Story+'' with even more bonus features, and this version was later ported to the UsefulNotes/NintendoSwitch.
* ''VideoGame/CommandAndConquerTiberianDawn'' had 'Gold' or 'Windows 95' Edition released two years after the original came out. It was essentially a backport of all the enhancements the Windows-version of ''VideoGame/CommandAndConquerRedAlert'' had to the original game, the big one being that it ran [[ExactlyWhatItSaysOnTheTin in Windows 95 rather than MS-DOS]] with SVGA (640x480) resolution.
* The entire ''VideoGame/{{Creatures}}'' series was rereleased by Website/GOGDotCom as ''The Albian Years''[[note]]''Creatures'' and ''Creatures 2''[[/note]], ''Exodus''[[note]]''Creatures 3'' and ''Docking Station''[[/labelnote]], and ''Village''[[note]]''Creatures Adventures'' and ''Creatures Playground''[[/note]]. The main purpose of these was to fix the [[GameBreakingBug Game Breaking Bugs]] that left a lot of the norns [[TooDumbToLive dead as a result of their own stupidity]] in the original releases.
* ''VideoGame/{{Descent}} II: The Infinite Abyss'' had a remixed CD soundtrack and was bundled with the ''Vertigo'' ExpansionPack and the ''Mission Builder'' level editor.
* ''VideoGame/{{Doom}}'':
** ''Doom'' has had quite a few of these. ''The Ultimate Doom'' was a commercial re-release of the first game, which included a fourth episode to bridge the gap between it and ''Doom II'' (for what little that's worth, given the [[ExcusePlot bare-bones story]]). Around the same time was ''[=Doom95=]'', a port of the engine designed to work with Windows 95, made in response to estimates stating that ''Doom'' was installed on more computers than [=Win95=] was.[[note]]As an interesting tidbit: the team that made the port was lead by none other than [[Creator/ValveSoftware Gabe Newell]].[[/note]] ''Final Doom'' also received a minor update with some new bug fixes but only through the some versions of the ''id Anthology'', a special limited edition collector's set that bundled some of id Software's classic titles prior to ''Doom 3'' and some collectible items though does not include ''VideoGame/{{Heretic}}'' and ''VideoGame/{{Hexen}}'' despite being co-developed by id and Raven Software.
** ''VideoGame/Doom3'' received the updated ''BFG Edition'' after 8 years its initial release. The primary focus is bringing the game to consoles[[note]]it was released near the tail end of UsefulNotes/TheSixthGenerationOfConsoleVideoGames, but none of the consoles in that generation could really handle it as well as a PC could[[/note]], but the new edition is available for purchase on PC as well. Updated features are improved lighting and rendering (albeit not as modernized as, say, the fan-made Sikkmod), support for 3D TV displays, the addition of achievements and checkpoints, and a new set of several levels known as "the Lost Missions". It also includes the Xbox Live Arcade versions of the classic ''Ultimate Doom'' and ''Doom II'', also serving as the first official PC release of the "No Rest for the Living" bonus levels made for that port.
* ''VideoGame/DukeNukem3D'' had the "''Atomic Edition''", which included an extra episode, new enemies, a new weapon, greater mod support, and CPU bots in multiplayer. The extra content was also available in an ExpansionPack called the "Plutonium [=PAK=]". In 2013, it was re-released on Steam as the "''Megaton Edition''" for Windows, Macintosh, and Linux. The Megaton Edition has all of the feature of the ''Atomic Edition'' plus all three expansion packs, as well as utilizing a modernized [=OpenGL=] engine with widescreen support, higher resolutions, gamepad support, online multiplayer, Achievements, and Steam Workshop support for custom deathmatch maps. It also includes the original MS-DOS version of ''Atomic Edition'' as an added bonus.
* Nearly three years after ''VideoGame/DungeonDefenders'' came to the PC, the "definitive version" of the game, entitled ''Dungeon Defenders Infinity'', was released, including all DownloadableContent, redesigned gameplay balance and cross-platform play.
* ''[[VideoGame/AdventuresOfLolo Eggerland for Windows 95]]'' was re-released a few years later as ''Revival! Eggerland'', updated to run on Windows 98 and Windows ME.
* ''VideoGame/EtherVapor'' was re-released in 2011 with ''ETHER VAPOR Remaster'', which updated the graphics (although its options are not as vast as ''[[VideoGame/FairyBloom Fairy Bloom Freesia]]''), enhanced sound quality, online leaderboards, and easier unlockable content.
* The PC version of ''VideoGame/FinalFantasyVII'' was re-released in 2012 as a downloadable title on Steam and the Creator/SquareEnix online store. The rendering engine was replaced with one that was originally a fan-made patch, the [=FMVs=] were upscaled, and a bunch of bugs and translation errors were fixed. A 2013 patch brought the music files, already changed from MIDI to OGG format, up to [=PlayStation=] quality.
* ''[=ExZeus=] 2'' was originally ported to Windows 8 or later systems through the Windows Store in 2014 that was mostly a direct port of the smartphone version. An updated version was released in 2017 that slightly improved the visuals, supported higher native resolutions, added remappable controls for controller and keyboard, and does not require a Windows 8 or later machine to play it.
* Rockin' Android tends to add new features of older doujin PC games in their localizations:
** The ''[[VideoGame/GundemoniumSeries Gundemonium Collection]]'' on PC localized by Rockin' Android crosses with this and CompilationRerelease (the games can be purchased individually) when it was re-released on to Steam as the ''Steam Edition'' in 2011 and later UsefulNotes/{{Desura}}. This version of the ''Gundemonium Collection'' featured online co-operative play for ''[=GundeadliGne=]'', online leaderboards, Steam Achievements, higher resolution support, and a ([[SoOkayItsAverage much-need]]) overhaul on the game's music front. The arrangements of each game's soundtrack was done by DM Ashura (of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{Beatmania}}'' fame) who handled the arranged soundtracks of ''Gundemonium Recollection'' and ''[=GundeadliGne=]'', while Woofle handled the arrangement of ''Hitogata Happa''[='=]s soundtrack. It also allows players to enable or disable the censorship due to the [[{{Fanservice}} severe lack of clothing]] on some the bosses by a simple configuration file editing, [[{{Bowdlerise}} which was forced upon]] the UsefulNotes/PlayStationNetwork version.
** The UsefulNotes/PlayStation3 release ''[[VideoGame/{{SUGURI}} Acceleration of SUGURI X-Edition]]'' featured HD visuals with redrawn character artwork and sprites (due to Sony's ExecutiveMeddling), and sharable replays via Website/YouTube. An updated version of game was re-released in 2012 on Desura ''Acceleration of SUGURI X-Edition HD'', which combines both the original base game and the expansion pack into one package, gives players the option of using the original game's graphics or the updated UsefulNotes/PlayStationNetwork visuals, rebindable keys, and higher native resolution.
** ''VideoGame/CrescentPaleMist'' was brought over to the [=PlayStation=] 3 via [=PlayStation=] Network with updated visuals and redrawn character artwork, online leaderboards, and an AntiFrustrationFeature with warp orbs that can undo platforming mistakes for a brief moment of time.
** ''VideoGame/BunnyMustDie''[='=]s overseas release received higher resolution support, a new HUD for widescreen display, optional updated visuals and a remixed soundtrack provided by Woofle. It also corrects the saving penalty in the original.
* ''VideoGame/HalfLife1: Source'', which is the original ''Half-Life'' on the Source engine. ''VideoGame/CounterStrike'' had a similar, though more extensive rerelease[[note]]''Half-Life: Source'' is simply the original game - models, animations and all - put on the Source engine (which is why ''VideoGame/BlackMesa'' exists); ''Counter-Strike: Source'', on the other hand, actually went to the effort to remake all the maps, models, and what have you to take advantage of running on a newer engine[[/note]].
** The 2010 update and Mac port of ''VideoGame/HalfLife2'' and ''Episode One'', which run on the newer version of the engine from ''Episode Two'', is related, except that it's free to anyone who already owned the game (and installs on your system, overwriting the original, whether you wanted it or not).
* The original ''Hidden & Dangerous'' had a 'Deluxe' edition that bundled together the original game and expansion pack on one CD, and gave the graphics engine a ''very'' minor upgrade. It doesn't seem to have sold well, and eventually became a free download that included a mission editor.
* ''VideoGame/TheIncredibleMachine 3'' has the same content as ''2'', but runs in Windows instead of MS-DOS with a new interface and CD audio.
* A comparatively early example in the computer game arena is ''VideoGame/TheJourneymanProject''. The original was released for Macintosh, and then on Windows. The Windows version was, however, unplayably sluggish and was shortly re-released as ''The Journeyman Project Turbo!''. (It was still unbearably slow, but mostly due to its being an InteractiveMovie.) Also later [[VideoGameRemake remade]] a few years later as ''Pegasus Prime'', of course Mac exclusive. And in 2014 that got a re-release on Linux, Windows and OS X with some minor additions which were originally cut for space.
* ''[[VideoGame/TouhouLabyrinth Labyrinth of Touhou]]'' bundled the base game along with its Plus Disc expansion pack as ''Special Disc'' and added new features to the game, such as a new soundtrack, custom character portraits, along with other gameplay adjustments and bugfixes.
* ''VideoGame/{{Myth}} II: Soulblighter'' was rereleased by Creator/TakeTwoInteractive as ''Myth II: Worlds'', with two extra [=CDs=] of user-created content.
* ''VideoGame/NoOneLivesForever'' got a Game Of The Year Edition in 2001, which added a four-level mission, new textures and models, a map editor, source code, game music CD, and strategy guide.
* When ''VideoGame/RavensCry'' was released in January 2015, it was widely mocked and derided for [[ObviousBeta numerous poor design choices and glaring mistakes]]. Later in the same year, ''Vendetta: Curse of Raven's Cry'' was released, fixing many of those errors and adding new content.
* The original ''VideoGame/{{Rayman}}'' for the PC was updated multiple times. First was ''Rayman Gold'' for computers, which added a couple extra features and included a LevelEditor. ''Rayman Forever'' was released a year later with over fifty new levels and a level creator; then came ''Rayman Collector'', a [[NoExportForYou France-exclusive]] package with some new levels.
* ''VideoGame/RedBaron II'' was an expanded revision of its predecessor, with new aircraft and an overhauled campaign system. Unfortunately, the game was quite buggy, so the designers released a major patch to fix most of the bugs and add multiplayer and 3D graphics support. This new version was later released itself as the standalone ''Red Baron 3D''.
* ''VideoGame/{{Rune}}'' was re-released to Steam in 2012 and GOG.com in 2013 as ''Rune Classic'', containing the original game and the ''Halls of Valhalla'' expansion pack, adds the enemies seen in the UsefulNotes/PlayStation2 version, and streamlined the larger levels of the game.
* ''VideoGame/TheSecretOfMonkeyIsland: Special Edition'' seems to straddle this trope and VideoGameRemake: The game is essentially the same as the original, and even has all the old visuals still intact, but also adds brand-new redrawn graphics, rearranged music, a cleaner user interface, and a full voiceover soundtrack performed by the cast of ''VideoGame/TheCurseOfMonkeyIsland''.
** And then they did the same thing for the sequel, ''VideoGame/MonkeyIsland2LeChucksRevenge: Special Edition''. The upgrade has all the features of the ''Secret'' re-release, but adds a commentary track recorded by the three creators of ''VideoGame/MonkeyIsland'' (Creator/TimSchafer, [[Creator/TelltaleGames Dave Grossman]], and Creator/RonGilbert), plus a concept art gallery featuring backgrounds created for the original game (including some that were ultimately cut), as well as character design art from the brand-new high-resolution makeover.
* The original ''VideoGame/{{Shadow Warrior|1997}}'' received an updated re-released similar to ''Duke Nukem 3D: Megaton Edition'' on Steam as ''Shadow Warrior Classic Redux'', bundling main game and its two expansions in an updated [=OpenGL=] engine. However, unlike ''Duke Nukem 3D: Mega Edition'', ''Shadow Warrior Classic Redux'' didn't get online multiplayer support.
* ''Shadowrun: Dragonfall'' was originally released on February 2014 as a DLC campaign for ''VideoGame/ShadowrunReturns''. It was released again as a standalone game named ''Shadowrun: Dragonfall - Director's Cut'' in September 2014, with new missions, more items, improved graphics, and an overhauled interface. Owners of the original ''Dragonfall'' DLC received the Director's Cut for free (the DLC version is no longer available).
* After a long time of copyrights limbo, ''VideoGame/{{Strife}}'' was re-released via Steam as ''Strife: Veteran Edition'' by Night Dive Studios, with high resolution modes, widescreen support, [=OpenGL=] capabilities, dynamic lighting and bloom, and rebindable keys and gamepad inputs. This version also restored the "Capture the Chalice" multi-player mode, objective markers for your auto-map, and a special HUD for the torpedo weapon.
* ''VideoGame/SWAT3: Close Quarters Battle'' was rereleased with new content as ''SWAT 3: Elite Edition'' and again with more content as ''SWAT 3: Tactical Game of the Year Edition''. This one is notable, however, in that both updates were made available as patches for older versions, although only people who bought [=TGotYE=] were able to get the disc featuring videos of Blackwater demonstrating tactics.
* ''VideoGame/ThiefTheDarkProject'' was rereleased with several new levels, appropriately enough as ''Thief Gold''. Unfortunately - in Australia at least - the two versions you are likely to find are a secondhand original TTDP or the much-later budget edition, which is also only the original levels.
* Creator/LucasArts did this notoriously with ''VideoGame/TIEFighter''. Although the final edition of the game was labelled the "[[LimitedSpecialCollectorsUltimateEdition Collector's CD Rom Edition]]", it was released a full three years after the original game had been released, and its main draw other than updated graphics was that it ''finally'' allowed the player to complete the campaign of the original. In other words, those who had bought the game originally were required to buy it again in order to ''finish it.''
* ''VideoGame/TombRaider'', ''VideoGame/TombRaiderII'' and ''VideoGame/TombRaiderIII'' all had "gold" editions of the PC versions released a year or two after they came out, not only having a budget price, but each including a pseudo-ExpansionPack with around 4-6 new levels. The first game's gold edition also gave the option to play the game using a 3D card.
* ''The Typing of the Dead: OVERKILL'' includes ''VideoGame/TheHouseOfTheDeadOverkill: Extended Cut'' in its entirety (see the UsefulNotes/PlayStation3 section below), as well as an alternate game mode in which you kill enemies by typing (like previous ''The Typing of the Dead'' games).
* The ''VideoGame/{{Unreal}}'' games fall almost directly into this trope, though the bonus packs and mods are all free for online downloading:
** ''VideoGame/{{Unreal|I}} '''Gold''''' packaged the original game and its expansion, ''Return to Na-Pali'', in the updated version of the Unreal engine created for ''VideoGame/UnrealTournament''.
** ''Unreal Tournament: '''Game of the Year''''' added 2 community-made mods and their first 3 bonus packs into the original UT.
** '''''VideoGame/UnrealTournament2004''''' was this to ''Unreal Tournament 2003'' - so much that players who bought ''[=UT2003=]'' were able to turn it in at stores for a $10 rebate towards ''[=UT2004=]'', something that's usually never been the case for PC games even before digital distribution of them became widespread. It also has another Updated Rerelease in the form of ''Unreal Tournament 2004: '''Editor's Choice Edition''''' which added several maps, characters and vehicles, plus a set of 10 community-made mods.
** The latest is ''VideoGame/UnrealTournamentIII: '''Black Edition''''' which has both [=UT3=] and the official Titan Pack. It's only sold through Steam, though owners of the UsefulNotes/PlayStation3 version can also optionally download all the content included in the Titan Pack.
* ''VideoGame/TheWitcher'' had an Enhanced Edition with several fixes and completely re-recorded dialog. Since the stories it was based on weren't even translated into English until the game was well into production (and the game was expected to have little appeal except to existing fans), the original English-translation dialog was bare bones and seemed thrown together. The changes were available in a multi-gigabyte patch, though.
** ''VideoGame/TheWitcher2AssassinsOfKings'' did much the same thing.
* ''VideoGame/{{Worms}} and Reinforcements United'', alias ''Worms United'', bundled the original game with its ''Reinforcements'' ExpansionPack, adding extra levels and sounds and some bug fixes.
* ''VideoGame/{{Wasteland 2}}'' got ''Wasteland 2: Director's Cut'' (free for the PC version for owners of the base game), which updated the graphics (the engine was switched from Unity 4.5 Pro to Unity 5), added in additional voice-overs, rebalanced the game, expanded the combat system and added in a quirk/perk system similar to ''Fallout's'' trait/perk system. It also got a console release.
* ''VideoGame/{{Colobot}}'', originally released in 2001, had its source code eventually released to the public, allowing [=TerranovaTeam=] to eventually make up the ''Colobot: Gold Edition'', which improves the graphics, makes the game work correctly on Linux and Mac, and adds new gameplay modes, among other things.

