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* In ''VideoGame/{{Skuljagger}}'', NaturallyHusklessCoconuts growing on palm trees decide to fall when the protagonist happens to be under them.
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* ''Movie/{{Cliffhanger}}'' on the NES: In ice caves levels, icicles only fall when the player goes under them.
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* ''VideoGame/RebelTransmute'' has stalactites that fall when the player is under them.
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* ''VideoGame/{{Transiruby}}'': Ice areas have icicles on the ceiling that wait patiently for Sirubi to go under them before they decide to fall.
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See also CollapsingCeilingBoss, where a boss attacks by causing things to drop from the ceiling. For ''Stalagmite'' Spite -- things that come from below instead of falling -- see SpikesOfDoom.

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See also CollapsingCeilingBoss, where a boss attacks by causing things to drop from the ceiling. For ''Stalagmite'' Spite -- things that come from below instead of falling -- see SpikesOfDoom. For liquid obstacles that (usually) drop down from the ceiling and are timing-based, see DeadlyDroplets.

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* ''VideoGame/Action52'': ''Billy Bob'' has spears that spawn at random places on a ceiling and only fall when Billy Bob gets under them.



* ''VideoGame/PanicRestaurant'' - Icicles in the penultimate ice fridge level.

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* ''VideoGame/PanicRestaurant'' - Icicles in the penultimate ice fridge level.level and fish on hooks fall only near Chef.
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* ''VideoGame/CaptainSilver'': Coconuts wait for Captain to be under them before falling.

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* ''VideoGame/CaptainSilver'': Coconuts wait for Captain Jim to be under them before falling.
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* ''VideoGame/CaptainSilver'': Coconuts wait for Captain to be under them before falling.
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* ''Indiana Jones and The Last Crusade'' on the NES: Differently colored stalactites start to fall when Indiana Jones get near them.
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* In ''Tamagoneko'', brown spikes that only fall when the player is under them, act as a common hazard. The player can also jump on them at the brief moment they have reached the ground.

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* In ''VideoGame/DontLookBack'', there are falling stalactites in some rooms.
* The caverns in ''VideoGame/DoubleDragon'' are loaded with ''huge'' stalactites that drop constantly. Weirdly, [[MadeOfIron getting a giant, pointy rock dropped on Billy's head doesn't do as much damage as you might think.]]



* The caverns in ''VideoGame/DoubleDragon'' are loaded with ''huge'' stalactites that drop constantly. Weirdly, [[MadeOfIron getting a giant, pointy rock dropped on Billy's head doesn't do as much damage as you might think.]]



* In ''VideoGame/LowGMan'', Airswimmer, the boss of Sector 2-1, attacks with falling icicles.
* ''Fausetté Amour'' has an ice cave level where icicles will detach themselves and launch themselves at you, whatever their orientation.



* Two of the three ice levels in ''VideoGame/PacManWorld 2'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.



* ''VideoGame/PrisonCity'' features large icicles that start to fall when Hal gets under them.



* ''VideoGame/PrisonCity'' features large icicles that start to fall when Hal gets under them.



* In ''VideoGame/DontLookBack'', there are falling stalactites in some rooms.
* Two of the three ice levels in ''VideoGame/PacManWorld 2'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.
* In ''VideoGame/LowGMan'', Airswimmer, the boss of Sector 2-1, attacks with falling icicles.
* ''Fausetté Amour'' has an ice cave level where icicles will detach themselves and launch themselves at you, whatever their orientation.

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* The caverns in ''VideoGame/DoubleDragon'' are loaded with ''huge'' stalactites that drop constantly. Weirdly, [[MadeOfIron getting a giant, pointy rock dropped on Billy's head doesn't do as much damage as you might think.]]

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* The caverns in ''VideoGame/DoubleDragon'' are loaded with ''huge'' stalactites One of the VideoGame/BallRevamped games has coconuts that drop constantly. Weirdly, [[MadeOfIron getting a giant, pointy rock dropped on Billy's head doesn't do as much damage as you might think.]]start dropping when ball is underneath them.



* During the ice phase of the FinalBoss fight in ''VideoGame/{{Bayonetta}}'', several stalactites will fall from above in certain areas, freezing Bayonetta solid for a short period of time.



* In ''CJ's Elephant Antics'', the SlippySlideyIceWorld's BossRoom has a ceiling that spawns falling icicles in random locations.



* The caverns in ''VideoGame/DoubleDragon'' are loaded with ''huge'' stalactites that drop constantly. Weirdly, [[MadeOfIron getting a giant, pointy rock dropped on Billy's head doesn't do as much damage as you might think.]]



* ''VideoGame/PrisonCity'' features large icicles that start to fall when Hal gets under them.



* In ''CJ's Elephant Antics'', the SlippySlideyIceWorld's BossRoom has a ceiling that spawns falling icicles in random locations.



* Durig the ice phase of the FinalBoss fight in ''VideoGame/{{Bayonetta}}'', several stalactites will fall from above in certain areas, freezing Bayonetta solid for a short period of time.
* One of the VideoGame/BallRevamped games has coconuts that start dropping when ball is underneath them.
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It doesn't use the boss's name, so I can't see any reason to spoiler it.


