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Well, my friend, you didn't need ExperiencePoints to unlock that skill, you needed '''Tech Points'''. Tech Points are similar to Experience Points, but instead of pushing your character towards the overall boost of a level-up, they contribute only to specialized skills.

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Well, my friend, you didn't need ExperiencePoints to unlock that skill, you needed '''Tech Points'''. Tech Points are similar to Experience Points, but instead of pushing your character towards the overall boost of a level-up, they contribute only to specialized skills.
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This is a common {{MMORPG}} mechanic, with skills arranged in 'trees' and the player allocating points.

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This is a common {{MMORPG}} mechanic, with skills [[TechTree arranged in 'trees' 'trees']] and the player allocating points.
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* Using a type of gun in ''VideoGame/{{Borderlands}}'' (SMG, Shotgun, Pistol etc.) gives you points towards proficiency with that gun type. When you gain a proficiency level, it boosts either reload time, accuracy or power for all guns of that type, as opposed to the generic level which lets you choose new skills.

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* Using a type of gun in ''VideoGame/{{Borderlands}}'' ''VideoGame/Borderlands1'' (SMG, Shotgun, Pistol etc.) gives you points towards proficiency with that gun type. When you gain a proficiency level, it boosts either reload time, accuracy or power for all guns of that type, as opposed to the generic level which lets you choose new skills.

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Examples are not general


This is a common {{MMORPG}} mechanic, with skills arranged in 'trees' and the player allocating points.



* This is a common MMORPG mechanic, with skills arranged in 'trees' and the player allocating points.

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[[AC:ActionAdventure]]
* In ''VideoGame/ANNOMutationem'', Grom Upgrade points are earned after defeating bosses and completing certain {{sidequest}}s, they can be used to enhance Ann's [[SkillScoresAndPerks skills]] and earn new moves.



* In ''VideoGame/{{Battlefield}}: [[VideoGame/BattlefieldBadCompany Bad Company 2]]'' and ''VideoGame/{{Battlefield 3}}'', there are standard ExperiencePoints which goes to increasing your level which gives you weapons and specializations all classes can use. Every class and vehicles in general have their own separate TechPoints bar needed to unlock new gadgets, specializations and weapons for to be used for that class of TechPoints.
* ''VideoGame/CallOfDuty'' games with the Create-a-Class system do similar: experience points go towards increasing rank and unlocking weapons, perks, and whatnot. The weapons and perks themselves have their own points systems that go towards unlocking more attachments or upgrading a perk to its Pro version (except in ''VideoGame/CallOfDutyBlackOps'', which instead has the player spend [=CODPoints=] gained alongside the normal experience points to unlock attachments).

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* In ''VideoGame/{{Battlefield}}: [[VideoGame/BattlefieldBadCompany Bad Company 2]]'' ''VideoGame/BattlefieldBadCompany 2'' and ''VideoGame/{{Battlefield 3}}'', there are standard ExperiencePoints which goes to increasing your level which gives you weapons and specializations all classes can use. Every class and vehicles in general have their own separate TechPoints Tech Points bar needed to unlock new gadgets, specializations and weapons for to be used for that class of TechPoints.
Tech Points.
* ''VideoGame/CallOfDuty'' games with the Create-a-Class system do similar: similar; experience points go towards increasing rank and unlocking weapons, perks, and whatnot. The weapons and perks themselves have their own points systems that go towards unlocking more attachments or upgrading a perk to its Pro version (except in ''VideoGame/CallOfDutyBlackOps'', which instead has the player spend [=CODPoints=] gained alongside the normal experience points to unlock attachments).
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Moved


* Shows up in DS RPG ''VideoGame/{{Nostalgia}}'', which had a sphere-grid like system.

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* Shows up in DS RPG ''VideoGame/{{Nostalgia}}'', ''VideoGame/NostalgiaRedEntertainment'', which had a sphere-grid like system.
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** In addition to the existing Materia system, ''VideoGame/FinalFantasyVIIRemake'' has Skill Points that characters earn by leveling up or collecting Manuscripts, which can be spent on weapon upgrades. Weapons also have Proficiency, which is accumulated by using the weapon's associated ATB Skill repeatedly, and upon reaching 100% allows the character to use that weapon's ATB Skill without having it equipped.
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* Link points accumulated by your dream eater allies in ''VideoGame/KingdomHearts3D'', which are used to unlock new commands and abilities on their link grids.

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* Link points accumulated by your dream eater Dream Eater allies in ''VideoGame/KingdomHearts3D'', ''VideoGame/KingdomHearts3DDreamDropDistance'', which are used to unlock new commands and abilities on their link grids.
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* In ''VideoGame/AdventureBarStory'', characters gain element points from defeating enemies. Once they reach certain thresholds of points, they learn a new skill. These points and mats (ingredients) are the only reward for defeating enemies. Regular experience points are only earned by eating.
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* Shows up in DS RPG ''{{Nostalgia}}'', which had a sphere-grid like system.

