[[quoteright:300:[[Wrestling/RingOfHonor http://static.tvtropes.org/pmwiki/pub/images/claudiocastagnolichrishero_585.jpg]]]]
[[caption-width-right:300:[[Wrestling/ClaudioCastagnoli Uppercuts]] And [[Wrestling/ChrisHero Elbows]] For Everyone![[note]]Not pictured: [[Wrestling/SaraDelRey Koppu Kicks]][[/note]]]]
->''[[BlastingItOutOfTheirHands "Expelliarmus]] is a useful spell, Harry, but the Death Eaters seem to [[NeverLiveItDown think]] it is your signature move, and [[PoorPredictableRock I urge you not to let it become so!]]"''
-->--'''R. J. Lupin''', ''Literature/HarryPotterAndTheDeathlyHallows''

Many characters have a specific skill, attack, taunt, evasive maneuver, and/or spell they use more frequently than any of their other ones; this is the character's Signature Move. Sometimes, however, a Signature Move, like a CatchPhrase, may turn out to be more an example of NeverLiveItDown; i.e. the character doesn't actually use the move that much, but everyone calls it their signature move, most likely because it became a [[SugarWiki/MomentOfAwesome Crowning Moment Of Awesome]].

Any move or trope listed on GrandfatherClause is likely a Signature Move, as well. When most of the cast has one it's EveryoneHasASpecialMove. Compare FightingFingerprint.
----
!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* ''Manga/DragonBall'': Goku and his [[KamehameHadoken Kamehameha]]. Krillin's ''Kienzan''/Destructo Disk. Gohan's ''Masenko''. Piccolo's ''Makankosappo''/Special Beam Cannon. Vegeta's Galick Gun and Final Flash. Tenshinhan's ''Kikouhou'' Tri-Beam. Yamcha's ''Rōgafūfūken''/Wolf Fang Fist and later the ''Sōkidan''/Spirit Ball. And pretty much every other KamehameHadoken in the series.
** Worth noting is that the Kamehameha was ''Master Roshi's'' signature move. As in, he invented the thing and made it world famous.
** Also worth noting is that Vegeta doesn't have a real Signature Move in that he doesn't keep using the same techniques. He uses the Galick Gun only once in the manga. It is throughout other media that the association comes.
** Gogeta and Vegetto both have fusions of signature attacks. For Gogeta, it is Big Bang Kamehameha, and for Vegetto it is Final Kamehameha. Because neither Goten nor Kid Trunks truly had a signature move, Gotenks goes and makes one up: The Super Ghost Kamikaze Attack.
* ''LightNovel/ACertainMagicalIndex'' has a few interesting cases.
** Espers only have one ability, so they have to come up with [[SwissArmySuperpower interesting ways to use it]]. [[ShockAndAwe Mikoto]]'s most famous trick is to [[MagneticWeapons accelerate a magnetic coin through the air at high speeds]], which earned her the nickname [[RedBaron Railgun]].
** Mages can learn multiple spells, and the best mage in this setting is a non-specialised one, because he is therefore more versatile and can counter more spells himself. And yet every single mage tends to have an affinity for a handful of spells [[WhenAllYouHaveIsAHammer which they use against everything]]. Stiyl has the fire elemental Innocentius, Sherry Cromwell has the golem Ellis, etc.
** [[TheHero Touma]] himself has his signature AntiMagic punch to finish off his opponents and "break their illusions".
* ''Manga/FistOfTheNorthStar'': Hokuto [[RapidFireFisticuffs Hyakuretsuken]] has to be the best known move ever because of this; even the "ATATATATA" yell is pretty much associated with it and nothing else.
* In ''RanmaOneHalf'', Ranma goes through several signature moves before developing the Hiryuu Shoten Ha (the "Heavenly Dragon Ascension Wave" that ''[[BlowYouAway creates a gigantic tornado]]'') and TheRival Ryouga his [=ShiShi=] Hokodan ("Lion Roar Shot" -- a {{Ki Attack|s}} powered by sheer literal {{angst|Nuke}}). Spoofed with Genma and his "Crouch of the Wild Tiger" (which is shameless grovelling).
* ''Manga/{{Naruto}}'': Naruto's Shadow Clone Jutsu and Rasengan, Sasuke's Chidori ("One Thousand Birds") & Sharingan, Kakashi's [=RaiKiri=] (his more-powerful version of the Chidori), Rock Lee's Primary Lotus, Shikamaru's Shadow Manipulation Jutsu (or whatever it's called), Choji's various Expansion Jutsus, Ino's Mind Control Jutsu, Neji's Byakugan and [[RapidFireFisticuffs 8 Trigrams 64 Palms]], Itachi's Mangekyo Sharingan and Tsukuyomi, the different summoning jutsus, and many more. Practically everyone has one. Or more.
* ''Anime/{{Pokemon}}'' Pretty much every Pokemon has a move:
** Pikachu's Thunderbolt, Volt Tackle, and most recently, Electro Ball.
** Charmander and as a Charmeleon and Charizard (and for that matter all of Ash's fire types) has Flamethrower. And in nearly every battle, Charizard uses [[FinishingMove Seismic Toss]].
** Ash's Squirtle has Skull Bash, Bulbasaur has Solar Beam, Treecko has Bullet Seed then Leaf Blade after evolving, Corphish has Crabhammer, Snivy has attract, Oshawott has Razor Shell, and Leavanny has String Shot.
* In ''Manga/PokemonSpecial'', the Elemental Hyper Beams eventually become this for the Dex Holders of the first three generations and their starters. Meanwhile, Yellow, commanding Red's Pikachu along with her own and Gold's Pichu, gets Volt Tackle.
* Pretty much everyone in ''Manga/{{Bleach}}'' only ''has'' one or two moves, so by definition this would apply.
** Ichigo's Getsuga Tenshou, a "slashing projectile" of some kind, [[spoiler:shared with his father. And there is also a more powerful versions, which Ichigo unlocked.]]
** Byakuya's Senbonzakura, where his sword splits into shards that look like sakura petals and cut the target a new one. He also has several signature kido spells and specialises in FlashStep.
** Renji's attack where the sections of his sword split apart and fly at the target: higa-zekko.
*** Higa-zekko is a DesperationAttack - he can only use it when his sword is already in pieces. His Bankai firing a blast of energy, Hikotsu Taihou, is a more fitting example.
** Mayuri's poisons wilt different deliveries - his shikai is a poisoned sword, his bankai is a giant centipede with infant's face that breathes a cloud of the stuff.
** Although Rukia Kuchiki has used other kido spells at times, in combat she regularly uses "Hadou 33" (Soukatsui, "Blue Fireball").
** Suffice it to say, everyone's Shikai is their first signature move, and if they have a Bankai, it's their second. And then there are the Kido.
** Aside from just being ridiculously powerful, Aizen really favors the simple horizontal slash to the midsection.
* ''HajimeNoIppo'': Ippo's Dempsey Roll, Sendo's Smash, Vorg's White Fang, Mashiba's flicker jabs, Kimura's Dragonfish Blow, Aoki's frog punch...
* From ''Manga/InuYasha'':
** Inuyasha's wind scar.
** Miroku's wind tunnel.
** Shippo's foxfire.
* ''Anime/CodeGeass'': Kallen's signature [[FacePalmOfDoom face grab.]]
** And Suzaku's patented [[HurricaneKick Spinzaku Kick]]
* Jotaro's Star Platinum's RapidFireFisticuffs (once lampshaded by a villain, who called it "the Ora Ora Ora") and Dio's [[TimeStandsStill the World]] in ''Manga/JoJosBizarreAdventure''. There's also Kakyoin's Emerald Splash and Avdol's Crossfire Hurricane.
** Jotaro's ORAORAORA actually does have semi-official name; the FightingGame calls it "Blazing Fists".
** And from Part 2, there's Wammu's [[MemeticMutation Holy (Wub)Sandstorm.]] [[BodyHorror To do so, Wammmu twists his arms from the elbows to hands to conjure massive whirlwinds to attack his opponents.]]
* Negi, the lead of ''MahouSenseiNegima'' has favored ''Jovis Tempestas Fulguriens'' (Jupiter's Storm of Thunder) as an important finisher in his arsenal since day 1. He has gained much stronger spells over time, but he never really stops using it.
** Fate Averruncus is fond of ''Pnoe Petras'' (Breath of Stone), which he usually uses to [[TakenForGranite petrify]] people, thereby winning without wasting his time with an actual fight.
** Setsuna's seems to be either [[CleanCut Zanganken]] (Stone-Cleaving Sword), which was the first technique she ever used in the series[[note]]attentive Creator/KenAkamatsu fans will note that it was also the first move [[Manga/LoveHina Motoko]] and [[Manga/UQHolder Kuroumaru]] ever use as well[[/note]] or [[LaserBlade Shin]] [[ShockAndAwe Raikouken]] (True Lightning Sword) for the incredible display it put on during her fight with Evangeline.
* Nanoha from ''MagicalGirlLyricalNanoha'' tends to use her [[WaveMotionGun Divine Buster and Starlight Breaker]] to [[DefeatMeansFriendship befriend]]... lots of things, really.
* In ''{{Slayers}}'' Lina tend to express her strong disapproval in a way predictable even more than impressive. "[[FantasticNuke Dragon Slaaaaavu]]"! There's also Amelia and her [[RapidFireFisticuffs Vistfanrank]] spell, and Zelgadis' [[TheMagicTouch Astral Vine]] spell, both which act as enhancements. The aformentioned two also use the Ra Tilt spell frequently, usually together. In the novel series, there is also Luke's Ruby-Eye Blade spell.
* There's a ton of them in ''Franchise/SailorMoon'', each usually lasting until the next upgrade:
** [[HolyHandGrenade Sailor Moon]]: Moon Tiara Action/Moon Frisbee, Moon Healing Escalation, Moon Princess Halation, Moon Spiral Heart Attack, Rainbow Moon Heartache, Moon Gorgeous Meditation, Starlight Honeymoon Therapy Kiss, and Silver Moon Crystal Power Kiss, all in that order. There is also a [[Manga/SailorMoion manga]]-only ultimate attack, Silver Moon Crystal Eternal Power.
** [[AnIcePerson Sailor Mercury]]: Shabon Spray, Shine Aqua Illusion, Mercury Aqua Rhapsody
** [[PlayingWithFire SailorMars]]: Fire Soul, ''Akuryo Taisan'' (exorcism for demons), Burning Mandala, Mars Flame Sniper
** [[ShockAndAwe Sailor Jupiter]]: Supreme Thunder, [[PetalPower Flower Hurricane]] (in the manga), Sparkling Wide Pressure, Jupiter Oak Evolution
** [[HeartBeatDown Sailor Venus]]: Cresent Beam, Venus Love-Me-Chain, Venus Love and Beauty Shock
** [[TimeMaster Sailor Pluto]]: Dead Scream, Chronos Typhoon (manga only)
** [[BlowYouAway Sailor Uranus]]: World Shaking, Space Sword Blaster, Space Turbulence (manga only)
** [[PowerOfTheVoid Sailor Saturn]]: Death Reborn Revolution, Silence Glaive Surprise
** [[{{Lunacy}} Sailor Chibi Moon]]: Pink Sugar Heart Attack
** For Tuxedo Mask in the anime, there's his signature rose toss, while in the manga, he has his own power, [[FantasticNuke Tuxedo La Smoking Bomber.]]
** [[MakingASplash Sailor Neptune]]: Deep Submerge, Submarine Reflection, Submarine Violon Tide (manga only)
* In the ''{{Nasuverse}}'', users of "True Magic" (sometimes called Sorcery or Magic, depending on the translation) all have a single unique ability. Then there's Reality Marbles, which are RealityWarper PersonalityPowers with a specific effect unique to the individual (e.g. [[{{Tsukihime}} transforming the owner's body into a mass of beasts]] or [[VisualNovel/FateStayNight producing perfect recreations of swords]]) and which a skilled magus can expand outward into a FisherKing effect.
* ''FushigiYuugi'' gives us Tasuki. [[PaperFanOfDoom "REKKA SHIN-EN!"]]
* In ''Manga/FairyTail'' According to WordOfGod, Fire Dragon's Iron Fist (Karyu no Tekken) is Natsu's signature move. (Insert Element)Dragon roar seems to be a signature move for all Dragon slayers though.
** Erza's Heaven Wheel Armor seem to be her Signature Armor. It even has it's own [[{{Leitmotif}} theme]]
* From Manga/SoulEater:
** Maka/Soul: lately Demon Hunter
** Black*Star/Tsubaki: Deadly Big Black Star Wave(Black Star only) and later Shadow Star
** Death The Kid/Liz/Patty: [[{{BFG}} Death Cannon]]
** Shinigami: Shinigami Chop
* ''OnePiece'' has Luffy with...several attacks. While his most notable may be Gomu Gomu no Pistol and its variations, he's also used Gattling and Bazooka a fair amount.
** Ace and his Fire-fist (Hiken). It's his epithet after all.
** Magellan has his poison dragon "Hydra"
** Ivankov and his "Hell-Wink"
** The Admirals usually don't use theirs, but it's the source of their epitet. While we see Aokiji and Akainu's, we haven't seen Kizaru's (outside of a potential one in a noncanon game.)
* ''PrinceOfTennis''
** Ryoma and his Twist Serve and Drive moves
** Momoshiro's Dunk Smash
** Kaidoh's snake
* ''Anime/TengenToppaGurrenLagann'': Simon's[[note]]and whoever his copilot is at the time's[[/note]] '''''[[PunctuatedForEmphasis GIGA DRILL BREAAAAAAAAAAAAAAKAAAAAAAAAAAAA]]'''''
* Every major character in ''GGundam'' has at least one, but in particular the School of Touhou Fuhai has the various [[FacePalmOfDoom Finger]] attacks (including Domon's Shining Finger and Bakunetsu God Finger and Master Asia's Darkness Finger[[note]]The ExpandedUniverse gives him two more, the Sunshine Finger in the manga ''7th Fight'' and the Heartful Finger he used while a member of the Shuffle Alliance[[/note]]) and the [[KamehameHadoken Sekiha Tenkyoken]].
* ''GundamWing'' has a really strange invocation of this in ''[[TheMovie Endless Waltz]]'', where Duo recognizes that the enemy machine attacking him is piloted by his friend Trowa because it uses his technique...namely, spamming his Gatling gun. The manga adaptation fixes this by having the tell be Trowa's use an acrobatic dodge.
* ''Manga/MagiLabyrinthOfMagic'' has the protagonist Aladdin with a favorite spell, [[KillItWithFire Halharl Infigar]]. This case is notable, as most of the main characters actually ''don't'' have signature moves.
* MazingerZ has Koji Kabuto's and Mazinger's RocketPunch and Aphrodite(or really, every FemBot) has its TorpedoTits. Or arguably Koji's most used weapons as well which includes its [[ChestBlaster Breast Fire]] and [[EyeBeam Photon Power/Koshiryoku Beam]]
** Its sucessor GreatMazinger has its iconic [[ShockAndAwe Thunder Break]] which is its most used weapon and BY FAR the most notable, since its the move that Tetsuya used whenever he does the BigDamnHeroes duty.
* Manga/KamuiDen: Kamui's most iconic technique is the "kasumi-kiri," in which he draws a short sword from a hidden position in the back of his obi and cuts his oponent horizontally. A close seoond is the "izunatoshi" used during tree top battles with other ninja.
* ''Manga/TigerMask'' has a few: apart from the real-world wrestlers, the various original characters tend to have a signature move that often doubles as FinishingMove. For his own, our protagonist has four of them: the Backdrop (a real world wrestling move that he adopted as his FinishingMove at the start of his HeelFaceTurn and never fully abandoned), the Super Tiger Drop (his first original finisher, originally tested on a bear. It worked), the Fujiyama Tiger Breaker (created to replace the Super Tiger Drop after Mr. Chi showed to the world how you counter it) and the Tiger V (his final finisher, created to take on Miracle 3 who could counter the Fujiyama Tiger Breaker).
** Also, Tiger Mask ''used'' to have a signature move called Tiger Choke, but had stopped using it even before his HeelFaceTurn for two reasons: one, it's so lethal that it was banned in ''thirteen states of the US as attempted murder''; two, it's so terrible that [[EvenEvilHasStandards even Tiger's Cave wrestlers are horrified by it]], and even Tiger Mask preferred using it only in special cases, like when a Tiger's Cave wrestler [[BerserkButton punched Kenta]]. The one time it was used on screen, the guy who punched Kenta was nearly killed in ''seconds''.
* In ''LightNovel/SwordArtOnline'', there are randomly obtained "extra skills" that can be earned through difficult circumstances. Some are easier than others--Klein's [[KatanasAreJustBetter Katana]] skill can be obtained simply by using Curved Swords a lot--but many others are so rare, with requirements no one understands, that they turn into this trope. One of the most notable is [[spoiler:Kirito]]'s [[DualWielding Dual Swords]] skill, which he kept hidden for as long as possible to give him an edge. ''No one'' else has it.
* While several characters in ''RurouniKenshin'' have a favorite move, the most prominent is Saito's Gatotsu, as his fighting style is centered entirely around four variants of that move. He even explains why a signature move is a good idea: In an environment where most fights are life or death, you rarely face the same opponent more than once. Therefore, you're better off learning one move really well than trying to learn a wide variety of techniques.
** While it's not his original move, Sanosuke essentially adopts Futae No Kiwami as his signature move during the latter half of the manga. It does well enough against most foes, provided they aren't Shishio...
* Several characters in Anime/YuGiOh have signature cards, obviously it's pretty much always the most powerful card in their deck, but some of the more prominent characters get what can be called "Signature Combos"; Yugi likes to hide his Dark Magician inside the Magical Hats to protect it from stonger monsters, Joey uses Time Wizard to age his Baby Dragon until it [[TookALevelInBadass Takes A Level In Badass]], and Kaiba has what amounts to "play as many dragons as possible as fast as possible" and deck destruction combos.
* Aside from their signature magical attack, every Franchise/PrettyCure and ally has her own physical attack move that she constantly ends up doing. For example, [[Anime/FutariWaPrettyCure White's]] twirling front flip, [[Anime/YesPrettyCure5 Rose's]] elbow jab, or [[Anime/HeartcatchPrettyCure Sunshine's]] use of actual martial arts moves.
[[/folder]]