[[folder:[=iOS Games=]]]
* The first three ''Franchise/AceAttorney'' games have been re-released for the [[IOSGames iPhone and iPad]] as ''Phoenix Wright: Ace Attorney Trilogy HD'' featuring high-definition graphics, two forms of play and an "Everyone Object!" mode which links the game up with Website/{{Twitter}}.
** The original DS games are also this in Japan, as they were originally released on the UsefulNotes/GameBoyAdvance a few years before. In fact, when the first game was released in the DS, a brand new case was created specifically talking advantage of the DS's new mechanics. The games also provide a language selection between Japanese and English, which is sadly missing in the fourth installment.
** These games are also being repackaged (with graphics similar to the [=iOS=] version) on the Nintendo [=3DS=].

[[folder:Multi-Platform Games]]
* ''[[VideoGame/AloneInTheDark2008 Alone in the Dark: Inferno]]'' is the UsefulNotes/PlayStation3 version of ''Alone in the Dark'', it has a new boss fight, fixed the controls, added a checkpoint in a particular tough spot.
* ''VideoGame/AnotherWorld'' was updated a few times already. These updated versions include:
** The UsefulNotes/SuperNintendo and UsefulNotes/SegaGenesis releases, which had an actual soundtrack composed for those two versions.
** The 3DO version, which had a totally different soundtrack and even up'd the graphics with 3D and cleaner looking models. Those changes had earned complaints from fans.
** The Sega CD version, courtesy of the... not so successful ''Heart of the Alien'', included the best console version of this game yet, which loads really fast, and has the best soundtrack thus far.
** The PC version had the 15th anniversary which added in the option to use HD graphics. 20th anniversary included the option to that in real time, and is provided for owners of 15th edition, free of charge.
* ''[[VideoGame/{{Bully}} Bully: Scholarship Edition]]'', which adds more missions, new high school classes, new items and clothing, and two-player {{Mini Game}}s.
* ''VideoGame/BurnoutParadise'' was re-released as "The Ultimate Box". For your money, the disc included three sets of DLC; Menu, weather, and time updates (free upgrade), Bikes (was free anyway), and Party Mode controller sharing multiplayer (is still paid DLC for standard versions). It was not worth purchasing new, especially if you already had the original, but the price has now come down to the point where it's the same to buy as the original itself, so it's worth picking over the original if you don't own it.
** It's also the only release of the game on Windows computers, with multi-monitor support, but the PC version did not get Cops and Robbers mode or Big Surf Island. If you want to visit Big Surf on your gaming computer, you'll have to download a mod called the Vanity Pack, which adds in the map, the Island Challenges, and the cars from the DLC, along with a heap of extra content. However, there are no island Road Rules, no island single-player events, and the Big Surf paint shop is non-functional (the mod's developer attributes this to hard limits on drive-thrus in the game), not to mention that Cops and Robbers is still unavailable (though at least the mod brings in the police cars).
* ''VideoGame/CapcomVsSNKMillenniumFight2000'' received an update titled ''Capcom vs. SNK Pro'', which added [[VideoGame/StreetFighterAlpha Dan Hibiki]] and [[VideoGame/FatalFury Joe Higashi]] to the cast and featured expanded movesets for some of the characters. The sequel, ''VideoGame/CapcomVsSNK2MarkOfTheMillennium'' was later rereleased as ''Capcom vs. SNK 2 EO'', which introduced a new mechanic designed to make it easier to perform special moves. It also added Evil Ryu, Orochi Iori, Shin Akuma and God Rugal as playable characters.
* ''Darksiders'' series:
** ''VideoGame/DarksidersII'' was ported to the Wii U in 2012 as a system launch title which bundled the game with five of the game's [=DLCs=] along with some extra weapon and armor sets. It later received a ''Deathfinitive Edition'' in 2015 for [=PlayStation=] 4, Xbox One, and PC through Steam and GOG.com that revamped the game's visuals, added physics-based lighting, rebalanced the gameplay and loot system, and includes all of the [=DLCs=] in the game.
** The first ''VideoGame/{{Darksiders}}'' was re-released for [=PlayStation=] 4, Xbox One, and PC on November 2016 as ''Warmastered Edition'', which gives the original game a visual overhaul, running at higher native resolution (while the PC or [=PlayStation=] 4 Pro versions can support to 4K resolution), higher resolution textures, higher quality shadow rendering, enhanced post-processing effects, remastered cutscenes, and runs at 60 FPS (save for the Wii U version which runs at 30 FPS). This version allows players access to the Harvester scythe which was exclusive to pre-orders of the original version.
* ''VideoGame/DeadRising2: Off the Record'' is a version of ''Dead Rising 2'' with Frank West, the hero of the original game, as the protagonist instead of Chuck Greene. It's been significantly rebalanced to remove several of the {{Scrappy Mechanic}}s from the original version (such as adding a checkpoint system and replacing the walkie talkie with a hands-free headset), and also has a new gameplay area, some new content, and three new bosses.
* ''VideoGame/DMCDevilMayCry'' received a ''Definitive Edition'' for [=PlayStation=] 4 and Xbox One, with remastered 1080p visuals running at 60 FPS, adds new modes such as a Turbo Mode (that speeds up gameplay), a Must Style Mode (where players are required to raise their combo meter to S or higher to damage enemies), a Hardcore Mode setting (which re-adjusts gameplay elements to be on par with the original ''VideoGame/DevilMayCry'' games), and a new Gods Must Die difficulty. It also tweaks various gameplay mechanics (such as certain enemies no longer requires taking damage from a particular alignment), includes all of the game's [=DLCs=], features a new skin for Dante reminiscent of his ''Devil May Cry 1'' appearance, and adds a Bloody Palace for Vergil.
* ''Franchise/TheElderScrolls'' series:
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' received a ''Game of the Year Edition'' that included the ''Bloodmoon'' and ''Tribunal'' expansion packs.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' also received a ''Game of the Year Edition'' in 2007 which bundled the game and its two major expansions, the ''Knights of the Nine'' and the ''Shivering Isles''. This edition, among other things, is an ideal prerequisite for [[GameMod modding]].
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' received a ''Legendary Edition'' in 2013 that bundles the game with all three major {{DLC}}s, and for Xbox 360 owners, added new voice-recognition features through Kinect. Another re-release for [=PlayStation=] 4, Xbox One, and PC was released in 2016 as ''Special Edition'', which bundles all of the [=DLCs=] and uses an updated engine seen in ''VideoGame/Fallout4'' to remaster the game's visuals with enhanced effects, higher resolution textures, dynamic depth of field, volumetric lighting, and allows console players access to PC mods similar to ''Fallout 4''. In 2017, the game was rereleased ''yet again'' in two new forms: one for Nintendo Switch, adding Amiibo functionality, and one for VR (PS4 in 2017, PC/Mac in 2018).
* ''VideoGame/EternalSonata'' released on the UsefulNotes/PlayStation3 has some extra dungeons and bosses and the difficulty is up to eleven, some of the cutscenes changed as well.
* ''{{VideoGame/Fable|I}}'' was later re-released as ''Fable: The Lost Chapters'' with brand new content.
** And then "Fable: The Lost Chapters" got one as "Fable Anniversary" released for the 10th anniversary of the original.
* ''VideoGame/{{Fallout 3}}'' got one, with all of the DLC installed on it. This was a particularly big deal for the [=PS3=] version, as the DLC was released there later than the 360 and PC versions.
** ''VideoGame/FalloutNewVegas'' has an Ultimate Edition, which, like ''Fallout 3'', has all the DLC on it.
* ''VideoGame/FinalFantasyIX'' saw a re-release on Steam and Android/[=iOS=] in 2016. While the core game itself remained untouched (including whatever bugs and glitches the original game had), several enhancements were added; all character models gotten higher resolution textures, CG cutscenes can be skipped, achievements were added, and several game boosters (cheats) were added, such as turbo speed, max damage, max level, etc.
* ''VideoGame/FinalFantasyX'' and ''VieoGame/FinalFantasyX2'' gotten an HD remaster for the UsefulNotes/PlayStation3 and UsefulNotes/PlayStationVita in 2014 which had upgraded textures, character models, and additional content that was exclusive for the PAL region during the original releases. A year later, Square-Enix made a re-rerelase for the UsefulNotes/PlayStation4 to have even more updated visuals and the option to chose between the original or remastered soundtrack. Another year after that, it was re-released for PC through UsefulNotes/{{Steam}} with content similar to the [=PlayStation=] 4 version with an added auto-save feature and game boosters to allows players to disable random encounters (or increase them), speed up battles, max out Gil, and supercharge their players before battles in ''Final Fantasy X''.
* ''VideoGame/LivingBooks'' re-released ''[[Literature/LittleCritter Just Grandma and Me]]'' and ''[[WesternAnimation/{{Arthur}} Arthur's Birthday]]'' in the late 90's. Both of the games turned up the resolution (so now the pages are bigger and have more to click on), and added a few minigames. ''Just Grandma and Me'' gave us a UI to switch the languages (rather than using the "1" and "2" keys), and it removed the Japanese language, while adding French and German. It also added a sticker feature, although most found it entirely pointless. ''Arthur's Birthday'' took out the Spanish language, but did add a minigame to play through the whole book.
* ''VideoGame/LodeRunner: The Legend Returns'' was followed a year later by ''Lode Runner Online: Mad Monks' Revenge''. In addition to the titular online mode, ''Mad Monks' Revenge'' featured an extended story mode, new objects, new tilesets, and bugfixes over ''The Legend Returns'', along with the code being updated to run on newer computers.
* ''VideoGame/MarvelVsCapcom3'' has an update called ''Ultimate Marvel vs. Capcom 3'' (for the first time in the ''VideoGame/MarvelVsCapcom'' series), featuring 12 new characters, as well as new stages, re-balancing, and other additions.
* VideoGame/MassEffect3 received a free Extended Cut (as downloadable content) in response to the poor reception [[BrokenBase of its ending]]. It extends the original ending by approximately ten minutes of new content, fixes several plot holes, retcons the status of the Mass Relays, and adds slideshows representing the result of multiple plotlines.
* ''VideoGame/MortalKombat9'' has a Komplete Edition, which includes the 4 DLC fighters and all the classic costumes. Also, the online multiplayer is compatible with the original [=MK9=].
