[[quoteright:299:[[WebVideo/StuartAshen http://static.tvtropes.org/pmwiki/pub/images/rubbish_movie_monster.jpg]]]]
[[caption-width-right:299:[[http://www.youtube.com/watch?v=ubYC5h0jmq0#t=3m54s WATCH OUT! IT'S A BIG GIANT HAND-PUPPET!]]]]

->''"Franchise/{{Godzilla}} is either breaking the laws of physics or he's throwing around an empty rubber suit!"''
-->-- '''Tom Servo''', ''Series/MysteryScienceTheater3000''

When {{special effects}} look really cheap and dodgy, to the point of pulling the audience out of the narrative, you have a Special Effect Failure. All-too-common prior to 1980, and still with us today despite relatively inexpensive digital effects that can be very convincing and realistic... but often [[ConspicuousCG aren't]].

The audience's expectations for effects have grown up with the media. For example, it is obviously a dummy being thrown from a train in ''Film/TheGreatTrainRobbery'' -- but since it was filmed when filmmaking ''itself'' was in its infancy (1903 to be exact), people forgave it. If a 2003 remake had done that, however, they would not have been nearly as kind.

Sometimes a Special Effect Failure is caused by resorting to OffTheShelfFX. Many examples are just plain {{Blooper}}s (a literal failure of the effects). In a video game it can be because of ModelDissonance being revealed by a glitch or oversight.

Sometimes cheesy FX are regarded as part of the SoBadItsGood charm of a work. Sometimes authors will [[IntendedAudienceReaction intentionally aim for this]] as a form of StylisticSuck.

!!Examples With Their Own Pages
* [[SpecialEffectFailure/LiveActionFilm Films: Live-Action]]
* SpecialEffectFailure/LiveActionTV
** ''SpecialEffectFailure/DoctorWho''
** ''SpecialEffectFailure/VRTroopers''
* ''SpecialEffectFailure/TheIrateGamer''

!!Other Examples


* [[http://www.youtube.com/watch?v=O4-e4nlfdRI The Eagleman!]] No clue how the Eagle''man'' lays an egg.
* The Bush's Homestyle Chili advertisement featuring the Chili Changer had a pan across bowls of chili near the end, with some cans of the product tossed in for good measure. Sounds pedestrian in itself, but once you actually see this moment in the commercial, you'll notice that the cans are actually photos added to the shot in an unconvincing matter. It seemed like they wasted most of their budget making Duke the dog's mouth move (which they always do in these commercials). [[http://www.youtube.com/watch?v=q4n8i5pegsg Just watch the failure in action.]] This was done to make the ads modular, so they could change the label and instantly come up with an alternate version of the ad ([[http://www.youtube.com/watch?v=38FOlksd8Dk example]]). This is quite common (look how many late-night infomercials use the same payment info screen, with just different text, art and video slotted into the same space), but this ad did it really, really cheaply.
* A commercial for [=TurboTax=] online software got the point across about its free service with one example at a gas station. The scrolling numbers for the pump rolled up for the gallons, and "rolled" up to zero for the price. Problem was, the numbers were also ''digital''.
** ''All'' gas station displays are digital these days (meaning they display values using a series of digits rather than a needle pointing to value on a scale). The display in this commercial was a [[http://en.wikipedia.org/wiki/Seven-segment_display seven-segment display]].
* Sleep Centers of the Southwest advertised its services using [[http://www.youtube.com/watch?v=J15JgS7mu3A this abomination]] of a van flipping onto its roof with ridiculous smoke effects.
* Pops up frequently with supermodel Carolyn Murphy. Murphy has a large tattoo of a Koi fish on her right hip. If she's facing the camera or turned with that hip facing it, they airbrush the tattoo away, in most cases. However, if she's turned in the other direction however slightly, they don't bother, even if the tattoo is still visible. This makes her very large tattoo disappear and reappear several times in the same photoshoot.
* Website/{{Cracked}} has a [[http://www.cracked.com/article_18729_8-hilariously-failed-attempts-to-use-cgi-in-political-ads.html list of 8 political ads]] filled with these.
* [[http://www.youtube.com/watch?v=m7Q0_DgXHG0 This]] [=McDonald=]'s commercial from Pakistan advertising Sega's SonicTheHedgehog Happy Meal toys from 2004. What the hell have they done to you, Rouge?!! Granted, Pakistani censorship laws necessitated the removal of her... [[MsFanservice assets]], but...
** They made her a ''mouse'' too.
* [[http://www.youtube.com/watch?v=JI0GPmEgwWU Max from BlueTax]], who falls straight into the UncannyValley. The other people in the ad don't fare much better, coming off as models from the UsefulNotes/PlayStation One era.
** [[http://www.youtube.com/watch?v=Db52uepxANg The General]]'s commercials aren't much better than the above[[note]]the titular character looking like the offspring of Max and a character from ''WesternAnimation/StarWarsTheCloneWars'' at best[[/note]]. And while the animation ''has'' gone through some hefty ArtEvolution as of late, it's debatable how much better that makes the effects.
* In [[http://www.youtube.com/watch?v=x3eQaX9cThA this Budweiser commercial]], while there's nothing wrong with the tortoises, the beer bottles being thrown are obviously (quite poorly) composited.
* Done intentionally in [[https://www.youtube.com/watch?v=Zza3GqEL5B0 this Dr. Pepper TEN commercial]] with an ''obviously'' robotic snake.
* In the infamous ad for [[http://www.youtube.com/watch?v=LJP1DphOWPs Ojai Valley Taxidermy]] (of [[MemeticMutation Chuck Testa]] fame), there is absolutely no way anyone could mistake any of those animals for being alive, no matter what Chuck Testa would have you believe. The first time the pheasant appeared, you can very clearly see the hand holding the rod supporting it as it "flies," the deer is clearly just a mounted head, and the coyote is just being pushed around.
* [[https://www.youtube.com/watch?v=MjWp84_Wdxg The live-action commercial]] for ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' had the kid merge into walls in an unconvincing matter, namely that the framerate of the kid as a painting clashes with the rest of the footage.
* [[http://www.youtube.com/watch?v=R5x_2L0bRfg Wallet Pix]] makes no attempt at hiding that the photos on the device are obviously superimposed over the live-action footage.

[[folder:Anime & Manga]]
* ''Manga/AttackOnTitan'': [[http://i.imgur.com/hpl95ac.jpg This]] hilarious moment in episode 13 when a Titan foot stomping on the ground causes blue stones to appear instead of regular debris. This can be blamed on a TroubledProduction consisting of a rushed schedule and a lack of animators.
* The Blue Water dub of ''Manga/DragonBall'' had [[http://www.youtube.com/watch?v=Er1kOz5w9iE&feature=related this]] as its opening. Ignoring the fact that the song could give any of Creator/FourKidsEntertainment songs a run for their money (it was translated from the French dub). The non-Anime sequences are marred with [[ConspicuousCG horrendous-looking CG]].
* Part of the StylisticSuck hodgepodge of ''[[LightNovel/HaruhiSuzumiya The Adventures Of Mikuru Asahina]]''. The EyeBeams ''suck'', plain and simple. [[spoiler:Except for the first one, which, thanks to [[PhysicalGod Haruhi]], ''actually shoots FrickinLaserBeams''. HilarityEnsues.]]
** [[spoiler:You only really know this if you read the second novel or watch the second series. Otherwise you just see Yuki basically attacking Mikuru as what is definitely not part of the "script".]]
* Parodied in ''Anime/PantyAndStockingWithGarterbelt'': when the titular girls destroy the MonsterOfTheWeek, it cuts to a live-action model being blown up with dynamite. It could also be [[WildMassGuessing considered]] to serve as a homage to the ''WesternAnimation/HeavyMetal'' example in the Animated Film section below.
* In ''Anime/SailorMoonCrystal'', Chibi-Usa's cringeworthy character design, which looks like they plopped a teenage girl's head (complete with the full, plump lips) on a toddler's body.
* Referenced in a manga chapter of ''Manga/SgtFrog'' where Wet-traman is shown to have a very large zipper on his back, a reference to how ''Series/{{Ultraman}}'' involves a guy in a rubber suit.
* In Saban's dub of ''Anime/SmilePrettyCure'', ''Glitter Force'', a new dance sequence is made and added to the series. However, compared to the originals, this one looks incredibly amateurish. As well, the girls don't emote at all, thus they're stuck with soulless eyes and creepy smiles.
* ''Anime/TransformersEnergon'':
** The main failing of the CGI used for the Transformers themselves is that it renders them utterly incapable of emoting beyond combinations of "eyes closed/open/slightly more open" and "mouth open/closed". Never do they feel like the have weight, and even such simple movements as turning around are accomplished by the robots' stiff CGI models spinning around on their vertical axis, without moving their limbs. On several occasions, in order for characters to more properly emote or move (such as Inferno screaming in agony during the torture scene in "Imprisoned Inferno", the show ''switches back to traditional animation''.
** Also, their outlines are never rescaled, making them look more like massive blobs of... something.
** There was one weird instance when one of Scorponok's eyes was actually rendered ''over'' his visor, while the other was behind it. And his visor isn't meant to be see-through.
** Another famous instance involved Ironhide. As Kicker walks by, we at first only see the lower half of his body. But as the camera slowly pans up, Ironhide's supposedly out-of-frame parts continue to be missing, and he's revealed to be a cropped 2D image made up of legs and a lower torso.
** Quite a number of Transformers in this series, as well as sort-of/supposed-to-be sequel ''Anime/TransformersCybertron'', include details from the toys that make no sense for the show characters - including levers and buttons for activating play features.
* ''Anime/YuGiOh5Ds''' suffers from this when it displays the CGI models of the D-Wheels/Duel Runners, in which the character riding the D-Wheel/Duel Runner is rendered as well, resulting in a plastic model-esque look. Particularly annoying, as when this is in 2D it looks ''much''
** Oddly, though, the monsters look pretty cool (Stardust Dragon's Shooting Sonic attack animation in Ep 41 looks pretty damn good for CGI).
* Durring the fight Ripple and Top Speed vs Calamity Mary in episode 9 of "Anime/MahouShoujoIkuseiKeikaku" we have a jarring scene of Calamity Mary firing a machine gun where CM her self is just a still image, and her hand and her machine gun are on another layer, being vibrated back and fourth.

[[folder:Asian Animation]]
* The Chinese animated series ''The Adventures of Kiki and Qeqe'' have several animation errors; for example, one of the titular characters in the air appears frozen.

[[folder:Fan Fic]]
* InUniverse from ''Fanfic/CalvinAndHobbesTheSeries'', combined with NightmareRetardant:
--> '''Hobbes:''' Bumper cars are fine when there aren't ghosts constantly flying down in your face!\\
'''Calvin:''' They were ''paper'' and on ''fishing line!''
* The “destruction” of Munich terrorist facility in ''Franchise/JamesBond'' fan film ''WebVideo/DiamondsCut'' seems to intentionally go for the Camp factor with what seems like a really bad photoshop. Absolutely nothing collapses and the only signs of destruction are little tongues of flame with thin tendrils of smoke at the forefront.
* Essentially all of the special effects in the animated version of ''FanFic/TheEndOfEnds'', but [[spoiler:Count Logan's dragon form breathing fire]] stands out.

