Follow TV Tropes

Following

History Main / SlidingScaleOfGameplayAndStoryIntegration

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''Mario Must Die 3'', Bowser has noticed that Mario has the ability to warp time and space, integrating savestates and slowdowns into the hack's plot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/ResidentEvil5'': Wesker's sunglasses do affect his sight in his boss fight. Killing the lights causes him to lose sight of you, but his other senses are still in working order. You can never directly hit him with an rpg as he is fast enough to block, it even when shot at his blind spot.
Is there an issue? Send a MessageReason:
None


* The first three endings in ''VideoGame/GargoylesQuest'' add generous amounts of LampshadeHanging. After finishing the first level, you can either fly to the second... or head right for the [[BigBad Phalanx's]] castle. In fact, you get there so quickly the final boss hasn't even finished setting up the final DeathCourse, hasn't figured out how to use his crest, and dies after one round. If you go to the last level after the fourth, the level will actually be ready, and Phalanx is stronger, but he still can't use the crest fully. If you go there after finishing all the levels, he'll finally have figured out how to REALLY use it, going OneWingedAngel at long last.

to:

* The first three endings in ''VideoGame/GargoylesQuest'' ''[[VideoGame/GargoylesQuest Demon's Crest]]'' add generous amounts of LampshadeHanging. After finishing the first level, you can either fly to the second... or head right for the [[BigBad Phalanx's]] castle. In fact, you get there so quickly the final boss hasn't even finished setting up the final DeathCourse, hasn't figured out how to use his crest, and dies after one round. If you go to the last level after the fourth, the level will actually be ready, and Phalanx is stronger, but he still can't use the crest fully. If you go there after finishing all the levels, he'll finally have figured out how to REALLY use it, going OneWingedAngel at long last.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/BattleArenaToshinden'': [[KnightInShiningArmor Duke]]'s code of honor means that he is the only character who is unable to [[KickThemWhileTheyAreDown attack enemies whilst they're on the floor]].

to:

* ''VideoGame/BattleArenaToshinden'': [[KnightInShiningArmor Duke]]'s code of honor means that he is the only character who is unable to [[KickThemWhileTheyAreDown attack enemies whilst they're on the floor]].floor]], choosing instead to taunt them when you attempt to do so which reduces their [[LimitBreak Overdrive gauge]], unlike normal taunts, which increase it instead.
Is there an issue? Send a MessageReason:
None


** The Archons themselves guide their lands with an even hand but have frightening power they bring to bear on those who disrupt their laws. Venti, Zhong-li and Ei have supportive Elemental skills and massively powerful Bursts, generally being far stronger than normal Vision bearers.

to:

** The Archons themselves guide their lands with an even hand but have frightening power they bring to bear on those who disrupt their laws. Venti, Zhong-li and Ei have supportive Elemental skills and massively powerful Bursts, generally being far stronger than normal Vision bearers. Nahida is the exception to this rule, as the God of Wisdom and the events of the past left her far weaker than her fellow Archons, she specializes in chaining enemies with elemental reactions, doing best in a team of multiple elements rather than focusing down on one.

Added: 801

Changed: 435

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetalGearSolidVThePhantomPain'': The in-reason all the soldiers on Mother Base play exactly like Snake is that Ocelot trains them to fight in the exact same way, even giving one who was trying different firing techniques and an engraved gun a dressing down. [[spoiler:At the end it is revealed that the Snake we are playing as is a BodyDouble while the real Big Boss is building his forces. Venom Snake is using the exact same training that the other soldiers have.]]

to:

* ''VideoGame/MetalGearSolidVThePhantomPain'': ''VideoGame/MetalGearSolidVThePhantomPain'':
**
The in-reason all the soldiers on Mother Base play exactly like Snake is that Ocelot trains them to fight in the exact same way, even giving one who was trying different firing techniques and an engraved gun a dressing down. [[spoiler:At the end it is revealed that the Snake we are playing as is a BodyDouble while the real Big Boss is building his forces. Venom Snake is using the exact same training that the other soldiers have.]]]]
** Ocelot and Quiet are playable in the multiplayer. They have unique movesets to accommodate the lore, Ocelot cannot expose that he is actually a double agent and must fight like a Soviet trained operative. Quiet is an outsider who never gets cqc training, and her superhuman strength and skin breathing means she cannot use it like normal soldiers to begin with.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Bonfire}}'', the endless nature of the road to Overlord's keep is apparently diegetic, given the conversations the heroes have during the Endless Quest. The heroes say that Overlord's keep can never be reached, only approached.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DanceCentral 3'' for the UsefulNotes/Xbox360 sees you playing as a dancer who works to foil a master plan to eliminate creativity from dancing. While most of the game is, ironically, based on learning and following premade choreography as closely as possible, certain sections (e.g. playing against dancers mind-controlled by the antagonist) depend on freestyle dancing, reinforcing that, while memorizing premade choreographies is necessary for creativity, creativity is more important in the end.
* ''Unison'' for the UsefulNotes/PlayStation2 sees you playing as the title dance troupe, tasked with learning and subsequently performing various routines set to licensed songs. In the Japanese version, the rehearsals are especially important, because they're the only time you're allowed to see the on-screen markers showing how to move the analog sticks throughout the song. Just like in real life, you have to do the actual performance from memory! The international version lets you keep the indicators on-screen the whole game.