[[folder:Comic Books]]
* ComicBook/{{Bane}} has HoistHeroOverHead, followed by cracking over the knee.
* {{Batman}} has the OffhandBackhand. People DO NOT sneak on Batman without getting a faceful of wrist and knuckles for their trouble.
* ComicBook/DoctorStrange, when appearing outside of his own stories, has a handful of spells he uses pretty regularly: a beam from the Eye of Agamotto, the Shields of the Seraphim, and the Crimson Bands of Cyttorak.
* ''ComicStrip/KnightsOfTheDinnerTable''. When Brian plays a magic user his character almost always casts Fireballs in combat. One of his {{Catch Phrase}}s is "Fireball coming online!"
* The ComicBook/{{X-Men}} have the "FastballSpecial" and variations thereof when Colossus & Wolverine aren't available or on the appropriate team.
* ''ComicBook/TheGoon'': Franky has "Knife to the eye!"
* ComicBook/TheCreeper like to jump on people's heads and or shoulders. His laugh also qualifies.
* ComicBook/CaptainAmerica and his shield throw.
* ComicBook/IronMan's Unibeam.
* {{Spider-Man}} like to shoot a small patch of webbing to blind his foes.
[[/folder]]

[[folder:Film]]
* Franchise/{{Godzilla}}'s Thermonuclear Breath.
* In ''StarWars'', Darth Vader is associated with the Force Choke, Force Lightning is Palpatine's favorite ability (something which Count Dooku was also no slouch at), and everyone remembers Obi Wan's use of the JediMindTrick. Oddly, the films never show Vader using the Force Choke on an actual enemy, just people who've [[YouHaveFailedMe failed him]] or done something else to piss him off.
** In ''Empire'' and ''Jedi'', Vader favors using The Force to telekinetically launch nearby objects ([[ThrowingYourSwordAlwaysWorks or his sword]]) to constantly keep his opponent on the defensive.
* Film/MacGruber has his signature throat rip.
* ''{{Troy}}'', Achilles has his jumping downward stab, which he uses in his SingleStrokeBattle at the beginning of the film and several times after. Hector is the only one who can defend against it, showing that he is a WorthyOpponent.
* In ''TheRaid: Redemption'', [[TheHero Rama]] favours a specific rapid-fire punch, while [[TheDragon Mad Dog]] likes to NeckSnap his enemy.
* Fittingly enough, given its sources of inspiration, some effort was made to give each of the [[HumongousMecha Jaegers]] in ''PacificRim'' a signature move or weapon, such as Gipsy Danger's [[PlasmaCannon plasma cannon]], or Striker Eureka's [[MacrossMissileMassacre chest-mounted missile launchers]].
[[/folder]]