[[folder:Films -- Animation]]
* Parodied in the HilariousOuttakes Pixar did for ''WesternAnimation/ABugsLife'', where in one scene an ant "actress" accidentally knocks over one of the "extras" in a crowd scene, which is revealed to be a cardboard cut-out.
** Another outtake has the bird suddenly malfunctioning in mid-take, complete with metallic creaking and pneumatic actuator noises.
* Given their DirectToVideo nature, the mediocre CGI used in the ''WesternAnimation/{{Bionicle}}'' movies can be forgiven, however there are a handful of [[{{Blooper}} errors]] that could have been easily avoided:
** ''Mask of Light'':
*** While dashing into the stadium, Jaller clips through the camera, and you can see the insides of his CGI model in full detail for a moment.
*** There's an odd bit during the Kolhii match when they forgot to move Hahli forward, so she runs in place.
*** After the crowd stops shouting "All hail Jaller!", one Matoran in the background, only halfway visible, remains frozen in cheering position. Generally, most characters in all three Miramax movies are left unanimated when they're not the focus of the shot.
*** Blinking animation is also messed up. At the end of the Kohlii game, Hewkii has his eyes closed when they should be open, and instead of blinking, he opens and closes them quickly. Later, Jaller's eyes are not fully in sync.
*** The floating mountain slope. As Kopaka braces for the Rahkshi's attack, one of the mountains in the background seems to be made up of only one slope, with the snow magically clinging onto its sides.
*** During Pohatu's speech in Onu-Koro, a lot of the Onu-Matoran are represented by blocky, detail-lacking pre-render models. When Takua arrives, all of them are replaced with such models.
*** The "tiny Nuju". As the Turaga and Toa are discussing what to do, Turaga Nuju, who should have been animated behind the crowd (thus his apparent size) suddenly pops up in front of Turaga Vakama's layer.
** ''Legends of Metru Nui'' was full of faulty, unfinished animation. For starters, lip-sync (no, lip-''movement'') was a [[{{Understatement}} rarity]]. The screen would pixelate at parts, and the movements would suddenly become very choppy. Some of the Kikanalo's texturing [[UnmovingPlaid didn't move in unison with their bodies]], and at one point, the red glowing effect of their eyes shifted to the side. The final scene has noticeable clipping errors, the most obvious being the top of Jaller's head protruding through his solid mask.
** ''Web of Shadows'' has Visorak spiders clearly walking in air, and never once touching their webs. In a particularly badly animated shot that doesn't even look finished, one of the spiders is floating in the air ''upside down'' and another one is freakishly deformed, as if someone had been playing around with its animation model. Other failures include Keetongu being visible from ''behind'' a wall as a tiny spot as he scales the Coliseum, Roodaka's catcher claw passing into her motionless arm (which should be shaking wildly with it), and in one of the [[BulletTime slo-mo shots, as the camera angle changes]], Matau being revealed to be a ''2D'' image.
** ''The Legend Reborn'':
*** Being animated by a different company[[note]]At least on the American end. Creator/WangFilmProductions, who worked on the original trilogy was still utilized[[/note]], fared better with sharp-eyed fans. Still, there are issues, like when Kiina's animation model jumps out from ''behind'' her darkened silhouette. More famously, the introduction scene with Mata Nui's [[HumongousMecha giant robot]] body and the ocean is flawed in every aspect: the rendering of the water, the physics, the scale, and the movements and textures of the robot itself are all sub-par.
*** The Skrall squad running in place at the start of the final battle scene.
*** Berix's poorly and inaccurately animated shadow when he's running in the Hot Springs. It looks ''nothing'' like the animation in the next cut implies it to be.
*** When Mata Nui cuts Kiina and Berix's cage down, it plummets to the ground, lands visibly intact, and kicks up a large cloud of dust. When the dust clears, the cage is almost completely destroyed.
* The makers of the animated film of ''Literature/{{Dragonlance}}: Dragons of Autumn Twilight'' made the strange decision to make the dragons and dragonkin CGI in what was otherwise a (poorly-done) cel-animated movie. At ''best'', it looks jarring and ugly.
* The deer from ''WesternAnimation/{{Epic}}'' appear to have come from a different film altogether.
* With dull textures, unrefined motion capture, dizzying camera pans, and bizarre character designs, among other things, ''WesternAnimation/{{Foodfight}}'' has so many of these, to the point that an accurate alternate title would be "SpecialEffectFailure: TheMovie".
** It's especially bad whenever the film attempts to show fluid, and when Sunshine and some kids play "soccer" with a watermelon that never changes perspective and is always on top of everything else.
* An odd [[DownplayedTrope downplayed]] example in ''Disney/{{Frozen}}''. During the "Let It Go" number as Elsa is letting her hair down the braid passes through her arm. This animation goof was ''intentional'' as the alternative of doing it properly caused the entire hair rig to go out of control, so they subverted it by playing it straight.
* ''WesternAnimation/HeavyMetal'': Following the climax of the Taarna segment when the Loc-Nar explodes and takes the whole house with it, the house that blows up is just a small model simply filmed with a blue filter.
* In ''{{WesternAnimation/The Incredibles}}'' the detail and quality of the models are occasionally much worse than in the rest of the movie. For example, the rails and the remnants of the train car, which in part lack texture or are flat colored with cheap sparks.
** Also the external shots of of Edna Mode's house show a small hill in the middle of a void covered with smooth static grass, devoid of objects outside of the house and the road leading to it, which both are smooth with very little texture and geometric detail. It's more fitting for a contemporary video game.
* ''WesternAnimation/TheInvincibleIronMan'' looks like it was made [[Film/IronMan1 in a cave. With a box of scraps!]] All the [[PoweredArmor suits]] as well as the elemental gods are done with poorly applied cel-shaded effects, which jar horribly with the traditional animation. Their animation is also clunky and weightless compared to the pretty decent animation of the non-CG characters.
** In one scene, Iron Man is supposed to be lying on the ground. Except he looks like he's floating a foot above it.
* [[InvokedTrope Invoked]] in ''WesternAnimation/TheLegoMovie''. When [[spoiler: Vitruvius comes back as a ghost, he is literally just a ghost minifigure ''being dangled on a string'']]. This is one of the few times where a SpecialEffectFailure is justified, [[spoiler: given that the entire movie is set within a real-life kid's imagination while playing with his father's LEGO set.]]
** What isn't invoked is the platform the string is on when [[spoiler: ghost Vitruvius dips]]. This ''was'' fixed in the digital release, however.
* In ''WesternAnimation/TheNightmareBeforeChristmas'', you can actually see where the bats are held up by strings. It would have been very easy to erase them in post-production, [[StylisticSuck so their inclusion in the final film is likely an intentional choice]].
* The animated film ''[[WesternAnimation/SamsonAndSally Samson and Sally: The Song of the Whales]]'' has some sync fails where the characters' mouths don't match with the words they're saying. [[note]] Samson and Sally was first made in Denmark. Therefore, the lip syncing of the characters was originally fitted for the original Danish dialogue.[[/note]]
* ''Film/TeamAmericaWorldPolice'' mostly has pretty solid puppetry, but it's a medium hilariously unsuited to the action movie genre and [[TheyPlottedAPerfectlyGoodWaste the creators know that as much as anyone]], so several of the special effects are deliberately [[StylisticSuck off]].
* Done InUniverse in ''WesternAnimation/ToyStoryOfTerror'' when Bonnie and the Toys are watching an old B-Movie, it's very obvious that the bat was being held up by wire. Also an out of universe subversion - attempting to recreate that gag in CGI would've been too expensive so Creator/{{Pixar}} cheated and used a real fake bat on a green screen.

[[folder:Game Shows]]
* A compilation of prop and animal screw-ups can be seen [[http://www.youtube.com/watch?v=Ajb87uDShbU here.]]
** And [[http://www.youtube.com/watch?v=eGmgihoa5G8&feature=related another.]]
*** [[CrowningMomentOfFunny You broke our wheel!]]
* There were actually a few times in which something broke in the American version of ''Series/BigBrother''. One challenge had to be repeated because someone's machine was malfunctioning.
** There were also a few in ''Big Brother 8''.
*** Supposedly, Jameka's machine in the final veto challenge was malfunctioning, but nobody seemed to notice.
*** During the first part of the final 3 head of household, the contestants had to hold onto their keys and jump over a spinning rabbit (while water was pouring down on them). Unfortunately, one of them (probably Danielle, since she did hit it when she was eliminated) accidentally kicked or landed on the rabbit as it came by (at least several times) and the machine broke. This meant that Zach and Dick (the two left after it broke) were more or less just standing there.
* This [[http://www.youtube.com/watch?v=qqb-j1cNPhQ one]] from ''Catch Phrase''... it's hard to believe this was an accident.
* In ''Countdown'' Carol [[http://www.youtube.com/watch?v=tPne-KkQ3rA suddenly has a stagehand's hand]] appear from behind the letter cards.
** The same thing happened with a puzzle board on the last episode of ''Series/BodyLanguage''.
* While Ray Combs was host of ''Series/FamilyFeud'', the electronic portion of the game board (which displayed the show's logo in the intro and going into commercial, and the answers in [[BonusRound Fast Money]]) was prone to errors. In one instance, it erased the "FE" from the opening logo, leading to Ray and one family making several jokes about the "Family Ud".
** In the 1994-95 season (when original host Richard Dawson returned), the board was a chyron over an actual board. However, they often forgot to put the chyron up.
* Every so often, the crew would engineer the entryway to the ''Series/MatchGame'' set not opening as a prank to Gene Rayburn. On one memorable occasion, Rayburn [[DungeonBypass smashed right through]].
* ''Series/{{Password}}'', ''Password Plus'' and ''Super Password'' has actually had this happen quite a bit. There were a few moments in which the other passwords that have yet to have been played were accidentally revealed, another moment where the wrong word was revealed at the start of the puzzle.
** There's the time where one of the celebrity contestants couldn't quite see the password. Whoops.
* Two examples of this on ''Series/ThePriceIsRight'':
** During the dreaded "Drewcases" era of the show (first half of Season 37), the graphics for trips were briefly replaced by green screens. Creator/FremantleMedia had promised that they would instead be replaced by video walls, but they supposedly instead chose green screens because they were cheaper. This is actually a {{subver|tedTrope}}sion of this trope, as the change was almost universally hated by fans on ALL sides of the show's BrokenBase not because it looked bad on TV, but because it looked bad in the studio. Since the contestants and audience wouldn't be seeing exactly the same thing the viewers at home saw, and since contestants couldn't be accommodated the same way that, say, a meteorologist doing a weather forecast could, the change was very jarring. So hated was the change that, on the episode airing February 12, 2009, Fremantle finally sucked it up and implemented video walls!
** When Clock Game was played for the first time after the Turntable change in March 2003, the producers discovered that the chroma key area (where a headshot of the contestant appears) was the exact same shade of blue as the blue spot in the pink, purple, and blue Turntable wall. Their first solution was to put a yellow circle background behind the game, but when that didn't work either, they just repainted the game. In May of 2003, Clock Game redebuted with a somewhat ugly-looking yellow border and a green chroma key box. As of November 2005, the game's border is now a much more tolerable...'''[[DoubleSubversion light blue!!!]]'''
* ''Series/WheelOfFortune'' has some pretty sloppy editing across the board. To wit:
** On a 1988 episode, a round was thrown out and re-shot. However, they didn't remove all of the thrown-out round, so you got "Our category for this round is Phrase..." ''(10 seconds later)'' "...once again, our category is People."
** In fall 1989, some of the puzzles had zeroes instead of O's. These were blatantly obvious, as they didn't match the rest of the letters at all.
** When the show still had returning champions, the contestant backdrops would display the contestant's running total for their combined episodes. These displays held five digits, but one particularly lucky contestant was north of $100,000 by her third day, so host Pat Sajak taped a "1" to her backdrop.
** Back when the board was still mechanical, both Vanna White and predecessor Susan Stafford sometimes turned letters so hard that the letters themselves slid partway off the trilon (the little three-sided boxes they turned).
** Similarly, with the electronic board, sometimes a letter just won't reveal itself when Vanna touches it. She's had to wait as long as 10 seconds to get the stubborn letter to reveal.
** Sometimes, the camera over the Wheel doesn't catch it as it stops to show what the contestant landed on. As a result, a spin from another episode may be dubbed in. Most of the time this is very obvious, as the spin may come from a different round, or show the different episode's Prize wedge still present.
** This is also present during the Final Spin. If Pat hits Bankrupt or Lose a Turn, they edit it out and he spins again. Sometimes, you can tell that the original spin was re-shot, because the Wheel will suddenly jump to a totally different spot as it comes to a stop.
*** In the past, when Pat did the final spin and it hit either Bankrupt or Lose A Turn, he'd quip "Vowels worth nothing, consonants will be worth...not a darn thing, either!", after which he'd simply spin again.
** On several occasions, the graphic showing the puzzle category has disappeared, or the wrong one has been put up.
** At least twice, a letter was revealed in the BonusRound that the contestant did not call. On both instances, it led to a win, and it was decided to let the contestant keep the prize.

* In a rare auditory example, the LaughTrack skips at one point on the third verse to Music/RayStevens' "The Streak".
* Music/FrankZappa wrote an ode to the SpecialEffectsFailure called "Cheepnis". Found on the album ''Music/RoxyAndElsewhere'' (1974), it opens with Zappa monologuing about the concept of cheepnis (which is what he calls the SpecialEffectsFailure) in relation to his love for monster movies, citing an example from ''Film/ItConqueredTheWorld''.
* Music/KellyRowland's ''Dilemma'' is a pretty iconic song from the '02s, both because of the success it accrued in the radios at the time, and the fact that, in the clip, the message about unrequited love is displayed, between many things, as a unanswered text message. [[https://www.youtube.com/watch?v=8WYHDfJDPDc&t=3m14s In Microsoft Excel, that is]].
* Music/TheBeatles' "Magical Mystery Tour" features a stock sound effect of a bus driving between the stereo channels. However, the stock sound effect ended with the bus skidding and crashing, which it actually does on one occasion where the faders are brought down too slowly. (On another occasion, the sound effect is cut off suddenly before the crash with an audible click.) Cue Paul Is Dead jokes....

