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* ''VideoGame/Siren1'': Shibito on patrol will notice if a door that was closed is now open and vice-versa, so it's best to leave doors in the same state you found them in to avoid setting anyone off and possibly being discovered. You can also lock some doors to slow Shibito down, though this isn't as useful since they can just break the door down if they need to and most doors that can be locked are to tiny shacks or other areas where that door is the only way in or out; locked doors are more of a hindrance to you than to them, since on the rare occasions they do it you have to look for a key or spend a lot of time working to unlock the door and leave yourself vulnerable. This is later expanded upon when the game introduces Dog and Spider Shibito, further-evolved forms that [[ImplacableMan get back up]] much faster than regular Shibito as well as being able to respectively move faster and traverse walls; because they're hunched down on all fours, however, neither form can open doors, so a relatively easy way to deal with them is to lure them into a room with only one door, knock them out, then close the door while they're down.
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* In ''VideoGame/{{Descent}}'', the robot enemies cannot open doors for no unexplained reason (since you open doors by shooting them, and enemies can definitely shoot). Some levels have wide and lengthy sections without any doors, which becomes terrifying at higher difficulties. Averted in the sequel, where certain enemies can and do open doors to let other enemies in.

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* In ''VideoGame/{{Descent}}'', the robot enemies cannot open doors for no unexplained explained reason (since you open doors by shooting them, and enemies can definitely shoot). Some levels have wide and lengthy sections without any doors, which becomes terrifying at higher difficulties. Averted in the sequel, where certain enemies can and do open doors to let other enemies in.



* This is a key tactic to surviving the levels in the ''VideoGame/Left4Dead'' series. If you happen to wait too long in the safe house before venturing out into the new area, eventually the AI director will send a horde after you, but they can't get past the door, and lets you kill them off through the barred window. A good way to rack up kill points for achievements or what-have-you. Elsewhere in the levels, you can close doors to temporarily prevent the zombies from attacking you, but this forces them to either seek out another entrance or eventually break the door down.

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* This is a key tactic to surviving the levels in the ''VideoGame/Left4Dead'' series. If you happen to wait too long in the safe house before venturing out into the new area, eventually the AI director will send a horde after you, but they can't get past the door, and lets you kill them off through the barred window. A good way to rack up kill points for achievements or what-have-you. Elsewhere in the levels, you can close series, as infected cannot open doors to temporarily prevent the zombies from attacking you, but this normally; closing a door forces them to either seek out another entrance find a way around or eventually slowly bust it down. They can even be used as an impromptu shield to clear a room, by damaging them enough to break a hole in it and then shooting through that to hit infected, who are forced to break the door down.down fully before they can retaliate. The opening room of any given level can usually be completely cleared in this manner, as saferoom doors are indestructible to anything short of a Tank.



* Present in Super Mario Bros. 2, as illustrated in the famous [[https://www.youtube.com/watch?v=fNg70I7vrmE Mayor Luigi Game Grumps bit]].

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* %%* Present in Super Mario Bros. 2, as illustrated in the famous [[https://www.youtube.com/watch?v=fNg70I7vrmE Mayor Luigi Game Grumps bit]].

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