They Just Didn't Care

"I see the movie has finally thrown up its hands and said, 'I just don't know!'"

The lighting is so bad you can see the shadow of the boom-mike on the wall. The zippers and seams are visible on the People in Rubber Suits. The editing looks like someone playing with the wipe feature on Windows Movie Maker. There are times when you really start to wonder what is going wrong with a movie; in theory, they should be trying to make the best product they can.

But that's not what happens. A strange combination of the lack of money, time, expertise, enthusiasm, and simple talent sabotages the production. This is when the production values of a work are just so far below what should be expected that you can't help but figure that "They Just Didn't Care."

The trope name can be used as a stock phrase, something that can be applied to a wide variety of issues. Examples for this trope are all about the production values. It is possible to "Just Not Care" in regards to other aspects of making a story, but we have another set of tropes for that.

Notable Sub Tropes include:

Also worth remembering is that while the quality of any work given as an example has likely suffered horribly from its makers' apathy, this apathy itself is not necessarily all bad. As many an artist and writer can testify, any work for which the publisher's editors and executives have a complete lack of concern can be an opportunity for the creator to put whatever he or she wants in it, as their superiors' apathy provides a kind of de facto Protection from Editors. From a business perspective, some works simply have no target audience, or sometimes the concept underlying them is just so bad that no one should ever have approved any budget or other resources for its creation in the first place. When such an abomination makes its way down to the production crew, sympathetic souls in middle management will often warn everyone involved not to waste too much talent or money making it. On the critics' end, works for which even the creators showed no concern can have some Narm Charm, be So Bad, It's Good, or at least inspire some Bile Fascination.

The Trope Namer is a repeated phrase during the segment of Mystery Science Theater 3000 Episode 418 - Attack of the The Eye Creatures (sic) (as seen in the Trope Image), where Joel and the Bots give a point-by-point presentation to prove that the makers of the movie had little concern for the quality of the film. This includes forgetting to adjust the camera to shoot day for night properly, giant zippers running up the back of the costumes for the People in Rubber Suits, and after running out of monster suits and monster boots, using the excess actors stomping around in their monster masks, black wool sweaters, and sneakers. And the fact that it's called Attack of The The Eye Creatures.

Contrast Developers' Foresight and Doing It for the Art.


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    Anime and Manga 
  • When Digimon Adventure was released on VHS in the UK, volumes 1-5 contained the first 15 episodes of the original series, but volume 6 skipped straight to Digimon Adventure 02.
  • And for that matter, the English dub of Digimon Savers (as Digimon Data Squad) on Toon Disney was filled with massive amounts of edits, dialogue changes and scene cuts to the point where fans compared it to the 4Kids dub of One Piece in terms of anime Macekre. Of course, this was actually because Disney was never interested in the franchise in the first placenote , and all they wanted to do was to fulfill the license and wait for the opportunity to drop it. Thankfully, Saban has since bought back the license from Disney since Data Squad ended.
  • Despite being one of the better-received dubbing studios in North America, FUNimation has had a few occasions of not caring about certain things.
    • The Funimation English dub of the first Dragon Ball movie used an almost completely different voice cast from the TV series, with only two actors returning to reprise their roles. This had nothing to do with budget or actor availability. It had to do with whoever was on-hand at the exact time of production. The original actors from the TV series weren't even contacted for the project, and most of the actors used in the movie didn't even do a good job sounding like the TV series actors. This can also be an example of The Other Darrin, but it's an easy example of this trope. It should be noted, though, that by the time Funimation finally dubbed the first movie (they'd previously been unable to because of rights issues, since the previous studio that released the edited dub retained them for the longest time), most of the voice cast for the TV series dub had long since left, and the replacement voice actors had already been doing the roles in other dubs as well as the recent video games. And that doesn't even count the original characters created for the first movie since they weren't even in the TV series anyway.
    • Some of the dubs Funimation has been doing around 2014-2015 have been accused of this, being full of inaccurate dialogue, poor voice direction, forced humor where there was none in the original script and random pop-culture references that do little but date the scripts, all in an effort to get the dubs out as fast as possible. Probably one of the biggest examples of Funi not caring though is, in the Dangan Ronpa anime dub, Komaru (who's actually Makoto's younger sister) refers to Naegi as "little bro". Apparently, not only did no one check the original script, but they also didn't reference the original game, which has been out in America for over a year.
    • Relating to the above, Funi couldn't actually be bothered with getting the already available dub cast for Dangan Ronpa and instead did an in-house dub with only Bryce Papenbrook returning. According to Kaiji Tang and Erin Fitzgerald, the dub cast for the game wasn't even contacted, and many didn't even know a dub for the anime was happening.
  • The Ghost Stories anime's plot was supposedly so dumb, the dubbers were allowed to just go wild. What followed is considered one of the best gag dubs ever made.
  • There's The Idolmaster Live For You OVA, which has problems consisting of a short length, three of its seventeen minutes devoted to an intro song, focusing mostly on Haruka, Miki, and Chihaya, leaving everyone else greatly Out of Focus, problems with the animation and shortcuts taken with it (such as characters talking with their backs turned), and fails to show an actual concert. A good way to put it, as an online comparison between the two indicated, while Idolmaster: Xenoglossia strayed from the source material, it can be considered far better than the Live For You OVA. The only thing that it really has over Xenoglossia is being faithful to the games.
  • Pokémon:
    • There are a number of episodes infamous for instances where the writers and/or dubbers clearly did not pay attention to the video games on which the show is based, such as a scene where a trainer orders his Pokémon to "Finish it off with False Swipe!" (a move that can never defeat, only reduce to 1 HP.) However, the biggest one has to be from Pokémon: Mewtwo Returns, where a father Rhyhorn and mother Nidoqueen are seen with their children of both species, Rhyhorn and Nidoqueen. Baby Nidoqueen. Not baby Nidoran, Nidoqueen. As in a third-stage Pokémon. A third-stage final form baby.
    • Even better, due to a glitch in the game programming, Nidoqueen are the only third-stage Pokémon that can't breed, not even with a Ditto. The "no eggs from Nidorina and Nidoqueen" glitch may also be a result of They Just Didn't Care for the games, or it could be The Artifact if the programmers don't want to change the code for nostalgic reasons.
    • Michael Haigney of 4Kids Entertainment admitted to half-assing some of his Pokémon voices on the basis that, with hundreds to get through, it was likely that some Pokémon would never be seen again. This rapidly backfired when he applied it to Charmander which is 1. a starter mon, i.e. one of the first Pokémon kids receive, 2. featured and spotlighted in a fairly early episode, and 3. captured by the protagonist, all of which should have been clear signs that it would become a recurring character, which it did.
    • Taken to incredible extremes in their dub of the side series Chronicles, with the special The Legend of Thunder! bearing the brunt of it. It notably gives four characters different Dub Name Changes than what they previously had with no explanation, one of whom appeared on-screen with his previous name in Pokémon: Master Quest mentioning two others by their previous names only a year and a half before. It also manages to cut almost the entire original ending for no apparent reason.
    • The movie Pokémon: Genesect and the Legend Awakened introduces a second Mewtwo, a Legendary Pokémon species known since the first games and The First Movie to be the one-of-a-kind result of a cloning experiment. The movie did not explain why this Mewtwo looks exactly the same as the series' first Mewtwo and why it was created in the first place, and neither have the filmmakers. Making it worse is that they recycled many elements of the old Mewtwo's backstory as the new one's.
    • For the movies, this allegedly happened to the Pokémon films Pokémon 4Ever and Pokémon Heroes when they were released in the United States theatrically. After Pokémon 3 failed to meet financial expectations for Warner Bros., the rights to Pokémon movies were bought by Miramax Films, at the time the independent label for Disney. If the rumors are to be believed, Disney had no interest with Pokémon and proceeded to screw over the theatrical releases for 4Ever and Heroes, first by giving them extremely limited advertising (if not no advertising at all) and by releasing to roughly 249 to 200 theaters, respectively. The films failed to out-gross the previous three movies and all future Pokémon have been made direct-to-video in the United States since then.
    • A recurring problem is Pikachu using its Electric attacks on Ground-type Pokémon. For those who don't know, Ground-type Pokémon are immune to Electric-type attacks. No matter how special Ash's Pikachu is supposed to be, it shouldn't be able to deal damage at all.
    • The XY series features Title Cards with Ash and the gang next to a larger image of Ash. These change from episode to episode, usually replacing the large Ash with whoever the episode is focused on, while one episode eschewed this for a title overlay similar to a classic horror movie. The English dub, however, uses the exact same title card for every episode from the fourteenth onwards... even when Serena changes her outfit later in the series (which the original Japanese title card changed to reflect), resulting in the title card and the actual episode using totally different designs in the dub.
    • During the Advance Challenge and Advanced Battle seasons, the dub did something during commercial breaks called "Trainer's Choice", which involved questions involving various Pokémon. However, a number of these had incorrect answers, most of them being "which of these Pokémon is the best choice to battle this one?" note . There was also a question where one of the choices was Beautifly, but the name under its image said "Nuzleaf", and they did the same thing with an image of Sealeo later on. Of course, the most infamous error was the question "Which of these Pokémon becomes Seviper?". Although they chose Arbok for the answer, the truth is that Seviper is a standalone and thus no Pokémon becomes it whatsoever. It's one thing for the answer to a question being wrong. It's another for the question itself to be wrong.
    • The most recent DVD releases by Viz of Indigo League and Orange Islands, despite each claiming to be complete, do not include a total of six episodes between them, out of the 118 total episodes produced for the seasons. The Indigo set already omitted "Beauty and the Beach"note , "The Legend of Dratini"note , and "Cyber Soldier Porygon"note , but the new set removed "Holiday Hi-Jynx", due to the appearance of Jynx in her original design with black skin. Two Orange Islands episodes, "Stage Fight" and "The Mandarin Island Miss Match", were removed for the same reason. The discs lost the episodes, and the menu options to watch them, but the menus were not reformatted, leaving a gaping hole in-between episodes. Not necessarily helping matters is that the sets for Orange Islands and The Johto Journeys note  cram between ten and twelve episodes onto a single disc. This wasn't necessarily Viz's fault though. They had to follow orders from The Pokémon Company International.
    • While Pokémon was greatly successful in Latin America during the late nineties and the early 21st century, by the time the dub of the Pokémon anime reached the tenth and eleventh seasons it was deeply notorious how the dubbing company didn't treat it with any respect. Just listen to the opening song for the eleventh season, you can just tell it was done on the fly, recorded probably with some cheap recorder (one even ventures to say it was a cellphone) and translated it quickly (while past openings used to show a little more effort). The dub itself in the Diamond and Pearl series had huge continuity errors: attack names were translated however the translator felt at the time, city names varied between the original English name, the Spanish dub (or official European translation) name, or again, whatever the translator felt. Therefore, in the same season Pikachu had at least three different names for Thundershock. And as far as Team Rocket went, while they offered comic relief sometimes while doing original work, in these seasons they just spoke whatever jokes the dubbers had in mind even if it meant that the story-line would not make any sense. By the next series, the dub got better (it went to a new dubbing house) but the damage had been done, including the replacing of the original voice actor of Ash.
  • The editor for Viz's release of Pokémon Special can occasionally be rather lazy, as there are quite a few spelling errors, grammatical mistakes, typos, and such littered throughout the entire series translated thus far. What's really bad is the inconsistencies when it comes to Pokémon nicknames: a Pokémon can be called two different names in the same chapter, not to mention Viz really should have started to use nicknames for the first seven volumes in their re-release, seeing how they were over thirty volumes behind at that point and should've known the importance of them.
  • While not the creators of the show, when Sonic X was acquired and dubbed by 4Kids Entertainment, many of the key elements that are present in the Sonic franchise were often either misinterpreted or mislabeled in the 1st season (prime example was "Chaos Control" being mistaken for the name of Eggman's base, when in actuality it is when Sonic or Shadow use the Chaos Emeralds to teleport through time and space). This is mainly due to the dubbing cast and/or crew members not bothering to do their research.
    Michael Haigney (the producer of the English dub): I've never played the game, seen the series or read the comics.
  • An episode of Yu-Gi-Oh! The Abridged Series had Yugi guess that the animators didn't even care about the size of Kaiba's nose. Another episode noted that they apparently turned Tristan's skin black in one shot where the whole gang is in profile. Hilarity Ensues.
    Tristan: Don't be hating on my blackface, playa!
  • S'more Entertainment's short-lived attempt at anime releases. They only licensed two titles (both from Toei): Bobobo-bo Bo-bobo and Galaxy Express 999 and treated both with as little care as possible. For Bobobo, they released the show bilingually, but with no subtitles for the Japanese audio, despite the packaging claiming otherwise. Arny Schorr, the one in charge of S'more, tried justifying their absence by pointing to the dying DVD market, even though they lied on the packaging. However, they did release both volumes. Galaxy Express had it even worse. S'more basically used rips directly from the official subtitled streams... which means the material was hardsubbed (the series has no dub). They tried saying the market for the release didn't justify actual subtitles, despite them only costing a few hundred dollars, and Discotek Media (an even smaller company) releasing similar niche shows with proper subtitles. They also crammed 10 episodes on every disc, and sold the set for $50. The first set sold so poorly, S'moe canceled the other two sets, and haven't touched an anime since. Schorr has another example on this page for "Transformers" when he worked at Rhino.
  • Echo Bridge's release of Pokémon films 4-7 (under license from Miramax; see above for more) were inconsistent on their aspect ratios, the menus looked like they were made on a home PC, contained none of the extras on Miramax's original release and the films were presented in an incorrect order in the set. They also crammed all four films on one Blu-ray. Miramax's contract with Echo Bridge later expired and the rights were been licensed to Lionsgate, but their solicitation of their release also has the films in the wrong order. More Echo Bridge releases later on this page.
  • The original 2004 DreamWorks DVD release of Ghost in the Shell II: Innocence not only had no dub track, it only had closed-caption subtitles (which included transcription of sound effects). After enough fans complained, they re-pressed it and set up a mail-in disc-exchange program.
    • It wasn't until Manga Video licensed the title in 2006 that it received a dub by the same voice cast as the original GitS movie. However, since the dub was done by Manga's UK division, the US DVD and Blu-ray release's dub was pitch-shifted downward and sound effects were slowed when the 4% faster PAL audio track was slowed to fit the NTSC movie.
  • When Sentai Filmworks licensed the other 3 seasons of The Familiar of Zero, despite Cristina Vee expressing interest on Twitter that she would like to reprise Louise, Sentai released the seasons sub-only, with no English dub whatsoever, despite the first season already having a dub. And apparently, they never thought of doing an in-house dub either.
    • This was also repeated when Sentai released the other 2 seasons of Higurashi: When They Cry. Even though it wasn't financially successful, it had its fans. Despite having a decent sized fanbase and having one season already dubbed, Sentai released Rei (Season 2) and Kai (Season 3) without an English dub.

    Asian Animation 
  • Take a bunch of obvious-ripoff Korean animated films you've bought up. Chop them into bits and reassemble in an only barely coherent order. Add terrible dubbing over the top. You now have Space Thunder Kids.