* Durig the ice phase of the [[spoiler:FinalBoss]] fight in ''VideoGame/{{Bayonetta}}'', several stalactites will fall from above in certain areas, freezing Bayonetta solid for a short period of time.

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* Durig the ice phase of the [[spoiler:FinalBoss]] FinalBoss fight in ''VideoGame/{{Bayonetta}}'', several stalactites will fall from above in certain areas, freezing Bayonetta solid for a short period of time.
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* ''Syobon Action'', belonging to PlatformHell subgenre, has some of the particularly bad falling ceilings.

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* ''Syobon Action'', belonging to ''VideoGame/SyobonAction'', being a PlatformHell subgenre, where proceeding safely is almost a puzzle, has some of the particularly bad falling ceilings.

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In platform video games, completely inanimate objects in the ceiling seem to know when a player is approaching and fall down accordingly. And only the player because the scenery just doesn't care about the enemies somehow.

The most common offenders are:
* Stalactites
* [[SlippySlideyIceWorld Icicles]]
* {{Spikes|OfDoom}}
* [[FallingChandelierOfDoom Chandeliers]]
* [[PalmtreePanic Coconuts]]
* And sometimes a tile or an entire section of a ceiling.

Notice: In RealLife, falling icicles kill dozens of people each year, although it's the mass of the upper part of the icicle, not the pointy end that's lethal.

Subtrope of MalevolentArchitecture and part of EverythingIsTryingToKillYou. Note that this trope doesn't include non-inanimate enemies (like Thwomp in ''Franchise/SuperMarioBros'' series) with that kind of behavior, nor does it include {{Death Trap}}s which look like they're deliberately made to do their thing.

See also CollapsingCeilingBoss, where a boss attacks by causing things to drop from the ceiling. For ''Stalagmite'' Spite - things that come from below instead of falling - see SpikesOfDoom.

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In platform It's been well established that video games, completely game protagonists just can't catch a break, and that [[EverythingTryingToKillYou even the most mundane of objects seem to have it out for them]]. One common manifestation of this is that certain inanimate objects in will hang ever so precariously from the ceiling seem -- but will wait patiently to know when a player is approaching and actually fall down accordingly. And only until the moment the player because walks under them.

As if that wasn't enough, these objects can typically distinguish between friend and foe -- most {{mooks}} and [=NPCs=] can stand beneath them with total impunity. Once
the scenery just doesn't care about player triggers them to fall, however, these hazards can sometimes still interact with the environment by taking out enemies somehow.

or destroying other objects in their path, which can make for some quite interesting puzzles. If they don't just vanish and [[RespawningEnemies respawn endlessly]] after falling, they may even get stuck in the ground and become platforms you can stand on.

The actual object that falls can vary, as this type of hazard can be adapted to suit just about any [[VideoGameSettings setting]].
The most common offenders are:
* Stalactites
* [[SlippySlideyIceWorld Icicles]]
* {{Spikes|OfDoom}}
*
include actual stalactites in {{Underground Level}}s or icicles in a SlippySlideyIceWorld, but with a little creativity, you can find variants just about anywhere: [[CoconutMeetsCranium falling coconuts]] in a PalmtreePanic level, [[GuerrillaBoulders falling boulders]] on DeathMountain, [[FallingChandelierOfDoom Chandeliers]]
* [[PalmtreePanic Coconuts]]
* And sometimes a tile or an entire section of a ceiling.

Notice: In RealLife,
falling icicles kill dozens of people each year, although it's chandeliers]] in the mass of the upper part of the icicle, not the pointy end that's lethal.

Subtrope
[[BigBoosHaunt haunted mansion]], or more inventive varieties still. Or if all else fails, you can never go wrong with some good old SpikesOfDoom [[DeathFromAbove from above]].

A subtrope
of MalevolentArchitecture and part of EverythingIsTryingToKillYou.EverythingTryingToKillYou. Note that this trope doesn't include non-inanimate enemies (like Thwomp in ''Franchise/SuperMarioBros'' series) with that kind of behavior, nor does it include {{Death Trap}}s which look like they're deliberately made to do their thing.

See also CollapsingCeilingBoss, where a boss attacks by causing things to drop from the ceiling. For ''Stalagmite'' Spite - -- things that come from below instead of falling - -- see SpikesOfDoom.
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Famous as they may or may not be, these definitely aren't "common offenders".


* [[VideoGame/IWannaBeTheGuy Giant cherries]]
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[[caption-width-right:348:Starlight, star bright, first star getting speared tonight...]]
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[[quoteright:350:[[VideoGame/LittleBigPlanet https://static.tvtropes.org/pmwiki/pub/images/littlebigplanet_stalactites.jpg]]]]
[[caption-width-right:350:Keep an eye on the ceiling.]]
Willbyr MOD

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[[quoteright:348:[[VideoGame/TheLegendaryStarfy https://static.tvtropes.org/pmwiki/pub/images/starfy_5_icicles.png]]]]
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