Anachronism Stew : Justified. The existence of gods has scrambled technological and social development around the world.
Applied Phlebotinum : Almost everything strange or supernatural runs on Mana.
Bad Vibrations : Andre is quite a fan of this and other subtle hints that something big is about to kill the party.
Big Creepy Crawlies : The Antilon Queen in the desert surrounding Istanbul is huge. I mean HUGE. As in, after the party mistook its tongue for the actual Queen, which then reared up a good 50-60 feet into the air, Laika still couldn't see how large its body was under the sand despite having 60 ft. Blindsense.
Character Development : Oh, lots of it. There's more roleplaying moments in the campaign than there are combat moments.
City of Adventure : Not actually that common; most cities have too many safety measures against the things outside the city to allow free reign inside.
Crapsack World : If you don't have near-superhuman abilities, you're going to have a really rough time in this world.
Death Is Cheap : Aside from spells such as Raise Dead (This is Dungeons & Dragons, after all), any character has the opportunity to come back to life if they manage to pass a test. If the character succeeds, they somehow pick themselves up and gain a horror. If they fail, the player rolls a new character.
Horny Vikings : In northern Germany, and they worship the Moon. Quite likable, especially when they're saving your life.
Knight in Shining Armor : Relatively nonexistent. The people with big weapons saving you from being eaten alive tend to look rather shiny though.
Shine that comes from fresh blood on metal doesn't count.
Knight in Sour Armor : Anyone actually trying to do good has either died or become this.
Might Makes Right : The focus between the warring religions and organization.
World of Badass : Incredibly blatant. While it's fairly obvious that the majority of the world population is non-badass, it's not a very large majority.
Zombie Apocalypse : Happening in a few areas, although it is mostly kept in check by demons, supernatural beasts, religious extremists or people who are just really good at killing things.
Organizations
The Old Party
Five-Man Band : With a little modification, they fit into this trope.
Dynamic Entry : Seems to be the favored method of entry by Anheim as a whole. In support of this theory, their air-to-ground transportation involves launching individual agents out of cannons from flying ships.
Floating Continent : The Anheim City (which goes by various names) floats high above the world, constantly in motion. Most members carry some sort of tracking device so they can stay aware of the city's location.
Artemis does this by flipping off the sky, a handy gesture he learned from his party members in his early stages.
God : Or at least a god. Serves as the leader of Anheim, and unlike some versions of god, he cares more about getting the job done then the methods employed by his organization.
Heroes R Us : Or at least the closest thing you'll get to it in this world.
Holier Than Thou : It's more of a passive elitism though. They don't need to tell you they're better; they simply demonstrate why.
Such as an old man who has to be upwards of sixty using a sword so sharp it's invisible.
Klingon Promotion : It is implied that it is possible to take a Letter's place by defeating him/her.
Limit Break : Anheim has developed "Ranked Abilities" which draw upon the soul of the user and take a form which mirrors the users soul. They go from Rank 1 (Weakest) to Rank 5 (Nuke).
Bigger on the Inside : Every Gravedigger's coffin contains an extradimensional space. And a link to every other coffin nearby.
Fridge Horror : Most people who do freelance work for Faustus have a moment of this at some point in time. "Wait, did they just take all the scrap metal I've been gathering for them, melt it into a blade then melt it on the head of a horribly charred body?".
For Science! : The entire reason Faustus does most of what they do.
Gone Horribly Wrong : The results of most Faustus experiments. They consider this to be a good thing if the result is even more strange, disgusting or disfigured then they planned.
Hoist by His Own Petard : Faustus doctors have an unfortunate tendency of getting chopped up by their students.
Xivlan's initiation: Xivlan: "So, am I in for the meeting?" Fausteles: "Why, yes, just take a seat." Xivlan: "...There aren't any seats." Faustelese: "Then, take one, over there." *He points to a seat with a man in it* Xivlan: *Reads the plating on the chair* "Dr...Cesius?" Cesius: "Yes?" Xivlan: "I'll be taking your seat." Cesius: "Over my dead body!" Xivlan: "Gladly." *Player rolls a natural 20 on a decapitation check. Dr Cesius dies in one blow. The high doctors give him a round of applause as Xivlan sits in his chair, which raises about three feet off the ground because he's that awesome.*
Morally Ambiguous Doctorate : Any group that kills off entire populations, experiments on the bodies to make them effective reanimated killing machines then uses them to harvest bodies for the scientific creation of a god is morally ambiguous at minimum.
Smug Snake : In comparison to the various other organizations out there, the smug defiance shown by some of its agents is... hilariously misguided.
Witch Hunt : The Synthetic Angels modus operandi is to infilterate a community and use magic to create "miracles," before revealing themselves and claiming that their Messiah was responsible. Once the entire community is in their thrall, they turn it militant and move on. One of the only ways to stop them before they get to the intentional reveal stage is to hunt them down.