    Comic Books 
  • Everything about All-Star Batman & Robin, the Boy Wonder shows that Frank Miller just stopped caring about anything that made Batman good. All of the heroes are turned into complete sociopaths and nothing about the plot or writing makes sense. It doesn't help that new issues were published so erratically that only one came out in the comic's second year. As a "bonus," it also shows Frank Miller stopped caring about his own continuity. According to him, all of his Batman stories coexist in the same universe/continuity. While the events of the comic would definitely explain why Robin hates Batman so much he turns into a villain in The Dark Knight Strikes Again, there's no way, as Linkara pointed out, that Gordon would allow such a despicable person as this Batman to roam around carefree.
  • Robin's series for One Year Later, in its portrayal of Cassandra Cain. Writer Adam Beechen portrayed the kind, barely verbal, illiterate former Batgirl as a monologuing Dragon Lady who had no compunctions against killing innocent people, despite her previous hatred of lethal force, and who could write in Navaho Code. She also underwent serious Badass Decay, going from someone who could defeat the strongest fighters in the world to being beaten by Tim Drake. Fans were not pleased with her portrayal, and it was eventually retconned as her being Brainwashed and Crazy.
  • While the writing may be subject to debate, some of the artwork in Archie Comics' Sonic the Hedgehog shows that whoever was in charge couldn't really give a dang, with issue 113 and the main story of Sonic Super Special issue 15 being so poorly done artwise that one has to wonder how they even got published in the first place. (Both issues were illustrated by "Many Hands", presumably a pseudonym.) SSS 15 in particular was so notorious for the "quality" of its art, most of which consisted of a snowy texture or black panels, that a completely redrawn and rewritten version was released for Free Comic Book Day 2011 in a move that could only be an apology. And then there was a issue in the Sonic Quest miniseries in which they forgot to remove one of the notes left by the artist to the colorist, so there's a hand-written line outside of a panel that reads "REMOVE RED LINE'S" in one of the pages. It has to be seen to be believed.
  • Reginald Hudlin's tenure as head writer of Black Panther is full of this. Hudlin's Panther is so different from everything that came before, and ignores so much of his previous adventures and characterization, it would have fit better in Ultimate Marvel as opposed to the main 616-verse.
    • Panther's supporting cast, one of the best in recent comic book history? Gone, or changed beyond recognition. Goodbye Queen Divine Justice, Monica Lynne, Hunter. Goodbye Everett Ross' personality, goodbye Kasper Cole. Black Panther's backstory? Butchered. So he wasn't the real Black Panther all those years? All he has to do to become Black Panther is win a wrestling match? No spiritual communion with the Panther god through the heart-shaped herb? Just a knock-down fight? Where the hell did his younger sister come from?
  • The 1960s-era Doctor Who Expanded Universe media fell into this, due to being squarely aimed at children and churned out by people who basically did not care about the series. For instance, the Doctor's name is usually given as Dr. Who, the stories are usually poorly-written, out-of-character and Lighter and Softer to an extent that they cease to have anything to do with the show, and Captain Ersatz is used a lot. On the bright side, this is occasionally magnificent in its oddness (the first Dalek annual gives Susan a Dalek love interest, for starters) and there's enough nostalgia for it that the 2006 new-series annual contained a pastiche of the dreadful short stories, and there was an Eighth Doctor Deconstructive Parody comic dealing with the boring comics grandchildren and the hilarious knockoff Daleks used in the stories.
    • One upsettingly lazy habit that carried on until the mid-to-late 70s was the practice of reprinting old Doctor Who comics, with the belief they would be new to the children viewing them, with the image of the Doctor redrawn to look like whoever was the Doctor at the time. Since the first four Doctors had very diverse personalities, this led to things like characters commenting on an unusually severe Fourth Doctor's dandyish fashion sense, or a peculiarly carefree Third Doctor tootling distractedly on his recorder. And they often only edited the faces, leaving the Doctor dressed inappropriately. And the edits were bad—sometimes little more than just recolouring the Third Doctor's hair black. You can see a comparison here of how a Second Doctor comic was butchered into a Fourth Doctor one.
    • The characterisation in the comics is questionable at best, because the writers lacked the subtlety to distinguish between the Doctor's trademark irascible sarcasm and outright unlikeable Jerkass behaviour. One Fourth Doctor strip starts with the TARDIS being suddenly transported away. Sarah Jane—one would think reasonably—asks where they are. The Doctor responds "Any more of your infernal journalistic questions and I will personally brain you myself." Not only is this a bit strong even for a joke, the nastiest thing the Fourth Doctor ever jokingly threatened Sarah with on television was affectionately biting her on the nose.
    • At least one annual strip clearly used reference photos of Tom Baker out of costume and makeup for its depiction of the Doctor—no scarf, a neat modern suit, long hair brushed and combed back instead of worn in a huge round curly frizz...
    • Later Fourth Doctor annuals would print stories about Sarah Jane and Harry years and years after the characters left the show. Sometimes they would even run stories with a good representation of Leela's actress, but dressed in Sarah's style and the Doctor would call her Sarah. Leela was also forced to dress in modern-day jeans and jumper in the TV Comics strips because her usual leather micro-mini was considered a bit too racy.
    • The poor quality of these strips was part of the reason why Doctor Who Magazine started.
  • Blatantly obvious with the cover of the first issue of The Ravagers from the New 52 reboot. Why? Because two of the characters' names are switched on the cover, making Thunder into Lightning and vice versa. If you for some reason decide to read the series, there are some serious grammar mistakes (apparently commas go anywhere and Howard Mackie has no idea how to use ellipses) and spelling errors (an arena is referred to as The Pit and The Pitt within the same panel). All of this should tell you how little the editors care about this series, when the cover is already lazy, never mind individual panels being screwed up. Of course, this series spun out of Teen Titans, where Terra (blonde) was constantly a random brunette woman given Terra's speech bubbles even though Terra was in the same panels. It makes one wonder why they even started this series if nobody was bothered to even try.
  • Charlton Comics' humor line was rife with horrible continuity and questionable art. For example, in an issue of Scooby-Doo (which they acquired after the rights to Gold Key lapsed), Freddy is identified as Mark (a character from Speed Buggy).
  • The first year's worth of the original Gold Key Star Trek comic books, done by people in Europe who never saw the show yet were hired to draw and write the book. One horrific example has some guy named Captain "Kurt".
    • There were also the Power Records comic book/record sets, one of which featured a white Uhura and a black Sulu, complete with a fabulous 'fro. They were recognizably drawn based on the actors, but then altered in the coloring phase. This wasn't so much lack of research as lack of clearance for the actors' likenesses, something which famously got them into trouble with Leonard Nimoy.
  • Marvel Comics's Star Wars Legends Epic Collections reprint the various comics produced by Dark Horse Comics. One would think this would be a good opportunity for new readers to jump in. Each volume collects stories that take place at roughly the same point in time, but they don't seem to care about the order of the volumes themselves. One of the first volumes to be published deals with the aftermath of Return of the Jedi and the much less prominent Shadows of the Empire; another one takes place right after the formation of the Galactic Empire and opens with the conclusion of Sagoro Autem's story arc that had begun during the Separatist Crisis. In both cases, the previous parts remain out of print for the time being – one would think a company like Marvel was familiar with Continuity Lock-Out by now …
  • Marvel Comics' Ultimate Universe is plagued by this trope, apparently being seen as the branch of Marvel where continuity doesn't matter. One of the first Ultimate books was Ultimate Marvel Team-Up, which ostensibly existed to create Ultimate versions of characters who didn't have their own books. Unfortunately, those versions were roundly ignored as soon as someone felt like using those characters in a different book. They included Ultimate versions of the Hulk, the Black Widow, and the Fantastic Four that bore far more resemblance to their 616 counterparts than to what would later become the canon Ultimate versions.
  • In Jason Aaron's run on Wolverine, he had the demonically-possessed title character stab Colossus, drawing blood. Apparently he missed the memo that Colossus can turn his entire body into organic steel, not just his skin. When Colossus is damaged during Mutant Massacre and Fatal Attractions, his wounds leak energy, not blood.
  • Brian Michael Bendis:
    • As a prominent writer for Ultimate Marvel, Bendis has an infamous tendency to blatantly contradict previous stories, including those that he himself wrote.
    • Bendis actually invoked this trope during a 2014 interview he did promoting his "Last Will and Testament of Charles Xavier" story arc for the controversial third volume of Uncanny X-Men. Specifically, Bendis was addressing questions regarding the surprise appearance of X-Men villain Exodus as a S.H.I.E.L.D. ally and his subsequent worfing at the hands of new villain Matthew Malloy. A dismissive Bendis remarked that he looked at the scene and said "There are ten people that care about why." As it turned out, more than ten people cared, and the quote made the rounds on various comic book fan forums. Whether or not the controversy played any part in it, the offending scene and Exodus's worfing were both quietly retconned when Malloy was dispatched via in-story Ret Gone. Amusingly, Bendis couldn't help himself from taking a cheap potshot at the Exodus character a year later, indicating that he might still be sore about thhe poor reception of his Generic Doomsday Villain.
    • In Bendis' Guardians of the Galaxy run, this is very present. Rocket Raccoon now doesn't know what a raccoon is and hates being called that... despite using that name himself for decades. Richard Rider, the original Nova who pulled a heroic sacrifice? His last name is now Ryder, because... reasons?
  • For a positive example: early in his career, Steve Ditko spent a lot of time writing and drawing comics for Charlton and other low-budget DC imitators. While this meant the comics rarely had much of an audience and were only intermittently readable, it also meant his editors and publishers didn't much care whether he was doing comics the "right" way, so he was pretty much free from Executive Meddling and could be as inventive as he liked. This would later make him the artist and writer who made Spider-Man and Doctor Strange the entertainingly offbeat characters that they were.
    • One of these smaller firms was Atlas, later known as Marvel, for which Ditko started to work in 1955 (two years after his first work for Charlton), soon in partnership with writer and editor Stan Lee.
  • Jeph Loeb:
    • When Loeb started writing for Ultimate Marvel, fans noticed some odd continuity errors cropping up. The Wasp, who is Asian in the Ultimate Universe, suddenly turned white like her mainstream counterpart. Meanwhile, Ultimate Pyro, who was a hero instead of a villain like the 616 universe's Pyro, and the duo of Forge and Longshot, heroes in the standard universe but villains in Ultimate Marvel, suddenly switched sides with nary a Hand Wave as to why. Pyro even wanted to rape a knocked-out superheroine, and lost the horrible scars that had been his most striking feature in Ultimate X-Men. Nobody knows exactly what went through Loeb's head, of course, but the most popular explanation is also the simplest: he didn't bother reading their appearances in other books before he wrote his own.
    • Loeb ran into this during his run on Hulk as well, shifting gears almost completely from Greg Pak's well-received Planet Hulk and World War Hulk runs and having a lot of characters act completely out of character. Not to mention he introduced the Red Hulk, an overpowered Evil Counterpart with a secret identity, the mystery of which proceeded to drag on for issue after issue without ever being resolved. Greg Pak wound up coming back and straightening everything out, but it's hard to say if Loeb had a plan going in or not.
    • The "final" death of Sabretooth, written by Loeb, was mostly used to introduce Romulus out of nowhere and ended with Wolverine putting a feral Sabretooth out of his misery like a sick animal. It wasn't well-received. Fortunately, Creed recovered nicely in all respects.
    • Minor case in Avengers: X-Sanction, where Loeb uses a Lethal Legion that includes one member who was dead at the time and another who'd been reformed for years.
  • Judd Winick:
    • Winick's runs on Green Arrow and Green Arrow/Black Canary offered several examples of Character Derailment. Chief among these was Winick's decision to write Oliver Queen as "a horndog who chases skirts and can't stay faithful" rather than the loving, responsible father and boyfriend he'd evolved into during Kevin Smith's time on the book. He turned Black Canary into a Faux Action Girl. He turned consummate professional Deathstroke into a mustache-twirling Card-Carrying Villain who led the super-villain attack on Green Arrow and Black Canary's wedding purely For the Evulz. And, in the final story arc on Green Arrow/Black Canary, he gave the second Green Arrow, Connor Hawke Laser-Guided Amnesia that caused Connor to forget his Buddhist faith, his vegetarian diet and how to use a bow - i.e. everything that made Connor an interesting and unique character - and even had Connor mock the idea of a Buddhist superhero.
      • Winick's treatment of Black Lightning deserves special mention. Winick turned a hero of such strong ethical fiber that he retired from superheroics when he thought he couldn't use his powers safely into a man who could easily strike down the corporate raider indirectly responsible for the death of his niece. The fact that Black Lightning had a niece was also a problem given that the character was specifically stated to be an only child in previous stories. Then Winick gave him a daughter who was fathered out of wedlock... again, despite the character's background as a social conservative who would never have become a superhero if there was a chance he'd leave behind an orphan. What made this particularly vexing is that Black Lightning's creator Tony Isabella offered to talk to Winick about the character after Winick said in an interview that he'd be using the character in his Green Arrow run. Winick apparently declined the offer.
    • Winick was responsible for the now infamous Trials of Shazam mini-series, based around the idea that Captain Marvel should only be dealing with magical threats. Winick was quoted as saying "Why is someone with the powers of the gods stopping robbers?". Given that the whole point of the character was for a good and decent boy to be given the power to fight all the evils that plague mankind...
    • Winick was also the genius behind Superboy Prime's punching reality causing Jason Todd to come back from the dead.
    • Linkara of Atop the Fourth Wall recently took Winick to task for his atrocious Titans/Young Justice mini-series Graduation Day. The continuity errors and disrespect for the characters Winick doesn't like are only a small part of why he doesn't like it.

  • When Count Logan's origins are revealed in The End of Ends, it turns out to be Beast Boy's sobstory told in the beginning of the story reused with some words added. And when we mean reused, we mean there's a Freeze-Frame Bonus where one can notice the additional words.
  • In an in-universe example, the Lemony Narrator of Equestria: A History Revealed, who is supposedly writing the whole thing, has a very lax approach to essay writing, getting drunk towards the beginning of Chapter 3, not wanting to write any more praise for Princess Celestia, and instead, inserting her self-authored haikus in their place, and literally admitting to lying to her professor and cursing him in-text (while simultaneously submitting it in to him later for marking).
  • Jackie Diaz's Avatar: The Last Airbender fancomic How I Became Yours. Most of her art is directly copied from either the art of the show, anime, or even photographs. She also copies poses over panels, making her characters often look like they'd been replaced by cardboard cutouts (Toph very noticeably has some variation (mouth opening, so on) of only one expression pretty much throughout the comic). The backgrounds are mostly photographs, real live cosplayers and geishas are background extras at a party, Katara wears the Hall Sapphire necklace, a bowl of fruit is very obviously a photograph, and often her laziness results in some creepy/hilarious looks for her characters.
  • An admitted case with My Little Unicorn. The authornote  pretty much states that he doesn't care about the originality of the fic and doesn't bother with characterization. In addition, like the example above, there are sections where the author merely copy-pasted blocks of exposition while changing next to nothing in an attempt to pass it off as dialogue.

    Films — Animated 
  • The Spanish animated film Daddy, I'm a Zombie (originally Papá, soy una zombi). First of all, the DVD cover shows a pirate zombie and a zombie wearing a pumpkin as a mask both standing in the same place in identical clothing. The problem? They're not twins, they're the same character! Second, the heroine's father says "You attract what you put out, like a magnet," which anyone who took 3rd grade science will tell you is wrong! Lastly, the goth girl heroine is mocked for wearing nothing but black, even though she wears mostly purple and hardly any black.
  • The DVD release of Doug's 1st Movie. It was released in 2012, thirteen years after the video was released (despite Disney being in the DVD market in 1999) as a Disney Movie Club exclusive, with a bad, VHS-quality transfer and no special features (despite the video having a behind-the-scenes feature at the end). To make it worse, Disney used the Toon Disney edit of the movie, which featured fade in/fade outs in the middle of the movie for commercials, some sped-up animation of certain scenes, and the entire credit sequence was sped up and only half of the first song was heard.
  • The sale of DreamWorks Animation:
    • CEO Jeffrey Katzenberg had been trying to sell the studio off since Rise of the Guardians failed to turn a profit for the studio and ended its nearly decade-long financial winning streak. Around that time, Katzenberg sought to expand the studio's success by making risky acquisitions, most notably the purchase of Classic Media, the Trolls toys and the YouTube service AwesomenessTV. Meanwhile, their next films, such as Turbo, Mr. Peabody & Sherman and Penguins of Madagascar ended up being financial failures despite recouping their budgets, leading to major write-downs. Coupled with failed takeover attempts by Hasbro and Japanese conglomerate SoftBank, a massive reorganization at DreamWorks saw the closure of Pacific Data Images (who comprised of half the studio) and 500 jobs lost, ensuring that its glory days of being head-on competitors to Disney and Pixar had long passed. Nevertheless, Katzenberg continued his ventures in an attempt to have the company stay in the black, to mixed results, and oversaw two more films, Home and Kung Fu Panda 3, that somehow did turn a profit yet not enough to please shareholders. At that point he was about to say "screw it" and take the company private with the help of Chinese investment firm PAG Asia Capital, then Comcast's NBCUniversal unit came knocking on their door with $3.8 billion in their hands. Given the timing of the acquisition talks (a deal was reached after just thirteen days of negotiations), one has to wonder whether or not Katzenberg simply wanted to run the studio to the ground just so he could sell it to someone and silence the shareholders.
    • If analysts of the sale are to be believed, it seemed NBCUniversal wasn't even interested at all in DreamWorks' film library. The main motive for buying the studio? To gain access to DreamWorks' intellectual property to add to NBCUniversal's content portfolio, meaning all NBCUniversal cared about was to milk their property in order to expand their revenue.
  • Felix the Cat: The Movie: It would explain why the plot is such a mess, the numerous animation goofs that they didn't correct, and why they didn't even bother to release it into theaters until a year after it was "finished".
  • Food Fight: With a budget of 45 million dollars, they put no effort in the animation. Somewhat justified because the hard drives containing the movie were stolen in 2002, and a lot of the money had been spent at that point.
  • The Magic Voyage: By the time the fairy plot comes in, you wonder if the makers even knew who Columbus was.
  • After The Thief and the Cobbler, Richard Williams' labor of love, was taken from his hands due to lack of funding, it was passed on to Majestic Films International, who hopefully would finish it cheaply enough to turn a profit. The results included Lull Destruction, uninspired animated film clichés, narration that describes exactly what we are seeing, bland Award Bait Songs and very Off Model animation. Then it was released with minimal marketing and a low number of prints in an attempt to avoid spending any more money on it. Animation fans consider this a tragedy. Poor Richard Williams was so unhappy with the tragic fate of his magnum opus that he refuses to speak of the movie or acknowledge its existence. Another version of the film (called the "Recobbled Cut") was later released featuring much of the unfinished and unpolished content Williams originally intended for the film, which despite not being completed still makes the film vastly superior to what we got on the original rushed release.
  • Titanic: The Legend Goes On recounts the real events of the ship's sinking, with a love story seemingly ripped from a more famous film, a bumbling detective story, the infamous rapping dog, and everyone living happily ever after, all told with the best animation $20 can buy.