[[folder:Literature]]
* ''Literature/HarryPotter'':
** Harry has the Disarming Charm, not always for the same reason. In ''[[Literature/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]'' he uses it against [[FakeUltimateHero Lockhart]] because it's the only combat spell he knows at the time. In ''[[Literature/HarryPotterAndThePrisonerOfAzkaban Prisoner of Azkaban]]'' he uses it against [[InspectorJavert Snape]] for the same reason. In ''[[Literature/HarryPotterAndTheGobletOfFire Goblet of Fire]]'' he uses it against [[BigBad Voldemort]] because Voldemort's use of the word "duel" made Harry think of the Dueling Club, where he learned it. In ''[[Literature/HarryPotterAndTheOrderOfThePhoenix Order of the Phoenix]]'' he teaches it to Dumbledore's Army as the first spell because of his experience with it. In ''[[Literature/HarryPotterAndTheDeathlyHallows Deathly Hallows]]'' he uses it against an [[BrainwashedAndCrazy Imperiused]] Stan Shunpike because other spells would have knocked him off a high-flying broom and Harry doesn't want to kill innocent victims of the Imperius Curse. This [[FightingFingerprint exposes him as the real Harry in a group of fakes]]. Later in ''Deathly Hallows'' he uses it [[NotTheIntendedUse to kill Voldemort]].
** Harry also has a reputation for producing Patronuses. (These are essentially anti-Dementor apparitions.) Dementors are Harry's worst fear, so it would make sense. Considering the effort he had to put into getting the spell to work at all, it's deserved. When he told a group of older wizards, likely in their 40s and older, he could produce a full body Patronous and not amorphous shield, they were shocked and impressed. It should be noted that Harry's Patronus is the same as his father's Patronus and Animagus form, a stag, which makes it even more significant.
** Ginny Weasley has the Bat Bogey Hex.
** Inverted for Antonin Dolohov, a minor Death Eater appearing in the book series, where [[RunningGag he is almost always]] at the receiving end of the Full Body-Bind Curse (if he appears, that is).
** [[MilesGloriosus Gilderoy Lockhart]] has a talent in Memory Charms, though we only get to see him directly using it once [[spoiler:where it backfires on him]].
** While certainly not the only wizard to use it in the series, it's hard to say that [[BigBad Lord Voldemort's]] signature move is anything other than ''Avada Kedavra''.
*** [[AgonyBeam Crucio]] is his other signature move, not to mention Bellatrix Lestrange's main one.
* [[Literature/TheDresdenFiles Harry Dresden]] and his [[KillItWithFire Fuego]] spell. To the point where, in one book, his enemies were able to track him based on his use of fire magic, and in [[Literature/SmallFavor another book]] people kept saying how out of character it was that he wasn't using it. Harry has such a reputation as a pyromaniac that [[Literature/BloodRites one book]] opens, "[[DestructiveSavior The building was on fire,]] [[BlatantLies and it wasn't my fault.]]"
* StephaniePlum frequently uses GroinAttack to subdue her skips. Lula favors forcefully sitting on them.
* In ''Literature/WarriorCats'', Firestar's favourite move is his PlayingPossum skill. He even uses it to defeat [[spoiler:Scourge, the FinalBoss of the original series.]] It gets lampshaded later on in the series (specifically in ''The Forgotten Warrior'') by [[spoiler:Spirit Antpelt]], who points out to Ivypool that it was such a cool move that everyone copied it off Firestar and now it's just a tired old trick. [[spoiler:He then gets erased from existence.]]
[[/folder]]

[[folder:Live Action TV]]
* On the UsefulNotes/{{Seattle}} sketch-comedy ''Series/AlmostLive'', Billy Quan always finished his "Mind Your Manners" shorts with a double-footed jump-kick that could go for blocks, travel around corners, [[RuleOFFunny wait for an elevator]]..
* ''Franchise/StarTrek'':
** Mr. Spock and the Vulcan Neck Pinch.
** Picard has one named after him, the Picard Maneuver, in which he uses a rapid jump to [[FasterThanLight warp speed]] to make it appear as though his ship is in two places at once. It is never used after the episode in which it is introduced, which makes some sense as Commander Data comes up with a defense against it; what [[FridgeLogic makes less sense]] is that it's never used ''before'' the episode either, as there is canonically no known defense against it before Data comes up with one.
*** A possible explanation is that its both difficult to pull off (precise timing of moving ''faster than light'' for a micro-second) and extremely risky (run into ''anything'' during the maneuver and you could end up destroying your ship)
* ''Series/{{Charmed}}'': "The Power of Three will set us free!"
* On ''Series/{{Heroes}}'', Sylar ''really'' likes to use his [[MindOverMatter telekinesis]] to slice through people's foreheads. Originally, this was just practicality: [[YouWillBeAssimilated his power]] required access to his victims' brains in order to steal their abilities. Then he started doing it to everyone, whether they had an ability to steal or not. In Volume Four, he recovers a repressed memory and discovers [[spoiler:that he learned the move from his biological father, who used it to murder his mother in front of him when he was a child]].
* ''Series/KaizokuSentaiGokaiger'': Joe[=/=]Gokai Blue realizes that {{Mentor}} Cid Bamick was turned into [[TheBrute Barizorg]] when the latter uses Cid's Signature Move (an X-shaped SwordBeam). Joe himself begins using the move, particularly when he fights the MadScientist who cyborged Cid and [[spoiler:the battle where he finally kills Barizorg]].
* The ''KamenRider'' franchise has a DivingKick known as the Rider Kick. Nearly every headlining Rider has some form of it as their default FinishingMove, and the few that don't will do a leaping kick on occasion anyway.
* ''PowerRangers'': Tommy's [[HurricaneKick tornado kick]].
** In SuperSentai, many of the rangers usually have two finisher moves; one that involves their special weapon and one that typically involves some kind of martial arts.
* WalkerTexasRanger has the roundhouse kick.
* It was more like a "signature skill", but in ''Series/{{Cheers}}'', Coach claimed that his specialty when he played professional baseball was injuring himself. As in, purposely getting beaned in order to gain a base. Norm claimed he held the league record in [=HBPs=] ("Hit By Pitchers"). In one episode he claimed this was his way of meeting girls he was interested in - it helped gain sympathy.
[[/folder]]

[[folder:Manhwa]]
* ''LastFantasy'' had a spellcaster who dropped out of school after learning only the Fireball spell. [[BeamSpam He makes the most of it]].
[[/folder]]

[[folder:Other Martial Arts]]
* The Judoka Masahiko Kimura is best remembered outside Judo for submitting Helio Gracie by Ude Garami. Since then, Brazilian Jujitsu has had a technique called "Kimura".
[[/folder]]

[[folder:Professional Wrestling]]
* Pretty much every wrestler ever has at least one FinishingMove, and one or more other moves they use on a regular basis. For example:
** Wrestling/BretHart, Wrestling/JohnCena, Wrestling/ShawnMichaels, and many others each have their FiveMovesOfDoom.
** Wrestling/StoneColdSteveAustin, of course, had the Stone Cold Stunner, but was also a frequent user of the Wrestling/LouThesz Press (usually followed by repeated punches to the face), and often uses repeated stomps in the corner.
** Wrestling/TheUndertaker's famous rope-walk forearm club is always a sight to see. His Tombstone Piledriver actually [[GrandfatherClause remained after piledrivers were banned]], ''because'' it was a Signature Move.
** Wrestling/ReyMysterioJr has his 619, which is arguably more famous than his FinishingMove (a springboard splash). It was even featured in an episode of ''Series/{{Heroes}}''.
*** Rey has a few other springboard finishers, but they are always preceded by 619, which could account for popularity of the move.
* There are a lot of wrestlers that have a move that isn't their FinishingMove but is just as iconic to the wrestler, they're usually a move that is hard to do or done really well. While it is extremely rare for a wrestler to get a pin from these moves, they are frequently used as part of a wrestler's FiveMovesOfDoom leading up to their FinishingMove.
** Shawn Michaels' Diving Elbow Drop has never gotten a pinfall, but it's still seen [[OncePerEpisode once a match]].
** Wrestling/ChrisJericho's Lionsault(Wrestling/UltimoDragon's Quebrada, they had [[TheRival a rivalry]] you see), he rarely ever gets a pinfall out of it, but yet it's regarded as one of his best moves.
** Wrestling/RobVanDam's Rolling Thunder.
** Wrestling/{{TNA}} wrestler Wrestling/AJStyles' Pele Kick is not a finishing move, but it's a move that's so iconic of AJ that when Wrestling/JohnMorrison used it, Wrestling/{{WWE}} commentators called it the Pele kick.
** Wrestling/KurtAngle and Wrestling/ChrisBenoit were famed for their German Suplexes, both of their primary finishers were submission moves however.
** Wrestling/TripleH's Double A Spinebuster, which was one of his idol's, Wrestling/ArnAnderson's FinishingMove.
** John Cena's Five Knuckle Shuffle.
** The late Wrestling/EddieGuerrero's triple rolling vertical suplex, nicknamed the Three Amigos.
** {{Wrestling/Sting}} has the Stinger Splash. Other wrestlers, such as [[Wrestling/TheWorldsGreatestTagTeam Shelton Benjamin]], have adopted the move as a tribute to him.
** Wrestling/RomanReigns has his dropkick to opponent on the apron and his Superman Punch.
** Wrestling/DanielBryan has the Yes! Lock submission hold, the running knee to the face (Colloquially dubbed "Solid Knee +"), and the repeated kicks to a kneeling opponent's chest, before a kick to the back of the head.
** Wrestling/BrockLesnar has the F-5, a spin-out fireman's carry toss.
[[/folder]]

