The show you're watching is not made for educational purposes, nor is it a total {{Aesop}} magnet. It most certainly isn't full of AndKnowingIsHalfTheBattle sequences at the end of each episode. But in spite of all that, you start inspecting the series in depth and in full detail and come to the conclusion that it's most definitely not the ''negative influence'' that the critics and folks keep on claiming it to be. Thanks to the various wikis and fansites that show up all over the internet, this trope has grown more and more persistent, to a point where small bits of GeniusBonus are uncovered. Keep in mind that series that invoke this ''do'' have their fair share of {{Aesop}}s, but the educational value probably isn't going to come from them.

FromEntertainmentToEducation is a sort of ascended form of this, in which a work is adopted as curriculum by actual educational institutions. Compare and contrast IReadItForTheArticles.


[[folder: Anime And Manga ]]

* ''LightNovel/SpiceAndWolf'' isn't intended as {{Edutainment}} about European economics, that's purely AuthorAppeal. Doesn't change the fact that you'll learn a lot from it.
* While you shouldn't take the NationalStereotypes as fact, and a lot of details had to be trimmed around (not just the Nazi details either), ''Webcomic/AxisPowersHetalia'' can teach you a lot about WWI if you look behind the lighthearted comedy.
* ''Franchise/{{Digimon}}'' is basically a crash course in theology, both Eastern and Western. The card game and several characters draw parallels to multiple cultures and traditions. [[Anime/DigimonTamers The third series]] relates to Eastern principles such as the idea of a ''Deva'' as well the Four Animals of the Earth and villains based on the Eastern Zodiac. There's even a ''Tao''mon. [[Anime/DigimonFrontier The following series]] is Western based, with the ideas of Seraphim and Ophan, as well as ''Lucifer himself'' as a villain, with several allusions to his origins and portrayal in Literature/ParadiseLost.
* ''Manga/BungouStrayDogs'' is chock full of references to classic literature from various parts of the world (mostly Japan and America, but also Russia, England, and France so far), from the [[NamedAfterSomebodyFamous characters]] and their abilities to the relationships between them and more. Just translator's notes pointing out references here and there is educational enough as it is, and fans tend to be influenced to read the works referenced in the series as well.
* ''Manga/KillingBites'''s plot concerning [[{{Animorphism}} half-human/half-animal]] [[OurWerebeastsAreDifferent hybrids]] mainly serves as fuel for flashy, blood-soaked fights and {{Fanservice}}, but that doesn't take away from the fact that many of the attacks, skills, and even character personalities on display actually have a basis in zoology, with the show regularly cutting away from a fight to explain how a fighter's behavior or actions relates to the actual animal.
** Similarly, ''Anime/KemonoFriends'' and its predecessor video game were just fun stories about animal girls that occasionally had information about their base animals, but it really got people taking up an interest in the animal kingdom and some of the species featured on the show-- to the point where zoos owed their continued success to it.

[[folder: Comic Books ]]

* Creator/PeterDavid tells a story from back when he was still writing ''ComicBook/TheIncredibleHulk'' of how his daughter's second grade school teacher once sent him a note informing him that if he kept allowing her to read comic books, her vocabulary would be sub-par and her reading level stunted. So David pulled out three or four issues of ''The Hulk'' he had on hand and started writing down some of the notable words used in the dialogue and narration. Words like "sepulcher" and "cravenly" and "unconsolable" and "cylindrical". He then asked if it was usual for a second grader to not only read such words, but to know their definitions. He then closed his case.
* Creator/AlanMoore's comics are filled with a wealth of detail about science, history, mythology, literature and feature a range of allusions:
** ''ComicBook/{{Watchmen}}'' is one of the earliest exposures to high-level quantum physics for most non-specialists and cited as an inspiration for other depictions of QuantumMechanicsCanDoAnything such as ''Series/{{Lost}}'' and ''VideoGame/BioshockInfinite''. It also thematically explores multiple codes of ethics, including deontology and utilitarianism, and the flaws and strengths of each.
** ''ComicBook/FromHell'' is an exhaustively detailed look at late VictorianLondon and thanks to the extensive footnotes of the complete edition often serves as a complete primer about UsefulNotes/JackTheRipper and an introduction to psychogeography and fractal maths.
** ''ComicBook/{{Promethea}}'' likewise has introduced many readers to the occult and it was intended by Moore to be largely educational in nature.
** ''ComicBook/TheLeagueOfExtraordinaryGentlemen'' is essentially the coolest literature major course you always wanted to attend.
** ''ComicBook/VForVendetta'' is, alongside ''The Dispossessed'' below, a fine primer on anarchy. Fittingly, it doesn't provide any easy answers. That wouldn't be anarchist.