    Films — Live-Action 
  • The Lifetime Movie of the Week about Aaliyah has been universally panned by both viewers and critics for being horribly cast and acted, as well as not using any of the music that made Aaliyah a star and for a horrible ending. Fans believe Lifetime didn't even try to make a decent movie about the late superstar.
  • Alone in the Dark (2005). The plot has nothing to do with the games. The writing is bad. The cinematography is bad. Most notoriously, there's a scene in which a character is killed by a bullet (a glowing computer-generated bullet) that clearly misses her by about a meter.
    • Then there's the director's earlier work, 2003's House of the Dead. All it has to do with the arcade games is that humans shoot zombies. A woman wields a shotgun that becomes a pistol for a Bullet Time shot, as if to make sure you can notice. Most infamously, a long action scene is intercut with clips from the first two games, which look nothing like the live-action footage and were visibly dated even when the film came out. The clincher is the "Funny Version", an official Recut which is essentially a feature-length outtake reel of the film crew messing around.
  • How is Freddy resurrected after seemingly being Killed Off for Real (obligatory Sequel Hook notwithstanding) at the end of A Nightmare on Elm Street 3: Dream Warriors? Well, in The Dream Master, a dog pisses fire onto his grave. End of explanation. If that doesn't scream "they're not even trying anymore," nothing ever has.
  • Attack of (the) the Eye Creatures is responsible for the Trope Namer, but honestly, you can apply it to any of Larry Buchanan's films, especially any of the made-for-TV remakes of old American International Pictures films like Invasion of the Saucer Men, or Zontar, Thing From Venus (It Conquered the World).
    Crow: Get ready to give chase to an injured eye creature; as you can see, he's wearing his Jack Purcell athletic shoes! Folks, they just did not care!
    • In another MST3K experiment, Red Zone Cuba, Servo groans, "I see the movie has finally thrown up its hands and said, 'I just don't know'."
  • The ABC Family promo for Batman Begins, particularly for the voice-over phrase "He fights for family, and lives for love." Where to begin? The first part of the phrase makes no sense since his family is dead, and the latter part is emphasized by focusing more on the scenes with Bruce Wayne and Rachel Dawes, making the film look more like a romantic comedy than a superhero film. See it for yourself.
  • The 2007 film adaptation of Beowulf. But it's not the production values that get it: It's the fact that Robert Zemeckis openly expressed his hatred for the poem on which it was based, so all the nuance and meaning of the poem is completely ignored.
  • According to a writer from The Agony Booth, this is the main reason Eragon utterly failed from the beginning: "they just didn't give a shit". For example, dwarves were cut out of the film entirely, and characters who supposed to be dwarves were turned into humans with no explanation. A baby dragon magically turns into an adult in matter of seconds, and it's not a time lapse. John Malkovich can clearly be seen to be mailing in his performance. All the cuts of the book's personality were watered or dumbed down enough that the parallels to Star Wars were made all the more obvious. Even if it had succeeded at the box office, the film would have too many plot holes to plug for a sequel.
  • The infamous "Glock 7" scene from Die Hard 2, involving a mythical porcelain handgun that isn't detected by airport scanners. The writers were informed by their firearms consultant that the entire concept was nonsense, but they didn't care and insisted on keeping the scene.
    • In addition, air traffic and airports do not work the way they're depicted in the film. Anyone with even the most cursory knowledge would know that every plane could have just gone to another airport.
      • Especially considering the airport they chose is one where there are at least two other airports you could ''drive' to in the movie's running time.
  • Maybe some of the cast and crew who made The Fantastic Four (1994) cared about their product. Roger Corman, as usual, got the film done on time and under budget, and though it's rife with corner-cutting leading to multiple Special Effects Failures, the Thing costume was actually rather convincing and the film did have a story. In this case, it was their bosses, the executives of The Constantin Film Company, who just didn't care: they weren't planning on releasing the film anyway since it was just an Ash Can Copy to help them keep the movie rights until they could sell them to Fox for a hefty sum, so what did it matter what went into it?
  • The 2015 Fantastic Four reboot, meanwhile, tanked because of a combination of uncaring factors.
    • 20th Century Fox was more interested in keeping the rights to potentially lucrative Marvel heroes rather than telling a good story with them.
    • The director, Josh Trank, was more interested in telling a Spiritual Successor to his previous film Chronicle, whose dark deconstruction tone is ill-suited for the upbeat cosmic adventure tone of the franchise.
    • Much of the cast were unfamiliar with and indifferent towards the Fantastic Four comics with Michael B Jordan calling the classic comics as cheesy and Miles Teller blatantly telling the fans that this movie is not for them.
    • Trank, with only one indie film on his belt, turned out to be ill-suited for helming a blockbuster, frequently displaying erratic behavior on set that cost the studios thousands of dollars of repair work.
    • When the studio realized the disaster he was causing, Trank was basically fired from the set while the studio rushed to complete the film on time. Their measures included cutting the film to barely over 100 minutes, cutting the conversion to 3D, and filming reshoots that had some very obvious FX, including Kate Mara's wig.
    • The result? A box office bomb that lost its opening weekend to Marvel Studios' Ant-Man, eventually causing Fox to pull the sequel from release schedule, and had many fans clamoring for Fox to give the Fantastic Four rights back to Marvel wholesale (or at least pull a Sony and split the rights).
  • Though Jem and the Holograms had a budget of $5 million (which is practically nothing by Hollywood's standards), watching it you'd swear the movie was made on less than a twentieth of that. Fans praising Jem and "celebrity cameos" are all stock footage that's been taken out of context (meaning that if they were talking about Jem at all, then they weren't talking about the one in the movie) and often of lesser quality than the rest of the movie, scene transitions are done with Google Earth (they even left the logo in!), and the film is very much In-Name-Only, with very little of the original cartoon's premise being carried over.
  • Similarly to the already mentioned Aaliyah Lifetime Movie of the Week, in 2005, VH-1 gave us Man In The Mirror-The Michael Jackson Story, which was an alleged follow up to the vastly superior The Jacksons: An American Dream mini-series. Like with Aaliyah's film, it featured none of The King of Pop's music, bad acting, a weak script and Flex Alexander as Michael, whose portrayal of him was inaccurate and whose appearance as Michael is ranked anywhere between downright laughable and straight-up Uncanny Valley.
  • Monster A-Go Go: Why does the movie suddenly switch over to a different set of characters midway? What's with the unnecessary pretentious narration? Why does the story screech to a halt at the end and lay down a completely nonsensical resolution? Several reasons:
    • Monster A-Go Go originally started as a monster movie called Terror at Half-Day, directed by Bill Rebane. However, Rebane was forced to stop production when the film's budget ran out. Terror at Half-Day then remained unfinished for a few years until infamous splatter film director Herschell Gordon Lewis came along and bought the footage from Rebane.
    • H.G. Lewis needed a film that could be sold as part of a double feature with one of his own films, which was the more profitable move at the time. And so, he decided to "complete" Rebane's movie by directing several scenes that would later make up the second half of Monster A-Go Go, adding the pretentious narration, and then hastily piecing it all together.
    • The resulting film, despite being a terrible mess, was still released to the public. It has since then gained a legacy as being one of the worst movies ever made.
  • The work of Craig Moss, a director who trades in spoof films similar to Seltzer and Friedberg. His film titles consist mainly of complete Word Salad Humor (e.g. The 41-Year Old Virgin Who Knocked Up Sarah Marshall and Felt Superbad About It and 30 Nights of Paranormal Activity with the Devil Inside the Girl with the Dragon Tattoo). As far as his films go, he seems to rely mainly on juvenile and/or offensive attempts at humor, shallow pop culture references, and little to no actual parody of the subject matter beyond "it exists" or "here are these characters doing stupid things". For instance, the entirety of his Twilight spoof, Breaking Wind, revolves around the werewolves gaining farting powers. In other words, he may be even worse than Seltzer and Friedberg at the spoof genre.
  • Percy Jackson and the Olympians, The Film of the Book of Percy Jackson and the Olympians. Despite the effort that went into everything else, the director admitted to not even reading the first book. As a result, the only similarity between the film and the book is the main plot line (just barely).
  • Every DVD release of Prom Night before 2014. Echo Bridge used PAL-NTSC video tape masters that were slightly sped up and extremely dark and with very muffled audio. It made the film a struggle to watch. It was also presented open-matte, with boom mics in clear view in several shots. There's also a release that crams the film on a disc with three other films (one-sided, single-layered), and the film looked so horrible, it was barely comprehensible. It wasn't until Synapse Films got the license to the film that it finally got a decent home video treatment. The original film elements were given a new 2K scan, and the film looked gorgeous on Blu-ray. It was night-and-day and like watching the film for the first time.
    • Almost every Echo Bridge release for that matter. When they had the license to Miramax's catalog titles, they treated them with no care whatsoever. They crapped most of them out on Blu-rays that were barely upgrades from DVDs, and the discs contained no extras, regardless if they were on prior releases. For Halloween H20: Twenty Years Later, they presented the film in an open matte presentation, and the print had heavy DNR. Also the back cover advertised a "Dolby Digital Stere" (sic) audio track, despite the original DVD having a 5.1 track. It looked and sounded so bad, gave the release a 1.5/5. Halloween: The Curse of Michael Myers and Halloween: Resurrection had it a little bit better, though not much. Fortunately, the films got an upgrade when Scream Factory rescued them and included them in their complete series boxset.
  • The Resident Evil movies are this, considering that they completely disregard everything about the games they're based on except for a few names, introduce a God-Mode Sue main character out of nowhere, take a scene directly from Resident Evil 5 and it actually has worse special effects, and turn the Nemesis into a complete laughingstock. The fact that the original script (which would have been by George frigging Romero) was much more faithful and well done only adds salt to the wound.
    • In a weird way the creators do seem to care about the new trilogy, correcting Alice's God-Mode Sue status immediately, rolling in forgotten older characters and setting up an apocalyptic finale. They don't care about being faithful to the games, but after the third movie there's no way in hell they could be, so why bother?
    • For a specific example, look no further than the opening of the third movie Extinction, where we are explicitly told and shown that the T-virus somehow caused all the world's water to disappear and turn the entire planet Earth into an arid wasteland. Then the denouement of the film shows Umbrella execs holding a meeting in Tokyo, where there's a heavy rainstorm going on outside, after the movie made it clear that the whole world dried up. Retconning a stupid plot point out of a sequel is one thing, but forgetting a stupid plot point within the same movie that introduced it is a whole other beast.
  • Adam Sandler has put out so many awful movies that reviewers have speculated that he simply makes the movies as cheaply as possible, then pockets the remaining budget. This view is not helped by his having admitted that he's made movies specifically because he wanted to vacation in the filming location and be able to write it off as a business expense.
  • This trope seems to apply to the works of Seltzer and Friedberg in general, as they are so concerned with pumping out the next year's installment to lampoon the current crop of movies that their film trailers will feature scenes parodying the movie you are waiting to watch.
  • The Seeker, The Film of the Book of The Dark Is Rising. When the screenwriter freely admits he didn't even read the book, you know right off nobody cared. The director also admitted he hated fantasy, and the movie reflects their attitudes. Possibly the only person who did care was the kid cast as Will, who unfortunately Took the Bad Film Seriously. The result was a film that still holds the record for the fastest theater drop (that being the number of theaters that dropped it from their lineup after the obligatory three weeks), and also holds the distinction of having the second-weakest debut of any movie ever.
  • Soulja Boy: The Movie is a documentary about the titular rapper with little effort put into it. How little effort? During his interviews, Soulja Boy is surfing the Internet on his laptop at the same time! He also delivers such gems like "I don't like to do interviews" in the middle of an interview, or "I'm not into computers" while using his laptop. The whole thing also appears to have been filmed with an iPhone. Its laziness makes a whole lot more sense, unfortunately, when its subject outright boasts, on numerous occasions, that his main objective as a rapper is to make lots of money.
  • Space Mutiny. The space battles are Stock Footage from another sci-fi production, and you can tell right away without knowing beforehand because of the picture quality. Multiple scenes supposedly set deep inside a ship in outer space are filmed in a disused factory with open windows letting in sunlight. Most infamously, a supporting character who has just had a dramatic death scene reappears in the very next scene as a background extra without any comment. Oh, and the film poster doesn't get the title right, advertising the new sci-fi film Mutiny in Space.
  • Paramount apparently went over Rick Berman's head and installed a director for Star Trek: Nemesis, Stuart Baird, who had never worked on Star Trek before and also was completely unfamiliar with it. Baird would reportedly refer to the human character Geordi La Forge as an "alien", as well as ignore pointers from the cast and crew regarding series and character history, openly telling them "I don't care. I'm doing this as if it's the first Star Trek movie." The end result is often credited with halting all plans for future Trek films. The next film in the series? A reboot.
  • Tank Girl: The bizarre animation? That's because they forgot to film those scenes! Seriously, that's a whole new level of not caring. They had to rope in the comic's creators Alan Martin and Jamie Hewlett to rush-animate those scenes, much to their displeasure.
  • This is parodied in UHF with the fake trailer for Gandhi II, in which the classic Biopic is given a cheesy Actionized Sequel that directly opposes everything about the original film (à la Rambo: First Blood Part II), and Gandhi's way of life in particular. Instead of a Hindu and ascetic icon of passive resistance, he's a steak-chomping, high-rolling, gun-toting street vigilante with martial arts skills just like Shaft. He's also alive and well even though the real film begins with his death and the real Gandhi was dead for decades even at the time. In one scene, he jumps out of a convertible, is accosted by a thug, and the convertible becomes a hardtop between cuts so he can bang the thug's head on the roof.

  • Atlanta Nights. Despite being written by several authors and editors the book manages to have an incoherent Kudzu Plot, bad editing, prose which alternates between the purple and beige varieties, duplicated chapters and horrific dialogue. Not exactly an example of this so much as a deliberate simulation of its effects; the authors did it to prove that Vanity Press PublishAmerica will publish anything, and actually put quite a bit of effort into crafting the worst, most incoherent novel conceivable. See the article for details.
  • The Doctor Who Target Novelisations occasionally fall into this, because they were written by a variety of different writers on extremely tight deadlines trying to achieve different things. Sometimes, you can get a brilliant Adaptation Expansion of a feeble storyline with an entertaining prose style, or a gripping page-turner of one of your favourites, or a writer executing what he wished he'd been able to execute on television, or at least something so weird and dark that you can wonder how on Earth this got published. Or, if you're unlucky, you get borderline unreadable prose bashed out by someone who's figured out that taking a script and adding "the Doctor said" nets them a ton of easy money.
  • Chapter 22 of Fifty Shades Freed features Anastasia Grey (neé Steele) demanding and getting five million dollars in ransom money from a bank despite being unknown to the bank employees, no photo ID, lack of advance notice (most American banks would require seven to fourteen days' notice to collect so much money, because most bank assets are not in cash), Christian ordering the bank manager to sell stocks for him (not the manager's job—banks often own brokerage firms, but they aren't the same thing), four of the five stocks being worthless (two for defunct companies, one swallowed by a merger and one struggling firm whose stock, at the time E.L. James wrote this, was literally worth pennies), etc. The entire chapter is an illustration of not doing the proper research. However, poor research is not unusual for James; what is unusual is the Author's Note she included at the end of the Writer's Coffee Shop edition, where she freely admits being told that the entire premise of the chapter is factually incorrect.
    I am aware that today you cannot walk into an American bank and withdraw five million dollars.
  • I Still Know What You Did Last Summer had a novelization; "novelization" meaning the writers just ran off a bunch of exact copies of the script, slapped a price tag on them, and sold them as novelizations. It's worse when you consider the first film was based off a book.
  • Inheritance Cycle. No, the author himself put his all into his series. In this case, it was the editor who was lazy. Aside from making sure that nothing was misspelled, there are tons of minor and major continuity mistakes, Purple Prose abound, and the editor somehow didn't notice that a sentence containing the words "descended upwards" doesn't make any sense.
    • The publishing company that picked up the series. Basically the CEO gave his kid a copy of the book, the kid said it was "the best book he’d ever read, that was written by a young adult" and instantly published the book as-is (and made sure it was released before the latest Harry Potter book).
  • Stephenie Meyer's novel in the Twilight universe, Life and Death: Twilight Reimagined. It's a Rule 63 version of the first Twilight novel, with the majority of the text basically copy-pasted from the original book, but with names and gender pronouns changed. Some story alterations are present, but to such little effect that they ultimately make no difference at all.
  • Mass Effect: Deception is the fourth Mass Effect novel, written by William C. Dietz instead of former series writer Drew Karpyshyn. Despite not being part of the Bioware team, Dietz was contracted to write Deception. What resulted was a book filled to the brim with poor characterization, numerous plot holes, terribly childish writing, and dozens upon dozens of contradictions to a well-established and consistent lore, all of which the previous novels avoided entirely. Mass Effect fans compiled a list of the vast amount of mistakes (99 at last count), and BioWare has since essentially declared Deception non-canon.
  • Seveneves is two thirds of a good sci-fi book, but then the Time Skip happens and you wonder where Neal Stephenson's editor had wandered off to.

