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Sokoban
Sokoban is a game first invented by a Japanese company "Thinking Rabbit". Essentially, it's the Block Puzzle of all Block Puzzles.

The idea is simple, push all of the blocks inside a maze on their target positions, but there are two rules that make it tricky:

  • You cannot pull blocks, you can only push them.
  • You cannot push more than one block.

Suddenly a task that seems so simple becomes really challenging. In other words, the game can get very hard, very fast.

A lot of people liked the idea and now there are tons of remakes and new levels on the Internet. Many of them are rather difficult.

Sokoban provides examples of:

  • Block Puzzle: The ultimate.
  • Follow the Leader: Aside from thousands of straight remakes, the basic mechanics have themselves became a standard for most puzzle games with blocks.
  • Lost Forever: You cannot retrieve a block pushed in a corner, or next to an edge wall. If one of the target squares is right there, it's all fine, but if not, then...
  • Unwinnable by Design: You can get yourself stuck extremely easily even if it's not immediately apparent, but you can always try the level once more, or use the "undo" feature if your specific version has one.
  • Unwinnable by Mistake: Very rarely, some poorer clones/remakes feature levels that are unsolvable from the very start.

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