[[quoteright:330:[[Series/StarTrekDeepSpaceNine http://static.tvtropes.org/pmwiki/pub/images/space-station_deep-space-nine_1546.jpg]]]]
[[caption-width-right:330: Its continuing mission: To boldly stay right where it is. [[AllYourBaseAreBelongToUs (And occasionally get attacked.)]]]]
->''"[[ThatsNoMoon That's no moon.]] It's a space station!''"
-->-- '''Obi-wan Kenobi''', ''Franchise/StarWars Episode IV: Film/ANewHope''

An artificial structure in space, where people live and work. Unlike the CoolStarship, the Space Station is usually fixed in orbit around a planet or at a particular point in space. It also allows for the construction of a standing studio set and avoids expensive location shoots.

Real-world space stations have existed since 1971 (Salyut 1) and 3 of them--the International Space Station, and Genesis I & II (both unmanned)--are currently in orbit. These are all much smaller than what one is used to in sci-fi shows. The list for the interested can be seen below.

Space stations in fiction have a tendency to be very large, sometimes housing an entire city. Many have adopted a wheel design for a [[CentrifugalGravity centrifuge-based system of gravity]] (unless ArtificialGravity is employed), but this is not obligatory. If sufficiently large to support a sizable permanent population, a space-station may be referred to as an "orbital habitat" or "space colony". [[ColonyDrop Don't drop it!]] The problem of gas exchange and food production is often solved by incorporating a closed ecosystem and green plants onboard, sometimes in dirt, sometimes hydroponics, sometimes algae aquaculture.

!!Fictional examples:
%%Please keep these to stations that play a major part in the plot of a work. This trope is pretty much ubiquitous in SpeculativeFiction, of all levels on the MohsScaleOfSciFiHardness.


[[folder:{{Anime}} and {{Manga}}]]
* Very large space-stations are integral to the background of the ''Franchise/{{Gundam}}'' anime universe(s). The designs are lifted almost verbatim from O'Neill's ''TheHighFrontier'', which was new when the first Gundam series was in development.
* ''Anime/GaoGaiGar'' has the Gutsy Galaxy Guard (3G) Orbit Base used during the second half of the show [[spoiler: after the 31 Machine Primevals destroyed their UnderwaterBase.]]
* The main cast of ''Anime/{{Planetes}}'' operate out of a space station in low-Earth orbit.
* In ''Anime/LegendOfGalacticHeroes'', the Galactic Empire has a penchant of constructing large space stations. For example, the two largest space fortresses featured, Iserlohn Fortress and Geiersburg Fortress, were built by the Empire. In the first Gaiden prequel series, it is even revealed that the Empire has constructed a huge artificial resort satellite which orbits a gas giant.

* [[IDontLikeTheSoundOfThatPlace The Doom Satellite]] from ''Fanfic/CalvinAndHobbesTheSeries''.

* The JusticeLeague have the Watchtower and its larger, improved successor, Watchtower II. Its position in orbit with a giant laser cannon pointing down become a point of contention with the US government (At least in the cartoon).
** And for many years before the Watchtower, the JLA had an orbiting satellite space station, through the 70s and part of the 80s (until the "Detroit League" era and the Crisis finished it off).

* ''Film/{{Moonraker}}''
* The wheel-like Station Five seen in the opening space scenes of ''Film/TwoThousandOneASpaceOdyssey'' is perhaps the most famous of all sci-fi movie space stations.
* In ''Franchise/StarWars'', the Death Star is a cross between a space station and a starship because it can travel between star systems under its own power, but is huge (and round) enough to be [[ThatsNoMoon mistaken for a moon]]. The [[StarWarsExpandedUniverse EU]] is absolutely in love with space stations, using them for everything from shipyards and defense platforms to casinos. A great many of them end up in little bitty pieces by the end of whatever work they appear in...
* ''Film/ProjectMoonbase'' (1953) had the protagonists stop off at a US military space station on the way to the moon. We see people walking along the corridors upside down past people going the other way due to its variable ArtificialGravity.
* ''Conquest of Space'' (George Pal's 1955 sci-fi flop after his previous blockbusters ''DestinationMoon'' and ''When Worlds Collide'') had The Wheel, whose design was taken from the famous illustrated book of that name.
* The space station over Solaris in ''[[Film/{{Solaris1972}} Solaris]]'' is large, but falling apart due to madness and disuse.
* Disney's ''Disney/TreasurePlanet'' featured a space station shaped like a crescent moon.
* Disney Channel "Zenon" movies, a lot of the action is based in Space Stations.
* At the beginning of "Saturn 3" one of the characters leaves a space station also featuring people walking on the floor and ceiling.
* ''Film/{{Elysium}}'' is a man-made installation orbiting Earth, where the privileged of humanity live apart from the destitute masses.

