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* The Israeli military uses heavy [[AwesomePersonnelCarrier troop carriers]] that were based on tank chassis. While these heavy [=APCs=] have the same protection as tanks, they trade off the tank gun for passenger space to save on weight. While the Israelis have many heavy [=APCs=] based on T-55 and Centurion tanks, the Merkava-based Namer [=APC=] is arguably the most extreme. The Namer not only has the same composite armor and active protection system found on the Merkava, it's ''even'' more heavily armored as removing the turret allowed additional armor to be added. It's very lightly armed by armored vehicle standards, its main weapon being a single 40 mm automatic grenade launcher ''or'' a 0.50 caliber heavy machine gun with its secondary weapons being a one each of a 7.62 mm light machine gun and 60 mm mortar.

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* The Israeli military uses heavy [[AwesomePersonnelCarrier troop carriers]] that were based on tank chassis. While these heavy [=APCs=] have the same protection as tanks, they trade off the powerful tank gun cannon for passenger space to save on weight. While the Israelis have many heavy [=APCs=] based on T-55 and Centurion tanks, the Merkava-based Namer [=APC=] is arguably the most extreme. The Namer not only has the same composite armor and active protection system found on the Merkava, it's ''even'' more heavily armored as removing the turret allowed additional armor to be added. It's also very lightly armed by armored vehicle standards, standards with its main weapon being a single 40 mm automatic grenade launcher ''or'' a 0.50 caliber heavy machine gun with its secondary weapons being a one each of a 7.62 mm light machine gun and 60 mm mortar.

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!!Examples

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!!Examples
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[[folder:Anime and Manga]]
* This is the character trait of [[ColourCodedForYourConvenience Green]] characters in ''Literature/AccelWorld''. The Green King is known as [[{{Determinator}} The Invulnerable]], is so durable he can only lose battles by time out, and regularly goes monster hunting alone (unfortunately, later in the story this makes him a frequent victim of TheWorfEffect). Even lesser greens have similar durability, however, with the level one [[TheMedic Lime Bell]] failing to even take ScratchDamage from people several levels higher than herself.
** Interestingly some of the most powerful [[MoreDakka Reds]] have this trait as well, with Scarlet Rain, the red king, possessing her [[NamesToRunAwayFromReallyFast Immovable Fortress]] which withstood dozens of players attacking her at once, and Crimson Kingbolt having the ability to create a GiantMecha out of scrap metal powerful enough to withstand a legendary monster

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[[folder:Anime and & Manga]]
* ''Manga/JoJosBizarreAdventure'':
** ''[[Manga/JoJosBizarreAdventureSteelBallRun Steel Ball Run]]'': Magent's 20th Century Boy is an ArmorOfInvincibility when it comes to defense, taking gunfire, Johnny's Tusk shots, and Gyro's steel balls to the face without even flinching. This comes at the downside of having zero offensive abilities and leaving him vulnerable to sneak attacks once he cancels the effect.
** ''[[Manga/JoJosBizarreAdventureJoJolion JoJolion]]'': Doremifasolati Do harbors high defense due to his stone body with a tank-like proportion, allowing him to silently travel underground while protecting his partner, Urban Guerrilla that serves as the offensive attacker.
* This is the character trait of [[ColourCodedForYourConvenience Green]] characters in ''Literature/AccelWorld''. The Green King is known as [[{{Determinator}} The Invulnerable]], is so durable he can only lose battles by time out, and regularly goes monster hunting alone (unfortunately, later in the story this makes him a frequent victim of TheWorfEffect). Even lesser greens have similar durability, however, with the level one [[TheMedic Lime Bell]] failing to even take ScratchDamage from people several levels higher than herself.
** Interestingly
herself. Interestingly, some of the most powerful [[MoreDakka Reds]] have this trait as well, with Scarlet Rain, the red king, possessing her [[NamesToRunAwayFromReallyFast Immovable Fortress]] which withstood dozens of players attacking her at once, and Crimson Kingbolt having the ability to create a GiantMecha HumongousMecha out of scrap metal powerful enough to withstand a legendary monstermonster.



