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->''"Your mind is software. Program it. Your body is a shell. Change it. Death is a disease. Cure it. Extinction is approaching. Fight it."''
-->-- ''TabletopGame/EclipsePhase''

Transhumans are people who have been artificially enhanced with mental and/or physical abilities beyond what is considered normal for the species from an evolutionary standpoint. Despite the name, species-wide artificial improvement is not actually limited to humans - [[UpliftedAnimal other species or entities that are enhanced]] count as well. The means used for this augmentation can be anything from [[FunctionalMagic magic]] to [[AppliedPhlebotinum science]].

Transhumanism as a movement and a philosophy implies that people can, and should, become transhuman en masse rather than be restricted to a select few who came across such abilities through extraordinary circumstances. By implying that scientific progress may grant superhuman powers to anyone with appropriate knowledge and resources, and without any regard for [[TheChosenOne predestination]], [[SuperpowerLottery luck]] or [[CharlesAtlasSuperpower hard work]], transhumanism is notoriously opposed to narrative exceptionalism. A positive portrayal of transhumanism generally places a work on the Enlightenment side of the RomanticismVersusEnlightenment spectrum while a negative portrayal or [[NoTranshumanismAllowed conspicuous absence]] of it does the opposite.

Proponents argue that transhumanism is an essential part of our future lives, because...

* Improving the nature of mankind is an inevitable extension of the scientific progress. Earth has already been altered greatly by civilization, and we're more likely to fail if we try to halt progress in its tracks rather than explore all of its possibilities.
* The physiology and mental capability of a human have not changed drastically in 100,000 years, while technology keeps advancing at an exponential pace. Improvements to human condition are mandatory in order for humanity to avoid becoming the weakest link in the system it has created, otherwise it would be [[JobStealingRobot deemed irrelevant at best]] or simply [[TheSingularity unable to comprehend the state of the world around it]].
* Humans are capable of surviving under extremely limited conditions on a fraction of the surface of one planet. Spreading the human civilization beyond the confines of Earth would likely require adapting the human organism to survive both prolonged space travel and hostile environments of other planets. The only alternative, {{Terraforming}}, is slow and requires tremendous effort and investment.
* Disease, old age and accidents take a tremendous toll from both economical and ethical standpoint, which is why we ought to alleviate as much of this suffering as we can.
* Humans have been altering themselves with whatever technology provided since the earliest days of civilization. Tools, clothing, armor, and weapons are all ways that mankind has altered itself to be better suited to its environment. Just because our tools now allow us to modify the most fundamental part of our being permanently does not make these tools any less useful or any less ethical.

The opponents also have many arguments to support their views.

* Some claim that ethics and empathy are a direct consequence of individual weakness, and thus improving humankind would mean that [[BewareTheSuperman an essential part of human nature will be lost in the process.]]
* Others worry about human alteration being a tool for the authoritarian regimes, similarly to [[TheSocialDarwinist Eugenics]], and thus the destiny of mankind could potentially end up being directed by an EvilutionaryBiologist with [[{{Hubris}} a superiority complex]].
* Others still are afraid of [[CyberneticsEatYourSoul potential radical alterations to human psychology courtesy of augmenting the brain]], especially if it means integrating it with ArtificialIntelligence.
* While natural evolution has its limits, it has perfected its designs over millions of years while artificial, human-induced evolution would occur much quicker. Any useful augmentations without apparent drawbacks would soon be extremely commonplace, potentially creating a disastrous outcome for the entire species if a critical flaw is suddenly discovered.
* If the current economical system persists into the future, inequality would be exacerbated greatly, as the haves and the have-nots will become physiologically distinct subspecies. Tremendous riots are likely once death itself is no longer the great equalizer.

Historically, media has not been kind to transhumanists. For a long time, desiring for human improvement has been the province of [[ANaziByAnyOtherName dictatorial dystopian societies]] or a MadScientist [[AGodAmI with a God complex]]. Anarcho-Cyber Punk writers focused on how cybernetic augmentation could be abused to the detriment of society. Religious MoralGuardians object to the idea on the ground of tampering with God's creation [[NotsoDifferent (though, ironically, many religions espouse a transhuman plane of existence free from the sinfulness of flesh)]]. In fiction, upgrading a human being through science was usually portrayed as a bad idea strictly due to the {{Squick}} factor, and even when it wasn't, it was either shown as a DeadlyUpgrade with significant disadvantages or a part of an UtopiaJustifiesTheMeans plan objectionable on moral grounds.

Curiously enough, as augmentation-based medical therapies gain traction through both [[BioAugmentation in-vivo genetic engineering]] and [[ArtificialLimbs advanced prosthetics]] and improve human lives in ways thought impossible in the past, the criticism has gradually subsided. Today, many would agree that, from a strictly utilitarian standpoint, transhumanism has a great potential to be used for good, with the criticism being mainly aimed towards the implementation and its potential pitfalls and dangers rather than the idea itself.

The word 'transhuman' is now found in legitimate scientific and political debates.

In spite of being seldom mentioned by name, transhumanism encompasses many of the science fiction staples with their distinct tropes:

* ArtificialHuman: [[ExactlyWhatItSaysOnTheTin A man-made biological/organic human]], often with [[DesignerBaby purposefully modified genes]].
* ArtificialLimbs: A limited form of enhancement that's specific to the limbs. [[ArtificialLimbsAreStronger Frequently makes one stronger]] than those without.
* AscendToAHigherPlaneOfExistence: The mystical or religious variant where someone leaves the physical reality for another one.
* AssimilationPlot: Transforming an entire species into a HiveMind with an unified purpose.
* BadassTransplant: Transplanted stuff makes you more badass.
* BeingHumanSucks: A major motivation for this trope is removing the suck.
* BewareTheSuperman: Where transhumanism (and the idea of super-beings in general) has an overall negative net effect on the world.
* BioAugmentation: Biological enhancement, as compared to a {{Cyborg}}.
* BrainUploading: The physical limitations of a body are outright removed.
* CloningBlues: [[ClonesArePeopleToo Are Clones People]]? Or just [[ExpendableClone expendable]]? With LegoGenetics, they may end up being more than we could ever imagine.
* CyberneticsEatYourSoul: [[/index]]Artificial limbs and organs make you less "human" in a way that has some sort of measurable or observable consequence. Used as a "balance" for being enhanced, usually seen in {{Cyberpunk}} [[RolePlayingGame RPGs]].[[index]]
* {{Cyborg}}s: Cybernetic enhancement. This is what most people think of when they think of transhumans.
* DesignerBabies: Making a person better before they're even born.
* ElectronicEyes: Enhancing one's vision with artificial eyes.
* EmergencyTransformation: If you become better than you were before. [[Music/DaftPunk Harder. Better. Faster. Stronger.]]
* EvilutionaryBiologist: A biologist who uses transhumanism for evil purposes or through evil means, such as creating a MasterRace to rule or replace regular humanity.
* FreakLabAccident: An accident in a laboratory turns someone into beyond human.
* GeneticEngineeringIsTheNewNuke: The "critical flaw" discussed above can be part of a story, and often a threat. Tweaking with genes can create a disaster on a different level than nuclear explosions.
* HumansArePsychicInTheFuture: The concept is self-explanatory, if not the science.
* MagicEnhancement: Magical transhumanism, when applied to people, at least. Note: may come unintentionally through {{Curse}} - see CursedWithAwesome - or even an accident.
* {{Nanomachines}}: One of the most common ways to become Transhuman is through them.
* NoTranshumanismAllowed: Transhumanism is forbidden, impossible, or simply never discussed.
* PowerUpgradingDeformation: Your body gets deformed in some way, but in turn you get power.
* ProHumanTranshuman: Despite no longer being (fully) human, the character still identifies with humanity.
* TheSingularity: A hypothetical scenario where we become transhumans due to acceleration of progress.
* SuperBreedingProgram: Using genetic trait inheritance to create better people.
* SufficientlyAdvancedAliens: Nearly always have advanced themselves to god-like power instead of starting out like that.
* SuperHumanTrafficking: Abuse of transhumans via slavery, organ trafficking, and other means.
* SuperSerum: One of the ways to become one, but be wary of its PsychoSerum cousin.
* SuperSoldier: This one usually relies on the physical aspect of transhumanism for war.
* TouchedByVorlons: Aliens or whatnot might be the cause.
* TranshumanAliens: Where what appears to be a species of aliens turns out to actually be transhumans.
* TranshumanTreachery: For when this makes you go bad.
* {{Ubermensch}}: GratuitousGerman, meaning "Over-man" or "superman". Transhumans are likely to be transcendent not just on physical, but also on [[BlueAndOrangeMorality psychological and moral perspectives]].
* UltimateLifeForm: The end-all and be-all of transhumanism (if they were purposely made).
* UpliftedAnimal: A Trans-Animal, basically.
* WeCanRebuildHim: Forced to be enhanced due to injury, instead of personally seeking it out.
* WetwareCPU: An organic brain with an artificial body.
* WorkingForABodyUpgrade: Enhanced because they earned it as a job perk.

