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* ''VideoGame/{{Allegiance}}'' tries to find a sort of compromise between this trope and realistic physics, mainly by including SpaceFriction, but turning it ''down'' compared to most games: ships still move like they're immersed in a medium, but inertia is important as well. The overall effect ends up being that spaceships feel like they're moving through ''water'', rather than air. Most of them still look like aircraft, though.

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* ''VideoGame/{{Allegiance}}'' ''VideoGame/Allegiance2000'' tries to find a sort of compromise between this trope and realistic physics, mainly by including SpaceFriction, but turning it ''down'' compared to most games: ships still move like they're immersed in a medium, but inertia is important as well. The overall effect ends up being that spaceships feel like they're moving through ''water'', rather than air. Most of them still look like aircraft, though.

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* ''Anime/CowboyBebop'' uses fairly realistic Newtonian physics for the most part, but during combat, RuleOfCool pitches the laws of physics out the window and they revert to {{Old School Dogfight}}ing.
** Notably, in the dogfights, many of the ships do in fact drift a bit and disengage and re-engage thrusters for turning.

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* ''Anime/CowboyBebop'' uses fairly realistic Newtonian physics for the most part, but during combat, RuleOfCool pitches the laws of physics out the window and they revert to {{Old School Dogfight}}ing.
** Notably,
Dogfight}}ing. Though, in the dogfights, many of the ships do in fact drift a bit and disengage and re-engage thrusters for turning.



* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: During UsefulNotes/TheGoldenAgeOfComicBooks the Amazons had an entire fleet of {{space plane}}s which maneuvered the same in space as in atmosphere, and at one point they fought villains from the sun who were able to carry ''open flame'' in space without explanation.

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* ''Franchise/WonderWoman'' [[ComicBook/WonderWoman1942 Vol 1]]: ''ComicBook/{{Superman}}'' story "ComicBook/TheSuperDuelInSpace", which features a manned spaceflight, came out three years before Yuri Gagarin's flight, so the writer couldn't know how much he got wrong. To sum up, the rocket makes u-turns as if it was a plane, nobody wears spacesuits, the single pilot wears an airline pilot costume, and several untrained people (journalists, scientists...) have been invited to join the flight and are sitting on rows as if it was a commercial flight.
* ''ComicBook/WonderWoman1942'':
During UsefulNotes/TheGoldenAgeOfComicBooks the Amazons had an entire fleet of {{space plane}}s which maneuvered the same in space as in atmosphere, and at one point they fought villains from the sun who were able to carry ''open flame'' in space without explanation.

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* ''Franchise/{{Gundam}}'' uses some realistic attempts of space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat.

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* ''Franchise/{{Gundam}}'' uses some ''Franchise/{{Gundam}}'':
** The franchise often shows
realistic attempts of space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat.seat.
** ''Anime/MobileSuitVictoryGundam'': [[spoiler:Oliver]]'s [[BurialInSpace ashes are scattered into space]] by having the mourners hold them out in their open hands, as if the vacuum of space was providing a gust of wind.
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** There is an conversation option that allows Shepherd to commiserate with another character about common space flight misconceptions (e.g. a passenger mistaking the ship turning around halfway to a destination in order to decelerate by burning off momentum as returning to their destination) but no actual maneuvers like this are actually seen in game.
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[[folder:Film]]

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[[folder:Film]][[folder:Films -- Live-Action]]
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* ''Anime/{{Gundam}}'' uses some realistic attempts of space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat.

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* ''Anime/{{Gundam}}'' ''Franchise/{{Gundam}}'' uses some realistic attempts of space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat.

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* This is how ''everything'' works in ''TabletopGame/XWingMiniatures''; if your fighter doesn't move like a plane, you're probably playing Scum and Villainy and sprung for Inertial Dampeners, because everyone else has to be in constant motion and can almost never turn on the spot. Justified on grounds of it being a Franchise/StarWars tie-in;
piloting in space is ''always'' identical to piloting in atmosphere in the Galaxy Far Far Away.

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* This is how ''everything'' works in ''TabletopGame/XWingMiniatures''; if your fighter doesn't move like a plane, you're probably playing Scum and Villainy and sprung for Inertial Dampeners, because everyone else has to be in constant motion and can almost never turn on the spot. Justified on grounds of it being a Franchise/StarWars tie-in;
tie-in; piloting in space is ''always'' identical to piloting in atmosphere in the Galaxy Far Far Away.
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commented out zero context example


* Played straight with the {{Space Fighter}}s in ''Pinball/StellarWars''

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%% * Played straight with the {{Space Fighter}}s in ''Pinball/StellarWars''
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* Used extensively ''Series/BuckRogersInTheTwentyFifthCentury''. With the same stock footage almost every time.

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%% * Used extensively ''Series/BuckRogersInTheTwentyFifthCentury''. With the same stock footage almost every time.
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* ''Literature/TheLastHero'' has the Disc's one-and-only spacecraft leaving its atmosphere and making an (unplanned) trip to the Moon. in the flat earth [[InJoke continuinuinuum]], the atmosphere of the disc never completely ends, it thins, but does not diminish to a point where it is virtually non-existent. The intrepid travellers discover they can still breathe on the Discworld's moon, for instance. As the spacecraft has wings to steer with, tis comes in very handy.

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* ''Literature/{{Discworld}}'': ''Literature/TheLastHero'' has the Disc's one-and-only spacecraft leaving its atmosphere and making an (unplanned) trip to the Moon. in the flat earth [[InJoke continuinuinuum]], the atmosphere of the disc never completely ends, it thins, but does not diminish to a point where it is virtually non-existent. The intrepid travellers discover they can still breathe on the Discworld's moon, for instance. As the spacecraft has wings to steer with, tis this comes in very handy.

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* ''Anime/{{Gundam}}'' uses some realistic attempts of space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat.



* ''Anime/Gundam'' usessome realistic attempts of space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat

to:

* ''Anime/Gundam'' usessome realistic attempts of space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat
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* ''Anime/Gundam'' usessome realistic attempts of space maneuvering using oriented thrusters, however once action/battle starts, physics takes a back seat

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