* ''Franchise/YuGiOh''

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* ''Franchise/YuGiOh''''Franchise/YuGiOh'':



* A rare main character example is Jil[[note]]yes, [[GenderBlenderName that's his name]][[/note]] from the Anime/TheTowerOfDruaga anime. His official job title is "Guardian", and he's got the toughness to live up to the name. He's capable of blocking just about anything with his shield, even ''catapult boulders'',.[[note]][[SurprisinglyRealisticOutcome though he passed out from blood loss a short time later]][[/note]]. However, near-indestructible as he may be even without his armor, his actual ''attacks'' start out lackluster and unable to get him too far into the tower, and he needs a lot of painful lessons to get out of this trope.

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* A rare main character example is Jil[[note]]yes, [[GenderBlenderName that's his name]][[/note]] from the Anime/TheTowerOfDruaga ''Anime/TheTowerOfDruaga'' anime. His official job title is "Guardian", and he's got the toughness to live up to the name. He's capable of blocking just about anything with his shield, even ''catapult boulders'',.[[note]][[SurprisinglyRealisticOutcome though he passed out from blood loss a short time later]][[/note]]. However, near-indestructible as he may be even without his armor, his actual ''attacks'' start out lackluster and unable to get him too far into the tower, and he needs a lot of painful lessons to get out of this trope.



* From ''[[Literature/BofuriIDontWantToGetHurtSoIllMaxOutMyDefense BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense]]'' we have another main character example: the main heroine Maple has ''every'' skill point she wins invested in VIT (Defense), resulting in a build that makes her almost invulnerable to most attacks. That is, she depends on [[CombatPragmatist pragmatism]] and creative use of her other skills to defeat even mook enemies.

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* From ''[[Literature/BofuriIDontWantToGetHurtSoIllMaxOutMyDefense BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense]]'' we have another main character example: ''Literature/BofuriIDontWantToGetHurtSoIllMaxOutMyDefense'', the main heroine Maple has ''every'' skill point she wins invested in VIT (Defense), resulting in a build that makes her almost invulnerable to most attacks. That is, she depends on [[CombatPragmatist pragmatism]] and creative use of her other skills to defeat even mook enemies.



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[[folder:Webcomics]][[folder:Web Comics]]



* In ''WesternAnimation/AvatarTheLastAirbender'', waterbending is a primarily defensive art. Waterbenders do not have the more typically aggressive offensive moves, instead focusing on redirecting their opponents' moves away from themselves, and most of their offense comes from their defense by turning their opponents' energy against them. In the context of the Hundred Years War, the Northern Water Tribe demonstrates this strategy as a whole. As Zhao pointed out, they were able to survive a hundred years of war as the landscape itself was an icy fortress. However, they lacked the ability or resources to mount any offensive campaigns against the Fire Nation. Notably, Iroh's defensive tactic to redirect lightning is inspired by waterbending tactics.
** Bonus points, Waterbending was inspired by T'ai chi ch'üan (aka Tai Chi) a well-known Martial Art, that teaches defensive techniques over brute force.

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* In ''WesternAnimation/AvatarTheLastAirbender'', waterbending is a primarily defensive art. Waterbenders do not have the more typically aggressive offensive moves, instead focusing on redirecting their opponents' moves away from themselves, and most of their offense comes from their defense by turning their opponents' energy against them. In the context of the Hundred Years War, the Northern Water Tribe demonstrates this strategy as a whole. As Zhao pointed out, they were able to survive a hundred years of war as the landscape itself was an icy fortress. However, they lacked the ability or resources to mount any offensive campaigns against the Fire Nation. Notably, Iroh's defensive tactic to redirect lightning is inspired by waterbending tactics.
**
tactics. Bonus points, Waterbending was inspired by T'ai chi ch'üan (aka Tai Chi) a well-known Martial Art, that teaches defensive techniques over brute force.
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If the GlassCannon believes that the best defense is a good offense, [[InvertedTrope the reverse is true of this guy]]. The Stone Wall's offense is nothing to write home about, if it even [[ScratchDamage technically exists]]. But he's tough. [[MadeOfIron Really, really tough]]. And if anything can put him down, odds are he's quick enough on the recovery to get right back up for round two.

