Main Tropes Index

Troperville

Editing Help

Tools

Toys

Narrative

Genre

Media

Topical Tropes

Other Categories

Custom Search

redirected from Main.MeatShield

alt title(s): Meat Shield; Party Tank
Totally stationary. No attack. Enough defense to tank a Breath Weapon made of lasers.

If the Glass Cannon believes that the best defense is a good offense, the Stone Wall tries for the reverse. His offense is nothing to write home about, if it even technically exists. But he's tough. Really, really tough. And if anything can put him down, odds are he's quick enough on the recovery to get right back up for round two.

Depending on the game, a Stone Wall may use one or any of three basic strategies:
  • Berserking — Throws himself at the enemy without a thought for defense. Relying on his inherent toughness to keep him alive, he uses suicidal tactics to improve his dismal attack power. This is especially common for Stone Walls whose toughness is completely automatic, rather than something they need to work at.
  • Turtling — The complete opposite tack. Does nothing but defend, defend, defend, with maybe the occasional attack when the enemy least expects it. The fight becomes a patience game — either a battle of attrition to see who tires out first, or a waiting game until the whistle blows. If his defense is something he physically constructs and builds, he can win a fight by slowly expanding outward until he leaves the enemy without a foot to stand on.
  • Shielding — A teamwork strategy. Interposes himself between the enemy and an ally. By keeping the enemy occupied, he allows allies with greater attack strength but poorer defense to kill the enemy without getting killed. Characters who do this are called "Meat Shields" or "Party Tanks."

Distinguished from the Mighty Glacier in that the Stone Wall is even tougher to hurt, and not necessarily slow, clumsy, lacking in range, or whatever. The Mighty Glacier is much more balanced in his offense and defense. The Stone Wall only hits as hard as the Fragile Speedster, or perhaps weaker. Contrast the Lightning Bruiser, who can attack as well as he can tank.

If the Stone Wall's defense is evasion-based as opposed to toughness-based, the line between this archetype and a defensively played Fragile Speedster blurs, if it even exists. But toughness is the norm.

Fighting Games rarely (if ever) have this of character. Fighting games usually have more than enough defensive options for all characters already. Further, it would require a huge disparity in the defense-to-offense ratio for such a character to be viable (i.e. take 1/10th the damage while dealing 30% less), which, in turn, would pretty much wreck the balance.

This trope partly takes its name from a real-life example: Confederate General Thomas "Stone Wall" Jackson won the battle of Bull Run due to his strategy to not retreat from his line, no matter how bad things went for him. And for a while things went pretty bad.

A subtrope of Competitive Balance.


Examples:

    open/close all folders 

    Anime & Manga 

    Board Games 

    Card Games 

    Comic Books 

    Film 

    Tabletop RPG 

    Video Games 

     Web Comics 

    Western Animation 


Sword And SorcererVideo Game CharactersTeam Pet