* The Scorpion Star in ''Literature/TheLordOfOpium''. [[spoiler:Revealed to be controlling the eeijts in Opium. Matt later destroys it, along with the 300 people aboard.]]
* In David Wingrove's ''Literature/ChungKuo'' series, there are gigantic space stations for growing food.
* Most of the action of ''[[Literature/VorkosiganSaga Ethan of Athos]]'' by LoisMcMasterBujold takes place on Kline Station. A significant portion of the action of both ''The Vor Game'' and ''Komarr'' take place on stations (in the Hegen Hub and near the wormhole connecting Barrayar and Komarr respectively).
* The Battle School in ''EndersGame'': The gravity was said to be provided by rotation, leaving the hub in the middle with no gravity, allowing them to have their battles in weightlessness. [[spoiler: However at least one character points out that this explanation doesn't actually add up based on how the battlerooms are actually hooked up. It's made explicit in ''Ender's Shadow'' that they actually have gravity-manipulation technology that they reverse engineered from the "dead" Bugger ships in the second Bugger War.]]
* The ''Franchise/StarWarsExpandedUniverse'' has something called Centerpoint Station, a station larger than the Death Star which is at the midpoint between two worlds that revolve around each other in the Corellian system. No one knows who built it or how. The ''Corellian Trilogy'' involved it, a place inside it called Hollowtown, and the fact that a superweapon was built into it, with the ability to destroy distant stars.
** It came back briefly in the ''NewJediOrder'', when someone tried to use it to fire at Vong worldships but missed and hit some allies. And then they refused to use it again.
** A considerable part of ''Literature/LegacyOfTheForce'' is about the Corellians, trying to secede from the Galactic Federation of Free Worlds, commanding Centerpoint Station, which was destroyed eventually.
*** ...which [[NiceJobBreakingItHero might have been a mistake]], since in ''FateOfTheJedi'' it appears to have caged an EldritchAbomination.[[note]]More specifically, a similar but smaller station was used to actually cage the Eldritch Abomination. Centerpoint was intended to be a cannon pointed at the cage, to be fired if the Lovecraftian creature escaped.[[/note]] Making Centerpoint a combination of superweapon, [[SealedEvilInACan can of evil]], and place for a few thousand people to live and grow food.
* The 1950's sci-fi juvenile ''Islands in the Sky'' by ArthurCClarke is about a teenager who wins a trip to the Inner Station, a manned satellite in low-earth orbit used for repairing and refueling spacecraft. Clarke was famous for predicting the use of artifical satellites for telecommunication (though his were manned).
* Several space stations are featured in ''Literature/HonorHarrington''. The one that gets focused upon most often is HMSS ''Hephaestus'', a massive space station that is also the primary dockyard for the Royal Manticoran Navy.
** Most of the third book, ''The Short Victorious War'', centers around Hancock Station, and the defense of it during the opening hours of the First Haven-Manticore War.
** ''Mission of Honor'' depicts the destruction of [[spoiler: ''all'' of the major space stations in the Manticore system, with a death toll in the ''millions'', including civilians.]]
** In addition to the major space stations used in various places, there are also numerous Space Forts used to guard wormhole junctions, and smaller defensive platforms in orbit over major planets.
* ''Willy Ley'' wrote several books aimed at children describing and illustrating space stations, competely with tug vessels to help large space ships dock.
* The semi-fiction futurist writings of Gerard O'Neill from the seventies and eighties, especially ''TheHighFrontier''. All the technologies outlined in the books are based on theory and designs from real academics. O'Neill is often credited for inventing these types of designs; he did not. However, he did move a lot of them ''quite'' far along MohsScaleOfSciFiHardness.
* The ''Literature/StarTrekStargazer'' novels introduce the ''Oblivion'', or rather the ''Obl'viaan'' in the original Ubarrak. It's an enormous construction in orbit of a lifeless planet, consisting of hundreds (if not thousands) of ships and stations welded together. In fact, it's not so much a space station as a space city. It is definitely of a WretchedHive variety. It's also the place where Picard first meets Guinan, although she's a little upset he doesn't know who she is (she's also still suffering from [[Film/StarTrekGenerations Nexus]] withdrawal). Naturally, the fact that it's built from numerous ships of different cultures [[ChekhovsGun proves to be important in several ways]].
* Part of SergeyLukyanenko's novel ''Literature/{{Competitors}}'' takes place on a large, disc-shaped station called the Platform or Bun. Nobody knows for sure who built the station ([[spoiler:it was the Bugs]]), but ordinary people keep getting sent there and are given enough funds to purchase a small ship and start their career in space. Occasionally, the Platform undergoes attacks by a race known only as the Bugs. No matter their clan affiliation or criminal status, all gather to defend the station.
* ''Literature/SholanAlliance'': There's a major orbiting station above Shola that plays a minor part in the series. There are also hollowed out asteroids orbiting distant stars that play vital plot roles in the later books.
* Creator/CJCherryh's ''Literature/AllianceUnion'' universe features many space stations, most of humanity's exosolar colonies are torus stations built first as research stations and later as trading posts since inhabitable planets are rare and FasterThanLightTravel wasn't developed for centuries after expansion started.