* ''VideoGame/{{Myst}}'' was re-released in May 2000 as ''Myst: Masterpiece Edition'', which upgraded to 24-bit colors, improved sound effects and added a hint system. Then, in November 2000, it was remade as ''realMyst'', which rendered the environments in [[VideoGame3DLeap full real-time 3D]], made the controls more fluent instead of 'slideshows', added a new age as well as weather effects and night-cycles. Then ''realMyst'' was re-released to UsefulNotes/{{Steam}} in February 2014 as ''[[BreadEggsBreadedEggs realMyst: Masterpiece Edition]]'', wholly remade in UsefulNotes/{{Unity}} with even better graphics, WASD controls in addition to the optional 'classic' mode, a flashlight, and a built-in hint system.
** The sequel ''VideoGame/{{Riven}}'' is [[http://starryexpanse.net currently being remade]] in [[EpicGames Unreal Engine]] in similar vein to realMyst, except by fans instead of the original creators (who by the way have [[ApprovalOfGod given the project their blessings]]).
* The first ''VideoGame/NeedForSpeed'' has seen multiple re-releases, [[AccidentalPun running]] its lifespan from 1994 to 1996 before the sequel was finally released in 1997.
** The very first release was for the [[UsefulNotes/ThreeDOInteractiveMultiplayer Panasonic 3DO]] on 1994, marking the start of the series. However, despite being more advanced than its competing games, this version of the game had an extremely confusing interface, [[LoadsAndLoadsOfLoading tremendously long waiting times]], and only two game modes: time trial, and [[DuelBoss head-to-head]].
** When the [=3DO=] flopped, the game was ported to the [=MS-DOS=] in 1995, featuring a redesigned but still not quite user-friendly interface. The rival you raced in head-to-head mode was AdaptedOut, but that was a trade-off for two new game modes: single race against "the pack"[[note]]Seven other opponents of varying [[CharacterTiers car classes]][[/note]], and [[MarathonLevel tournament]]. The port also added four new tracks[[note]]Rusty Springs Raceway, Autumn Valley Raceway, Vertigo Ridge, and [[BonusLevel Lost Vegas]][[/note]] of circuit/track type, on top of the previous three tracks[[note]]City, Coastal, Alpine[[/note]] of point-to-point/road type, as well as removing the [[VideoGameLives "car lives"]] [[ScrappyMechanic mechanic]].
** As the popularity of the [=PlayStation=] and Sega Saturn rose, a port for them was made in 1996 as well. The user interface was drastically redesigned to be smoother for console use, which also came with the side-effect of being ''far'' more user-friendly than before. Other than that, gameplay was mostly the game as the [=MS-DOS=] version.
*** This version also got its own [[NoExportForYou japan-exclusive]] re-releases: one where the game simply has a japanese translation option, and another where [[EverybodyOwnsAFord all cars are replaced with Nissan vehicles]]. [[note]]It does not have video cutscenes, traffic, and police like the normal version does.[[/note]]
** As the game's lifespan was nearing its end and the popularity was nearly milked dry, one final re-release was [[DepartmentOfRedundancyDepartment released]] in 1996, this time for the [=MS-DOS=] once more, as well as for Windows 95. Dubbed the "Special Edition", it once more updated its menus to be much more user-friendly and intuitive than the standard version - though it doesn't quite achieve the same level as the [=PSX/=]Saturn versions' - as well as optimizing the game's performance, adding an original soundtrack that plays when racing[[note]][[EarlyInstallmentWeirdness While it sounds ridiculous for a Need for Speed game to not play songs when racing]], none of the previous ports played any music past the intro, title screen, and cutscenes[[/note]], allowing to change the time of day of tracks between Afternoon and Evening[[note]]Except for Lost Vegas, which is locked to Night[[/note]], and adding two new circuit-type tracks[[note]][[GhostTown Burnt Sienna]] and [[ThatOneLevel Transtropolis]][[/note]].
** With ''The Need for Speed''[='s=] [[StealthPun run]] finished, ''Need for Speed II'' was released in mid-1997. Thanks to being [[ExecutiveMeddling rushed]] for an early release in 1997 when the first game had only just been finished, many things in development were [[DummiedOut unfinished]] or [[WhatCouldHaveBeen lost]], two entire tracks being among them. In late-1997/early-1998, another "Special Edition" was released for ''II'', adding [[BittersweetEnding one]] of the two lost tracks, as well as seven new cars and a new driving physics style([[WackyRacing Wild]], the other two being Arcade and Simulation).
* ''VideoGame/NoMoreHeroes'' received an HD version for UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} called "Heroes' Paradise" (or "Red Zone" in Japan), which added a whole array of new bonus features, new control schemes made to fit the systems' peripherals, and uncensored violence outside of the American release. However, the Xbox 360 version was never released outside of Japan.
* ''VideoGame/PhantomBrave'' has received several rereleases over the years, always with new content and features. The Wii release contained all-new graphics plus an entire new story chapter, while the PSP release adds new characters. The Steam PC release adds features like new, high-quality background art and UI elements, plus support for arbitrarily high resolutions.
* ''VideoGame/RetroCityRampage DX'' is a "top to bottom remaster" of the original, featuring new graphical effects, tweaks to every mission, improved controls, rebalanced weapons, arms dealer trucks that can be hijacked, Cloaking Devices to evade the cops, garages to store vehicles, and more.
* Amusingly, Creator/{{Capcom}} updated the 2002 [[VideoGameRemake remake]] of the original game 1996 ''VideoGame/ResidentEvil1'' in 2014; buffing the visuals and adding a HD suffix to the title while adding new things like costumes not present in the original remake and online leaderboards. ''VideoGame/ResidentEvil0'' was also released in a similar fashion in 2016.
* ''VideoGame/SidAndAlsIncredibleToons'' was rereleased on CD-ROM under the title ''The Incredible Toon Machine'', which added a new head-to-head puzzle solving mode as well as Redbook music, a cartoon prologue and an animated and fully voiced Sid and Al introducing each puzzle.
* ''VideoGame/SineMora'' was rereleased as ''Sine Mora EX'' for [=PlayStation=] 4, Xbox One, Windows, and Nintendo Switch via THQ Nordic. Additions include improved rendering, co-op for up to 2 players in story mode, 16:9 aspect ratio (while retaining the choice of changing it to 16:10), 3 new versus modes, new challenge levels, and an English dub (while keeping the original's Hungarian dub as an option). The PC and [=PS4=] versions of the game also feature a native 4K at 60 FPS when played on a compatible PC engine and [=PS4=] Pro, respectively.
* ''VideoGame/SkiesOfArcadia'' was re-released as ''Skies of Arcadia: Legends'' with new world discoveries and ship battles. The game also added new features such as collecting the bounties of rogue pirates, a new side quest and, if the player got 100% on collecting treasure chests and discoveries, an epilogue chapter after the credits.
* ''Franchise/StarWars: VideoGame/TheForceUnleashed'' is a pretty JustForFun/{{egregious}} example. First they release the "Ultimate Sith Edition" in the fancy tin with collectors' cards (one card included; collect all ten!), all the [[DownloadableContent DLC]], etc. Pretty standard procedure for a Game of the Year edition, except the reviews didn't get it anywhere close enough to being 2008's Game of the Year by anyone's count, so hence the "Ultimate Sith Edition." So anyway, this edition of the game contains all the past DLC, ''plus'' an exclusive level with exclusive [[CosmeticAward achievements]] that Creator/LucasArts pretty specifically said you wouldn't be able to get anywhere else. Naturally, this angered a lot of fans who had already bought all of the DLC, and didn't want to pay $40 for $10 worth of content. So for those of them that ''did'', imagine their surprise when [=LucasArts=] announced out of the blue a few months later that hey, the exclusive level can be downloaded by anyone now! This makes the "Ultimate Sith Edition" even more worthless, when you consider that they didn't even make new menus.
* In an unusual case, this happened to a [[CompilationReRelease Compilation Re-Release]]: ''[[Franchise/SonicTheHedgehog Sonic Mega Collection]]'' on the [[UsefulNotes/NintendoGameCube GameCube]] got released on UsefulNotes/{{Xbox}}, UsefulNotes/PlayStation2 and [[UsefulNotes/IBMPersonalComputer Windows]] as ''Sonic Mega Collection Plus'', adding 6 UsefulNotes/GameGear games, VideoGame/ComixZone and VideoGame/TheOoze, and a redone menu.
* ''[[VideoGame/SonicMania Sonic Mania Plus]]'' is a physical rerelease of ''Sonic Mania'' containing an art book, holographic packaging with a Genesis-style reversable cover, new game modes, and [[VideoGame/SegaSonicTheHedgehog Ray the Flying Squirrel and Mighty the Armadillo]] as playable characters.
* ''VideoGame/TombRaider2013 : Definitive Edition'' is an update to the title released on [=PS3=] and Xbox 360 for [=PS4=] and Xbox One. Aside from including all the DLC and allowing access to 7 costumes from the start, the only real difference is graphics improvement and the inclusion of voice commands.
* ''VideoGame/WolfQuest'' was originally released on PC in late 2007 and was updated until 2011, and has had two rereleases:
** ''[=WolfQuest=] 2.7'' - which was made after their plans to simply port the game to tablets ended up becoming a lot more elaborate and generated far more interest than they expected - came out in 2015 for PC (including Steam), iOS, Android, and Kindle, adding a new map, updated graphics, an achievement/account system, tons of bugfixes, and some other updated features. (The name was because the final version of the original was 2.5 - Slough Creek Deluxe - and because they hadn't added a new episode to make it "WolfQuest 3").
** ''[=WolfQuest=] 3'' is an entire remake of the game from scratch (named because of the actual version, not because it's the third episode), made because the original codebase was somewhat ad-hoc and had become tangled and hard to work with as they added on new ideas for over a decade. In addition to changed gameplay mechanics, bigger/remade maps, and other new features, ''[=WolfQuest=] 3'' is interesting in that - being an EdutainmentGame and based on real-life areas in Yellowstone Park - it has also been updated to reflect real-life changes since the original was made: the burned region is now a growing forest, and because the packs that appeared in the original game (Druid Peak, Specimen Ridge, and Slough Creek packs, circa 2004) have since died out, they've been replaced with more modern packs (Junction Butte, Lamar Canyon, Mollie's Pack).
* ''VideoGame/XCOMEnemyUnknown'' had ''XCOM: Enemy Within'', an expansion that followed the same story but added new enemy types, maps, items and customization options, the ability to genetically enhance XCOM troopers, units, and more.
** ''Videogame/XCOM2'' did something similar with the "War of the Chosen" expansion, except unlike ''Enemy Within'' it was treated more like DLC and requires the player to own the base game (while still costing almost as much).