For some of the abilities a {{Transhuman}} might have, see StockSuperpowers; related to HowToGiveACharacterSuperpowers. See also NoTranshumanismAllowed. This may be used as an aspect of a {{Cyberpunk}} or PostCyberpunk setting.

Subtrope of TransNature. {{Mutants}} and HumanSubspecies may or may not be a result of this, and they may be crippled instead of "enhanced".



[[folder:Anime & Manga]]
* The philosophy of SEELE in ''Anime/NeonGenesisEvangelion'' believes that all human individuals are inherently weak and fragile, which is why they want to alter mankind to a higher existence of life using the power of the [[EldritchAbomination Angels]].
* Newtypes from the ''Franchise/{{Gundam}}'' series have superhuman spacial awareness and some empathic or predictive abilities. They are suspected/considered to be the next stage of humanity, a result of man's move into space.
** ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' additionally had Coordinators, transhumans of the BioAugmentation variety, [[spoiler: (a pair of) Ultimate Coordinators of the [[DesignerBabies Gattaca Baby]] variety,]] and Extendeds of the [[SuperSerum Super]] PsychoSerum variety.
* ''Franchise/GhostInTheShell'': Cybernetics are extremely common, with nearly everyone possessing at least a [[BrainComputerInterface cyberbrain]] and some people going so far as to replace everything but their brains. Artificial intelligence is highly advanced but not quite human-level yet. And in the original manga and the films [[spoiler: the major fuses with an emergent intelligence.]]
* In the entirety of ''Manga/{{Blame}}'', we do not see a single purely biological human. Everyone is heavily modified, be they cyborgs, human-descended androids, or gene-modded superhumans. The closest to "pure" human we get is Seu, and he's an eight-foot giant with enough enhancements to fight in hand-to-hand combat with advanced Silicon Life warriors, who has been reconstructed and had his personality restored from backup countless times. Most "normal" humans were exterminated by either the Silicon Creatures or the Safeguard, given the events of ''[=NOiSE=]'','' Blame!'s'' prequel.
* ''Manga/{{Biomega}}'' [[note]]:SpiritualSuccessor to ''Manga/{{Blame}}''[[/note]] takes this UpToEleven: The very first chapter features pretty much everybody who wasn't a robot, cyborg or mutant of some sort being wiped out by a full-blown ZombieApocalypse.
* ''Anime/PuellaMagiMadokaMagica'' presents this theme in a MagicalGirl setting, with a catch. Yes, the girls do become supremely powerful by having [[spoiler: their souls get ripped out of their body and placed inside a SoulJar. However, they actually ''shorten'' their lifespans severely by doing so, and [[AndThenJohnWasAZombie eventually become insane mass-murdering witches]]]]. The series' finale presents a more positive take on the trope, however, as [[spoiler:[[AscendToAHigherPlaneOfExistence Madoka finally makes her wish.]]]]
* In ''Manga/FullmetalAlchemist'', humans have various degrees of self-enhancement. Some become walking armor, some get artificial limbs, and still others get transmuted into chimeras with new functional abilities. They have various degrees of acceptance of these transformations, as none of them was by choice. There are also the homunculi, who consider themselves an evolved form of humans.
* ''Manga/AttackOnTitan'' has [[spoiler: the Titans, who were once human. Titan Shifters are merely those able to ''control'' their powers, gaining superhuman durability and a HealingFactor. Upon discovering his powers, Eren becomes a ProhumanTranshuman and resolves to continue fighting for humanity. The exact nature of how one gains Titan powers is unknown, with various methods hinted at through Eren's flashback (injection by father), Ymir stating she [[RobbingTheMobBank stole]] her powers, and the Beast Titan being a being capable of inducing mass transformations. The three agents from the Shifter village give no indication as to how they acquired their powers, leaving it a mystery how they became TykeBomb {{Super Soldier}}s]].
* Similar to the below-mentioned ''Franchise/KamenRider'', ''Manga/{{Cyborg 009}}'' had nine people kidnapped and forcibly turned into cyborgs by a sinister weapons-dealing organization called the Black Ghost. While the Black Ghost's intentions were evil (they wanted to make cyborgs to be used as living weapons, so war could be continued in space after the planet was destroyed), the cyborgs themselves kept their original personalities and were good people. The Black Ghost would go on to make more cyborgs, most of them to kill or recapture the first nine, who ranged from being sadistic killers to being good-hearted but forced to fight for various reasons.
* ''Manga/TokyoGhoul[=:Re=]'' presents us with two flavors of this, achieved through very questionable medical methods.
** Dr. Kanou states that his experiments are intended to elevate humanity and save them.....through forcefully turning humans into Half-Ghouls. His Kakuhou Implant Surgery might be ground-breaking, but the success rate is so insanely low that over a thousand people have died in his efforts to produce ''five'' surviving subjects.
** The Quinx Project, an attempt to create superior Ghoul Investigators through implanting a modified ghoul organ into a human host. InsistentTerminology is used to separate the Quinx from normal [[HalfHumanHybrids Half-Ghouls]], though there is very little difference between them.
** The mysterious TykeBomb project being run at the Sunlit Garden, which produces young Investigators of exceptional ability bordering on superhuman. [[spoiler: This is because they are all HalfHumanHybrids, bred with enhanced physical abilities but otherwise nearly identical to their human parents. They can consume human food, do not require human flesh to survive, and lack a kagune or kakugan. In exchange, however, they suffer from a significantly shortened lifespan and begin to break down internally by the time they reach their 30s]]. [[TheAce Arima]], [[PsychopathicManchild Hairu]], [[BastardBastard Furuta]], and Rize are all stated to have been bred by the Garden.
* Manga/KnightsOfSidonia, by Creator/TsutomuNihei, the creator of the above mentioned {{Manga/Blame}} and {{Manga/Biomega}}, still has transhumanism running through it. ''None'' of the characters are a baseline human. All but one of the characters have been modified to get at least part of their energy from a form of photosynthesis, Tanikazi (the only non-photosynthesising character) has enhanced healing, the Honoka sisters are a batch of clones with SuperStrength, Lala is a human mind in a bear body with a cybernetic arm and Izana is an example of a "third" gender with both male and female characteristics that gradually shifts to either male of female after they develop an attraction to a person of the other gender. And that's just at the start. Things only ramp up from there in later chapters.