[[folder:Tabletop RPG]]
* In ''TabletopGame/DungeonsAndDragons'' tradition arcane spells are named for their creators[[note]]The rest of those spells are supposed to be mostly named this way too, but by now become too old and widespread to remember.[[/note]]. Sometimes this shows the named wizard's predisposition to one effect with different power levels.
** ''Spells & Magic'' mechanics supports signature spells as one of known spells at each spell level. A wizard repeats the normal research procedure for a spell to get all fine details, spends a slot or CP and have a mix of specialist wizard's bonus and fighter's weapon specialization: one extra memorization and either +2 to level variables or -2 to saving throw or -3 to casting time. [[note]]And it stacks with specialist bonus. E.g. 1-lvl invoker memorizes ProjectileSpell: 1 basic + 1 as invoker + 1 as a signature spell = 3, x 2 bolts (as if 3-rd level) instead of one = '''6 x more total damage'''.[[/note]]
** In D&D 3 "spell secret" ability allows to permanently apply one of metamagical modifications to a known spell (more spells with levels), but for some reason it's only class ability of Wu Jen from ''Complete Arcane'' and Mystic from ''DragonMagazine''. d20 [[http://www.d20srd.org/srd/prestigeClasses/archmage.htm#highArcana core Archmage]] can make a spell-like ability (no [[VancianMagic preparation]], no components, harder to negate) from a known spell, but it's not the same as normal casting.
** ''TabletopGame/{{Greyhawk}}'' -- "Bigsby's -ing Hand".
** ''TabletopGame/ForgottenRealms'' -- "Nybor's " AgonyBeam spells.
*** ''[[ForgottenRealms Netheril]]'' campaign got names for the oldest ones, with ''very'' strong personal themes. E.g. Shocking Grasp = Volhm's grasp, Lightning Bolt = Volhm's bolt, Chain Lightning = Volhm's chaining.
*** D&D 3 ''Player's Guide to Faerun'' has Signature Spell feat which allows to cast one [[http://www.d20srd.org/srd/feats.htm#spellMasterySpecial mastered]] spell instead of any arcane spells of the same or higher level, much like D&D 3 cleric converts into cure spells.
** d20 replaces most of setting-specific (and copyrighted) names with "mage's" or removes them (Bigby's ____ Hand -> ___ Hand).
** ''Webcomic/TheOrderOfTheStick'' parodied this trend with "Evan's Spiked Tentacles of Forced Intrusion" and [[http://www.giantitp.com/comics/oots0624.html later]] "Bugsby's Flicking Finger" / "Bugsby's [[FlippingTheBird Expressive Sigle Digit]]". And [[http://www.giantitp.com/comics/oots0781.html Bugsby's Cat-Retrieving Hand]].
* The Solar {{Exalted}} actually have a Charm, Thunderbolt Attack Prana, that allows them to designate "signature attacks." By using said signature attack and paying the cost of the Charm, they're able to do ''ridonkulous'' amounts of damage.
* In ''TabletopGame/TheDresdenFiles'', wizards can take rote spells as these, meaning spells that the wizard has cast so often and regularly that they always work without risk of backlash or fallout. Harry's include the above-mentioned Fuego, and his shield spell.
** Stunts in the Fate system in general can be readily used to model this -- in fact, reflecting a particular character's specialties and repertoire of tricks beyond just their ranks in the system's various fairly broad skills is mainly what they're ''for'' (and not just for combat, either). ''TabletopGame/SpiritOfTheCentury'' even has a literal predefined "Signature Strike" feat which allows an (unarmed) signature move to be used up to once per fight scene for potential extra damage in the form of an additional consequence above and beyond whatever the attack would normally inflict...though this may be a bit of a subversion in that the ''mechanical'' effect is essentially the same for every character who takes said feat, and it's not altogether easy to acquire in the first place.
* Each Clan in ''TabletopGame/VampireTheRequiem'' has three Disciplines that they are good at and one of them will be their specialty.
[[/folder]]

