"That man won't quit as long as he can still draw a breath. None of my teammates will. Me? I've got a different problem. I feel like I live in a world made of cardboard!"One of The Six Stats, abbreviated as STR. This is the stat that determines how strong a character is. This is usually broken down into two levels: how much a character can lift/carry/push/pull, and how damaging a blow from this character is. Of all the stats, this is the most historically blown-way-outta-proportion of all of the stats, and is usually the choice stat of an action or martial arts hero, and especially comic book characters. Typically a Dump Stat for more intellectual characters, though obviously a Genius Bruiser is the exception to this trend. Here's a guide for Examples: 12-15: The character is reasonably in-shape to athletic. The high-end stat-wielders are your typical good high-school athlete. 16-19: Professional athletes, fighters, etc. Expect most Olympian athletes to be pushing 18 or 19 20-23: These are the beginning of your super-heroes. Expect car-lifters to be common in this group, if not guys that make their own doors... through brick walls. Also expect a fight against a typical muggle to end with one punch - in that their skull will probably be a fine mist. 24+: So you've upgraded from lifting cars to juggling Abrams tanks, eh? These are your most-powerful superheroes, a LOT of mythical figures, and typically anyone who can wrestle a dragon.