    Live-Action TV 
  • The DVD release of ALF contains the syndicated episodes, which cut many scenes. In some episodes, such as the Season 1 episode "Wild Thing", the closing credits include a scene that was cut from the DVD. Even worse, the episode makes absolutely no sense with that scene removed.
  • Near the end of the third season of Alias, the official recaps posted by began including scenes that were cut prior to airing, such as the reveal that Vaughn had been brainwashed by Lauren and shots of some CIA papers that the truth about Syd's life. The show had a ridiculous amounts of dropped plots and other weird stuff at various points, but the sloppiness over the course of these few episodes really made it look like they just didn't care.
    • Oh, and then about half a season later, there was a two part episode where Sark went from knowing that Vaughn killed Lauren in the first half to "learning" it in the second half and being shocked by the information.
  • The contributors to Ancient Aliens not only employ huge doses of Insane Troll Logic, they apply said logic to demonstrably false evidence and assumptions. The show doesn't bother to fact-check any of it. This show airs on The History Channel, by the way.
  • Doctor Who:
    • The BBC throwing out large quantities of tapes of the black-and-white Doctor Who episodes, causing most of Patrick Troughton's and a big chunk of William Hartnell's era to be lost forever.
    • The Daleks were intended as one-shot villains but were intensely popular with children, and were brought back in The Dalek Invasion of Earth as a result. While almost no one complains about the Retcon, it takes a special lack of respect for continuity when you're blatantly contradicting your own backstory for the monsters in their second appearance—how could a spacefaring species still be at a deadlock in a war against low-tech arable farming pacifists, and be unable to leave their city due to requiring power from the floor and yet happily trundle around London? These differences are Hand Waved with Anachronic Order. Their motivation for invading the Earth is similarly flimsy (they want to hollow it out and fit it with a motor so they can drive it around space, as you do). On the bright side, Terry Nation was well aware that everyone was Just Here for Daleks and totally ignoring all continuity gave the Daleks the flexibility they needed to become recurring villains.
    • The Dominators was an unpopular script, the last thing in a production block before the producer changed, and was heavily edited down to a five-parter, as well as to have some of its more disagreeable didactic messages softened up. On top of that, the monsters had to be played by children in suits due to the costumes being really small. Everyone wanted to get it over with as soon as possible and it shows. Troughton is clowning around slightly desperately in the Ham and Cheese end of his range; the corners of Matte Shot rooms are clearly visible; bouncing Styrofoam Rocks are omnipresent; some WTH Casting happens when a character who is written as a young upstart is played by a balding man in his 40s; the costumes are basically dresses made out of curtains; Troughton's double's face can be seen on screen in close-up; and it kicks off with an amazingly bad shot in the first episode where you can see all the way to the back inside the TARDIS prop and it is exactly the size you would expect it to be.
    • The Fourth Doctor in Season 18, due to Creator Breakdown, is mostly a sickly, barely in-character Tom Baker reading his lines with a flat expression, looking at his co-stars with naked contempt and obviously wishing he could go home. Except for Meglos, oddly enough.
    • Words to chill the blood of any Whovian: "Release the Myrka!" Blame Season 21's Warriors of the Deep for that. Reportedly, this was the story which convinced the BBC's Michael Grade to slash the show's budget (once he saw where it was being spent). The lighting is turned way, way up in every scene to conform to archaic BBC practices; the Myrka costume is an unfinished pantomime horse, glistening with still-wet paint; the star is tossed into a freezing cold water tank after being assured that the pool was warm; the plot sort of meanders, until the clock runs out and Eric Saward kills everybody to spare himself the trouble of writing them out of it (as was his habit); the actors plainly lack faith in this production, waddling to their marks and "dying" with all the flair of a dead halibut. It really is like watching a fourth grade play.note 
    • Season 23 had an Unreliable Narrator gimmick with the Sixth Doctor's trial evidence containing fabrications by the Time Lords. When Colin Baker asked which of the scenes were supposed to be fabrications (obviously, the Doctor would know), he was told they didn't know either, and didn't care.
    • By the end of the Seventh Doctor's tenure, the mood that management had about the series was "Just die already!". This had both positive and negative effects:
      • Positive: Due to a decision to make the show Lighter and Softer to an extreme degree and as part of the attempts to kill it, veteran character actors who auditioned got turned down for being "too dark" and a poorly-known children's entertainer was cast as the Doctor with the assumption he'd be awful at it. Fortunately, while Sylvester McCoy's lack of a conventional acting background is apparent, his portrayal was much better than anyone expected once the writers were giving him the real material he wanted. The executives may have not cared, but McCoy definitely did.
      • Negative: Due to the show being aggressively starved of money to some of the worst No Budget extremes the show has ever had to contend with, the production values on The Happiness Patrol are particularly atrocious, with a forced-happiness police state Crapsaccharine World that really needed some creative sets represented by a sound stage with some balloons attached. The actor inside the gumdrop robot costume was clearly visible through its face mask. It was so bad McCoy even asked for it to be made into a Noir Episode and shot in black and white, but the executives said no.
      • Positive: John Nathan-Turner no longer cared what anyone did with the show because he knew it was a lost cause and simply wanted to get out by that point. After the dreadful first season with McCoy, he stopped trying to enforce the tone as "frothy" and gave the maverick script editor carte blanche to do whatever he wanted. While it wasn't enough to save the show, fans praise the sudden injection of political satire, Character Development, and darkly witty and adult writing into what Executive Meddling had previously been trying to turn into a shallow show aimed at very young children.
    • The horrible Region Coding mix-up on the TV movie that led to everyone, British and American, getting it with a 4% speedup, messing up the timing and causing Vocal Dissonance as it makes Paul McGann's voice noticeably higher-pitched than the lovely deep voice he uses for the Eighth Doctor in the audio dramas.
    • We're starting to border on Arson, Murder, and Jaywalking here, but The Merch in the early days was rather weird and inaccurate: "Dr. Who's Anti Dalek Guns", the "TARDIS Tuner" (a little FM radio), Off Model Dalek action figures (used as Miniature Effects and Off-the-Shelf FX in the show itself), Fourth Doctor and Leela action figures that bear no resemblance to the actors whatsoever, and so on. However, in some cases, this is So Cool, It's Awesome via Narm Charm: a sticker set showing Hartnell-era monsters which never met on screen battling each other (like Menoptera fighting Daleks or Zarbi versus Mechanoids) comes to mind; as does the 1978 jigsaw sets of the Fourth Doctor's monsters which depicted several instances of the one-of-a-kind and Earthbound K-1 Humongous Mecha (from Robot) firing laser guns on an alien world, which inspired the Big Finish audio The Relics of Jegg-Sau ("jigsaw").
  • In Early Edition, it is established early on that Lucious Snow died sometime in the fall of 1996. However, there were two episodes ("Deadline" from Season 3, and "Time" from Season 4) where Lucious Snow's grave was shown (clearly two different graves), both showing that he died in 1995. When the producers were asked about it, they openly admitted that they didn't think anybody would notice.
  • The production values of the Horatio Hornblower telefilms took a nosedive in the third series. The first series was filmed on actual ships, which looked awesome, but of course it was rather expensive. So the second series did away with that, but it still looked pretty good. Not so in the third—to denote snow at sea, they just painted the ship sets white (and left paint drips clearly visible in open gunports) and used some highly Conspicuous CGI for weather and the huge explosions.
  • Though simplifying or misunderstanding computer technology is common in fiction, NCIS may be the first show to misrepresent how keyboards work, having two characters use a computer simultaneously by each hammering away at half of one. Considering at least one keyboard was probably used to create the script, apathy becomes much likelier than the writers genuinely not understanding the very devices they were using to write. Then again, in the same show, a character looks at a computer monitor to make a guess at the number of cores in the processor, and in the same scene, a character is described as having "the high score in virtually every massively multiplayer online role-playing game", a feat that would be unachievable in a human lifetime if most MMORPGs even had high score tables.
  • One example that straddles the line between They Just Didn't Care and Screwed by the Network is Power Rangers Wild Force. The series was being produced when the franchise was bought by Disney, so the former people in charge were gone, the new people in charge had no clue what they were doing, and the left hand didn't know what the right was doing. This caused Wild Force to be considered by the majority of fans the worst season ever. What parts that weren't directly lifted from the Super Sentai source material were flimsy, there was no direction, the acting was bad even by Power Rangers standards, and the writers gave the Zords more characterization than the Rangers.
    • The head writer for the series was a Promoted Fanboy, so you'd expect him to care a bit more. Turns out he cared most about putting his own fan work into continuity with the whole series...
    • On the other hand, Wild Force started to look a lot better once Ranger fans saw what Disney was doing to the series. They didn't outright hate the series, but Power Rangers RPM's producer said they did seem ashamed of it. (It should be noted that Disney never wanted the series, they wanted to buy the Fox Family Channel, and Power Rangers just kind of came with the deal somehow.) The violence of the show didn't work well with Disney's ultra-wholesome image, so they weren't really sure what to do with it, gave it very little promotion, and essentially left it to wither away.
    • When it was expected that Power Rangers RPM was to be the final series, the creators put out all the stops to make sure the franchise would end with a bang. It probably would've had the same effect In Space had in saving the franchise... had the TV networks not put it on five o'clock on Saturday mornings. Who is up at that time? Oh well, at least now Saban bought back the franchise...
    • Of course, RPM is a positive case of They Just Didn't Care. Disney point-blank told the producer, "The show is ending, do what you want," which led to the creators to just swing for the fences. It didn't work to save the show (at least in Disney's eyes), but it did become one of the best Rangers seasons so far.
    • Super Megaforce has taken "not caring" to a whole new level, by including Super Sentai suits not adapted into Power Rangers, and giving next-to-no explanation of who and what they are. Particularly odd in that there are several unadapted Sentai suits that they DO go through the trouble of editing out (One episode leaves Yellow Mask and Pink Flash in, but edits out several other suits), making you wonder why they even left the other ones in.
  • In the second season finale of Robin Hood, Maid Marian was brutally murdered by Guy of Gisborne in a move that writer/creator Dominic Mingella described as an attempt to "rock the show" and "open up new storytelling possibilities." Translation: shock value. Interestingly enough, Mingella didn't stick around for the third season, being credited as a "creator" but contributing nothing to the script-writing or directing. The BBC obviously realised that the show had self-destructed, which led to a general attitude of "We Don't Care Anymore" for the broadcasting of the third season. There was very little publicity regarding the show (far less than previous seasons), the official website wasn't updated until a few days before the premiere, a "closed-mouth" policy seemed to be in place on the reasons behind Marian's death, it was given a terrible time-slot, detailed plot synopses were released to the press which contained massive spoilers, and the premature release of the DVD box set ensured that the final episode was leaked on YouTube a good three days before it aired on television (not that many people saw it on television anyway: The BBC pulled it in favour of tennis and plonked it on a different channel only a few hours before it was scheduled to air). The icing on the cake is the poor build quality of the DVD boxset, which along with the minimal amount of extras further emphasises that series 3 was only shown at all just to get it over and done with; it's quite possible yours has fallen apart on the shelf.
    • Furthermore, the new batch of writers brought in for the third season clearly didn't bother to watch the previous seasons. Fan speculation is that they were simply handed a note that said "Marian got killed", since this is the only major plot-line that is carried over from the past two seasons (and even that is more of an afterthought than any kind of sustained story-line).
  • ABC's short-lived game show Set For Life omitted the qualifying rounds that determined how much each contestant would be playing for in the rest of the game — resulting in a lame Deal or No Deal knockoff with arbitrary cash values.
  • The network that currently shows Top Gear in Australia has an editing policy that is best described as 'schizophrenic'. For the past few seasons, after the airing of the Australian version of the show (which may just be a coincidence), the British version has received numerous cuts to their airings. The thing is, there doesn't seem to be any definite logic or pattern to their cuts. They cut out the news most consistently, but have left it in on occasion, and have also at various times cut the Stig's power laps, the Star in a Reasonably-Priced Car, and the Cool Wall (the last is particularly noticeable in the season 13 finale - when suddenly Hammond was stuck on top of a scissor lift at the end of the show for no apparent reason). Strangely, it doesn't seem they even have time constraints or advertisements to blame - entire episodes have been cut.
    • Ditto the American broadcast, cut for time and commercials. Many of the cuts described above have happened, sometimes they only have half of the SIARPC (a particularly baffling example was cutting an anti-drunk driving PSA shown during one), and BBC America refuses to acknowledge that the first Stig ever existed. Most cuts, however, are to to cultural/political jokes or references that would be lost on American viewers.
  • Documentary series Wild West Tech includes some lackluster reenactments. The worst are the scenes where the actors are exchanging money. They are clearly using modern notes despite the fact that the scenes are set in the Old West. What puts this example over the top is that the same episode included a CG rendering of money appropriate to the era. They obviously had an example of period money, but just didn't care enough to click "Print."
  • An infamous case: when The Wire was picked up for syndicated airings by BET, many episodes were cut or streamlined to fit into an hour-long-with-commercials block. However, that wasn't the only issue - due to the perceived notion that the only thing that was interesting about the show were the scenes with the African-American characters, major chunks of episodes (mostly focusing on McNulty and Caucasian characters) were cut completely, thereby destroying most of the plot and overarching storyline. Nearly the entire "Docks" storyline was cut out of the second season, leaving some episodes with just the B-plots.
  • When Fox doesn't care, they really don't care: not only did they cancel the much-loved Wonderfalls and Firefly ahead of their time(s), but they aired their respective episodes out of order, leading to confusion and a lack of continuity.
    • Networks will usually air a series out of order if they plan to cancel it. Confusing the viewers into frustration is a near fool-proof plan to bring down ratings. For the record, the same thing was done with the original run of Invader Zim.

  • Cassette tapes. While better quality tapes can be near as good as CDs with proper noise reduction technologies, publishers usually sold the cheapest possible tapes, the later publications even had mechanical problems (either rams the tape or triggers the player's auto-stop mechanism) and lacked any noise reduction methods. Other factor was the non-caring and lazy customer, who never ever pushed the Dolby NR switch on his/her player if it had any. Another one was the price of a proper player instead of a boombox or a Walkman. Many cheap tapes didn't even have proper liner notes, so buyers had no idea who wrote the songs, played on them, or produced them.
    • This was especially prevalent if you ordered from BMG or Columbia House (or any music warehouse that advertised in the 80s and 90s with those "12 for a penny!" scams, er, "deals"). Liner notes and lyrics would be left off, and the tapes themselves seemed to be of inferior quality. Strangely, the CDs were generally indistinguishable from the regular commercial releases.
  • Nearly all CDs and Digital Downloads from the late 1990s onward are mastered to be as loud as possible with relatively little regard for sound quality. The fact that so much of the signal is being limited by the digital full scale causes side effects such as distortion and reduction of detail, clarity and dynamic impact. Given how nonexistent discs that anywhere near resemble what you could find in the '80s and '90s are, it's clear that the entire music industry Just Doesn't Care.
    • To an extent this was the case with early CDs, which often failed to accurately reflect the warmth of the original vinyl recordings. Record players would amplify bass frequencies that CD players couldn't. A lot of early CDs were also missing artwork from the original LPs. Certain audiophiles like the earliest CDs possible, but even they have to admit that they didn't always get it right (copy tapes equalised for cassette were often used, for example). CDs soon reached their pinnacle by the mid 80s to early 90s, before the loudness war set in.
  • The vinyl format is popular with audiophiles and always has been, but there were times when the record industry Just Didn't Care about vinyl either. A lot of LPs in The '70s and The '80s issued by major labels were made from recycled vinyl, thin vinyl or mastered from overly-compressed lower quality tapes at least a generation or two from the master. This wasn't the case in Germany or Japan where Virgin vinyl was almost always used, hence releases from those territories usually have better sound quality than those released in the US.

    Newspaper Comics 
  • Many newspaper comics pages print strips extremely small, thus rendering certain details almost completely illegible. Some don't even resize the strips properly, so they're stretched and distorted. This manhandling of strips is often joked about in others, such as this quote from FoxTrot:
    Andy: This says a cartoonist in Mississippi got a group of school kids together to help him make the world's largest comic strip. It was 135×47 feet. (beat) 6×2 inches probably would've been big enough.
    Roger: I can't tell… is this Ziggy or a comma?

    Professional Wrestling 
  • WCW at the twilight of the Monday Night Wars. The management of the owning company Time Warner, as described in many books, despised professional wrestling and actively wanted it to do so badly that it had to be taken off the air. Ted Turner, who had been WCW's protector, had gotten older and lost his position of power after the AOL/Time Warner merger, and thus was no longer able to exert influence over it. Internally, WCW had no effective management, no bosses who were able to actually control the egos of the wrestlers and hand out effective punishments. Instead it was run by Vince Russo, who chronically misunderstands everything about how pro wrestling works, and a bunch of smaller names who argued with each other and deliberately sabotaged the shows to keep anything besides their pet ideas from getting over.
  • At Wrestlemania XX, a truly Godawful match between Goldberg and Brock Lesnar occurred. Goldberg and Lesnar were, at the time, two of the biggest names in the WWE. However, both were also leaving the company, and thought they could phone in their last match, so instead of a great battle, the fans got a slow-paced, boring match.
    • There's been a lot of discussion on why that match was so bad. The fans had started booing both men vociferously before the match even started, so neither likely felt inspired to perform. It's also been claimed that the WWE match planners deliberately designed the match to be as boring and shitty as possible in an attempt to sabotage their careers. Also, Steve Austin, who was more popular than either of them, was involved in the match as a referee because he wasn't in physical condition to work a match, but this irritated Austin fans who wanted to see him do stuff.
    • A large part of the problem (tied in with the Austin thing above) was that Goldberg hadn't been on TV for a month prior to the PPV (Real Life contract dispute, kayfabe suspension), which shot the build up to the match (which, up until this point, had been some of the best build up of any feud going that year) in the foot. This left Austin and Lesnar carrying the feud, making it more about Austin and Lesnar than Goldberg and Lesnar. Hell, it was more about Austin vs Goldberg (a long-wished dream match) than Goldberg vs Lesnar, leaving the whole thing dead in the water.
  • WWE NXT season 3. While the first two NXT season WWE produced were not stellar television, they had established a formula. Seven "rookies" of varying experience who have spent some time in developmental and one veteran who has been wrestling since WCW was still in business and had become a standout in promotions across the globe. Season three had four rookies of varying experience and two legit rookies with hardly any experience at all, reducing both quantity and quality at once. Instead of just one commentator burying the wrestler best known outside of WWE, everyone who sat at the commentary table buried the entire show. It proved once and for all "Smart Sexy Powerful" was nothing but a marketing slogan not to be taken anymore seriously than WWE took NXT's only women's season.
  • NXT Season five. It felt like they were just going through the motions with the show, and had pros like Hornswoggle, and never bothered giving Darren Young a new pro after Chavo Guerrero Jr. was released. Once they gave up all pretense of it being a competition and morphed it into a C show, then they revamped the entire thing and made it into the show for their developmental system.

  • The former Atlanta Thrashers:
    • The Atlanta Spirit Group wanted to sell the Thrashers (now known as the second generation Winnipeg Jets) since day one of owning the NHL franchise. The group were only interested in the NBA's Hawks; they didn't even want the Thrashers as a tenant in Philips Arena. Legal in-fighting as well as the group spending the bare minimum to operate the team often yielded an abysmal on-ice product, causing the Thrashers to fall to the bottom of the league in attendance and team valuation. Atlanta Spirit even considered the Thrashers an Old Shame, erasing any and all reminders of the team. Four years after allowing NHL history to repeat itself, Atlanta Spirit ended up selling the Hawks and operating rights to Philips Arena, making both Thrashers and Hawks fans wonder why they just didn't sell both teams and the arena operations all at the same time.
    • The NHL also didn't seem to care about keeping the Thrashers in Atlanta, as they would have not collected a $60 million relocation fee if they found a suitor willing to keep the team in Atlanta. This is particularly egregious considering the league made significant efforts to keep other struggling clubs such as the Pittsburgh Penguins, Nashville Predators, and especially the Phoenix (now Arizona) Coyotes (the original Winnipeg Jets) in their respective markets.
  • Regardless of whoever owns the Florida/Miami Marlins, high quality players are almost guaranteed to get traded away in fire sales. Current owner Jeffrey Loria (also the ex-owner of the former Montreal Expos) is particularly hated in this regard; he'll spend the bare minimum on a roster simply to save money and has fired two well-regarded managers because they couldn't win on a shoestring budget. The team were so desperate to fill seats for the 2013 home opener, they resorted to Groupon of all places.
  • After the 1994 season, the fire sale of several star players along with several other front office factors spelled the end of the former Montreal Expos. In the last decade in Montreal, fan support dwindled after the team could not secure English language TV and radio broadcast rights and negotiations to build a new baseball-specific stadium fell through. After Jeffrey Loria's mismanagement of the team (who would later go on to mismanage the above-mentioned Marlins), the Expos were sold to the other clubs of Major League Baseball, with the intention of disbanding the team along with the Minnesota Twins after the 2001 season; however, legal action by the Minnesota state government forced the Twins to play out their lease at the Metrodome. Also, the 2002-06 collective bargaining agreement with the MLB Players' Union forbade the contraction of any teams during the CBA's length. The Expos remained in Montreal until the end of the 2004 season, after of which the club was relocated to Washington, DC and rebranded as the Nationals.

    Tabletop Games 
  • Battle Spirits failed in its short US run because Bandai not only failed to even advertise it, they didn't even bother to stock the cards in stores that requested it.
  • Exalted has a number of examples. While which splats would qualify are the result of huge internet knife fights, two that virtually everyone agrees on are the second edition Sidereal Charmset's pre-errata state and the Mountain Folk mechanics. The Sidereals had the significant issue that their writer actively hated the mechanics that made them good in first edition, resulting in powers that literally did nothing and stuff that didn't interface all that well with the Exalted system. The Mountain Folk... well... they had one keyword (Leadership) detailed but no Charms using that keyword actually written, and a Charm that provided Overwhelming equal to the user's Essence... in a system where everyone gets Overwhelming equal to their Essence score automatically, and in which Overwhelming values do not stack. This last problem was indirectly (and perhaps unintentionally) fixed by the "2.5" errata, which struck the "automatic Overwhelming equal to Essence" rule from the books.
  • Warhammer 40,000:
    • The works of Matt Ward consistently display ham-handed alterations to established lore and telling instead of showing, especially the codex supplements: he turned the Iron Hands into the attack dogs of the Adeptus Mechanicus that can only think about the death of their primarch (whose memory spawned a daemon that can only be defeated by embracing emotion instead of logic), openly kill or allow the death of fellow Imperial forces, and no longer have their unique chapter structure. His Imperial Fists are prideful to the point of it being a Fatal Flaw on par with the Blood Angels' Black Rage, and are eternally crusading (the gimmick of their child chapter the Black Templars). His idea that the Ultramarines' Primarch Roboute Guilliman is every Space Marine's "spiritual liege" is a well-known meme in the 40K community.
    • When the 6th edition Tyranid Codex brought several nerfs (mostly in the loss of rules and point increases) for an army that most agree was already bottom-tier before the update, as well as the loss of the few good units they had, most people claimed that GW no longer cared about the Tyranids. It got to the point that, to avoid scapegoating, GW had to omit the writer for the codexes from then on, as the internet started blaming Robin Cruddace (who was responsible for the previous codex's nerfing of the fan favourite Carnifex) before the codex even came out, based on rumors. In a surprising twist however, GW seemed to have listened to the fandom and re-introduced some of the removed models under new names and released a slew of formations and completely new units dedicated to help the Tyranids.
  • Witch Girls Adventures has allowed its production values to bottom out to the point where they no longer hire copyeditors, instead plastering raw copy over the art and selling it straight out. Furthermore, in the absence of an actual Witch Girls 2.0 that they were contractually obligated to release via Kickstarter, they released "Re-Spelled," a 1.5 edition that required the main corebook and essentially just changed character generation around a bit, and have since been pushing out mini-supplements in PDF with the same lack of care to dig themselves out of the financial hole they're in. Fan reaction has not been positive.

  • The toy line for My Little Pony: Friendship Is Magic. Almost none of them look show accurate at all, one of the biggest offenders being Pinklestia. It wasn't until two-thirds of the way through season 2 that an official white Celestia was made (as part of a set that seems almost tailor-made for the bronies), and the introduction of Princess Cadance, who is pink in show.