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If the GlassCannon believes that the best defense is a good offense, [[InvertedTrope the reverse is true of this guy]]. The Stone Wall's offense is nothing to write home about, if it even [[ScratchDamage technically exists]]. But he's they're tough. [[MadeOfIron Really, really tough]]. They can shrug off blows that would kill a FragileSpeedster thrice over. And if anything can ''can'' put him them down, odds are he's they're quick enough on the recovery to get right back up for round two.
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* ''TabletopGame/{{Lancer}}:'' Defender mechs usually (but not always) fall under the role.
** The IPS-N Tortuga is big, heavily armored and has Resistance to all attacks and effects coming from outside a radius of 3 - but all of ''its'' attacks deal half damage to anyone outside of that radius, severely undercutting even its usually-formidable Decksweeper Shotgun. Stepping inside of that radius will soften the Tortuga somewhat, but it's also [[InstantDeathRadius basically suicidal if it springs HyperReflex Mode on you and blasts you into little pieces]].
** The SSC Orchis is a particularly dodgy tank, with a shield that gives Hard Cover to anyone adjacent to it and a combo of high evasion and general beefiness if targeted directly. But it only packs one relatively small weapon mount, and its unique systems are geared towards CherryTapping {{Shield Bash}}es that heavily incapacitate enemies (expect to be smashed into a wall and stripped of Reactions) but deal little ''actual'' damage.
** The HORUS Kobold is a somewhat bizarre example, in that its traits are mostly focused on rearranging nearby terrain (outright generating cover out of molten slag) and abusing the hell out of GeoEffects to basically entrench into a single piece of land of its own making and refuse to be moved from there. All of the damage it can deal tends to be highly situational and comes in bursts with high setup that don't always turn out, but it can ''always'' turn any place on the map into an instant bunker and become near-impossible to remove.
** Harrison Armory's Enkidu ''starts'' out like this, with average-to-great defenses all around but tiny weapon mounts and a useless integrated weapon. But as soon as you hit Danger Zone-level Heat, it immediately turns into a [[LightningBruiser rampaging, high-speed berserker that will burn and/or eviscerate everything on the battlefield whether it's an enemy or not]].
** More normally, Harrison Armory also offers the Saladin, a ''very'' survivable mech that functions as Hard Cover, ''cannot'' have its armor stripped and packs an array of additional shields it can give to itself or its allies. Weapons-wise though, it has a single relatively tiny mount and little in the way of damage options, so it's not gonna be blowing anything up by itself. It ''can'' give you a nasty surprise with its {{Attack Reflector}}s if you shoot at its team with a big weapon.
** One more from Harrison Armory: The Napoleon. It packs a huge array of near-impenetrable shields to immediately fortify any position it has claimed, and small as it may be the thing itself is so thoroughly outfitted with so many defensive measures and so much armor it will reduce damn near any attack (and ''every'' attack if it's got its Core Power on) to ScratchDamage. Yet it has little in the way of weapon mounts and ''zero'' unique offensive options until you max out its license - and the one Napoleon-granted weapon will ''cook you alive'' if you use it normally, making it an EmergencyWeapon at best. And the aforementioned Core Power basically just shuts down your offense completely until you turn it off. Thus, it cannot destroy much, but it's practically indestructible itself.
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A Stone Wall's strategy is often known as "turtling". In warfare, the strategy is a battle of attrition to see who tires out or makes a mistake first. In sports, their favored tactic is a waiting game where they get an early lead and then just wait until time runs out. If his defense is something he physically constructs and builds, he can win a fight by slowly expanding outward until he leaves the enemy without a foot to stand on. Often has defensive buffs and minor healing magic, in which case you're dealing with a "Paladin Tank." In fact, ThePaladin is often portrayed as this trope mixed with TheWhiteMage in games that don't have a KarmaMeter.