[[folder:Video Games]]
* Every fighting game, ever.
** From ''Franchise/MortalKombat'':
*** Scorpion's "Get over here!" spear attack.
*** Sub-Zero's freeze blast or [[SlideAttack slide kick]].
*** Liu Kang's Bicycle Kick and Dragon Fatality
*** Johnny Cage's GroinAttack
*** Raiden's torpedo
** From ''Franchise/StreetFighter'':
*** Ryu and Ken's [[KiAttacks Hadou]][[EnergyBall ken]]. (Note that its Super variant, the Shinku Hadouken, only becomes an example of KamehameHadoken [[PowerCreepPowerSeep in certain entries of]] the ''[[CapcomVsWhatever Vs.]]'' series.)
**** Ken has also been increasingly associated with {{Shoryuken}}.
*** Guile and later Charlie have the Sonic Boom and the Flash Kick.
*** Chun-Li's lightning kick and E. Honda's Hundred Hand Slap.
*** Sagat's Tiger Uppercut.
*** M. Bison's Psycho Crusher.
*** Zangief's SpinningPiledriver.
*** Akuma's Shun Goku Satsu.
** From the ''VideoGame/{{Soul|Series}} series'':
*** Would Sophitia's, erm, [[MurderousThighs face-sitting throw]] count as the NeverLiveItDown version? (Her [[ApologeticAttacker apologizing]] GroinAttack is a close second in this regard.)
*** Pretty much anything Ivy does counts, simply because she has a unique weapon and is pretty distracting as a fighter. If anything, her "Summon Suffering" may be Ivy's single one, because it's hard to pull off and, let's face it, looks awesome.
** From ''VideoGame/{{Tekken}}''
*** Paul Phoenix's Burning Fist or Phoenix Smasher.
*** The Mishima style users' Spinning Demon or uppercut variants (particularly the Electric Wind God Fist).
*** Devil's Inferno and Devil Jin's Hellfire Blast (in other words, [[EyeBeams the third eye laser]]).
*** Law's Somersault Kick.
*** Nina and Anna's Blonde Bomb.
*** Steve's Spitfire.
*** Any of King's multi-hit throws that end in a [[{{Kinnikuman}} Muscle Buster]], which usually doubles as his FinishingMove.
*** Marduk's Double Leg Takedown.
*** Jinpachi's Demon Inferno.
** [[VideoGame/SuperSmashBros Falcon PUNCH!]] To the point that it's mentioned the Story Mode credits song of ''VideoGame/{{F-Zero}} GX'' and [[AscendedMeme was actually used by Falcon]] in the GrandFinale of ''[[AnimeOfTheGame Falcon Densetsu]]''.
** Mario and Luigi's {{fireball}}s, Link's SpinAttack, Kirby's [[VacuumMouth Inhale]], and Sonic's Spin Dash, all mentioned below.
* [[Franchise/SuperMarioBros Mario and Luigi]], of course, have their iconic [[GoombaStomp Jumping]] move. [[KillItWithFire Fireballs]] and [[EverythingsBetterWithSpinning spinning]], as well.
** The Mario Bros each have their own signature jumps, too. Mario's got the WallJump (though it's not unique to him); Luigi's got the SpringJump and Scuttle Jump.
** [[EvilOverlord Bowser]] has his [[BreathWeapon fire breath]] attack, and his ShockwaveStomp.
** Princess Peach has her [[ParachutePetticoat floating]] [[ParasolParachute move]].
** For Yoshi, it's the [[DoubleJump Flutter Jump]].
** Wario's [[FoeTossingCharge Dash Attack]].
** And in SuperMario3DWorld, Rosalina has the SpinAttack as hers.
* Franchise/DonkeyKong started off throwing barrels in his [[VideoGame/DonkeyKong debut game]] because those happened to be present in the construction site, but the ''VideoGame/DonkeyKongCountry'' games find him throwing barrels in more variegated circumstances.
* Link's Spin Attack from ''Franchise/TheLegendOfZelda'', which was introduced in ''VideoGame/TheLegendOfZeldaALinkToThePast'' and has been a staple of the series ever since. Before that, his SwordBeam, although it is often absent in the 3D games. If he's got a third one its his sword plant maneuver that is his final attack in some games.
* Genis Sage in ''VideoGame/TalesOfSymphonia'' always uses Fireball in cutscenes, even after he has gained much stronger spells.
** This is because due to the nature of the skill/spell learning system in the game, the only spell he is guaranteed to have at all points in the game is Fireball. If you're doing a very good LowLevelRun, for example, he might not have ''any'' of his other basic spells, and you can, if you learn all the spells of one type (Strike or Technical), switch quite a few, if not all, of his spells to the other type in as few as one battle, if you're up against a foe with enough HP to withstand casting their base spells multiple times (just forget all the spells you want to change before the battle, then start casting each element's base spells until he learns the more advanced versions).
** [[BlackMagicianGirl Rita Mordio]] of ''TalesOfVesperia'' favors the same spell in cutscenes. Similarly, Yuri seems to prefer [[SwordBeam Azure Edge]]. Most artes in this game are [[EvolvingAttack Evolving Attacks]] that get better with continued use, so it does make ''some'' sense to pick a favorite move and stick with it. [[LampshadeHanging The rest of the party will call you on this, however]].
* Specials from ''VideoGame/SkiesOfArcadia'' -- Vyse's Rain of Swords (specialized wind/electric spell), Aika's [[KillItWithFire Lambda Burst]], Fina's Lunar Blessing (regeneration), and so on.
* Many ''VideoGame/{{Touhou}}'' characters have signature spell card attacks. Reimu has Fantasy Heaven and/or Fantasy Seal, Marisa has Master Spark (which she stole from Yuuka and made her own), Cirno has [[MemeticMutation Icicle Fall (Easy)]] and Perfect Freeze, Patchouli has Royal Flare, and so on. Some of these only come to light in the huge doujin side, such as Yukari's Mesh of Light and Darkness.
* Zero of ''VideoGame/MegaManX'' and ''[[VideoGame/MegaManZero Zero]]'' has the Z-Saber combo, consisting of three (in ''X8'' it can be upgraded to five) slashes with his infamous LaserBlade. In the same series, Axl's [[VoluntaryShapeshifting Copy Shot]] could count as well.
** Even older than Zero's triple-slash combo was his [[GunsAkimbo dual-Z-Buster-then-]][[SwordBeam Sword-Beam]] combo from ''X2'', which made recurring appearances in ''X5'' and ''X6'', [[spoiler: along with ''Zero 3'' and ''[[VideoGame/MegaManZX ZX]]'', if you count Omega]]. Curiously, you never ''quite'' have access to it when ''[[SecretAIMoves playing]]'' as Zero (the closest we ever got was ''X3'', and even that was just a Z-Saber slash, with no sword beam).
*** Not quite. The player can get access to the full move during ''X3'', but as X, rather than Zero. If you do the appropriate miniboss fight near the end of the game with Zero, the trashed remains of said miniboss battle will crash on top of him; X will arrive shortly after, and Zero will give his Z-Saber to him, essentially giving him the exact same combination after an additional charge level (charge lv4 = X-Buster blast No.1, X-Buster Blast No.2, Z-Saber slash with Saber Beam).
** And of course, VideoGame/MegaMan himself has his trusty old Mega Buster, which is his initial weapon in all of his games and serves him well through the entire game, since it has infinite energy, unlike his other weapons that he gains later.
* Franchise/SonicTheHedgehog and his trademark [[SpinAttack Spin]] [[EverythingsBetterWithSpinning Dash]] and Homing Attack.
** In more recent games like ''SonicUnleashed'', ''SonicColors'', and ''SonicGenerations'', his "[[SuperSpeed Sonic]] [[FoeTossingCharge Boost]]" has become ubiquitous with him.
** Shadow has Chaos Control and other Chaos-related moves.
* VideoGame/{{Kirby}} has the [[SwordBeam Final Cutter]], introduced in ''VideoGame/KirbySuperStar''. Since then it has appeared in most of his games (except ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]''), as well as his Up+B attack in ''VideoGame/SuperSmashBros.''
** Of course, one could also consider his signature moves to be [[VacuumMouth Inhaling]] objects and enemies and then spitting them out, as well as [[PowerCopying Copy Ability]] ([[EarlyInstallmentWeirdness though that didn't appear until]] ''Kirby's Adventure'').
** King Dedede has the Super Dedede Jump as well as the ability to mimic Kirby's Inhale (though he can't copy abilities). He's also got a signature weapon in the form of his [[DropTheHammer hammer]].
** Kirby's Mirror attack has also become an iconic move as well.
*** [[WebVideo/GameGrumps "Kirby has two iconic moves. Suck and BYNEEEEEAAAH!"]]
** [[SpinAttack Mach]] [[DoNotTouchTheFunnelCloud Tornado]] seems to be this for Meta Knight, making a number of appearances after its debut in ''Kirby Super Star'', including Meta Knight's neutral B special in ''Super Smash Bros. Brawl'' and a LimitBreak variant in Meta Knightmare Ultra from ''Kirby Super Star Ultra''. In the ''[[KirbyOfTheStars anime]] [[AlternativeContinuity continuity]]'' his signature move was SwordBeam.
* So far, every Valkyrie in the ''VideoGame/ValkyrieProfile'' series can use [[LimitBreak Nibelung Valesti]].