Burn the Witch! : Or stab her. Or blow her up. Or slice her up. Or absorb her spells then use them against her. Or overclock her internal energy causing her to explode. Or fire ethereal blades at her. Alternatively, just shoot her.
Morally Ambiguous Doctorate : Actually an extremely accurate description. They're capable of healing their allies by stitching them back together, applying anaesthetic, etc., but are also capable of using their knowledge of the body's weakpoints to kill enemies in one hit. And they can Animate Dead.
Chosen One
The Chosen One : They're mass produced. As weapons. Which makes them...
The Chosen Many : A large variety of organizations empower several Chosen Ones to serve their purposes.
Sinister Scythe : Mostly averted, as the Lunar Scythes mostly use the scythe as a religious symbol, means of aerobic and exercise.
That doesn't reduce the remarkable amounts of carnage it can reap though.
Bad Powers, Good People : Just because they can cause massive lacerations, perform fatal curses and drive people insane with simple prayers doesn't mean they do.
Implausible Fencing Powers : Gets steadily more implausible with each new level. By 20th level, a myrmidon always hits his target, and there's a better than even chance that he'll kill that target in one hit. And if he doesn't, he can attack them several more times. Even, no, especially when it isn't his turn.
White Magic : Well, divine magic. Similar enough, really.
Warmage
Magic Knight : They're fairly bulky, almost tank-ish spellcasters.
Prestige Classes
Missionary
Improbable Weapon User : Missionaries use giant religious symbols equipped with various weapons (Such as a cross with attached flamethrower and chainsaws) as their primary equipment.
Flash Step : This is one of their class abilities.
Master Swordsman : To a certain degree; the class actually focuses more on maneuverability than using a sword itself, although maneuverability is arguably one of the most important parts of swordplay.
Our Angels Are Different : The abilities of the class are mostly based off the abilities of the Angels in the D&D 3.5 Monster Manual.
Races
Humans
Orlock
Immortality : Being alive for so long has made them rather unhappy.
Our Elves Are Better : The equivalent of elves in Twilit Overture. They share the same beautiful grace and inhuman elitism. Their traits overlap with vampires, though.
Always Chaotic Evil : Assumed. Any Elder Vampires in the Masquerade certainly qualify.
Cursed Lycans
Blessed with Suck : When you consider how dangerous and intimidating it makes you, the drawbacks tend to outweigh the benefits.
Our Werewolves Are Different : They're capable of turning into a hybrid form even when the moon isn't full, but their ability to do so is affected by the moon's phases.
Winged Humanoid : All varieties of Malphai have wings and resemble birds to various degrees.
Tengu Malphus
Crow Malphus
Eagle Malphus
Dhampyr
Hellspawn Dhampyr
Half-Human Hybrid : The child of a vampire and a human. It generally isn't a happy life.
Golems
Fleshpound Golems
Clockwork Dolls
Homonculus Golems
Phenomena
Shisui
Our Demons Are Different : They have jet black hair, develop black flame-pattern marks all over their bodies, and have eyes that can rival most Fantastic Nukes. And they're not really demons, they're just an extremely rare genetic offshoot of humans.
Lehran
Our Angels Are Different : Their hair turns pure white around age five, their kiss acts as a Charm Person, they can sing songs with magical effects, and only a few of them gain wings. And they're not really angels, they're just an extremely rare genetic offshoot of humans- wait.
Ragamuffin
Our Ghosts Are Different : Although there is a bit of a confusion over what the heck Ragamuffins are even supposed to be, so they might not even BE ghosts.
The Roleplayer : His primary motivation for playing the game is, well, roleplaying.
To even the extent that he often forgoes sitting down or acting calm because he's so "fired up".
Silly Rabbit, Idealism Is for Kids! : Something Pronto and Andre have played to a lot. Andre's introduction of Niccolo in the 2.0 campaign was one of the most obvious instances of this.
Well Intentioned Jerkass : He doesn't intentionally act like a jerk, but his attempts to admonish others, his sensitivity towards certain subjects, and his hyperactive behavior certainly make him seem like it.
Only Sane Man : Out of all the players, he's the only one who isn't 1.) A naive idealist 2.) a critic or 3.) hopeless.
Which is why there is immense irony in the fact that he played Xivlan.
The Short Guy with Glasses : This is oddly true. Not only is he the shortest and youngest of the group, he does indeed wear glasses. He also is one of the main strategists, alongside Pronto.
Cathen
New Meat : He's only participated for one session. Luckily, he's fairly good.
John VI Britania
Player X : He managed to astound the rest of the party with his playing skill, during his first session. He swears he had no exposure to the game beforehand.