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Not to be confused with the website Website/SpaceBattlesDotCom, although as the name says, they do like a good battle there.

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Not to be confused with the website Website/SpaceBattlesDotCom, Platform/SpaceBattlesDotCom, although as the name says, they do like a good battle there.
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* Some space-themed video games live on the concept of SpaceBattle, and since this genre is going in a pretty bad way, the ones that done it right have gained a cult status among their geeky fans, becoming the 'Space Battle Generator' to fuel their unending needs of SpaceBattle. Expect a huge amount of GameMod to spice things up... ''a lot''. Some of them are ''{{VideoGame/Freespace}}'', ''VideoGame/{{Homeworld}}'', ''{{VideoGame/Freelancer}}'', ''VideoGame/SinsOfASolarEmpire'', ''VideoGame/TachyonTheFringe'', ''VideoGame/StarTrekBridgeCommander'', with honorable mentions to ''VideoGame/StarWarsEmpireAtWar'', ''VideoGame/StarWarsBattlefrontII'', ''VideoGame/GratuitousSpacebattles'', ''VideoGame/NexusTheJupiterIncident'' and ''VideoGame/RogueSquadron''.

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* Some space-themed video games live on the concept of a SpaceBattle, and since this genre is going in a pretty bad way, the ones that done it right have gained a cult status among their geeky fans, becoming the 'Space Battle Generator' to fuel their unending needs of SpaceBattle. space battles. Expect a huge amount of GameMod {{Game Mod}}s to spice things up... ''a lot''. Some of them are ''{{VideoGame/Freespace}}'', ''VideoGame/{{Homeworld}}'', ''{{VideoGame/Freelancer}}'', ''VideoGame/SinsOfASolarEmpire'', ''VideoGame/TachyonTheFringe'', ''VideoGame/StarTrekBridgeCommander'', with honorable mentions to ''VideoGame/StarWarsEmpireAtWar'', ''VideoGame/StarWarsBattlefrontII'', ''VideoGame/GratuitousSpacebattles'', ''VideoGame/NexusTheJupiterIncident'' and ''VideoGame/RogueSquadron''.



* ''VideoGame/{{Fallout}}'', despite being set in a wasteland with small hints of alien life features one of these in VideoGame/{{Fallout 3}} with the Mothership Zeta add-on, complete with a DeathRay. It's a mostly static affair but the first time can be considered quite tense due to you being unfamiliar with the controls. In fact the wiki advises you to perform ButtonMashing to make the battle better. If you go through it again it becomes a pretty predictable "Full power to weapons, reroute power to shields!" etc. Does feature a nice explosion at the end.

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* ''VideoGame/{{Fallout}}'', despite being set in a wasteland with small hints of alien life features one of these in VideoGame/{{Fallout 3}} ''VideoGame/Fallout3'' with the Mothership Zeta add-on, complete with a DeathRay. It's a mostly static affair but the first time can be considered quite tense due to you being unfamiliar with the controls. In fact the wiki advises you to perform ButtonMashing to make the battle better. If you go through it again it becomes a pretty predictable "Full power to weapons, reroute power to shields!" etc. Does feature a nice explosion at the end.



* ''VideoGame/GalacticCivilizations'' handles space battles as a short video with no player input beyond the forces they commit. A bit like VideoGame/{{Civilization}} in space really.

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* ''VideoGame/GalacticCivilizations'' handles space battles as a short video with no player input beyond the forces they commit. A bit like VideoGame/{{Civilization}} ''VideoGame/{{Civilization}}'' in space really.space.



* As per the trope image, these do appear in ''Videogame/StarWarsTheOldRepublic''. They tend to be more along the lines of space skirmishes, however, and the non-[[PlayerVersusPlayer PvP]] ones usually involve the player's small ship [[OneManArmy slaughtering everything]].

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* As per the trope image, these do These appear in ''Videogame/StarWarsTheOldRepublic''. They tend to be more along the lines of space skirmishes, however, and the non-[[PlayerVersusPlayer PvP]] ones usually involve the player's small ship [[OneManArmy slaughtering everything]].
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* The ''Anime/{{Moldiver}}'' episodes "Overzone" and "Verity" feature space battles between Mirai Ozora as well as Machinegal's Dolls.