* ''Franchise/FinalFantasy'': Most characters in the later games have a LimitBreak that will usually be seen as their signature move (e.g. Cloud's Omnislash). Most [[JobSystem classes]] have a move that's identified with them, especially the Dragoon's Jump. The {{Mascot Mook}}s also tend to have a signature move or moves: Cactuars have [[FixedDamageAttack 1000 Needles]], Bombs have [[ActionBomb Self Destruct]], Malboros have [[StandardStatusEffects Bad Breath]], and so on and so forth. Main villains also tend to have a [[ThatOneAttack signature special attack designed to]] [[OhCrap make the player sit up and take notice]], beginning with [[FinalFantasyII The Emperor's]] [[ColonyDrop Starfall]] and progressing through most of the games.
** In ''VideoGame/FinalFantasyVI'', every character has a unique battle command, although some (such as Celes' Runic Blade) are too situational to count as true Signature Moves, while others (such as Edgar's Tools) open up a menu of options with no one option being truly Signature throughout the entire game. Those that do count include Locke's Steal/Mug, Sabin's [[KamehameHadoken Aurabolt]], Banon's Heal, Cyan's Dispatch, and Shadow's Shuriken.
* ''Franchise/ShinMegamiTensei'' or ''[[VideoGame/ShinMegamiTenseiPersona Persona]]'' games featuring Literature/{{Alice|InWonderland}} show her regularly possessing the destructive "Die For Me!" attack. She summons armies of corrupted Wonderland soldiers and has them skewering her enemies from the sky.
** The equivalent Hama move ("Die For Me!" counts as Mudo) is "Samsara", traditionally possessed by Daisoujou. (A "daisoujou" is a Buddhist monk who opted to starve to death, drinking tea that contains small amounts of embalming fluid until his demise, thereby creating a "living Buddha".)
** Metatron has Fire of Sinai, a blast of [[LightIsNotGood Almighty-type holy fire]].
** Beelzebub has Death Flies, a swarm of, again, Almighty-type monstruous black flies that either fully devour you in one go or leave you heavily damaged.
** Surt, the fire giant from NorseMythology has his signature Fire spell Ragnarok. Sometimes, Loki, Thor and Odin join in the fun with Niflheim, Thunder Reign and Panta Rhei.
** Mara and "Maralagidyne". [[GagPenis Oh, yuck.]]
** From ''VideoGame/{{Persona 2}}'', we have these gems: Tatsuya/Apollo's Nova Kaiser, Eikichi/Hades' Bloody Honeymoon, Jun/Chronos' Cross Fortune, Lisa/Venus' Foamy Lover, Maya/Maia's Crescent Mirror, Baofu/Prometheus' Wiseman Snap, Katsuya/Hyperion's Justice Shot, and Ulala/Asteria's Twinkle Nebula.
** Every Fiend has a signature move in ''[[VideoGame/ShinMegamiTenseiIIINocturne Nocturne]]'': Matador has [[SuperSpeed Red Capote]] and [[SliceAndDiceSwordsmanship Andalucia]], Daisojou has Preach and [[LifeDrain Meditation]], Hell Biker has [[WeaponizedExhaust Hell Exhaust and Hell Burner]], White Rider has [[BoomHeadshot God's Bow]], Red Rider has [[AxCrazy Terrorblade]], Black Rider has [[ExactlyWhatItSaysOnTheTin Soul Divide]], Pale Rider has [[PlagueMaster Pestilence]], the Harlot has [[MightyRoar Beast Roar]] and Trumpeter has [[OneHitKO Evil Melody]] and [[HealThyself Holy Melody]]. Others examples are Skadi ([[DishingOutDirt Earthquake]]), Amaterasu ([[LightIsNotGood Godly Light]]), Dante (his entire moveset), Pazuzu ([[BlowYouAway Wet Wind]]) Kurama Tengu ([[LightEmUp Starlight]]), Mada ([[TheAlcoholic Intoxicate]]), Valkyrie ([[DareToBeBadass Soul Recruit]]), Mithra ([[WithUsOrAgainstUs Death Pact]]) and Dionysius ([[AlcoholHic Wine Party]]).
** On a different angle, many of the Hito-Shura's exclusive attacks can be seen like this. Highlights include Freikugel, Magma Axis and Deadly Fury.
*** In his apperance as ''VideoGame/DigitalDevilSaga''[='=]s notorious BonusBoss, he boasts Gaea Rage, which inflicts [[OneHitKill four-digit]] [[NoKillLikeOverkill damage]] to the entire party either every fifty turns or if you press his BerserkButton by nullifying elements.
** Many bosses have signature moves that are pretty relevant to the mythology behind them. Harihara has Chaturbuja, Vaikunta and Three Worlds (changed to Reincarnate in english), Brahman has Brahma Sutra and Izanami has Thousand Curses. For the Law and Chaos heroes, [[spoiler: Jimenez]] and [[spoiler: Zelenin]] have Left Hand and Right Hand respectively.
** Belial has Sodom's Fire/Fire of Gomorrah, and Nebiros has Necromancy.
** Lucifer has Evil Gleam/Shine, dealing heavy Almighty damage with a chance of [[StandardStatusEffects Charm/Confuse]] in most of the games he appears in.
** Shiva has Pralya, which either does severe Pierce damage to all enemies with a chance of Fear (''Persona 3'') or severe Physical damage to all enemies with a chance of a OneHitKill (''Persona 4'').
** Mitra has Light of Order, a OneHitKill to a random demon. {{Iron|y}}ically, his alignment is Dark-Chaos.
** Asura has Asura Roga, which is his HatePlague made into a battle ability and is a party-targeting spell that induces the Rage status.
* In ''Franchise/{{Pokemon}}'':
** Many of the more famous or iconic Pokemon lines, especially [[OlympusMons legendaries]], [[EveryoneHasASpecialMove have signature moves associated with them]] which may or may not be unique to them. For example, Ho-oh ([[PlayingWithFire Sacred Fire]]), Lugia ([[WaveMotionGun Aeroblast]]), Jirachi ([[LightEmUp Doom Desire]]), Deoxys ([[EnergyBall Psycho Boost]]), Dialga ([[TimeMaster Roar of Time]]), Palkia ([[SpaceMaster Spatial Rend]]), Giratina ([[PowerOfTheVoid Shadow Force]]), Zekrom ([[ShockAndAwe Fusion Bolt/Bolt Strike]]), Reshiram ([[PlayingWithFire Fusion Flare/Blue Flare]]), Arceus ([[HolyHandGrenade Judgment]])... the list goes on and on.
** In ''[[PokemonXAndY X and Y]]'' each of the three starter Pokémon have a special move (Moves in the case of one) that they can only learn in their third evolutionary form: there's Greninja's [[MakingASplash Water Shuriken]] and [[ImprovisedArmour Mat Block]], Delphox's [[PsychoactivePowers Mystic Fire]], and Chesnaught's [[ElementalArmor Spiky Shield]].
** All fully evolved starter Pokémon have the respective Grass, Fire, and Water-type variations of Hyper Beam that only they can learn.
** Draco Meteor is a powerful Dragon-type move unique to Dragon-types.
* ''Franchise/KingdomHearts':
** Sora has Strike Raid, Sonic Blade, Ars Arcanum and Ragnarok, his special abilities from the first game, they were originally left out of ''Kingdom Hearts II'', but the Final Mix re-release of the game added them back as the abilities of the new Limit Form power up.
** Riku's [[TeleportSpam Dark Aura]], which has been usable as an ultimate attack in all of his playable appearances since the first game (where it was the strongest attack of Riku [[spoiler:possessed by Xehanort's Heartless]] in his second boss fight at Hollow Bastion), although he had another version of Dark Aura in ''[[VideoGame/KingdomHeartsII KHII]]'' [[spoiler:when present as a party member for The World That Never Was]] that functioned as a volley of Dark Firaga-like projectiles.
** Roxas has a LimitBreak called Magic Hour, where [[LightEmUp he surrounds himself with six pillars that rotate before shooting out in all directions]], causing severe damage. A variation of this would later become the Holy spell, named Faith in English translations, for Ventus and Sora.
* ''VideoGame/GodOfWar'''s Kratos, and his Plume of Prometheus combo (Square, Square, Triangle).
* ''VideoGame/PuyoPuyo''' has Arle with Bayoeen. Funnily enough, it started as a status move that forces an enemy to stall for a couple of turns, but it has then become her strongest attack, being the last spell used in her chains. It even serves as her LimitBreak in Madoh Monogatari.
* ''VideoGame/DevilMayCry'': Dante's Stinger is arguably his signature move; it's available in every game fairly early on and is incredibly useful (that or suspending enemies in the air with gunfire). Vergil's [[StormOfBlades Summoned Swords]] or his DiagonalCut could count for him.
* ''WorldOfWarcraft'': Most class specializations have a single move that provides the focus of their move pool: Hunters, for example, have Aimed Shot, Kill Command, and Explosive Shot for Marksman, Beast Mastery, and Survival respectively.
* From ''VideoGame/TheTaleOfALLTYNEX'':
** Scorpio has its signature dual-[[WaveMotionGun laser]] sweep.
** ZODIAC Virgo has two: The {{bullet|Hell}} maelstrom it unleashes to [[spoiler:kill the Phoenix's pilot]] and the WaveMotionGun that covers the entire screen.
** ZODIAC Libra's Apocalypse Buster, a massive beam fired from below.
[[/folder]]

