In many video games (mainly {{RPG}}s), you [[SkillScoresAndPerks can arbitrarily add points to your character's skill and attribute scores]] with each LevelUp. Some of them additionally provide you with an item or character that resets your PlayerCharacter's scores and lets you redistribute them from scratch. The idea behind such SkillPointReset is to let you optimize your build, better adapt it to the current level, and revert any character building decisions you came to regret.

Naturally, this is an AcceptableBreakFromReality, since in RealLife anything like this would allow you to completely [[LaserGuidedAmnesia forget everything you ever learned about your current job]] and [[InstantExpert instantly learn everything there is to know about another one]].

Skill reset functions are almost universally RevenueEnhancingDevices in FreeToPlay {{MMORPG}}s. The standard practice is to make them unavailable for purchase with in-game money or auction-able for vast amounts of it while being [[BribingYourWayToVictory one of the cheapest perks]] in the [[{{Microtransactions}} cash shop]].

See DiscardAndDraw for when this happens involuntarily (and not limited to video games) but you get your skill points back, and BagOfSpilling for when you don't. Compare RePower. Not to be confused with PowerNullifier.


[[folder:RPG -- Action]]
* In the ''VideoGame/{{Diablo}}'' series:
** ''VideoGame/DiabloII'' added a SkillPointReset with a patch: given as a Quest Reward once per difficulty level.
** ''VideoGame/DiabloIII'' allows players to reset their entire skill point allocation whenever they want and there are several encounters built around having the proper skill selections.
* ''VideoGame/XMenLegendsII'' allowed you to redistribute skill points for a price. The price increases by a couple orders of magnitude for a second reset.
* Played very differently in ''VideoGame/MarvelUltimateAlliance,'' which allows the player to freely redistribute skill points at any SavePoint, with the caveat that a skill can never be completely unlearned (must still have 1 point in it).
* ''VideoGame/{{Torchlight}}'':
** In the first game, the developers released a mod that added a purchasable respec potion at the same time as the mod tools as an example.
** ''VideoGame/TorchlightII'' lets you reset the last three skill points you've spent at any time.
* In ''VideoGame/PathOfExile'' using an Orb of Regret grants exactly one passive skill point refund per use. Some quests give books that grants 2 skill point refunds. Ascendancy class passives require 5 points to refund, however.
* ''VideoGame/DarkSouls'':
** ''VideoGame/DarkSoulsII'' introduces the Soul Vessel, which is used to reallocate all your stat points above the ones you started with.
** ''VideoGame/DarkSoulsIII'' uses Pale Tongues for the same purpose, which you get either for successfully [[PlayerVersusPlayer invading and killing another player]] or as a [[ItemFarming rare drop from a certain enemy]]. This time, though, the procedure can only be done up to five times per playthrough.
* In ''VideoGame/DragonBallXenoverse'', the player can use the Dragon Balls to wish for "a second chance at life", which refunds all their skill points and allows them to re-spec.
* In ''Videogame/TitanQuest'', the player can visit a Mystic, designated by the a blue sphere over the NPC's head, to remove points invested into skills. Each skill point requires an increasing amount of money to remove, until it caps out at 45,000 gold.
* In ''Videogame/GrimDawn'', a spirit guide can reset your skills and devotion points for a price. There's also potions in the expansion pack that can fulfill the same role.

[[folder:RPG -- Eastern]]
* Stat Maxing in ''VideoGame/FinalFantasyX'' is largely based on erasing spheres already present on the sphere grid with a special kind of sphere, and replacing them with more stat-benficial ones. somewhat an oddball example as instead of this being a method of quick restructuring of a character's build, it's a rather tedious process of MinMaxing.
* ''Franchise/{{Pokemon}}'' has the Move Deleter, which allows you to [[ExactlyWhatItSaysOnTheTin delete a Pokemon's move]] and is the only way to remove certain techniques. Some games also have berries that allow you to remove [[StatGrinding Effort Points]] from one stat, so you can build another one. There is also the "move relearner" which allows Pokemon to re-learn any move from a previous level-up. But while the Move Deleter performs his service for free, the relearner typically charges a Heart Scale, a hard-to-find item.
* ''VideoGame/SkiesOfArcadia'' had "Chams" which you fed to your AttackAnimal. It also had "Choms" which caused it to reset and release all the Chams it ate, solely so that you could use them again in a different order which may be more efficient if an Abarik Cham is used at the best time. (This was changed in the Gamecube version.)
* In many ways, it's more of an upgrade, but most Creator/NipponIchi games have some form of "rebirth" for the characters which drops them to Level 1, but with some percentage of their stats (and all of their equipment) intact, making the grinding much less painful.
* In ''VideoGame/EtrianOdyssey'', Resting a character at the Guild resets their skill points, along with losing a few levels. Since you only get one skill point for each level, this can be a good way to reshuffle that member's skills to something better suited to the challenge at hand.
** ''Retiring'' somebody works similarly: that character leaves the Guild and is replaced by an 'apprentice' who starts at Level 1 (or, in later games, at half the original character's level or Level 30, whichever is lowest), but gains extra skill points to invest ''and'' retains any stat boosts the original character gained from single-use items.
* ''VideoGame/FantasyLife'' lets the player do this for a fee once the main story is over. The game gives two skill points per level normally and 3 every 10 levels and has a JobSystem. It's good alternative to LevelGrinding for those changing jobs before the level cap in reached. The DLC available for the game has an item that lets the player do this for free.