to:

* ''VideoGame/DanceCentral 3'' for the UsefulNotes/Xbox360 Platform/Xbox360 sees you playing as a dancer who works to foil a master plan to eliminate creativity from dancing. While most of the game is, ironically, based on learning and following premade choreography as closely as possible, certain sections (e.g. playing against dancers mind-controlled by the antagonist) depend on freestyle dancing, reinforcing that, while memorizing premade choreographies is necessary for creativity, creativity is more important in the end.
* ''Unison'' for the UsefulNotes/PlayStation2 Platform/PlayStation2 sees you playing as the title dance troupe, tasked with learning and subsequently performing various routines set to licensed songs. In the Japanese version, the rehearsals are especially important, because they're the only time you're allowed to see the on-screen markers showing how to move the analog sticks throughout the song. Just like in real life, you have to do the actual performance from memory! The international version lets you keep the indicators on-screen the whole game.



* In ''VideoGame/PunchOut'' for the UsefulNotes/NintendoWii, you get special damage-reducing headgear after 100 losses. In Title Defense Mode, [[spoiler:Glass Joe, who starts the game with 99 losses before you beat him, gets the same headgear for the rematch fight, as he now has 100 losses himself. It's also explained that Glass Joe had a medical condition which made him easy to knock out with blows to the head. Now that he's wearing that headgear, he's less susceptible to blows to the head, thus harder to knock out and [[TookALevelInBadass starting to approach being a proper threat]].]]

to:

* In ''VideoGame/PunchOut'' for the UsefulNotes/NintendoWii, Platform/NintendoWii, you get special damage-reducing headgear after 100 losses. In Title Defense Mode, [[spoiler:Glass Joe, who starts the game with 99 losses before you beat him, gets the same headgear for the rematch fight, as he now has 100 losses himself. It's also explained that Glass Joe had a medical condition which made him easy to knock out with blows to the head. Now that he's wearing that headgear, he's less susceptible to blows to the head, thus harder to knock out and [[TookALevelInBadass starting to approach being a proper threat]].]]



* ''VisualNovel/HerTearsWereMyLight'' does this with UsefulNotes/RenPy's basic visual novel mechanics. You would normally only use the rewind button in other visual novels to re-read some text that you missed, but in this game, the character Time explicitly has the power to rewind. Going back and progressing through the same conversation again with new information can lead to a different outcome. The same goes for reloading from a save point or even restarting the game from the beginning.

to:

* ''VisualNovel/HerTearsWereMyLight'' does this with UsefulNotes/RenPy's MediaNotes/RenPy's basic visual novel mechanics. You would normally only use the rewind button in other visual novels to re-read some text that you missed, but in this game, the character Time explicitly has the power to rewind. Going back and progressing through the same conversation again with new information can lead to a different outcome. The same goes for reloading from a save point or even restarting the game from the beginning.
Is there an issue? Send a MessageReason:
None


*** Mission 3 for the ''Separate Ways'' DLC involves Wesker ordering Ada to [[KillTheOnesYouLove kill Leon]] and Ada deciding [[DefiedTrope not to do that]] by not letting Leon see her so that she can maintain some PlausibleDeniability with Wesker regarding her "failure". In rooms that both Leon and Ada are in, the is physically prevented from entering the area Leon is in, with a note that Ada will not enter that area because she would lose her plausible deniability and would have to kill him, which again, she does not want to do.

to:

*** Mission 3 for the ''Separate Ways'' DLC involves Wesker ordering Ada to [[KillTheOnesYouLove kill Leon]] and Ada deciding [[DefiedTrope not to do that]] by not letting Leon see her so that she can maintain some PlausibleDeniability with Wesker regarding her "failure". In rooms that both Leon and Ada are in, the player is physically prevented from entering the area Leon is in, with a note that Ada will not enter that area because she would lose her plausible deniability and would have to kill him, which again, she does not want to do.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/TaiFuWrathOfTheTiger'': [[AllThereInTheManual If you read the manual]], you learn that the Snake Clan hopes to become dragons thanks to the Dragon Master's experiments with magic. The [[MagicKnight Cobra Captains]] you face in the final level are the result of said experiments.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The HealthDamageAsymmetry is given a nod that the player character has a unique armor that trades durability for instantly absorbing blood for fuel. That is also why no other robotic enemy heals from blood spatters like you do.