[[folder:Web Comics]]
* ''Webcomic/EightBitTheater'''s Black Mage and his Hadoken.
* Nuclear Dan from ''AnotherGamingComic'' loves to spam fireball when he can, not using it's long range even, just closing in and centering on himself.
* Who can forget ''Webcomic/DominicDeegan'''s Spark and his enthusiastic "DEATH FROM ABOVE!", usable on everything from enemies to pies.
* In ''{{Drowtales}}'', characters tend to have an affinity, a general sort of magic that their body or mind seems more attuned to. Several characters seem to have a signature spell as well:
** Sil'lice: freeze an opponents blood while grabbing them, which apparently causes great pain.
** Faen: empathic healing
** Chiri: prophetic dreams
** Ariel's is becoming merging her body with another object
** Mel: shapeshifting into a demonic figure
* Early on in ''Webcomic/ElGoonishShive'' Elliot's was shown to be his [[KameHameHadoken Tamashii Gekido]] and Nanase's was her color clone technique.
* Jack Noir from ''Webcomic/{{Homestuck}}'' has the attack Red Miles, which causes branching red tendrils to extend from his hand and rip apart anything and everything it touches. The visuals are reminiscent of blood vessels forming, which is fitting given Jack's nature as [[spoiler: the [[NiceJobBreakingItHero cancer infecting the kid's session]] ]]
* Vaarsuvius from ''Webcomic/TheOrderOfTheStick'' likes to [[DisintegratorRay Disintegrate]] those distracting monsters and use Explosive Runes on any opponent who can read.
** Haley is big into sneak attacks. Meanwhile, early in Miko's run, ''Detect Evil'' was her signature ability, but it quickly shifted into three consecutive slash attacks.
** Meteor Swarm has become Xykon's signature move. He killed Roy with one[[note]]well, actually, he killed his zombie dragon that Roy was riding on, then the [[NotTheFallThatKillsYou sudden stop at the end of the fall killed him]][[/note]], and almost killed Vaarsuvius and O-Chul with one.
* ''Webcomic/{{Heartcore}}'': [[VillainProtagonist Ame]]'s signature spell is the "Devil Drive", a combination [[KillItWithFire fire]]/[[CastingAShadow dark]] spell that burns its victims and, in the event of a direct hit, causes immense pain and psychological torment.
* ''Webcomic/RipHaywire'': The eponymous hero uses the MegatonPunch as this.
* In ''Webcomic/GirlGenius'', the Heterodynes have heterodyning. [[http://en.wikipedia.org/wiki/Heterodyne This is a real thing]], and involves mixing sounds to cancel out distractions or produce entirely new notes, but the Heterodynes can do it instinctively, to the point that when Agatha started breaking through, her heterodyning was the first sign of it.
* ''Webcomic/TowerOfGod'': When he returned, [[TheHero Baam]] had mastered the [[http://images.wikia.com/towerofgod/images/f/f8/Hwa_Job_Gong_Pa_Sul.jpg Hwa Jeop Gong Pa Sool]], a techique only used by experienced Slayers of the criminal organization FUG. This gets him a bit of attention. Another signature move of Baam's is to [[TheParalyzer freeze]] anything and everybody that can move.

