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* This what the Hyperspace button does in ''VideoGame/{{Asteroids}}''. Many early arcade space shooters had a "hyperspace" or "warp" button that jumped the player's ship randomly around the screen. Besides ''Asteroids'', other examples included ''VideoGame/{{Defender}}'', ''Pleiads'', and ''Stargate'', and the problem was the same in all of them: you never where you were going to reappear on the screen or which direction you'd be facing, and often you'd find yourself in an even worse mess than the one that drove you to press "warp" in the first place! The {{angrish}} and [[ClusterFBomb swearing]] from frustrated players [[TeleFrag teleporting themselves to their deaths]] got so loud that later arcade games (including ''Asteroids''' own sequel, ''Asteroids Deluxe'') mostly abandoned this trope in favor of "shield" buttons.

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* This what the Hyperspace button does in ''VideoGame/{{Asteroids}}''. Many early arcade space shooters had a "hyperspace" or "warp" button that jumped the player's ship randomly around the screen. Besides ''Asteroids'', other examples included ''VideoGame/{{Defender}}'', ''Pleiads'', and ''Stargate'', and the problem was the same in all of them: you never knew where you were going to reappear on the screen or which direction you'd be facing, and often you'd find yourself in an even worse mess than the one that drove you to press "warp" in the first place! The {{angrish}} and [[ClusterFBomb swearing]] from frustrated players [[TeleFrag teleporting themselves to their deaths]] got so loud that later arcade games (including ''Asteroids''' own sequel, ''Asteroids Deluxe'') mostly abandoned this trope in favor of "shield" buttons.
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* This is how the Telelocator Staff in ''VideoGame/DontStarve'' works by default: it teleports whoever or whatever it's used on to a random land-based point on the map. This can get rid of bosses or other monsters you don't want to deal with, or you can use it on yourself to get out of a bad situation or try to reach a new area. Building a Telelocator Focus and filling it up with purple gems ensures that the staff will send its target there instead, which consumes the gems.
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* ''TabletopGame/{{Pathfinder}} (2nd edition) the [[https://2e.aonprd.com/Spells.aspx?ID=338 teleport spell]] has the weakness of D&D teleport (chance of spell failure, knowledge of target required and a chance of arriving in the wrong place) with the additions of it gets more imprecise with long distances, equivalent to 1% margin of error, so at higher levels you could end up anywhere from one to one hundred miles off target.

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* ''TabletopGame/{{Pathfinder}} ''TabletopGame/{{Pathfinder}}'' (2nd edition) the [[https://2e.aonprd.com/Spells.aspx?ID=338 teleport spell]] has the weakness of D&D teleport (chance of spell failure, knowledge of target required and a chance of arriving in the wrong place) with the additions of it gets more imprecise with long distances, equivalent to 1% margin of error, so at higher levels you could end up anywhere from one to one hundred miles off target.
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* ''TabletopGame/{{Pathfinder}} (2nd edition) the [[https://2e.aonprd.com/Spells.aspx?ID=338 teleport spell]] has the weakness of D&D teleport (chance of spell failure, knowledge of target required and a chance of arriving in the wrong place) with the additions of it gets more imprecise with long distances, equivalent to 1% margin of error, so at higher levels you could end up anywhere from one to one hundred miles off target.
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* ''VideoGame/HenryStickminSeries'' features the teleporter as a recurring object. In every game [[spoiler:except ''Stealing the Diamond'']], picking it will result in [[ItsAWonderfulFailure a fail]].

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* ''VideoGame/HenryStickminSeries'' features the teleporter as a recurring object. In every game [[spoiler:except ''Stealing the Diamond'']], Diamond'' and ''Completing the Mission'']], picking it will result in [[ItsAWonderfulFailure a fail]].
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There's no teleportation in Planet Of The Apes. It's just Time Dilation from flying near the speed of light


* In ''Film/PlanetOfTheApes1968'', a misjump takes the astronaut(s) to the eponymous planet. [[spoiler:Which is actually Earth thousands of years into the future]].
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* In ''ComicBook/{{Enigma}}'', Envelop Girl is a Silver Age comic book villain come to life who mostly goes around to random people, wraps them in her {{teleport cloak}} and transports them to a cardboard box somewhere else at random.

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* In ''ComicBook/{{Enigma}}'', Envelop Envelope Girl is a Silver Age comic book villain come to life who mostly goes around to random people, wraps them in her {{teleport cloak}} and transports them to a cardboard box somewhere else at random.
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Per TRS, Bonus Boss is to be sorted between Optional Boss and Superboss.


* In order to reach the endgame BonusBoss Kirin in ''VideoGame/FinalFantasyXI'', a player has to use one of the many portals in the collection of areas. Small problem: The portal in question ''also'' transports players to a room full of Magic Pots, and despite [[UrbanLegendOfZelda rumors]], it really does seem to be random.

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* In order to reach the endgame BonusBoss OptionalBoss Kirin in ''VideoGame/FinalFantasyXI'', a player has to use one of the many portals in the collection of areas. Small problem: The portal in question ''also'' transports players to a room full of Magic Pots, and despite [[UrbanLegendOfZelda rumors]], it really does seem to be random.

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