[[folder:RPG -- MMO]]
* Any trainer for your class in ''VideoGame/WorldOfWarcraft'' can reset your Talents so you can re-arrange them. However, this process costs money and becomes more expensive each time it's used. When the developers make major changes to a class' skill tree they also reset it for free.
** They then introduced dual skill trees, enabling players to switch between two skill trees by concentrating briefly.
** And now in Mists of Pandaria, with the extremely simplified skill set, you can reset individual skills with an easily availble item at a whim, as long as you're not in combat.
* Don't know about the official version, but on private ''VideoGame/RagnarokOnline'' servers there is usually an NPC where you can reset your stats and/or your skill points for a price.
* ''VideoGame/ChampionsOnline'' lets you "{{Retcon}}" your hero, either with in-game money or using a Retcon token from the cash shop.
* ''VideoGame/GuildWars'' at release had "reset points" that built up with experience and allowed characters to change skills. Shortly after release, they switched to allowing free respecs at any outpost.
* ''VideoGame/CityOfHeroes'' has "Respecs", which allow you to re-choose your powers and re-distribute the enhancement slots of those powers. They can be earned through completing Respec Trials, among other ways, and sometimes the developers give all characters free respecs when an update makes major changes to multiple powers.
* ''VideoGame/DungeonsAndDragonsOnline'' has a justified version of this, a mindflayer is willing to reset your skills for a fee--effectively eating up your memory of those skills but not the physical experience you have.
* There are two unique [=NPCs=] (in the respective capital and fleet) for each faction (Republic and Empire) in ''VideoGame/StarWarsTheOldRepublic'' who can reset your PrestigeClass SkillTree, refunding all points--this is free for paying players, but costs in-game currency for F2P. You cannot unlearn any powers and abilities you purchase from regular trainers, however.
* ''VideoGame/{{Elsword}}'' has two Skill Reset Medals available for purchase: one that only resets a single skill, and one that resets an entire skill page (a full setup). Complete reset items are awarded when a character undergoes a class change, or when they reach the level cap, and some events provide selective reset items.