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A Stone Wall's strategy is often known as "turtling". In warfare, the strategy is a battle of attrition to see who tires out or makes a mistake first. In sports, their favored tactic is a waiting game where they get an early lead and then just wait until time runs out. If his defense is something he physically constructs and builds, he can win a fight by slowly expanding outward until he leaves the enemy without a foot to stand on. Often has defensive buffs and minor healing magic, in which case you're dealing with a "Paladin Tank." In fact, ThePaladin is often portrayed as this trope mixed with TheWhiteMage the WhiteMage in games that don't have a KarmaMeter.

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A Stone Wall's strategy is often known as "turtling". In warfare, the strategy is a battle of attrition to see who tires out or makes a mistake first. In sports, their favored tactic is a waiting game where they get an early lead and then just wait until time runs out. If his defense is something he physically constructs and builds, he can win a fight by slowly expanding outward until he leaves the enemy without a foot to stand on. Often has defensive buffs and minor healing magic, in which case you're dealing with a "Paladin Tank." In rare cases, he may also have access to [[FixedDamageAttack Fixed-Damage Attacks]], which by their very nature ignore stats, giving them at least a little access to actual offensive power. However, more offensively oriented characters will still always have a higher damage output with regular attacks. Although in very rare cases, typically at a high level, he'll gain access to an attack that scales off his Defense rather than his Attack, allowing him to finally deal some serious damage at last.

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A Stone Wall's strategy is often known as "turtling". In warfare, the strategy is a battle of attrition to see who tires out or makes a mistake first. In sports, their favored tactic is a waiting game where they get an early lead and then just wait until time runs out. If his defense is something he physically constructs and builds, he can win a fight by slowly expanding outward until he leaves the enemy without a foot to stand on. Often has defensive buffs and minor healing magic, in which case you're dealing with a "Paladin Tank." In fact, ThePaladin is often portrayed as this trope mixed with TheWhiteMage in games that don't have a KarmaMeter.
%%Might not be the correct terminology

In rare cases, he may also have access to [[FixedDamageAttack Fixed-Damage Attacks]], which by their very nature ignore stats, giving them at least a little access to actual offensive power. However, more offensively oriented characters will still always have a higher damage output with regular attacks. Although in very rare cases, typically at a high level, he'll gain access to an attack that scales off his Defense rather than his Attack, allowing him to finally deal some serious damage at last.


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* Sea cucumbers lack any sort of weaponry, and they didn't need to evolve them, since they eat decayed organic particles, either from the seafloor, or catching it falling as "sea snow". Instead, all their anti-predator adaptations involve making themselves as unappetizing as possible: they have calcified ossicles embedded in their bodies, they contains saponins which are distasteful, if not poisonous, to most predators; and as a last resort, they can eject either specialized structures called "Cuvier's tubules", or ''their own guts'', to entagle and distract predators, which they can then [[GoodThingYouCanHeal grow back]].
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-->'''O-Chul:'''A lot of people are going to get hurt tomorrow. All we can do is stand in the way of that and say, "Not them. Me. If you need to hurt someone, hurt me.

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-->'''O-Chul:'''A -->'''O-Chul:''' A lot of people are going to get hurt tomorrow. All we can do is stand in the way of that and say, "Not them. Me. If you need to hurt someone, hurt me."
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* The Israeli military uses heavy [[AwesomePersonnelCarrier troop carriers]] that were based on tank chassis. While these heavy [=APCs=] have the same protection as tanks, they trade off the tank gun for passenger space to save on weight. While the Israelis have many heavy [=APCs=] based on T-55 and Centurion tanks, the Merkava-based Namer [=APC=] is arguably the most extreme. The Namer not only has the same composite armor and active protection system found on the Merkava, it's ''even'' more heavily armored as removing the turret allowed additional armor to be added. Its very lightly armed by armored vehicle standards, its main weapon being a single 40 mm automatic grenade launcher ''or'' a 0.50 caliber heavy machine gun with its secondary weapons being a one each of a 7.62 mm light machine gun and 60 mm mortar.

