"Hold your fire!... Daniel... Do you think you could find a language that could tell these people we're human like they are... and that we're friendly?"
In a team
character dynamic, this person is the Face of the team and they are the one you want doing the talking. They are charming, socially savvy, and otherwise know how to get things done with words. At worst they will be the least dysfunctional team member. This is the super trope for the characters that could fit in that role.
They could be The Heart
of the group and thus its moral compass. They could be The Mentor
if they're more into guiding and teaching. They could be the Tagalong Kid
if younger and perhaps less mature but possessing certain insight
. They could be The Chick
because everyone knows Women Are Wiser
, and her girly clothing will contrast the men. Together with The Big Guy
and The Sneaky Guy
, they round off the Combat, Diplomacy, Stealth
trio. In a Talker and Doer
duo, they constitute the former half.
In a action oriented series, their role could be Mission Control
so they can do their social thing without being on the front lines. Their special abilities include Talking Your Way Out
, Talking the Monster to Death
and Break Them by Talking
. If they have Personality Powers
, they will also likely manifest as Psychic Powers
, The Empath
- Cunning Linguist if they cross over to the Omniglot.
- The Heart: The one to talk things out peacefully and talk team members out of something dangerous.
- Team Mom or Team Dad: Guidance, support, praise, discipline, etc.
- The Social Expert is the most likely one on this list to exploit their social skills for their own purpose but also to support the team's purpose.
Not to be confused with Face
. Also not the Face of the Band
, though the roles can overlap. The name comes from the tradition of Dungeons & Dragons
where a character in a Player Party
would be the face of the group: they have stats and skill sets based on talking and resolving conflicts without fighting.
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Anime & Manga
- Cardcaptor Sakura: Tomoyo interacts with everyone and contrasts them with her Muggleness. She's also emotional support for Sakura, and Syaoran too after he calms down.
- Witch Hunter Robin: Chief Inspector Shintar Kosaka represents the STNJ to other organizatons and passes on the office's reports to the parent organization, SOLOMON. He has a lot of friends in the police department and all he has to do is call one of them to get info on suspects.
- Magical Girl Lyrical Nanoha A's sets up contrasts between Shamal and her fellow Belkan knights: the most feminine, the one who can't cook, the Team Mom. She's also Mission Control because her magic is focused on communication and teleportation.
- One would think Maia was the Face in Daphne in the Brilliant Blue, being the friendly and helpful Chick she is, but it's actually Shizuka with the social network.
- Baccano!: Luck does most of the talking and business for the Gandor family. His friendship with Firo is also the reason the Gandors have a good relationship with the Martillo Family. His brothers are either too quiet or too aggressive for such a responsibility.
- Crest of the Stars deconstructs this trope with how Jinto feels about being forced into this role. Because he seems to get along with everyone (perhaps because he wasn't born into Abh society like everyone else) he has to act as a go-between both inside the Basroil's crew and with other soldiers. This means shouldering everyone's emotional baggage and translating for the one receiving the message.
- Science Ninja Team Gatchaman: Jinpei, the only child on the team, certainly has a way with other children.
- Code Geass: Kaguya invokes the trope in her bid for Zero's hand in marriage. "You'll need a public face, right?"
- Rock from Black Lagoon. He isn't much for violence like Revy and Dutch are, but he makes up for it by being the Lagoon Company's negotiator. He's also the most idealistic of the crew.
- Archie Comics: Veronica Lodge. She's The Chick and her skills are mostly social instead of practical, but she contributes by being the only one with unlimited wealth and resources.
- Among not just the Batfamily, but the entire DCU, Nightwing. He is friends with every hero in the universe, able to call on help from anyone from the Justice League, Teen Titans, and anyone else who knows him, even those on Oa and in Hell. He's even teamed up with his enemies, just because he asked nicely.
- Superman is this in the Justice League as highlighted in Grant Morrison's JLA: New World Order. After The Team realizes that fire is the key to defeating the Martians, he makes a TV announcement telling the people of Earth to all light matches, cigarette lighters, etc.
- Galaxy Quest: Parodied like everything else in the movie. The fact that Gwen has no technical speciality is lampshaded: Her 'social skills' amount to "repeating everything the computer says."
- Ghostbusters: Janine is the receptionist for the four man organization; a notably interpersonal role. One scene in the first movie has her trying to convince a customer of their professionalism.
- Mystery Men has three versions:
- The Bowler is The Chick as the sole female of the group and joins to be part of a team.
- The Sphinx is The Mentor who guides everyone
- The Invisible Boy is more or less a Tagalong Kid and until the climax his only contribution is networking and idealism.
- Loki was the face of Thor's group of warriors before his Face-Heel Turn. The others remark on his silver tongue and he's the one who did the talking in Laufey's court.