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* ''Franchise/StarWars'' thrives on this, it was the first film to really showcase how to make one. Four out of the six films have an epic space battle along the line while the last two take place on a planet. Ironically one of those ground battles is the best remembered: The Battle of Hoth in ''Film/TheEmpireStrikesBack''.
** Even more examples abound thanks to the post-Lucas films. As of this writing both ''Film/RogueOne'' and ''Film/TheForceAwakens'' have one.

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* ''Franchise/StarWars'' thrives on this, it was the first film to really showcase how to make one. Four out of the six films have an epic space battle along the line while the last two take place on a planet. Ironically one of those ground battles is the best remembered: The Battle of Hoth in ''Film/TheEmpireStrikesBack''.
**
Even more examples abound thanks to the post-Lucas films. As of this writing films, as both ''Film/RogueOne'' and ''Film/TheForceAwakens'' have one.
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* ''{{WesternAnimation/Futurama}}'' has planty of these (often in humorous manner though). To name a few: Battle against Omicron Persei invasion fleet, and big surprisingly epic battle against fleet of golden Death Stars in Bender's Big Score.

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* ''{{WesternAnimation/Futurama}}'' has planty of these (often in humorous manner though). To name a few: Battle against Omicron Persei invasion fleet, fleet[[note]]actually the Hubble Telescope[[/note]], and a big surprisingly epic battle against a fleet of golden Death Stars in Bender's "Bender's Big Score.Score".
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* The heroes will have a time limit in which they have to win, they will always achieve this with a second to spare.

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* The heroes will have a time limit in which they have to win, and they will always achieve this with a second to spare.



* The last few episodes of season 4 of ''Series/BabylonFive'' are full of these. Huge three way battle between the Shadows, Vorlons and Everybody Else; Huge assault on Earth with Earth Defense satellites acting as the giant killing machines that's going to kill everybody and everything.

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* The last few episodes of season 4 of ''Series/BabylonFive'' are full contained several of these. Huge these, usually marking major points in the main StoryArc. There was a major battle between Babylon 5's defenders and an attacking Earth fleet after B5 declared independence; a much larger battle between the League of Non-Aligned Worlds and the Shadow fleet; a huge three way battle between the Shadows, Shadows (with one of their planet-killers), the Vorlons (with some of ''their'' planet-killers), and Everybody Else; Huge a huge battle between Sheridan's fleet and the Earthforce fleet besieging Proxima 3; and finally an all-out assault on Earth with Earth Defense satellites acting as the giant killing machines that's that are going to kill everybody and everything.
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You Keep Using That Word is only about characters being called out In Universe for misusing a word.


* ''Literature/EdisonsConquestOfMars'' by Garrett P. Serviss, a sequel to ''Fighters from Mars'', an unauthorized adaptation of ''Literature/TheWarOfTheWorlds'', is the TropeMaker, featuring two space battles between the Martians and Thomas Edison's "[[YouKeepUsingThatWord cars]]".

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* ''Literature/EdisonsConquestOfMars'' by Garrett P. Serviss, a sequel to ''Fighters from Mars'', an unauthorized adaptation of ''Literature/TheWarOfTheWorlds'', is the TropeMaker, featuring two space battles between the Martians and Thomas Edison's "[[YouKeepUsingThatWord cars]]"."cars".
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* The climax of ''Anime/DoraemonNobitasDriftsInTheUniverse'', a SpaceOpera-themed installment of the series, where Doraemon and gang, together with their allies in the Space Knights, battles the Independence Army's drone fleet to prevent their invasion on the universe.
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* Space battles are a staple in ''Anime/LegendOfGalacticHeroes'', and their causes and consequences are major plot points.

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* Space battles are a staple in ''Anime/LegendOfGalacticHeroes'', ''Literature/LegendOfTheGalacticHeroes'', and their causes and consequences are major plot points.