[[folder: Film]]
* ''Film/{{Arrival}}'' is quite possibly the most detailed primer on language ever put to film. It's also wildly entertaining.
* ''Franchise/StarWars'' has been used by countless Philosophy and Religious Studies professors as a teaching tool, since the concepts integral to the Jedi way of life can be so easily likened to a plethora of Eastern religions and philosophies, including Hinduism, Buddhism, Confucianism, Taoism, and ''bushido''. If you're a Western moviegoer from a predominately Christian community, there's a good chance that the movies gave you your first glimpse at a form of spirituality other than the one that you were raised with, and probably served as your introduction to certain spiritual ideas--like the concept of an all-pervading divine force that encompasses the Universe itself--that are very much sacred {{canon}} in many world religions.
* ''Film/TradingPlaces'' is so informative about economics and trading that, following the 2008 recession, Section 136 of the Wall Street Transparency and Accountability Act (also known as the Dodd-Frank Act) is informally known as the "Eddie Murphy Rule".

[[folder: Literature ]]

* Since the original novel mixed and matched fiction with the occasional digressive essay on topical subjects, many 19th Century novels which were contemporary for their time have nonetheless taught casual readers a great deal about America, France, Russia and England. Creator/CharlesDickens, Creator/FyodorDostoevsky, Creator/MarkTwain and Creator/HonoreDeBalzac especially are considered mandatory reading to really get a sense of what the 19th Century is really like. Balzac especially, with his exhaustive attention to social classes and economics, is often cited in works by professional economists such as Creator/KarlMarx and Thomas Piketty.
* A lot of postmodernist fiction revives the 19th Century style only taken further.
** Creator/ThomasPynchon will often send you running to read about obscure and difficult topics such as high-level mathematics, rocket physics, corporate history, the aristocratic Thurn-und-Taxis family and the Herero genocide.
** Creator/JorgeLuisBorges fills his fiction with all kinds of literary and philosophical games and puzzles, though Borges is so GenreSavvy about this trope that he often mixes fake facts and history with real ones just to mess with readers who are trying to learn without actually putting the effort:
--> ''That history should have copied history was already sufficiently astonishing; that history should copy literature was inconceivable.''
** Creator/ItaloCalvino's ''Literature/{{Cosmicomics}}'' was written in the hope of educating readers and children about 20th Century physics and evolutionary theory by means of using the form of the classic folktale.
** Creator/SalmanRushdie's novels are at times lengthy essays that parody and riff of some aspect of history, contemporary life and hobby horse that he found interesting. Some of his work averts it in that it's straight historical fiction.
* Creator/GeorgeRRMartin's ''Literature/ASongOfIceAndFire'' is fantasy, but is heavily based on the ''UsefulNotes/WarsOfTheRoses'' and medieval history in general. His books feature several characters, places and incidents that allude, directly and indirectly, to various events across feudal history and deciphering them has often led fans of his books to gain a sophomore knowledge of medieval Europe.
* ''Literature/{{Dodger}}'' by Creator/TerryPratchett had a non-fiction spin-off called ''Dodger's Guide to London''. But the novel itself is a pretty good guide to Victorian London.
* The ''Literature/{{Discworld}}'' novels can teach you such things as [[Discworld/FeetOfClay unconventional historical means of arsenic poisoning]], [[Discworld/LordsAndLadies the symbolism of maypoles and broomsticks]], [[Discworld/{{Hogfather}} the origins of midwinter festivals]] and [[Discworld/AHatFullOfSky the meaning of the word "susurrus"]]. You just need to tease it out of the fictional stuff, for which Sir Terry recommended the public library.
* Creator/UrsulaKLeGuin's ''Literature/TheDispossessed'' is simultaneously an entertaining introduction to what an [[UsefulNotes/{{Anarchism}} anarchist]] society would actually be like and also Sapir-Whorf Hypothesis: The Novel. By the same author, ''Literature/TheLeftHandOfDarkness'' will cause you to question everything you think you know about gender.

