main index Narrative
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''Once, in the depths of prehistory, they were human. But in a moment of brutal transfiguration, they became Unkin - beings who possess the power to alter reality by accessing the Vellum: the realm of eternity underneath the skin of the world, underneath every reality, containing every possibility, every paradox, every heaven and hell. The Vellum became a battleground where forces of order and chaos fought across time and space. The ultimate weapon in that bloody war spanning history and myth, dreams and memory, was The Book of All Hours, a legendary tome within which the blueprint for all of reality is inscribed - a volume long lost amid the infinite folds of the Vellum. Until, in 2017, it was found by Reynard Carter, a young man with the blood of unkin in his veins. Until Phreedom Messenger and her brother, Thomas, were swept up in an archtypical dance of death and rebirth. Until a hermit named Seamus Finnan found the courage to reforge his broken soul, and a self-proclaimed angel called Metatron unleashed a plague of artificially intelligent bitmites. Reality will never be the same.'' ![]() The beginning book, an explosion of timey-wimey. ![]() The ending book, stitching back together all the timey-wimey. Vellum is the first half of an epic story cycle with the overall title of The Book of All Hours, as well as the name given to the substrate of reality within the multiverse of the book upon which all of reality is written. All possibilities coexist within the Vellum - it is a geological complex of the past, the present and the future; of the parallel realities; of realized and unrealized possibilities; of entire worlds built upon the bones of dead stories and unrealized decisions. This metaphysical complexity is reflected in the literary complexity of the stories the author Hal Duncan has created.In a segment of this multiverse not unlike our own world, a race of post-humans who call themselves "Unkin" have the ability to manipulate reality, the Vellum itself, through the concise and powerful language called "the Cant" - the language that shaped reality itself on the surface of the Vellum. Originally the Unkin used their ability to lord it over mere mortals - they were the gods, the angels, the demons of our earliest mythologies. Then, several thousand years ago a republican faction led by Metatron (formerly the human Enoch) deposed the most powerful of the Sovereigns proclaiming themselves gods and dedicated themselves to bringing order to the world. But they did not win an outright victory, and for millennia they have been engaged in a heavenly cold war.As Vellum opens, that war is heating up and those Unkin who have tried to remain unaligned to either the Sovereigns or the Covenant are being forcibly recruited by one side or the other. Vellum is primarily concerned with the experiences of three of these unaligned Unkin - Phreedom Messenger, her brother Thomas, and their friend and mentor Seamus Finnan - as they try to evade the recruiting sergeants of Metatron's Covenant. Thomas and Phreedom try to hide in the Vellum by obscuring their gravings - the unique identifying mark carved to the deepest layer on the soul and body of every Unkin, during the moment in their life when they touch the Vellum beneath reality and transform forever from human to Unkin.Thomas is hunted down and killed in one reality after another, Seamus is captured and... interrogated. Phreedom manages to make a deal with Metatron that leads to the death of another unaligned, ancient, Unkin. But that death has unexpected repercussions...Their story could have been told as a linear narrative, but that would have been a denial of the metaphysical premises on which the entire story cycle is based. Vellum abandons linearity in favor of fragmented narratives written in multiple perspectives, moving freely between different times, places and even realities. In addition, Hal Duncan moves equally freely between different genres, presenting us variously with adaptations of real-world mythology, high fantasy, realism, cyber- and psycho-steampunk, and even stream-of-consciousness. And he does all this in such a way that he imbues his characters with a vertigo-inducing depth. Thus Thomas is Tammuz is Dumuzi is the dying god, the archetypal victim; and all the stories of his death speak of one and the same event. Similarly by the end of this first volume it is beginning to appear that Seamus is Lucifer is Prometheus, punished by the gods for bringing enlightenment to humankind.The two volumes that make up The Book of All Hours (Vellum and Ink) each consist of two books. Those four parts reflect respectively afternoon/summer, evening/autumn, night/winter and morning/spring. In Vellum each book consists of seven chapters (the seven days of the week?). Hal Duncan is clearly an author who cares about the words as much as about the story, and one is left with a sense that every word has been carefully selected and fitted into place in the grand edifice. Again, this reflects an aspect of the universe he is trying to create - a universe in which there exists a language so straightforward, so concise, so direct and so immediate that it can alter reality itself.The fact that Vellum is only the first half of a single work is all too obvious by the end of the volume. There are all sorts of loose ends floating around, a mishmash of timey-wimey complexity that the second volume, Ink, stitches back together.The second half of the story, Ink, takes place after Metatron's release of his bitmites - hybrids born from a union between nanotechnology and the engraved souls of the dead - where everything has changed. Trying to create the worlds of human imagination, the bitmites have torn reality apart in the Evenfall and cast the shade of Hinter over the entire Vellum. Small enclaves of civilization, ruled by scattered Unkin, remain, stuck in an eternal present - in these barren lands, Reynard's little troupe of actors stages a mystery play for a duke of hell; in a different fold of the Vellum the futurist movement has given the rivaling fascists a run for their money as Jack enlists his brother, master thief Reinhardt von Strann, to steal a magical artifact that is supposed to help him rewrite the course of history; and an eternity later, a small squad of inter-dimensional adventurers, whom we got to know, in other lives, as the Troupe D'Reynard, prepare for their ultimate mission: to secure the final draft of The Book of All Hours and keep the rogue angels from creating their god of wrath from its pages. The final battle takes place in 1929, in a city that was once known as Sodom, about to be destroyed yet again. But this time, Mad Jack Carter is determined that even if he can't save the people of Sodom, he will find the one reality, the one possibility where one man is allowed to live: Tammuz, Thomas Messenger, the eternal victim of the ever-raging war.Ink shares all the defining features of the first book - the abundance of mythical and pop-cultural allusions, the parallel histories, the Jack Flash pulp action, the constant, tumbling ride through multiple worlds, most of them only glimpsed at and yet so rich that it feels that, beyond the pages of the book, they're fully realized. Despite its exuberance, Ink goes easier than Vellum on the whole kaleidoscopic-reality thing - the prologue provides an account of "the story so far", which explains some of the more enigmatic elements of the first volume, and in general the narrative is much more linear - if Vellum spread out the puzzle pieces, Ink fits them back together.The Book of All Hours explores a number of concepts regarding the relationship of history and the individual with its capacity for change, joy and suffering. In its course, Ink compresses the whole mythology of The Book of All Hours more and more to the personal level, until, in the epilogue, we come to realize that all the struggling against an insufferable history of violence boils down to the confrontation of a single human being with an arbitrary death. Consequently, in the end, "making it right" is less about fighting empires and angels and rewriting history, but about saving Thomas Messenger. Without giving away too much, it can be said that one of the last subchapter-titles within the book frames this quest with bittersweet irony... and bittersweet, as is suggested at one point in Ink, is probably a more fitting description for the dialectical metaphysics of knowledge than good and evil.In the end, The Book of All Hours is a furious lament, a work of love and anger. It's very much about reality; not only in a metaphorical sense, but in its address of very real human experiences. Within the pages of Vellum and Ink, we are reminded that there's something out there that is dwarfing the richness, the reality, the terror and the complexity of whole works of literary construction - the world, and human life.This series provides examples of:
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