Bad Vibrations : Andre is quite a fan of this and other subtle hints that something big is about to kill the party.
Big Creepy Crawlies : The Antilon Queen in the desert surrounding Istanbul is huge. I mean HUGE. As in, after the party mistook its tongue for the actual Queen, which then reared up a good 50-60 feet into the air, Laika still couldn't see how large its body was under the sand despite having 60 ft. Blindsense.
Character Development : Oh, lots of it. There's more roleplaying moments in the campaign than there are combat moments.
City of Adventure : Not actually that common; most cities have too many safety measures against the things outside the city to allow free reign inside.
Crapsack World : If you don't have near-superhuman abilities, you're going to have a really rough time in this world.
Death Is Cheap : Aside from spells such as Raise Dead (This is Dungeons & Dragons, after all), any character has the opportunity to come back to life if they manage to pass a test. If the character succeeds, they somehow pick themselves up and gain a horror. If they fail, the player rolls a new character.
Dynamic Entry : Seems to be the favored method of entry by Anheim as a whole. In support of this theory, their air-to-ground transportation involves launching individual agents out of cannons from flying ships.
Floating Continent : The Anheim City (which goes by various names) floats high above the world, constantly in motion. Most members carry some sort of tracking device so they can stay aware of the city's location.
Artemis does this by flipping off the sky, a handy gesture he learned from his party members in his early stages.
God : Or at least a god. Serves as the leader of Anheim, and unlike some versions of god, he cares more about getting the job done then the methods employed by his organization.
Heroes R Us : Or at least the closest thing you'll get to it in this world.
Holier Than Thou : It's more of a passive elitism though. They don't need to tell you they're better; they simply demonstrate why.
Bigger on the Inside : Every Gravedigger's coffin contains an extradimensional space. And a link to every other coffin nearby.
Fridge Horror : Most people who do freelance work for Faustus have a moment of this at some point in time. "Wait, did they just take all the scrap metal I've been gathering for them, melt it into a blade then melt it on the head of a horribly charred body?".
For Science! : The entire reason Faustus does most of what they do.
Gone Horribly Wrong : The results of most Faustus experiments. They consider this to be a good thing if the result is even more strange, disgusting or disfigured then they planned.
Xivlan's initiation: Xivlan: "So, am I in for the meeting?" Fausteles: "Why, yes, just take a seat." Xivlan: "...There aren't any seats." Faustelese: "Then, take one, over there." *He points to a seat with a man in it* Xivlan: *Reads the plating on the chair* "Dr...Cesius?" Cesius: "Yes?" Xivlan: "I'll be taking your seat." Cesius: "Over my dead body!" Xivlan: "Gladly." *Player rolls a natural 20 on a decapitation check. Dr Cesius dies in one blow. The high doctors give him a round of applause as Xivlan sits in his chair, which raises about three feet off the ground because he's that awesome.*
Morally Ambiguous Doctorate : Any group that kills off entire populations, experiments on the bodies to make them effective reanimated killing machines then uses them to harvest bodies for the scientific creation of a god is morally ambiguous at minimum.
Smug Snake : In comparison to the various other organizations out there, the smug defiance shown by some of its agents is... hilariously misguided.
Witch Hunt : The Synthetic Angels modus operandi is to infilterate a community and use magic to create "miracles," before revealing themselves and claiming that their Messiah was responsible. Once the entire community is in their thrall, they turn it militant and move on. One of the only ways to stop them before they get to the intentional reveal stage is to hunt them down.
Burn the Witch! : Or stab her. Or blow her up. Or slice her up. Or absorb her spells then use them against her. Or overclock her internal energy causing her to explode. Or fire ethereal blades at her. Alternatively, just shoot her.
Morally Ambiguous Doctorate : Actually an extremely accurate description. They're capable of healing their allies by stitching them back together, applying anaesthetic, etc., but are also capable of using their knowledge of the body's weakpoints to kill enemies in one hit. And they can Animate Dead.
The Chosen One : They're mass produced. As weapons. Which makes them...
The Chosen Many : A large variety of organizations empower several Chosen Ones to serve their purposes.
Implausible Fencing Powers : Gets steadily more implausible with each new level. By 20th level, a myrmidon always hits his target, and there's a better than even chance that he'll kill that target in one hit. And if he doesn't, he can attack them several more times. Even, no, especially when it isn't his turn.
Winged Humanoid : All varieties of Malphai have wings and resemble birds to various degrees.
Half-Human Hybrid : The child of a vampire and a human. It generally isn't a happy life.
Our Demons Are Different : They have jet black hair, develop black flame-pattern marks all over their bodies, and have eyes that can rival most Fantastic Nukes. And they're not really demons, they're just an extremely rare genetic offshoot of humans.
Our Angels Are Different : Their hair turns pure white around age five, their kiss acts as a Charm Person, they can sing songs with magical effects, and only a few of them gain wings. And they're not really angels, they're just an extremely rare genetic offshoot of humans- wait.
Our Ghosts Are Different : Although there is a bit of a confusion over what the heck Ragamuffins are even supposed to be, so they might not even BE ghosts.