[[folder: Live Action TV ]]

* ''Series/{{NCIS}}'' is definitively ''not'' educational, but between all the movie references that Di Nozzo brings up from nowhere and how he gets weird plans from them (and ''Abby'', of course), people can learn a lot about movie classics just by watching the series.
* ''Series/MythBusters'' is in the business of busting myths, so it ''is'' educational, but notably, several people have credited the "what to do when your car is submerged" episode with saving their lives.
* ''Series/TheWire'' demonstrated, in one episode, that gambling can be used to teach probability math.
** In fact, if ''[[ The Drunkard's Walk]]'' is to be believed, gambling is probably the only reason probability math was ''invented''.
** It also offers some excellent advice on how to avoid electronic surveillance and self-incrimination when you get arrested. Police departments complained about this.
* Instead of watching 24-hour news networks, you can tune in to ''Series/TheDailyShow'' and ''Series/TheColbertReport'' which satirize these programs, and still get a good chunk of pertinent information on whatever it is they report.
** In the case of ''The Daily Show'' it's got to the point where some people use the show as their main source of news. Jon Stewart is uncomfortable about this, since he sees his show as a satire and not a straight-up news program.
*** A survey of audiences of news programs found that Creator/FoxNews viewers were the most misinformed. Who was the best informed? ''Daily Show'' viewers. Make of that what you will.
* You can learn a great deal about historical artifacts from ''Series/PawnStars'' (see, Creator/TheHistoryChannel isn't suffering ''complete'' NetworkDecay!) and it can even show you how to avoid damaging valuable antiques.
* ''Series/{{Numb3rs}}'' discusses math in every episode.
* All things considered, it is probably not wise to let a hypochondriac watch ''Series/{{House}}''.
* ''Series/TheWestWing'' has this in spades for the political system and U.S. history.
* If you watch Creator/TheBBC series ''Series/{{Spooks}}''[[note]]''retitled'' MI-5 ''in the United States''[[/note]], especially early episodes by playwright Howard Brenton, be prepared to learn quite a lot about the intricacies of British and international politics, the roots of terrorism, and real spy tradecraft. In contrast to American shows like ''Series/TwentyFour'', ''Spooks'' routinely tossed out literary moments like guest star Creator/AnthonyHead quoting ''Theatre/{{Coriolanus}}'' to justify betrayal or Officer Carter citing Lawrence of Arabia going undercover as a Circassian as justification for one of his operations.
* ''Series/TheBigBangTheory'' is a show about scientists, so naturally they will teach people physics, biology, and mathematics.