    The toy department, which is separate from the writers and animators of the actual show, claims that they're at the mercy of the toy stores in a classic "the client is always right" relationship, and if anyone isn't caring enough, it's the toy stores. Or they care about the wrong things. ("If it's for girls, why isn't it pink?")
    • This actually is the case with most toy manufacturers. If the department/toy stores don't think a toy will sell, they won't stock it. Trying to sneak it into a case assortment will usually result in them sending back the "offending" figure.
    • Princess Luna toys are all but nonexistent, despite her having a major role in the pilot and several later episodes, being a fan favorite, and getting a Promotion to Opening Titles in Season 4. What toys do exist tend to either use a design for her that was only seen in the pilot, or have her as the wrong color.
      • A particularly bizarre (and hilarious) result of all this is the talking Nightmare Moon toy, which is actually pretty well made, but despite being a hammy villain above all else says "I would love it if you styled my hair!" and the back of the box is just about the only acknowledgement of her desire to cause The Night That Never Ends.
    • The Blind Bag minifigures, meanwhile, started off with only five different molds (which all clearly corresponded to five of the six main characters). It was rather strange seeing the normally long-maned Fluttershy with Rainbow Dash's short haircut. The paint jobs can be pretty bad on those toys as well. On top of that, factory errors will sometimes give a character the wrong cutie mark or eyes. These have been known to make it past quality control and onto store shelves.
  • Playmates Toys has been doing this with Teenage Mutant Ninja Turtles figures for circa THIRTY years. Almost no figure actually looks exactly like the character he or she represents, and those that come closest still lack any articulation you'd expect from a character that fights (knees and elbows, for one). Even in the 2010s figures will have missing paint applications and the wrong colors, and even figures designed specifically for adult collectors are atrocious with their mishandled designs and their articulation.