[[folder:Music Videos]]
* Spoonfeedas' [[http://www.youtube.com/watch?v=G0oS8GPQBDg Attack of the Hadedas]] includes a giant bird that looks like it just stepped out of ''Film/{{Birdemic}}'' in [[ShoutOut homage]] to movies of [[AttackOfTheKillerWhatever its kind]].
* Pretty much all of Music/RandyTravis' "[[http://www.youtube.com/watch?v=Wx9qA7gfVUA Before You Kill Us All]]" has bad chroma-key. Most obviously, there's a constant mask around Randy's mullet, and his guitar clips the background a few times.
* To say the CGI in Music/Eiffel65's [[https://www.youtube.com/watch?v=68ugkg9RePc Blue]] was dated even in 1999 is an {{Understatement}}. The way the band is inserted into the footage makes it all the more jarring.
** The fight scenes are less "fighting" and more "[[FightSceneFailure a bunch of guys lightly tapping aliens once and a while]]". Either that, or the aliens have [[BlessedWithSuck exceptionally poor combat skills]].
* The Music/BeastieBoys music video for Don't Play No Game I Can't Win is all a bunch of dolls/action figures and other toys in an action movie-like adventure. You can clearly see the wires, hands, and dowel rods used to maneuver everything.
** There's also the Boys' music video for Intergalactic, which intentionally and [[AffectionateParody lovingly]] recreates the bad effects of Japanese {{Kaiju}} movies. From cardboard-looking miniatures to ridiculous robot costumes to a full-size car obviously not matching up with its model equivalent, it's all there.
* The effects for Music/ZZTop's music video for [[http://www.youtube.com/watch?v=y9zw_79tlgM&feature=related "Doubleback"]] are pretty bad.
* The [[http://youtu.be/cbhkuu4e0iw?t=26s bike morphing into a pimpmobile]] from Coolio's "Fantastic Voyage" video. THAT IS NOT HOW MORPHING IS DONE. It's so bad the copyright owner is embarrassed.
* The poorly Photoshopped bus stop sign in the "Friday" music video by Music/RebeccaBlack. [[http://www.youtube.com/watch?v=CD2LRROpph0]]
** Also the night scene, which was clearly filmed on either a greenscreen or a simple backdrop.
* '''''[[http://www.youtube.com/watch?v=l5aZJBLAu1E It's Raining Men]]'''''... through crappy green screen effects. The sets are also quite [[NoBudget cheap-looking]].
* {{Invoked|Trope}} in the video for "Jurassic Park" by Music/WeirdAlYankovic. Most of the video is done in [[StopMotion Claymation]], but when the park's gates are shown a second time, one of the torches has gone out - so an arm reaches in and lights it with a lighter.
* The borderline BodyHorror [[http://i40.tinypic.com/55m1c7.jpg 'floating' effect]] from Blancmange's 'Lose Your Love' music video. Not to mention it failed as soon as it started, unless [[SurrealMusicVideo it was intentional]].
* [[http://www.youtube.com/watch?v=rRuHk6Drj2U The music video]] for Creator/WillSmith's "Film/MenInBlack" features a [[ConspicuousCG poorly done]] dancing alien[[note]]based upon "Mikey", the alien at the beginning of the film[[/note]] midway through. The practical alien body parts towards the beginning don't fare much better.
** The music video for "[[http://www.youtube.com/watch?v=1RVRCd6J2NA Nod Ya Head]]" (from the [[Film/MenInBlackII second film]]) features a glaring amount of '''''very''''' obvious CG.
* The music video for [[http://www.youtube.com/watch?v=_4YiM4JcLtA Brainbug's Nightmare]] is [[StylisticSuck intentionally]] full of this, mainly as homage to the 50's.
* Music/BillyJoel's "[[http://www.youtube.com/watch?v=Iyv905Q2omU Pressure]]" has some very obvious matte lines in certain scenes.
* PlayedForLaughs in the Music/TenaciousD music video for [[https://www.youtube.com/watch?v=ls3rD8VfiSY Rize of the Fenix]], done up to look like a video that hasn't been dropped yet, with hastily-edited duplicate shots of fans, weird-looking disembodied heads of Kage and Jables on swords and devilish snakes to represent critics, too many explosions (and explosion fails), horribly animated bats, superfluous green-screen shots, shoddy CG supertitles, and many VFX screens and clipart images reading "Stockpic," "Unrendered," and "Missing Media."

[[folder:Pro Wrestling]]
* Within the industry, "botch" is often used for when someone screws up during a match. This can mean anything from a wrestler falling down before their opponent's move connects, or missing a cue, or lacking the strength/dexterity/technique to complete a maneuver. Often it just looks foolish and is generally harmless, but less fortunate occasions have led to serious injury and [[FatalMethodActing even death]].
* Many a wrestler has been unintentionally caught on camera "blading," which is when a wrestler secretly (when it goes right, anyways) nicks their forehead with a razor blade to create the illusion that they've been cut by one of their opponent's attacks. Usually this happens thanks to the camera being on them at the wrong time. "Caught red-handed" indeed.
* It's not uncommon for the audience to be able to occasionally overhear wrestlers giving instructions to their opponent so they can get ready to act out the next move, as Website/{{Botchamania}}'s [[RunningGag "Everyone Talks Too Much" gag]] demonstrates.
* During the ''Wrestling/{{WWE}} Summerslam 1997'' match between [[Wrestling/MickFoley Mankind]] and [[Wrestling/TripleH Hunter Hearst Helmsley]], Mankind, at one point after getting beaten down, suddenly ripped his shirt off, then had a MyNameIsInigoMontoya comeback, leaving fans wondering what was going on. Mick Foley (aka Mankind) later shed some light on the subject in his autobiography: turns out, there was supposed to be a heart-shaped tattoo on his chest, symbolizing his transformation into his former fantasy persona from his high school/college days, Dude Love (who fans had been introduced to through a series of WorkedShoot interviews in the weeks before the match). Unfortunately, Mick forgot to get the tattoo done, and didn't realize it until he was due to make his entrance for his match. Thinking quickly, he scrawled the heart on his chest with a magic marker; unfortunately, by the time of TheReveal, it had sweated off. Oops.
* And then there's the big unmasking of Wrestling/{{Kane}} at the hands of Wrestling/TripleH. Kane's backstory had him as a childhood burn victim, so naturally, this was a big deal. Unfortunately, the burn makeup under the mask completely failed to hold up through the match, so when Kane did unmask, he didn't look like a victim of a horrible house fire so much as a victim of an attack by a psychotic Mary Kay lady and a deranged barber with a thing for [[Film/TheThreeStooges Larry Fine]]. Thankfully, rather than press on with the storyline, the next week, Kane appeared without makeup, but still claiming to be terribly burned, thus making the false scarring yet another dimension of his uniquely psychotic delusions.
** There have been some theories as to why Kane's make-up job was so horrific. The most popular one was the heavy black eyeliner Kane wore under his mask started to run. Thus when he unmasked, his face was covered in black make-up splotches. It also did not help that when he removed his mask, it was revealed that Kane was completely bald on the top of his head save for the hair on his sides. The long locks he sported for years were actually part of the mask itself and he grew out what hair he had left. WWE quickly reacted to this; having Kane lose the make-up, shave himself completely bald and have him wear a towel over his head for a few weeks afterwards before making another reveal.
** Well, they ''tried'' to continue it. For a while when they showed video of the unmasking they slowed the tape down, added a silly sound effect that was supposed to be ominous or something, and used a cheesy effect to distort his face. To point out how bad it was, when something is simply too cheesy for Wrestling/VinceMcMahon...
* [[http://www.youtube.com/watch?v=y5oMiqJRVqs The debut of The Shockmaster]]. It really needs to be seen to be believed, but let's give a rundown of what happens:
## Explosions go off.
## Shockmaster trips and falls through the wall.
## Shockmaster's mask, a purple-silver spray-painted Franchise/StarWars Storm Trooper one, falls off, revealing the bald head of Fred Ottman, AKA "Tugboat".
## Everyone present starts cracking up (clearly dropping a couple f-bombs on live television), including the announcers.
## Ole Anderson, providing the voice of the Shockmaster, desperately tries to salvage the segment and fails, due to the voice modulator sounding like a cardboard tube. (Bonus points: after the fall, you can clearly hear Ole, having forgotten to mute his mic, [[{{Corpsing}} laughing]] and muttering, "Oh god.")
** What makes it worse is that the only part of this that could have been salvaged was the "trip and fall" part. Ottman had actually had a few practice-runs and everything had gone fine, but when it came time to do it live, an extra cross-beam was added he didn't see until he was already mid-jump. If things had gone off without a hitch, it would have been a really bad-ass entrance. The costume and voice, however, still would have been atrocious.
* During one Wrestling/{{WWE}} PPV, Wrestling/TheUndertaker's entrance made it appear as if he was floating down to the ring. This would've looked cool, except the cameras filming the entranceway were angled completely wrong and revealed the board he was standing on.
* During Wrestling/CMPunk and Wrestling/ChrisJericho's 2012 feud, Jericho would assault Punk with bottles of alcohol. On at least one occasion, he squeezed a sugar glass-made whiskey bottle while swinging it at Punk's head, causing it to explode in his hand.
* During Wrestling/HulkHogan's infamous Wrestling/{{WCW}} match with The Wrestling/UltimateWarrior, Hogan was supposed to blind the Warrior with some flash paper. Unfortunately, it went off in Hogan's hand, burning him instead.
* Whilst making his entrance at the Elimination Chamber 2010 PPV, The Undertaker stood on the rampway as the flames beside him onstage went off. What Taker didn't expect was for one to go off right underneath him, and he was very briefly engulfed in flames. If it weren't for the heavy leather coat he typically wears to the ring, Taker would have suffered serious burns all over his body. Calaway reportedly went ballistic about it backstage after the match had ended.
** A separate and much more serious incident occurred on a January 2008 episode of [=SmackDown=]. Wrestling/JeffHardy was [[http://www.youtube.com/watch?v=jI4VOYO9RO8 making his entrance for an interview segment]] when the stage pyro went off with too much force and sent sparks into his eyes[[note]]According to statements made, the pyro used was a so-called "cold pyro" that was designed to not cause burns, similar to what Goldberg used for his iconic entrances. But in this case, the sparks went straight into Hardy's face and eyes, places where microscopic bits of incendiary powder and metal were not meant to go.[[/note]]. He fell to the ground in pain and rolled right onto the section of grating where flame pyro erupted from beneath just seconds later. The segment was cut short, Hardy was hustled onto a stretcher, and even his [[{{Kayfabe}} on-screen opponent]] Wrestling/{{Edge}} hustled up the ramp to show concern. However, this was very likely a WorkedShoot.
* In Shoot Wrestling, which aims to be the legit competition counterpart to "show wrestling", anything blatantly illegal that would never be allowed in a real sport qualifies. A most infamous instance being Wrestling/AkiraMaeda sending his leg into Wrestling/SatoruSayama's groin during a Wrestling/UniversalWrestlingFederation "bout" but even as the shoot feds developed into full on mixed martial arts promotions, favored wrestlers like Wrestling/BobSapp were notorious for getting away with {{groin attack}}s, making the referees look incompetent and giving the fights in general a bush league atmosphere.(compare to, say, the controversy caused by discrete greasing at ''UFC 94'')
* Wrestling/{{TNA}} uses disguised CardboardBoxes to protect wrestlers during more dangerous matches. During the 2007 ''Slammiversary'' a some not obscured boxes were visible Abyss and Tomko's match though.

* Stuff like this has been known to happen during a play. Even professionally trained actors can probably tell you of a story where something either went wrong during the rehearsals, performances, or even Opening Night! Generally it's best to just improvise.
** Sometimes it can be amusing, such as [[http://www.youtube.com/watch?v=1_kx3byv8ow Peter Pan destroying the Darlings' bedroom and Jane suddenly flying out of bed]], the latter of which seems to [[http://www.youtube.com/watch?v=vQya_JZpsFw&feature=related happen]] a bit more [[http://www.youtube.com/watch?v=nCXULpnV_rI&feature=related than you think]].
** The [[http://www.thisamericanlife.org/radio-archives/episode/61/Fiasco! first story]] is a Crowning Moment of Awesome in abject special-effect failure.
* [[https://youtu.be/B9Dhbt5ShDI?t=3m16s The flower will not stay in Elphaba's hair]].
* [[http://www.youtube.com/watch?v=G8MkuzG-rNU Not to fear little children, I will hel-"]]
* In ''[[AVeryPotterMusical A Very Potter Sequel]]'', Joey Richter (as Ron) fails to take down a Taylor Lautner poster from Umbridge's office (ItMakesSenseInContext) while switching scenes. He tries to play it off by saying it was held on by magic, and in the next scene "They're all over the school!" Twist? It was done on purpose as they needed a reason to have a Taylor Lautner poster in both Umbridge's office and the room they end up in. They couldn't think of an InUniverse reason so they decided to make it seem like a quickly-improvised mishap.
* Referenced in ''Film/TheAdventuresOfBaronMunchausen'', where Sally has to badger the stage crew to start the ocean wave effects.
* The ScreenToStageAdaptation of Disney's ''Disney/BeautyAndTheBeast'' has been one of the most frequently-produced shows by amateur theatre companies, high schools, etc. since the TurnOfTheMillennium. Many of these productions have utterly failed to produce convincing Beast costumes/makeups for their leading actors, and photos of these failures are showcased on the Tumblr page [[http://lowbudgetbeasts.tumblr.com Low Budget Beasts]].
* In ''Theatre/{{Nerds}}'', Bill Gates threatens Steve Jobs with a plastic lightsaber, and makes the sound effects by buzzing his lips. Jobs mocks the lightsaber and calls it an obvious fake. So Gates cuts off the clown's arm with it.
* ''SpiderMan: Turn Off the Dark'' had a first preview that [[http://www.avclub.com/articles/spiderman-turn-off-the-dark-preview-goes-off-witho,48361/ didn't go so well.]]
* [[https://www.youtube.com/watch?v=U-1_4VwHGdo Into the Woods failure]].
** There's a Tumblr page similar to the one above dedicated to [[http://lowbudgetmilkywhites.tumblr.com/ Low Budget Milky Whites.]]