Added: 64

Changed: 225

Is there an issue? Send a MessageReason:
None


** Kromer's reason for targeting Sinclair most of all? [[spoiler:She's been obsessed with him ever since she saw a vision of an alternate universe where he fought at her side as a fellow Nagel und Hammer member. Taking Sinclair's The One Who Shall Grip Identity into the fight will cause her to ''instantly'' stagger on turn one, because she's overwhelmed with shock over her vision coming true.]]

to:

** *** Kromer's reason for targeting Sinclair most of all? [[spoiler:She's been obsessed with him ever since she saw a vision of an alternate universe where he fought at her side as a fellow Nagel und Hammer member. Taking Sinclair's The One Who Shall Grip Identity into the fight will cause her to ''instantly'' stagger on turn one, because she's overwhelmed with shock over her vision coming true.]]]]
-->'''Kromer:''' "Aah... Could it... You're... My Sinclair...?!"



** In Canto V, Ishmael undergoes massive SanitySlippage due to being out on [[TraumaButton the Great Lake]], which causes her to be more aggressive and less reasonable. If you select her for battle in the Canto, she starts the fight with a special status effect that increases her attack but drains her SP.

to:

** In Canto V, Ishmael undergoes massive SanitySlippage due to being out on [[TraumaButton the Great Lake]], which causes her to be more aggressive and less reasonable. If you select her for battle in the Canto, she starts the fight with a special status effect that increases her attack but drains her SP. In addition, her Pequod Captain Identity has a special interaction with Canto V's final boss: [[spoiler:She will lose the ''Compulsion'' debuff and get a buff called ''Reverse Compulsion'' that increases her SP every turn.]]
Is there an issue? Send a MessageReason:
None


** Sinclair will do pretty badly in Canto III. Every time Kromer's whistle plays, he'll recieve a Sanity debuff [[spoiler:because she's the one who killed his parents and burned his hometown to ash]]. He will not do well in the fight with Kromer either, gaining a pretty nasty debuff when the time comes to face his former tormentor. [[spoiler:That is unless the player collects three copies of "A Sign", in which the debuff will turn into a buff as a symbol of Sinclair's determination to stand up to Kromer.]]

to:

** Sinclair will do pretty badly in Canto III. Every time Kromer's whistle plays, he'll recieve a Sanity debuff his SP will drop dramatically [[spoiler:because she's the one who killed his parents and burned his hometown to ash]]. He will not do well in the fight with Kromer either, gaining a pretty nasty debuff when the time comes to face his former tormentor. [[spoiler:That is unless the player collects three copies of "A Sign", in which the debuff will turn into a buff as a symbol of Sinclair's determination to stand up to Kromer.]]



** In Canto V, Ishmael undergoes massive SanitySlippage due to being out on [[TraumaButton the Great Lake]], which causes her to be more aggressive and less reasonable. If you select her for battle in the Canto, she starts the fight with a special status effect that increases her attack but drains her sanity.

to:

** In Canto V, Ishmael undergoes massive SanitySlippage due to being out on [[TraumaButton the Great Lake]], which causes her to be more aggressive and less reasonable. If you select her for battle in the Canto, she starts the fight with a special status effect that increases her attack but drains her sanity.SP.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Uncharted}}'': The series' explanation for how a regular human like Drake has RegeneratingHealth is that his health is really a luck meter where the last hit is the one that actually lands and kills him. Snipers who take the time to line their shots are OneHitKill machines cause luck doesn't help with a clear shot like that.
Is there an issue? Send a MessageReason:
None


*** Access to the [[VoluntaryShapeshifter Manakete or Taguel]] classes is based on the unit's species, and as such, everyone capable of using the class is at least half-beast or half-dragon. This gives them the corresponding weakness to anti-beast/dragon weapons even if using a Second Seal to switch classes.

to:

*** Access to the [[VoluntaryShapeshifter Manakete or Taguel]] classes is based on the unit's species, and as such, everyone capable of using the class is at least half-beast or half-dragon. This gives them the corresponding weakness to anti-beast/dragon weapons even if using a Second Seal to switch classes.class that doesn't normally have it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Access to the [[VoluntaryShapeshifter Manakete or Taguel]] classes is based on the unit's species, and as such, everyone capable of using the class is at least half-beast or half-dragon. This gives them the corresponding weakness to anti-beast/dragon weapons even if using a Second Seal to switch classes.