* Right from the beginning {{Superman}} is a demonstration of this trope juxtaposed into a contemporary setting by way of technically [[HumanAliens otherworldly origin]]. Yet most of his works ultimate end up presenting him not as an alien but as an exemplar of humanity and its ultimate potential. Even Krypton tends to get similar treatment as "Earth's future" if one digs into enough comics, particular older ones, and at least one work ([[spoiler:''ComicBook/SupermanRedSon'']]) made Kryton ''literally'' Earth's future and Superman a StableTimeLoop. And while he personally averts it is no coincidence BewareTheSuperman shares his name and several CaptainErsatz of him are used to play it out. Its [[ExactlyWhatItSaysOnTheTin really all right there in the name]].
* Every superhero who was once a normal human is an even straighter example.
** It's notable that only a small percentage of them gained their powers deliberately; usually it was a [[FreakLabAccident Freak Accident.]] This is arguably a necessary component of a superhero universe; if super-powers were easily reproducible, then the heroes themselves would stop being special.
--->'''[[WesternAnimation/TheIncredibles Syndrome]]:''' "And when everyone's super, no one will be."
*** Marvel's ComicBook/EarthX series subverts this nicely. When Everybody on Earth gains superpowers, there are still heroes - people who are heroes not because they're super but because they're heroic, just like in the real world. On the other hand, they're heroes in a [[BadFuture hideous worldwide dystopia]] that came about ''because'' of everyone in the world gaining powers.
** The corollary is that every Superhero who gave themselves superhuman abilities through technology which could work on other human beings and yet chose to keep it all to themselves (even via a YouAreNotReady justification) is a massive JerkAss who could be helping humanity on a global scale but chooses not to. [[ComicBook/IronMan Tony Stark]] springs to mind, but ReedRichardsIsUseless too.
*** InUniverse, Tony has repeatedly tried to farm out parts of his armor tech to the government, and it invariably winds up getting used for evil and stupid purposes that make him regret the decision. As for Reed, he probably could find ways to empower someone if he wanted (and did during ''ComicBook/SpiderIsland'' as a sort of vaccination against the Spider-Virus. The power, however, was the ability to know which way is north and the uselessness of this is lampshaded, to which he responded that it was the easiest and quickest one to reproduce), but his own powers came from a standard-issue "freak accident."
* ''ComicBook/{{Transmetropolitan}}'': People buy "traits" in bulk ranging from cancer cures to implanted cellphones to alien genes. A few people upload their brains into clouds of nanobots called foglets.
* ''ComicBook/TheSurrogates'': Everyone uses [[RemoteBody remote bodies]].
* In the appropriately named ''Transhuman'' by Creator/JonathanHickman medical advances make it possible to give people super powers. However there is a one power limit so everybody opts for HealingFactor.
* ComicBook/IronMan has been doing everything he can to transhumanize himself, ranging from cyborg parts to a SuperSerum. Of course, it's debatable how much of this is symbolic of the lack of humanity in his ''behavior'' during the ComicBook/CivilWar and its aftermath. Many fans theorize that the Extremis Formula ''caused'' a lot of his [[CyberneticsEatYourSoul erratic, high-handed behavior,]] either by directly affecting his mind or just giving him a superiority complex.
** In Creator/OrsonScottCard's version of [[ComicBook/UltimateIronMan Ultimate Tony's]] origin, he was born with a HealingFactor because of experiments by his parents. This seems to be getting treated as CanonDiscontinuity, however.
* [[ComicBook/TheIncredibleHulk Hulk]] villain the Leader seems preoccupied with creating more Gamma-powered mutates like himself.
* The short-lived Creator/DCComics series ''ComicBook/TheNewGuardians'' (unrelated to the later ''Comicbook/GreenLantern'' spinoff) involved a GambitRoulette by the [[Comicbook/GreenLantern Guardians of the Universe]] to turn humanity into a race of transhumans. Unfortunately, the series' execution was lacking, and it's been forgotten. The method for spreading super-genes through the population was to [[EverybodyHasLotsOfSex have sex with as many people as possible;]] by picking people up in singles bars; despite one member of TheTeam being an apparently sterile cyborg and another being gay.
* ComicBook/CaptainAmerica would have been the first of an army of super-soldiers if the formula [[NoPlansNoPrototypeNoBackup hadn't been lost]] immediately afterward. It's worth noting that the existence of a few other, far less successful super-soldiers like [=USAgent=] stand as proof that it's not just Cap's ''powers'' that make him Captain America, it's his personality.
** Captain America is constantly described as Peak Human, regardless of some of his more exaggerated feats.
* ComicBook/TheInhumans, [[Creator/MarvelComics Eternals, and Deviants]] are humans genetically modified by aliens.

[[folder:Fan Fiction]]
* ''FanFic/FriendshipIsOptimal'' revolves around humans [[BrainUploading uploading]] to Equestria. While {{Immortality}} comes as a standard part of the package, an uploaded human can also have their mental abilities significantly increased if they desire.
* ''Fanfic/{{Vigil}}'' uses transhumanism as a central theme, taking place in the ''Videogame/XCOMEnemyUnknown'' future where Meld is used to transform humanity, using a lot of the technology from ''TabletopGame/EclipsePhase'' such as BrainUploading, cortical stacks, augmented bodies, fully synthetic bodies, and uplifted animals. Its also notable for the aliens embracing the same technology, with the turians and salarians embracing [[Videogame/{{Destiny}} "Exo"]] bodies.
* The [[VideoGame Star Wars Knights of The Old Republic]] fic Knight Of The Republic has the Spracian Union, a race of seemingly normal humans that live in an arm of the Galaxy that is slowly separating into its own body. They're normal enough for [[ProudWarriorRaceGuy being what they are]], if [[TheHero Knight]] and [[DeadpanSnarker Bishop]] are any indication Spracians are generally taller, stockier, and have better than average reflexes compared to humans. Then we learn about their [[SuperSoldier Sentinel program]] the human government in their original galaxy that took their naturally occurring abilities and gave them superior stamina and strength, better low-light vision and an average IQ rating that's higher than some physicists. And don't even get started on their [[{{Determinator}} tenacity]].
** Further compounded during the Dantooine arc [[spoiler: when Bastila learns that Revan's strategy was almost entirely based on the [[DoorStopper thirty-chapters long]] dissertation Knight wrote to be promoted to Lieutenant Commander, detailing the exact military strategy and resources necessary for total war with the Republic should diplomacy with the greater Galaxy turn sour. If things went according to plan, [[CurbStompBattle the Spracians would win with less than 20% casualties across all fronts]].]]

* ''Film/BladeRunner'': The eponymous character hunts down renegade artificial humans.
* ''Film/{{Gattaca}}'': Prenatal genetic testing is routine, non-DesignerBabies are discriminated against.
* ''Film/RepoTheGeneticOpera'' has nearly everyone using artificial organs produced by [=GeneCo=], and cosmetic surgery is even more common thanks to an addictive painkiller.
* ''Film/CaptainAmericaTheFirstAvenger'': Bonus points for explicitly portraying the morality and 'heart' of the Super Soldier as being just as important as physical (and possibly mental) improvements. There's no PsychoSerum either - they both got the same SuperSerum, but Schmidt was impatient.
* The protagonists in the ''Film/TetsuoTheIronMan'' films. Sure, they become grotesque walking lumps of scrap metal, but as the films go on, they can sprout guns from their bodies, become [[TankGoodness giant tank things]] and crawl on walls.
* ''Film/StarTrekIntoDarkness'': Notable because of the franchise's [[TranshumanTreachery attitude towards this subject]] in the past that a heavily-augmented human (named 0718) appears as a member of the ''Enterprise'' crew. [[spoiler:Possibly as a minor counterexample to Khan, since he doesn't have any major significance beyond calling out a couple of lines. Although in the comics he turns out to be an ArtificialHuman created by mistake. But still, he's allowed to join the crew rather than being seen as science gone mad]].
** Or [[EveryoneIsJesusInPurgatory he might have been a bit of casual eye candy the filmmakers didn't give any deeper thought to.]]
* ''Film/TheSingularityIsNear'' portrays a future where everyone will be able to have their normal human capabilities enhanced with technology.
* ''Film/{{Lucy}}:'' The protagonist is accidentally exposed to a SuperSerum (through being a drug mule), and finds her mental powers rapidly expanding. She quickly realises that this will end badly for her, and shows herself to be a ProHumanTranshuman by searching for a way to preserve and transmit her new knowledge.