    Video Games 
  • The WWE Video Games are so notorious for this, a separate page had to be made to hold the examples.
  • Action 52 for the NES. $199.99 buys you 52 games that are cheaply done, buggy, or plain don't work. It's obvious that the amount of effort that went into Action 52 was almost nil. Some of the games on the cartridge that do work are nigh-identical. One of them (Fire Breather) can only be played with two players.
    • As this video shows, this may be subverted. The games were all programmed over a span of 3 months by 4 developers with little to no experience, in sweatshop like conditions, headed by a ambitious man, as an one man Executive Meddler who kept switching ideas, like the concept of the Action Gamemaster to the Cheetahmen being made to harp off the TMNT Bandwagon.
  • Aliens: Colonial Marines was first announced in 2006. Allegedly, Gearbox used funding from Sega to finance its own IP, Borderlands, and then Duke Nukem Forever, rather than work on Colonial Marines. Four years later, they subcontracted out to Timegate studios, who allegedly threw out all of the work Gearbox had done (Timegate's side of the argument is that Gearbox's work was irreparably broken), who worked on the story and single player. After the launch of Borderlands 2, Gearbox returned to the project; Timegate's work had also been severely underwhelming. By this time, Gearbox was in danger of breaching its contract to ship the game, and quickly fixed the worst flaws and shipped it in 2013, knowing nobody would like it. Colonial Marines has been savaged by critics and gamers for poor gameplay, an overreliance on fanservice nods to the film, dozens of glitches, deceptive trailers and marketing, and poor AI.
  • Alone in the Dark: Illumination was a game so bad that it wasn't even a Franchise Killer- the 2008 reboot was the Franchise Killer and Illumination was simply the suits at Atari trying to squeeze a few more drops of marketable pus from its bloated, rotting corpse. Not even the slightest trace of effort was put into the game at any stage, nor was any respect shown to the history of the once-famous franchise whatsoever- you're not alone since it's a multiplayer co-op shooter and you're not in the dark since the gameplay is entirely about shining lights on your opponents to kill them. At least the 2008 reboot was merely a bad game, while Illumination was nothing less or more than a shameless cash grab, and widely considered by far one of the worst games of 2015.
  • The American release of Astal, an underrated platformer/beat-em-up for the Sega Saturn. When dubbing the cutscenes, they didn't even bother to re-record voice clips during gameplay with Astal's English VA, thus he constantly switches between two voices: A high-pitched voice during gameplay that sounds similar to Young Link, and a deeper voice during cutscenes. Also, they apparently forgot to print the game's logo on the side of the case, because all you see on the side of the case is the console's logo (this has led Sega enthusiasts to believe that the game sold poorly all because of this).
  • Battletoads in Battlemaniacs for the SNES initially appears to be a decent sequel to the original Battletoads, but proves to be merely a half-assed semi-port of the NES game with improved graphics and sound. To start with, the game only has six stages which are all borrowed from the original which featured twice as many, plus two “bonus” stages which are nearly as long as the levels themselves (and identical to each other save for swapping bowling pins for dominoes and changing colors). Out of the six stages, only the first and the last have a boss at the end, and the final boss is practically a recolored cut-out of a statue in the first stage with music from the first bonus stage playing in the background. As far as the plot is concerned, a major villain introduced in the opening cut scene never actually appears in the game, and is only mentioned in a tacked on mini-game at the end.
  • Where do we begin with Big Rigs: Over the Road Racing? First, there is no way to lose to the other truck you're racing against, as pre-patch it goes nowhere, and post-patch it stops before the finish line; there's no collision detection, so you go right through most things, like bridges and buildings; and if you hold down the reverse key for long enough, your truck will exceed the speed of light and instantly stop the second you stop pressing the key. It can't even be called an Obvious Beta, because that would imply that it had reached the point of beta testing.
    • One of the programmers behind Big Rigs also produced a game called The War Z (later renamed Infestation: Survival Stories for copyright reasons, and possibly to shake its own past reputation), which boasted huge open-ended levels (which actually only measure out to a few square kilometers), hundreds of players being online at once (many servers were capped at 50 simultaneous players), and other features that never actually made it into the released version. The complaints got so bad that Valve had to make an exception to their "All Sales Final" policy -this game's probably a contributing factor in their ditching that policy- and the game was pulled off Steam (albeit temporarily). It also did not help that the developer behind the game openly mocked and banned people from the forums if they criticized him or his game. Its current metascore and user score on Metacritic are 20/100 and 1.7/10 respectively.
  • Chaos Wars' obscenely bad English dub. The CEO of O3 Entertainment decided to cut production costs by using his own family members to do all of the voice acting, but none of them have any voice acting experience or talent.
  • The US arcade version of Dance Dance Revolution X came with a truly awful new arcade cabinet that eventually ended up being recalled. The construction of the pressure panels and sensors within the dance stage was so bad that sensors would start sticking within hours, the HDTV display had a considerable amount of lag despite being dedicated to a genre where it must be minimized at all costs, the cabinet was covered with very gaudy strips of LEDs, and the computing hardware for this entire setup was a Dell Optiplex PC. Japanese arcade operators were provided with much better quality new-style cabinets, and they also had the option of purchasing upgrade kits for existing arcade cabinets instead, neither of which, of course, ever made it Stateside.
    • The official English-language DDR Facebook page is notorious for this:
      • As one example, the official page shared a player's Perfect Full Combo run on "Xepher'"s Expert Single chart, but erroneously called the song "Xepher Tatsh"; you would think that whoever runs an official DDR page would be acquainted enough with the songlist to not make such mistakes, and the fact the "Xepher" is on versions of DDR that were released in North America and Europe and is rather popular amongst players in those regions means that there's just no excuse.
      • The same page also mistook Pump It Up for DDR. How the hell do you confuse a rival product for your own? Especially one that your company took grief over in the past?
      • Konami's American social presences in general seem to suffer from this trope when it comes to DDR. On Twitter, someone posted a video of themselves playing what they thought was DDR but was actually Pump It Up. Konami's official Twitter account quoted itnote , asking "what score did you get?", oblivious to the actual content of the video.
  • The Dawn of War: Soulstorm expansion was outsourced to another company that closed down partway into development, and then released anyway. The result was "SPESS MEHREENS!", "We should take away their METAL BAWKSES!", and a few Game Breaking Bugs, including one that could result in infinite resources... in multiplayer. All this is understandable, if hilariously awful, but then there were things like having the only recurring character's voice actor still on staff and giving the role to someone else, then only having him grunt a few lines and leave. Or a backwater factory shipping out the oft-cited "tank so big its guns have smaller guns attached to them and is only produced on the most technologically advanced planets in the galaxy" by the hundred (it isn't just game mechanics either. At the start of the said mission it is mentioned that there is a company of the said tanks deployed on the planet. Actually, getting three would be considered extremely lucky). Or, y'know, any of the script writing.
    • Some have speculated that because Iron Lore Entertainment — the company responsible — was closing down after all, they literally didn't care (others hold that Iron Lore wanted to go out with a bang, but were hampered by Executive Meddling; only the ex-staff know for sure).
  • Vergil mode in Devil May Cry 3: Special Edition. While some may have been satisfied just to use him as a playable character, others were hoping for a complete deal - cutscenes showing Vergil's interactions with the bosses, fights against Dante, Vergil's own take on wielding the weapons Dante gains etc. Regrettably, the only cutscene on Vergil's side made sense only as part of Dante's story, with no pre- or post-bossfight cutscenes or gaining the bosses' weapons. The "Dante" fights were with a mere Palette Swap of Vergil, sometimes Fan Nicknamed "Vante". It's playable, yes, and there is a certain amount of Squee! to using Vergil... but it isn't exactly an expected complete package.
    • Unfortunately for all those who were eagerly expecting it, Devil May Cry 4 Special Edition is the exact same thing. There are two additional campaigns... which are exactly the same as the one in vanilla Devil May Cry 4, except they're using the new characters. It's pretty obvious that the new characters recycle most of their moveset from the original duo, which means there's almost no new content.
    • Similarly, Mortal Kombat: Shaolin Monks has the unlockable characters of Scorpion and Sub-Zero, as well as the versus mode. While the two as well as the other playable characters in that mode do have their own movesets and fatalities, in cutscenes and in-game contexts they wind up playing the exact same roles as Liu Kang and Kung Lao, which means not only talking in their voices but such oddities as a cutscene where Sub-Zero conjures a hat out of nowhere to cut a clone of himself's eye. As for the versus mode, it has access to a good few of the characters in the game, but despite having full movesets programmed in for them (playable via hacking) certain characters like Kano, Goro, and Shang Tsung are not usable for no apparent reason. Also none of the characters playable in that mode besides Scorpion and Sub-Zero are usable in the story mode, again for no clear reason.
    • Also true for the Castlevania games from Symphony of the Night onward, some of which have an extra mode allowing you to play with another character. True, the other characters have different sprites and movesets and require different playing strategies, but in those modes there aren't even cutscenes or dialogue, some gameplay elements are removed and some parts are unreachable. You could argue it presents a more traditional, NES/SNES era gameplay, but after playing with the new style, the old one is not as welcome. Also, for a 2D game which uses its "engine" for the cutscenes, adding a few cutscenes/lines of dialogue is very little work.
  • Dragon Ball Z: Ultimate Tenkaichi reuses a lot of voice clips from Dragon Ball: Raging Blast, which is fine and dandy in the Japanese version considering that each DBZ game tends to tell the same story over and over anyway, but in English half the characters had been recast for Dragon Ball Kai since then, leading to characters like Freeza and Gohan having their voice actors change constantly mid-game.
    • Same for Mobile Suit Gundam: Gundam vs. Zeta Gundam which had a What If? story mode that was basically the events of the original Gundam playing out with characters and technology from Zeta. The Japanese version went to the effort to re-record all the necessary lines using the original voice actors, while the English version recycled whatever lines they could from the previous two games - thing is, the dubs of the two shows used entirely different groups, so characters who appeared in both would switch voices often.
  • Dragon's Dogma: Dark Arisen adds some new voices but they don't work in scenes even though they're just old voices in new pitches. To make matters worse, the scenes will use the default voice for your character's gender instead of the voice that was altered to make the voice you chose. The game doesn't tell you any of this and you have to go to great lengths to change your character's voice after you've started the game. Similarly, in both versions of Dragon's Dogma, if you're playing in offline mode when you fight the Seneschal in New Game+, the character you were using when you last beat the Seneschal will be the new Seneschal but they only did the Seneschal's dialogue in one voice per gender. This is all especially bad if you're playing with English voice acting on and using a child character because none of the childlike voices work in scenes and the default voices are deep.
  • Earthworm Jim 3D has its share of problems, but special mention goes to the Earthworm Kim mode, unlocked after collecting all 1,000 marbles. This video demonstrates the carelessness of the whole thing beautifully. Try pointing out the flaws!
  • Interplay tried to cash in on its Fallout franchise by creating Fallout: Brotherhood of Steel, a knock-off of its successful Baldur’s Gate: Dark Alliance series. The gameplay bore no resemblance to the original Fallout roleplaying games and made only passing references to the Fallout world. At the same time, Interplay canceled the highly anticipated Fallout 3 game and jettisoned its entire Black Isle Studios division, which had masterminded the real Fallout series. Fans reacted in outrage before the game even released, prompting the developers to insert a snarky Take That into the credits. The fans had the last laugh, however, when the game performed poorly and the company folded soon afterward. Interplay did recover from that... by selling the Fallout franchise to Bethesda, who went on to release an actual Fallout 3 game to enormous critical and commercial acclaim.
    • The amount of negativity from the fans reached such heights that Interplay locked their own discussion board for the game, possibly the only time ever that has happened with any game and developer.
  • The voice acting in Dynasty Warriors 3, AKA some of the worst in video game history. It's so laughably bad that people have actually ironically enjoyed it.
  • Final Fantasy IV and its sequel Final Fantasy IV: The After Years are guilty of this several times over. From 2005 on, one or both of the games has been re-released for a different system almost every year. Corners need to be cut and assets reused to stay on schedule.
    • The original release of The After Years reused a lot of assets from the Game Boy Advance release of IV, with new sprites reserved for party members and a handful of new enemies. Most everything else, recycled from the GBA. In fact, items and equipment from the GBA version still exist in the coding, just Dummied Out. While it was a WiiWare release in the West, in Japan The After Years came out for mobile phones, and its assets were then re-recycled to port IV to smartphones too.
    • The PSP release of the two games as a bundle blatantly reuse sprites from the PSP releases of Final Fantasy I and Final Fantasy II. The original game is a port of the Game Boy Advance release with no new features, while the sequel is a port of the original Japanese mobile release with a new Bonus Boss added in, so if you already own the games there's little reason to buy this version. The only new features of the port is an "Interlude" mini-chapter that connects the two games, which itself is poorly thrown together, explaining few of the Plot Holes in the sequel. You can play through it in a few hours, and even enemy formations are ripped straight from the original game — enemies drop equipment for party members you don't have, for instance.
    • The smartphone version of IV was just the DS version ported over with some graphical tweaks, while the port of The After Years reused a lot of assets from IV (again), and what's more, the final dungeon was completely redesigned. Why? Because the original sprite-based versions of The After Years had a Boss Rush in the final dungeon of enemies from other Final Fantasy games. Ostensibly to save time and money, the developers axed all those bosses, left all the rare equipment they gave in normal chests, and threw in a handful of different bosses in the form of palette swaps of the Eidolons.
  • The mobile port of Final Fantasy V used the same graphics as Dimensions. Background tiling is flagrant on large screens, but more than that, they didn't adapt it very much to FFV's specifics. In the scenes where characters are sitting, they now appear to be standing on chairs. Faris, who is supposed to be Bifauxnen (indeed, the trailer features her job artwork, where she clearly has the same body type as the guys) now has the Most Common Superpower except in the few jobs where a shawl or tabard covers her chest.
  • The PC version of Final Fantasy VII had numerous issues due to the game not working for players whose computers didn't specifically meet the requirements (their computers could be powerful enough to run the game but the game may not work on certain hardware). Despite the PC version being sold in circulation for years (including way past the year 2010), Square made no attempt to release patches or at least an updated version of the game. The game also uses MIDI for its music, which sound terrible compared to the original Playstation tracks. While there are many fan patches to fix most of the issues, Square did not make any attempt to make official fixes themselves.
    • Square released a digital re-release of the game in 2012 and while the game runs a lot more smoothly on most computers compared to the original PC port, the music, while slightly improved, are still MIDI quality. Square could have easily put the original music into the game since practically any computer today can run a game released in 1997, but they didn't. Luckily, there are fan patches that help fix the music.
      • Happened again for the Steam release version in 2013, which is the exact same version as the 2012 version and forces players to create a Square-Enix account to log into before they can start playing the game. What makes it worse is uninstalling the game also deletes the local save files!
  • Alright, let's get this straight, Squaresoft of old.
    • You bring Final Fantasy X to the PAL region—a game that already had borders in the NTSC original—and you do absolutely no border-reduction optimization? Borders times borders equals massive borders. The bonus DVD showing footage from the almost-full-screen NTSC version just rubbed it in!
    • The sequel was no slouch either. They admitted that this trope was the reason that Lulu and Wakka kept their old models, despite the former being heavily pregnant (to the point of giving birth midway through the game) and the latter apparently being noticeably out of shape.
      • To be fair, this is pointed out an lampshaded. Rikku even states "she doesn't LOOK pregnant" in regards to Lulu.
  • In the Japanese version of Fire Emblem Fates, Male Kana was played by a male voice actor, Nobunaga Shimazaki (who also voices the Male Avatar). However, the localization team apparantly didn't listen to the Japanese voice and rather than getting a male voice actor like Spike Spencer or Todd Haberkorn (who plays Morgan in Awakening), they had Kana played by a woman, Laura Faye Smith, doing a rather obnoxious high pitched obviously-played-by-a-woman voice for Kana. Needless to say, this became one of the contributing factors leading Male Kana having a status as The Scrappy in the Western fanbase.
  • Goat Simulator is this intentionally. The game's advertising proudly boasts that there are "MILLIONS OF BUGS!", and there's even an achievement for crashing the game. Indeed, the whole reason the game is so fun to play is because it's so full of left-in glitches and impossible physics. For a tame example: you can climb a ladder as a goat. Doing so causes the goat's model to merely float up the ladder as through it were walking normally, while its head flops about from contact with the ladder. And just wait till you get to smashing cars.
  • Gearbox Software's "Remastered Edition" release of Homeworld and its sequel. Their idea of "remastering" the original Homeworld was to port the original assets over to the HW 2 engine without doing much to take into account the new or altered game mechanics between the two versions; it's basically a sub-par Game Mod for the sequel, a sequel that was significantly less well-received than the original in the first place at that. Neither did they bother to fix the sequel's notoriously unpolished Rubber Band AI.
  • As mentioned on the Porting Disaster page, Jet Set Radio's Steam port only lets you configure keyboard controls, and it was a straight port of the X360 port (a port of a port), thus using the 360 buttons as reference (i.e. "Hold down LT to center the camera"). You can, in fact, use a controller, but the controls will most likely be screwed up (for example, if using a PS3 controller, the A button will be Triangle, the Start button will be R2, etc.), and there is no option to configure them anywhere. If you want to have proper gamepad support, you will either have to download a controller program like MotionInJoy or you will have to download a fan-made patch. Emphasis on fan-made patch.
    • The Steam version of the game also infamously and inexplicably refuses to save on some copies. Re-downloading it... doesn't really help, and the main way of fixing it is to use a hex editor to modify the executable file. Even that doesn't always work.
    • Another problem with the port is that the game randomly crashes right before getting the last tag on certain levels. The fact that Sega has never addressed any of the aforementioned issues with this version of the game just adds insult to injury.
  • Infogrames Europe showed a ton of signs of not caring in their later years when it came to dubbing games, but special mention goes to their versions of the PS1 port of Backyard Soccer, known as Junior Sports Football. None of the character names were changed at all, which led to ridiculous instances of German and French characters failing to say their own American names. It also seems they couldn't make up their minds on what the league was supposed to be called, as the German version calls it the "Junior Soccer League" instead of the Junior Fussball League. The laziest of all had to be the UK localization; they still changed the title, but didn't dub the game at all. It's the one Humongous Entertainment game that would have actually made sense to give a Same Language Dub in British English for, and they didn't. This means we still have Earl Grey as being referred to as "across the pond" (he's British) and accidentally calling the sport Football, then "correcting" himself to Soccer.
  • Last Battle, the English version of Sega's Hokuto no Ken II beat-'em-up game for the Sega Genesis, is notable for its hack job of a localization, making very little effort to hide its Hokuto no Ken origins. Instead of redrawing the game's graphics like they did with Black Belt (the English version of their earlier Hokuto no Ken game for the Sega Master System), all Sega did was simply alter the palette of all the character sprites. The game's script is and almost word-by-word translation of the Japanese original, changing only the names of the characters and fighting styles (i.e: Kenshiro became Aarzak). The problem with this is that the game's plot and dialogue makes no sense if you're unfamiliar with the source material (which is practically every American Genesis owner prior to the anime boom in the early 1990s). Moreover, the game's prologue practically spoils the ending, which again, made sense in the Japanese (since Japanese players would've already known the story anyway), but not everywhere else.
  • I Have No Mouth and I Must Scream's French and German versions are Unwinnable by Mistake because Nimdok and his entire scenario were removed to avoid any references to Nazis, but the requirements to complete the game were not altered to reflect this. The result is a defective product for players in those countries.
  • An unusual medium for an example is the Madden NFL franchise. It has had a bug for years on end that stops players in simulated games from getting tired, so the backups never play. This means that about five running backs break the all-time rushing record each season, and there are all sorts of other silly consequences. The makers cannot possibly be unaware of the bug, and they just don't care.
    • That error is prevalent in a lot of sports games - backup goaltenders in hockey games and bench players in basketball and football don't play nearly as much in simmed games as in real life, because there's no such thing as a "day off" in the simmed version.
    • The Madden games include injured reserve, a real NFL device which allows teams to open a roster spot by disqualifying an injured player for the rest of the season. In the game, unfortunately, placing a player on IR does not open a roster spot. It still prevents the player from seeing the field the rest of the year, making IR a worse-than-worthless feature. This has been pointed out to EA countless times and would seem a remarkably easy fix. The bug continues, however, and the only possible explanation is laziness.
    • EA's NHL series has been around since 1991, and for almost every entry in the series, the puck behaves like a ball. While that's certainly excusable with early entries in the series, it gets less forgivable that this was the case until NHL 15, and even then only on the Xbox One and PS4 versions. But that's okay, it's only been four console generations and at least that many overhauls to the game engine, it's not like the puck bouncing weird is part of what makes hockey interesting of anything.
  • Mass Effect 3: Special Edition for the Wii U is the only Mass Effect game available for that system, and it was released around the same time as the Mass Effect Trilogy' collection of all 3 games for PC/PS3/Xbox 360. This forces Wii U owners to use the Mass Effect: Genesis 2 included with the game instead of save imports, missing out on a lot of content. EA also refused to release any more single or multiplayer DLC including Omega, Leviathan, and the various weapon packs for it. Newcomers to the franchise were advised to play the trilogy on another system instead of the Wii U.
  • Many console-to-PC ports fall into this. A prime example is Metal Gear Solid 2: Sons of Liberty. You know how in most PC games over the last fifteen years when you press the Escape button, you get a menu that has things like "save game", "load game", "settings" and "quit"? None of that for this game! Pressing Escape immediately quits to desktop without even a yes/no confirmation prompt. The saving system has not been altered in any way from the PS2 original, so the only way to load a game is from the main menu or dying on purpose. Changing the game settings is done by a completely separate program from the main game executable. This is all especially strange since the first Metal Gear Solid had an excellent PC port with none of the aforementioned shortcomings, though it did miss out on the fun of the Psycho Mantis fight. It was so bad, there wouldn't be another PC port of a Metal Gear game until eleven years later.
  • The creator's response to the massive backlash against the release of Mighty No. 9 and its many problems reeks of this. As of launch, PC owners have noted the game is flagged as malware by their PCs while WiiU owners have been reporting that the game is bricking their systems! What was the response? "It's better than nothing."
  • Mugen Souls Z has a LOT of absence of English voice acting, because apparently, NISAmerica decided to be lazy with releasing the sequel in the USA and left many cutscenes unvoiced, which is a shame, considering the first game had lots of voiced moments.
    • And on top of it, they left in a glitch which prevents people from going through the Mugen Field to get the true ending.
  • For the Wii port of Ōkami, the North American cover art was put together from concept art. It's a cheap but viable method if the buyer doesn't know it—except there was a visible IGN watermark on the cover. It would seem its production values did not include access to art from Capcom's own archives, and the cover artist instead swiped the game assets from the IGN website. Fortunately, when this was pointed out, Capcom offered not one but three replacement covers, all without a watermark in sight.
  • PAYDAY 2, while a good game overall, has many small issues that the developers have yet to bother getting around to fixing since the game's release. Chains and Hoxton lack vocal lines when the player marks an enemy sniper, yet Dallas and Wolf retain their lines since they were copied and pasted from the first game. Recently these lines have been patched in and Chains will now mark snipers correctly, but STILL not announce a sniper getting killed. The game gets hit with this the worst whenever new heisters are introduced. For a while nobody had lines for shouting at Clover, which was eventually fixed, but now with Dragan, Jacket and Bonnie joining the gang, the original 4 heisters lack lines for these.
    • The Death Wish update caused one level that had an escape sequence become Unwinnable by Mistake on the Death Wish difficulty due to the timer set so low that it's physically impossible to reach the escape in time. The developers didn't address the problem at all and haven't made an emergency patch to fix it.
    • There's a bug that's been present since beta - enemies can spot you through obstacles when in stealth, due (possibly) to desync problems. Many ghost runs have been ruined thanks to some guard suddenly spotting a heister through a solid concrete wall or crates.
  • Power Gig: Rise of the SixString tried to take Rock Band and Guitar Hero head on with its "real guitar", but it failed spectacularly, in both hardware and software design. Said real guitar was awkward to use as a game controller and worked with mediocrity as a standalone instrument. Power Gig did not use its real guitar to its potential since the gameplay was largely identical to Rock Band and Guitar Hero. In contrast to its real guitar, the AirStrike "air drum" peripheral, which uses motion sensing instead of drum pads for input, simply doesn't work, since real drumming relies on actually hitting something. One can use Rock Band or Guitar Hero peripherals with Power Gig, which makes the game more playable but not enjoyable by any means. The game itself was criticized for its dated graphics, questionable UI design, lack of bass guitar gameplay, long load times, a nonsensical story mode with non-straightforward progression, nonfunctional DLC, and having two-thirds of the on-disc soundtrack locked from the start. Also, the game's marketing left a bitter taste in rhythm gamers' mouths, arrogantly attacking the more established Rock Band and Guitar Hero franchises. The game sold so poorly, developer Seven 45 Studios erased all mention of the game from its website.
  • In Pro Cycling Manager 2011, a lot of stage races, even Pro Tour ones, uses the Tour de France scheme for jerseys (Yellow for leader, green for points classification, white with red dots for mountains and white for youth competitions). Most of this could have been found by using an extra 10 minutes on The Other Wiki.
  • The Steam versions of the first two Quake games contain no music. Though originally provided in the retail versions via Redbook CD audio, id still had a variety of options for them to be digitally distributed, of which not even the laziest option — burnable disc images of the retail CDs themselves — was provided, which means a lot of users tend to obtain pirated copies of the original to get a full version of them. A situation made even worse by the fact that the vast majority of copies found on file-sharing services don't include the Redbook audio tracks either.
  • The North American version of RayStorm's PS1 port, handled by Working Designs, introduced a bit of Easy-Mode Mockery. Setting any stage's difficulty below the default difficulty of 4 triggers Training Mode, which terminates the game after the player completes four out of the game's eight stages. However, Working Designs must've overlooked the possibility of a player setting the difficulty on stages 5 through 8 below 4, as doing that still triggers Training Mode, meaning that although the option to lower the difficulty on those stages exists, it's absolutely pointless because the game will bar the player from ever seeing easier versions of the second half of the game.
  • Resident Evil 4: Ultimate HD Edition. The core game is given the full HD treatment, this includes all cutscene movies. However, once you finished the core game and unlock the DLC extras, Separate Ways and Ada's Assignment, the in-game gets the HD treatment, but not the cutscenes. Instead, there is poor low resolution video, which is very noticeable compared to the in-game graphics. Even more noticeable, since a lot of the cutscenes are slight variations of the ones in the core game. This issue could've easily been corrected before the final release of the game.
    • Similarly, the HD remaster of the Gamecube remake of Resident Evil was done nicely for the most part; lighting and shadows look more realistic and the character models have higher quality textures. The background environments, however, are a mixed result with some areas looking pretty good while other areas look like they were upscaled from their original low res versions and then sharpened to look HD, which has a ton of artifacts in the background and foreground. The worst of it can be seen in the Aqua Ring where the whole area looks unnaturally bright and the sharpness turned up way too much. Capcom could have easily applied filters to the background elements to reduce the artifacts and look more natural on high resolution screens, but they never bothered. On top of this, many players have reported cases of the game's frame rate suddenly dropping, despite their systems meeting the recommended specs, yet Capcom had remained silent for the most part. Even the leaderboards aren't safe; trying to compare your times to your friends causes the game to freeze and then crash.
  • Ride to Hell: Retribution notoriously has sex scenes... featuring both participants fully clothed. This, more than anything else (ignoring the terrible gameplay), is what tipped the game over into this territory. One of the Q.T.E.s involves bashing an enemy's head against a background object. This Q.T.E. can be done even if said object is destroyed, allowing you to bash an enemy's head against empty air.
  • Silver Surfer for the NES. On one hand, it does have great graphics (for the NES era), music, and play control. But on the other hand: Most of the game is the title hero shooting up enemies like rubber ducks and ghosts (who take many, many hits to kill), Silver Surfer's hitbox is ridiculously big and makes the game difficult when combined with him being a One-Hit-Point Wonder who dies on wall contact, after fighting the likes of Dorrek VII, Firelord, and freaking Mephisto, the final boss of the game is Mr. Sinister, an X-Men villain who's never met the Surfer in 30 years of comics history. Except the enemy sprite is some purple alien that looks nothing like Sinister, or Galactus, who would at least make some sense. It's obvious the developers had the talent and potential, What the Hell, Hero? but they didn't give two shits about it.
  • Sega usually treats its mascot character, Sonic the Hedgehog, with great care. But when they screw up, they've screwed up big time:
    • In Sonic 3 & Knuckles, Knuckles' paths through Sonic 3 levels tend to be this trope with offscreen hazards ready to kill you all over the place. Marble Garden 1 and Ice Cap 1 stand out because, for the most part, Knuckles gets the same path as Sonic in these levels and, as a result, navigating them is like playing a ROM hack at times.
    • Sonic the Hedgehog Genesis was Sega's attempt to port over a Sega game to the Game Boy Advance to celebrate the hedgehog's 15th anniversary. The port retains all the levels exactly as they were... and that's it. The sound and music are completely butchered, the physics were altered to the point where controlling Sonic off ramps or springs can be a nightmare, and the game suffers constantly from massive slowdown for no reason (in fact, it can get so bad that short music clips like the drowning theme can actually finish ''before'' the action on the screen is finished, making it out of sync) on a system that is technically more powerful than the Sega Genesis. It's as if Sega wanted to cash in on the milestone and bug testing be damned. The saddest part? A romhacker fan later ported the game accurately and released it as a ROM on the internet.
      • The main reason for the slowdown, pop-in, and general visual wonkiness is that instead of simply porting over the Genesis engine, Sega put the Genesis art and sprites onto the Sonic Advance engine, which was not meant to handle such things. The slowdown and pop-in is caused by the Advance engine struggling to put all of the Genesis sprites and effects onto the screen.
    • While Sonic the Hedgehog is on the mind, Sonic Chronicles. BioWare wasn't exactly trying to make an epic game, and while what we got was certainly playable (Disappointing mid-game aside), Bioware evidently had fulfilled their contract to Sega and had wanted to work on future projects so much they just released the game as-is, with a soundtrack made with stock music downloaded straight from the internet, and gameplay akin to a shockwave-flash school project. This came back with a vengeance when the game became part of the reason former comic writer Ken Penders came down on SEGA and Archie in The New 10's.
    • Sonic the Hedgehog (2006) was rushed out to stores before Sega and Sonic Team could even fix the glitches (glitches including broken physics, clipping issues, stock animations, etc), because they wanted the game to be out before the year was over (it was the series' 15th anniversary, after all). What's even stranger is the fact that the PS3 port came out in early 2007, months after the 360 version, and yet it still ended up being a glitchy, unplayable mess!
      • Adding insult to injury, some of the achievement descriptions are written in Engrish. One example is the achievement of having Sonic buying all skills at the item shop which says "Super Sonic, obtain the all moves." Not only that, there's a voiced NPC at one part where you can clearly hear the voice actor fudge up his line, gets told by someone in the background on what the correct line was, and then the voice actor repeats the correct line (yes, the game has a retake that wasn't edited out!). With all the issues in the game combined, Sega clearly didn't give a shit about the quality of the game or the Sonic 1 GBA port as they just wanted to cash in on Sonic's 15th birthday.
    • Similarly to the above, Sonic Boom: Rise of Lyric got extremely negative reviews upon release. A combination of tedious combat, awful controls, irritating dialogue during gameplay that either make unfunny jokes or Captain Obvious statementsnote , and tons of bugs (some critical, such as a situation where the player is trapped in a force field and made to fight enemies to progress; dying can respawn you outside with no way to kill the enemies inside) made the whole thing feel like it was Christmas Rushed, earning the nickname "Sonic '14". The cutscenes fared no better, with numerous outright amateur animation errors (such as a dropped hammer reappearing in Amy's the next shot). Not helping was Sega making the previews look much better than the final product, then refusing to send review copies in advance and taking down early Let's Play videos, as well as the fact that Big Red Button (the studio responsible for developing it) laid off quite a few people during its development. It also did not help that Sega had signed a contract with Nintendo to create 3 exclusive Sonic games for the company and with Sonic Boom (on the Wii U and 3DS) being the last 2 games in the agreement, it felt like Sega rushed the games out so that they could fulfill their contract and get to work on other games.
  • The Nintendo DS title Spanish For Everyone was a budget Edutainment Game created on a tight schedule with zero supervision, all but inviting the developers to see how far they could push the "Everyone" rating. This led to an innocuous-looking children's game with a deliberately offensive storyline that Crosses the Line Twice, which soon reached Internet infamy.
  • The PC port of Star Wars: The Force Unleashed. First, LucasArts claimed they would never bother doing it as "no PC is powerful enough to run it". Then they changed their minds. Did they fix the horrible bugs? No. Did they optimize the gameplay so an average PC could run it? No. Did they cut it down to optimize it for a PC release? No. They tacked on a little bit of content, and called it the Ultimate Sith Edition. How big was it? 23 gigabytes. That's Blu-ray big. Problem is, few PCs have a BD-ROM drive. A Steam release fixed part of that issue, but also made the 23 gigabyte size all the more apparent, especially for those with slower connections or limited bandwidth.
  • Tales Series:
    • Tales of Destiny: The English release was rushed to try to cash in on Final Fantasy VII, and it shows. All the skits (and thus half the plot and characterization) were removed, a character (one of the EnsembleDarkhorses) was removed entirely, and at several points the translation is done in a blind idiot style, with a puzzle being impossible to complete without a guide because they translated the hints wrong.
    • Tales of Eternia: The English dubbing is for the most part garbage. Reid and Meredy's V As, to be fair, do sound like they're trying but had no voice direction or context behind their lines, while Farah, Keele, and Chat's V As don't even bother that much. Keele's VA also gives him a very annoying EmPHAsis On The Wrong SylLAble quirk out of place on the character. Hyades's performance is equal parts funny and disturbing. Max is the sole exception to the terrible acting rule, because the gruff Large Ham voice his VA chose does actually suit his character.
    • Tales of the Tempest: The game is an Obvious Beta, with incredibly stupid AI on all sides, very short play time, plot elements that are obviously rushed or dropped with no explanation, empty overworlds, and an entire continent that's referred to but not navigable. Makes you wonder if Dimps didn't just want to get their contract with Namco fulfilled.
  • Before Teenage Mutant Ninja Turtles Smash-Up was released, TMNT fans were speculating about which characters would be in the game, which was created to mark the 25th Anniversary of the franchise. What they got was ten characters from the 2007 movie, three characters from the 2003 animated series, and three characters that had absolutely nothing to do with the TMNT franchise.note  That's it. Outside of the bonus content (concept art from Turtles Forever and comic book covers) all other incarnations of TMNT are ignored entirely by the game.
    • It gets worse than that. While 16 characters is a pitiful roster by modern standards, that's only for the Wii version of the game. The PS2 version only has 12 characters; the Rabbids and Fugitoid are missing.
    • To be fair, the Technodrome from the 1980's series appears in one of the game's levels... the level that is physically impossible to unlock without using a cheat code that you have to look up online.
  • On the topic of Valve, the German version of the TF2 short Meet the Sniper was left entirely uncensored, as opposed to the other shorts, which were censored and edited quite ridiculously over there (due to Germany not allowing blood or gore in video games). Also, you'd think that since the TF2 characters are basically robots over in Germany because of the way the game and its shorts are censored, Sniper's pee jars would be jars of oil instead, but surprisingly, no.
  • Syd of Valis renamed Yuko to Syd for no good reason (the translated manual still refers to Yuko), but left the Japanese credits completely unaltered. Apparently, the marketing department was not familiar with the term "Super-Deformed" and just assumed that the initials were the character's name.
  • Despite being similar in vein to the Persona series (which had English dubs for their American releases), Tokyo Mirage Sessions #FE was left sub only for NO REAL REASON other than the lame excuse of being set in Japan, even though a good number of games, including the Persona franchise, despite being set in Japan, had English dubs. Some people blame the lack of care for localization on the game's unsuccessful run in Japan, leading to a lazy localization.
  • Tony Hawk's Pro Skater 5 was thought to have been an attempt to Win Back the Crowd for an over-milked and stagnant video game franchise by Activision. It turned out, however, that Activision was only interested in fulfilling their licensing contract with Tony Hawk. The game was rushed by Activision for the September 2015 schedule, and fans were met with skepticism after initial previews showed a rough and unpleasant game environment. Activision provided no advance copies to game reviewing websites, meaning that they had to wait until its release. Once the game was released, critics and players everywhere tore the game apart for its Obvious Beta, making their worst fears realized. Activision's level of not caring has clearly brought the franchise to its knees.
  • The sixth Virus Invasion game, Virus Invasion Ledgend, has a spelling mistake in the title.
  • Valkyrie Crusade awards a special kind of currency for using the game's "share to Twitter" feature, available to use after obtaining achievements or when requesting help in defeating an Archwitch. This would be par for the course for a mobile Allegedly Free Game...except that share tweets, by default, include the phrase "#Valkyrie Crusade"—someone at Nubee must have not gotten the hint that hashtags on social media cannot include spaces. Three years later and this oversight still exists.
  • The developers of Wild Arms: Alter Code F cared. Agetec, the company that localized it in America, did not. Agetec picked up the rights to localize the English version a few months after the game was released in Japan (November 2003), a move that was welcomed by fans considering their work publishing the Armored Core series, which included adding extras that weren't in the Japanese release. A year later, no one had heard a word about any work that had been done with the localization and absolutely no word of a release date. Small details trickled out through one insider, but even he expressed frustration when the game was finally released in America, in November 2005...without voices (the Japanese release had grunts and shouts in battle, and vocals in a few songs, all of which were cut out entirely without any replacement dub), without fixing the Game Breaking Bugs, without any extras (except a DVD of the first episode of the questionable-quality WA anime, Twilight Venom)...and worst of all, a "Blind Idiot" Translation that was barely any better than the original game, and certainly wasn't up to the standard of 2005 PS2 games. Agetec went mysteriously silent and didn't respond to any inquiries, even from the insider, as to how they managed to release a gutted version of the game after sitting on it for two years. Subsequent games in the series were localized by XSEED Games, who are widely agreed to have handled the process better.
  • The PC port of the first Wipeout featured flat lighting and a track surface that blinked invisible at a rapid rate. The port of the sequel required a 3D accelerator card (even though the demo didn't), sped up on fast PCs, multiplayer required a separate patch that could only be used if the game was installed in a specific directory and several billboards were transparent, featuring only the text on them floating in the air. They stopped porting them after that point.
  • WWF Warzone by Acclaim for the Nintendo 64 had better looking visuals than the Playstation version, due to its higher resolution, but the music is atrocious. The Playstation version contained pre-recorded music for the wrestlers' entrances. Due to the limited memory, the N64 naturally used MIDIs, but they only bear little resemblance to the real music. Later games by THQ had surprisingly high quality MIDI-style songs, and their previous WCW games had versions of the Nitro theme that were very faithful to the real recording.
  • X-Men: Destiny, was such a tremendous victim of this trope on the part of developer Silicon Knights and company head Denis Dyack that the company itself is pretty much dead. Staff was constantly taken away from the project and shuffled off to try and make a proof of concept for Eternal Darkness 2 to shop around to publishers, as Dyack had no interest in the X-Men franchise. Activision finally got tired of SK's delays and gave them a shipping date ultimatum to meet, resulting in a mediocre beat-'em-up which sold horribly, as well as several top SK employees jumping ship.
    • As a final nail in the coffin, Silicon Knights was ordered to delete the X-Men Destiny source code and recall and destroy all unsold copies at their own expense, due to their Frivolous Lawsuit against Epic Games backfiring spectacularly.
    • Dyack has since attempt to refute the claims, saying that a large part of what happened was the Disney/Marvel deal and resultant legal issues with Activision resulted in a decrease of funds and Silicon Knights had to pay for it out of their own pockets.
  • Pretty much every instruction manual put out by Konami USA during the NES and SNES eras reeked of this. Apparently, the copy editors vastly overestimated their collective sense of humor, and that manifested in their tossing out the actual plots and character names from Konami's games so they could fill the manuals with all sorts of idiotic "jokes" and Incredibly Lame Puns.
    What happened to Bill and Lance? The two guys who fought and destroyed Red Falcon in the original Contra? Who the hell are Mad Dog and Scorpion? Also note the typo that made it into the manual: "Mad Dod and Extrodinare," hah!
    • The NES version of Metal Gear warns players of the evil machinations of their arch-nemesis and dictator "Vermon CaTaffy." A They Just Didn't Care double whammy, since not only is the name a wincingly bad play on Muammar Gaddafi, but your final boss in the game is an unmanned super computer, not a despot (triple whammy if you factor in that the final boss is supposed to be, y'know, Metal Gear).
    • The manual for the Super Nintendo game Cybernator had gems like calling the enemy capital city "Suburbionsky, Uzbekistanksi".
    • Castlevania gave us such round, firm pellets of comedy as the Leg of Werewolf, the Murky Marsh of Morbid Morons, the claim that the Vampire Killer was soaked in garlic juice, and dancing spectres named "Paula Abghoul and Fred Askaire," among other hee-larious fluff. Amazingly, people on this very wiki have mistakenly assumed these materials to be canon, even though it should be painfully obvious that they're all just part of some copywriter's sad attempt to be cute.
    • The first SNES Goemon game, released in the US as Legend of the Mystical Ninja was borderline offensive in how carelessly its localizers treated the game's cultural themes. Intended as a satire of Edo-era Japan, much of the official translations simply treat the game as a depiction of some crazy Oriental nonsense place. In addition to the infamous renaming of the lead characters "Kid Ying" and "Doctor Yang" — a reference to a decidedly Chinese symbol, the manual refers to the trivia mini-game as "Uncle Chan's Question Palace," names a monkey enemy "Fur Man Chu," and calls the martial arts the characters practice as "Jutsu," which is not a thing.
  • The vast majority of NES games released in Europe fall into this, as in most cases no effort was made to optimise them for PAL televisions. As a result, the music is lower-pitched and the game plays a lot slower than usual. This is done to a much lesser extent with 16-bit releases.
  • The infamous The Legend Of Zelda C Di Games came about due to several factors that were caused by Phillips. The company didn't believe that its own console worked as a gaming system, nor did they ever market it as one. Phillips also gave the developers a meager $600,000 for their budget and only a year to finish the games. The developers tried as best as they could by cutting corners to save money, such as hiring freshly graduated animators from Russia and hiring unionized voice actors. Phillips pushed the games out as they were and while they had mixed to lukewarm receptions at the time of their release, people looking back on this game now make fun of the games for their terrible quality. Phillips simply didn't care and seemed to only want to fulfill its contract with Nintendo.
  • Valkyrie Anatomia, a cash-grabbing entry of the Valkyrie Profile series, may look like a Valkyrie Profile on the surface, including the perspective and diamond formation the game series has been famous for. Right until the point where you'll notice that enemies are able to attack the back row with non-magical attacks. The back-row being save from non-magical attacks has been one of the defining series features, battle strategy wise. Even better, the whole rest of the party fades out when the enemy attacks this way, as if they weren't there, instead of the party functioning as a shield like before.