[[folder:{{Live-Action TV}}]]
* ''Series/BabylonFive'':
** The show's primary setting, the eponymous station, takes place on an O'Neill Cylinder. Various fluff even call all ''Babylon'' stations ''O'Neill''-class, while other human stations are wheel-shaped.
** Centauri stations look like two pyramids attached at the base.
** Various other space stations make very brief appearances, including two previous Babylon stations and a space station near Io.
* ''Series/StarTrekDeepSpaceNine''
** Also Spacedock in ''Film/{{Star Trek III|The Search for Spock}}'', and the titular starbase in the ''StarTrekVanguard'' book series.
*** Plus [[Series/StarTrekTheOriginalSeries Spacestation K-7]], which had a problem with Tribbles...
*** Numerous space stations and starbases appear throughout the franchise, ranging from those barely big enough to dock the Enterprise to to ones big enough to house entire fleets inside of. [[PropRecycling They mostly looked the same, but at different scales and angles.]]
*** Hilariously, despite the current page image and text, the very first episode of ''Deep Space Nine'' had the eponymous station move from one location to another under its own force. It's still basically stationary by Star Trek standards, since it is stuck in a single system. Somewhat justified in that many real-world space stations have maneuvering thrusters for stationkeeping, and Chief O'Brien treknobabbled his way through the rest.