- Maddie Bowen in Blood Diamond is able to help negotiate everyone through situations that would require a lot of risky trickery. This includes pretending to interview a soldier guarding equipment so Danny can sneak behind him, and stopping a group of bandits simply by asking them if they'd like their pictures taken. Fridge Brilliance says she would be expected to have some PR skills as a journalist.
- Haruhi Suzumiya:
- Haruhi herself; always out to promote the SOS Brigade and Kyon notes that she 'knows how to get answers' peacefully from the apartment keeper during the investigation of Asakura's disapperance. In practice the trope is inverted as she either steamrolls people with blackmail or her personality if she's not outright ignoring them.
- Asakura is a very nice and helpful Class Representative when she's not being a Knife Nut.
- In the H.I.V.E. Series, Lucy Dexter gradually takes over this role, primarily because of her Compelling Voice. With such a talented person on your team, why wouldn't you want them to do the talking?
- Going Postal: Moist for the Post Office staff. It's what Vetinari hired him for. Stanley's considered weird even by other pin collectors, and Groat is... eccentric. Moist, however, is a con man, so he knows how to sell an idea.
- Sir Dinadin from Camelot's Round Table. He doesn't like fighting and thinks Courtly Love is a waste of time. The other things he's noted for is good humor and being more sociable than his fellows: he's the only one that can recognize all of them by their face in addition to their shield crest. This ability is naturally helpful for knights who otherwise might not recognize their own king.
- Dolores Umbridge exploited this trope in Harry Potter and the Order of the Phoenix. She doesn't want Hogwarts students trained in offensive magic so she fills the Defense Against the Dark Arts class with lessons like 'negiotation' and 'non-retaliation' on the premise that these skills are just as important for future Auror teams as curses and counter-curses. While this might not sound like a bad idea, the fact that she is imposing these restrictions while a wizarding civil war is brewing in the background make it clear that, in this case, being The Face is less useful than knowing how to defend yourself from homicidal lunatics. It's also clear from what happens a couple of books later that she's deliberately watering down the students' skill-set so that they'll be less of a threat to face when there's a coup.
- Hermione Granger frequently acts as such, which comes in handy when dealing with older and arrogant wizards since she is also The Smart Guy.
- Xuanzang of Journey to the West does all the talking with muggles etc because he is a courteous monk and his companions are scary-looking (and in Wukong's case, very rude) demons.
- Strickland is this in Kill Decision, though he becomes painfully aware that he doesn't have the same tech-savvy as the rest of his team.
- Perhaps unsurprisingly, Garik "Face" Loran of Wraith Squadron serves as the squad's general-purpose fast-talker and people person. Even when he becomes The Captain, he prefers to handle things like recruitment and dealing with bystanders himself.
- The Executioner. In the Heroes "R" Us group Able Team, Rosario "The Politician" Blancanales earned his nickname from his ability to fulfill this trope.
Live Action TV
- In most pop/rock bands, the lead singer is usually this.
- In groups with multiple "lead" singers, the most commercially appealing (often the best looking) can be this.
- In Dino Attack RPG, Dr. Wallace Breen is the Face of XERRD. Despite his scientist background, this was specifically the reason why Dr. Breen was recruited by Dr. Rex, since his true strength lay in his use of rhetoric and he had prior experience as a CEO and a politician.
- In Dungeons & Dragons, (and by extension, all other RPGs) this character role is known as The Face. Also called "the party face". This is the character that handles the public relations for the party. They have skills in Diplomacy and/or Bluff, and only rarely in Sense Motive/Insight. Traditionally, bards, rogues, or paladins fit well in this role.
- Genius: The Transgression: Scholastics serve this purpose in a Player Party. This is important, since a Genius' ever worsening Science-Related Memetic Disorder causes jabir which makes talking to normal humans rather difficult.
- Shadowrun: Any character with a high Charisma and Social Skills like Etiquette, Interrogation, Leadership and Negotiation.
- Earthdawn. Having a high Charisma is essential for each of the following.
- The Troubador Discipline was good for this, with Talents like First Impression, Lasting Impression and Haggle.
- Characters with other Disciplines can fill this role by choosing General Skills such as Acting, Bribery, Conversation, Engaging Banter, Etiquette, Fence, Flirting, Seduction, Streetwise and Trading.
- Call of Cthulhu. The Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the PCs be a Communication Specialist - a charismatic character who is a good talker. They would have a high Appearance and high percentages in the skills Bargain, Credit Rating, Fast Talk and Persuade.
- In Legend of the Five Rings Courtiers are explicitly designed to play this role, as even though most PCs should have basic social skills to survive Rokugan's complicated system of etiquette and conversation, it helps to have someone who can recruit allies and deal with gossip and slander. In a pinch, Air Shugenjas and more politically oriented Magistrates and Bushi (particularly from the Scorpion or Crane Clans) can fill this role.
- In Warhammer 40,000, a group of Tau will often have a member of their diplomat caste around that can do all the talking when they have to meet with members of another species.