[[folder:Nintendo DS]]
* ''VideoGame/DragonQuestMonstersJoker2 Professional'' was announced less than 6 months after the original's release. This may have been in preparation for an international release, as the game would need to be balanced the same across all regions... but the ''Professional'' version was [[NoExportForYou never released internationally]] so this never happened.
* ''VideoGame/InazumaEleven 3'' had what may possibly be the fastest turnaround yet of an Updated Rerelease, with ''Inazuma Eleven 3: The Ogre'' released in Japan a mere 5 1/2 months after the original. It replaced the [[TwoLinesNoWaiting subplot]] with a new one based on the TheMovie of the anime adaptation (released a week after ''The Ogre''), culminating in an extra story chapter with a BonusBoss. It also added a bunch of various features, bug fixes, and new optional sidequests and postgame content, plus tweaks to some of the original content.
* ''VideoGame/PokemonDiamondAndPearl'', as with the previous three generations, had an obligatory ''Platinum'' update. ''Platinum'' is arguably better than ''Diamond and Pearl'' since it fixes up a lot of problems that the two games had (namely the lack of any fire-type Pokemon besides the starter and several of the other legendary Pokemon being a [[AscendedExtra little more plot necessary]] rather than just BonusBoss[=es=]).
** The spin-off ''[[VideoGame/PokemonMysteryDungeon Pokémon Mystery Dungeon]]'' has gotten into the act as well, with ''Explorers of Sky'' adding new Special Episodes, selectable leads, dungeons, items and other goodies to ''Time/Darkness''. Explorers of Sky does, however, avert the usual OneGameForThePriceOfTwo trend, being fully completable without requiring either of the previous versions.
** In a surprise to many, this ''didn't'' happen for ''VideoGame/PokemonBlackAndWhite''. Instead, they got [[VideoGame/PokemonBlack2AndWhite2 full-blown sequels]], which was completely unheard of for non-spinoff Pokémon games.
* A combination subversion and straight example: In 2007, a DS release in the ''Tantei Jingūji Saburō'' franchise was released. This became the first one to leave Japan, localized in 2008 as ''VisualNovel/JakeHunter: Detective Chronicles''. However, as part of its localization, half of the included cases were excised, as well as ''every'' bonus feature, leaving it a very barebones game abroad. Seeing a chance to correct their mistake and give it a second lease on life, Arc System Works kept it fully intact and provided a fresh translation, releasing the result in 2009 as ''Jake Hunter Detective Story: Memories of the Past''.
* An updated version of ''VideoGame/TheWorldEndsWithYou'' was released for [=iOS=] systems as ''Solo Remix''. The [=iOS=] version features updated graphics, music tracks from ''VideoGame/KingdomHearts3DDreamDropDistance'', and new social features added. This version however made changes to the gameplay mechanics to utilize a single screen instead of two found in the original DS version.
* In Japan, ''VisualNovel/PhoenixWrightAceAttorney'' (''Gyakuten Saiban'') was ported from the Game Boy Advance to the Nintendo DS and in the process renamed (''Gyakuten Saiban: Yomigaeru Gyakuten'') and includes an extra case that is designed to take advantage of features not available on the Game Boy Advance (such as the touch screen). This only applies to Japan as the DS port is the first version of the game the rest of the world received.

[[folder:Nintendo [=3DS=]]]
* Surprisingly subverted with ''VideoGame/PokemonXAndY''. Rather than making a sister game or a pair of sequels featuring Zygarde and its alternate forms after their reveal and subsequent starring role in the animé's ''XY&Z'' season, the games instead skipped to the [[VideoGame/PokemonSunAndMoon next generation]], where [[AdvertisedExtra Zygarde has no importance outside of a]] CollectionSidequest.
* ''VideoGame/PokemonUltraSunAndUltraMoon'' are updated releases of ''VideoGame/PokemonSunAndMoon'' said to take place in an AlternateUniverse, [[InSpiteOfANail featuring a slightly different story]] that ultimately diverges toward a DarkerAndEdgier focus (especially the PostEndgameContent, which features a storyline involving the {{Big Bad}}s of the previous games hailing from {{Alternate Universe}}s where TheBadGuyWins), as well as plenty of new gameplay features such as the ability to surf between islands and travel through Ultra Space.
* ''VideoGame/CaveStory'' initially got a remake with polygon character models and stages replacing the sprites of the original released for retail. Later it also received a digital download only version that was the same as a previously released Steam version with the 3D depth effect added for the backgrounds with previous sprites.
* ''VideoGame/DevilSurvivor'' received a updated rerelease that included voice work, enhanced graphics and added game content to the previous Nintendo DS version, with the subtitle ''Overclocked'' attached. Its sequel ''VideoGame/DevilSurvivor2'' later also got such an update, ''Record Breaker''.
* Given the track record of Creator/SquareEnix, ''VideoGame/BravelyDefault'' ended up having an updated version in the works called ''Bravely Default: For the Sequel''. The reason for the odd subtitle is that the game features the updated battle and UI system developed for ''Bravely Second''. Of course those aren't the only changes, the rest being similar to the International versions/Final Mixes for ''Franchise/FinalFantasy'' and ''Franchise/KingdomHearts'' respectively, [[spoiler:including a new post-credits cutscene featuring the sequel's protagonist.]] Thankfully, [[RemadeForTheExport the localization]] was based on this version instead of the original.
* The Steam release of ''VideoGame/AzureStrikerGunvolt'' adds a customizable dual-screen mode, a speedrun mode, and the re-inclusion of the cut mid-stage dialogue from the original Japanese version with extra content added monthly. The [=3DS=] version of the first ''Azure Striker Gunvolt'' was later relocalized and had its cut dialogue restored with the ''[[CompilationRerelease Striker Pack]]'', which also bundled it with its sequel. The digital versions of the game also received a patch for those that already had the game prior to the ''Striker Pack''. The ''Striker Pack'' itself also got an updated port for the UsefulNotes/NintendoSwitch, which presents the games for the first time in 60 FPS, revised the HUD and UI to take advantage of a single screen as opposed to the originals dual-screen setup, added HD rumble support, HD event graphics, all [=DLCs=] of ''Azure Striker Gunvolt 2'' included, a new song for Lumen, balance tweaks and implementing the Kudos difficulty system into the first game, and multiple language support.
* ''VideoGame/HyruleWarriors'' was ported from UsefulNotes/WiiU as ''Hyrule Warriors Legends''. It loses Challenge Mode, but it has all the DLC content of the original release available form the start, features new playable characters and weapons, and adds two new chapters to the storyline -- one featuring the ''[[VideoGame/TheLegendOfZeldaTheWindWaker Wind Waker]]'' cast, and one starring [[OriginalGeneration newcomer]] [[DistaffCounterpart Linkle]] (who was originally concepted for the Wii U release). Later on it was brought over to the UsefulNotes/NintendoSwitch with all the ''Legends'' content plus new costumes for Link and Zelda based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
* The first entry of the ''VideoGame/SenranKagura'' series, ''Portrait of Girls'', was released in 2011, then received a re-release a year later in the form of ''Senran Kagura Burst: Crimson Girls'', which added Aerial Secret Ninja Arts for the characters, revised the combat mechanics, new music tracks, stages, enemies, and promoted the ninja girls from Hebijo Academy to playable characters with their separate story campaign. This was the version that made it overseas by Marvelous AQL and Creator/XSEEDGames.

[[folder:Nintendo Entertainment System]]
* Nintendo released an updated NES port of ''VideoGame/DonkeyKong'' called ''Donkey Kong - Original Edition'', which included the Factory level and cutscenes from the Arcade version that were missing from the first NES version. It was a very limited release, however:
** 2010: Pre-installed on Mario 25th Anniversary edition Wii consoles available only in Europe.
** 2012: Available as a free download for the [=3DS=] Virtual Console, but only if you registered the purchase of one of a select few games via download, and only for a limited time (by January 6, 2013 in North America, and earlier in Japan). No plans for a wider release have been announced.
* The first six ''VideoGame/{{Mega Man|Classic}}'' games were re-released for the [=PlayStation=] as the ''Complete Works'' series. These ports not only included the original NES versions of the games, but supported memory card saves (with passwords preserved in ''2''-''6''), added an unlockable database of characters and enemies, difficulty levels, the ability to switch weapons with the shoulder buttons, and new Navi Mode that revises the game's sub screen and HUD, provides hints to new players, and fixes the slowdowns and sprite flickering. Rearranged music were also added in Navi Mode but ''1''-''3'' uses music from ''Mega Man: The Power Battle'' and ''The Power Fighters'' whereas ''4''-''6'' received proper rearrangements. Those with the [=PocketStation=] can also play mini-games to power up Mega Man and the Robot Masters for Navi Mode. Unfortunately these ports were only released in Japan, and only ''1''-''4'' were released on [=PlayStation=] Network outside of Japan without a translation.

[[folder:Nintendo 64]]
* ''VideoGame/{{Castlevania 64}}'' received a more polished and complete update known as ''VideoGame/CastlevaniaLegacyOfDarkness'', featuring two more playable characters and some remixed levels.
* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was rereleased as ''Master Quest'' (AKA ''Ura Zelda''), which contained alternate versions of dungeons. It was available for the first time in North America as a PreOrderBonus for reserving ''VideoGame/TheLegendOfZeldaTheWindWaker''.
* ''VideoGame/SuperMario64'' received an updated version in 2004 as one of the launch titles for the DS.