* ''Series/MysteryScienceTheater3000'''s Satellite of Love.
* ''Series/BlakesSeven'''s [[TheEmpire Terran Federation]] has a giant ring-shaped space station as the headquarters of their evil version of Starfleet.
* ''Destination Space'' (1959). Pilot for a TV series that was never taken up. Involved a space station damaged by a meteorite and efforts to send a rescue mission.
* ''Earth II'' (1971). Another pilot for a never-filmed TV series about life on a large space station. The cast was led by Gary Lockwood of ''2001'' fame. The plot involved efforts to stop a nuclear weapon launched by the Chinese from reaching the station.
* Ingrid's space colony in ''Series/{{Starstuff}}.''
* In ''Series/{{Thunderbirds}}'' Thunderbird 5, used to monitor all the world's emergency communications. At the time, I guess no one thought an unmanned satellite could do the job. Operated by a single person, almost always Gerry Anderson's {{Unfavorite}}, John Tracy.
* The ''Franchise/StargateVerse'' showed a few space stations, including the ISS. The only Goa'uld space station shown was in the Hasara system and used as a meeting place for the System Lords. It was later destroyed by the Replicators.
** The Midway station was located [[ExactlyWhatItSaysOnTheTin halfway between]] the Milky Way and the Pegasus galaxies and served as a hub for the [=McKay=]-Carter Intergalactic Gate Bridge, until the Wraith captured it and set the station to self-destruct.
** ''Series/StargateAtlantis'' also featured a moon base.
* ''Series/KamenRiderFourze'' has the M-BUS, the headquarters for the Anti Zodiarts Union. It fires a beam of Cosmic Energy that enables [[SecondRider Kamen Rider Meteor]] to transform, and can double as a KillSat.
* Many space stations of various shapes and sizes are shown in ''Series/{{Andromeda}}''. The largest one is the {{Arcology}}, a massive space habitat filled with TechnicalPacifists. The {{Arcology}} does have a [[FasterThanLightTravel slipdrive]], although it's ancient (almost SteamPunk-like) and non-functional.
* ''Series/DoctorWho'' has several episodes that take place entirely on space stations, including "The Wheel In Space" and "The Arc In Space" in which many humans have been cryogenically frozen to repopulate earth after a disaster.
** The new series feature Satellite Five, a major news network that turns out to be built specifically to house the [[OverlyLongName Mighty Jagrafess of the Holy Hadrojassic Maxarodenfoe]]. The Doctor returns there later to find that, a hundred years later, the station, now called the Game Station, has become home to deadly reality and game shows ([[spoiler:as a front for the Daleks to take humans and make more Daleks from them]]).
** Season 5 also features an asteroid station called Demon's Run.

[[folder: Pinball]]
* [[Creator/MidwayGames Bally's]] ''[[Pinball/StarTrekBally Star Trek]]'' has "Space Station Ko" on the playfield, with the three bumpers representing connected pods.
* The lower playfield of ''Pinball/SpaceShuttle'' is dominated by the massive "Space Shuttle Defender Star Base", while the bumpers in the upper-left corner are connected to form a smaller cluster.

[[folder: TabletopGames]]
* Most Starports in ''TabletopGame/{{Traveller}}'' have an orbital component to deal with heavier traffic and a component planetside. Aside from that there are research stations, minor outposts and the like and occasionally if the jump range is to far a space station will be built in intersteller space to allow transit.
* About half of transhumanity [[AfterTheEnd after the Fall]] in ''EclipsePhase'' lives in space habitats, since there aren't any planets hospitable to unmodified biomorphs in the solar system anymore.
* ''Warhammer40K'' has a few, usually referred to as Void Stations (including one called [[Series/StarTrekDeepSpaceNine Delta Sigma Novem]]). Some do nothing more than transmit sensor data, while the massive orbital dockyards of Jupiter manufacture the kilometers-long ships of the Imperium.