* In Literature/ASymphonyofEternity space battles are a main focus of the series, with fleets that number in the tens of thousands each set in a universe where magic instead of technology is what is used in war. No wonder since it was inspired by Anime/LegendofGalacticHeroes

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* In Literature/ASymphonyofEternity space battles are a main focus of the series, with fleets that number in the tens of thousands each set in a universe where magic instead of technology is what is used in war. No wonder since it was inspired by Anime/LegendofGalacticHeroesLiterature/LegendOfTheGalacticHeroes
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Up To Eleven is a defunct trope


* ''VideoGame/MissionCritical'' is a ''VideoGame/{{Myst}}''-style adventure game, but you do have to engage in ship-to-ship combat one at mid-game and once during the climax. All combat is done with the capital ships hanging in orbit and acting as bases, rearming and repairing AttackDrones. These drones are the ones that do all the fighting. Capital ships do have some weapons, like anti-ship missiles (that are fairly easily swatted by a single drone) and [[PointDefenseless point-defense]] lasers that are fairly useless against the fast-moving drones. The game notes that the primary reason why TheAlliance is losing to the [[UnitedNationsIsASuperPower UN]] is because the UN has better (and more) drones. Normally, all battles are computer-controlled due to humans being too slow to match their speed. However, the Alliance has developed a top-secret substance that temporarily boosts a human's reaction UpToEleven, allowing the player to control drones and beat the more predictable enemy computers. Visually, the battles employ [[OurGraphicsWillSuckInTheFuture vector graphics]]. Additionally, while there is no StealthInSpace, enemy ships will often be hiding on the other side of the planet, requiring drones to be sent to scout beyond the horizon.

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* ''VideoGame/MissionCritical'' is a ''VideoGame/{{Myst}}''-style adventure game, but you do have to engage in ship-to-ship combat one at mid-game and once during the climax. All combat is done with the capital ships hanging in orbit and acting as bases, rearming and repairing AttackDrones. These drones are the ones that do all the fighting. Capital ships do have some weapons, like anti-ship missiles (that are fairly easily swatted by a single drone) and [[PointDefenseless point-defense]] lasers that are fairly useless against the fast-moving drones. The game notes that the primary reason why TheAlliance is losing to the [[UnitedNationsIsASuperPower UN]] is because the UN has better (and more) drones. Normally, all battles are computer-controlled due to humans being too slow to match their speed. However, the Alliance has developed a top-secret substance that temporarily boosts a human's reaction UpToEleven, reaction, allowing the player to control drones and beat the more predictable enemy computers. Visually, the battles employ [[OurGraphicsWillSuckInTheFuture vector graphics]]. Additionally, while there is no StealthInSpace, enemy ships will often be hiding on the other side of the planet, requiring drones to be sent to scout beyond the horizon.
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* ''Anime/BlueCometSPTLayzner'' One particular scene is where the world Air Force unites with Eiji and The Cosmic Culture Club to defeat the Gradosian Empire from invading earth.
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* The entirety of ''VideoGame/SpaceDebris'' runs on this, where you control one of three {{Ace Pilot}}s leading the (vastly outnumbered) human forces against an invading alien army who arrived in our solar system via a wormhole.
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Spot Of Tea was renamed Brits Love Tea. Examples that do not mention the character's association with Britain are assumed to be misuse.


One of the cornerstones of a SpaceOpera is for there to be a Space Battle somewhere along the line, where the heroes take part in an event that will change the fate of everything, then stop for a VictoryDance and a SpotOfTea if the battle is won.