Added: 1427

Changed: 393

Is there an issue? Send a MessageReason:
None


* ''VideoGame/Tekken4'' gives Jin Kazama a complete change of fighting style. His moves were nearly identical to Kazuya's in his debut game (''Tekken 3'' -- where Kazuya does not appear). When Kazuya reappears in ''Tekken 4'', the change in fighting style is explained by Jin becoming ashamed to learn who his father is -- and trains in a new style to differentiate himself from the Mishima clan.

to:

* ''Franchise/{{Tekken}}'':
** In ''Tekken Tag Tournament'', if you pair up Kazuya Mishima with Devil, the two will have a special transformation animation when tagging in and out, which makes sense, since they are the same person. (However, this is actually a disadvantage, since the the animation takes longer, and cannot be used when Kazuya or Devil is lying down.) The same applies if you pair up Unknown and Devil then tag out Unknown when she mimics Kazuya's moveset, but doesn't happen if you pair up Kazuya or Unknown with Angel (Devil's palette swap).
**
''VideoGame/Tekken4'' gives Jin Kazama a complete change of fighting style. His moves were nearly identical to Kazuya's in his debut game (''Tekken 3'' -- where Kazuya does not appear). When Kazuya reappears in ''Tekken 4'', the change in fighting style is explained by Jin becoming ashamed to learn who his father is -- and trains in a new style to differentiate himself from the Mishima clan.clan.
** Since ''Tekken Tag Tournament 2'', Devil Kazuya has been integrated into Kazuya's moveset, representing how the latter has fully embraced and mastered his Devil Gene. By contrast, Devil Jin is still a separate character, as Jin rejects the Devil Gene, and his transformations are almost always involuntary. Also, Jin and Devil Jin tag in and out much like the other characters, lacking Kazuya's spectacle in the original ''Tag'', although they do have a unique intro pose where Jin stands alone.
Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab


** The games provide more subtle examples of deliberate gameplay and story integration, such as [[BadassNormal Batman's health not regenerating between consecutive fights]] and providing [[WorfHadTheFlu in-story justifications]] for individuals of different SuperWeight to fight on equal footing.

to:

** The games provide more subtle examples of deliberate gameplay and story integration, such as [[BadassNormal Batman's health not regenerating between consecutive fights]] and providing [[WorfHadTheFlu in-story justifications]] for individuals of different SuperWeight JustForFun/SuperWeight to fight on equal footing.

Added: 686

Changed: 484

Is there an issue? Send a MessageReason:
None


* ''VideoGame/MyFriendlyNeighborhood'': Most first person survival heroes are slow plodding people who can inexplicably wield multiple weapons like a pro. Protagonist Gordon has a backstory that actually accounts for those, [[spoiler:he is a veteran who has gained a much pudgier body and asthma from his soldier days.]] Also the fact that enemies don't change up their tactics is also accounted for, they are basically insane puppets who have learned violence from tv and consider pushing around Gordon violently playtime.

to:

* ''VideoGame/MyFriendlyNeighborhood'': ''VideoGame/MyFriendlyNeighborhood'':
**
Most first person survival heroes are slow plodding people who can inexplicably wield multiple weapons like a pro. Protagonist Gordon has a backstory that actually accounts for those, [[spoiler:he is a veteran who has gained a much pudgier body and asthma from his soldier days.]] Also the days]].
** The
fact that enemies don't change up their tactics is also accounted for, they are basically insane puppets who have learned violence from tv and consider pushing around Gordon violently playtime.playtime.
** None of the enemies can be killed, only knocked unconscious and taped up. Gordon's weapons are repurposed tools that wouldn't look lethal if used on a human, much less the giant puppets he deals with.

Added: 67

Changed: 163

Is there an issue? Send a MessageReason:
None


* Role-Playing Games have [[SlidingScaleOfGameplayAndStoryIntegration/RolePlayingGames their own page]].

to:

[[index]]
* Role-Playing Games have [[SlidingScaleOfGameplayAndStoryIntegration/RolePlayingGames their own page]].
SlidingScaleOfGameplayAndStoryIntegration/RolePlayingGames
** ''SlidingScaleOfGameplayAndStoryIntegration/Persona5''
[[/index]]

Top