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Characters that are easy to use effectively for an amateur, but also easy to counter for an expert. These tend to be extremely slow, so that a faster character can bash them around without ever getting hit, or extremely frail (and possibly fast), with sturdier characters demonstrating that the most important Hit Point is the last. Crippling Overspecialization may also be at play. However, these characters may sometimes stay solid past the end of their "glory days" if used well enough and not have their once powerful weapon expected to be a Game Breaker.
Contrast the Lethal Joke Character, which is weak unless used by an expert player who knows the trick(s). Also contrast Difficult, But Awesome, who is more obviously useful but appears worthless at first because (s)he/it is, well... difficult to use. Sometimes a Skill Gate can also be either, creating an inverted bell-curve where it does well at both the newbie and expert levels but appears to be horrid for average players. Not to be confused with a Crutch Character, which starts strong, but is inferior to other characters, sometimes because they have trouble keeping up. Compare Wake Up Call Boss, which is a PvE encounter that similarly serves to separate new players from the experienced. Skill Gate Characters may be overly reliant on That One Attack and thus falter once the opponent learns how to counter it. Has some overlap with Awesome, but Impractical, in which a skill or character has drawbacks that prevent it/him/her from being overpowered.
Examples:
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