[[folder:Nintendo [=GameCube=]]]
* ''VideoGame/ViewtifulJoe'' had one called ''Viewtiful Joe: Revival'', released [[NoExportForYou only in Japan]], that added a new difficulty [[EasierThanEasy even easier than "Kids"]], called "Sweet". "Sweet" mode was also included in the UsefulNotes/PlayStation2, which was released everywhere.
* ''VideoGame/SonicAdventure'' had ''Sonic Adventure DX'', which added mission mode, updated graphics, and Metal Sonic.
* ''VideoGame/SonicAdventure2'' had ''Sonic Adventure 2: Battle'', which included Chao Karate and updated multiplayer. The game was re-released again a few years later in HD for the UsefulNotes/{{Xbox 360}}, UsefulNotes/PlayStation3 and the PC through UsefulNotes/{{Steam}}, including a number of Achievements/Trophies and the Battle content as {{D|ownloadableContent}}LC.
* ''VideoGame/ResidentEvil4'' had new features added in the PAL version, such as rebalanced ammo placement and drops, beefed up some of the weaker weapons, and a new Easy difficulty. A UsefulNotes/PlayStation2 port of the game was released months after the original [=GameCube=] version with added features, such as the new Separate Ways campaign that follows through Ada Wong's point of view of the main storyline, a new unlockable weapon, a new set of costumes for Leon and Ashley, and extra bug fixes. The [=PlayStation=] 2 version's extra content was later included in the Wii re-release of the game in 2007, subtitled ''Wii edition'' with the ability to use the Wii remote's pointer to aim and shoot enemies. An HD Edition of the game was later brought to UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} in 2011 with higher native resolution, added shadows and colored lighting, and online leaderboards. The Xbox 360 version of the HD Edition also served as the basis for the Ultimate HD Edition for PC, with the added option of using hi-res textures, higher frame-rate, and mouse and keyboard support.
* An HD remastered version of the 2002 remake of the original ''VideoGame/{{Resident Evil|1}}'' released on UsefulNotes/PlayStation3, UsefulNotes/PlayStation4, UsefulNotes/{{Xbox 360}}, UsefulNotes/XboxOne, and PC via UsefulNotes/{{Steam}} with HD visuals, 5.1 surround sound, the option of either widescreen or standard presentation, and the ability to play the game with analog controls instead of the original game's tank controls.
* ''VideoGame/MetroidPrime'' and [[VideoGame/MetroidPrime2Echoes its sequel]] had ''New Play Control!'' versions released in Japan for the Wii with some graphical enhancements, 16:9 widescreen support, several gameplay tweaks and changes, a Bonus Credit system similar to ''VideoGame/MetroidPrime3Corruption'', and ''Corruption''-styled motion controls. The Wii versions of ''Metroid Prime'' and ''Echoes'' were included along with ''Corruption'' as part of the ''VideoGame/MetroidPrimeTrilogy'' compilation in Western territories and later on the Wii U [=eShop=].

[[folder:Nintendo Switch]]
* ''VideoGame/{{Snipperclips}}'' got an updated re-release in November of 2017 which included twice the number of worlds as the original as well as a remix mode for the original worlds that made both characters different shapes than before.

* ''VideoGame/DragonSlayerIIXanadu'' was released twice for the UsefulNotes/PC98. The first version, released in 1986, was a straight port of the UsefulNotes/PC88 version, like most early PC-98 games. The 1995 rerelease, ''Revival Xanadu'', had redrawn sprites and character art with more color, though the ugly 1980s dithered backgrounds remained.

* ''Pinball/FirepowerII'' is this to ''Pinball/{{Firepower}}'', which came out just three years earlier. The sequel kept the original's layout, but added a cross-table chute and tweaked the rules for better balance.
* Some of the remakes of ''Pinball/ElDorado'' could be seen as this, as they were all essentially the same game with minor changes.
* ''VideoGame/ProPinballTimeshock'' has seen a major enhancement as part of the ULTRA Editions in 2015, with updates to the lighting engine and physics, as well as additional features not previously available in the original 1997 game.

* ''VideoGame/Asuka120Percent BURNING Fest. Final'' for the [=PlayStation=] received one with ''Asuka 120% BURNING Fest. Return'' on the PC with minor tweaks added into the game.
* ''VideoGame/MetalGearSolid'' was rereleased for the [=PlayStation=] in Japan as ''Metal Gear Solid: Integral''. It has all the extra content from the overseas versions of the game (namely the addition of multiple difficulty settings, English voice acting, and demo theater), as well as a couple more easter eggs to the main game such as a game mode which alternates the patrol routes for enemy soldiers, a rather impractical first-person mode (you can move and shoot in first person, but you can't see where you're aiming), a couple of hidden codec frequencies ([[DVDCommentary one of them featuring commentary from the developers]]) and [[AndYourRewardIsClothes a hidden sneaking suit outfit for Meryl]]. The main addition to ''Integral'', however, was a bonus disc with over 300 VR Missions. Instead of releasing the whole ''Integral'' set outside Japan, Konami released the VR Disc by itself as ''Metal Gear Solid: VR Missions'' in North America (as a stand-alone expansion) and ''Metal Gear Solid: Special Missions'' in Europe (which required a copy of the original ''MGS''). The ''Integral'' version did serve as the basis for the PC port of [=MGS=].
* Excluding ports and remakes, the original ''VideoGame/ResidentEvil'' was re-released twice on the original UsefulNotes/PlayStation: the ''Director's Cut'' and the ''Dual Shock ver.'' The former featured the original game and alternate version that added new camera angles, re-arranged item and enemy placement, new outfits for the main characters, and one new enemy monster ([[spoiler:the zombie version of Forrest]]), while the ''Dual Shock ver.'' is the same thing, only with added rumble support and substituted the original music with a new soundtrack, the latter of which was a letdown for many fans.
** ''VideoGame/ResidentEvil2'' also received a Dual Shock edition in less than a year after the original version was out (which introduced the "Extreme Battle" minigame that became the basis for the "Mercenaries" minigame in later installments).
* The Japanese version of ''VideoGame/RivalSchools'' (''Shiritsu Justice Gakuen'') received a stand-alone expansion in the form of ''Shiritsu Justice Gakuen: Nekketsu Seisyun Nikki 2'' exclusively for the [=PlayStation=] - the title is a reference to a "life sim" mode featured in the Japanese PS version of the original game. ''Nekketsu Seisyun Nikki 2'' featured an expanded version of that life sim mode and added two new playable characters to the main fighting game: Ran and Nagare. Since Capcom omitted the life sim mode in the overseas versions of ''Rival Schools'', they chose not to localize ''Nekketsu Seisyun Nikki 2'' either.
* The re-release of ''ESPN Extreme Games'' was re-named ''1xtreme'' for a couple reasons: One, to maintain consistency with the later titles ''2xtreme'' and ''3xtreme'', and two, because the developer had lost the license to ESPN, which meant that all of the ESPN branding (including pre and post-level cutscenes of ESPN 2 anchor Suzy Kolber) was removed.
* ''Jet Moto 2'', when re-released in the Greatest Hits line, was renamed ''Jet Moto 2: Championship Edition''. This one's an interesting case: The developers made changes to the game for this re-release, including having all the tracks and riders unlocked from the start, and a better framerate. However, Sony informed the developers that no changes can be made to a game that is re-released in the Greatest Hits line (in other words, it has to be identical to its original black label version), but by the time they told them, the game was already pressed and headed for stores.
* ''VideoGame/FinalFantasyVII'''s English release added a lot of things, which were then ported back to Japan for the first ''International'' release of an ''FF'':
** A new mode that allows the player to swap Materia between party members, even those who are not currently members of the party. This is acually Lampshaded in the [[HeKnowsAboutTimedHits Cloud-narrated tutorial]], where he says that the new mode is a brand new thing he had added 'just for you'.
** A '''massively''' extended and [[{{Narm}} more dramatic]] attack animation for Safer Sephiroth's Super Nova attack, as well as a new damage calculation for it. Safer Sephiroth's battle script was also improved.
** The addition of the Ruby and Emerald Weapon {{Superboss}}es, and the 'pilgrimage' sidequest connected to them.
** A few experimental extra abilities which had been DummiedOut of the original Japanese version (including HP<->MP and Throw upgrading to Coin).
** Two scenes were added to close PlotHoles concerning Cloud's backstory - a (mandatory) flashback sequence narrated by Tifa showing Cloud's first arrival in Midgar; and an optional flashback accessed by taking Cloud to the basement of the Nibelheim mansion after he returns as a party member, detailing Zack and Cloud's disastrous escape to Midgar. Both scenes do feel slightly out of place, especially the Zack flashback, which has a different graphical style for its backdrops (e.g. the truck is a real-world truck rather than the fantasy vehicles shown everywhere else in the game). However, they give a characterisation to Zack, and make Tifa's decision to trust Cloud more complicated, showing her struggling with her suspicion of him rather than just having blind faith in him.
** Two mandatory extra bosses were added - Schizo and Materia Keeper. Both are arbitrarily inserted in generic corridors, have no story importance or even any dialogue leading up to the encounter, and both are [[ThatOneBoss far more difficult than the bosses in the vanilla game]].
* ''VideoGame/CrashBandicoot1996'', ''VideoGame/CrashBandicoot2CortexStrikesBack'' and ''VideoGame/CrashBandicoot3Warped'' were all remade for the Playstation 4 in a collection package known as ''VideoGame/CrashBandicootNSaneTrilogy''. This collection features all three original Crash Games with new graphics and several new features, including but not limited to Coco Bandicoot being playable in all three games, Time Trials being added to Crash 1 and Crash 2, Crash 1's Save System being reworked, and more. On top of this, there is also DLC confirmed to be coming to the N.Sane Trilogy, the first pack being 'The Lost Treasures', which features cut content from Crash Bandicoot 1. The first of these stages has already been released to the public: [[spoiler:Stormy Ascent.]]
* Likewise, ''VideoGame/SpyroTheDragon1998'', ''VideoGame/Spyro2RiptosRage'', and ''VideoGame/SpyroYearOfTheDragon'' are being remade as the ''VideoGame/SpyroReignitedTrilogy'' by Toys for Bob (of ''VideoGame/{{Skylanders}}'' fame) with updated graphics and designs, and as many of the old voice actors returning as they can possibly hire.