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One of the cornerstones of a SpaceOpera is for there to be a Space Battle somewhere along the line, where the heroes take part in an event that will change the fate of everything, then stop for a VictoryDance and a SpotOfTea tea if the battle is won.
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* ''TabletopGame/BattleTech'' has large-scale spaceborne battles available to players via ''[[https://www.sarna.net/wiki/BattleSpace BattleSpace]]''. It used variations of the Aerospace combat rules, but at a ''much'' larger scale.
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* ''WesternAnimation/StarTrekLowerDecks'' has several battles worth mentioning. In particular, there's a battle in the episode "wej Duj" ("Three Ships" in Klingon) involving the ''Cerritos'' happening upon a meeting between the Klingon captain Dorg of the bird-of-prey ''Che'ta[='=]'' and the Pakled captain Rebnar of the ''Pakled''. Unwilling to let the Federation ship report on the meeting, Dorg orders both ships to attack the ''Cerritos''. Then, suddenly, the Vulcan cruiser ''Sh'vhal'' arrives to assist the ''Cerritos''. With help from one of the Vulcan lower-deckers, the ''Sh'vhal'' is able to do significant damage to the ''Pakled'', while Dorg's new first officer challenges and kills him, choosing to return to Qo'noS instead of participating in this dishonorable battle. The Pakleds likewise retreat.
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** ''Series/StarTrekDiscovery'' had several of large-scale battles as early as episode 2, with the Battle of the Binary Stars between 12 Starfleet ships and nearly 30 Klingon ships. The season 2 finale also includes a battle between [[spoiler:the ''Enterprise'', the ''Discovery'', and over a hundred armed shuttles and pods on one side and about 30 [[AIIsACrapshoot Control]] ships with hundreds of AttackDrones on the other. Klingons and Kelpiens (flying Ba'ul fighters) join to support Starfleet halfway through the battle]].

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** ''Series/StarTrekDiscovery'' had several of large-scale battles as early as episode 2, with the Battle of the Binary Stars between 12 Starfleet ships and nearly 30 Klingon ships. The season 2 finale also includes a battle between [[spoiler:the ''Enterprise'', the ''Discovery'', and over a hundred armed shuttles and pods on one side and about 30 [[AIIsACrapshoot Control]] ships with hundreds of AttackDrones on the other. Klingons and Kelpiens (flying Ba'ul fighters) join to support Starfleet halfway through the battle]]. Season 3 finale also has a battle between [[spoiler:the ''Discovery'' (captured by the Emerald Chain) and the Starfleet ships near the headquarters station, led by the ''Voyager''-J. Meanwhile, the Chain's flagship ''Viridian'' is on the outside of the shield and is pounding it with all weapons to open a path for the ''Discovery'' to escape. Then a fleet of Ni'Var (formerly Vulcan) ships arrives to assist Starfleet, although the threat to Ni'Var ships forces Starfleet to let the ''Discovery'' go]].
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** In "Nemesis Games", the Free Navy attacks the joint UNN-MCRN fleet defending the Sol Ring (consisting of 2 ''Truman''-class dreadnoughts and 1 ''Donnager''-class battleship). The Free Navy (17 ships in total including former Martian ships and armed Belter ships) opens fire with a barrage of torpedoes. The joint fleet responds in kind, and both are able to take out many of the enemy torpedoes with their PDC fire. Meanwhile, the joint fleet is suddenly peppered by a shower of micrometeors, as Marco Inaros timed his attack to coincide with the shower. The micrometeors take out some of the weapons on the joint fleet's ships. Then the Medina Station launches a volley of torpedoes from inside the Ring space. Not expecting an attack from the rear, the Martian battleship is destroyed with all hands. The remaining dreadnoughts put up a fight, but then [[spoiler:a rogue Martian (now Laconian) fleet arrives and launches a volley of torpedoes at the UNN ships, destroying them]].
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** In "Force Projection", we finally see the long-awaited battle between the ''Rocinante'' and Marco Inaros's flagship ''Pella'' (a Martian-built light cruiser), plus two armed Belter ships on Inaros's side. The Free Navy outclasses and outguns the ''Roci'', but the ''Roci'' has a railgun. However, in order to use the railgun, the ''Roci'' has to cut engines, spin around, fire, continue spinning, then re-engage the engines. The ''Roci'' manages to take out one of the Belter ships with a lucky railgun shot, causing the other Belter ship to fall back to assist, leaving it a 1-on-1 battle between the ''Roci'' and the ''Pella''. However, Inaros is wise to the railgun trick and dodges whenever the ''Roci'' turns to fire. Bobbie takes the gun controls and notices that the ''Pella'' is always dodging to one side. She and Holden come up with a plan to distract the ''Pella''[='s=] crew with torpedoes. As Holden spins around and fires the railgun, Bobbie fires a burst of PDC fire at ''Pella''[='s=] likely location after a dodge. With the torpedo explosions blinding the ''Pella''[='s=] sensors, they don't catch the PDC burst and are gutted. [[spoiler:Holden then gives Inaros a chance to surrender, which Inaros refuses. Holden fires a nuke at the ''Pella'' but sees Naomi's son Filip behind Inaros and disarms the warhead before it impacts, unwilling to be the one to kill his lover's son.]]
** The series finale starts with a massive offensive where the Combined Fleet (UN, MCRN, and Drummer's faction) engages the Free Navy. The Inners focus on the main Free Navy fleet, while Drummer and her 12 Belter ships are sent to take out supply ships escorted by a single heavy frigate. Drummer orders all ships to fire torpedoes at the frigate, seeing it as the primary target, while Walker is intent on capturing a transport ships intact and loot it. Many of the Belter torpedoes miss (poor guidance systems). However, Drummer then notices that the transport ship appears to be breaking apart, even though no one hit it. She's shocked to see the ''Pella'' inside the "transport ship", having covered itself with Belter ship parts. Inaros orders his flagship to open fire on all Belter ships. Drummer orders the remaining torpedoes to be used to intercept the ''Pella''[='s=] barrage. Meanwhile, the ''Pella'' moves through the Belter fleet and guts it with its Martian-built [=PDCs=] (more precise and firing 40-mm rounds vs the Belter 20-mm). With nearly half of the Belter ships taken out and no torpedoes left, Drummer decides to ram the ''Pella'' from behind, but Walker beats her to the punch. He accelerates his ship, the ''Inazami''. The ''Pella'' fires [=PDCs=], which damages the ''Inazami'', but then the Free Navy frigate intercepts the Belter ship with its own hull, sacrificing itself to save Inaros. Still, the front half of the Belter ship slams into the ''Pella'', dealing damage to the engines and killing one of Inaros's lieutenants.
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* Battlefleet Gothic portrayed the space battles of the ''TabletopGame/Warhammer40000'' universe, until it was discontinued along with most of Games Workshops spin-off games.

