Normally bullets are used to damage or kill whatever they hit, but there are special bullets that are not primarily intended to do that.

Compare AbnormalAmmo and TrickArrow.



[[folder:Anime and Manga]]
* In ''Franchise/GhostInTheShell'', Togusa likes to put these in his [[RevolversAreJustBetter gun]]. In the first movie and an episode of the series he does it with a tracking device (fired into a car).
* Some of the [[{{Magitek}} caster]] shells in ''Manga/OutlawStar'' do things other than kill the target. Early on in the series Aisha is shot with one and it only paralyzes her, despite being a rather large caliber. Then again, she's an alien CatGirl ...
** And that's ignoring the ones that [[spoiler: create micro-black holes]]. Oh, and [[spoiler: it's not enough to keep the BigBad down for good, either]].
* Sven in ''Manga/BlackCat'' frequently supplies Train with these. Freeze bullets come to mind, as do paint bullets.
* In the "Escape from Pain" episode of ''Manga/{{Trigun}}'', Vash the Stampede is hired to kill a teenage runaway, but shoots the boy with rubber bullets to fool his employer.
* ''Manga/OnePiece's'' Usopp's "Stars" would fall into this category, fired from his preferred weapon, the [[BratsWithSlingshots slingshot]]. Standard ammunition include exploding pellets (needle and fire varieties), rotten eggs, Tabasco sauce, slippery oil, glue, and toy cockroaches. After the TimeSkip, he gains seeds that form quick growing plants to terraform the battlefield or attack the enemy. Or make an emergency ''boat''.
* In the first chapter of ''Manga/CityHunter'' Ryo uses a gold-tipped .500 Nitro Express bullet so that, once shot in the ear of the target ([[ImprobableAimingSkills Ryo is just that good]]), it won't leave the skull and use all of its enormous power (it's an ''elephant bullet'') to move him. As the target is the challenger for a boxing championship who has murdered the previous challenger (leading to Ryo being hired by his fiancee to avenge him) and is threatening the life of the champion's daughter to fix the match, the well-timed shot has the effect of making it appear that the champion hit the challenger so hard it not only killed him, but [[PunchedAcrossTheRoom sent him flying out of the ring]].

* Back before he got his own series. ThePunisher would have to use non-lethal rounds to justify him teaming up with other heroes. These were eventually revealed to have a painful sedative in them.
* The Gambler, foe of the GoldenAge GreenLantern, carried a derringer that fired ammonia gas and blackout gas as well as regular bullets.
* ''ComicBook/JudgeDredd'':
** During ''The Apocalypse War'', Judge Dredd gets an armourer to reduce the charge of a standard execution round to penetrate his badge and an inch of flesh only so he can fake his suicide. It works, but the charge is still stronger than intended and ends up pressing on his heart, weakening him and making escape from the Grand Hall of Justice more difficult.
** The Lawgiver's AbnormalAmmo. While canonically, the six rounds are Standard, [[ArmorPiercingAttack Armour Piercing]], [[KillItWithFire Incendiary]], [[PinballProjectile Ricochet]], Heat Seeker and [[StuffBlowingUp Hi-Ex]], [[DependingOnTheWriter some writers]] add different types such as marker shells, stumm gas rounds and electronic tagging rounds.
* The entirely creepy [[spoiler: infectious]] bullets from ''ComicBook/{{Crossed}}''.
* In Rocket Raccoon's solo title, a merchant in the background of a bazaar is selling [[OrganicTechnology plant-looking guns]] she claims impregnates living targets with their bullets to grow more guns.

[[folder:Films -- Live-Action]]
* ''Film/LeCercleRouge'': Jansen is shown smelting his own bullet. Later he explains to a mystified Corey that the idea is to make a special bullet that will be in a molten state when it hits the keyhole, which will allow it to fill up the space between the tumblers in the lock, thus acting like a key and deactivating the alarm system at the jewelry store. It works.
* ''Film/XXx'' features both standard tranq rounds and a "blood drop" round that not only delivers a dose of tranquilizer but includes a blood squib that makes it look like the tranq'd target is actually shot with a standard bullet.
* ''Film/PhoneBooth'': [[spoiler: The cops shoot Stu with a rubber bullet to trick the sniper]]
* ''Film/XMenFilmSeries''
** The mutant-cure delivering bullets from ''Film/XMenTheLastStand''.
** Amnesia bullets in ''Film/XMenOriginsWolverine''.
*** Although technically those weren't "amnesia bullets", they were regular bullets made out of adamantium, thus the only thing they had that could pierce Logan's NighInvulnerable skull. They were ''supposed'' to kill him but his brain was able to regenerate, just without a huge chunk of his memories. Anyone else would [[BoomHeadshot fair far worse]] than just amnesia.
* The bullets in ''Film/{{Wanted}}''; the conceit is that some are multiple-stage bullets, like an Apollo-era rocket, and are designed to be able to bend, maneuver or otherwise change their course in flight.
* In ''Film/TheRundown'', The Rock's character is shot with bean-bag rounds.
* In ''Film/{{Heathers}}'', there are the [[BilingualBonus Ich Luge bullets]], which pierce the skin and tranquilize, without killing. [[spoiler:Subverted in that they're actually completely ordinary bullets, and Veronica is being lied to.]]
* ''Film/{{Hellboy}}'' has the titular character shoot Sammael with a tracking bullet.
* In ''Film/WhoFramedRogerRabbit'', Eddie use a gun that fires toon bullets: bullets that are self-aware cartoons and can steer themselves in flight. Unfortunately, they aren't the brightest of toons.

