Is there an issue? Send a MessageReason:
None
Added DiffLines:
* OnlyTheLeadsGetADownerEnding: The ending is happy for the overall setting and secondary characters. Not so much for the main characters.
Is there an issue? Send a MessageReason:
None
Changed line(s) 25 (click to see context) from:
* JokeEnding: A meta variant of MultipleEndings that is PlayedForLaughs instead of being an integral and/or serious part of the story.
to:
* JokeEnding: A meta variant of MultipleEndings that is PlayedForLaughs instead of being an integral and/or serious part of the story.
Is there an issue? Send a MessageReason:
None
Changed line(s) 40 (click to see context) from:
* EarnYourBadEnding: While it's fortunate that this variant of MultipleEndings is easy to avoid, it's still a bad ending nonetheless.
to:
* EarnYourBadEnding: While it's fortunate that this variant of MultipleEndings is easy to avoid, it's still a A bad ending nonetheless.out of multiple endings that can only be seen if the player goes out of the way to achieve the requirements to watch it.
Deleted line(s) 51 (click to see context) :
* EarnYourBadEnding: A bad ending out of multiple endings that can only be seen if the player goes out of the way to achieve the requirements to watch it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* MeaninglessVillainVictory: The bad guys win, but their victory is worthless. Ultimately, whether it's a good or bad ending depends on the context.
to:
* MeaninglessVillainVictory: The bad guys win, succeed, but their victory is becomes worthless. Ultimately, whether it's turn out to be a good or bad ending depends on the context.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 40 (click to see context) :
*** MeaninglessVillainVictory: And then that too is for naught for the villain.
Is there an issue? Send a MessageReason:
None
Changed line(s) 30 (click to see context) from:
* NoEnding: A CliffHanger with no sequel, resulting in the final ending remaining ambiguous. Did the heroes win, or did they all die horribly? The author or creator [[ShrugOfGod ain't talking]], so it's up to the viewer to decide.
to:
* NoEnding: A CliffHanger with no sequel, resulting in the final The ending remaining is ambiguous. Did the heroes win, or did they all die horribly? The author or creator [[ShrugOfGod ain't talking]], so it's up to the viewer to decide.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23 (click to see context) from:
* CliffHanger: An ending that occurs in a conflict with unpredictable outcome. Related to NoEnding.
to:
* CliffHanger: An ending that occurs in a conflict with unpredictable outcome. Related to NoEnding.BolivianArmyEnding is a subtrope.
Changed line(s) 30 (click to see context) from:
* NoEnding: The ending is ambiguous. Did the heroes win, or did they all die horribly? The author or creator [[ShrugOfGod ain't talking]], so it's up to the viewer to decide. BolivianArmyEnding is a subtrope.
to:
* NoEnding: The A CliffHanger with no sequel, resulting in the final ending is remaining ambiguous. Did the heroes win, or did they all die horribly? The author or creator [[ShrugOfGod ain't talking]], so it's up to the viewer to decide. BolivianArmyEnding is a subtrope.
Is there an issue? Send a MessageReason:
None
Changed line(s) 23,24 (click to see context) from:
* CliffHanger: An ending that occurs in a conflict with unpredictable outcome.
** BolivianArmyEnding: A cliffhanger with the main characters facing the odds against him. Even though the situation seems bad for the characters, it could turn out to be in their favor later.
** BolivianArmyEnding: A cliffhanger with the main characters facing the odds against him. Even though the situation seems bad for the characters, it could turn out to be in their favor later.
to:
* CliffHanger: An ending that occurs in a conflict with unpredictable outcome.
** BolivianArmyEnding: A cliffhanger with the main characters facing the odds against him. Even though the situation seems bad for the characters, it could turn outoutcome. Related to be in their favor later.NoEnding.
** BolivianArmyEnding: A cliffhanger with the main characters facing the odds against him. Even though the situation seems bad for the characters, it could turn out
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* JokeEnding: A meta variant of MultipleEndings that is [[PlayedForLaughs]] instead of being an integral and/or serious part of the story.
to:
* JokeEnding: A meta variant of MultipleEndings that is [[PlayedForLaughs]] PlayedForLaughs instead of being an integral and/or serious part of the story.
Added DiffLines:
* MeaninglessVillainVictory: The bad guys win, but their victory is worthless. Ultimately, whether it's a good or bad ending depends on the context.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* ShockAndSwitchEnding: A happy ending that is [[DoubleSubversion double subverted]].
to:
* ShockAndSwitchEnding: A happy good ending that is seemed like it was going to be a bad ending turned out to be [[DoubleSubversion double subverted]].false]].
Added DiffLines:
* JokeEnding: A meta variant of MultipleEndings that is [[PlayedForLaughs]] instead of being an integral and/or serious part of the story.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ShockAndSwitchEnding: A happy ending that is [[DoubleSubversion double subverted]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 8 (click to see context) from:
* TheGoodGuysAlwaysWin: The good guys defeat the bad guys.
to:
* TheGoodGuysAlwaysWin: ExactlyWhatItSaysOnTheTin - The good guys defeat the bad guys.
Changed line(s) 10 (click to see context) from:
* HappyEnding: ExactlyWhatItSaysOnTheTin - The good guys win, the bad guys get their comeuppance or redemption (depending on the villain), and everyone is happy.
to:
* HappyEnding: ExactlyWhatItSaysOnTheTin - The good guys win, the bad guys get their comeuppance or redemption (depending on the villain), and everyone is happy.
Is there an issue? Send a MessageReason:
None
Added line(s) 9 (click to see context) :
* TheGoodGuysAlwaysWin: The good guys defeat the bad guys.
Changed line(s) 9 (click to see context) from:
* HappyEnding/TheGoodGuysAlwaysWin: ExactlyWhatItSaysOnTheTin - The good guys win, the bad guys get their comeuppance or redemption (depending on the villain), and everyone is happy.
to:
* HappyEnding/TheGoodGuysAlwaysWin: HappyEnding: ExactlyWhatItSaysOnTheTin - The good guys win, the bad guys get their comeuppance or redemption (depending on the villain), and everyone is happy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* HappyEnding: ExactlyWhatItSaysOnTheTin - The good guys win, the bad guys get their comeuppance or redemption (depending on the villain), and everyone is happy.
to:
* HappyEnding: HappyEnding/TheGoodGuysAlwaysWin: ExactlyWhatItSaysOnTheTin - The good guys win, the bad guys get their comeuppance or redemption (depending on the villain), and everyone is happy.
Changed line(s) 25 (click to see context) from:
** WhatHappenedToTheMouse?: If the plot threads aren't important to the main plot.
to:
** WhatHappenedToTheMouse?: WhatHappenedToTheMouse: If the plot threads aren't important to the main plot.