- In the BattleTech RPG one of the premade character archetypes is called the Faceman, basically a mix between a public relations manager and a lawyer, who works for a mercenary company. While he is next to useless in any fight it is mentioned that merc commands that don't have one of these guys usually go under within a year, often before seeing a single battle, thanks to legal, bureaucratic and monetary issues.
- The Clans' merchant caste generally plays this role for the Clans who are willing to deal with the Inner Sphere. Merchants still see the Spheroids as destructive primitives but are able put this aside and hide their feelings during negotiations, unlike the other castes (especially the warriors), to score a good deal.
- Hero System
- Champions. This type of character would have a high Presence score and skills based on that Characteristic, such as Acting, Bribery, Bureaucratics, Conversation, High Society, Interrogation, Oratory, Persuasion, Seduction, Streetwise and Trading.
- Danger International. This type of character was called a "Con Man". They were otherwise the same as in Champions.
- In the Mrs Hawking play series, this is Nathaniel's contribution to the team, as it turns out he has a talent for getting people talking and coming up with stories on the fly.
- Mary occasionally is called upon to do this, such as when she pretended to be the niece of the viceroy of India in Mrs. Hawking, but it is primarily Nathaniel's job.
- Super Smash Bros.: in The Subspace Emissary Peach makes herself useful by breaking up fights and turning potential enemies into friends, mysteriously producing tea, in contrast with the Action Girls Samus and Sheik.
- Emil from NieR, who is also The Heart and a Tagalong Kid, does what he can to keep an upbeat attitude and help his friends get along.
- Stocke, the protagonist of Radiant Historia starts off as The Stoic, but also starts off with a growing circle of friends who he cares about dearly. He helps his party members through a variety of internal and external conflicts, and is always sensitive to their issues. And at one point, he helps his best friend Rosch and an NPC with relationship advice.
- In the majority of post-Fallout CRPGs (though, really, this tradition goes all the way back to Ultima), The Face of the Player Party is inevitably the customizable Player Character—if only because no Non-Player Companion can ever strike up a conversation with another NPC on their own. This often has an unfortunate side effect of making Charisma a must-grind stat for any PC not hell-bent on violence—and the Dump Stat for everyone else. Examples include:
- Planescape: Torment heavily encourages you to give the Nameless One high social and mental scores, because playing him this way leads to a much richer and more nuanced experience.
- Commander Shepard from the Mass Effect series is this for their party, but in Mass Effect 3, Shepard essentially becomes this for the entire Alliance, as well, as lampshaded by Admiral Hackett.
- Dragon Age II contains a notable aversion: having Varric Tethras in the active party lets you avoid several big fights by letting him take over the negotiations for you. In fact, Word of God is that the instant you let Varric start talking, he's won. And you know things are really bad where he decides to start shooting instead of trying to talk first. Subverted if you have him and Merrill in the party; in every single one of these situations she will cluelessly talk the party back into trouble the second he has things settled down.
- Divinity: Original Sin puts an interesting spin on this trope in its Co-Op Multiplayer: both playable characters (but not the henchmen) have equal rights in dialogue, so both players can make their PC into The Social Expert and run around, talking with NPCs and solving quests, independently of each other. Of course, it is just as possible for one player to be The Face while the other focuses on a different skill set, or for the party to have no Face at all.
- The Order of the Stick has Elan the Bard whose highest stat is his charisma. In the first arc, this was invoked when Roy told Elan to convince a teen goblin to asssist them.
- Captain Planet: Ma-Ti is the heart variety because no matter where they go he is instantly liked and can communicate to animals, knowing how they feel and asking for their help. Kawami, however, is usually the one ending group conflicts
- Phineas and Ferb: Phineas is the one talking with who ever the group needs for their latest "Best day ever", from city officials to delivery guys to the Fireside Girls. The best example is persuading Love Handel to reunite for a concert while directing the girls to make a stage. This stands out even more considering his brother Ferb, who rarely ever talks.
- My Little Pony: Friendship Is Magic
- Fluttershy fills this role for the mane cast but only for non-ponies. Otherwise she's a Shrinking Violet. For example, in Dragonshy Twilight's plan for dealing with a dragon boils down to: 1.) Escort Fluttershy to the dragon's cave and 2.) Have her talk with it.
- Applejack is this for the Apple Family in Ponyville due to Big Macintosh's quiet demeanor.
- In Avatar: The Last Airbender, believe it or not, it's Toph. The youngest and yet the one with the most social savvy. Technically, being the Avatar, it should be Aang at the customs office and the Earth King's birthday etc but she's the one doing the talking. Even though she lived her life secluded and spoiled, without anyone even knowing that she exists (or maybe because of this) she knows how to get things done with words as well as rocks.
- Some would say that Anastas Mikoyan was the most likeable (and stable!) of Stalin's inner circle; a man who went for much more practical (and much less brutal) measures to revive Russia after the Civil War than Stalin. He was also seen as a fairly genteel "traveling salesman" by the West, in comparison to the bombast of those he answered to.