[[folder:Live-Action TV]]
* The security guard on ''Series/{{Wonderfalls}}'' carries a gun with rubber bullets. The effect is that they knock the target off his feet without wounding him.
* In the ''Series/LawAndOrderSpecialVictimsUnit'' episode "Burned," a man wanted for setting fire to his ex holds off the cops by threatening to kill himself with a knife. Benson shoots him with rubber bullets in order to prevent a suicide and to take him in.
** As the SVU cops had never used non-lethal bullets before this scene, and there's no set-up for it in the episode, it's close to being an AssPull.
* ''Series/MissionImpossible'': In "Gunslinger", Jim uses tranquilizer bullets to allow him to capture the BigBad and TheDragon by staging a ShowdownAtHighNoon.
* In ''Series/TheExpanse'' the guards on Dresden's secret research station had guns loaded with gel rounds, that for some reason were colored blood red so that the already jumpy OPA boarding party (who ''weren't'' using gel rounds) panicked when one of them took a gel to the helmet. None of the guards survived.

[[folder:Tabletop Games]]
* ''TabletopGame/{{Paranoia}}'' cone rifle shells.
** ECM: electronic jamming equipment - any electrical equipment (including robots) in the AreaOfEffect stopped working.
** [[SmokeOut Smoke]]: smoke cloud that blocked normal vision.
** Corrosion gas: damaged all metal in the AreaOfEffect.
** [[NauseaFuel Vomit gas]]: caused severe nausea in victims.
** Gauss gas: laser fire through the AreaOfEffect is more effective.
** Dirt gas: made laser reflec armor less effective.
** [[MushroomSamba Hallucinogenic gas]]: Oh look! Beautiful pink unicorns!
* ''TabletopGame/{{Shadowrun}}''
** Paintball rounds - used to mark enemies for later identification.
** Gel ammo: does stun damage instead of lethal.
** Ex-Ex: or (extra) explosive rounds. For when a grenade is too lethal, but regular ammo isn't lethal enough--or illegal enough.
** Capsule rounds: for delivering a drug cocktail of your choice directly into the bloodstream.
** The following rounds also exist in the game, but have real life counterparts
*** Dragon's Breath: shotgun -> flamethrower
*** Stick 'n Shock: taser rounds
*** Shock Lock: for breaching doors
* ''TabletopGame/{{Eclipse Phase}}'', being made by some of the Shadowrun devs and set just a little past the TechnologicalSingularity, has several of these for Firearms, on top of the usual ammo types like ArmorPiercing rounds. Railguns can only use regular and ArmorPiercing rounds, though.
** 'Flux' ammo, that can reconfigure itself, allowing users to inflict normal wounds, or inflict lesser injuries for crowd control.
** Bug ammo, which tags the target and allows you to track them via the Mesh.
** Capsule ammo, as per Shadowrun Capsule rounds above.
** Jammer ammo, which sticks to the target and jams wireless signals.
** Splash ammo, which is similar to Capsule, but splashes the contents on the target instead of injecting it directly into them.
** Zap ammo, which stuns enemies like a taser shot.
*** There are also several 'smart' ammo types, which - with the exception of Biter, Flayer, and Proximity types, can be combined with the above-mentioned types.
** Accushot ammo, which reconfigures itself in-flight to ignore the effects of wind, drag, and gravity - allowing users to ignore range penalties.
** Biters and Flayers, which increase damage dealt, and Proximity ammo that can harm targets even if it doesn't strike them directly.
** Homing and Laser-Guided ammo, ExactlyWhatItSaysOnTheTin. 'Zero' ammo allows burst and full-auto weapons to 'zero in' on a target during extended firing.
* ''TabletopGame/{{GURPS}}''
** Ultra-Tech has a truly amazing number: Aerosol, liquid, flare, memory baton, tangler, stingray (to disable robots), swarm, EMP, jammer, strobe, warbler, force, implosion, psibomb, stasis, vortex. Those are just the non-lethal ones.
** High-Tech has basically everything realistic.
* ''{{TabletopGame/Warhammer40000}}'' ([[TropeOverdosed of course]]) has the Imperium employ these, specifically for the Bolters. Because having full-auto .75 caliber RPG-bullets wasn't enough, they also come in super-armor-piercing, anti-materiel, anti-psyker, incendiary, sniper and "mutagenic acid" flavors. The last one is pretty much official terminology for "Tyranid killers".
** Some Dark Eldar weapons aren't intended to kill, as they need to torture their victims in order to sustain their souls.
* A scenario in the old ''[[TabletopGame/HeroSystem Adventurer's Club]]'' magazine called for the [=PCs=] to be spies trying to infiltrate a company headquarters. This was actually a training mission, and the "guards" carried guns loaded with specialized ammo that ''felt'' like a normal bullet but didn't do the damage. The [=GM=] was told to tell the players they'd taken damage based on the caliber of gun they were shot with, but track the actual damage secretly until someone got around to checking the injury. (One option for this scenario involved real criminals trying to break into the "headquarters" while the [=PCs=] were in the middle of their infiltration ... and their weapons were ''real''.)