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* The Israeli military uses heavy [[AwesomePersonnelCarrier troop carriers]] that were based on tank chassis. While these heavy [=APCs=] have the same protection as tanks, they trade off the tank gun for passenger space to save on weight. While the Israelis have many heavy [=APCs=] based on T-55 and Centurion tanks, the Merkava-based Namer [=APC=] is arguably the most extreme. The Namer not only has the same composite armor and active protection system found on the Merkava, it's ''even'' more heavily armored as removing the turret allowed additional armor to be added. Its It's very lightly armed by armored vehicle standards, its main weapon being a single 40 mm automatic grenade launcher ''or'' a 0.50 caliber heavy machine gun with its secondary weapons being a one each of a 7.62 mm light machine gun and 60 mm mortar.
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* The Israeli military uses heavy [[AwesomePersonnelCarrier troop carriers]] that were based on tank chassis. While these heavy [=APCs=] have the same protection as tanks, they trade off the tank gun for passenger space to save on weight. While the Israelis have many heavy [=APCs=] based on T-55 and Centurion tanks, the Merkava-based Namer [=APC=] is arguably the most extreme. The Namer has the same composite armor and active protection system found onthe Merkava, thus rendering it practically impervious to enemy fire, yet is armed with only a light machine gun firing 7.62 mm rounds (the same caliber as ''infantry rifles'').

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* The Israeli military uses heavy [[AwesomePersonnelCarrier troop carriers]] that were based on tank chassis. While these heavy [=APCs=] have the same protection as tanks, they trade off the tank gun for passenger space to save on weight. While the Israelis have many heavy [=APCs=] based on T-55 and Centurion tanks, the Merkava-based Namer [=APC=] is arguably the most extreme. The Namer not only has the same composite armor and active protection system found onthe on the Merkava, thus rendering it practically impervious it's ''even'' more heavily armored as removing the turret allowed additional armor to enemy fire, yet is be added. Its very lightly armed by armored vehicle standards, its main weapon being a single 40 mm automatic grenade launcher ''or'' a 0.50 caliber heavy machine gun with only its secondary weapons being a one each of a 7.62 mm light machine gun firing 7.62 and 60 mm rounds (the same caliber as ''infantry rifles'').mortar.
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* ''Fanfic/TruePotential'': The reason why Homura is known as [[RedBaron "Konoha's Guardian Angel"]] is due to his [[BarrierWarrior "Holy Barricade" technique, which, according to Shikamaru, is considered to be one of the best barrier ninjutsu]].

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* After getting married in ''[[https://archiveofourown.org/works/41671470/chapters/104531163 I Thee Wed]]'', Jaune learns he and his wives share a single aura pool. While Glynda and Pyrrha both become far more effective than before, Jaune still has no combat capability beyond clumsy dodges and telegraphed attacks. He wins a spar against Cardin because his doubled (at the time) aura meant he was only at half by the time Cardin went into the red.



* ''[[https://forums.spacebattles.com/threads/promotion-to-queen-malty-si-rising-of-the-shield-hero-tate-no-yuusha.864826/page-38#post-71621278 Promotion to Queen]]'': Naofumi has no offensive ability as the Shield Hero, but his defenses are such that he uses an acid strong enough to melt bone to clean some monster blood off his hands.