* ''VideoGame/SpaceStation13''. Obviously.
* Stations are one of the types of constructs that players can design and build in ''StarRuler''. They can carry massive defensive weapons, function as a trading hub, orbital refinery, a dry dock, or any combination of the above. Typically placed in orbit around planets, but it's possible to tow them to a new position using a massive carrier, or by yanking it out of orbit with a tractor beam.
* Building them is a major part of playing ''SinsOfASolarEmpire'', and they all have different specialized functions.
** The first ExpansionPack adds starbases, which can be built anywhere, not just in orbit of your planets. The Vasari starbases can even move around the area but lack [[FasterThanLightTravel phase drives]]. The starbases can be customized through modules, which can turn them into fortresses, trade hubs, or hangars for huge waves of fighters.
* The first two acts of ''KnightsOfTheOldRepublic II: The Sith Lords'' take place on two different space stations. Peragus was an asteroid facility, so it may or may not count. The Star Forge from the first game, however, definitely does.
* The orbiting space station in ''CortexCommand'', called a "Trade Star", plays a central part in the action. From this [[{{Two-DSpace}} orbiting]] station, units and objects come down in drop ships, and units, objects, and gold goes back up. So far, it apparently has no weapons whatsoever that can affect the ground battle.
* ''Franchise/MassEffect'' features two Space Stations as important plot locations. The Citadel is the seat of the Galactic government and generally has an AsceticAesthetic, Star Trek look (until you get to the Wards) while Omega is a WretchedHive asteroid base with Cyberpunk UsedFuture themes. A number of less important stations crop up in sidequests.
** Shepard is revived on a space station belonging to Cerberus. It's also implied that the Illusive Man's HQ is a space station.
** Illusive Man's space station is stated to move from system to system in order to keep its location hidden. Only high-ranking operatives are allowed to visit it, and are usually told by the Illusive Man himself where it currently is.
** The Heretic geth base of operations is a large space station in the middle of nowhere.
** The True geth build a massive space station in orbit of Rannoch (quarian homeworld) to serve as a giant server to house all geth programs. When the quarians attack in the third game, one of their first targets is the space station. Many programs are destroyed in the process.
** The fleets of the Systems Alliance (human government) are headquartered on the Arcturus space station. Unfortunately, it's one of the first targets of the Reapers in ''Videogame/MassEffect3''. All you find is the debris field.
* Comet Observatory from ''VideoGame/SuperMarioGalaxy''.
* The GDSS ''Philadelphia'' from the CommandAndConquerTiberium series is [[TheFederation GDI's]] heavily defended orbiting command center, from which they run all of their operations of Earth. Until [[BigBad Kane]] [[NukeEm nuked it]], that is.
* ''VideoGame/{{Startopia}}'s'' plot [[IncrediblyLamePun revolved]] around restoring abandoned spinning wheel-shaped stations. Strangely enough, all space stations in the galaxy appear to have the exact same design. The stations have 3 decks: engineering, pleasure, and bio. Biodeck is the innermost one and uses "nanosoil" to recreate any planetary environment to the point where you can actually grow plants in it. The pleasure deck is all for the entertainment of tourists and employees. The engineering deck (outermost) includes power stations, factories, docks, security stations, communicators, sick bays, sleeping pods, bathrooms, etc.
* ''[[VideoGame/StarTrekEliteForce Star Trek Voyager: Elite Force]]'' has several space stations, including the Forge and one made up of various ships trapped there welded together. One of the ships making up the latter is a ''Constitution''-class starship from the MirrorUniverse. Fans of TOS get a nostalgia fix walking through the halls of the ship, albeit with the [[TheEmpire Terran Empire]] logo on all doors.
* Two types of stations can be built in ''VideoGame/HaegemoniaLegionsOfIron''. Both types can move prior to deploying, at which point they are unable to be "undeployed", although the ExpansionPack fixed that. Mining bases are unarmed and position themselves over resource-rich asteroids in order to process them. Military bases can be built of different types, depending on the type of weapons you want them to have (missile, proton, ion, quantum). They cannot use weapons when mobile. They also repair friendly ships in the vicinity. The campaign also has resort and hospital stations, as well as the Darzok HQ, which must be destroyed to win the game. You also find abandoned [[{{Precursor}} Solon]] stations with active defenses.
* You spend the majority of ''VideoGame/ThePerilsOfAkumos'' aboard one. This leads to some rather odd geometry.
* ''SwordOfTheStars'' has orbital defense satellites (it's not clear if they're automated or manned) of various sizes with expansions adding large specialized space stations (e.g. command, industry, science, trade, habitat, sensor). In the sequel, you can also build hidden defense bases in asteroid fields in order to launch system defense boats at unsuspecting invaders.
* Several space stations are shown throughout the ''SpaceQuest'' series. Galaxy Galleria is a large circular mall in space with a zero-gravity area in the center. The [[TheFederation StarCon]] Academy is located aboard a large space station. There's also Molly's Chug & Glug [=SpaceBar=], which you end up destroying, Monolith Burger Fast Food Dive, Shar-Pei's station, Xenon Orbital Station 4, Vohaul's Asteroid of Doom, etc.