[[folder: Music ]]

* Music/{{Sabaton}} is a PowerMetal band that sings almost entirely about historical battles. The fandom joke is that listening to their music would give the basic essentials of 20th Century History.
--> ''"I've got an exam about the World Wars tomorrow, so I'm headbanging to Sabaton!"''
* Music/IcedEarth's epic Gettysburg Trilogy has quite a bit of information about the three days of battle with each song focusing on one day.
* Creator/MontyPython's song "Oliver Cromwell" gives an accurate summary of Oliver Cromwell's life to the tune of "[[ Polonaise in A-flat major]]" by Frédéric Chopin.
* Music/IronMaiden would like to present an introductory lecture on [[ the life and times of Alexander The Great.]]
** And for those who don't have time to read Creator/SamuelTaylorColeridge's ''Literature/TheRimeOfTheAncientMariner'', [[ the band's got you covered with some awesome Cliff's Notes.]]


[[folder: Tabletop Game ]]

* ''TabletopGame/DungeonsAndDragons'' can easily be considered as a long arithmetic problem that is oddly enough personified as a fantasy adventure.
** TabletopRPG games in general can be classed as such as well.
** For parents concerned about their kids not being sociable with others or using their imagination, this game genre has been seen as a godsend considering it directly encourages both.
* Arithmetic is particularly taught by any TabletopRPG that features a PointBuildSystem, MinMaxing or both; any system that uses a form of combat resolution that isn't narrative (i.e. that uses dice, cards, etc) teaches probability theory; and, if you play them long enough, every single TabletopRPG in existence teaches game theory (though intuitively rather than formally).
** One of the side effects of being a fan of the TabletopGame/HeroSystem is your algebraic abilities get a lot of workout.
* BoardGames and CardGames also teach probability and, in some cases (looking at you TabletopGame/{{Monopoly}} and family), arithmetic.
* Even [[MoralGuardians Plugged In]] admitted that the ''TabletopGame/YuGiOh'' TCG had the educational benefit of helping kids [[ practice math]].
* There have been many cases in which parents reported that the ''TabletopGame/{{Pokemon}} TCG'' taught their children basic math skills.
* Some of the real world settings in the ''TabletopGame/{{GURPS}}'' line are described in sourcebooks with a level of detail and accuracy comparable to that of a high school history textbook. Moreover, they're also good at explicitly separating myth and history.
* Some historically based strategy board games can really help in history class. A couple examples are ''Here I Stand'' (wars of the Reformation), ''TabletopGame/TwilightStruggle'' (the Cold War) and ''World in Flames'' (UsefulNotes/WorldWarII).


[[folder: Theatre ]]

* ''Theatre/{{Assassins}}''
* ''Theatre/SeventeenSeventySix''
* ''Theatre/{{Hamilton}}'' is essentially a biography of Alexander Hamilton in the form of a hip-hop musical and soundtrack.


[[folder: Video Games ]]