[[folder:TV News]]
* Quite a few examples exist of two main failures: putting up the wrong headline or accompanying image (the small pics appearing next to a news anchor's head for each story) and someone who decided to wear the wrong shade of blue or green, causing the clothing to pick up images or video meant for the green/blue screen behind the anchor. Weather forecasters are particularly prone to the second one, given all the use of this type of imaging in their segments.
* People responsible for news graphics are only human, and sometimes they put up a picture of the wrong person. [[https://www.youtube.com/watch?v=lnCnRuoYMxE Here is a case where that happened.]]

[[folder:Video Games]]
[[AC: In General]]
* Any PC game that tries to make a smooth transition to or from the desktop as it quits or starts is going to fail the moment the screen blinks as the video drivers are loaded. In egregious cases, it becomes even more obvious the game took a screenshot of the desktop when the player tabs out of the game and moves windows around.
* Clipping through objects is one of the most common failures to see when playing a game, more so if it's a 3D game.
* EverythingFades is a common bad special effect. Rather than dying or leaving even a pile of bones, the character just winks out. This can be confusing if he instead flees, joins the party, etc.
* There are some glitches (whether intentional or otherwise) that can cause these to happen.
* Many HD ports or enhanced ports of older games like ''VideoGame/SilentHill2'' and ''VideoGame/MetroidPrime'' look great with the touch ups, but sometimes other effects are lost in the transition. For example, ''Silent Hill 2'' was known for having very atmospheric fog effects, but the HD port lost most of the fog effects, causing the game to lose its creepy atmosphere. This may be because most of the fog in the original game was due to the [=PlayStation=]'s low draw distance.
* Playing a PC game with a screwy graphics card can count towards this.