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* Battlefleet Gothic ''Battlefleet Gothic'' portrayed the space battles of the ''TabletopGame/Warhammer40000'' universe, until it was discontinued along with most of Games Workshops spin-off games.


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** ''Mayday'' was a boardgame spin off of Classic Traveller that specifically focused on 1v1 spaceship combat.
* ''Franchise/StarWars'' has two wargames focused on space battles: [[TabletopGame/XWingMiniatures X-Wing]], which focuses on skirmishes between squadrons of fighters and corvettes, and [[TabletopGame/StarWarsArmada Armada]], which follows larger ships like Star Destroyers.

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* ''Literature/{{Starworld}}'' by Creator/HarryHarrison has the rebel admiral screening a space battle scene from an old movie, then pointing out how unrealistic it is. He then goes on to demonstrate that KineticWeaponsAreJustBetter.

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* Creator/HarryHarrison
**
''Literature/{{Starworld}}'' by Creator/HarryHarrison has the rebel admiral screening a space battle scene from an old movie, then pointing out how unrealistic it is. He then goes on to demonstrate that KineticWeaponsAreJustBetter.KineticWeaponsAreJustBetter.
** Deconstructed in ''Literature/BillTheGalacticHero'' (of course). Bill spends the entire space battle changing fuses, without any idea of the big picture.