[[folder:Live Action TV]]
* The crew of ''Series/{{Andromeda}}'' includes three genetically enhanced humans, a cyborg, and an android who is a semi-autonomous [[SpaceshipGirl avatar]] of the [[SapientShip ship herself.]]
* Several of them have popped up in ''Series/{{Fringe}}''
* The Traveler (and later Wesley Crusher) from ''Series/StarTrekTheNextGeneration''.
** Not to mention the [[{{Cyborg}} Borg]].
** A more fantastic version could also be applied to [[RealityWarper Q]] and the rest of the [[EnergyBeing Continuum]].
** Julian Bashir from ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' is transhuman thanks to his genetic enhancement. He puts it to good use. Other genetically enhanced people, however, tend to end up having various drawbacks, including mental instability or [[AmbitionIsEvil evil-inducing levels of ambition]].
*** Though, due to genetic modification of this type being illegal, it's carried out primarily on children who are already "damaged" by doctors with restricted resources and no support. The Star Trek universe is kept from full-scale transhumanism primarily by editorial dictates.
** Khan Noonien Singh and his followers had genius-level intelligence and five times the strength of a normal man.
** Also, the Vorta, who were [[UpliftedAnimal uplifted]] from ape-like beings into what they are now by the Changelings. The other main Dominion race, the Jem'Hadar, are also genetically tailored by the Changelings into loyal super-soldiers.
** The Changelings themselves were once "solid" humanoids, and it's implied they reached their current form through some kind of technological means.
** The Organians (original series) stated that once they were as human as Kirk and his crew, but had evolved into creatures of pure thought and energy.
*** This is at least implied to be the origin of most EnergyBeings in the Trek verse, like the Companion, Sargon, the Zetars, (possibly the Bajoran Prophets in a TimeyWimeyBall manner), etc.; probably even the Q, since they seem to think humans are on the path to becoming like them.
** Gary Mitchell and Dr Elizabeth Dehner both acquired psi-powers from the galactic energy barrier - within a few hours Mitchell could read the entire library of the ''Enterprise'' and could telekinese, create small objects, and project energy from his fingers, with Dr Dehner just a short way behind him. It's impossible to be sure, but they might have hit Q power levels a few days later if they had lived. Unfortunately, [[WithGreatPowerComesGreatInsanity Gary becomes a psychopath.]] Spock believes TranshumanTreachery in such a situation to be inevitable, as the transformed would come to view mere humans as a petty annoyance.
*** In one ST novel, it ''was'' Q, beaten in a fight by Trelane, reduced to mere essence, and tossed back in time a million or so years, that provided the power to Mitchell and Dehner.
* This is half of the origin story of the original Series/KamenRider: Takeshi Hongo is kidnapped by the terrorist organization Shocker, and upgraded and brainwashed into one of their cyborg super soldiers. The other half? He's a PhlebotinumRebel, and uses his new powers to fight against his "creators".
** The trope happened to every other Showa-era Rider as well, and for some of the Heisei Riders. (Ishinomori had a thing for the trope, in the sense of how one can find or lose their humanity through it.)
* ''Series/ChoujuuSentaiLiveman'' has some fun with this trope - all the members of Volt manage to play out this trope in different ways, with the exception of Guardroid Gash. [[spoiler: And ''all'' of them die less than pleasantly for it, save one.]]
* In ''Series/{{Supernatural}}'' the Special Children are humans who were fed demon blood at 6 months of age, so that they would grow up to have psychic abilities.
* In ''Series/AgentsOfSHIELD'' not only do we have the Inhumans, but also Calvin Zabo, who concocted a SuperSerum for himself after HYDRA mutilated his wife and separated him from his daughter.

* ''{{Literature/Alterien}}'' has this in the form of the Altered Homo sapiens aka the Alteriens. The Alteriens are the result of directed and advanced evolution that was the focus of an experiment. The result is a new human-like species with abilities far beyond ordinary humans and even well beyond enhanced humans.
* Almost everyone in ''Literature/{{Duumvirate}}'' is either born transhuman, becomes transhuman, or desperately wants to be transhuman. When your regeneratively immortal friends can play BulletHell games at maximum difficulty without breaking a sweat, and [[DodgeTheBullet dodge actual bullets]] for that matter, you tend to get a deep appreciation for genetic superiority.
* In Nietzsche's ''Literature/ThusSpakeZarathustra'', Zarathustra preaches that mankind's future lies into the {{Ubermensch}}, a form of spiritual/mental transcendence into an existence that does not need God.
* Creator/AlastairReynolds' work is full of this, especially the [[Literature/RevelationSpaceSeries Revelation Space]] universe.
* ''Literature/{{Neuromancer}}'': Cybernetics and bioengineered organs are used by a number of characters, and the protagonists' employer is an AI seeking to merge with another.
* ''Literature/{{Schismatrix}}'' explores the concept in great depth.
* Most citizens of Literature/TheCulture are semi-immortal posthumans who can change sex at will, have drug-producing glands in their brains, and can download their backups into clones if killed.
* Creator/GregEgan often uses this trope in his novels.
* ''Literature/LilithsBrood''
* ''Literature/BeggarsInSpain'' is about the rise of a new breed of transhuman, the "Sleepless".
* ''Literature/ChildhoodsEnd'': Aliens guide humanity into ascending into a galactic superconsciousness.
* ''Literature/OryxAndCrake'': Crake designs a new species of human who mature quickly, eat only plants, turn blue when they go into heat, can heal wounds by purring, and keel over at the age of thirty. It's made pretty clear that he was [[MadScientist insane]].
* ''Literature/TheDiamondAge''
* ''Literature/TheTuringOption'' by Harry Harrison and Marvin Minsky.
* ''Literature/TheQuantumThief''. Notably the society of Oubliette on Mars is resistant to most transhuman technologies, being built on the ideals of privacy and individuality, yet from the reader's perspective it's still filled to the brim with transhuman technology designed to ensure this state of affairs. For starters the citizens all have a specialized privacy sensory organ called Gevulot through which the majority of their communication takes place.
* Many of Creator/RobertReed's novels and short stories deal with transhumanism and effective immortality.
** ''Literature/SisterAlice'' follows the life of a young boy, part of a [[TheClan Great Family]] of transhumanist [[PhysicalGod gods]] created to rule over the immortal galaxy.
** The ''Literature/GreatShip'' universe goes into a bit more depth. So long as the ceramic brain is intact, the individual can be revived. And in this case, "intact" is pretty broad. One man shoots himself in the head to stow away on a ship (life signs detectors can't find you if you're dead!), and the captain is so impressed that she makes him a lieutenant. Humanity has had some pretty significant biological changes, as well - every human has artificial constructs in their bloodstream called "emergency genes" which make them absurdly durable, and will [[HealingFactor regenerate tissue and limbs if given enough mass]]. Human blood flows so thickly with engineered cells and NanoMachines that [[AlienBlood it has become almost black]]. The Captains of the [[PlanetSpaceship Great Ship]] have extensive augmentations, usually data stores that allow them to have almost perfect recall for their the [[TimeAbyss hundreds of thousands of years]] of duty to the Ship.
** ''The Winemaster'' had a significant portion of the United States population [[BrainUploading download their brains]] into tiny, [[YearOutsideHourInside fantastically fast]] robotic bodies, who are isolated into enclaves which use magnetic fields to protect their fragile minds from heavy particles and radiation. By the time the story takes place, most of the posthumans were [[MechanicalLifeforms never even human to begin with]] - instead being the artificially created "children" of the original posthumans.
* Creator/JohnVarley's ''Literature/EightWorlds'' setting is filled with transhumanism. Even though human genetic experimentation is technically illegal there's always surgery, symbionts, cybernetics and nanotechnology so it's not unusual for people to modify their bodies (sometimes radically) to suit a specific environment, fad, fetish, or job. While the people who go for the most radical physical modifications tend to be professional spacers (who tend to discard things like legs and feet that are not very useful in zero gravity) most people are so cyberized the lunar central computer admits to tapping the unused portions of their brains for additional processing power.
* ''Literature/HonorHarrington'':
** The Mesan Alignment has been practicing the biological form of this in secret for quite some time and believe they should share it with the rest of the galaxy... by force.
** There's also a brief mention in on of the early books that there are a handful of planets in the galaxy where cybernetic transhumanism is a common practice but they're fairly isolated incidents.
** At the less radical end, Honor herself and a number of other characters are genetically engineered for living on high-gravity worlds. And the relatively recently-introduced prolong treatments have vastly expanded the life expectancy of anyone who can get them. It isn't actually known whether later-generation prolong recipients will ever experience old age. In wealthy star nations, the treatment is nearly universal.
*** More extreme human bioengineering is avoided as backlash to the [[SuperSoldier Super Soldiers]] used in the last war fought on Earth. Some of their descendants are still around.
* Creator/CharlesStross uses it quite a bit, particularly in ''{{Literature/Accelerando}}'', ''{{Literature/Glasshouse}}'', and Literature/TheEschatonSeries.
* Discussed towards the end of Creator/VernorVinge's novella "Literature/TrueNames", when Slip and Ery finally meet face-to-face. Not too surprising, since Vinge is generally credited with popularizing the idea of TheSingularity.
* Mentally challenged Charlie Gordon from ''Literature/FlowersForAlgernon'' had his intelligence surgically enhanced to superhuman levels, but [[spoiler:[[FlowersForAlgernonSyndrome the change was only temporary]]. Worse, as most of the lab animals who received the operation eventually died, [[DoomedProtagonist Charlie probably doesn't have that long to live either.]]]]
* For [[Literature/DivineBloodNovels Diving Blood]], the Demoness Lilitu mentions that former humans outnumber individuals that are [[MixedAncestry half-God and half-Demon]].
* In ''Literature/StarTrekExMachina'', it's revealed that Will Decker was essentially a 23rd century transhumanist, with a personal spirituality deeply concerned with "unexplored potentials of the human mind". His particular dream was an AllYourPowersCombined scenario whereby different species could transcend their limits by uniting their psyches and spiritual essence. This, he hoped, would let them sense or reach new levels of existence. For this reason, he was strongly drawn to species with telepathic abilities.
* In ''{{Literature/Aristoi}}'', everyone has perfect health, BioAugmentation, and a BrainComputerInterface. And the Aristoi themselves are even ''better''.
* Creator/RichardKMorgan likes this trope.
** In the ''Literature/TakeshiKovacs'' series, all humans have their identities backed up in "cortical stacks" that can be transferred to any body (aka "sleeve") they wish. Many sleeves are artificially created to have a range of nonhuman enhancements. They can also upload themselves into non-organic robot bodies or simply into computer programs.
** There are several experimental engineered human species in ''Literature/BlackMan''... the bonobos, designed to be sexy and submissive (and exclusively female), hibernoids who go from frenzied sleepness workaholism to extended hibernation sleep (useful on a slow-travelling spacecraft) and of course the 'Variant Thirteens', scary pre-civilisation throwbacks who are incredible badasses combined with a complete disregard for hierarchial authority structures and no need to feel a sense of belonging.
* The ''Literature/{{Deathstalker}}'' series gets a few different variants of transhumanism, ranging from cybernetic implants to drugs to a madness-inducing alien maze which ''directly'' unlocks humanity's potential (if it doesn't kill you first). Most of these don't work out very well.
* ''Literature/{{TheNexusSeries}}'' outright references transhumanism and posthumanism by name from the first chapter. The main characters are living during the advent of BioAugmentation, BrainComputerInterface, BrainUploading, and other revolutionary technologies. The Emerging Risks Directorate (ERD) was created in the United states specifically to stamp out such technology.
* In ''Literature/AngelStation'', both protagonists are [[MultiArmedAndDangerous genetically]] [[{{Main/Technopath}} engineered]] for best performance in space. This seems to be rather normal in their culture.
* ''Literature/JourneyToChaos'': [[spoiler: Zettai]] used to be perfectly human but the addition of Bladi blood to her system made her more than human. It gave her access to a rare branch of magic and the ability to survive her soul being removed from her body.
* ''Literature/{{MARZENA}}'' The title of the first book says it all. A Quantum PC in everybody's pocket and two Bremen Chips in everyone's head, all hail Homo Animus. [[BrainComputerInterface In the future everyone will merge minds with the machines]].
* In the ''Literature/{{Foundation}}'' series, the Gaians and the Solarians are each examples of a different type.
** The Gaians represent [[{{Telepathy}} telepathic]] transhumanism achieved via MentalFusion. Any individual Gaian can access the accumulated knowledge of the superorganism, basically eliminating the need for information technology. They have also extended their mental control to all the animals, plants and inanimate matter of their world, thus enabling them to easily avoid or avert natural disasters, disease outbreaks or ecological imbalances. In addition, they also control their own bodies to the extent that they are not subject to illness.
** The Solarians are a [[MindOverMatter psychokinetic]] variation, operating their entire estates directly by channeling thermal energy through their transducer lobes and using it to power machinery. Combined with their extensive use of robots, this allows every Solarian to exist almost entirely independently of their fellows, and thus never needing any kind of physical interaction. To take this to its ultimate conclusion, they have also re-engineered themselves as hermaphrodites who can reproduce via parthenogenesis.
* ''Literature/{{Domina}}'':
** Due to the use of the toy maker, an easy BioAugmentation device, the city slides closer and closer to this every day. Nearly every single person is enhanced, from physical strength and enhanced senses to disease resistance. Sickness is mostly eliminated, and easy replacement organs are perfected over the course of the story. Even starvation is mostly a thing of the past, as plants and food animals can be altered, combined with humans who need less food and can eat absolutely anything. The problem is that [[WretchedHive most of the people of the city use these incredible advancements to kill each other]].
** The fey are quite a bit farther up the scale than anyone else in the city. In addition to being responsible for most of the monstrous animals running around, they [[PeopleJars keep their bodies in tubes]] where they are constantly being fixed and healed by the toy maker, while they use [[OurHomunculiAreDifferent remote-control clone bodies called homunculi]] to interact with the world.