[[AC: Specific Examples]]
* ''Franchise/AloneInTheDark'': In the 2008 reboot, there's a gameplay mechanic that shows scratches and wounds on Edward's body the more he gets hurt. The problem is that the wounds look like they were just glued onto Edward's body, which makes it look incredibly fake. And in some cutscenes, wounds would sometimes glitch and hang off of Edward's [[https://www.youtube.com/watch?v=b5VimZkkPvU#t=9m50s character model.]]
* While programming the otherwise beautiful lighting and shadow effects for ''VideoGame/BioShock'', the developers forgot to make any kind of shadow for ''the playable character himself''. You're most likely to first notice this in a room where a lone source of light is used to add tension to a splicer attack which, unfortunately, sucks a ''lot'' of the atmosphere out.
* The least of the barely finished ''VideoGame/{{Bionicle}}: The Game'''s problems are goofs during which parts of the character models become plainly see-through, mostly under their armor pads and the back of Onua's head during his first cutscene. Pohatu's eyes also have a tendency to disappear. Most of the movements are jerky or humorously overdone, and there's clipping everywhere. Oddest of all, on the PC version of Gali's level, Nokama has some of her texturing messed up, leaving her with a red smudge for a face, and even the animation bones are visibly poking through her model.
* The early ''BreathOfFire'' games are particularly egregious in this regard. Some characters would just disappear, and it was unclear that they were actually defeated for good or merely wounded, since some of them would show up later on.
* ''VideoGame/BurnCycle'' features live actors projected against pre-rendered backdrops. These environments don't always correspond to the actors' line of sight, especially the wide angles. When Sol his companion arrive at the hotel, the characters are projected at an extreme slant; Sol exits the frame by literally marching up the wall.
* This is all over the place in ''VideoGame/CallOfJuarezTheCartel''. Vehicle collisions have no weight or impact, the subtitles are usually either [[RougeAnglesOfSatin misspelled]] or don't match the dialogue (like, ''at all''), characters jump around between cutscene and gameplay (most frequently to dump the player into the driver's seat of a car since the AI won't drive), facial animations are [[DullSurprise painfully limited]], and game scripts and AI pathfinding are so buggy that a player-controlled Kim will most likely have to do most of AI Ben and Eddie's work for them in one level when they split up to cover a meeting.
* The ''VideoGame/CommandAndConquer'' series usually has decent cutscenes, despite them being largely {{FMV}}s on a greenscreen. But in Tiberium Sun, there would be scenes where real actors would be talking to noticeably CGI armies of soldiers.
** ''VideoGame/EmperorBattleForDune'' wasn't all that better. The actors' skin will occasionally have green highlights when there is no green light source nearby. The imperial crown is also very clearly made of rubber, and characters may occasionally stretch it out when placing in on their heads.
* While the anime has its fair share of [[OffModel animation flubs]] and overused StockFootage. The VisualNovel adaptation of ''Anime/CrossAnge'' is probably the prime example '''''against''''' using CGI in these kinds of games- About the only praise you can give it is that the CelShading used is accurate to the show itself.
** The models themselves [[LazyArtist cut many corners and are lazily animated]]. With movements limited to "turning slightly", "occasional bob" and "head turn". [[ArsonMurderAndJaywalking And constant blinking]]. The lack of visible hands is also quite apparent throughout. This can be glimpsed when Ange herself first appears in the story, as the camera starts ever so slightly above her knees with her hands behind her back ([[HandsInPockets another common pose in the game]]). For the ''one'' model they do give [[IncrediblyLamePun a hand]] to (Hilda), they're too lazy to even show it properly resting on her side. Instead making it look like it's floating in midair.
** Emotions are also [[PerpetualExpression quite lacking]] for several characters. Yes, Jill ''was'' stern, but she did have more expression than just DullSurprise. Embryo fares worse, as instead of smiling like he usually does in-show (sometimes getting into [[SlasherSmile 'batshit insane' territory]]), he's always [[PerpetualFrowner frowning]] whenever he appears on screen.
*** [[https://youtu.be/6DiERxuz0AY?t=29m33s In one instance]], Vivian's face goes from a shocked look to its default smile while she's still '''on screen'''. There's another instance later where Ange returns to her default position just before the screen fades to black.
** Hair physics are [[NoFlowInCGI unevenly applied]] between characters. As while the twintails of neither Salia or Hilda move whenever they do their canned animations, things like Vivian and Chris's braids do.
** And while the CGI looks bad on its own, they manage to make it even [[FromBadToWorse worse]] by including characters that are ''literally cutouts'' with nothing except [[UncannyValley blinking eyes and moving mouths]]. Mouths that don't even match the [[LipLock dialogue being said]] even with the 3D models. [[ConspicuousCGI Then you mix the two together...]]
* ''Videogame/TheDeadlyTowerOfMonsters'' is designed to look like a 1950's B-Movie. One with effects that aren't particularly good.
* ''VideoGame/DeusEx'' had some minor examples of this (often in the final level, which was cobbled together from other unused levels):
** One of the funniest is during the wrap-up to the Hell's Kitchen level, when JC goes back to UNATCO and eavesdrops on UNATCO chief Manderley having a conversation in his office with the shadowy FEMA director seen in the introduction. The FEMA rep walks out of the office by unlocking the inner door... and a cry of pain is heard and he immediately runs backwards as the door opens, ruining the moment.
** During the last three stages, you can see small fires burning at inaccessible parts of the map. However, in the first area of Area 51, climbing on top of the crew quarters building and looking up at the plume of fire nearby reveals that it's a static two-dimensional image instead of an actual fire. This is notable, because objects can (and are often) set on fire with realistic in-game effects.
** Also in Area 51, looking right up at the sniper tower with a pair of Tech Goggles immediately when you begin the level (just as Jock's helicopter is taking off) reveals a stationary NPC with its hands stuck way out to its sides, because it hasn't yet started its programmed patrol route.
** During the entrance to Sector 4 in Area 51, the high-tension moment of JC discovering the cloning facility where he and Paul were born while Bob Page goads him is ruined by the unnatural arc of a door exploding from one end of the room to the other. It looks a lot slower than the force of the explosion would have caused. And then there's the "Kill Bob Page" ending, where you press the button to overload his chamber, Page screams as he's seemingly blown up, and... the action continues for a good ten seconds after that, where his body is still present and the player can unload as much small-arms fire as they want into him without his reaction.
* Opening Remake 101: When remaking the ''Manga/DragonBall Z'' opening in CG, there's three things one should '''''never''''' do--make the characters look like arthritic Lego people that barely emote convincingly; have Chaozu look like he stepped out of the UncannyValley; and make sure that when Gohan flies past, not to 'noclip' through his head. Sadly, [[http://www.youtube.com/watch?v=2FmKGZZNggI the opening to Budokai does all three]].
* ''VideoGame/DreamfallChapters'' features some rather common Unity Engine oddities, in addition to its own special effect failures:
** Because the Unity Engine doesn't render peoples' mouths very realistically, it looks like they repeatedly flap their mouths open and closed to simulate talking.
** Characters' hair is rendered as a stiff piece. This is alright, given that they don't have any flashy AnimeHair... but when Zoë's hair is clipping through her clothing, you ''really'' notice it.
** Baruti is being harassed by some thugs, and the player can choose to intervene. The scene veers into this ''hilariously'' when you notice that '''A)''' Baruti's hands are clipping through his arm and are clearly visible (Meaning his fingers are just stiffly sticking out), '''B)''' The man who speaks to you in Cantonese has a cane that visibly clips through him and '''C)''' a glitch can sometimes cause him to talk without moving his mouth.
* ''VideoGame/TheElderScrollsIVOblivion''. Despite having some of the best graphics ever seen in a video game, there's this bit: the cheap, looping fire animations on the sides of the bridge between Skingrad and Skingrad Castle. It's made even worse by the fact that there's two rows of about twenty of them, all identical and looping in sync.
** For that matter, ''VideoGame/TheElderScrollsIIIMorrowind'' had a similar problem with the glowing weapons that looked more like they were wrapped in saran-wrap, and enchanted robes that looked as though you'd got dressed in christmas wrapping paper.
** In ''VideoGame/TheElderScrollsVSkyrim'', to become a werewolf, you have to undergo a ritual where you drink a werewolf's blood. The werewolf has her arm cut... and the knife goes straight through her wrist, as blood just suddenly appears in the ceremonial bowl.
*** [[http://youtu.be/uo2efCOzkqo?t=4m9s *slice* ... *SPLOOGE*]]
** Blacksmith forges usually have a water trough nearby. The water looks as if it were frozen in time.
* In ''VideoGame/EscapeFromMonkeyIsland'' in the cutscene, where Elaine and Guybrush discuss their course of action right after arriving to Melee island, the camera frequently is placed ''inside'' a monkey. Fortunately, most of the monkey is transparent, only its muzzle and several torso polygons are visible.
* The ''VideoGame/FalloutNewVegas'' add-on ''Dead Money'' pushes the limits of the Gamebryo engine when in dialogue with Christine. For the first half of the mission, she is unable to speak, so her conversation is a bracketed description of her physical responses to your dialogue. The game tries its best to have her character model imitate what the text says, to jarring results, especially when a "nod" is her expressionless face looking down and then up very quickly.
* Cutscenes in ''VideoGame/FinalFantasyVII'' tend to shift between low-poly models and CGI movies. Needless to say, it's pretty jarring. And as if this weren't bad enough already, half of these movies render the characters with realistic proportions, whereas their field models use, by contrast, a SuperDeformed style. So you see Cloud randomly shift between his short, low-polygonal field model with Popeye arms and his detailed CGI rendition that actually matches his character artwork in the middle of cutscenes.
* The 3D versions of ''VideoGame/FinalFantasyIV'' have the characters swing in the direction of the other side to attack. During one particular encounter with Dr. Lugae and Barnabas, Barnabas attacks Dr. Lugae after misinterpreting his orders. The 2D versions had the same attack animation regardless of who was getting hit, but the 3D version shows Barnabas swinging in the direction of your party... yet Dr. Lugae, who is ''right next to Barnabas'', is the one who gets hit. This arguably makes the scene even ''more'' funny for [[NarmCharm all the wrong reasons, but it was intended to be funny]].
* ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'' both received HD remasters and the visuals are absolutely stunning. The player character models were rebuilt from scratch instead of simply upscaling the textures on the old models so that the character models can be consistent throughout the game. [[note]]The original game would swap between the default models and higher quality models when it was called for and you can easily spot the differences when it happens such as Tidus' hands having individually rendered fingers in one scene and "mitten" hands in another.[[/note]] However, the transition to the new models was not quite smooth since a some of characters' facial animations look incredibly stiff (especially Yuna's expressions). Tidus' blue eyes can look a bit ''too'' blue in certain scenes due to the improved lighting and color correction while Yuna's eyes look bigger than they originally did. There's also some minor glitches with the animations; one example being Auron pushing past a Guado guard as the party flees and said guard gets knocked over in about one second after Auron pushed him aside instead of falling over instantly as soon as he gets pushed.
* ''VideoGame/FinalFantasyX'' has a lot of cutscenes, and they're all pretty. Most of the plot-important ones are rendered in FMV, but the rest are regular engine-rendered. In Bevelle, there's a long series of plot-important cutscenes back-to-back. Some are in FMV, some aren't. The difference is very noticeable.
* ''VideoGame/FinalFantasyIX'' was ported to Steam and Android/[=iOS=] and all the character models were given much higher resolution textures that makes everyone look smooth and crisp. However, the texture improvements also works against itself due to the pre rendered backgrounds still using the same low resolution and blurry assets that the original Playstation version used. It is believed that a fire that happened in Square-Enix's office some time ago destroyed a lot of the company's video game assets, which is why the developers couldn't use the original assets when it came to the backgrounds. You can see the worst of it when controlling Vivi for the first time in Alexandria where his high res character model sticks out a ''lot'' compared to the moving characters in the animated background as the game transitions from FMV to actual game; the characters in the FMV transition are hard coded within the FMV itself, therefore they're a low res and blurry mess until you meet [=NPCs=] with their higher res models once the game begins. The sound effects had also taken a hit by having them compressed so that the game can fit on smartphones, but they were left compressed on the Steam version; many sound effects sound a bit lower or muffled and the pitch for certain sound effects sound higher than the original.
* ''VideoGame/FinalFantasyXV'' is a ''very'' beautiful game, but unfortunately it has a few instances of this:
** Early on at Galdan Quay, the water's waves sometimes don't display - which makes the water look like saran-wrap. It happens with most water bodies such as lakes, but it's ''especially'' notable at the Quay.
** Prompto might take pictures of something but plantlife gets in the way. The result is just about always a pixellated mess.
** Lighting will sometimes accidentally display seams that should be invisible
** [=NPCs=] sometimes just look off. Key [=NPCs=] like Cid, Cindy, or Ardyn are gorgeously animated... random shopkeepers? Not so much.
* ''VideoGame/TheForceUnleashed 2'' had amazing graphics for the most part. Of course, if you start blowing up barrels, the barrels in the three-dimensional world look like some two-dimensional thing out of the {{Nintendo 64}}.
* In one mission in ''VideoGame/GrandTheftAutoSanAndreas'', you have to follow Caesar to meet up with everyone else for some illegal street racing. CJ's sister, Kendl, is seen riding with Caesar in the cut scene. During the actual game play, Kendl's model is strangely replaced with a female NPC.
** In one cutscene during the mission "The Shootist" in ''VideoGame/GrandTheftAutoViceCity'', Tommy enters a shooting competition that sees him stepping up to a shooting booth, getting ready to fire. Instead of the gun being in his hand, it ends up floating nearly half a foot in front of it.
** During the Paleto Score heist in ''VideoGame/GrandTheftAutoV'', Trevor turns to shoot out a security camera with a shotgun when storming the bank. Said camera remains completely undamaged, even after sustaining a point-blank shot.
* ''Franchise/{{Halo}}'':
** ''VideoGame/{{Halo 2}}'' really pushed the limits of the Xbox's graphics rendering engine, and it shows, mostly in the cutscenes. They sometimes took up to a minute to completely render, leaving the graphics fuzzy and indistinct, characters not appearing where they should be or most jarringly of all ''missing body parts''. It's quite amusing when for about thirty seconds, you get told how awesome those indistinct blobs of the Orbital Defense network cannons are by a headless Sgt. Johnson, who is speaking to a floating helmet and arm.
** Averted in ''VideoGame/{{Halo 3}}'' where the explosions look beautifully rendered, especially in Theater mode. Creator/{{Bungie}} ''[[EnforcedTrope HAD]]'' to make the game look good because of Theater, since now the player was allowed to examine the landscape as long as he wanted, wherever they wanted. The fact that they had to use so many cheats in the original ''VideoGame/HaloCombatEvolved'' is the reason why Theater wasn't included in the ''Anniversary'' re-release.
* ''VideoGame/{{Harvester}}'' is well-known for two things: being [[{{Gorn}} really]], [[MurderSimulator really]], ''really'' messed up, and having hilariously bad FMV special effects during cutscenes.
** The worst example is during one of the most notorious scenes: [[spoiler:when your baby sister's eyes [[https://www.youtube.com/watch?v=CzNQFONW4Gg pop out]]]]. MS Paint would have ''improved'' on that.
* ''VideoGame/IWannaBeTheGuy'' features the [[spoiler:[[FissionMailed fake error message]]]] in the Castle of The Guy. [[spoiler:It uses the default Windows XP theme, so if you're on XP with a different theme, or on a completely different OS altogether, it's particularly jarring and [[InterfaceSpoiler a giveaway that it's a fake]].]]
* The UsefulNotes/TurboGrafx16 version of ''VideoGame/ItCameFromTheDesert'' has plenty of these:
** The (Stop-motion) ant at the power plant [[StockFootage and]] the canyon doesn't crawl from the ground insomuch as slide up and move its appendages.
** Whenever a character appears on TV, their heads poke ''out'' from the top of the screen.
** The graphical quality of the game itself, which is extremely pixelated and grainy, also counts.
** In cutscenes, whenever someone fires a gun, nothing comes out of them.
* ''VideoGame/KingdomHearts'' has one at the very end. As the party is walking through the green meadow, they receive a missive from Pluto, who tears away with the party in pursuit. Look closely, and it's revealed that Pluto is clearly just sliding along, translating up the hill with no animation. This happens any time the scene appears (the beginning of ''Chain of Memories'', the static-y memories of ''Kingdom Hearts 2''), and even came back in the HD remakes.
* ''VideoGame/KnightsOfTheOldRepublicIITheSithLords'' had Kreia's flashback about her last days as Dark Lady of the Sith. When Sion grabs her head and slams her against the wall, his arm briefly runs through the camera.
** In the original ''VideoGame/KnightsOfTheOldRepublic'', Mission pleading with the player to help her brother Griff could easily be spoiled if, for example, she was holding a vibroblade. Because she never actually puts ''down'' her weapons before begging, she proceeds to ram about three feet of vibroblade through her own head. This can also happen if you are holding a vibroblade and a civilian may walk through it.
* ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'': The devs wanted to mimic the top-down 3/4 perspective of ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''. However, for some reason, they refused to use an angled camera. Their solution? Making it so that ''nearly everything is actually leaning backwards''. The problem is that you can make the camera angle change by merging into a wall. So in many places, merging with a vertical wall lets you see that things are unnaturally leaning backwards, and it looks as ridiculous as you'd expect.
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', Gyorg's introductory cinematic has an attempt at a "freeze frame" effect as the creature dramatically leaps out of the water, during which his name appears onscreen. However, the fact that the splashing water keeps moving well after Gyorg has stopped makes it ''very'' obvious that the effect is accomplished by just locking Gyorg's model in place for a few seconds during its jump animation and not actually freezing the image.
* ''VideoGame/TheLegendOfZeldaTheWindWaker'' uses environment mapping for the flat surface of a shallow lake inside a boss room. The room, summoned enemies, and the boss itself are correctly reflected, but Link, the player character, is not visible at all in the reflection. Then again, by the time the developers got to that boss room, they were hastily trying to finish the game before the deadline.
** The game also features very impressive distortion effects that are marred by one flaw - anything near the point of distortion is ''reflected''. This does not apply to heat-based distortion, which is perfect.
* ''Lodge Massacre'', at one point, has a ghostly, disfigured face floating past a window -- which is literally just the [[MemeticMolester memetic]] photo of [[http://www.snopes.com/photos/people/peppers.asp Brian Peppers]] with a blue filter applied. UnfortunateImplications[[note]]of using a [[http://en.wikipedia.org/wiki/Crouzon_syndrome Crouzon syndrome]] sufferer's face as a "scary face"[[/note]] notwithstanding, the comments of the WebVideo/{{Retsupurae}} [[https://www.youtube.com/watch?v=croeirrF_vk video]] indicate that the use of this face [[NightmareRetardant fooled absolutely nobody]].
* ''VideoGame/LostOdyssey'', which sported very sharp visuals, nevertheless fell victim to this trope in one dungeon. There was one dungeon which had some shallow pools of water, which they wanted to throw a ripply reflection of the characters as they moved in and around it. While the ripples are quite nice indeed, they cheated on the reflections rather badly. Instead of showing a true reflection, the water simply duplicated the character as he appeared onscreen before applying the ripple effects. This could even still work if they had inverted the reflection, having it appear upside down "below" the character, but they put the reflection BEHIND the character right-side up. The net effect made the "reflecting pool" into a mirror you could look into and see the back of your own head.
* ''Franchise/MassEffect'': Listing every clipping glitch in the ''Mass Effect'' games would break this wiki in half.
** You can also get some very strange arm, hand and head movements, especially in the third game, where the skeleton used for everyone concerned apparently has a ''much'' less restricted neck joint than human anatomy actually possesses.
** For a very special kind of hilarity, there's your fish tank in ''3'', in which the fish are not actually restricted to the boundaries of the tank and can occasionally be seen "swimming" through the air, or the wall underneath the tank, or in extreme cases on your desk, three feet away from the glass.
** If you romance Traynor in ''3'', they have a love scene in the shower which is unintentionally hilarious for multiple reasons. One is that in an especially lazy censor dodge, Traynor is showering in her underwear and Shepard joins her fully clothed. Another is that rather than looking wet, the overly shiny texture applied to them makes them look like they've been ''laminated''.
** The Illusive Man's cigarette in ''2'' tends to bounce around at random, sometimes floating a foot and a half from his hand. Presumably he cuts his tobacco with Element Zero.
* ''VideoGame/MedalOfHonor2010'' game has something to this effect. Basically, every time a level starts, the whole map is generated, having different levels of detail depending on the distance. What happens is, after a cutscene, the game will load every texture in the farthest resolution and then add detail depending on the distance (sort of like a [[BuffySpeak detail implosion-shockwave-thingy]]). While plenty of games do this, most other games get around this by loading the nearest ones first and then generating the rest of the visible environment. Here it takes around 5 to 10 seconds for the ''gun'' to gain detail. ''Ten seconds''. Ten, immersion ruining, seconds.
* One stage late in the original [=PS1=] ''Medal of Honor'' features a curator trying to reason with the player character over an intercom, and eventually is shot by his Nazi captors. It would be an effective KickTheDog moment if it were a single scripted occurrence, but instead the audio-only scene is added into the BGM, so every time the soundtrack loops you'll hear the poor guy fussing over stolen artwork and getting killed again.
* ''VideoGame/MetroidPrime'' is a visually stunning game and there's almost no flaws except for one at the Great Tree Hall. There's a platform that is invisible unless you look at it with the X-Ray Visor. However, looking at the platform normally and carefully will reveal that the raindrops splash in midair instead of continuing to fall. This little graphical quirk spoils the surprise of a hidden platform and you can stand on the platform regardless of whether or not you can see it. The same effect failure happens in another room with invisible platforms, but every platform after the first has the rain pass through, which makes the quirk even more puzzling.
** The X-Ray Visor also lets you see Samus's right hand through her arm cannon. The developers forgot to rig the skeleton to recoil with the weapon, thus it clips through the cannon whenever you fire it.
* ''VideoGame/MetroidPrime2Echoes'' has U-Mos, who is [[InvulnerableCivilians completely immune to your weapons by using a psychic shield]]. The shield pops up when you try to attack him. During the scene where U-Mos gives Samus the [[spoiler: Light Suit]], firing at him will have the shots still bounce off of him, but the shield effect doesn't appear. It returns to normal once you acquire the item.
* ''VideoGame/MetroidPrime3Corruption'' isn't immune to a few technical oddities either. When you acquire the Plasma Beam, Samus fires off a test shot and the sound effect used is the same one from ''VideoGame/MetroidPrime'' since it's the same weapon. However, the sound effect used for the weapon in game is a different sound effect. Likewise, Aurora Unit 242 in [=SkyTown=] has his voice using a deep reverb to make it sound booming. When he tells the player to go east to the Federation Landing Site, the reverb is mysteriously gone, but only for that specific statement since the effect returns afterwards.
* An example of this was one of the reasons Creator/DeepSilver's "[[https://youtu.be/YngbHOz--oc Masterclass]]" trailer for the ''Franchise/MegaMan'' SpiritualSuccessor ''VideoGame/MightyNo9'' quickly became infamous and {{memetic|Mutation}}: single-sprite "explosion" effects that look more like pizzas, complete with a carpet bombing scene to draw attention to them. The [[VideoGame/MegaManClassic original]] ''VideoGame/{{Mega Man|Classic}}'' [[VideoGame/MegaManClassic games]] ''for the UsefulNotes/{{N|intendoEntertainmentSystem}}ES'' had better-looking explosions than this.
* A very minor one in ''VideoGame/MortalKombat9'': during a story mode cutscene where Stryker is using a walkie-talkie, you can briefly see its antenna clip through the brim of his hat.
* The actors in ''VideoGame/NightTrap'' sport some very obvious microphones. The costumes for the Augers also look incredibly hokey, even for the game's (relatively low) standards. In fact, [[NarmCharm the actors and film crew were laughing during filming]].
* The "Infinite Worlds" trailer for the otherwise [[SugarWiki/VisualEffectsOfAwesome amazing looking]] ''VideoGame/NoMansSky'' has a brief one where the player-character emerges from an alien ocean... to look out at scenery from an earlier pre-release of the game. (It even says [=Planet1=] in the HeadsUpDisplay!) Kind of jarring for a trailer with much better-looking content for the game.
* ''VideoGame/OracleOfTao'' has a weird mix of StylisticSuck and a few actual animation glitches. When you defeat one boss, he is supposed to fall down dead with an animation. But since this animation typically doesn't activate until the next turn, this typically results in you targeting an empty screen before the animation suddenly creates a dying animation.
* ''VideoGame/PokemonSunAndMoon'' features non-interactive doors on various walls throughout the game in an attempt to make the game world seem larger without wasting cartridge space on additional rooms. This would have worked better if the "dummy" doors weren't of vastly lower detail than real ones, lacking tidbits such as door frames or 3D doorknobs, and they end up looking exactly like fake doors painted on a wall.
* In the [[ObviousBeta infamously unpolished]] ''UltimaIX'', [[https://www.youtube.com/watch?v=crHVUnqodMc#t=42 a cutscene]] has [[BigBad the Guardian]] chucking a fireball at [[spoiler:Samhayne]]. The fireball ''misses the victim by a yard'', upon which he spins ''in the wrong direction'' (from how he would have spun if the spell had actually made contact) and collapses.
** Not to mention, when you poison Lord British with bread, he grabs his neck and falls...then stands right back up...then falls down again. Similarly, in the very beginning, the Avatar will get out of bed, then teleport back into bed, then get out again to step away. After a screen transition, you may appear in the next room nude for a moment. On some occasions, the camera may enter the character model of whoever you're speaking to.
*** Mind you, all of these instances are cutscenes rendered with in-game models by the game engine. This, understandably, often has the limitations of stock character movements and timing cues, which may fall out of sync depending on the speed of the computer you're playing on. The game's pre-rendered cutscenes, however, have no such excuse. In one scene, Raven throws a knife at Lord Blackthorne. It very obviously passes frighteningly, but nonetheless harmlessly, right by his face. Despite having clearly not been wounded, though, he wears a bandage over his eye in later scenes.
* The HD remaster of ''VideoGame/ResidentEvil'' is done beautifully. All the character and enemy models had their textures redone to be crisp and sharp and many rooms and environments look spectacular with the upgraded textures and lightning effects. However, some areas were not as fortunate; certain rooms were simply upscaled and sharpened from their original versions instead of having an HD version, which makes it stick out quite badly.
** Likewise, the remaster of ''VideoGame/GrimFandango'' didn't even bother to re-render ''any'' of the backgrounds, instead upscaling the 640×480, ''256-color'' images to cover the probably-1080p screen. This despite a concerted effort to update the character models and even add realistic lighting, and even re-recording the entire soundtrack from scratch.
* In ''VideoGame/RuneFactory2'', there are some maps that are presented with a top-down camera angle, and others (like areas of the town) that are closer to the ground with more of a side-view camera angle. The problem is when it rains, it's simply an overlay of the rain animation on top of the screen. It looks okay in the top-view, but in the side-view you'll see the rain fall and splash on the sky itself. And sometimes {{NPC}}s will cut corners on the street and end up walking on top of the sides of buildings...
* ''SamAndMax: The Devil's Playhouse'' has impressive graphics for the most part, but there's one little scene in Episode 1 where Sybil's box of belongings fall down into the sewer, and as Sam and Max look down the hole, the view below isn't even rendered in 3D, it's a ''pre-rendered 2D image''.
* In the first release of ''VideoGame/TheSecondRealityProject [[VideoGameRemake Reloaded]]'', during the cutscene where [[spoiler:the [[WaveMotionGun Glitch Cannon]] fires at the recently deactivated portal to the First Reality]], the laser clearly flies past its intended target, rather than through it. It can be seen in [[http://www.youtube.com/watch?v=pqp2ICIUdec&feature=player_detailpage#t=241 this video]]. Later releases of the game avoid this by having the cutscene end just before the deception is revealed.
* Several UsefulNotes/SegaDreamcast games fall victim to this. Some examples:
** In ''VideoGame/SonicAdventure'' and [[VideoGame/SonicAdventure2 its sequel]], quite a few cutscenes feature the in-game character models placed against pre-rendered backdrops and videos, leaving a rather jarring ChromaKey effect.
** The HD port of ''Sonic Adventure 2'' does the game justice, but there's one cutscene that the dev team glossed over: one scene shows Sonic, Tails, and Knuckles conversing with each other while Amy comes in a moment later. Because the cut scene was originally created in the 4:3 ratio and not 16:9, you can see Amy standing to the side in T pose with a ''really'' weird facial expression. This was likely Sega's quirk in loading character models that were needed for a scene, but with a wider screen, the quirk looks bad.
** In ''VideoGame/JetSetRadio'', at Shibuya-Cho there are some areas that you have to go through in order to get to the next area of the city, in which they put a pre-rendered 2D image of city buildings in front of it. It makes you feel like you're [[WesternAnimation/BluesClues Blue and Steve]], how they "skidoo" into pictures.
*** Citizens aren't even outlined. [[http://steamcommunity.com/sharedfiles/filedetails/?id=99261010 The caption of this screenshot says it best.]]
** In the first ''VideoGame/SpaceChannel5'', all backgrounds and areas are pre-rendered videos, while everything else is 3D models placed in front of the videos. [[http://spacechannel5.wikia.com/wiki/File:Ulala_Floats2.png This will sometimes cause Ulala and the others to look as if they are walking on air]] [[http://spacechannel5.wikia.com/wiki/File:Ulala_Floats1.png or hovering above ground.]] This was fixed in the sequel, in which all backgrounds and areas are rendered in real-time, rather than pre-recorded videos of 3D areas.
* There is a cutscene in ''VideoGame/SilentHillHomecoming'' where a character's hand clips briefly, yet noticeably, through the camera's perspective.
* ''[[VideoGame/TheSims The Sims 2: Seasons]]'' suffers this. Rather than creating the rain with particles (a technique which has existed for years) they decided to just overlay an animation of rain falling over the screen. This technique often looks fine, but not in a game with a freely movable camera. Half the time it looks like it's raining indoors, and when you zoom in on an indoor area and look out the window it's pretty clear that rain isn't falling outside. And worst of all, this makes the game lag like hell.
* ''{{Singularity}}'' has a picture of a Soviet newspaper in one InfoDump scene. Looking closely at its text reveals that it's actually random strings of Latin characters, instead of actual words in Cyrillic.
* The SoBadItsGood ''Sniper: Path of Vengeance'' is another ObviousBeta. Among all the deforming, contorting characters and ludicrous clippings, some of the more famous goofs are the bus that clips through the prison gate before it opens, enemies regularly walking through doors, and the final cutscene, where the guns are missing and the characters enact a shootout by pointing with their fingers.
* ''VideoGame/SonicTheHedgehog2006'' is chock full of these thanks to its ObviousBeta status (and even some that would've stayed even if the game had been finished properly,) from giant towers toppling over at lightning fast speeds with absolutely no sense of weight to them, to enemies clipping through scenery and getting {{Tele Frag}}ged when picked up with psychokinesis, to the creepy UncannyValley humans and their wild, over-the-top talking animations.
* In the ''VideoGame/{{Starcraft}}'' cinematic at the end of the Zerg campaign. When the Overmind rises after crashing into Aiur, you see fire at the edge of the crater it created. However, for the last few frames, while everything else is moving, the fire just... 'freezes' into place. It isn't all that noticeable, but once you've seen it...
* In ''VideoGame/StarControl3'', there is a race called the Harika/Yorn. The Harika are a race of green goblin-like aliens, while the Yorn is a rodent species they use as food. As with most aliens in ''Star Control 3'', they are played by puppets. At one point, the Harika captain you speak to eats one of the Yorn... which is done by having the Harika open his mouth, the Yorn puppet slide in an incredibly awkward fashion up the Harika's chest, go into his mouth, and ''sit there'' for about thirty seconds before the screen [[http://www.youtube.com/watch?v=ScwquQ8wjvo#t=0m27s abruptly cuts to the original shot of Harika with Yorn in pocket]].
** For that matter, pretty much all of the aliens fall under this trope. It was actually marketed as a feature that they were 3D (this being about the time when 3D computer graphics were the "Next Big Thing" and thus had to be used regardless of whether it was a good idea or not) but the models (Animatronic puppets in this case) were so poor[[note]]with some, like the Human, Syreen, Arilou and Doog puppets, falling straight into the UncannyValley[[/note]], that they all looked considerably worse than the stylized animated 2D pictures used in ''[=SC2=]''.
* ''VideoGame/StarFox64'' has one level that takes place in what can be considered the sun. The colors are mostly orange, red, yellow, and white and they are quite bright. On the VirtualConsole version, the colors in the same level appear muted and are not as vibrant.
* ''VideoGame/StarFoxAdventures'' has some very broken effects-heat distortion, water reflections, and floor reflections are incorrectly programmed, marring the graphics of an otherwise-graphically-impressive game.
* In addition to its notorious overuse of joystick-waggling StockFootage, ''VideoGame/StarStrike1995'' also has ships that are obviously miniatures.
* ''Franchise/StarWars: Super Return of the Jedi'' had a sound glitch with the boss of level 2 in Jabba's Palace. When you reflected the boss' shots back at him, his hurt voice clip is the same one of the character you are using.
* ''VideoGame/StreetsOfRage 3'' has some sounds mysteriously go mute during game play. This was mostly due to glitches in the programming. One example of this is the boss of round 5 is supposed to laugh around 3 times before he fights you. However, his laughter can be either off cue or not heard at all due to the glitches.
* ''[[VideoGame/StrongBadsCoolGameForAttractivePeople Strong Bad's Cool Game for Attractive People Episode 4 - Dangeresque 3]]'' features an InUniverse example, perhaps taken as far as possible. In one scene, Strong Sad walks in wearing a motion capture suit[[note]] Or rather, is painted green and has ping-pong balls glued to him[[/note]] and shouts "Raaah! I'm a scary monster!"... at which point Strong Bad stops the movie and rebukes the Cheat for his terrible editing.
-->'''Strong Bad:''' FixItInPost?! [[SugarWiki/FunnyMoments This IS post]]
* ''VideoGame/SuperMario64'' has the Chain Chomp enemy whose mouth is colored red. On the VirtualConsole version, the red was strangely changed to purple, giving the enemy a purple mouth. Some people thought Nintendo was trying to censor the game, but it turns out that it was just a glitch with the game's emulator.
* In ''VideoGame/SuperSmashBrosBrawl'''s Subspace Emissary, Pokemon Trainer is not CG-rendered like the other characters and instead just uses his ingame model. As a result he looks extremely out of place in the otherwise very well-designed cutscenes.
* ''Franchise/TombRaider'':
** Lara's teenager model in ''VideoGame/TombRaiderChronicles'' has a slight error when she holds a torch. Her hands are normally rendered as open palm, but when Lara holds a torch, the hand that is used to hold it suddenly switches to the hand from the adult Lara model, which is rendered as a closed, blocky fist and has a glove on it. This was most likely done in an attempt to save time on changing parts of the model with little effort.
** ''VideoGame/TombRaiderIII'' has laser traps of different colors in one level. On the PC version, playing the game on high resolution monitors can make the lasers nearly invisible due to them not being properly rendered for high resolution screens. Likewise, the HUD is rendered in squinty vision in the PC version when playing on high resolution screens.
** The first three ''Tomb Raider'' games had Lara's upper body and lower body meshed together, but you can see the torso move independently from the waist if you use the look button. By the 4th game, they animated the look feature better so the movement looks more natural.
* ''VideoGame/TransformersRiseOfTheDarkSpark'': One of the game's more glaring faults is that it tries to mix in assets from [[VideoGame/TransformersFallOfCybertron a previous game]] into a new one with even ''worse'' assets.
** Grimlock in the [[Film/TransformersAgeOfExtinction live action portion]] of the game reuses his Aligned counterpart's animations.
* A neccesary evil for ''VideoGame/TransformersDevastation'', as the character models were based off of [[WesternAnimation/TheTransformers their original character models]]. So constant clipping errors were bound to occur.
** Less excusable are the reuse of the same few car models during the opening cutscene.
* ''VideoGame/TheTuringTest'': Most photographs featuring crew members look ''very'' obviously photoshopped.
* The original ''TwistedMetal'' has, in its endings, a picture of Calypso... played by an actor with burn makeup that looks like a community theater version of [[Franchise/ANightmareOnElmStreet Freddy Krueger]]. This is a holdover from the nine-different-levels-of-failure original FMV endings, which feature such highlights as Needles Kane played by a man in a pathetic clown mask. Understandably, the series used animated or CGI endings until...
** The 2012 [=PS3=] game decided to revisit the live-action FMV concept. Although they're not a complete failure like the scrapped cutscenes of the first game, they're still rife with Special Effect Failure. Although they tried to go for a SoBadItsGood grindhouse vibe, the end result clashes with the grimdark feel of the game itself, making the [=FMVs=] just straight up crappy.
* One scene in ''VideoGame/{{Xenogears}}'' has Citan and Sigmund drinking tea on the Yggdrasil during one cut scene. As they drink, their sprites do not move at all, while the tea cups simply float to their mouths. They messed up ''tea cups...''