* ''VideoGame/GhostTrick'': [[spoiler:Cabanela fires a [[TrackingDevice special]] bullet into Yomiel's body, which can be tracked by a modified pocket watch.]]
* ''VideoGame/TeamFortress2'': the Engineer's Rescue Ranger can fire a spike with a battery attached to it that can repair friendly buildings in addition to damaging targets.
* ''VideoGame/AbsoluteDespairGirls'': The Megaphone Hacking Gun uses a variety of Truth Bullets, including Move that activates machines and Dance that forces Monokuma units to dance.
* ''VideoGame/WestOfLoathing'' has {{Silver Bullet}}s that do double damage against undead and demons, incendiary bullets that ignite a target, and chemical bullets that poison their targets.

[[folder:Western Animation]]
* Creator/HannaBarbera's WesternAnimation/RicochetRabbitAndDroopALongCoyote had Ricochet fire bullets that - for example - would stop in front of the bad guy, open up to show [[HammerSpace a hand carrying a mallet]], and bop the bad guy on the head.
* In ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury'', Dodgers fires an Ultimatum Gun at Marvin, which shoots a bullet that stops in mid-air, opens and out pops a written ultimatum. Marvin responds with an Ultimatum Responder, which fires a bullet that stops and shoots a bullet of its own. Dodgers fires the Ultimatum gun again, and this time the bullet's message reads "Ouch!"
* In one HalloweenEpisode of ''WesternAnimation/{{Gargoyles}}'', Owen shoots a were-Fox with a gun, later revealing that it was neither a bullet nor a tranquilizer, but a tracking and monitoring device. There was also the episode where Dr. Sevarius shot Elisa's brother with a gun loaded with a vial of MutagenicGoo that turned him into a pseudo-gargoyle (a flying cat-monster thing).

[[folder:Real Life]]
* See rubber bullets. This kind of thing can be found in most calibers but shotgun shells take the overall award; ignoring stuff like grenades and other weapons we have:
** Rounds designed to breach doors.
*** You can make a shotgun round that work similarly to a breaching round at home by mixing birdshot with melted wax. The result is a slug with a similar amount of energy as a solid lead slug, but with much higher stopping power and lower penetration. This does decrease the accuracy, but not as much as you would expect.
** Beanbag rounds (designed to be less-lethal).
** More recently; [[StunGuns Taser rounds]], although they're still experimental ([[ most recently]] seen in the case of Raul Moat).
** [[KillItWithFire Dragon's]] [[FireBreathingWeapon Breath]], anyone?
** There are also military training rounds that have the same results as paintballs but are sized like normal rounds and fired from standard issue weapons that has their entire upper receivers, barrels, operating parts, and magazines replaced, and often have portions of the weapons painted blue. They have the same general shape, but these changes are intentionally highly visible so that negligent mistakes and harmful accidents are not as likely to occur.
* {{Grenade Launcher}}s can fire [[FlareGun signal flares]] when needed, and distress flares are often loaded into standard 12-gauge shotgun cases.
* The Taser XREP is a miniaturized taser fitted within a 12 gauge shell with a range of 100 feet, primarily intended for use by police forces as a less-lethal incapacitation option.