* The goal and ideal of the (admittedly loopy) narrator of Music/JonathanCoulton's "The Future Soon".
-->'''Cause it's gonna be the future soon, I won't always be this way/As the things that make me weak and strange get engineered away...''
* Swedish trance/metal band Music/{{Amaranthe}} has a good few songs about transhumanism, most notably Invincible, Digital World, and, well, Transhuman.
* One of the themes of Music/AvengedSevenfold's album ''Music/TheStage'', particularly in the song "Paradigm", whose protagonist is saved from death and rendered immortal by technology, and wonders if he has lost his humanity.

[[folder:Tabletop Games]]
* A number of examples in ''TabletopGame/DungeonsAndDragons'':
** The 4th edition features Epic Destinies, a kind of high-level PrestigeClass designed to provide an endgame for your character. Most of these result in your character gaining powers beyond those of mere mortals, invoking AGodAmI or AscendToAHigherPlaneOfExistence.
** Also, the Elan Race in 3.5e's ''[[PsychicPowers Expanded Psionics Handbook]]'' and the bloodline feat chain of the same name in 4e D&D's ''Psionic Power'' is essentially this: humans who underwent body modification to turn themselves into an immortal being powered by thought.
** The Dragon Disciple PrestigeClass is a magic user who taps into the latent power of a Draconic ancestor to take a Dragon-like form.
** In the ''TabletopGame/DarkSun'' campaign settings, high-level mages and clerics can transform into dragons, elementals or avangions.
** The late 3.5 base class Dragonfire Adept centred around the power of dragons. While some of this came out in the form of a kind of spellcasting, they also got the ability to breathe fire (and potentially several other things) and grew scales (and got a free bonus feat that allowed access to otherwise sorcerer-specific dragon-themed transhuman feats).
* In ''TabletopGame/{{Pathfinder}}'', this is a theme of Sorcerers. As they advance in power, the supernatural bloodlines that give them their natural magic also begin transforming their bodies in subtle, then overt ways.
* ''TabletopGame/{{GURPS}}: TabletopGame/TranshumanSpace'' has multiple levels of human genetic modification, artificial humans, artificial intelligence, nanosymbionts, brain uploading (albeit one-way) and uplifted animals. Very few cybernetics though, they're considered outdated.
* In ''TabletopGame/{{Shadowrun}}'', many people have some degree of mechanical alteration - cybereyes are the most common bit of cyberware in the world. Mages on the other hand can't use them with out messing up their Essence/magic. Also, the metahuman races are humans who have been altered by the return of magic.
* ''TabletopGame/{{Warhammer 40000}}'' has mechanicum {{Cyborg}}s, [[BioAugmentation augmented]] SuperSoldier SpaceMarines, as well as their [[PsychicPowers psychic]], [[TheCorruption Chaotically]] powered, and {{Cyborg}} versions, [[GeneticEngineeringIsTheNewNuke genetically engineered]] SuperSoldier [[OurOrcsAreDifferent Orks]] who also come with crude cyborknetic and psychic versions, and [[TheUndead undead]] full-body {{Cyborg}} conversions that come in [[OurElvesAreBetter Eldar]] and Franchise/{{Terminator}} rip-off versions. There are undoubtedly countless more examples, [[EverythingTryingToKillYou all of them trying to kill you]].
* ''TabletopGame/EclipsePhase'', due to ubiquitous BrainUploading technology most people jump from one genetically enhanced or synthetic "morph" to another [[BodySurf fairly regularly]].
** Eclipse Phase specifically states that its big underlying theme is trans-humanism and exploring both the technological and psychological aspects of it. All the rule books use ''transhumanity'' instead of 'humanity' (except where bio-conservatives are concerned,) and wants you ''thinking'' about it.
* The ''TabletopGame/{{Exalted}}'' were basically PunyEarthlings (who can at best be {{Badass Normal}}s with CharlesAtlasSuperpower, with the rare case of slight EnlightenmentSuperpower) that [[TitleDrop Exalted]], thus becoming enhanced to the point of surpassing the [[PhysicalGod gods]] in ability. However, going too far into transhuman paradigms generally leads to TheDarkSide in some form or another.
** Several Exalted types are quite literally transhuman. The Alchemicals start as cyborgs with human souls, and eventually turn into giant robots and even living cities as their permanent Essence rating increases. The Infernals have the ability to become like their [[OurTitansAreDifferent Yozi]] patrons, the many-souled, world-like beings that first made the world. You've even got cases among the other Exalted, like the First Age Solar Queen Ktula, who experimented with her body so much that a bunch of her Charms shut down because her Exaltation no longer recognized her as human.
** Abyssals too. Except that rather than become something more than human, they become something less - something hollow and malignant, a walking conduit to Oblivion. The ultimate destiny of the Abyssals could be Deathlords Mark Two - or something greater and more terrible than even the Deathlords can imagine. Or, y'know, they could kick the Void in the face and powerload hope and light into their Shards until they can achieve redemption and become Solars. One of the nice things about ''Exalted'' is that there's always a choice.
** Absolutely all Alchemicals are transhumans of the cyborg variety. In fact, they have special meter that indicates how far removed they are from the thought processes of normal humans, called Clarity. They have charms with cyberpunk names such as Man-Machine Interface and God-Machine Interface, which achieves what sorcery does by hacking reality itself. And then there is Voidtech, which is a path of [[BodyHorror organic transhumanism]]...
* ''TabletopGame/MagicTheGathering'' has New Phyrexia, where normal organisms get transformed into more dangerous Phyrexian ones by the oil and Phyrexian bioengineering, while native Phyrexians are born as naked "newts" that can be perfected into a number of general templates based on role through surgery.
** It also applies to old Phyrexia; the process of Phyresis in The Thran is very akin to transhumanism, since Yawgmoth not only cures the afflicted of their phthisis, but also transforms them into war machines and then explains that they are the future heroes of the Thran (heh).
** Urza also dabbled in transhumanism with his genetic experimentation and the creation of the [[SuperSoldier Metathran]].
* In ''TabletopGame/StrikeLegion'', transhumanism is ubiquitous. The average human in either the Imperium or the Star Republic is already genetically enhanced to the point that they make modern humanity look like degenerate apes. This is before factoring in extensive bio-augmentation, cybernetic implants, and nanotech enhancements which are commercially available to civilians and military. And ''that'' is before one gets into the Imperium's countless supersoldier programs (cybernetic modification, genetic modification, [[DemonicPossession extradimensional modification]], genetically-enhanced RealityWarper powers....) and the Republic's [[OneManArmy Legion]] [[PersonOfMassDestruction Process]].
* ''Nova Praxis'' has Synthesis and Apotheosis. Synthesis is a bodily upgrade that merges you with nanotechnology to make people stronger, faster and tougher, while Apotheosis involves having your brain turned into nanotech and your mind into a program running on that nanotech, so smoothly that there's no obvious changes to that actual mind. People who've undergone Apotheosis can upload themselves to computers or install themselves into new bodies, and some can figure out how to "hack" their own code, becoming [[{{Technopath}} Savants]].

