"Don't be absurd," he says. "You're no more a sightseer than the Old Tree in Capitol Square; and if you'd had enough sense to walk away from that door, you wouldn't be here. You don't and you didn't and are; we caught you. And you're going to start by telling me how you got through that door. Do you understand me?"Spider And Web
— The Interrogator
is an independently written work of Interactive Fiction
created by Andrew Plotkin, which won five of the 1998 Xyzzy Awards and was a finalist for four more. The story is told through a series of flashbacks
by an Unreliable Narrator
- who also happens to be the protagonist, an unnamed, captured spy
, on an unknown mission against an unidentified country
in the near future
, and equipped with a wide variety of sophisticated tools
The game may be found here
Spider And Web provides examples of the following tropes:
- Alien Sky: One of the pictures in the interrogator's office shows that this world has two moons. One of the interrogator's lines also mentions that there are two moons, and no-one's landed on either yet. This makes it likely that the game takes place at a later stage in the history of the world in the same author's game So Far, which also has two moons.
- Bolivian Army Ending: You use the teleporter, but you never find out where it takes you.
- Cultured Badass: The interrogator's personal office contains shelves full of books, and his own sketches.
- Deconstruction Game
- Featureless Protagonist: Played with. The protagonist's sex, age and looks are indeed never specified; however, as the game progresses, it implies a more specific history and personality for the protagonist.
- Foregone Conclusion: You know almost from the start that you got captured. The plot of the game is tracing the precise course of events that led to that moment.
- Framing Device: Your interrogation.
- Heroic Mime: Not quite, but the majority of the interrogation is carried out through the interrogator using equipment to read your mind in induced flashbacks; uncommonly for an Interactive Fiction game, your only dialogue options are "yes" and "no".
- Nintendo Hard
- Not So Different: Your interrogator tries this on you.
- No Name Given: You, and your interrogator's only referred to by his title: with'.
- Nonstandard Game Over: Annoying the interrogator enough will make him fry your brain.
- Teleporters and Transporters: The piece of enemy tech you are there to investigate.
- Throwing the Distraction: Early in the game, you throw your lockpick to distract a guard. Subverted. The "distraction" story was to cover up the fact that the player character had left the lockpick in a lock while hiding from the guard.
- Undead Author: Possible to achieve by dying in a flashback... upon which the interrogator will call you on it and let you retry.
- Unreliable Narrator: You. Figuring out your cover story (and your real story) is the biggest challenge in the game.
- Wham Episode: Everything after your escape from the chair.
- Wham Line: "tango".
- Where Does He Get All Those Wonderful Toys?: You're sent in with cool gadgets that border on Applied Phlebotinum.