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* ''WesternAnimation/IlEtaitUneFois' ''Space'' has a few, most notably by far the epic [[CurbStompBattle Curb-stomping]] of the [[spoiler:Cassiopeian fleet at the hands of the Great Computer's one]]

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* ''WesternAnimation/IlEtaitUneFois' ''Space'' has a few, most notably by far the epic [[CurbStompBattle Curb-stomping]] of the [[spoiler:Cassiopeian fleet at the hands of the Great Computer's one]]one]].
* The climax for the Season 2 Finale of ''WesternAnimation/Ducktales2017'' features [[spoiler:the Duck family flying into space via rocketship to stop [[ArcVillain General Lunaris]] from crashing his mothership into the Earth]].
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The SpaceBattle can also be the FinalBattle depending on when it starts in the show. Can also overlap with DecisiveBattle depending on if it takes place before the FinalBattle. {{Space Battle}}s often involve {{Standard Starship Scuffle}}s.

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The SpaceBattle can also be the FinalBattle depending on when it starts in the show. Can also overlap with DecisiveBattle depending on if it takes place before the FinalBattle. {{Space Battle}}s often involve {{Standard Starship Scuffle}}s.
Scuffle}}s. Not to be confused with FightingAcrossTimeAndSpace.
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[[caption-width-right:350:In space, no one can hear you explode and die.]]
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* ''Videogame/{{Rimworld}}'''s Vanilla Events Expanded mod reminds you that there are civilizations out there beyond the space age, by including Space Battles as a random event. Naturally, you don't get to participate, but [[RealityEnsues you get to deal with a portion of the spaceship fragments, missed shots and escape shuttles/pods that crash into the planet as a result]]. Dangerous, as no one wants a giant chunk of ship crashing into their house, but profitable once its over and you can recycle the parts. And sweep up whoever survived the crashes.

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* ''Videogame/{{Rimworld}}'''s Vanilla Events Expanded mod reminds you that there are civilizations out there beyond the space age, by including Space Battles as a random event. Naturally, you don't get to participate, but [[RealityEnsues [[SurprisinglyRealisticOutcome you get to deal with a portion of the spaceship fragments, missed shots and escape shuttles/pods that crash into the planet as a result]]. Dangerous, as no one wants a giant chunk of ship crashing into their house, but profitable once its over and you can recycle the parts. And sweep up whoever survived the crashes.
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quality upgrade


[[quoteright:349:[[VideoGame/StarWarsTheOldRepublic https://static.tvtropes.org/pmwiki/pub/images/starwars-oldrepublic-spacebattle-001_6733.png]]]]

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[[quoteright:349:[[VideoGame/StarWarsTheOldRepublic [[quoteright:350:[[VideoGame/StarWarsTheOldRepublic https://static.tvtropes.org/pmwiki/pub/images/starwars-oldrepublic-spacebattle-001_6733.org/pmwiki/pub/images/spacebattle_001_6733.png]]]]



One of the cornerstones of a SpaceOpera is for there to be a Space Battle somewhere along the line, where the heroes take part in an event which will change the fate of the everything, then stop for a VictoryDance and a SpotOfTea if the battle is won.

Well, it's not exactly as simple as that, [[LampshadeHanging almost.]] It is meant to be the occasion in a movie, game or TV series where it can show off where most of the budget probably went and why it took as much time as it did. It provides jaw dropping visuals, tons of [[SlowLaser Slow Lasers]], a lot of tense edge-of-your-seat action, advanced iconic vehicles or weapons, and a totally awesome end sequence.

Essentially, it is an opportunity to show off the special effects and a ton of ideas that the creator has come up with, to try and blow the audience away and use the potential awesome to lobotomize them into drooling masses as they enjoy the spectacle of it all. Of course making such battles have become easier as special effects have become simpler to make and have become much more advanced. The first film to really push the envelope in terms of this was ''Franchise/StarWars'' ''[[Film/ANewHope Episode IV: A New Hope]]'', during the battle against the Death Star. Virtually every battle will stick to the rule of SpaceIsNoisy, because of RuleOfCool. Now however films with huge battles are commonplace thanks to the advancement of technology.

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One of the cornerstones of a SpaceOpera is for there to be a Space Battle somewhere along the line, where the heroes take part in an event which that will change the fate of the everything, then stop for a VictoryDance and a SpotOfTea if the battle is won.