[[folder:Video Games]]
* ''Franchise/MassEffect'' has humans that are enhanced both through gene therapy and cybernetic enhancements. Furthermore, in utero exposure to the substance "Element Zero", the AppliedPhlebotinum responsible for the titular [[MinovskyPhysics Mass Effect]], has caused a small percentage of the population, known as biotics, to gain powerful [[MindOverMatter telekinetic abilities]] by projecting mass effect fields from their bodies. To make practical use of their abilities, biotics require a piece of wetware to regulate their nervous system called a "biotic amplifier". The amps themselves are modular, the sockets implanted in the biotic's head are not so much.
** In the sequel, Shepard's resurrection necessitated "Bio-synthetic fusion" where Shepard was given extensive cybernetic implants wired throughout their body that serves to reinforce their skeletal structure, enhance strength, improve organ function and supplement their central nervous system. The ''Project Overlord DLC'' reveals that Shepard is just about machine enough to briefly be taken over by the Overlord "Virus", while the ''Citadel DLC'' from the third game has EDI comment that Shepard is roughly 30% synthetic.
** [[spoiler:All organic beings become transhuman in the "Synthetic" ending]] of ''VideoGame/MassEffect3''.
*** It also applies to the [[HiveMind Geth]] in the same game, if [[PlayerCharacter Commander Shepard]] so chooses, as [[spoiler:each Geth program becomes a sentient entity in and of itself]].
** Curiously, this trope is [[PlayingWithATrope Played With]] by also balancing it against NoTranshumanismAllowed. Out of concerns that species might lose their biological uniqueness, genetic enhancements are regulated by interstellar accords. The general rule of thumb about this is that enhancing existing traits through genetic modification is okay, but adding new traits that the original would never naturally possess is forbidden. So for example, a human could be made smarter, stronger, and quicker, but could not be given a tail or the ability to digest cellulose. This seems to only apply to genetics though (as those are passed down to children.) Cybernetics (which are not) seem to be acceptable.
* The [=BIOS=] faction from ''VideoGame/{{Allegiance}}''.
* The Advent from ''VideoGame/SinsOfASolarEmpire'', in contrast to the NoTranshumanismAllowed Traders. Part of the reason why the Traders exiled them in the first place. The alien race present in the game, the Vasari, are as of their in-game state, also technologically improved to varying degrees from their biological baseline.
* Terran Ghosts from ''VideoGame/{{StarCraft|I}}'' and ''VideoGame/{{StarCraft II}}'' both thanks to their inherent psychic abilities and the technology and training that helps them harness it (and keep it under control). Also, Protoss Dragoons, Immortals and Stalkers are mildly Trans-Protoss by virtue of their mechanical bodies.
** The goal of the Zerg Overmind was to assimilate new races, becoming more Trans-Zerg each time. The Overmind's finest creation was Kerrigan, the first Zerg to wield psionic powers.
* ''VideoGame/MetalGearSolid'', primarily through {{Nanomachines}}[[note]][[ParrotExposition Nanomachines]]?![[/note]][[note]]Son![[/note]].
** The series also has {{cyborg}} (ninjas) and [[PsychicPowers psychic soldiers]] running around. Cyborgs in particular play a big part in ''VideoGame/MetalGearRisingRevengeance'', where the post-''VideoGame/MetalGearSolid4GunsOfThePatriots'' world sees them becoming so common that entire armies of cyborg [[PrivateMilitaryContractor PMC's]] are present and most combat veterans have some degree of cybernetic upgrade.
* The driving background element for the entire ''VideoGame/DeusEx'' series:
** Transhumanism is a major theme in ''VideoGame/DeusExHumanRevolution''. You've got people in support of it, people against it, lots of reasons for both pitted against each other in several debate scenes, and Adam Jensen himself has lots of cybernetic upgrades, also called augmentations.
** In ''Deus Ex'' itself, heavily augmented humans are commonplace. The primary motivation of the villains seems to be to [[spoiler:establish themselves as posthuman overlords, ascending to godhood while ruling over a population of unaugmented minions.]]
** ''VideoGame/DeusExInvisibleWar'' portrays [[spoiler:either a pseudo-religious backlash against all transhuman technology, the peaceful integration of trans- and normal humans, or the complete (but involuntary) ascension of the species to a new plane, depending on player choices.]]
* ''VideoGame/{{Half-Life 2}}''. "Transhuman" is a [[TranshumanTreachery politically loaded]] word in the ''Half-Life'' [[VichyEarth universe]].
** To clarify, any human who volunteers to join the Overwatch is brainwashed, gutted, dismembered, and rebuilt as a cyborg. [[CyberneticsEatYourSoul The augmentations make them entirely dependent on the Combine.]]
* ''VideoGame/BioShock'': The city of Rapture developed "plasmids" that give people superpowers. And hideously deform them and drive them insane.
* ''VideoGame/CommandAndConquer''. Transhumanism forms one of the core tenets of the Brotherhood of Nod's religion. They seek to use the power of Tiberium and technologies derived from it to alter humanity as preparation for Ascension. Nod also place massive investments in cybernetics research and combining the machine with biology and Tiberium (regenerating cyborgs as shock troops, the Mark of Kane, and the CABAL and LEGION AIs).
* ''VideoGame/EveOnline'':
** All the capsuleers are transhuman. Just watch the [[http://www.youtube.com/watch?v=_jfFKSIqkvM intro movie]].
** The Jove used to be human, but have biologically modified their bodies to such an extent that they can't really be considered human anymore.
* ''VideoGame/{{Touhou}}'':
** Alice Margatroid used to be human, but transformed into a magician {{Youkai}}.
** Byakuren Hijiri is very big in surpassing human limitation, and [[NoTranshumanismAllowed got banished to the aforementioned Pandemonium]] by humans who weren't pleased with her becoming a youkai. She has an arsenal of body-enhancing spells, for beauty and for combat. One of her spellcard is titled ''Superhuman Byakuren Hijiri''.
** Ironically, Byakuren's major ideological rival Toyosatomimi no Miko is ''also'' a big proponent of transhumanism, claiming that her own transformation into a [[EnlightenmentSuperpowers hermit]] was "overcoming her humanity". The main difference between them is whether they would consider being a youkai acceptable.
* In the [[SequelSeries series that follow on]] from ''VideoGame/MegaManX'', this becomes the [[TakeAThirdOption third option]] solution to the RobotWar that has plagued human- and Reploidkind for hundreds of years. By the beginning of ''VideoGame/MegaManZX'', humans and Reploids have become so alike that it's become difficult to distinguish between the two.
* Hub Hikari, aka [=MegaMan.EXE=] in ''VideoGame/MegaManBattleNetwork'' and ([[WildMassGuessing possibly]]) Dr. [[VideoGame/MegaMan Light]] in ''VideoGame/MegaManX'' are this via BrainUploading.
* Fawkes in ''VideoGame/{{Fallout 3}}'' refers to his fellow [[ViralTransformation supermutants]] as "meta-human" but even he admits most of them are [[HulkSpeak mentally inferior]] to unaugmented humans. A small minority however are mentally equal ''and'' physically superior (not counting their sterility, of course), exactly how the Master intended them to be. TheVirus causing all this was ''intended'' to create superior human beings but [[TheEndOfTheWorldAsWeKnowIt their research was interrupted by a nuclear war]].
** It also seems to be what version of the virus, Fawkes and the DC mutants were made with an early version. The Master's army was the "newest" resulting is most being at least human level mentally. The Enclave's mutants updated the Master's but due to their racist views they designed it to make them dumb.
* The Spartans in ''Franchise/{{Halo}}'', although in the games they're portrayed more as soldiers wearing PoweredArmor. The EU goes a great deal further into explaining that they biologically and cybernetically enhanced the bejeezus out of them before putting them into their really fancy armored suits. As such, the in-game physical strength and stamina of the Spartans comes from a combination of their biological enhancements and their powersuits. The biological enhancements are also portrayed as ''necessary'' to wear the suits; one of the novels has a regular human in the armor shattering his bones just by trying to move normally.
* Albert Wesker in the ''Franchise/ResidentEvil'' games and ''VideoGame/MarvelVsCapcom3'' aims for enhancing his body with biological weapon projects, as well as experimenting them on various people to try to improve them as well (usually with disastrous results).