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* Shows up in DS RPG ''{{Nostalgia}}'', ''VideoGame/{{Nostalgia}}'', which had a sphere-grid like system.
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* Appears in the ''Franchise/{{Grandia}}'' series, with separate experience for character levels, magic, and skills.

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* Appears in the ''Franchise/{{Grandia}}'' ''VideoGame/{{Grandia}}'' series, with separate experience for character levels, magic, and skills.
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* ''VideoGame/GranblueFantasy'': Once you've reached the level cap, or 5★ uncap of your characters (or reached Level 20 for a class of the captain), your experience points will count towards the Extended Mastery bar. Filling this up will provide you with Extended Master Points (or Zenith in the Japanese version), which can then be spent on character-specific perks like stat increases to ATK, HP, Def, Critical Hit Rate, Elemental Attack, Dodge, or unique EMP Skills.
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Clarifying the World Ends With You's entry to be a bit more specific.

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** There are three different types of Pin Points, depending on how the tech points were obtained (that is, battling, having the DS closed, or using Mingle/playing Tin Pin) and they do affect how the pins evolve.
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fixed a typo


* ''VideoGame/RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.

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* ''VideoGame/RagnarokOnline'' separates experience into 'Base' and 'Job' experience and monsters will give both separately. Job experience governs the skills while base experience governs stats of the character. Also while quests often give base experience virtually none of them give job experience making it a bit harder to aquire.
acquire.



*** The only ones are Underwater (useless for the most part), Enemy Skill (you get more than you can use at a time anyway), and the Master materias (which, after a '''ton''' of LevelGrinding, can be obtained in bulk by trading mastered Materia of the corresponding type, and those Materia ''do'' replicate.)

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*** The only ones are Underwater (useless for the most part), Enemy Skill (you get more than you can use at a time anyway), and the Master materias (which, after a '''ton''' of LevelGrinding, can be obtained in bulk by trading mastered Materia materia of the corresponding type, and those Materia materia ''do'' replicate.)

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Elder Scrolls cleanup


* In ''Franchise/TheElderScrolls'' series, you gain proficiency with weapons, spells and skills by using them. You reach new ExperienceLevels (that allow you to increase your attributes) with each 10 skill points gained in any single "major" skill (tagged at the start of the game).

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* In ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls''
** Throughout much of the
series, you gain proficiency with weapons, spells and skill points toward increasing your skills by successfully using them. You reach new ExperienceLevels (that allow (For example, if you sneak around a lot, your Sneak skill will increase. Cast Destruction class spells and your Destruction skill will increase. Hit things with a sword and your Blade/Long Blade/One-Handed skill will increase. Etc.) After 10 increases of your major/minor skills (set during character creation at the beginning of the game), you will gain a CharacterLevel. This allows you to increase a few of your attributes) Attributes (Strength, Intelligence, etc.), with each 10 multipliers based on the Attributes which govern the skills you leveled up. (For example, if you increased your Heavy Armor skill points gained 5 times, you'll have a 5x multiplier for the Endurance skill which governs it.) Unfortunately, if you aren't careful to max out your multipliers and level inefficiently, you may end up experiencing EmptyLevels (which, in games with extreme LevelScaling like ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', can be ''deadly'').
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' makes some radical changes to the series' standard system for the first time. Leveling up by increasing skills remains the same, however, Attributes are removed. Instead, when you level up, you choose to give a 10 point increase to your Health, Magicka, or Fatigue. Further, ''Skyrim'' borrows the idea of "Perks" from its {{Creator/Bethesda}} sister series, VideoGame/{{Fallout}}. For every level, you may choose one Perk
in any single "major" skill (tagged at the start of the game).skill trees which will further increase your proficiency in that skill. The higher your skill score in that skill tree, the more perks you have access to select.
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* ''{{DragonQuest}}'' VIII, IX, and the two Dragon Quest Monsters Joker games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.

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* ''{{DragonQuest}}'' VIII, IX, ''VideoGame/DragonQuestVIII'', ''VideoGame/DragonQuestIX'', and the two Dragon Quest Monsters Joker ''VideoGame/DragonQuestMonsters: Joker'' games have "skill points", which are earned every few levels and can be spent on a variety of skill categories, with skills unlocking at certain thresholds of skill point expenditures.

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* Some ''VideoGame/SuperRobotWars'' titles (including the ''VideoGame/SuperRobotWarsOriginalGeneration'' titles that are the only ones to be released outside Japan) have a Pilot Point system where shooting down enemies earns PP that can be spent on skills and improved performance in various terrains

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* Some ''VideoGame/SuperRobotWars'' titles (including the ''VideoGame/SuperRobotWarsOriginalGeneration'' titles that are the only ones to be released outside Japan) have a Pilot Point system where shooting down enemies earns PP that can be spent on skills and improved performance in various terrainsterrains.
* ''VideoGame/FireEmblemHeroes'': Characters obtain new weapons and learn new skills by spending Skill Points. Each character has their own SP, which is increased by defeating enemies, leveling up, merging with duplicates, or for healers, healing allies.

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