[[folder:[=PlayStation=] 2]]
* ''VideoGame/CelDamage'' was brought over to the UsefulNotes/PlayStation2 with ''Cel Damage Overdrive'', which offers several gameplay tweaks, new weapons, a health bar, and more. Unfortunately, [[NoExportForYou it was never released outside of Europe]].
* ''VideoGame/DisgaeaHourOfDarkness'' was ported many times, the UsefulNotes/PlayStationPortable and the UsefulNotes/NintendoDS ports are just two examples. The most recent port is being done for the PC and is set to be released in February of 2016. Along with all the additional content from the PSP port, this port also comes with many enhancements taking advantage of the PC hardware, such as support for keyboard and mouse along with controller support. It also comes with many of the things you would expect from a modern UsefulNotes/{{Steam}} release--achievements, trading cards, badges and cloud saving.
* ''VideoGame/DevilMayCry [[ColonCancer 3: Dante's Awakening: Special Edition]]'', which featured a brand new playable character (Vergil), new boss fights, rebalanced difficulty, a new "survival mode," and more.
* ''VideoGame/DeusEx: The Conspiracy'' was released two years after the original game, and had better graphics and some upgraded cutscenes (the conversation between Bob Page and Walton Simons is now a full animatic rather than using the in-game engine), though at the cost of segmented maps.
* ''VideoGame/FinalFantasyX2 International+ Last Mission'' and ''VideoGame/FinalFantasyXII International Zodiac Job System'', besides bringing to Japan changes made for the North American releases, provide important new content and/or severe retooling of the gameplay system. This being [[Creator/SquareEnix SquareSoft]], none of these are available to non-Japanese speaking players.
** ''VideoGame/FinalFantasyX'' got an International version as well, featuring bonus bosses and a second sphere grid option, which while smaller, allowed for free customization.
** Even better, ''Final Fantasy X'' received an HD remastered version for UsefulNotes/PlayStation3 and later UsefulNotes/PlayStation4 along with ''Final Fantasy X-2''. Both of these games will be based on their International versions described above.
* ''VideoGame/GuiltyGear X'' got one in the form of ''Guilty Gear X Plus'' for the UsefulNotes/PlayStation2, though sadly it was [[NoExportForYou Japan-only]]. This version included a prototype story mode, Mission mode and Kliff and Justice as playable characters.
* ''VideoGame/GrandTheftAutoIII'' was ported to the Xbox in 2003 which featured enhancements on the game's visuals with higher poly character models with animated hand models, updated models vehicle with added specular lighting and reflections, and custom radio station with music from your console's hard drive, a feature also included in the PC version. It got another re-release on mobile devices as ''Grand Theft Auto III: 10 Year Anniversary Edition'' with some visual improvements comparable to the Xbox port, adjustable visual quality settings, improved loading times, and customizable controls.
* ''VideoGame/GrandTheftAutoSanAndreas'' was pulled from stores after the Hot Coffee incident and the {{Media Watchdog}}s had a field day with it. Rockstar tried to justify a rerelease of the game (while making the "offensive" bit truly inaccessible to keep the game rated M) by including a "behind the scenes" of a movie and a 30 minute cut scene showing events that occurred before the beginning of the game. Some glitches and bugs were also fixed, while [[ThatOneLevel Supply Lines]] was made beatable. PC modders tend to avoid the updated PC version as it made modding, well, harder.
* ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus'' each got an individual HD re-release on the UsefulNotes/PlaystationNetwork coinciding with the ''[[CompilationRerelease ICO and Shadow of the Colossus Collection]]''. Besides the graphical upgrade for both games, ''ICO's'' rerelease is based the European/Japanese version, averting the [[ObviousBeta issues of the North American version]].
* Endemic to the ''Franchise/KingdomHearts'' series:
** The original ''VideoGame/KingdomHearts'' has a ''Final Mix'' version [[NoExportForYou released only in Japan]]. This version introduced new enemies, new bosses, new cutscenes, added new abilities and items, more Gummi Ship missions, new Ansem Reports, and an extra secret movie to unlock. It also featured changes to the difficulty levels, the ability to skip previously-viewed cutscenes, and some of the bugs in the original. ''Final Mix'' served as the basis for the HD remastered version of the game in ''Kingdom Hearts 1.5 HD [=ReMIX=]'' that was released internationally in 2013, which adds some gameplay improvements along with the updated graphics and remastered music.
** ''VideoGame/KingdomHeartsII'' also had a ''Final Mix'' re-released exclusive to Japan, which featured updated textures and many palette swapped Heartless, a new "Critical" difficulty, a new "Limit" Drive Form for Sora, more items, a new mini-game called "Puzzle" that unlocks special items, hordes of new extra-hard optional bosses, several new cutscenes, an extra ending leading up to the sequel, and a "Theater Mode" where you can watch previously-viewed cutscenes, many other changes from the original. It was included in ''Final Mix+'' along with a complete 3D remake of ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]''. None of this is available outside Japan, with the exception of the ''Chain of Memories'' remake, released in North America as ''Re:Chain of Memories''. ''Kingdom Hears II: Final Mix'' was re-released internationally as part of ''Kingdom Hearts 2.5 HD [=ReMIX=]'' in 2014 with remastered HD visuals and re-orchestrated music along with ''Kingdom Hearts Birth by Sleep Final Mix'' and cutscenes from ''Kingdom Hearts Re:Coded''.
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' became ''Substance'' and ''VideoGame/MetalGearSolid3SnakeEater'' became ''Subsistence''. ''Substance'' added, among another things, a slew of VR missions, new game modes, an additional cutscene depicting Raiden running across the oil fence after [[spoiler:Emma gets stabbed]], and even a [[UnexpectedGameplayChange skateboarding mini-game]]. ''Subsistence'' added an upgraded camera system, an online multiplayer mode, the MSX ''Metal Gear'' games, humorous animated shorts, and more.
** Later on, Metal Gear Solid 2, 3 and Peace Walker were re-released as part of the ''Metal Gear Solid HD Collection'' for the [=PS3=]. While some features were removed (such as the skateboarding minigame from 2, as well as the Secret Theater, Snake Vs. Ape mode, online multiplayer mode and Guy Savage minigame from 3), the graphics were given a major overhaul and runs at a silky-smooth 60 FPS. The Peace Walker remake was especially noteworthy, as the [=PS3=] version's controls and online mode work much better than the PSP version. And unlike the VideoGame/ApeEscape crossover content from 3 (which had to be removed due to copyright reasons), [[spoiler: the VideoGame/MonsterHunter levels work better than ever on the [=PS3=]]].
* ''VideoGame/{{Persona 3}}: FES'', which was cheaper than the original game even though it was, essentially, a new, complete UpdatedRerelease. Then again, the original Persona 3 also came with an artbook and soundtrack CD...
** ''FES'' also comes with an entire additional game. Titled "The Answer" ("Episode Aigis" in Japan) it gives the spotlight to fan-favorite robot girl Aigis, giving us a look at how everyone is adjusting to the return to normalcy after the end of their adventure. At least until they all get thrown into a GroundhogDayLoop, necessitating a new quest. Oh, and it's also [[NintendoHard tough as hell]].
* ''VideoGame/RogueGalaxy'' received the updated "Director's Cut" version, which was the edition released internationally.
* ''VideoGame/ShinMegamiTenseiIIINocturne'' received two of these:
** The first one, subtitled ''Maniax''. The major addition was a BonusDungeon: a five-floored, mind-boggling hard (even by the game's own NintendoHard standards) BonusLevelOfHell called the Amala Labyrinth, that amongst other things filled in some of the missing plot exposition, offered a shiny new ending (and BonusBoss) if you were able to complete it and allowed you to fight (and eventually recruit into your party) Dante of ''VideoGame/DevilMayCry''. Fortunately, it was this version that was localised and released in the West.
** The second one, subtitled ''Chronicles''. It contains the content of the previous update, but replaces Dante with Franchise/ShinMegamiTensei's own [[VideoGame/RaidouKuzunohaVsTheSoullessArmy Raidou]] [[VideoGame/RaidouKuzunohaVsKingAbaddon Kuzunoha]] ([[HeroicMime whose dialogue]] is handled by his feline companion, Goto.) Unlike Dante, however, Raidou has the Pierce skill, making him more useful for the endgame and the TrueFinalBoss. This version was not released outside of Japan.
* A Director's Cut version of ''VideoGame/SilentHill2'' was released for the UsefulNotes/PlayStation2's Greatest Hits line and ported to the Xbox (subtitled ''Restless Dreams''), with enhanced graphics and improved lighting, added a new story scenario that focuses on Maria, and extra content. It was also released for the PC with the same features as the Director's Cut version but also adds the ability to save anywhere, switch weapons in-game without opening up the inventory screen, and a movie gallery.
* The [=PS2=] remake of ''VideoGame/TalesOfDestiny'' was rereleased for the same system as a "Director's Cut" version, including a POVSequel starring [[EnsembleDarkhorse Leon Magnus]].
* ''[[VideoGame/ZoneOfTheEnders Zone of the Enders: The 2nd Runner]]'' received a Special Edition re-release, which touched up the frame-rate to run more smoothly than before, added new cutscenes and battle sequences for the main story, new difficulty levels, an expanded Extra Missions mode, sub-weapon tutorials for the VR Training, and a shiny new opening with a remix of "Beyond the Bounds". Unfortunately, [[NoExportForYou the Special Edition never came to the U.S.]] although it did get an English release in Europe and PAL regions. So everyone in North America was left out... until in 2012, Konami re-released the Special Edition along with the original ''Zone of the Enders'' in the HD Collection for UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}}.
* ''VideoGame/PhantomBrave'' was re-released for the Wii in 2009 as ''Phantom Brave: We Meet Again'' (or ''Phantom Brave Wii'' in Japan), with enhanced graphics, more recruitable characters, and adds a new "Another Marona" chapter to the game. This version was later ported to the UsefulNotes/PlayStationPortable in 2011 as ''Phantom Brave: The Hermuda Triangle'' (or ''Phantom Brave Portable'' in Japan) with even more characters added to the roster.
* The first ''Videogame/{{Yakuza}}'' game was remade in 2016 under as ''Ryu ga Gotoku: Kiwami'' for the [=PS3=] and [=PS4=]. As well as the graphical update, the gameplay was updated to be more in line with the recent games, additional cutscenes were added to flesh out certain characters and [[TheRival Goro Majima]] was promoted from a boss you fight twice to being a character you constantly fight throughout the game in various encounters.
* ''Videogame/Yakuza2'' would get the Kiwami treatment in 2017. Along with the graphical update (now using the engine used for ''Videogame/Yakuza6''), various features were included such as the Cabaret Club minigame from ''Videogame/Yakuza0'', the Clan Creator minigame from 6 and a playable mini-campaign for Majima.

[[folder:[=PlayStation=] 3]]
* ''VideoGame/TheHouseOfTheDeadOverkill'', originally released on Wii, got an ''Extended Cut'' for [=PS3=] with improved graphics, new weapons, and two extra levels focusing on [[AnotherSideAnotherStory Varla Guns]].
* The ''{{Franchise/Gundam}}'' GaidenGame ''Missing Link'' offers a twist, promising HD remakes of 7 previous ''Gundam'' gaiden games from across several platforms, including fan-favorites like ''Blue Destiny'' (Saturn), ''Rise from the Ashes'' (Dreamcast), and ''Zeonic Front'' (UsefulNotes/PlayStation2). Despite its use in official releases and Famitsu Magazine, the term "remake" may not be wholly appropriate, since the classic games will use ''Missing Link'''s gameplay engine rather than their own.
* An enhanced HD version of ''VideoGame/MedalOfHonorFrontline'' was bundled with the [=PS3=] version of ''VideoGame/MedalOfHonor2010'', and later released as a stand-alone PSN download.

[[folder:[=PlayStation=] 4]]
* ''VideoGame/GrimFandango'' was handed over to Creator/DoubleFine due to Creator/TimSchafer really wanting to make the game accessible to modern audiences. Treated like a piece of art, more than a just a game, the original aspect-ratio remains the same but graphics are improved and point and click controls have been added. Also getting a port over to [=PCs=].
* ''Franchise/DevilMayCry''
** ''VideoGame/DevilMayCry4: Special Edition'' features new playable characters (Vergil, Lady and Trish) as well as a new difficulty, various gameplay rebalances and new costumes.
** ''Videogame/DmCDevilMayCry: Definitive Edition'' features improved framerate, several gameplay adjustments (including manual lock-on), new costumes, new playable modes and all the DLC.
* ''LightNovel/SwordArtOnline Re:Hollow Fragment'' adds new gameplay features, customisation, and a vastly improved translation.
* ''VideoGame/{{Yakuza}} Kiwami'' uses the gameplay engine from ''VideoGame/{{Yakuza 0}}''. This gives the game improved combat mechanics. The remake also features new scenes that expand upon the events that transpired during Kazuma Kiryu's stay in prison, as well as a bigger role played by BreakoutCharacter Goro Majima.
** ''[[VideoGame/Yakuza2 Yakuza Kiwami 2]]'' follows suit, being a remake of the second ''Yakuza'' game made in the Dragon Engine developed for ''VideoGame/Yakuza6''. In addition to using the streamlined combat engine and visual effects from ''6'', the game also includes new minigames, including an ArcadePerfectPort of ''VideoGame/VirtualOn'' and a new rendition of the cabaret club management minigame from ''0'', along with a sidestory campaign dedicated to Majima.
* ''VideoGame/{{Deception}} IV: Blood Ties'' was updated with an extra series of missions under the title ''Deception IV: The Nightmare Princess''.
* ''VideoGame/{{Catherine}}: Full Bodied'' for [=PS4=] and Vita. It adds a new third female lead named Rin, new animated {{Cutscene}}s, new {{sidequest}}s, new {{Fanservice}}, new endings, a [[EasierThanEasy story mode]] difficulty, new toggleable gameplay mechanics, and a new PlayerVersusPlayer online mode.
** The first two titles of the ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' series are getting [=PS4=] updated re-releases as they were first released on the [=PS3=] over half a decade ago, but the third game and upcoming fourth game are targetting for the [=PS4=].
* ''[[VideoGame/TheCaligulaEffect Caligula Overdose]]'' is a complete overhaul of the original Vita game done in Unreal Engine 4, expanding the story, reworking the combat system, adding new characters (Ayana and Eiji for the Go-Home Club, Kuchinashi and Stork for the Musicians), and giving the player the ability to both choose between a male or female protagonist and FaceHeelTurn and join the Ostinato Musicians.