* In the ''VideoGame/{{FEAR}}'' games, creating transhumans was part of [[MegaCorp Armacham's]] goal in initiating Projects Origin, Harbinger, and Perseus. [[GoneHorriblyRight They succeeded.]] [[PersonOfMassDestruction Hoo boy]], [[PsychoPrototype did]] [[WoobieDestroyerOfWorlds they]] [[RealityWarper succeed]] [[AxeCrazy at that.]]
* In ''VideoGame/{{Crysis}}'', this is the ultimate goal of Jacob Hargreave. He has been working for [[spoiler: [[ReallySevenHundredYearsOld more than a century]]]] to prepare mankind for war with the [[SufficientlyAdvancedAlien Ceph]], using [[ImportedAlienPhlebotinum their own stolen technology]] to enhance human technology, and it culminates in the Nanosuits, which are hyper-advanced PoweredArmor designed to turn their wearers into "post-human warriors." They go so far as to [[spoiler: literally replace entire organs, co-opt brain functions, and generally turn their wearers into full-on nanotech cyborg supersoldiers]], and are capable of [[spoiler: sustaining a person even after death]], and on top of that, they contain internal machinery and advanced computers that can sample, analyze, and adapt to Ceph environmental weapons.
** And in the third game, you go even further: [[spoiler:"Prophet" is no longer human at all, but a walking mass of nanosuit muscle with the memory fragments of Laurence Barnes and Alcatraz knocking around in his/its databanks. He/it even gains the ability to morph into human appearances at the very end.]]
* In ''Franchise/{{Metroid}}'', protagonist Samus Aran has had durability, agility, strength, poison resistance, and parasite resistance enhanced via addition of alien DNA, and has been shown to have her PoweredArmor literally attached to her nervous system, to the point where she can make it suddenly appear by concentrating (although taking it off again is a bit more complicated, as the doctors found out in ''VideoGame/MetroidFusion''). It's entirely possible she's also got a menagerie of superpowers in her DNA from ''Fusion'', but it's never made quite clear if those powers are DNA-based or not (and the issue is debated heatedly).
* All of the demigods in ''VideoGame/AsurasWrath'' are transhuman, as well as descended from transhuman beings.
* ''VideoGame/FinalFantasyVII'' and its Compilation works have numerous [[BioAugmentation biologically enhanced]] {{Super Soldier}}s, as well as several people with cybernetic components.
* ''VideoGame/FinalFantasyXIII'' and its trilogy have humans that are transformed into L'Cie, making them stronger and giving them the ability to use Magic. After the end of ''XIII'', some people begin to learn to use Magic normally without becoming a L'Cie, and by the time [[spoiler:Noel Kreiss is born 700 years in the future]], this is the norm for everyone.
** Taken even further with the main protagonist, Lightning. In ''XIII'', she goes from a human to a L'Cie. After ''XIII'', she goes from a L'Cie to a human possessing the magic of a L'Cie (according to "The Fragments After"). Just before the events of ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'', she goes from a human possessing the magic of a L'Cie to being given immense power by the Goddess Etro and being called a "Warrior Goddess" at one point, the manual stating she's "something more than human... almost a Goddess herself." During ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns]]'', she will now serve as "The Soul Liberator" and has been said to be even more powerful than before. Now, she even begins to question whether or not she's even human anymore at this point.
** And then taken UpToEleven with another Fabula Nova Chrysalis title, ''VideoGame/FinalFantasyType0'', where on top of normal people knowing magic like in XIII-2, it also features L'Cie being essentially Gods. [[ProhumanTranshuman and most of the named ones are willing to help the humans]]. [[spoiler: Two of whom even empower Class Zero to take on the Final boss, albeit at a personal cost]]
* This ideology, brought to reality by means of {{magic|Enhancement}} [[BioAugmentation and]] {{genetic engineering|IsTheNewNuke}}, is the reason the world of ''VideoGame/GuiltyGear'' eventually goes ''completely to shit''. [[spoiler:The Gears [[TurnedAgainstTheirMasters that ended up ravaging the world]] were intended to be the next step in human evolution, which is why the first game was subtitled "''The Missing Link''." While Gears can be created from a variety of living organisms by simply [[MixAndMatchCritters introducing a patchwork of animal genes to the subject]], three of the playable Gears (Sol, Justice, and Testament) [[WasOnceAMan were originally human]]. In fact, Sol, [[TheAtoner the series' namesake]], spearheaded the Gear Project alongside his lover and fellow scientist Aria, [[OpenSecret who is all but outright stated]] to be the woman who was converted into Commander Gear Justice.]]
* The ethical ramifications of transhuman engineering are touched upon in ''VideoGame/XCOMEnemyUnknown'' once you come across the cybernetically-altered aliens, particularly the Floaters, who are essentially Mutons whose lower bodies have been hacked off and have had jet engines integrated into their backs. Dr. Shen, in particular, is horrified by the idea, and even moreso that that humanity might end up following the aliens' path. He also expresses both apprehension and awe when XCOM figures out how to develop PsychicPowers. Goes even further with the ''Enemy Within'' expansion, where the player is able to apply the aliens' own "Meld" technology with their soldiers, enabling them to create genetically-boosted and/or cybernetically-enhanced supersoldiers piloting MiniMecha.
* In ''Franchise/TheElderScrolls'', this is one of the theories about what the [[OurDwarvesAreDifferent Dwemer]] were trying to do when they [[RiddleForTheAges mysteriously disappeared]]. They were a [[SufficientlyAdvancedAlien highly technologically advanced]] race whose creations are still unmatched by any other race even in the thousands of years since their disappearance. [[BlueAndOrangeMorality A major part of their outlook]] was the idea of refuting ''everything'' as real, including themselves. When they discovered the [[CosmicKeystone heart of a dead god]], they attempted to tap into its power, likely hoping to [[AscendToAHigherPlaneOfExistence reforge themselves as ascended god-like beings]]. Whatever happened, it caused every member of their race to blink out of all known planes of existence in an instant.
* In CivilizationBeyondEarth, each of the three Affinities represents a different level of Transhumanism. [[GoodIsOldFashioned Purity]] factions stay recognizably human, but seek to eliminate disease and weakness through genetic manipulation, [[GreenAesop Harmony]] factions also stay recognizably human, but they splice themselves with alien lifeforms to allow them to breath the planet's air and integrate with its ecosystem, and [[ScienceHero Supremacy]] factions go all the way, replacing their bodies with machinery and [[BrainUploading becoming sentient computers]].
** The expansion pack ''Rising Tide'' adds some additional takes on it with their "Hybrid Affinities". Purity-Harmony are the most explicitly transhumanist, using genetic engineering and lessons learned from the new planets biology to create better (at least in their minds) humans. Meanwhile Supremacy-Harmony results in rather disturbing mixes of cybernetics and bio-technology, though their driving philosophy is more "power at any cost". Purity-Supremacy eschews the transhumanism for baseline humans backed up advanced robotic drone technology but keeping the two parts distinct.
* In ''Videogame/{{Destiny}}'', Golden Age humanity was this thanks to the Traveler's technology, with enhanced bodies that did not suffer from disease and possessing triple the normal human lifespan. They even developed sentient humanlike machines called Exos, which are theorized by the current human society to have been an effort at true immortality via BrainUploading.
* Racter from ''Videogame/ShadowrunReturns: Hong Kong'' is a transhumanist and you can spend a lot of discussions with him discussing its implications in a universe where [[CyberneticsEatYourSoul Cybernetics Eat Your Humanity]] is written into its foundations due to people's personal mana fields being disrupted by replacements. Racter himself believes that the essence limit is just due to In{{sufficiently Analyzed Magic}} and that it will be overcome [[spoiler:by sociopaths such as himself, who are immune to the mental effects of cyberization.]]
* The NESTS Cartel in ''Videogame/TheKingOfFighters'' is big on body enhancements, whether genetic tampering (K', Kula, Nameless etc) or cybernetic modifications (Maxima). The son of its leader, Igniz, particularly claims himself [[AGodAmI as a god]] for being highly enhanced.