* The final levels of the ''VideoGame/MegaMan'' (except ''III'' and ''IV'', although the latter was actually a battleship) GameBoy series take place on Space Stations; the one used in ''V'' looks like it was even based on the [[Franchise/StarWars Death Star]]. And then, in ''VideoGame/MegaMan10'', Wily builds another station that was just an extension of his castle. This one was notorious for the ''[[OverlyLongGag lengthy]]'' tracking screen on the map.
* Several levels in the ''VideoGame/Marathon'' series take place on space stations, most of them owned by the UESC.
* Space stations of various types are the only thing in the ''[[VideoGame/{{X}} X-Universe]]'' games that players can actually dock at. There's four main categories. Factories take in materials and create products. Trading stations and equipment docks buy and sell certain goods. Shipyards build ships and factories.
* In ''VideoGame/SidMeiersAlphaCentauri'', you can have bases with Aerospace Complexes launch three kinds of space station once you have the requisite technology:
** The Sky Hydroponics Lab, which [[ExactlyWhatItSaysOnTheTin grows food in space]]. +1 Nutrient/turn to all bases subject to modifiers.
** The Orbital Power Transmitter, which [[ExactlyWhatItSaysOnTheTin gathers solar energy from orbit and then transmits it wirelessly to the surface]] ([[http://en.wikipedia.org/wiki/Space-based_solar_power actually a real plan]]). +1 Energy/turn (i.e. [[EnergyEconomy money]]) to all bases, subject to modifiers.
** The Orbital Defense Pod, which might not be manned: It can destroy either another faction's orbital facility or have a 50% chance of intercepting a [[FantasticNuke Planet Buster]].
* A common setting for levels in many ''Franchise/SonicTheHedgehog'' games:
** ''Sonic 2'' and ''VideoGame/Sonic3AndKnuckles'': Death Egg Zone.
** ''VideoGame/{{Sonic Advance|Trilogy}} 2'': Cosmic Angel, Egg Utopia and XX.
** ''VideoGame/SonicTheHedgehog4'': E.G.G. Station and Death Egg mk.II.
** ''VideoGame/SonicAdventure2'': Lost Colony, Crazy Gadget, Eternal Engine, Cannon's Core.
** ''VideoGame/ShadowTheHedgehog'': The Doom, Lost Impact, The ARK, Cosmic Fall, Space Gadget.
* ''VideoGame/{{Civilization}}: Call to Power'' allows you (once you research appropriate technology, to build cities in the "space" layer, effectively making them space stations. If you build the SpaceElevator wonder, it automatically creates a "space city" right above the city where it was built. Using the elevator to transfer units between the planet and space does not add to pollution, unlike every other method.
* The ''Civilization IV: Beyond the Sword'' total conversion scenario "Final Frontier" allows you to build space stations, which are able to bombard enemy ships from two squares away and house missiles and fighters.
* One mission of ''NoOneLivesForever'' features a [[FunWithAcronyms HARM]] space station, which [[PlayerCharacter Kate]] must infiltrate. Halfway through, the station is hit with a meteor shower, and Kate must race to complete the mission and find an EscapePod, as the station breaks apart around her. The station is equipped with a sensor system designed to warn about this sort of thing, but they [[TooDumbToLive forgot to plug it in]].
* ''VideoGame/StarcraftIIHeartOfTheSwarm'' has one appear in the campaign, it's basically a MobileFactory for Wraith fighters and eventually Battlecruisers.
* ''[[VideoGame/TheJourneymanProject The Journeyman Project 2: Buried in Time]]'' has one of its timezones set on a space station, at a time just after a meteor shower heavily damaged it. It's here where Arthur, the station's AI, duplicates himself to become Agent 5's companion without damaging the time stream.
* ''VideoGame/{{Portal2}}'' Two of the many alternate Cave Johnsons run an Aperture Science in a space station. The first is the warden of a space prison complete force field doors and [[AirVentPassageway air vents filled with the rotting corpses of previous break out attempts]]. In another universe Aperture Science relocated to an absolutely huge one comprised of dozens of large "testing spheres" joined together. Unfortunately, no one informed the thousands of test subjects in cryogenic storage of this change. Many of said subjects believe the sudden (to them) change in tests is part of a conspiracy and try to escape the facility, into the vacuum of space.
* ''VideoGame/{{Halo}}'' is largely centered around the Halo Installations, all of which are basically gigantic space stations, large enough to house their own ecosystem. The Ark is even larger, to the point that it has several times the surface area of the Earth and is illuminated by its own star, which orbits ''it'' (not the other way around).
** The opening chapter of Halo 2 puts Master Chief (You) on one of dozens of enormous orbiting defense satellites.
* You can put your own space stations into orbit in ''VideoGame/KerbalSpaceProgram''. Assembling large, multi-part stations is a good way to test one's docking skills.
* ''VideoGame/SpacebaseDF9'' is currently under development but the Alpha version is already available via {{Steam}}. The game involves a ''ThemeHospital''-like construction of a two-D space station, hiring crew to maintain it, and entertaining guests (both humans and aliens) to earn income.
* The [=iOS=] game ''VideoGame/SpaceAgency'' has two space stations: an ISS {{Expy}} and a mysterious station that you must investigate in certain missions. In the sandbox mode, you can build your own space stations from scratch using modules you send up.
* All buildings in ''StarTrekArmada'' and its sequel are space stations for all factions except for Species 8472, who only use OrganicTechnology (i.e. all their structures are huge organisms that are grown not built). The main structure is the starbase, but there are also shipyards, research structures, and a special weapons structure.
* Every system in ''VideoGame/NoMansSky'' has one which serves as an interstellar shipyard, fuel depot, upgrading station, and trading post for players and {{NPC}}s alike.

