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[[quoteright:350:[[Disney/SleepingBeauty http://static.tvtropes.org/pmwiki/pub/images/sleeping_beauty_hedge.jpg]]]]
[[caption-width-right:350:"A forest of thorns shall be his tomb!"]]

A classic trope usually seen within the Fantasy genre, the Hedge has both a literal and metaphorical purpose within any story that features it.

Physically, it is a place of painful passage, thorns and brambles, that acts as a hazard for the main character(s) as they try to either pass it, or escape it. More often than not, it is connected to [[TheFairFolk fairies (Fae)]] or some other mysterious group of creatures, as the trope is linked to the idea of a natural barrier to some greater prize (or terrible horror). Fantasy-wise, the Hedge usually appears within enchanted forests. However, sometimes the Hedge is conjured by a "higher power," and thus can appear anywhere the summoner demands (though not the golden rule). Also, the thorns tend to quickly eat whatever dies or lets its guard down within it.

The Hedge is most often a home for various forms of life, whether carnivorous or not. Sometimes it's a kingdom in-and-of itself, being ruled by an EvilOverlord, [[VainSorceress Sorceress]], Bandit King or similar character. Outside of the previously stated genre, the Hedge can be a torturously difficult [[TheMaze labyrinth]] made from plants and fungi, or a hideaway for smaller characters against the BigBad.

''Metaphorically'', however, the Hedge of Thorns can stand for something that tears at the psyche as well as the body of anyone who tries to get through it (fairies often are linked to madness). It also acts as a test of character, since it can stand between the Hero(ine) and the BrightCastle that holds what (s)he seeks. Usually the ordeal of the Hedge, as previously stated, is one of mental endurance and brinking on insanity, since it questions one's principles and bravery, as well as capability to adapt to the harshness of the reality that exists within the Hedge.

Note: the Hedge can also be a ''catch-all'' term for lands belonging to the Fae, such as the TheLostWoods.


[[AC:{{Anime}} and {{Manga}}]]
* The first arc of the ''[[Anime/SailorMoon Sailor Stars]]'' anime had Usagi having to go through one of these to reach Queen Nehellenia's castle while she's barefoot in her civilian form.
* The "Briar Rose" spell from ''Manga/MagicalRecordLyricalNanohaForce'' summons one of these. Like the one from the spell's [[Literature/SleepingBeauty namesake fairy tale]], it impedes the path of those trying to enter the place it was summoned in and could completely engulf those who let their guard down within the affected area.

* ''ComicBook/CastleWaiting'' is sealed off by one of these. Fortunately a tunnel has been cut through, although it's still an unpleasant experience thanks to the skeletons of people who didn't make it through still caught up in it.
* Once the Wolfrider elves in ''ComicBook/ElfQuest'' establish a new Holt, their tree-shaper, Redlance, creates a thorn wall surrounding the area which only he can create a path through, to protect them from intrusion by unfriendly humans.
* In ''ComicBook/{{Fables}}'', whenever Briar Rose (aka Sleeping Beauty) pricks her finger on a needle, it triggers the curse and puts her and everyone in the building/her vicinity to sleep, and then a hedge of thorns will grow.

* ''Literature/{{Rapunzel}}'' has thorn bushes growing at the base of the tower, on which the prince is blinded near the end of the story.
* Literature/SleepingBeauty's castle is surrounded by roses. Many princes have met miserable ends in them.

[[AC:{{Film}} - Animated]]
* The thorn bushes growing around Stefan's castle in ''Disney/SleepingBeauty'', put there by Maleficent to try and keep Prince Philip from reaching Aurora.

[[AC:{{Film}} - Live-Action]]
* ''Film/{{Willow}}'' uses some magic to burn a hole through the otherwise impassible wall of brambles.
* Film/{{Maleficent}} magically creates one to defend the Moors. King Stefan later follows her example, except his version is made of [[ColdIron iron]].
* ''Film/TheSatanicRitesOfDracula'' found a novel way of polishing off the Count: luring him into a tangled hawthorn thicket. Hawthorn being (at least according to Van Helsing) what Christ's crown of thorns was made from, the spiky branches prove as effective as holy water would've been.