* The ''Franchise/AssassinsCreed'' series fit this nicely. The buildings you climb in particular are quite accurate to reality and the menus usually include factual information about them. Basically everyone but the main protagonists are real people, although they're often highly fictionalised. This is handwaved within the series by saying the [[WrittenByTheWinners Templars wrote the history books]]. And speaking of the [[ Templar]]...
** ''VideoGame/AssassinsCreedIVBlackFlag'' made many fans become revisionists of pirate history overnight, and its use of sea shanties as accompaniment also exposed many of tunes to non-folklore specialists.
* Both ''VideoGame/AgeOfEmpires'' and ''VideoGame/{{Civilization}}'' can arguably count as a more interesting way of learning about history and technological developments. ''Civilization'' in particular is notable for its [[EncyclopediaExposita Civilopedia]], from which you can learn a great deal.
** Additionally, ''VideoGame/SidMeiersAlphaCentauri'', the SpiritualSuccessor to ''Civilization'', gives you just enough info about fields ranging from ecology to economics to sociology to philosophy to Chinese poetry to make you want to look stuff up when you are inevitably forced to quit, as well as including some pretty cool projections about plausible near-to-middle future (next 100-500 years) technology. At the very least, it will completely disabuse you of the notion that [[LegoGenetics genes are blueprints]]...
* How many people first learned about Creator/AynRand, [[{{UsefulNotes/Objectivism}} Objectivism,]] and ''Literature/AtlasShrugged'' from [[{{VideoGame/Bioshock1}} taking a trip to Andrew Ryan's underwater playhouse?]]
* Forgetting the [[AlternateUniverse alternate universes]], [[CyberneticsWillEatYourSoul steampunk cyborgs]] and floating cities, ''VideoGame/BioShockInfinite'' is an astonishingly accurate depiction of American exceptionalism, political extremism and xenophobia of the late 1890s.
* The obscure 4X game ''[[ Imperialism]]'' is [[ExactlyWhatItSaysOnTheTin about running a generic 19th century empire]], but because so much of the gameplay revolves around developing your economy by procuring raw materials and intermediate goods [[note]] e.g. lumber is manufactured from wood, but is then used to manufacture furniture or ships[[/note]], it's also a surprisingly accurate picture of the sorts of supply chain and sourcing challenges faced by manufacturing businesses.
* ''VideoGame/DarkestDungeon'', similar to the ''VideoGame/{{Pokemon}}'' example below, can teach players basic math and other calculations through tasks like calculating percent chances to inflict/resist statuses.
* ''VideoGame/DarkSouls'' teaches you different types of medieval weapons and armors (standard weapons, not boss weapons) as well as bringing attractions to historical European martial arts (HEMA). That said, [[RealityEnsues the overswings may get you killed in a real fight]].
* You can learn a lot about China's Three Kingdoms Period from ''VideoGame/DynastyWarriors'', and a lot about the Sengoku Era of Japan from ''VideoGame/SamuraiWarriors''... just as long as you remember to take it all with a grain of salt. If nothing else, you might get interested enough to look some of the characters up, just to see how much they were changed - and better yet, how much of the awesome, far-out stuff was actually REAL!
* ''VideoGame/DwarfFortress''. How to make steel, properties & types of different rocks, the use of potash in farming techniques, [[FailureIsTheOnlyOption the true meaning of the serenity prayer...]]
* ''VideoGame/MedalOfHonor'' and other {{First Person Shooter}}s set in World War II can teach younger players about the time period... along with a few bits of questionable accuracy and a heavy dose of AmericaWonWorldWarII.
** World War II strategy games are also likely to get players interested in the facets of tactics and strategy within the war's history...especially if it's the kind of game to avert EasyLogistics.
* ''Franchise/{{Pokemon}}'' teaches you math. If your normal-type mon just used a base power 30 water-type attack on a foe Venusaur chopping 1/6 of its health, and you have another mon that outspeeds Venusaur but can be two-hit-[=KOed=] by it, and that mon is a fire-type with about the same special attack stat as your first mon and has a base power 30 fire-type attack, should you switch it in? (Answer: [[spoiler:yes, because barring a miracle, you'll get to one-hit KO it. But wait, what if [[IKnowYouKnowIKnow your opponent knows all of that]] and will switch Venusaur out? ''Pokémon'' teaches you game theory.]])
** The 3rd-generation games teach visual braille while the player tries to unlock a set of legendary pokemon.
** The X and Y games have a simulated photography minigame at certain landmarks, which teaches the player some of the basics about camera aperture width, focus length, and shutter speed. After all, if you're going to take a photo with the [[spoiler: Ultimate Weapon mere moments before it's fired]], you want to make sure it's a good one, right?
* ''VideoGame/SidMeiersPirates'' certainly taught a lot of people the geography of the Caribbean.
* [[,9171,1056290,00.html According to ''TIME'' magazine]], Steven Johnson argues that ''VideoGame/SimCity'' taught his nephew about taxation issues, and that even a segment of one ''VideoGame/TheLegendOfZelda'' game had enough detail to "bury the canard" that it is passive entertainment.
* There are many gamers out there that claim [[RolePlayingGames RPGs]] taught them how to read, or helped learn a second language.
* One fairly high-up Facebook employee wrote an essay detailing how much of his current business expertise had its inception while trying to master ''VideoGame/StarCraft''.
