A bizarre example of
Survival Horror.
Six Days in Fallujah is an upcoming game with the intent of putting the player through the ordeal of
Operation Phantom Fury
with real US Marines who were actually part of the offensive. Said Marines are the actual brains behind the game, who want to tell their story in a medium people will actually experience; more people play videogames than read books these days. Because actual combat,
especially in urban environments against a well-dug-in enemy, takes a toll on perception and isn't procedural like
Call of Duty and comparable games, the developers are treating gameplay like survival-horror instead of straight-up action.
Due to complaints of insensitivity, the publisher, Konami, has dropped the game; the developers have stated they hope to find a new publisher, and the game has yet to be canceled with finality, although it wouldn't be a surprise at this point if that's its ultimate fate. Although the developers previously admitted that some concessions to gameplay would be made to make the game playable, of concern is a prominent Op-Ed piece written after the game's first major showing to journalists stating that the marketing lines are
flat-out lying and that the game resembles
Gears of War much more than anything.
Tropes present in
Six Days in Fallujah:- Survival Horror
- Too Soon: Enough for Konami to back out of publishing.
- Inversely, the not-offended crowd claims that the different gap of time (or the complete absence in this case) does not make the game any different than the myriad World War II games saturating the market; the argument is that victims of World War II have simply been dead for longer, and that this subject shouldn't be less approachable than that one because of this trope.
- The War on Terror