* ''WebComic/CommanderKitty'' prominently features two: [[http://www.commanderkitty.com/2010/04/11/kachow/ The Triple-I Headquarters]] and the [[BigDumbObject gigantic space lab]] [[http://www.commanderkitty.com/2010/10/03/5-ccs-of-chewy-gum-stat/ Zenith Central]].

* There are two very important space stations in the ''GlobalGuardiansPBEMUniverse:'' the orbital headquarters of the Global Guardians itself, and the Stronghold Orbital Super-Maximum Detention Center.
* These are implied to exist in the universe of ''NexusGate'' though none have been officially named.
* These are quite popular in the ChakonaSpace 'Verse.
** Major stations can be found orbiting Earth and Chakona. Others exist elsewhere.
** A major station is under construction above Arisia.
** Numerous mining stations also exist in other systems.

!!RealLife Examples :

[[folder: USSR / Russia]]
* There were two different designs of the Salyut[[note]]"Salute"[[/note]] series- the DOS (Salyut proper) and OPS (Almaz[[note]]"Diamond"[[/note]]) designs. The Almaz stations were experiments into military applications of space stations, and secretly carried a 23mm autocannon (suitably modified for space).
** Salyut 1/DOS-1 (1971): Only two crews went up to this. The first (Soyuz 10) couldn't open the door. The second (Soyuz 11) got on board and spent 23 days there, but died during reentry when a malfunctioning valve caused their capsule to depressurise.
** Salyut 2/OPS-1 (1973): An Almaz station. Depressurised on launch after being hit by debris from the Proton launcher, followed by an unexplained explosion (probably caused by faulty wiring) that destroyed the solar panels less than two weeks after reaching orbit. No attempts to visit.
** Salyut 3/OPS-2 (1974-5): Only had one crew visit. The only Almaz mission to actually do anything military related, it shot off its gun and destroyed a couple of derelict satellites.
** Salyut 4/DOS-4 (1974-77): Twin to the failed and disowned (from the Salyut program) Kosmos 557/DOS-3. Mounted one solar telescope and two x-ray telescopes, used for deep-space observation.
** Salyut 5/OPS-3 (1976-77): The last Almaz station.[[note]]The program was canceled for basically the same reasons as the American MOL below.[[/note]] First crew forced to return early after psychological problems surfaced in the crew. Second crew failed to dock, and third crew conducted scientific studies.
** Salyut 6/DOS-5 (1977-82): First of the second-generation stations, and the first to mount two docking ports to allow resupply while a crew was already aboard. Also demonstrated the viability of in-situ modular station construction when the automated TKS logistics module was successfully docked by remote after the last crew departed, paving the way for Mir and the ISS.
** Salyut 7/DOS-6 (1982-91): Originally the back-up module in case Salyut 6 failed, refurbished and launched due to delays in Mir. System failure led to the batteries failing to charge between crews, forcing an on-site repair after manual docking. Served as a testbed and experimental platform for several Mir technologies.
* Mir[[note]]"Peace"[[/note]] (1986-2001): The first modular space station, assembled with components from multiple launches docked together. This included a core module (DOS-7) that could take four other modules on one end, with another (Kvant) attached on the other end. Later became capable of having the Space Shuttle dock through the use of a universal adapter. One of those modules, Spektr, was rendered unusable after a crew member, attempting to remotely dock an unmanned cargo craft, instead crashed into it, nearly killing everyone on board. First permanently manned station.
* Polyus[[note]]"Pole"[[/note]] (1987): A planned Almaz station, carrying a CO[[subscript:2]] laser designed for anti-satellite warfare. Launched upside down due to space restrictions in the Energia, the intention was to yaw the station 180 degrees before firing rockets to place it in permanent orbit, but a failure in the inertial guidance system caused the maneuvering jets to rotate the craft 360 degrees, sending it careening into the atmosphere over the South Pacific.
* OPSEK[[note]]Acronym whose full name translates to "Orbital Piloted Assembly and Experiment Complex"[[/note]] (proposed; after 2020): A proposal to assemble a new station using recycled modules from the Russian Orbital Segment of the ISS as the foundation after the latter is decommissioned. It is envisioned to serve as an orbital assembly point and space dock for future manned missions to the Moon and other planets.