* ''WebAnimation/ExtraCredits'' had an episode on "tangential learning", which was on the very topic of how video games, rather than being the brain-rotting evil incarnate the MoralGuardians claimed, was in fact an easy way to learn various facts about many things depending on the plot in question. It didn't even need to be exact or in-depth to work, as, for example, ''VideoGame/GodOfWar'', despite its inconsistencies with actual Myth/GreekMythology, could encourage someone to go and read about it, or ''Franchise/MassEffect'' could encourage someone to go and read a book about Dark Matter or the Galactic Core.
* The ''VideoGame/TotalWar'' series can teach a gamer quite a lot about the different periods of history, despite various inaccuracies. Some mods like [[ Europa Barbarorum]] (for ''VideoGame/RomeTotalWar'') have been created with the help of university professors and the like, thus going so far as to teach the audience about economics, politics and even languages of the ancient world.
* ''Franchise/ShinMegamiTensei''[='s=] CrossoverCosmology taught many gamers about various (often obscure) aspects of religion (from Christianity to [[VideoGame/DigitalDevilSaga Hinduism]]) and mythology. The ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' spin-off series (especially from ''VideoGame/Persona3'' onwards) also covers a wide range of topics from geography to advanced English to [[TarotMotifs the major arcana]] to, of course, Jungian psychology.
* Belief in this trope is where the foolish idea of "MurderSimulators" got started.
** The value and importance of video games within the firearms community is hotly contested, ranging from the old MurderSimulators argument to those who welcome the interest in firearms that games like ''Modern Warfare'' can generate but cede that, governed as it is by the RuleOfCool, gun-centric entertainment is generally not a good resource for learning about UsefulNotes/GunSafety.
* [[{{Eagleland}} While it may not apply to American Culture because of their Adversarial System]] there have been accounts of (Inquisitorial System) Law Schools showing segments of the ''Franchise/AceAttorney'' games to teach Evidence Law. For what it's worth, it's also a crash course on the Japanese court system.
* ''VideoGame/KnightsOfTheOldRepublic'' is based on one of the ''Dungeons and Dragons'' systems (specifically D20). Unlike in the tabletop game, all the maths is done by the computer, but the game makes up for this by featuring a lot of classic maths and logic puzzles, [[RecycledINSPACE with name changes to make them more Star Wars-y]]. The creators of the Star Forge apparently decided to defend the maps to their superweapon...'''''with seventh-grade math'''''.
* ''{{VideoGame/Minecraft}}'' is basically a treatise on the location and allocation of natural resources disguised as a video game. Learning how to use redstone is a good way to learn boolean algebra. If you have enough time and patience, you can create a calculator or even a ''computer'' (if a basic one) out of blocks and redstone.
* ''Franchise/MassEffect'' is at first glance a SpaceOpera epic about a wo/man named Commander Shepard and his/her fight against extragalactic genocidal robots called Reapers, but actually manages to explore scientific concepts like the Fermi paradox and evolution, socio-political concepts like globalism and racism, and literary concepts like [[CosmicHorrorStory Lovecraftian horror]] and the ByronicHero when you're not blowing up [[EldritchAbomination Eldritch Abominations]] or banging aliens.
* If you're interested in how to lead a populist religious movement and in general create a world changing social movement, just pick up a copy of ''VideoGame/DragonAgeInquisition''. Bonus points for teaching you how to navigate the political and diplomatic landmines that a leader faces.
* The entire output of the company Creator/ParadoxInteractive: ''VideoGame/CrusaderKings'', ''VideGame/EuropaUniversalis'', ''VideoGame/VictoriaAnEmpireUnderTheSun'' and ''VideoGame/HeartsOfIron''; otherwise known as ''Everything You Wanted to Know About the Medieval Era/the Renaissance/the Victorian Era/World War II but were Afraid to Ask''.
* ''Videogame/{{Automation}}'' is intended to be an automobile company [[SimulationGame tycoon game]], but the game has such detailed modeling of car design that the in-game tutorials are basically just really good educational videos.
* A number of ''VideoGame/WorldOfWarcraft'' players (as well as MassivelyMultiplayerOnlineRolePlayingGames in general) credit it as a great way to passively learn how to type faster (as you'd need speedy typing skills to participate frequently in a very active guild chat).
* Some ''VideoGame/MirrorsEdge'' players have taken to passively theorize freerunning routes.
* ''VideoGame/WorldofWarships'' covers several decades of naval shipbuilding and references the very complicated naval politics of the era. Expect a double dose if you pop on the forums.
* Casual listeners of music don't really think about time signatures until they have to do something that involves committing to keeping a rhythm, like playing an instrument...or playing {{Rhythm Game}}s. Long-time players of ''VideoGame/DanceDanceRevolution'' and ''VideoGame/{{beatmania}}'', for example, may remember "Holic" being their first real touch with [[UncommonTime time signatures that aren't in 4/4, 3/4, or triple time]] (the song runs in 7/8, then 7/4, before finally switching to 4/4), making the song a WakeUpCallBoss for a number of players of both games.
* The ''Franchise/MetalGear'' games. In what other single video game franchise can you learn about nuclear weapons, ICBMs, firearms, mechanics, genetics, psychology, philosophy, Cold War politics, and foreign cultures and media?