* Pretty much the whole of the ''WesternAnimation/AvatarTheLastAirbender'' fancomic ''[[Webcomic/HowIBecameYours How I Became Yours]]''. Special mention goes to all the copied poses. Diaz copies from everything, mostly the show itself (though she often uses [[Manga/{{Bleach}} Ichigo]] as a model for Zuko), and often uses the same artwork over and over (Iroh is depicted in the "holding out the white lotus tile" pose from "[[Recap/AvatarTheLastAirbenderTheWaterbendingScroll The Waterbending Scroll]]" several different times). He's also depicted in a pose from "[[Recap/AvatarTheLastAirbenderTheStorm The Storm]]" wherein he is in a dark room and lit from below by a fire, and no attempt was made to change the lighting, despite the ''How I Became Yours'' scene taking place in bright sunlight.
** She also has a nasty habit of making characters change position by rotating their models, which tends to make them look more like mannequins than people. The most infamous example is when Sokka and Zuko carry Aang off after a sparring session, but it also makes the Toph/Aang sex scene unintentionally hilarious when you realize that the characters are in the ''same position'' the entire time.
** When Diaz ''doesn't'' copy, the characters tend to look UncannyValley, like one scene where Aang has a twelve year old's face, a teenager's body, and elongated limbs.
* Ever-omnipresent, as long with OffTheShelfFX, in ''Webcomic/TheBMovieComic''.
* In ''Webcomic/CommanderKitty'', [[http://www.commanderkitty.com/2009/12/06/mittens-has-a-cunning-plan/ Mittens and Fluffy's plan for creating a fake teleporter effect involves distracting Ace right before CK himself shows up with an accompanying spray of glitter.]] [[http://www.commanderkitty.com/2010/07/11/hot-sparkly-adventure/ The actual execution leaves much to be desired as well.]]
* Parodied by ''[[http://freefall.purrsia.com/ff500/fv00448.htm Freefall]]'', where cheesy special effects have been painstakingly re-created by CGI, including the wires.
* Referenced in ''SkinHorse'' where UNITY refers to Tip's new wolf form as a [[http://static.tvtropes.org/pmwiki/pub/images/sh090801ringed_by_cherry.jpg plywood shark.]]