    Visual Novels 

    Web Comics 
  • Living with Insanity's artist, Paul Salvi, takes this attitude. He cuts a lot of corners on the art by rewriting dialogue, cutting down the number of panels and even ignoring whole strips. This causes a lot of plot holes or makes jokes fall flat.

    Web Originals 
  • Death Battle normally prides itself on Shown Their Work, but their Master Chief vs Doomguy battle received a lot of flak for this. Doomguy moved extremely slow and took a lot of hits, even though they established he can run at 57 miles per hour. Master Chief was able to throw a grenade through his own Bubble Shield, which is not possible in any Halo game.
  • The email button of Homestar Runner's Main 15/Powered by the Cheat contents page gives three different random remarks from Strong Bad, and in one of them he says The Cheat's visual style "looks like you just don't care".
  • IGSRJ made a review of Duke Nukem Mobile while going over his emo phase. At the end, he admitted that it was made so YouTube didn't cancel his show.
  • Sailor Moon Abridged had the titular protagonist fight a tennis-themed monster, who threw a ball at her and caused her to be trapped in a tennis ball. Her response?
    Sailor Moon: Holy s***, they turned me into a tennis ball! I mean really, are they even trying anymore?"
  • Played for Laughs by the Third Rate Gamer, a Stylistic Suck satire of Caustic Critic Video Review Shows:
    "There's also another predecessor called Castlemania 3: Dracula's Curse. All I'm going to do is barely mention it here, so that I can say I reviewed it."
  • The pilot of Pop Quiz Hotshot got this reaction, and even the people making it agreed, Mr Walker saying that Michaud had ordered Jim to build a game show set with no other specification. It got retooled with Doug as the host and got a much better reception.

    Western Animation 
  • Disney XD airs episodes 20 onward of The Avengers: Earth's Mightiest Heroes! with an opening that promotes the movie The Avengers in a manner containing several inconsistencies compared to the show. First of all, Nick Fury narrates, even though S.H.I.E.L.D. and The Avengers start out as two completely separate groups of crimefighters. Secondly, his speech mentions Iron Man, The Mighty Thor, The Incredible Hulk, and Captain America (who's referred to as "The First Avenger" even though in EMH he's not even one of the founding members), but omits the other members. This is a particularly egregious piece of false advertising when you consider the show's initial members mirrors how the Avengers got together in the comics in the first place. Depending on the time in the series' course, the number of Avengers ignored ranges from two to six. Finally, the editors managed to keep three lines of the original theme song, but they don't rhyme at all.
    • Making the inconsistencies even more blatant, a subplot running through some of these episodes involves SHIELD trying to pressure the Avengers into registration, in Fury's absence. Also, each of these heroes makes a prolonged disappearance in the second season, but this intro always speaks of all four as full-time members.
    • The DVD cases reflect this theme, with Cap, Thor, Iron Man, and Hulk appearing on every singles DVD cover (though one did feature Hawkeye in there, too, but it carries on the theme of using only Avengers who got to have the Avengers treatment.)
  • Baby Blues, an Animated Adaptation of the comic strip which bore little resemblance to its source material. The strip's main family, the MacPhersons, is basically shoved into the background with a new dysfunctional family called the Bittermans who steal most of the plots—even though the strip had other families that regularly acted as the MacPhersons' foils. The tone of the strip was changed from mostly charming and sympathetic tales of raising a family to a darker, "edgy" clone of The Simpsons, perhaps to pursue the teen/young-adult demographic… even though that exact demographic is a major Periphery Demographic of the strip. (They even briefly changed the title of the show to Bluesville out of fear that the demographic wouldn't want something with "baby" in the title.) Finally, the TV series set the chronology back, as it had Zoe as an infant and did not feature her younger brother Hammie, even though at that point in the strip, Zoe was old enough to attend school and Hammie was about two or three.
  • Captain N: The Game Master, oh so very much. None of the characters come even close to resembling the game characters they were based on in appearance, behavior, or (in Pit's case) name, the animation is Off Model and in many cases unfinished, and it falls prey to some of the absolute most cliched plots in cartoon history. The saddest part is a cartoon starring everyone's favorite Nintendo characters could have been the greatest thing ever if it had serious effort put into it.
  • This is how Russians treated their Cartoon Network channel translation. While the promos were dubbed, the text on screen wasn't translated (excusable during shows that air on CN) or even given the time that would have had the cartoon aired. Even the translations for two competing channels, Disney Channel and Nickelodeon, were treated far better.
    • The reason Cartoon Network's Russian version doesn't feature any localized text in promos or times is that Russia (still) receives the Pan-Euro version of channel. CN didn't put any local text or times in order to not make viewers from other countries (like Bulgaria) confused. Same happens with Nickelodeon's CEE feed (and Nick Jr. CEE feed which for some reasons also covers f.e. Germany, Scandinavia and New Zealand) which mostly doesn't feature any text or times (excluding the logos if they are needed) as a failed attempt to make the channel's viewers believe that they watch a regional version of it.
  • Clerks: The Animated Series was shafted by ABC who could only be bothered to air two of the six initial episodes and made matters worse by inexplicably airing them out of order starting with the fourth episode followed by the second, the latter of which contained jokes that only made sense if you had seen the first.
    • A side-effect of the weird airing is that Alec Baldwin's Leonardo Leonardo character, intended to be the main antagonist, never appears.
  • The Region 2 DVD release of The Cleveland Show's second season suffers horribly from this. The cases the DVDs were packaged in must have been obtained on the cheap, as the cases on display were either broken or had one or more discs loose in the case, and the DVDs themselves were very clearly ripped from the American release. The audio pitch wasn't raised to the PAL standard, and rather than having the UK's FACT warning screens, it retains the FBI warnings from the American version.
  • This is how Cartoon Network basically treated their DC Nation block. They not only just barely advertised it, but when they do, they made flimsy promises of "new episodes"... even though the shows they've promised new episodes for (Green Lantern: The Animated Series and Young Justice, specifically) had already ended. There's also that incident where the block was removed from the air without any warning or reason whatsoever in Fall 2012, angering the fans greatly, and it wasn't reinstated until the following January. You'd be forgiven for thinking that Cartoon Network was secretly trying to ruin the block's ratings just so they can have an excuse for canceling it permanently.
    • This same treatment extended to the shows themselves that air on DC Nation. As already stated, Green Lantern: The Animated Series and Young Justice were treated lazily at best before getting screwed over, and eventually replaced by Beware the Batman and Teen Titans Go!. Beware the Batman itself also got screwed over royally, being limited to only one slot on DC Nation, barely advertised, being unceremoniously put on hiatus, and then having its remaining unaired episodes aired on Toonami. On the other hand, Teen Titans Go!, the only DC Nation show to have ever gotten preferential treatment (possibly due to the fact that it's a comedy instead of an action show like the others), is given constant advertising and aired on two timeslots: one for new episodes on prime time Thursdays, and one on DC Nation for reruns. Seriously, if you're either unwilling or unable to milk a frigging Batman show for all its worth, you're insane or an idiot.
    • Many fans feel this way about Teen Titans Go!. The titular characters are mean-spirited and one-dimensional caricatures of their original selves, the humor is crude and relies on Black Comedy and Squick, the show is full of Family Unfriendly Aesops, episode plots are random and bizarre with nonsensical and often abrupt endings and the few good plots it has are wasted for the sake of comedy, and some episodes seem written with the express intention of mocking the show's critics. It doesn't help that the writers themselves admitted that they wanted to make a "stupid show" and didn't put much effort into it nor does it help that they never watched the original show (though this was later clarified to be a joke. But to many that only makes the show worse).
  • The official site for Dino Time still uses the earlier models for the main characters.
  • The DVD releases for The Disney Afternoon suffer from this. Many of them are the Vanilla Edition. They often use the Edited for Syndication versions of episodes, and they released the volumes out of production order. The five part pilot for Chip 'n Dale Rescue Rangers isn't on the first volume. It's on the second. The Darkwing Duck DVDs have characters appear in episodes before they are introduced to the audience. To make matters even worse, many of the shows only have partial releases and are unlikely to ever be completely released, which forces fans to Keep Circulating the Tapes.
  • The Fairly Oddparents:
    • This is pretty much what A Fairly Odd Movie: Grow Up, Timmy Turner! and its sequels amount to, which take place 13 years after the series proper. Instead of giving Timmy Character Development in between the Time Skip, they decided to take Status Quo Is God to a unique extreme. note  To make matters worse, the live action movies decided to take the ending to Channel Chasers, arguably the best episode in the series, and make it Canon Discontinuity for no good reason. note  You can tell why the fandom is quite upset about this development.
      • Similarly, in later seasons, the series' continuity became a mess, getting retconned several times. By far the biggest offender is the episode "Let Sleeper Dogs Lie", which reveals that Crocker once had Sparky as a pet along with Cosmo and Wanda, and also portrays him as a complete Jerkass, contradicting the episode "The Secret Origin of Denzel Crocker".
      • Given that "The Great Fairy Share Scare" introduces a new character named Chloe that Timmy has to share Cosmo and Wanda with, it's now possible that as of this point that all of the movies are rendered non-canon, pretty much indicating that they've stopped caring about prior continuity altogether.
    • The Season 10 opener for the show itself has gotten some accusations of this from the fanbase based on the opener mostly using (at times, sloppily put together) footage from the episode "The Great Fairy Share Scare" throughout instead of original footage and the vocals (of which there only appear to be two) sounding a lot less inspired than the ones from the typical opening sequence. At first, it seemed the writers had caught on to the complaints and used the original intro in the episode "Girly Squirrely", but it didn't last long as two episodes later, the recent episode "The Fair Bears" used the new intro.
  • This trope was used many times during the early episodes in Family Guy. A character learned nothing after going through a life changing experience. The writers admit that this was their way of ending an episode without really adding much detail to it, simply because they didn't care how it ended.
  • Managing to go even further in the "bearing no resemblance to the comic" department than the above-mentioned Baby Blues was Fish Police. The source material, an indie comic book with a somewhat gritty tone, was diluted to a generic "adult" cartoon laden with as many fish puns as The Flintstones had rock puns. The animation was a lot more bright and colorful, characterization unrecognizable (Inspector Gill goes from a womanizing Jerkass alcoholic in the comics to a Dick Tracy clone, in addition to somehow dropping an L from his surname; Angel goes from a brainy piece of eye candy who pulls a Face–Heel Turn to a brainless Jessica Rabbit clone; etc.), none of the plot points from the comic are used, and in short, almost nothing resembles the source material except for "underwater crime with anthropomorphic fish".
  • Disney's ownership of virtually all Fox Kids and Saban Entertainment programsnote  is by complete accident. When Fox put the parent company of Fox Kids, Fox Family Worldwide Inc., up for sale in 2001, Disney only wanted the Fox Family channel and nothing else. However, Fox wrote in a condition to the sale contract that Disney had to take everything in the company if they wanted to have the Fox Family network. Disney reluctantly agreed to the deal, and Disney proceeded to basically sit on the output for years, giving only the Marvel cartoons and the Power Rangers franchise frequent rotation than all the other shows due to their Cash Cow Franchise-like statuses. Incidentally, Disney's ownership of the Marvel cartoons culminated in their takeover of Marvel in 2009, while Power Rangers and a few other Fox Kids properties (mostly foreign ones) were sold back to Saban a year later. As for the Fox Kids cartoons still under Disney's wing, they were only treated as fill-ins for Toon Disney's Jetix block as well as its foreign networks, up until they all became Disney XD. The library remained in limbo after that, with the only shows (aside from the aforementioned Power Rangers and Marvel cartoons) ever getting a home video release following that being Bobby's World (which Disney sold back to creator Howie Mandel in 2004 and was given a Complete Series DVD release on Amazon in 2012) and The Tick, due to the their Cult Classic status (and even then, the latter had two episodes missing and never made it past the first two seasons on DVD).
  • The Invader Zim episode "Door To Door" was another example of a double whammy of TJDC and Screwed by the Network: a fantasy sequence depicting an enflamed city under attack had to be cut after 9/11. The creators complied and re-submitted the episode (on schedule, no less) with a less intense scene in its place..... and the network still aired the original cut!!
  • Some My Little Pony: Friendship Is Magic products.
    • The toys, which are naturally listed under "Toys" above.
    • The European comics also catch a lot of flack, accused of being written and drawn by people who have never seen the original show. The storylines are trite, OOC behavior abounds, and the artwork relies on a handful of duckfaced vectors almost always showing ponies in full profile with no sense of depth. When amateur fan artwork looks better than the licensed product, you know there's a problem.
    • The game Adventures in Ponyville has similar problems. Being a bit limited of gameplay is only expected of a browser-based game made on the side of the real product, but there's still the graphics and writing. A lot of the graphics are directly based on the show and thus adequate by definition (though even some of those manage to be out of scale to each other), but as for the rest, well, you can easily find better on Deviant ART by the truckload. As for the writing, there's OOCnote  and no particular sign of understanding of the source material, and blatant inconsistencies in what character is supposed to be talking about whom. Also, the player character is constantly looking behind herself.
  • Played up intentionally for humor and parody in The Ren & Stimpy Show episode "Stimpy's Cartoon Show". The premise of the episode being that Stimpy wants to be an animator and make an animated film short to impress his idol, the old and nearly decrepit "godfather of all animation" Wilber Cobb. Ren is jealous and bitter towards this, so Stimpy crowns him as the "producer". It soon becomes apparent however, that Ren Just Doesn't Care about the production and his only real effort is to work Stimpy to the bone while presenting impossible challenges to him. (i.e: Taking month-long vacations, ripping up storyboards and tossing them in the trash, price gouging him on the cost of art supplies, forcing him to rely on shaving logs for animation cels, etc.) In the end, Stimpy's cartoon becomes an ineptly produced, incoherent, nonsensical, badly drawn, horribly animated, ridiculous and baffling load of gibberish called "Explodey The Pup" which demonstrates the very definition of this trope. For those curious, here is the ensuing result.
    • On the bright side, Cobb ultimately gives a warm and praise-filled assessment of the cartoon - though somewhat undercut by the clarified context of his assessment.
  • On networks where classic episodes of The Simpsons run in syndication, they are almost always cut to the bone to make room for more commercials. While this rarely compromises the storyline, many Funny Moments that give the classic episodes their charm are lost in the shuffle, exiled to the DVD box sets.
    • Aside from that, the Simpsons series writers are well known for making numerous past episode contradictions and continuity errors. The most famous one of these is the episode, "That '90s Show."
    • A minor point, but the gender of the Simpsons' cat tends to change from episode to episode. One would think that it would be a relatively simple thing to make a decision and keep a note somewhere, but apparently no one bothered.
      • Similarly, the names of the Flanders children will flip every now and then (for the record, Todd was originally the older and Rod was the younger). In the DVD commentaries the writers and showrunners say they can't remember which is which.
    • Whenever Sky 1 airs the episode 'He Loves to Fly and He D'ohs', the EPG information for the episode ALWAYS claims the episode airing is 'The Burns and the Bees'. This wouldn't be bad by itself, if it wasn't for the fact that a few voiceovers in the past have treated this episode as if it's the one advertised by the EPG and not the actual episode.
  • German station Super-RTL broadcasts Star Wars: The Clone Wars in groups of four episodes. The order of the episodes is adjusted so multi-part stories air on the same evening; season five should not have been affected by this since it was composed of four-part stories and nothing else. Unfortunately, it was. For the original US broadcast, episode thirteen – "Revival", the first episode of four about Darth Maul and Savage Oppress – was moved to the beginning of the season (where the creators wanted something epic), but the ending was enough of a closure that the three other parts were left at their original place later in the season. Whoever was in charge of Super-RTL's broadcast (which did not happen until the season was already available on DVD, for which the proper order had been restored, but this was ignored) then interpreted "Revival" as a standalone episode. And in accordance with their usual policy, the "three-parter" was considered more prominent and put in front of the "filler" "Revival", even though the former ended with Maul and Savage's rampage being put to an end. SRTL then claimed that Lucasfilm had dictated this order, but the fact remains that whoever was responsible caused needless irritation by ignoring something blatantly obvious.
  • In the DVD releases for the original series of The Transformers the episodes were transferred and remastered from their original video format. Unfortunately, a lot of the footage had degraded from the heavy rerunning of the tapes. Rhino decided the DVD remasters should thus be pulled from pre-broadcast cuts. Though these tapes were in better condition, they were rough cuts requiring Rhino to draft help so it could completely reconstruct some scenes, or add new effects. Unfortunately, this resulted in new Off Model animations being added to old episodes, and a lot of unnecessary stock sound effects. The Transformers Wiki quotes a very apathetic response from the Rhino representatives, who "rather disingenuously attempted to claim that these sound effects were there all along and that fans had simply been unable to hear them before, despite evidence to the contrary."
  • Wolverine and the X-Men was supposed to be an all new, all different, all edgy show unlike any X-Men cartoon before it, yet for the most part it seemed content to rehash stories that were already done in previous X-Men shows (Days of Future Past - the 90s show did it first) or just rip off elements of the movies (Wolverine being the Canon Sue center of the X-Men universe) when it wasn't wasting time on incredibly insipid stories (Wolverine having a G-rated fight with The Incredible Hulk, the X-Men being kidnapped by a bunch of rinky dink ninjas) to seriously derailing one of the franchise's most prominent characters (Cyclops got butchered so badly that he was practically the living embodiment of Narm).
  • Young Justice: The tie-in comics had one panel Bios for many of the characters on the show. The Bios used events and teams from comics, to broaden the readers perceptions. Some are pretty inaccurate, like Bane's. It says that he's associated with the Suicide Squad, but the picture shows the line-up from The New 52, which he isn't part of. Even worse is that the other team it shows him associated with is the Secret Six, but the picture is of The Legion of Doom from Justice League: Doom.
  • You're in the Super Bowl, Charlie Brown, the next-to-last Peanuts animated special in which series creator Charles M. Schulz had a hand. They don't have quite enough plot for 25 minutes, so they do cutaways with Woodstock's football team curb-stomping teams of various animals. The animation is exactly the same all three times (except with new species slipped in over top the existing ones — cats, dogs, then bison), meaning that the third team consists of bison who are no bigger than cats. Even for a franchise known for its cheap animation, that's really bad.
  • The writers of Thomas the Tank Engine from Season 10 through to 16. OOC abound, nonsensical plots, annoying rhymes every episode and no respect to the source material. And that's just season 15. Thankfully this was resolved from Season 17 onwards under new writers.
  • Italian cartoon channel K2 has idents before commercial breaks that show a brief scene from the cartoon that comes after the commercials (right after the proper "coming next" ad)... or at least that's what it should do. The channel made them in 2014 and since then they never made new ones for cartoons that were introduced in later years, meaning that nowadays the commercial can say that the cartoon coming next is Sonic Boom, Gravity Falls or Wander over Yonder followed by an ident showing off Rocket Monkeys, Scaredy Squirrel or Grojband; which are no longer broadcast on the channel.
  • This is the general consensus for The Powerpuff Girls 2016 revival. Considered a continuation of the original series, the cartoon is instead seemingly afraid to return to its action/adventure roots designed for boys and girls and tries to make itself for girls only note , which leads to Ms. Sara Bellum, the Mayor's hot assistant, getting Chuck'd from the series and has a heavy, nearly cringeworthy, over-reliance on memes. And, then, there's the animation errors... What makes the animation errors so bad is that there's actually one episode where they recreated the original animation style the cartoon used and the general consensus was "Why didn't you go back to THAT?!" Oh yeah, and despite the fact that one of the biggest points of praise is the voice acting for the girls, despite the fact that Tara Strong, Elizabeth Daily, and Catherine Cavadini all were capable of returing, despite the fact nearly every one else returns, despite the fact that they returned last time, all of the girls (plus Princess Morebucks, who didn't even have any excuse, Jennifer Hale reprises every other she did in the original) have different voices. Say what you will about Go!, the fact that they got almost every one repring their roles is impressive.
  • In ALVINNN!!! and the Chipmunks, the Chipmunks and Chipettes are the size of regular chipmunks and there are various moments where things such as puppies and soccer balls suddenly become tiny once a chipmunk is interacting with them.