[[folder: Web Comics ]]

* ''Webcomic/MSPaintAdventures'' can broaden your vocabulary, teach you about data structures, the western zodiac, help you think in a more [[AnachronicOrder non-linear fashion,]] and be more [[JigsawPuzzlePlot attentive to detail.]] ''Way'' more [[MindScrew attentive to detail.]]
* ''Webcomic/{{morphE}}'' happens to be set in the TabletopGame/MageTheAwakening universe. Reading through will give the audience a large amount of information required to be able to swiftly transition into the game proper. Spells, realms and species are explained fairly well and the comments section is always full of people explaining what had happened in the update and what different game mechanics could be applied.
* In a similar vein to ''Webcomic/AxisPowersHetalia'' above, ''Webcomic/ScandinaviaAndTheWorld'' and ''{{Webcomic/Polandball}}'' comics can teach foreign cultures and customs, history and even Vexillology. (Polandball especially, since the only way to recognize the characters in a given comic is by memorizing national and historical flags)
** The Polandball wiki has a surprisingly thorough list of countries relations with each other. You can get a pretty good sense of who hates who and why in a much more streamlined package than browsing through hundreds of Wikipedia articles.


[[folder: Web Original]]
* ''Blog/RaceForTheIronThrone'' by Steven Attewell is one of the most visited and popular fansites devoted to ''Literature/ASongOfIceAndFire''. It is especially noted for its Chapter-By-Chapter commentary that provides a detailed and knowledgable insight into the many AllohistoricalAllusion, FantasyCounterpartCulture and other meta-historical commentary used in the books, since the author is a policy historian who studied history in college.


[[folder: Web Video ]]

* The [[ShownTheirWork amount of detail]] weaved into the verses and visuals of a given ''WebVideo/EpicRapBattlesOfHistory'' battle can surprise listeners, especially when it comes to actual historical figures.
* While the research in ''WebAnimation/DeathBattle'' is often a bit more hit-n-miss, the show offers a few tid-bits of mathematics, science and history. It also no doubt generates interest from viewers in some of the more obscure combatants and where they came from, such as [[ComicBook/BuckyOHareAndTheToadWars Bucky O'Hare]], and Franchise/{{Gamera}}. [[UltimateShowdownOfUltimateDestiny And you get a cool fight scene between two fictional characters too]]. What's not to love?
* ''WebAnimation/IfTheEmperorHadATextToSpeechDevice'' is a very light-hearted and comedic take on ''TabletopGame/Warhammer40000'', but it does do a very good job of explaining the ''incredibly'' in-depth lore of the franchise.