Well, it's not exactly as simple as that, [[LampshadeHanging almost.]] It is meant to be the occasion in a movie, game or TV series where it can show off where most of the budget probably went and why it took as much time as it did. It provides jaw dropping jaw-dropping visuals, tons of [[SlowLaser Slow Lasers]], a lot of tense edge-of-your-seat action, advanced iconic vehicles or weapons, and a totally awesome end sequence.

Essentially, it is an opportunity to show off the special effects and a ton of ideas that the creator has come up with, to try and blow the audience away and use the potential awesome to lobotomize them into drooling masses as they enjoy the spectacle of it all. Of course making such battles have become easier as special effects have become simpler to make and have become much more advanced. The first film to really push the envelope in terms of this was ''Franchise/StarWars'' ''[[Film/ANewHope Episode IV: A New Hope]]'', during the battle against the Death Star. Virtually every battle will stick to the rule of SpaceIsNoisy, because of RuleOfCool. Now Nowadays however films with huge battles are commonplace thanks to the advancement of technology.



* There will be hundreds of soldiers or vehicles running amok to show the scale of it (in most productions made after the late 1990s they will all be computer generated).

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* There will be hundreds of soldiers or vehicles running amok to show the scale of it (in most productions made after the late 1990s they will all be computer generated).computer-generated).
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Essentially, it is an opportunity to show off the special effects and a ton of ideas that the creator has come up with, to try and blow the audience away and use the potential awesome to lobotomize them into drooling masses as they enjoy the spectacle of it all. Of course making such battles have become easier as special effects have become simpler to make and have become much more advanced. The first film to really push the envelope in terms of this was ''[[Film/ANewHope Star Wars: A New Hope]]'', during the battle against the Death Star. Virtually every battle will stick to the rule of SpaceIsNoisy, because of RuleOfCool. Now however films with huge battles are commonplace thanks to the advancement of technology.

to:

Essentially, it is an opportunity to show off the special effects and a ton of ideas that the creator has come up with, to try and blow the audience away and use the potential awesome to lobotomize them into drooling masses as they enjoy the spectacle of it all. Of course making such battles have become easier as special effects have become simpler to make and have become much more advanced. The first film to really push the envelope in terms of this was ''Franchise/StarWars'' ''[[Film/ANewHope Star Wars: Episode IV: A New Hope]]'', during the battle against the Death Star. Virtually every battle will stick to the rule of SpaceIsNoisy, because of RuleOfCool. Now however films with huge battles are commonplace thanks to the advancement of technology.
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* Some space-themed video games live on the concept of SpaceBattle, and since this genre is going in a pretty bad way, the ones that done it right have gained a cult status among their geeky fans, becoming the 'Space Battle Generator' to fuel their unending needs of SpaceBattle. Expect a huge amount of GameMod to spice things up... ''a lot''. Some of them are ''{{VideoGame/Freespace}}'', ''VideoGame/{{Homeworld}}'', ''{{VideoGame/Freelancer}}'', ''VideoGame/SinsOfASolarEmpire'', ''VideoGame/StarTrekBridgeCommander'', with honorable mentions to ''VideoGame/StarWarsEmpireAtWar'', ''VideoGame/GratuitousSpacebattles'', ''VideoGame/NexusTheJupiterIncident'' and ''VideoGame/RogueSquadron''.

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* Some space-themed video games live on the concept of SpaceBattle, and since this genre is going in a pretty bad way, the ones that done it right have gained a cult status among their geeky fans, becoming the 'Space Battle Generator' to fuel their unending needs of SpaceBattle. Expect a huge amount of GameMod to spice things up... ''a lot''. Some of them are ''{{VideoGame/Freespace}}'', ''VideoGame/{{Homeworld}}'', ''{{VideoGame/Freelancer}}'', ''VideoGame/SinsOfASolarEmpire'', ''VideoGame/TachyonTheFringe'', ''VideoGame/StarTrekBridgeCommander'', with honorable mentions to ''VideoGame/StarWarsEmpireAtWar'', ''VideoGame/StarWarsBattlefrontII'', ''VideoGame/GratuitousSpacebattles'', ''VideoGame/NexusTheJupiterIncident'' and ''VideoGame/RogueSquadron''.

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