* A hedge also separates the faerie world from the normal world in Creator/{{Robin McKinley}}'s ''The Door in the Hedge.'' In that case, it's a fairly normal hedge.
* In ''[[TheDresdenFiles Summer Knight]]'', near the end of the story a Fey conjures up a nasty, poisonous hedge to keep Harry from interfering.
* In ''Literature/OneForTheMorningGlory'', Amatus invokes this as an analogy of their situation.
-->''"This is not how these tales end," Calliope said firmly.\\
"This is not the way that things end when they get to be tales," Amatus said, "but since ours is not told yet, we cannot count on it. There were a hundred dead princes on the thorns outside Literature/SleepingBeauty's castle, and I'm sure many of them were splendid fellows."''
* In Teresa Frohock's ''Literature/MiserereAnAutumnTale'', the Rosa acts as this. Fortunately it's one of the good guys.
* Interestingly, in the traditional poem ''Thomas the Rhymer'', it's not Faerie, but the path of righteousness that is a "narrow road, so thick beset with thorns and briars", difficult compared to the [[EvilIsEasy broad and inviting road of wickedness]]. Faerie is down another, [[BlueAndOrangeMorality completely separate]] road.
* In Creator/EDBaker's ''Literature/TheWideAwakePrincess'', Annie is nearly caught in the hedge of roses that grows up to encircle the castle while her sister sleeps.
* In the Shannara series by Creator/TerryBrooks, the Druid castle of Paranor is protected by a poisonous hedge. Some parts are actually illusions, and passable, but usually a druid guide is required to find them.

* The Hedge from ''TabletopGame/ChangelingTheLost'', which is the border between the "real world" and the fae world of Arcadia (not in any way to be confused with [[{{Arcadia}} the trope of the same name]]). There are actual thorns and a wide variety of other dangerous features, including living creatures, and it's generally an unhealthy place to be. Oh, and getting dragged through those thorns as a human rips your soul to pieces, which you then ([[UnreliableNarrator possibly]]) only gather together once you escape from Arcadia.
** There's other ones in the rest of the NewWorldOfDarkness, like the one that surrounds the Whispering Wood (a CircusOfFear that slowly mutates people in ways symbolically connected to their sins).

* The magical hedge surrounding the Beast's abode in ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow''.
* ''VideoGame/DonkeyKongCountry'' introduced this as a level theme in ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', which had a few levels set entirely in brambles, famous for its AwesomeMusic: [[https://www.youtube.com/watch?v=J67nkzoJ_2M "Stickerbush Symphony."]] They really do act as a test of character, because they're all [[ThatOneLevel really freakin' difficult]].
* ''VideoGame/DonkeyKongCountryTropicalFreeze'' also has similar bramble levels. SelfDemonstrating/CrankyKong's pogo cane lets him bounce off the thorns safely.
* ''VideoGame/WorldOfWarcraft'' has a pair of dungeons called Razorfen Kraul and Razorfen Downs that are both built under a network of huge, thorny trunks. The occupants aren't [[TheFairFolk faeries]], though: they're [[AlwaysChaoticEvil savage]] [[PigMan boar-people]], and the thorns aren't all that difficult for a player to get through.
* ''VideoGame/WarcraftIII'' has Thorns Aura, which causes enemy melee units to hurt themselves when attacking allied units (strangely enough, the Night Elves' buildings are trees but lack this feature, while the orcs have their Spiked Barricades upgrade for this effect).
* In ''VideoGame/BrainDead13'', this hedge of thorns has formed a giant maze, and they can be deadly: In one death scene, if Lance goes the wrong way, he will accidentally run into the thorny hedge and [[StrippedToTheBone come back out as a skeleton]]; in another, if he goes through the wrong gate and is trapped, a tentacle vine will grab him while he tries to get out and pull him into the hedge.
* ''VideoGame/MetroidPrime 3'' has the aptly-named Thorn Jungle area of planet Bryyo.
* This happens in the second part of one of the levels in ''VideoGame/DragonsLair: Time Warp''. After the fall of Eden, numerous thorny branches start sprouting all over the place.
* ''VideoGame/TheCatInTheHat'' has a few. They are traversed within a moveable bubble.
* ''VideoGame/ZorkGrandInquisitor'' has one blocking the way to the Dungeon Master's Lair. The rank undergrowth prevents eastward movement!
* Many of the levels in ''VideoGame/SuperMarioWorldPiranhaIsland'' contain sections where Mario has to avoid thorns, but StarMan Muncher is hard because Mario has to rely on the power of the Starman powerup to get through a thorny maze in a limited amount of time.

* In ''Webcomic/NoRestForTheWicked'', [[http://www.forthewicked.net/archive/03i-01.html Prince Ricardo tackles one.]]
* ''Webcomic/GirlGenius'': A large robotic version makes up one of Castle Heterodyne's defences.

* One of No Heart's schemes in an episode of ''[[WesternAnimation/CareBears1980s Care Bears]]'' involved leading the bears into a hedge maze that he had augmented with thorns.

* A really tall, thick and well-tended hedgerow can be a formidable obstacle to a burglar or an angry mob and seriously inconvenience an advancing army. It's difficult to cut through or climb over without making a lot of noise, catapult or cannon-fire will go through it without doing any serious damage and suitably thorny plants will do an excellent impression of barbed wire. Common hedge components like hawthorn or hazel don't burn very well either.
** French Bocage country, consisting of fields demarkated by hedgerows planted on top of rubble walls. A significant impediment to military operations in WWII.