[[folder: Western Animation ]]
* Go on, ask any kid who grew up in the 90's where they learned the state capitals, the names of all the US Presidents, the plots of ''Film/TheGodfather'' and ''Theatre/LesMiserables'', and the story of Ferdinand Magellan from. The answer is actually ''WesternAnimation/{{Animaniacs}}''.
* Things that can be learned from ''WesternAnimation/AvatarTheLastAirbender:''
** Eastern Philosophy/Metaphysics
** Traditional Chinese Characters
** A total solar eclipse lasts around 8 minutes.
** Western elements and cosmology.
** At least most of the chakras were accurate, at least in name.
*** TheLegendOfKorra focuses on social inequality, materialism versus spiritualism and the progress of society in the face of technology. Socialism, anarchism and fascism are shown through its villains while also showing that the philosophies themselves are not without merit (equality, freedom and strong leaders are necessary for a progressive society) and that the antagonists are going too far in forcing their will on the world. Korra's growth as a person and even her love life are pretty good indicators for becoming a responsible adult that takes care of oneself while also being considerate and understanding of others, even said antagonists. Some fans have even said that Korra's [[spoiler: discovering her feelings for Asami]] in the last season helped them with similar issues in their life.
* ''WesternAnimation/LooneyTunes'' has been the primary vehicle where children around the world for decades first came across many classical musical pieces to the point of WeirdAlEffect.
** Music/FranzLizst's "Hungarian Rhapsody #2" has arguably suffered on account of association since on account of PopCulturalOsmosis it's hard for people to forget the associations with "WesternAnimation/RhapsodyInRivets", "Rhapsody Rabbit" and the special tune recorded by Creator/MelBlanc, "Daffy's Rhapsody".
** Likewise, Rossini's ''The Barber of Seville'' suffers on account of association with Rabbit of Seville, while for a lot of people, Music/RichardWagner's operas when not associated with ''Film/ApocalypseNow'' is associated with ''WesternAnimation/WhatsUpDoc''.
* The episode "The Super Speedy Cider Squeezy 6000" from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' teaches quite a lot about economics: public relations, supply and demand, quality control, artificial scarcity, and the effect of competition on markets are just a few of the things you'll learn here that you'll only revisit in high school.
* There was a story of a boy who saved his friend from choking by using the Heimlich Maneuver, which he learned from ''WesternAnimation/TheSimpsons''.[[note]]** Similarly, another boy used the skills he learned from ''VideoGame/WorldOfWarcraft'' (Namely, drawing aggro and playing dead) to save his sister from a angry moose. [[ Link.]][[/note]]


[[folder: Other ]]

* Watching/reading works in foreign languages can teach that language. It's not perhaps as good as spending a couple of weeks having to speak and read that language exclusively, but it's good practice beforehand. Watching anime subbed can help you pick up Japanese, the same applies to movies and videogames. There is even a meme about it in Latin American countries, saying "I learned english more from the Playstation than with school."
* ''{{WebOriginal/Neopets}}'' is a good way to teach economics to young kids, to the point where it has been studied in university courses as an example of a "perfect economy". Trading and barter with Neopoints relates to the principles of exchange. The government-run shops and their fluid stocks teach supply and demand, and the user-run shops can teach arbitrage. Employment is 100% because anyone can play the games, and there's even a symbolic Stock Market.
* Come to think of it, Wiki/ThisVeryWiki.
* Websites for memes and funny pictures are commonly credited by many Western Europeans for their English-speaking skills.
* Some people credit their interest in mythology and historical figures entirely on the Franchise/{{Nasuverse}}, specifically the ''Fate'' franchise. While there are inconsistencies with how each figure is portrayed, many people learn about international folklore and the heroic figures that come from them through the characters that show up as Heroic Spirits or Counter Guardians.