[[folder:[=PlayStation=] Portable]]
* ''Ultimate VideoGame/GhostsNGoblins'' was rereleased in Japan only as ''Goku Makaimura Kai'', with a new mode that downplays the RPG elements and rebalances the difficulty closer to the old NintendoHard games.
* ''Valhalla Knights 2: Battle Stance'' improves upon the original's frustrating exploration by adding warp points at certain areas in each dungeon to limit {{backtracking}}, and reducing the maximum party size from six to four, allowing your characters to level faster, since gained experience is split among active party members.
* ''[[VideoGame/DissidiaFinalFantasy Dissidia 012 [duodecim]]]'' contains an updated version of the Dissidia game, to which it adds a prequel episode and a handful of new protagonists.
* ''VideoGame/GrandTheftAutoViceCityStories'' was ported to UsefulNotes/PlayStation2 a few months after its PSP release. Unlike the port of ''[[VideoGame/GrandTheftAutoLibertyCityStories Liberty City Stories]]'' the previous year, some new content was added in the form of side missions, rampages, and stunt jumps.
* ''VideoGame/CorpseParty'' adds new things from the original PC version such as improved artwork to make the characters less cartoony, a brand new soundtrack, a fully voiced cast, an opening theme and cg scenes.

[[folder:[=PlayStation=] Vita]]
* ''VideoGame/EarthDefenseForce2017 Portable'' brought back the [[ActionGirl Pale]] [[JetPack Wings]] seen in (the Japan and Europe-only) ''Earth Defense Force 2''/Global Defence Force, included a bunch of new missions and weapons, and tied it all together with online cooperative multiplayer and versus.
* ''VideoGame/{{Persona 4}}'' has Persona 4: Golden, which adds a whole new character, a few new social links, online features, some new content in the form of a quiz and extra dungeon, and rebalancing of the Persona crafting to make it easier to understand.
* Tecmo Koei has a ton of examples:
** ''[[VideoGame/AtelierTotoriTheAdventurerOfArland Atelier Totori]] Plus'': Included more content in the form of new dungeons, enemies, costumes and integrated DLC.
** ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru]] Plus'': Much like Totori, it also included new dungeons, enemies, costumes and bosses, along with other tweaks.
** ''New [[VideoGame/AtelierRoronaTheAlchemistOfArland Atelier Rorona]]'' (''Atelier Rorona Plus'' in other regions): More a remake of the game rather than an update, Rorona Plus changed the battle and alchemy system to Meruru's, upgraded the graphics and sprites to those used in Totori and Meruru, and added a new postgame quest involving the other Arland alchemists.
** ''[[VideoGame/AtelierAyeshaTheAlchemistofDusk Atelier Ayesha]] Plus'': Includes 2 characters previously DLC on the [=PS3=] version, as well as new bosses, a hard mode and gameplay tweaks.
** ''[[VideoGame/AtelierEschaAndLogyAlchemistsOfTheDuskSky Atelier Escha & Logy]] Plus'': Includes formerly DLC characters and bosses and new skits between the two alchemists; and a revised translation that mostly fixed the issues in the UsefulNotes/PlayStation3 version.
** ''[[VideoGame/DynastyWarriors Dynasty Warriors 8: Xtreme Legends Complete Edition]]'': Includes a new story, more modes and an extension of the Ambition mode.
** ''VideoGame/CielNosurge Re:Incarnation'' and ''Ciel nosurge Offline'': The former has the game's first five episodes and all DLC the original had received up to the time of its release; while the latter has the full game, all its DLC, new events, a mechanic for speeding up time, and no longer requires an internet connection.
** ''[[VideoGame/ArNosurgePlus Ar nosurge Plus]]'': Touch screen controls, new events, more alternate costumes, and all of the DLC that the UsefulNotes/PlayStation3 version had received up to the time of its release.
** ''VideoGame/{{Toukiden}} Kiwami'' updated the UI and added new story missions, weapons, characters, and Oni to hunt. A [=PS4=] port of this version was also made.
* ''[[VideoGame/LoneSurvivor Lone Survivor]]: The Director's Cut'' adds several new endings and gameplay to match. Said content was eventually ported back to the PC version.
* ''Gundam Breaker'' was originally a rereleased version of the [=PS3=] game of the same name, with more missions and parts to earn.
* ''[[VideoGame/TalesOfInnocence Tales of Innocence]]'' and ''[[VideoGame/TalesOfHearts Tales of Hearts]]'' were both released for the Vita with new graphics and sound design.
* ''[[VideoGame/LaMulana La-Mulana EX]]'' adds a new bestiary to the PC version's remake that details the enemies' stats, background info, and their illustrations and sprites, as well as adding online leaderboards and trophies.

[[folder:Sega Genesis / Sega CD / [=32X=]]]
* When ''VideoGame/MickeyMania: The Timeless Adventures of [[WesternAnimation/ClassicDisneyShorts Mickey Mouse]]'' was brought to Sega CD, it featured a rearranged Redbook audio soundtrack, Mickey spouting situation-sensitive one-liners, and an additional level where Mickey [[CrowningMomentOfAwesome summons the Mickeys of the featured cartoons to kick Pete's ass]].
* The UsefulNotes/SegaGenesis port of ''VideoGame/VirtuaRacing'' was the only game to use the Sega Virtua Processor chip, and consequently was the only Genesis game ''not'' backwards compatible with the 32X (due to shared addresses). However, it did get a 32X version called ''Virtua Racing Deluxe'' with improved graphics, a choice between three cars, and additional tracks.
* The Sega CD version of ''Batman Returns'', besides having a rearranged Redbook soundtrack, interspersed the stages of the Genesis game with all-new driving stages.
* The ''VideoGame/EarthwormJim'' series saw a couple of ports after its Sega Genesis release. The first game was re-released as ''Earthworm Jim: Special Edition'' on Sega CD and Windows 95, which has higher quality music, smoother animations, better graphics, and in the UsefulNotes/SegaCD version, much more levels than any other version of the game. The sequel saw a re-release on UsefulNotes/PlayStation and UsefulNotes/SegaSaturn, which polished up the visuals, featured the CD-quality music from PC version, along with other additions thrown into the game. The first and second games was also re-released on MS-DOS with updated graphics and redbook audio music.
* ''VideoGame/SonicTheHedgehogCD'' was re-released in 2011 on UsefulNotes/PlayStationNetwork, UsefulNotes/XboxLIVEArcade, and UsefulNotes/{{Steam}}, followed by a handheld release on [=iOS=] and Android. The game completely remade with the Retro Engine (a fan-made engine at that), boasting widescreen support, the ability to switch between the U.S. and Japanese/European soundtracks, and adds Tails as an unlockable character.
** Before this was a version released on Windows 95. The only major change to this version was the inclusion of a new version of the opening and ending animated movies, which added in scenes removed from the Sega CD version and was actually faster paced.
* ''VideoGame/EccoTheDolphin'' and its sequel were re-released for the Sega CD, which features higher quality music, new sound effects, FMV sequences, new levels, and new sound effects. The Windows 95 version of the first game later adds redrawn high-resolution graphics, a difficulty system, and a save feature instead of using passwords.

[[folder:Sega Saturn]]
* ''[[VideoGame/DaytonaUSA Daytona USA: Championship Circuit Edition]]'', an update to the Saturn port of ''Daytona USA'' with better graphics and running at 30 frames per second unlike the original port's 20. It also ran on the ''[[VideoGame/SEGARally SEGA Rally Championship]]'' engine, resulting in slightly altered controls.
* ''VideoGame/GuardianHeroes'' was re-released on Xbox LIVE Arcade with optional HD visuals, new character artwork, new A.I., a revised scripted, new voice-overs, expanded multi-player for 12 players, online multi-player, and a Remix Mode with redesigned gameplay mechanics.
* ''Suikoenbu Fuunsaiki'' was a Japan-exclusive update of the FightingGame ''Suikoenbu'' (''Dark Legend''), with the addition of speed settings and two {{Guest Fighter}}s.
* ''VideoGame/RadiantSilvergun'' was exported in 2012 for Xbox LIVE Arcade with optional hi-res visuals and bloom effects, online leaderboards, online co-op, and for those with at least one Achievement unlocked from ''Ikaruga'', players can play the game with the ''Ikaruga'' chaining system. Unfortunately, the game was made in pillar-boxed 16:9 aspect-ratio that can be problematic for those with non-[=HDTV=]s or a CRT and the unlockable Options+ feature from the Saturn version is lost in transition.

[[folder:Sega Dreamcast]]
* ''VideoGame/ResidentEvilCodeVeronica X'' was released for the UsefulNotes/SegaDreamcast a year after the original (albeit in Japan only). An HD Edition of the game was later brought released on UsefulNotes/PlayStation3 and UsefulNotes/{{Xbox 360}} in 2011 alongside ''VideoGame/ResidentEvil4''.
* Another Japan exclusive re-release was ''De La VideoGame/JetSetRadio''. Released via Sega Direct, it was easier to pick up, had the music from the NTSC and PAL releases, as well as the lengthened story and Grind City levels, as well as allowing the game to be played in English with the original Japanese dub voices. However, thanks to its very limited release, it's become one of the Dreamcast's rarest games.
* ''VideoGame/MortalKombat4'' was ported to the Dreamcast as ''Mortal Kombat Gold'', adding several classic fighters like Baraka, Mileena, and Kung Lao to the roster. However the game was also a PortingDisaster due to excessive glitchiness.

[[folder:Sharp [=X68000=]]]
* Both games in the ''VideoGame/{{Genocide}}'' series saw an updated compilation on FM Towns with better visuals, updated music, new cinematic sequences that fleshes out the story more, and an extra ending for completing both games at once on Normal or higher. It also rebalances the first game's difficulty while the second game removes the cooldown meter of Betty+, adds an independent Weapon Select button, and gives you more attacks to perform with your saber. The second game was re-released on DOS by Mantra in 1995, based on the FM Town version with remixed CD-quality music.
* ''VideoGame/MadStalkerFullMetalForce'' received a re-release on the FM Towns computer system with updated visuals and enhanced CD-quality music. It had another re-release for the PC Engine CD that also added animated cut-scenes that fleshed out [[ExcusePlot the almost non-existent story]] as well as two new characters to play as in the Story Mode.

[[folder:Super Nintendo Entertainment System]]
* The first ''VideoGame/ClockTower'' on the Super Famicom was ported to PC and UsefulNotes/PlayStation, subtitled ''The First Fear'' to distinguish itself from the internationally released [=PlayStation=] sequel, with new scenes, new sounds, extra bugfixes, and FMV sequences.
* ''VideoGame/ChronoTrigger'' was re-released on the [=PlayStation=] in 2001 as part of the ''Final Final Chronicles'' alongside ''VideoGame/FinalFantasyIV'' with new anime FMV sequences but came at the expense of [[LoadsAndLoadsOfLoading long and frequent loading times]]. It was later re-released again in 2008 for the Nintendo DS, which not only featured the anime cutscenes from the [=PlayStation=] version, but also revised the localization, rebalanced gameplay mechanics, added the ability to switch party members outside of The End of Time instead of only rearranging their order, a new Arena of the Ages monster training mini-game, extra New Game+ side-quests, and a bonus boss battle that ties the game to ''VideoGame/ChronoCross''.
* The port of ''VideoGame/FinalFight'' had some issues: one level (the Industrial Area) was missing, two-player mode was absent, and one of the player characters (Guy) was missing. A couple of years later came ''Final Fight Guy'' which brought back Guy, introduced four difficulty levels, and brought in two more power-ups. Unfortunately, two-player mode and the Industrial Area were still absent and Guy had replaced Cody in the lineup.