[[folder:Web Original]]
* In a combination of this trope and RevealingCoverup, in [[http://www.youtube.com/watch?v=8SMorJXe5l4 this video of a beer-bottle domino experiment]], it's quite apparent that the π sign 40 seconds in is a CG coverup of [[NoSwastikas a rather more infamous symbol]] in the original footage due to the jitter of the sign.
* ''WebVideo/AtopTheFourthWall'': The King of Worms wears a reflective silver mask, similar to [[WebVideo/TheAngryJoeShow Corporate Commander]] which unfortunately reflects the cameraman (Lewis) and the equipment on hand (while Corporate Commander just tends to reflect the bright lighting kits). Lewis later confirmed that it's an unfortunate technical problem that he couldn't get around [[spoiler:and at the end of the Arc, the King of Worms does meet the camera man who simply laughs in his face as part of the MindScrew]].
** TheMovie, despite its $60,000 price tag, clearly didn't put too much of it into its effects budget.
** Vyce's ship looks really fake compared to the show, which isn't helped by the constant panning shots of it. Ditto the space station.
** The sets themselves also leave a lot to be desired. For instance, the bar at the beginning has a bookshelf off to the side; the bridge of Vyce's ship looks desolate and made of cardboard; and the space station's control room is clearly someone's basement. The last one being a CallBack to ''WebVideo/ToBoldlyFlee''.
** The makeup used for Mechakara after part of his face is torn looks plastic-y and almost falling off.
*** And the endoskeleton itself is clearly a teaching skeleton painted silver with tin cans over its arms.
** All the chroma keying throughout the film looks like it was done in the mid 1990s and not 2016.
* ''WebVideo/TheBenHeckShow'' does this intentionally, the levitating soldering gun in the 2015 Halloween episode has the thread that's used to lift the gun fully visible, probably to ham up the scene. Also, the bedsheet ghost is [[StylisticSuck obviously CGIed]] in.
* The "fight" against a possessed Star Whistle in ''WebAnimation/DusksDawn''. The amount of wind physics failures goes beyond ArtisticLicense.
* ''WebVideo/EpicRapBattlesOfHistory'' takes a knock at ''Series/DoctorWho'''s tendency towards this. The rap battle is between the Tenth Doctor and [[Franchise/BackToTheFuture Doc Emmett Brown]], and Brown makes a comment to the effect of "I don't know what's lamer about you: [[FanDumb your fans]], or your special effects!" Meanwhile, the TARDIS can be seen flying across the background; not only are the strings visible, but very briefly ''[[UpToEleven the hand holding the strings can be seen at the top of the screen]]''.
* ''[[Creator/BobChipman The Game Overthinker]]'' was never known for its good effects. And it's visible whenever Bob tries to use splitscreens in order to interact with himself [[ActingForTwo and]] his EvilTwin Antithinker.
* ''WebAnimation/HomestarRunner'' poked fun of these with the ''Dangeresque'' films, with such things as scaling a skyscraper that's really a piece of cardboard on the ground with the camera tipped to one side. And then Homestar drops his glasses on the cardboard.
* Lampshade hung in the puppet band segment of the WebVideo/KeyOfAwesome "Behind the Awesome" video for their Somebody That I Used To Know parody. The segment in question featured five puppets of various types playing a guitar...less than convincingly.
-->'''Dog Puppet''': No-one is in contact with the strings/Yet somehow I can hear everything.
* Lampshaded in ''WebVideo/{{Kickassia}}'' when N. Bison begins to levitate using [[ForSCIENCE superconducting electromagnetism]].
-->'''[[spoiler:Dr. Insano]]:''' ...you ''do'' realize you're just standing on your tippy-toes, right?
* This live-action RPG [[http://www.youtube.com/watch?v=SRFWYpuQHt8 here]]. The cartoon graphics go with the live action ones in most horrible way known to man, but dear God the 'combat'. Cartoon enemies flying around randomly sometimes not even on the ground, animation that looks like puppets where used and the live action guy flailing a fake rubber sword around like a lunatic. Thankfully, the video links to the WebVideo/{{Retsupurae}} version, which at least has funny commentary.
* [[StylisticSuck Played for laughs]] in ''MyImmortal: [[http://www.youtube.com/watch?v=u5eUIc1dTWY The Series]]'', in which (among other things) the Slytherin common room is a suburban living room, Ebony's drink of human blood is cherryade and Draco's [[NumberOfTheBeast "666"]] numberplate is handwritten.
* In [[http://www.youtube.com/watch?v=ZoJE_tgRBPo this little number]], you can tell pretty quickly that the interior shots are separate models that are either sunk separately, or just had a bucket of water dumped in, and in one shot it's clear that the model is sunk twice. Still, good effort for a $0 budget and a justification of "bordom."
* [[StylisticSuck Deliberately invoked]] in the machinima portions of ''Machinima/RedVsBlue'', where things such as wrenches, cakes, and wedding dresses have extremely obviously been added after the fact. More serious uses of animation and the all-CG sections of later seasons look significantly better and are nearly seamless at times, to the point that some of the special effects had to be ''made worse'' in season 10 for the sake of comedy (in particular, the pile of stuff the Blues have collected as a result of beating Red Team so many times).
** Season 14 parodied this when the FH 57 Red Team arrives in Blood Gulch during the events of Season 1. One of the members complains that everything there looks "blocky and pre-rendered."
* The character models in ''Webanimation/{{RWBY}}'' tend to clip through each other rather frequently. Particularly when it comes to long-haired characters.
** One incident that was fixed in the YouTube and Japanese release but left in the website and American release is a scene in Volume 1 where Sun's model is actually ''over'' the much closer Blake.
* [[http://www.youtube.com/watch?v=aI0TC4xBkqY This]] [[SoBadItsGood fantastically bad]] SlenderManMythos video, ironically titled "BEST HOLLYWOOD SLENDER MAN MOVIE EVER!", features quite possibly the worst costume of the titular character in existence. Since they also managed to mess up ''video distortion'' effects, it's all the more obvious.[[note]]It's particularly terrible in that it rips the Entry ##### monologue from Marble Hornets, somehow ''forgets Slender Man isn't supposed to speak,'' gives him a '''MotiveRant,''' and '''''has him be defeated by a cell phone camera.'''''[[/note]]
** Made even more painful by the fact that the costume was apparently [[ShootTheMoney really expensive to make]], according to WordOfGod.
** The movie Film/{{Windigo}}, also based on the Mythos, has rather decent effects throughout... until Slendy's final appearance, in which he is seen throwing a poorly rendered CGI truck across the screen and Slendy himself seems to be animated via StopMotion. Especially blatant as other Mythos videos have special effects ranging from ok (WebVideo/MarbleHornets) to exceptional (TribeTwelve).
** The single most common Slender Man halloween costume is a simple black suit and a morphsuit mask, which looks convincing from a distance or at night, but not so much up close, in addition to the fact the masks - in some cases - ''shine'' in bright light. Similarly, a full-body morphsuit designed to resemble Tall, Thin and Faceless... would not look convincing from a distance, at night, to a man with bad eyesight.[[note]]Whenever this is averted in RealLife, it's done so spectacularly.[[/note]]
** And the examples go on too much to list, in no small part due to the fact SturgeonsLaw is very, ''very'' much in effect due to the ludicrous number of stories, side-stories, fan-films, games (special note should go to the original ''{{VideoGame/Slender}}'', in which Slendy looks like a blowup-doll) and so on.
* More of the ''{{WebVideo/Sonic}} The Hedgehog'' FanFilm's budget appears to have gone into hiring Jaleel White and various Internet celebrities for the cast than its special effects:
** Robotnik's airships barely look any better than the Egg Carrier's original Dreamcast model.
** His E-series robots are modeled pretty well, but move so slowly and clumsily as to seem weightless.
** Whatever weapon the GUN troopers in the forest were using appears to have been made out of plastic.
** When an explosion occurs, nine times out of ten it's a translucent 2D graphic overlaid on the screen.
** Sonic himself lies firmly in the middle of the UncannyValley, and not only are his facial expressions basically limited to "eyes open/eyes closed, mouth open/mouth closed", he ''jumps out of the letterboxing'' at one point.
** Sonic hijacks a missile launched at him by Robotnik... a missile with flat-color textures.
** Towards the end, we're "treated" to an absolutely atrocious CGI rendition of Green Hill Zone.
** When Knuckles appears, he is rendered with individual fingers, instead of his usual spiked boxing gloves.
* One of the many complaints against the first episode of ''WebVideo/SteamTrain'' was that the recording software made [[VideoGame/HotlineMiami the game they were playing]] run about half as fast as it should be.
* ''WebVideo/TedCrusty'' purposefully uses cheap effects to add to the humor of his videos. Like, just having a stuffed shirt on the ground being called a dead body.
* The WebVideo/ThirdRateGamer parodies this endlessly, not attempting to make the special effects look real.
** In his ''VideoGame/LittleNemoTheDreamMaster'' "review", he escapes the police by bike. It's shown by showing obvious clip art of a kid on a bike (with his face plastered over it) ''that still has a white background'' moving in an obviously-fake manner over another picture of a house.
** In his dual review of ''VideoGame/SuperMarioBros1'' and ''VideoGame/SuperMarioBros2'', a bomb explodes leaving his "house" intact, followed by a newspaper that reads "Third Rate Gamer Killed by Lame Special Effect".
** At the end of his ''Series/HomeImprovement'' review, a dinosaur breathes a fireball at his computer, "destroying" it. The next shot has obvious fire clip art spread on the computer, which is working just fine.

