An Adventure Game released for the PS2 by Konami in 2001, and titled Shadow of Memories originally and outside of the US. It was later ported to the PC, Xbox, and eventually the PSP.The main character of the game is Eike Kusch, a young man who is murdered during the game's first cutscene. Pretty short game? Well, not really — Eike is promptly revived by a being called Homunculus, who offers him the chance to change his fate. Eike, naturally enough, accepts. However, the killer isn't going to be put off by being thwarted just once. If Eike wants to live, he'll have to find the real reason someone's out for his blood, which may be rooted deeper in history than he can imagine.The game soon falls into a pattern: Eike is killed at the beginning of a level, revived, and then must travel into the past in order to prevent his death from occurring. The plot, however, swiftly becomes very complicated, as details about the reason for Eike's deaths, the possible identities of his killer, and the Homunculus's true motives are brought into play. The choices the player makes over the course of the game retroactively decide Eike's true origin and nature, and determine which of the six possible endings will be shown. Another two endings become available once the first six have been completed.
This game provides examples of the following tropes:
Ambiguous Gender: Homunculus. He's referred to as male and has a male voice, but you'd be forgiven for thinking he was a girl.
Deal with the Devil: Subverted. Eike assumes that Homunculus wants his soul in exchange for bringing him back to life, but Homunculus denies wanting any such thing. This is then Double Subverted in Endings D and E.
In the game, Homunculus says: “Your soul? Oh please, in this day and age?” So, it’s not that he doesn’t want Eike’s soul, he’s just saying that it’s old fashioned to want it.
Deliberately Monochrome: The levels set in the distant (1900's) and far past (1500's) are shown as shades of gray and sepia, respectively.
Empty Room Psych: The Cathedral. It's present in every timeline, but can only be entered in two occasions in the present, and it has nothing inside. Well, except for some interesting architecture and an energy unit, but who cares about that?
The Wagner's house and parts of the Museum also qualify, both have a lot of nice rooms with nothing in them, not even paintings to add to your 100% Completion.
It Is Pronounced Tro PAY: Eike Kusch. Since the game appears to be set in Germany, the name is most likely supposed to be pronounced "Eye-kuh Koosh", but the English voice actors pronounce it as "Ike Kush". Dr. Wagner's name is continuously mispronounced as "Wag-ner", whereas anyone with even a passing knowledge of classical music can tell you it should be "Vahg-ner".
Eike's name is actually pronounced that way in the Japanese version as well, so it wasn't a localisation mistake in any case. note His name is written as "Aiku Kasshu" in Japanese phonetics, which would sound like "Ike Kush". Same deal with the mispronunciation of Wagner, which is "Wāgunā" in Japanese phonetics, which is the same as how the original Wagner's name is written in Japanese. The only one whose pronunciation did change was Dana, who was "Day-na" in the English version but "Dan-na" ("Dana" in Japanese phonetics) in the Japanese version. Incidentally, both are acceptable pronunciations of the name.
Wagner's pronunciation was corrected on the PSP version.
Never the Selves Shall Meet: If Eike ever touches a past or future self, both get erased from time. Notably, this is one of the only ways you can get a Game Over. In one possible outcome, you can have Hugo erase himself from time when he grabs his older self to protect his sister. Also, One of the secret endings involves you destroying Homunculus by throwing the Philosopher's Stone at him and destroying him. This works because the stone is basically him crystallized as Sealed Evil in a Can.
New Game+: The EX endings, accessible by playing the game after completing all six regular endings.
Place Beyond Time: Homunculus' pad. A checkered floor floating in darkness, artfully decorated with broken statuary, strewn books, grandfather clocks, and a floating window. For an immortal genie, he's a bit of a slob. This is where Eike gets dumped after dying. Homunculus mostly hangs here to avoid paradox erasing him from existence if Eike dies.
Parental Incest: Ending E, where Eike ends up with Dana, who is his own biological daughter from the medieval period. While neither of them are aware of this though, there is a vestigial remnant of familial feeling as Dana gets a "cool dad" vibe from Eike as he seems (in her own words), "with it all". However, this doesn't stop them at all from acting on their mutual attraction.
Screw Destiny: One of the main themes of the game is that you can choose your fate, as demonstrated by Eike.
Ripple-Effect-Proof Memory: This is how Eike can get the EX endings. The dialog options on the New Game+ change to reflect that he knows he's had this happen before. Armed with Out of Character knowledge, he can change his actions and end the game in the opening chapter! And erase himself from existence in the process.
You Can't Fight Fate: One of the main themes of the game is you can't fight what's coming to you, as demonstrated by Homunculus. (Yes, this directly contradicts the Screw Destiny theme. We told you it was a Mind Screw.)