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* ''[[https://forums.spacebattles.com/threads/promotion-to-queen-malty-si-rising-of-the-shield-hero-tate-no-yuusha.864826/page-38#post-71621278 Promotion to Queen]]'': Naofumi has no offensive ability as the Shield Hero, but his defenses are such that he uses an acid strong enough to melt bone the bones of high level adventurers to clean some monster blood off his hands.
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** Deadpool himself is another example. He'd be a WeakButSkilled BadassNormal if it wasn't for his HealingFactor, which gives him the edge he needs against foes that are otherwise unbeatable by PunyEarthlings with an arsenal of bargain-brand weaponry.

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** Deadpool [[Characters/MarvelComicsDeadpool Deadpool]] himself is another example. He'd be a WeakButSkilled BadassNormal if it wasn't for his HealingFactor, which gives him the edge he needs against foes that are otherwise unbeatable by PunyEarthlings with an arsenal of bargain-brand weaponry.



** In her diamond form, Characters/{{Emma Frost|WhiteQueen}} is more invulnerable than Colossus, the guy who's the usual tank for the ComicBook/XMen. Unfortunately, by superhuman standards, she's a flyweight who can lift at most 2 tons in diamond mode and she loses her top tier mental powers when she's transformed. So in fights where she turns into diamond she'll go up against enemy heavy weights mostly to tank their hits and then turn her attentions to the enemies she can actually hurt.

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** In her diamond form, Characters/{{Emma Frost|WhiteQueen}} [[Characters/MarvelComicsEmmaFrost Emma Frost]] is more invulnerable than Colossus, the guy who's the usual tank for the ComicBook/XMen. Unfortunately, by superhuman standards, she's a flyweight who can lift at most 2 tons in diamond mode and she loses her top tier mental powers when she's transformed. So in fights where she turns into diamond she'll go up against enemy heavy weights mostly to tank their hits and then turn her attentions to the enemies she can actually hurt.
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** ''TabletopGame/VampireTheMasquerade'': [[VampiresAreRich Ventrue]] have [[MoreThanMindControl Dominate]] and [[CharmPerson Presence]] to help with social encounters, but lack the Disciplines of the other clans to help with direct combat; after all, a Ventrue's place is in the war room. That said, they do have all the benefits of [[SuperToughness Fortitude]] and thus can survive things that would easily kill other Kindred. Ventrue who hone their Fortitude can shatter swords and other mundane melee weapons against their bodies, shrug off streams of fire from flamethrowers, laugh at C4 charges blowing up at their feet, resist being staked through the heart, and even manage to resist sunlight to become a DaywalkingVampire for a brief time.

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** ''TabletopGame/VampireTheMasquerade'': [[VampiresAreRich Ventrue]] have [[MoreThanMindControl [[CompellingVoice Dominate]] and [[CharmPerson Presence]] to help with social encounters, but lack the Disciplines of the other clans to help with direct combat; after all, a Ventrue's place is in the war room. That said, they do have all the benefits of [[SuperToughness [[NighInvulnerability Fortitude]] and thus can survive things that would easily kill other Kindred. Ventrue who hone their Fortitude can shatter swords and other mundane melee weapons against their bodies, shrug off streams of fire from flamethrowers, laugh at C4 charges blowing up at their feet, resist being staked through the heart, and even manage to resist sunlight to become a DaywalkingVampire for a brief time.
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* The Israeli military created heavy [[AwesomePersonnelCarrier APCs]] from the chassis of main battle tanks by removing the large gun in exchange for troop-carry capabilities. While these heavy [=APCs=] have the same protection as tanks, they are usually armed with machine guns and grenade launchers to save on weight. Some notable examples include the Azcharit (converted from the T-55) and Nagmachon (converted from Centurion). However, the pinnacle of Israeli heavy transports is the Merkava-based Namer, which is protected with active protection system and composite armor that makes it impervious to enemy fire yet is armed with only a light machine gun.