[[folder:Western Animation]]
* In the Finale of ''WesternAnimation/AvatarTheLastAirbender'', the airships are ConspicuousCG rendered at a noticeably low and choppy framerate that gives the impression of a SuperNintendoEntertainmentSystem Super FX game.
** SequelSeries ''WesternAnimation/TheLegendOfKorra'' doesn't escape either. In "Turning The Tides", the HumongousMecha are incredibly slow-moving and poorly-rendered CGI. The mecha had appeared in previous episodes and looked fine, and their deficiencies only became obvious when they were attacking in broad daylight as opposed to a darkened corridor. This is especially bad given the exact same episode had traditionally-animated airships that looked quite good.
* ''WesternAnimation/BatmanTheAnimatedSeries'' has one noticeable one. In the episode "Clock King", there's a scene with Batman and Alfred in a Rolls Royce, normal quality animation except the only thing visible through the car windows is pure white. This is a failure for two reasons -- no background and the series was known for having backgrounds created on black paper.
* While ''Transformers Energon'' may have had some very ugly CG on its own, ''WesternAnimation/BeastWars'' (The first fully CG Transformers entry) also had several. The most glaring examples appeared throughout season 1, in which the models most of the animal forms were nothing more than separate body parts, Dinobot also had a very visible seam in his ''Velociraptor'' form's chest, and each time Megatron bent his knees, the kneecaps got distorted. [[ArsonMurderAndJaywalking There was also an obvious lack of shadows]] throughout most of the show's run.
** The other seasons may (and do, at some points) fare better, but they too have their own share of failures. Such as Rattrap in his pre-Transmetal body at the end of ''Code of Hero'', Rampage's disappearing tank treads in ''Transmutate'' and him swapping legs with Depth Charge in ''Changing of the Guard''. It also (somehow) manages to slide into ConspicuousCG as a couple of characters (namely Rhinox, Waspinator and Inferno) never receive any upgrades (in-universe ''or'' behind the scenes) between seasons.
** Transformation sequences, especially for the original characters, turned out particularly bad-looking in a few shots. Dinobot's may be the worst: at times, his robot torso simply sprouted out of his beast mode, while his robot and beast limbs all clipped through each other, and his raptor head floated down to form his chest-plate. But sometimes, he just deformed into all sorts of weird shapes.
*** Rhinox's is equally bad -- no wonder, [[ShowAccuracyToyAccuracy they only faintly resembled their toys]], so their transformations cheated a lot. In Rhinox's case, this involved his rhino mode's back legs deforming into giant shapeless blobs before being replaced by his robot legs.
** One closeup of season 1 scenery (episode ''Possession'') had leaves, branches and random tree-parts floating in air. They could have focused the camera on a better rendered tree easily.
*** In the same episode, when the Maximals "surrender" to Starscream, Optimus' head is stretched out and his mouth doesn't move as he talks.
** In the episode ''Double Dinobot'', Dinobot runs "into" the camera, and for a brief moment, you can see his "inner head". And during the scene of the two Dinobots fighting, they randomly have strange bulges coming out of the bottom of their animation model. The character actually suffers from animation failures a lot, because his dinosaur design isn't well suited for all the wild movements he has to make, and often even such simple motions like rearing his head back can reveal these shortcomings.
** Dinobot II, in ''Feral Scream part 2'', has his normally solid beast-mode crotch-plate stretching in unison with one of his legs.
* The sequel ''WesternAnimation/BeastMachines'' generally fared much better due to the heavily stylized CGI. At the same time, light and fire effects tended to cast shadows and behave like solid objects (see the torches carried by the proto-humans in Waspinator's flashback), and there is an infamously lousy shot at the end of the final episode when [[spoiler:the reformatted Transformers]] appear to be sliding across the landscape as they run.
* Parts of ''WesternAnimation/CaptainNTheGameMaster'' episode "[[VideoGame/TheAdventuresOfBayouBilly How's Bayou?]]" were not completed when it first aired, and as a result, several shots were missing their backgrounds, effects were missing, and some dialogue and animation seems off. Reruns of the episode were the final product, with the backgrounds intact, effects added, dialogue that seemed rerecorded, and a redone music score. Oddly for some reason, the DVD set with the episode uses the original, unfinished version, as does the version found on Jaroo (the "Hulu for kids' shows" site).
** If you want to compare. [[http://www.youtube.com/watch?v=rNygeXcd8_4 Unfinished]] [[http://www.youtube.com/watch?v=BM1ZCStJ_a4 Version]] [[http://www.youtube.com/watch?v=GMtziF4tEXY One]] and [[http://www.youtube.com/watch?v=WMx_9wgqgIw&feature=related The]] [[http://www.youtube.com/watch?v=9SkiSuG5d4o&feature= Finished]] [[http://www.youtube.com/watch?v=ajDEFdN9SY4&feature=related Version]] [[http://www.youtube.com/watch?v=dDmwxgA9g5E&feature=related Two]]
* InUniverse in the ''WesternAnimation/{{Doug}}'' episode "Doug's Nightmare on Jumbo Street", when Doug and his friends go see a scary movie and Doug panics and shuts his eyes when the monster, who was previously using NothingIsScarier, finally appears. When Doug starts having nightmares about the movie, he keeps going to see it but can't ever manage to keep his eyes open to see the monster. On his one last chance to watch it, Doug finally succeeds in keeping his eyes open during TheReveal, the monster looks completely silly, being [[NightmareRetardant a guy in an ugly-colored costume with an obvious zipper on the back]]. When he tries to laugh about this with his friends, the rest of them admit that they closed their eyes too.
* In the ''WesternAnimation/FamilyGuy'' episode "He's Too Sexy for his Fat", Chris in one scene is grabbed by a bear from its mouth and is shaken repeatedly. The bear and Chris are seen in the reflection in the river and there's a difference in the animation speed between the characters and the reflection; the reflection's animation is at normal speed while the animation of the bear and Chris suddenly doubles and is out of sync with the animations in the reflection because of it.
** Another episode had Peter being chased around by a dog before he climbs up a wall and into a window. The dog keeps up with Peter but then the dog suddenly runs slower than normal, making it look like Peter was able to outrun the dog by miles.
* Parodied in an episode of ''WesternAnimation/{{Freakazoid}}'' that introduced the invisible Egyptian wizard Invisibo: The {{narrator}} announced that the special effects aren't very scary, and asks the viewers to pretend they are. For the next couple of minutes, Invisibo is represented by a rod suspended by very obvious strings. After this goes on for a while, the narrator announces that they've embarrassed the network executives into giving them a bigger special effects budget, after which Invisibo's rod actually floats and [[PowerGlows glows]].
* Parodied in the ''WesternAnimation/{{Futurama}}'' episode guest starring (and spoofing) ''Franchise/StarTrek'', where the energy-being Melllvar looks like the standard bad effect used in the original 1960s series. He even Lampshades this when told that he looks like a cheap effect by screaming that he's not and electrocuting a {{redshirt}}. '''Again.'''
* ''WesternAnimation/GIJoeRenegades'' has horrible effects to show slow moving falling debris around the start of the Tomax & Xamot episode. It's very embarrassing.
* ''WesternAnimation/HerculesAndXenaTheAnimatedMovieTheBattleForMountOlympus'' sports animation that would have embarrassed Creator/HannaBarbera in the '60s - skies changing colour between shots, chronic scale problems between creatures and people, character design that somehow makes Gabrielle ugly...
* Despite the otherwise high quality of the show, ''WesternAnimation/JusticeLeagueUnlimited'' is infamous for its [[ConspicuousCG low-framerate and ugly CG]].
** The CG intro for [[WesternAnimation/JusticeLeague the first series]] was pretty jarring and, frankly, just outright ugly. The Unlimited intro used more traditional animation and better CG effects.
* [[WesternAnimation/{{KaBlam}} ''Life with Loopy'']]: You could see the wires and stuff for some of the puppets, but it could probably just be StylisticSuck though. It could also be for Nickelodeon pacing the production company for the short (all the shorts for the show are made in separate studios, save for ''WesternAnimation/ActionLeagueNow'' and the Henry and June shorts, which were made in-house), causing them to have less time to edit in order to get the finished short to Nickelodeon on time.
* Disney's ''Disney/TheLittleMermaid'' uses CGI to display ships. Most of the time, the CGI is just ''barely'' ConspicuousCG, but there is one, easily missable error with one of the ships. At the climax, Ursula raises some sunken ships from the bottom of the ocean to show her power over the ocean. In one scene where Eric, the prince that Ariel is in love with, is piloting one of these raised ships to kill Ursula, one of the CGI-rendered ships ''disappears'' for a split second before the camera shifts to Ursula.
* Deliberately invoked by the 1947 Creator/TexAvery cartoon ''Lucky Ducky''; during one chase scene, the two dimwit hunters and the duck they're chasing run past a "Technicolor Ends Here" sign, beyond which the characters and scenery [[ColorFailure lose all their color]]. One of the hunters gets run over by the other one right next to the sign as the chase resumes, leaving him half in monochrome and half in color.
* In an episode of ''MuppetBabies'' spoofing ''Franchise/StarTrek'', Captain Kermit gives orders to activate the [[FasterThanLightTravel Warp Drive]]. The dialogue implies that the warp drive is warping everything else, but for some reason somebody forgot to warp the video.
* The animation for ''WesternAnimation/TheRapsittieStreetKidsBelieveInSanta'' was made on a homemade software program in the early 2000's by a tiny company...[[https://www.youtube.com/watch?v=4e-wuyjgDPQ and it shows]]!
* ''WesternAnimation/{{Redakai}}'' had a scene in episode 10 where [[BigBad Lokar]] supposedly shows off amazing dodging skill by dodging a series of shockwaves sent his way. However, a closer look shows that he is dodging ''into'' the blasts, rather than away from them.
* A few times in ''WesternAnimation/RocketPower'' in-universe:
** The main characters make a movie with some of the most laughable special effects ever, an example of StylisticSuck.
** "That was just ''ketchup on the walls''!" in reference to a halloween party.
* ''{{Rollbots}}'' has had a few.
** Anytime Spin runs the [[StockFootage training]] [[EngagingChevrons course]], at the end he throws four laser cuffs, but one of them disappears before hitting a target.
** At several points in ''Prophecies and Guesstimates'', once Spin's EleventhHourSuperpower activates, Spin is not glowing when supposed to be.
*** In the same episode, when Bunto confronts Spin, the blockade he's set up disappears after a few seconds.
** In ''Vett'', when Spin and Vett are fighting at Xendover Stadium, at one point Vett is knocked onto his back by a hit but flips up instantly, in a very broken-looking moment.
** The Ajax Trax from ''Ajax'' make no sense whatsoever, with a vague, choppy sort of teleportation.
** In ''Inferno'', Macro's flamethrower flames seem very solid...
** The crazed Zurasho who attacks Spin and Octo in ''#044'' has the same problem in her blowtorch that Macro had with his flamethrower.
** Botch's laser from ''Scorched'' seems very choppy.
* ''TheSimpsons'': Parodied in the episode 'Last Tap Dance in Springfield' when Lisa is watching short films of Vickie Valentine from the 1940s. Vick and her butler begin dancing, which supposedly "cures" her cat's illness. The cat reacts by rubbing her eyes, which are clearly off-camera hand props waving around in front of the cat's eyes. This is likely a reference to the bare-bones special effects of early-1900s film.
* In the ''WesternAnimation/SouthPark'' episode "Faith Hilling", when the cat leader is shown inside a cage, you can clearly see the background from the video inside the cage. But then again, this ''is'' South Park, so it's probably just StylisticSuck.
** A few episodes have parts of the character remain on screen after leaving the scene.
** Parodied in "Spookyfish"; whenever Cartman and his alternate counterpart share the screen together, a line is seen dividing the screen in two and the background is uneven on both sides. This is a jab at the old film-splice effect of having one actor appearing as two people onscreen (where an obvious seam can easily be visible if the effect isn't properly done).
** Also parodied with the San Diego commercial at the end of "Butterballs", where mayor Jerry Sanders is surrounded by a green blur in a parody of cheap greenscreen effects.
* In ''WesternAnimation/SpeedRacerTheNextGeneration'', the ConspicuousCG would be somewhat impressive in the 19''80s'', not so much for a show made in the 2000s-2010s. Combined with the obvious Flash animation, it looks almost hilariously jarring when the CG races transition to the animated people and backgrounds.
** Several portraits of other characters from the original series are also shown... drawn in the style of the original anime. It looks almost comically out of place when you see a character drawn in the artstyle of the show nearby them.
* A [[PlayedForLaughs running gag]] in ''WesternAnimation/SpongebobSquarepants''. Any time something live-action appears on screen, it's either done with unconvincing puppets or badly green-screened.
* The infamous [[NightmareFuel crash scene]] from the ''ThomasTheTankEngine'' episode "The Flying Kipper". Pay very close attention during the scene when they show Henry crashing into the freight train head-first.
** The show seemed to have some problems with putting on the face models at times, as scenes occasionally have them slipping off or using the wrong emotion (eg. scenes of an engine narrated as being worried or cross while having a cheerful face on). This was more prominent in early seasons, where budgets limited the number of models more.
* ''WesternAnimation/TransformersPrime'', being made close to a decade after the end of ''Beast Wars'' fairs ''a lot'' better, butit still has some very clear times when the animators screwed up. One of the better examples can be found in ''Darkness Rising: Part 1'' in which the Autobot logo on the floor of the Autobot's base was the movie's. However, unlike most examples, this was fixed for future airings. Bumblebee's eyes and Arcee's pink accents change constantly throughout the series as well.
** ''One Shall Rise Part 2'' has Miko being dragged away from the base with very jerky animation and poor lighting.
** The [[NightmareFuel most horrifying]] goof comes from the S2 episode ''Orion Pax, Part 2'': [[http://tfwiki.net/mediawiki/images2/d/da/Ratchet_face_and_plating_error_Orion_Pax_pt_2.jpg Deformed Ratchet]]. The animators apparently forgot to turn on a couple animation layers, resulting in the Autobots missing random parts of their bodies. Among others, Bumblebee lacks his chest-headlights, Arcee is bare-chested [[note]]but don't worry, unlike [[Anime/TransformersCybertron a certain other show]], this one ''doesn't'' show robo-nipples[[/note]], and Ratchet is ''missing his face'', but his teeth and eyes are still floating there. It's a split second thing... [[NightmareFuel thankfully]]!
* ''WesternAnimation/VoltronTheThirdDimension'' had pretty lame CG already, but it actually had a disturbingly glaring flaw kept in the ''StockFootage!'' When the Lions' control sticks slide into place, you can actually see them ''clip through the pilot's knees'', and they kept this everytime the sequence is shown!
* Like the CG in ''WesternAnimation/WinxClub'' wasn't mostly mediocre and overused already, sometimes it even showed bad technical failures. Examples taken from the second season follow.
** In one of the earlier episodes, we see a shot of Sky and Brandon riding their motos to Alfea, and the trees on the sides of the road disappear suddenly, before "going down" the horizon.
** When some of the characters go to Sky's home planet to save Diaspro, there's a shot of their ship practically going ''through'' two asteroids from one animation frame to the next.
** When the fairies go to Cloudtower, and the Trix take temporary control of the school (which is basically a living castle), the entire building shakes and even rotates slightly. When doing this, it ''blends'' with the rock of the mountain it's built on.
** In the last episode of the season, there's a scene with rocks falling in water, rendered in an ''atrocious'' way.