[[/folder]]

[[folder:Web Original]]
* ''Literature/WhateleyUniverse'': Chaka's own version of the Hadoken, the 'Chaka Chaka Bang Bang'. And Aquerna's signature move, which may or may not have a real name: 'Squirrel Scampers Over Tree'.
* ''WebVideo/AtopTheFourthWall'': Linkara, are [[MegatonPunch you a man?]]
* [[WebVideo/AcquisitionsIncorporated Penny Arcade's D&D Podcast]]: A literal example with Jim's Magic Missile, which scorches out JIM when it hits.
* MarbleHornets seems to have the Head-Crushing Rock of Doom as used by [[spoiler:Alex]].
* TheSlenderManMythos in general seem to have Slendy doing a QuizzicalTilt at anything that he finds amusing or interesting.
* WebVideo/TheOddOne has a knack for nicknaming an otherwise almost mundane moves after several pro wrestling’s famous signature move like:
** Sweet Chin Music (whenever Lee Sin ulted, whether it is played by him or other people does not matter)
** The Stone Cold Stunner (whenever his opponents was stunned by Braum’s passive)
** The Rock, The People’s Champ (Whenever he’s doing well on Malphite)
[[/folder]]

[[folder:Western Animation]]
* ''MuchaLucha'' is ''all about these.'' There are entire episodes dedicated to one character's signature move.
** The Flea's signature move is said to be too disgusting to talk about, but most of his moves involve farting or other dirt-themed gimmicks.
* All the Dragons in ''WesternAnimation/XiaolinShowdown'' have signature moves once they become apprentices and then Wudai warriors:
** Omi - Tsunami/Tornado Strike, Wudai Nepune Water
** Clay - Seismic Kick, Wudai Crater Earth
** Kimiko - Judolette Flip, Wudai Mars Fire
** Raimundo - Typhoon Boom, Wudai Star Wind
** All four - Dragon X Kumai Formation, Wudai Orion Formation
* Yang's Paws of Pain in ''WesternAnimation/YinYangYo''.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': Rainbow Dash and her Sonic Rainboom, aka the [[MemeticMutation Orbital Friendship Cannon]]. From that same series, Twilight Sparkle and her Teleportation Spell, which is very advanced magic (she even does it in the opening!)
** [[MindOverMatter Telekinesis]] could also be this for Twilight Sparkle. Although it's very basic magic used by all unicorns, Twilight's potency with it is unequaled and she uses it constantly for absolutely everything, from holding a pen to transporting {{kaiju}}-sized giant bears. When in battle, her signature move is a [[MagicMissile purple blast of energy]] which she tends to spam a lot.
** Fluttershy is known for [[DeathGlare The Stare]].
** [[CrazyAwesome Pinkie]] [[FunPersonified Pie]] has her Party Cannon.
** Discord, whenever he uses his RealityWarper powers, tends to do so with a BadassFingerSnap.
* [[TheVoiceless Soundwave]] in ''WesternAnimation/TransformersPrime'' has the means to open groundbridge and spacebridge portals at will, and prefers to just teleport his problems to some desolate location out of his hair.
[[/folder]]

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