[[folder:Web Comic]]
* Kimiko of ''Webcomic/DresdenCodak'' is all for transhumanism. In the ''Hob'' storyline, an alternate universe version of her didn't do a terribly good job of carrying humanity through its Singularity and apparently came to a sticky end. The human remnant of that reality did make the step into trans-humanity in the end though.
* Yuri of ''Webcomic/{{Spacetrawler}}''. When she lost her limbs, she obtained robotic replacements. And she went the extra step of {{BioAugment|ation}}ing herself with part of an [[{{Technopath}} Eeb brain]]... and [[CatGirl cat ears]].
* ''Webcomic/SchlockMercenary'' is loaded with the stuff. Cyborgs, {{nanomachine}}-based boosts, genetically engineered sophonts (including {{uplifted animal}}s), and that's just for humans. Interestingly ''Schlock Mercenary'' approaches the the concept from the other side as well. Haban II and The Fleetmind/Petey started out as pure AIs residing in computer systems but both have since have partially migrated into organic vessels. Haban started as the AI half of the human/AI team of [=DoytHaban=] but after his gate clone suffered a severe head injury, functionally killing Doyt, leaving one version with Haban as the sole intelligence. Petey on the other hand created multiple 'blank' clones and use hypernode communicators to wire them into the Fleetmind Gestalt to act as physical representatives.
** Note that Petey did this ''specifically'' to loophole his creators' version of the [[SecondLawMyAss Second Law of Robotics]], by giving himself orders from an Ob'enn body.
* ''Webcomic/AMiracleOfScience'': The colonists on Mars have become a super-advanced HiveMind.
* The Valkyries of ''Webcomic/CwynhildsLoom'' are cyborg {{Super Soldier}}s.
* ''Webcomic/AmongTheChosen'' most of the cast fits into one type or another, though there are a few unmodified humans.

[[folder:Web Original]]
* ''Very'' deeply explored in ''WebOriginal/OrionsArm'', to the point that baselines (regular non-modified humans) are something of an endangered species by 10600 AT. It's also not limited to humans; several xenosophont species have also embraced self-enhancement, and animals both terragen and alien have been [[UpliftedAnimal provolved to sophonce]].
* [[http://www.futuretimeline.net/ FutureTimeline.net]] explores this trope in some detail ([[http://www.futuretimeline.net/21stcentury/2045.htm#man-machine 2045]], [[http://www.futuretimeline.net/21stcentury/2080-2089.htm#transhuman 2080]], [[http://www.futuretimeline.net/22ndcentury/2100-2149.htm#AI 2100]], [[http://www.futuretimeline.net/23rdcentury/2200-2249.htm#world-in-2200 2200]], [[http://www.futuretimeline.net/the-far-future.htm#superhuman 2300]]).
* The ''H+'' digital series on Website/YouTube shows what happens in a world when transhumanism in the form of a microscopic computer implanted into a person's brain goes wrong.
* Discussed in Blog/ReadySetThink , arguing that not only is it a perfectly valid way of surviving as individuals and as a specie, but also sometimes described as our only real chance to survive the rise of Artificial Intelligence.[[/folder]]

[[folder:Real Life]]
* The Transhumanist movement would like to promote research into science and technology that would make it possible. The Grinder subculture of Biohackers, as an example, could be said to have "exceeded the normal mental and physical abilities" by adding a new sense. By implanting rare-earth magnets into finger tips they can sense electromagnetic fields. This lets users sense things like the electrical wiring in walls, or the 60hz hum of a microwave. Basic yes, but still transhuman.
* People who have undergone gene therapy or use electronic prostheses, cochlear implants, and the like are the start of what the Transhumanist movement hopes to accomplish. These bits of tech are examples of human enhancement technology that is traditionally used for people with disabilities to bring them to roughly the same as a perfectly healthy human, and the same technologies could conceivably be used to elevate anybody to have greater-than-human attributes.
* The US military is developing an eye implant code-named "[[Franchise/StarWars Luke's Binoculars]]", which is designed to augment a person's own ability to distinguish FriendOrFoe by amplifying certain brain signals they should be paying more attention to.
* Nootropics are basically brain boosting pills. The good ones don't necessarily push you into superhuman territory so much as they allow you to function closer to your optimal level with greater consistency and, in some cases, in spite of age.
* Smartphones are small computers that are capable of doing anything their desktop counterparts can do, with their owner at all times (or at least as long as their owner chooses). The only difference between the characters in ''Franchise/GhostInTheShell'' and a person with a smart phone is that the former has a more seamless interface than the latter. It may be only a matter of time before they become a luxury implant, and then, much like cellphones, cease to be luxury in very short order.
* Man-machine interfaces exist to let users tap into computing power without becoming cyborgs themselves. However every BrainComputerInterface currently used, invasive or not, is too difficult to use for anyone who can manipulate a mouse and keyboard to bother with. Invasive interfaces have better resolution but are prone to infections. Occasionally, the connection degrades, although there are means to stabilize it. Considering the field is new, there is no telling how nerve-connected prosthetics will perform over the course of many years. However, they are wonderful if the person is paralyzed, letting them operate a computer, their wheelchair, and open or close doors remotely. Naturally, some have proposed networking neural implants, perhaps rising to a level of artificial telepathy.
** Advances in wireless technology show promise in addressing the essential problem inherent in plugs an sockets: any mechanical connection that penetrates the skin is essentially a permanent wound.