* [[http://en.wikipedia.org/wiki/Manned_Orbital_Laboratory Manned Orbital Laboratory]] (1963-1969) A proposed all-military station that was essentially to be a manned spy satellite. Test vehicles were launched and astronauts were trained, but [[WhatCouldHaveBeen the project was canceled]] due to cost overruns and the fact that unmanned satellites had become cheaper and more reliable. Several of the MOL astronauts transferred to the NASA astronaut program and flew in the SpaceShuttle.
* Skylab (1973-79): NASA's only self-launched and operated space station, operated from 1973-1974. During its launch one of its main solar wings and the main sunshade was torn off, and the second wing was jammed against the side of the hull by a metal strap, resulting in a loss of power and dangerously high internal temperatures. The first crew sent there was able to release the remaining wing and erect a sunshade that brought temperatures back to survivable levels. Plans were floated to bring Skylab back into functional status for several years, but NASA was ultimately convinced that the Shuttle would not be operational in time to return to Skylab before its orbit decayed too far to recover. Deorbited in 1979, it was replaced by the Spacelab attachment for the Shuttle Orbiter. Debris from the station landed in the Shire of Esperance, Australia, which responded by issuing a [[RefugeInAudacity $400 fine for littering]] to the US government.

[[folder: China]]
* Tiangong[[note]]"Heavenly Palace"[[/note]] 1 (2011-present): Launched by China, it is a testbed for the Chinese space program to develop their docking and rendezvous capabilities. The station was visited by two manned missions in 2012 and 2013, and more elaborate stations (Tiangong 2 and 3) are scheduled to be launched in the near future.

* ISS (1998-present): Biggest one yet built. Consists of components from the planned Russian station Mir-2 (Zarya FGB and Zvezda Service Module (DOS-8)) and American station Freedom (Integrated Truss Structure).
** [[http://heavens-above.com/ If you want to see where it currently is, go here]]

[[folder:Privately Owned]]
* Bigelow Aerospace
** Genesis series. These stations are based on NASA's [=TransHab=] design for an inflatable space station or moonbase, which is nowhere near as crackpot as it sounds. Thus far, they have been crewed by no organism more complex than a cockroach.
*** Genesis I (2006-present)
*** Genesis II (2007-present)
** Larger, still in development station modules include the BA-330 and BA-2100/Olympus (numbered after their capacity in cubic meters) will be much more capable for different activities. The Olympus is especially ambitious, as the company founder believes it can be used as a ''space carrier'' for small spacecraft.

* O'Neill cylinder: Proposed by Gerard K. O'Neill in 1976. The design is essentially two massive cylinders positioned side-by-side and linked together at the two ends. The cylinders would rotate to generate artificial gravity. Because hauling the materials to build such a massive space station from the Earth's surface would be incredibly expensive, O'Neill proposed that it would be built in space from raw materials mined on the moon.