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* The Israeli military created uses heavy [[AwesomePersonnelCarrier APCs]] from the chassis of main battle tanks by removing the large gun in exchange for troop-carry capabilities. troop carriers]] that were based on tank chassis. While these heavy [=APCs=] have the same protection as tanks, they are usually armed with machine guns and grenade launchers trade off the tank gun for passenger space to save on weight. Some notable examples include While the Azcharit (converted from the T-55) and Nagmachon (converted from Centurion). However, the pinnacle of Israeli Israelis have many heavy transports is [=APCs=] based on T-55 and Centurion tanks, the Merkava-based Namer, which Namer [=APC=] is protected with arguably the most extreme. The Namer has the same composite armor and active protection system and composite armor that makes found onthe Merkava, thus rendering it practically impervious to enemy fire fire, yet is armed with only a light machine gun.gun firing 7.62 mm rounds (the same caliber as ''infantry rifles'').
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* ''TabletopGame/FabulaUltima'' has the Guardian class. Its skills are all defensive in nature, giving them increased HP, damage reduction, the ability to shield their allies from harm more effectively, and the ability to dual-wield shields for even greater defense.
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* [[https://en.wikipedia.org/wiki/Ilyushin_Il-2 The famous Il-2 Sturmovik]], was nicknamed the Flying Tank because it had steel armour protecting the cockpit, engine, fuel tanks and other vital parts from enemy AA-guns and a rear gunner to keep away enemy fighters. The payoff was that it had a much lower speed than lighter armoured single seat ground attack planes like the P-47 Thunderbolt and Hawker Typhoon as well as a much smaller payload in bombs and rockets. Most attack planes since have been {{Fragile Speedster}}s with few exceptions like the A-10 Warthog and the Su 25 Frogfoot.

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* [[https://en.wikipedia.org/wiki/Ilyushin_Il-2 The famous Il-2 Sturmovik]], was nicknamed the Flying Tank because it had steel armour protecting the cockpit, engine, fuel tanks and other vital parts from enemy AA-guns and a rear gunner to keep away enemy fighters. The payoff was that it had a much lower speed than lighter armoured single seat ground attack planes like the P-47 Thunderbolt and Hawker Typhoon as well as a much smaller payload in bombs and rockets. Most attack planes since have been {{Fragile Speedster}}s {{Glass Cannon}}s with few exceptions like the A-10 Warthog and the Su 25 Frogfoot.Su-25 Frogfoot.
* The Israeli military created heavy [[AwesomePersonnelCarrier APCs]] from the chassis of main battle tanks by removing the large gun in exchange for troop-carry capabilities. While these heavy [=APCs=] have the same protection as tanks, they are usually armed with machine guns and grenade launchers to save on weight. Some notable examples include the Azcharit (converted from the T-55) and Nagmachon (converted from Centurion). However, the pinnacle of Israeli heavy transports is the Merkava-based Namer, which is protected with active protection system and composite armor that makes it impervious to enemy fire yet is armed with only a light machine gun.
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** ''TabletopGame/VampireTheMasquerade'': [[VampiresAreRich Ventrue]] have [[MoreThanMindControl Dominate]] and [[CharmPerson Presence]] to help with social encounters, but lack the Disciplines of the other clans to help with direct combat; after all, a Ventrue's place is in the war room. That said, they do have all the benefits of [[SuperToughness Fortitude]] and thus can survive things that would easily kill other Kindred. Ventrue who hone their Fortitude can shatter swords and other mundane melee weapons against their bodies, shrug off streams of fire from flamethrowers, laugh at C4 charges blowing up at their feet, resist being staked through the heart, and even manage to resist sunlight to become a DaywalkingVampire for a brief time.
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** Multiplayer formats like Commander have given rise to the "pillowfort" strategy, which consists of building a nigh-impenetrable barrier of effects like [[https://scryfall.com/card/voc/87/ghostly-prison Ghostly Prison]] that make actually ''attacking'' you so needlessly expensive in resources that your opponents will prioritise each other unless you are clearly just about to win. After all, if you've got 6 mana out, you want to use that mana to forward your strategy, not waste it on the [[https://scryfall.com/card/voc/101/windborn-muse multiple layered mana costs]] the pillowfort player forces you to pay just for looking at them funny.

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