  • One episode of the radio countdown show Bob Kingsley's Country Top 40 played back an interview with Carrie Underwood about her difficulty with a very high note in "All-American Girl"... then played an abridged version of the song that left out the note in question.
    • It's understandable that CT40 would occasionally cut a song short to keep the show within its time constraints, as this is standard for many countdown shows. Oddly, there are certain songs that Bob always seems to play in abridged form even if the song isn't too long to begin with. For instance, Chris Young's "Gettin' You Home (The Black Dress Song)" had its second verse snipped out nearly every week it was on the charts (leaving just the first verse and three iterations of the chorus), even though the uncut song is a very reasonable 3:33. Similarly, "Smile" by Uncle Kracker (bridge), "Takin' Off This Pain" by Ashton Shepherd (second verse), and Garth Brooks' "Good Ride Cowboy" (next-to-last chorus, causing the song to suddenly jump from Garth singing by himself to a crowd singing along on the next line) were all cut down on all but a very small number of occasions — whether during their chart runs or when played as retrospectives. But most egregious of all was "Back That Thing Up" by Justin Moore was shortened for nearly its entire chart run, even though the uncut song is a very small 2:36.
  • A article, 6 TV Shows That Completely Lost Their Shit, talks about this process:
    These shows didn't "jump the shark." That doesn't do them justice. No, these are shows where the creators simply said "fuck it", flew out of the water, broke the bounds of the earth's atmosphere and set a course for the center of the Sun.
  • Google's search suggestions, even with Safe Search on, doesn't even bother to filter the word bullshit, a widely used profanity, out. It filters the word shit out, but bullshit gets past.
  • Wizards of the Coast stopped caring about Dungeons & Dragons third edition when fourth started coming out. The Tome of Battle errata changes mid-freaking-word into Complete Mage errata.
    • It may have been worse than that. In a couple of early interviews about the new game system, it sounded suspiciously like the designers actively disliked 3rd edition, the system they'd been selling us for the prior eight years, and wanted to make sure we stopped liking it too. Some of their folks practically went on record as saying "Yeah, our last product totally sucked. We can't believe anybody thought it would be fun. This new one, on the other hand..."
    • That's fairly common in design - after all, there's a reason it's 4th Edition and not 3.Xth Edition. They likely suspected that any attempt to "patch" old rules to fit (as they routinely do in Magic, fixing up old cards with new template wordings) was doomed to failure from the start. Which, of course, doesn't rule out them Just Not Caring about 3rd any longer.
      • The folks who actually wrote 3 and 3.5, meanwhile, went on to create the Pathfinder system that further refines it.
  • Radio edits to songs sometimes make sloppy cuts for reasons no one can quite explain:
    • Westwood One's (formerly Dial Global) "Hot Country", a programming service for radio stations that don't have their own DJs, often edits songs for time. Most of the edits are innocuous enough, but their edit of Taylor Swift's "Back to December" abruptly cuts from the first chorus to near the end of the second verse ("I go back to December all the time / [cut] / And then the cold came, the dark days when fear crept into my mind…"). To be fair, the song is well over four minutes, but you'd think they'd be able to make a less egregious cut somewhere.
    • There's a radio edit of Electric Light Orchestra's "Evil Woman" that makes changes you'd expect (such as shortening the solo), but for whatever reason, it also cuts out the line "I came running every time you cried" near the end.
    • An edit of Queen and David Bowie's "Under Pressure" exists that cuts the second to last line ("This is our last dance"). It saves all of two seconds.
    • Some classic rock stations play a modified version of Lou Reed's "Walk On The Wild Side" that jumps from the end of the second verse (about Candy Cane) to the second chorus, which fades into the sax solo that ends the song. One could argue it might be for content, but those first two verses mention transvestism and openly talk about back-room fellatio, as opposed to say singing at the Apollo.
    • One of the radio edits of Styx's "Come Sail Away" drastically shortens the song. First, it removes the second half of the song's intro verses; after he sings "And I'll try, oh, lord, I'll try", it suddenly cuts to the equivalent part after the second verse (very jarring if you're used to the full version, as here it suddenly goes from solo piano to full orchestration) and it goes to the rock part of the song. As if that weren't enough, this edit completely does away with both the keyboard solo and the guitar solo; the last "Come sail away with me" in the first chorus is changed to one earlier in the chorus, and it skips straight to "I thought that they were angels..."
    • In the 1990s, a 'radio edit' of TLC's "No Scrubs" circulated on pop radio with one "redeeming" feature—all the verses except the first were removed. Instead, a majority of the song was the chorus, repeated ad infinitum, for over four minutes.
    • Many pop or R&B songs where A Wild Rapper Appears had radio edits where the rap was removed, presumably for Top 40 stations where they were afraid listeners might get scared off by a rapper. This was a better idea for some tracks than others, such as "Ghetto Superstar", whose edit cut out the verses of Pras and Ol' Dirty Bastard, leaving only the chorus by Mya on a repeated loop.
    • Todd in the Shadows said that he once heard a station play the pop remix of Florida Georgia Line's "Cruise" with all of Nelly's verses edited out, as opposed to just playing the original, Nelly-free (and Auto-Tune-free) version of the song.
    • Alan Jackson's "Good Time" is over five minutes, so it's only natural that it would be cut down for the radio edit. It's also natural that the cuts would include some of the instrumental breaks between verses. What's not so understandable is that two of the song's short verses (the ones that begin "Cashed my check, cleaned my truck…" and "Twelve o'clock, two o'clock, three o'clock, four") are cut out. You'd think if a verse would be removed, it would be the only one that actually repeats (the entire "Shot of tequila, beer on tap…" verse is sung twice) and/or the many Title Drops at the end.
    • The radio edit of Clint Black's 1989 debut single "A Better Man" cuts one repetition of the line "I'm leavin' here a better man" from the very end. Exactly what benefit was to be had in removing fewer than 10 seconds from a song that's only 3:06 to begin with is a mystery for the ages.
  • When Marriott bought the Howard Johnson's motel and restaurant chain in the 1980s, they were interested only in the motel properties (which they later sold off), and had no intention whatsoever in maintaining the Ho Jo restaurants. All of the company-owned restaurants were closed in 1985, leaving only the franchised restaurants, which banded together to form a new company. Unfortunately, the new owners of the restaurants had limited resources, and were left to let the restaurant empire slowly slide into oblivion. The company (FAI) went under in 2005, and as of 2013, there are only two Ho Jo restaurants left, with very little of the chain's history (not even the recipes for once-signature dishes such as ice cream, fried clams, mac & cheese, etc.) to show for it.
    • Marriott also used to own Roy Rogers restaurants, which they sold to Hardee's in 1990. Despite the Hardee's brand being almost totally unknown in Roy Rogers' core market, Hardee's simply rebranded all of them. Backlash was so strong that most of them reverted to Roy Rogers only two years later.
    • As for the motel side of Ho Jo, it eventually ended up under the ownership of Cendant, which is now part of Wyndham. Cendant pretty much wiped away the chain's identity by opening new properties that lacked the amenities of the older motels, re-branding other properties to the name, and mandating extensive renovations to the unique architecture of the existing motels (most notably, many were forced to extensively renovate or remove the chain's once-signature A-frame lobbies). To be fair, they are far from the only victims. Motel rebranding is incredibly rampant anymore, thus doing wonders to diffuse the entire point of a motel brand in the first place; namely, to provide consistent quality and amenities to the traveler. Two locations of any given chain could be vastly different in quality, dependent on entirely whether they were purpose-built or re-branded, and what they were re-branded from if at all. This is zig-zagged with also-Wyndham owned Microtel, which exclusively builds its own properties (but is not against letting subpar properties get sold to other brands).
  • The M16 assault rifle in its original incarnation. It was only when they realized the consequences of what had happened—which had as much to do with overconfidence in the design as any engineering flaw—they put a lot of effort into making it right.
    • The initial model of the L85 had the same issue - what happened was the Royal Small Arms Factory was given a design which was already fairly maintenance-intensive, told they were all going to be laid off once the rifles were produced, and then left to begin production.
  • Salem, a gothic/"witch house" group from Michigan, played at Levi's SXSW fest in 2010. Not only was their performance disappointing (and a missed opportunity to give the audience a good introduction to their unique sound), it was god awful. One member (Jake, the long-haired one), looking rather weathered with a slight resemblance to Chester A. Bum, raps/mumbles in a drunken haze during one song and lackadaisically hits electronic drums during another, clearly not giving the slightest fuck about keeping time with the other musicians. You really have to see it for yourself to understand... This came as a big shock to many fans of the group as their studio material is actually pretty fucking awesome. To the band's credit, it was an awkwardly intimate outside stage that would be more suited to a stripped-down punk band than one that relies on mystique and clandestine ambiguity as heavily as they do.
  • Eddie Lampert, owner of Sears, seems to have little interest in maintaining the chain's legacy, particularly after its 2006 merger with Kmart. Since well before the merger, both chains have seen nothing but closing after closing, with some clearly being closed for the real estate and not due to underperformance. Lampert's management of the company as a whole has been called into question, as seen in this article.
  • Construction contractors substituting concrete or rebar for some less-durable material has sadly happened before. But for a Shanghai contracting company to use bits of garbage to support an important, high-traffic bridge is either this or howling insanity.
    • Similarly, the 1981 Hyatt Regency disaster in Kansas City was caused because a contractor replaced six two-story-long support rods with twelve one-story-long support rods. The shorter rods saved a bit of money, but also meant the upper walkway had to support the entire weight of the lower walkway, rather than the weight of both being suspended at the ceiling as the engineers intended. 114 people were killed when the two walkways fell into a crowd below, which remains the deadliest structural failure in US history aside from 9/11.
  • DVD copies that come with Disney Blu-ray combo packs. Unless it's a new-to-DVD release, or a major catalog title, if a DVD comes with a Blu-ray, chances are it'll be the same disc that's been available for years on its own. It's very odd buying a supposedly new DVD in 2013 that says Treasure Planet is coming soon to theaters.
  • The original DVD release of Wiseguy featured a stand-alone episode with star Ken Wahl's commentary, which would be fine except that the original audio track was inexplicably excluded. That's right: literally the only way to watch the episode was with Wahl talking over it.
  • The Pan and Scan versions of TV movies and shows produced in the HDTV aspect ratio of 1.78:1 might have a greater chance of losing important details than the cropped versions of theatrical movies. The people in charge of cropping those TV movies and shows often focus entirely on the center portion of each scene, never panning to the sides, unlike the people who crop movies. This thread contains a handful of examples from High School Musical.
    • Even worse are HD channels that air versions of the shows cropped for their Standard Definition counterparts. This is especially common when shows are Edited for Syndication, such as Comedy Central's pre-prime time re-runs of South Park, which is usually the only time you can catch anything from Seasons 5-11, each originally formatted in widescreen.
  • Publishers of public domain films and TV shows tend to fall into this — low-quality picture and audio (even when better prints are available), cheap packaging, etc. Especially true of the packages like those that promise you "100 <type> Films" — by the end of the set, they've often counted TV episodes rather than theatrical films.
  • The documentary This Film Is Not Yet Rated depicted the MPAA's ratings board as going out of their way to be apathetic towards films produced without involvement from (read: don't make any money for) a major studio. Several interviews with indie film makers relate real-life incidents in which they personally reached out to the MPAA for input to change the ratings of their films, usually from an NC-17 to an R, to either be shot down with double talk or, in the case of New Line Cinema, outright ignored.
  • MGM announced in 2015 that new Blu-Rays and DVDs will be released for the James Bond film series to honor the release of Spectre. However, unlike the well-done steelbooks, these covers use stills from the movies with a white bottom and the film's title in black. Not only that, Skyfall was omitted for no reason. And said stills are airbrushed, poorly, with Roger Moore's films getting the worst treatment. Just look at Live and Let Die's cover, which can be viewed here along with the others.
  • Originally ITV's first two franchisees in 1955 were Associated Rediffusion (serving London during weekdays) and ATV (the same at weekends). ATV's name was hastily changed to that from ABC after another ABC threatened them with legal action, meaning their entire on-screen identity had to be redone at short notice. Problem being, when this was done, whoever did it drew the ATV logo completely out of proportion, making it look oddly stretched horizontally.

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