[[folder:Tabletop Games]]
* After the ''TabletopGame/{{OGRE}}'' 6th Edition Kickstarter was ''very'' successful, Steve Jackson Games decided to publish the ''OGRE Pocket Edition''. The Pocket Edition is an updated re-release of the first 1977 Edition - small, portable, with a paper map and black and white counters in a plastic bag. The cost is even the same from that era - $2.97 (A cheap price considering most tabletop games are over $30). The rules are updated a bit, and the counter and map graphics cleaned up.
* ''TabletopGame/MysteryDate'' followed up the mid [[TheSixties 60s]] release with one in the early [[TheSeventies 70s]] and a couple games around the TurnOfTheMillennium, each release having outfits matching their era. Such as the classic release includes an outfit for a dance, with a "New Look" style dress and 50s style [[PrettyInMink white fur shoulder wrap]], and the 70s release has outfits with bell bottoms and flared pants.

* Nintendo's "New Play Control" line, which consists of [=GameCube=] games (which the Wii is backwards compatible with), updated with Wii controls and other stuff, depending on the game.
* ''VideoGame/TatsunokoVsCapcom: Ultimate All-Stars'' is an updated version of the original ''Tatsunoko vs. Capcom: Cross Generation of Heroes'', with additional characters (though one of the original characters was removed due to licensing issues), tweaked mechanics, and altered character properties. This is a case where the special version is supposedly for Western release only (as the original game was only released in Japan), until Japanese fans asked to be released in their country as well.
* ''VideoGame/MuramasaTheDemonBlade'' was ported to the UsefulNotes/PlayStationVita in 2013 as ''Muramasa Rebirth'', with updated hi-res visuals, a revised localization by Aksys Games (the same team that also brought over the ''VideoGame/BlazBlue'' series), remappable controls (including a separate Jump and Dodge buttons), an extra DLC characters with their own story to play.
* ''VideoGame/WiiFit'' got a new version called ''Wii Fit Plus'' one year later. This new version introduced 15 new balance games and aerobics games as well as six new training and yoga abilities. The game also added a calorie counter and the ability to create player profiles with different workout regimens.
* ''VideoGame/DonkeyKongCountryReturns'' saw a re-release on the [=3DS=] featuring several new features to make the game more manageable, the most notable one being the addition of "New Mode", which includes several modifications that make the game somewhat easier, and the addition of a whole new world for the Banana Temple instead of a single level (which is still playable as the last level of that world).

[[folder:Wii U]]
* ''Videogame/BatmanArkhamCity'' was ported and released for the UsefulNotes/WiiU as the "Armored Edition". It consisted of the original game, along with the "Game of the Year Edition" DLC. In-game, both Batman and Catwoman sport new armored designs, to justify the game's "Battle Armored Tech" mode (which provides a temporary boost in strength). There are also optional touchscreen and motion controls for Batman's gadgets, a sonar to highlight nearby villains and Riddler trophies, and the Cryptographic Sequencer has a new touchscreen-based hacking minigame.
* ''Super Mario Advance 4: VideoGame/SuperMarioBros3'' is a unique example; it's a port of an Updated Rerelease. The original ''Super Mario Advance 4'' was released on Game Boy Advance (see the folder of that handheld above), but the Wii U release adds in the 38 levels that originally required you to buy the e-Reader and scan the cards. Especially nice since the e-Reader was discontinued in the US and [[NoExportForYou were pretty much immediately cancelled in Europe.]]
* ''VideoGame/SuperMarioMaker'' and ''VideoGame/YoshisWoollyWorld'' received ports on the [=3DS=]; ''Super Mario Maker'' was downgraded to have local multiplayer only and no Mystery Mushrooms or even the Big Mushroom (due to the [=3DS's=] processing power being noticeably weaker than the Wii U's), and because of this, levels from the Wii U version containing them would not be playable on the [=3DS=]. ''Poochy and Yoshi's Woolly World'', meanwhile, contains everything that the Wii U version had to offer, with the addition of Poochy Pups that help Yoshi find secrets and the inclusion of several new levels.
* An updated version of ''VideoGame/MarioKart8'' was released for ''UsefulNotes/NintendoSwitch'' in spring of 2017. The game features all of the DLC features from the Wii U version in addition to all new characters including Inklings from ''VideoGame/{{Splatoon}}'' and new items as well as the long anticipated return of battle stages.
* The updated version of ''VideoGame/PokkenTournament'' for the Nintendo Switch includes five additional characters and a 3 vs 3 battle mode.
* ''VideoGame/HyruleWarriors'' woulod get a 3DS re-release in 2016 called ''Hyrule Warriors Legends'' which added a new playable character named Linkle as well as a new chapter based on ''VideoGame/TheLegendOfZeldaTheWindWaker''. In 2018 an updated version named ''Hyrule Warriors: Definitive Edition'' which would have all features of the previous two versions as well as costumes and characters based on ''VideoGame/TheLegendOfZeldaBreathOfTheWild''.
* ''VideoGame/DonkeyKongCountryTropicalFreeze'' would get a Nintendo Switch port in 2018 which added Funky Mode, which changed the items offered in Funky's Fly 'n Buy as well as offering the option to control Funky himself as a playable character instead of Donkey Kong.
* ''VideoGame/MarioPlusRabbidsKingdomBattle Gold Edition'' was originally a mere Season Pass which added new weapons, challenges, co-op maps, and the Donkey Kong campaign. It was given its own retail release in Summer of 2018.
* ''VideoGame/CaptainToadTreasureTracker'' would get a Nintendo Switch port in 2018 with the addition of new levels inspired by ''VideoGame/SuperMarioOdyssey''.

* ''VideoGame/DigimonBattleSpirit'' got one within just six months of its initial release, ''Digimon Tamers: Battle Spirit Ver 1.5''. It was a comparatively minor update, adding three new playable characters, a few new stages, an evolution for a pre-existing character and a TrueFinalBoss. Considering how little it added and how soon it was released, one must wonder why they didn't just wait a few months and do this to begin with. It ended up as a case of NoExportForYou.
* Colored editions of ''VideoGame/JudgementSilversword'' and ''Cardinal Sins'' was included as {{Embedded Precursor}}s of ''VideoGame/{{Eschatos}}''.

* ''VideoGame/{{Fable|I}}'' received a re-release in the form of ''Fable: The Lost Chapters'' for the Xbox and PC. This version adds much more side-quests, new areas to explore, post-end game content, more weapons, and another fight with [[spoiler:Jack of Blades]]. The PC version has the added benefit of mouse support for the menus.
* ''VideoGame/NinjaGaiden'' was re-released as ''Ninja Gaiden Black'' on the original Xbox. It was re-released again in 2007 for UsefulNotes/PlayStation3 as ''Ninja Gaiden Sigma'' as an enhanced version of ''Black'', adding more weapons, new moves, updated visuals, and {{promote|dToPlayable}}s Rachel to playable status.
* ''VideoGame/{{Onimusha}}: Warlords'' from the [=PS2=] was rereleased as ''Genma Onimusha'' on the Xbox, with enhanced graphics and sound, new areas, a new KillerDoll boss, new enemy placements, new armor and costumes, three-tier charge attacks, and a new gameplay feature in the [[SuperMode green souls.]]
* After 14 years of being locked away as a Japan-only title, Devolver Digital lived to their plans of not only localizing ''VideoGame/MetalWolfChaos'' overseas, but also presenting the game with improved HD visuals, widescreen presentation, revised gameplay, and a new save system.

[[folder:Xbox 360]]
* ''VideoGame/{{Bayonetta 2}}'' included an updated version of the first ''VideoGame/{{Bayonetta}}'' in digital and (formally) physical versions of the game, so Wii U owners who never played the original wouldn't miss out. The Wii U version of the original adds exclusive costumes based on Nintendo properties including VideoGame/SuperMarioBros, VideoGame/TheLegendOfZelda, VideoGame/StarFox, and VideoGame/{{Metroid}}, along with optional touchscreen controls and dual audio tracks. Another port of the first game was released on PC through Steam after teased during April Fool's Day 2017 with ''8-bit Bayonetta'', which lacks the Nintendo-related extras but has supports higher resolutions than the console versions with adjustable graphics settings.
* The Japanese-exclusive Platinum Collection re-prints of ''VideoGame/BulletWitch'' bundles the game and all of its [=DLCs=] on the disc.
* ''VideoGame/HaloCombatEvolved Anniversary'' was released exactly 10 years after the original game came out. It has updated graphics using assets taken from ''VideoGame/HaloReach'', and a remixed soundtrack, but the game itself still runs over the same 10 year old engine, with identical gameplay and weapon and enemy behavior[[note]]other than the addition of terminals to unlock things, and Firefight mode, which runs on Reach's engine[[/note]]. The player even has the option to switch between the original graphics and the updated assets at the push of a button.
* ''VideoGame/PhantomBreaker: Battlegrounds -Cocoa's Nightmare-'' was re-released for the UsefulNotes/PlayStationVita, adding a new playable character (Frau) into the game's roster and customizable controls. The UsefulNotes/PlayStation4 version later adds another character, enhances the game's visuals, and branching paths to alternate areas.
* ''VideoGame/ShadowComplex'' has a remastered re-release for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, and PC that features enhanced visuals and new content.
* ''VideoGame/TalesOfVesperia'' was ported to the UsefulNotes/PlayStation3 with fully-voiced dialogue (about twice as much than the original version), adds Patty Fleur as a new playable character, promoted Flynn Scifo to playable status, Rupede can be used as an overworld avatar, cameos from the game's OVA, and more unlockable costumes. Unfortunately at the time Namco decided not to release this version outside of Japan. However for the game's tenth anniversary the game was remastered for UsefulNotes/XboxOne, UsefulNotes/PlayStation4, UsefulNotes/NintendoSwitch and PC with all the [=PS3=] additions and made available internationally.

[[folder:Xbox One]]
* ''VideoGame/{{Halo 2}} Anniversary'' was released on the 10-year anniversary of the original; like ''VideoGame/HaloCombatEvolved Anniversary'', it has updated graphics, a remixed soundtracks, and hidden story terminals. It also has a new multiplayer mode which uses its own unique engine (though the original multiplayer is included too). ''H2 Anniversary'' was released as part of ''[[CompilationRerelease Halo: The Master Chief Collection]]'', which also included less-drastic resolution updates to ''VideoGame/{{Halo 3}}'' and ''VideoGame/{{Halo 4}}'', in addition to ''CE Anniversary''.
* ''VideoGame/OriAndTheBlindForest: Definitive Edition'' adds two new areas that explore Naru's past and allow Ori to obtain new abilities, accompanied by new music pieces; the ability to [[WarpWhistle fast travel between Spirit Wells]]; a Theater Mode; and multiple difficulty settings, including [[FinalDeathMode One-Life Mode]].

[[folder:ZX Spectrum]]
* ''Sweevo's World'' had an expanded version made for the Spectrum 128 titled ''Sweevo's Whirled''.

[[folder:Parodies and In-Universe Examples]]
* ''VideoGame/SonicTheHedgehog2SpecialEdition'' is allegedly a rerelease of ''Videogame/SonicTheHedgehog2'' for the Sega 32X CD, featuring a remixed soundtrack, redesigned levels, and brand-new cutscenes. In reality, it's an elaborate LetsPlay prank--Docfuture's "playthrough" of the game is cobbled together from footage of other games, Sega commercials, and Website/OverclockedRemix songs. The "game" becomes increasingly surreal and absurd the further Docfuture plays.