[[folder:RPG -- Western]]
* In the ''Franchise/DragonAge'' series:
** ''[[VideoGame/DragonAgeOriginsAwakening Dragon Age: Origins Awakening]]'' had the Manuals of Focus, consumable items that reset ''everything'' about the character (stats, skills, specializations, etc.). You got a similar for free in each extra {{DLC}} campaign where you could import your ''Origins'' character.
** ''VideoGame/DragonAgeII'' has a potion called Maker's Sigh, available from [[{{DLC}} The Black Emporium]], which functions the same way as the Manual of Focus in ''Awakening''.
** ''VideoGame/DragonAgeInquisition'' continues the tradition with the Tactician's Renewal ''amulet'', which resets your skill points when equipped but is immediately destroyed afterwards. The first one is available for 1 gold at the Haven's smithy, but additional ones carry a hefty price tag.
* In the ''Franchise/MassEffect'' series:
** ''VideoGame/MassEffect2'' allows you to retrain Shepard's powers for 2500 units of Element Zero after the Horizon mission. You can do the same for squad members using Advanced Training at the Shadow Broker Base (DLC-only), for 1000 Element Zero per use per character. (Not to be confused with Advanced Training on the ''Normandy'', which allows the player to select Shepard's bonus skill.)
** ''VideoGame/MassEffect3'' offers it for Shepard and any squadmate in the medbay of the ''Normandy'', with gradually increasing costs for multiple resets.
* You can buy "Re-spec" in ''VideoGame/{{Borderlands}}'' after a certain level.
* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''[='=]s 1.9 patch allows you to give 'Legendary' status to any maxed-out skill, resetting it to 15 (from 100) and refunding any perks you put into it. This allows you to level-up indefinitely by re-training the skill over and over again. Completing the ''Dragonborn'' DLC campaign gives you access to a special location where you can reset all perks (but not levels) in any skill for one dragon soul per skill. The reset perks are fully refunded and can be spent freely right away.
* ''VideoGame/KingdomsOfAmalurReckoning'' allows resetting of skill and ability points at a fateweaver for a fee which increases based on character level and the number of times it's been done previously.
* Upgrade your [[PlayerHeadquarters Homestead]] enough in ''VideoGame/DivinityOriginalSin'' and you'll eventually gain access to a demon named Moloch that will allow you to trade your [[PlayerCharacter Source Hunters']] unused stat points in one area for use in another area (e.g. trade some [[SkillPoint Ability Points]] to gain an Attribute Point). Alternatively, he can just give you a full refund on all of your currently earned points to allow you to completely re-spec your character. However, the latter [[AwesomeButImpractical isn't as awesome as it sounds]], because resetting your Ability Points to zero also means you lose all of your Skills.[[note]]To clarify, this doesn't simply make the Skill unusable until you put the points back; it's gone for good, and you don't get a refund on the Skillbook you used to learn it. For higher-level characters especially--who will have learned a wide number of Skills by this point, some of them Master-level--reacquiring the Skillbooks necessary to relearn the Skills you want can be an extremely time-consuming and expensive endeavor.[[/note]]

[[folder:Other Games]]
* While stats in roguelike ''VideoGame/DungeonCrawl'' are permanent, advanced magic-users can use the Scrolls of Amnesia to forget certain spells to make room for better ones. Additionally, having a lot of favor with Ashenzari (god of knowledge) allows one to move XP from one skill to another at a slight loss.
* ''VideoGame/DeadSpace2'' allows you to reset all the upgrades you've applied to a specific weapon or piece of equipment for 5000 credits, allowing you to move them to something else instead.
* In ''VideoGame/WarcraftIII'', you can find/buy a Tome of Retraining on some maps, which allows you to reset your skill points (and strengthen/weaken your abilities accordingly) as you see fit.
* There's a [[TooAwesomeToUse unique item]] in ''VideoGame/GeNeSis'', the Divine Breath, that does this for one character. Usually very essential, since it's dangerously easy to make your characters' builds into complete messes.
* The Nanofield Reboot ability from ''VideoGame/{{Iji}}''.
* In ''VideoGame/DistortedTravesty'', a NPC will do this to you for a small amount of money.
* You can do this for free in ''VideoGame/GemCraft''.
* In ''VideoGame/PAYDAY2'', you can reset individual skill trees at will, getting back all the skill points and a portion of the money you spent to buy individual skills.
* ''[[VideoGame/DawnofWar Dawn of War 2: Chaos Rising]]'' allows you to reset all of the returning characters skill points if you imported a save game, but the option is only available before starting the second mission.

[[folder:Non-Video Game Examples]]
* Red Mage of ''WebComic/EightBitTheater'' can edit his character sheet (or at least, he thinks to do so) to achieve this effect.
* A variation on this is "retraining" in ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'''s fourth edition. Essentially, each time your character goes up a level, you can replace ''one'' choice you've made before (e.g. a trained skill, feat, power) with another of the same type as long as the change doesn't result in an illegal character (say, one with a feat whose prerequisite is suddenly no longer there). In addition, even without ever retraining characters of all classes will eventually hit some levels (starting at 13th) at which they are instructed to replace an old power with a new one; they ''could'' in principe just choose the old power all over again, but a 13th-level encounter attack power is apt to have a bit more "oomph" than the (likely) first-level one you're giving up for it.
** 3.5 Edition had a minor, somewhat prototypical version of this with spontaneous caster classes like the Sorcerer and Bard, allowing them to swap out a known spell for a new one every few levels. The new spell couldn't be any higher in level than the old spell, but it did allow a caster to diversify their lower-level spell selection when higher-level spells stole the same niche - for example, a Sorcerer reaching 4th level decides to learn [[SummonMagic Summon Monster II]], so he also forgets Summon Monster I in exchange for a spell with more utility since the old spell has been overtaken in power.
* In ''TabletopGame/MageTheAwakening'', masters of {{Time|Master}} magic can temporarily reallocate their skill points, effectively using {{Retconjuration}} to create a past in which they developed different proficiencies.