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- In any military fiction set after 1960, generally only basic Soviet weapons like the AK-47 and RPG-7 and common American types like the M16 rifle, M60 machine gun and M72 rocket launcher will be seen. AK variants and derivatives are not so universally abundant in real life, and extremely common rifles like the G3 and FN FAL are seldom seen.
- In post-USSR settings, modern Eastern bloc guns that ought to be widely available, such as the Bizon, AK-74, Pecheneg, and so on, seem to be widely absent. Instead, guns like the AKM (which will be which will be incorrectly called the AK-47 and hasn't been produced in Russia since 1959) and the RPD (not produced since 1961) will still be shown.
- Many films, television shows and video games set just before or during WW2 will have inappropriately placed weapons for the time frame they are being displayed in. Three common culprits are the German MP40 and MG42 and the American M1 Garand rifle, which are frequently depicted in scenes set before they were widely deployed or even developed.
- The MP40 in particular is often seen to the exclusion of far more common and situationally appropriate German infantry weapons.
- Most works set during The Vietnam War will feature the M16A1, M1911A1, M79 and M60, generally ignoring other common weapons, such as the Grease Gun and even the M14.
- The 2006 film Flyboys, set in WWI, featured the Fokker Dr.I triplane exclusively as the fighter plane of the German air army when it was in fact not terribly common. More egregiously nearly every one is painted bright red, when the only pilot to use an all-red scheme was Manfred von Richthofen (hence "The Red Baron"), and even partial red paintjobs were generally a trademark of Richthofen's Jasta 2. Also, several of the French and other Allied planes shown are anachronistic, because they were either non-existent or phased out during the events of that movie (it's supposed to be set in 1916). In short, there are lots of examples of Just Plane Wrong in the movie (even though it's relatively clear that the creators were going for a more Rule of Cool than realistic approach).
- In Pain and Gain, a great many of the firearms displayed in the movie were produced much later than the year 1995, in which the film is set, sometimes by as much as a decade. The How We Got Here intro displays a rather amusing example, when a slow motion shot subtitled "June 17th, 1995"◊ shows Miami-Dade S.W.A.T jumping off of an armored car developed in 1999, using weapons and attachments not developed until the mid-2000s. The scene at the firearms store also displays several anachronistic firearms as well.
- Subverted in Harry Turtledove's Alternate History novel The Guns of the South, where the Confederate army use AK-47s because they've been imported by time-travelling white supremacists who want the CSA to win the American Civil War, so slavery can continue.
- An almost identical plot appears in Harry Harrison's short story A Rebel in Time, written nearly a decade earlier. The only major difference is the weapon being smuggled - a WWII British Sten - which would arguably be an even better choice, since due to its famous simplicity, it could easily be manufactured even with basic 19th century industry (pretty much at a village smithy).
WWII First Person Shooters
- World War II games in general often forget to include the M3 "Grease Gun" when it comes to American forces after 1943. Created as a cheaper replacement for the popular M1 Thompson submachine gun, it saw widespread use for many American units in Europe around late 1944. Despite this many games will either leave it out because the designers feel it's too similar to the M1 Thompson, or will make it an incredibly rare gun that will only be seen a few times in the game. (As seen in Brothers in Arms: Hell's Highway and Call of Duty 2).
- Games that feature British player characters seldom offer them the Thompson either, despite it seeing quite a bit of service alongside the more common - if persnickety - Sten.
- Many games set in the Pacific theatre give Japanese soldiers German weapons instead. Ditto for the Italians in games involving the Mediterranean theatre.
- Call of Duty has the FG-42 as a usable weapon, of which less than 7000 were made, while the American Grease Gun, of which more than 700,000 were made, is conspicuously absent. Also, the only pistols available are the American M1911 and the German Luger.
- Call of Duty 2: When coming up against German armoured vehicles, you must either run up to them and attach a sticky bomb, or in some levels find a Panzershreck reusable rocket launcher [fewer than 300,000 made] lying about. You and your British or American AI teammates will never have PIATs or M9 "Bazookas" available, nor will the opposition ever have any disposable Panzerfaust rockets [more than 6 million made] lying about. Though the developers did not bother to model these weapons, they did make the effort to model several pistols, weapons that are rather useless in-game. In the first Call of Duty the Panzerfaust was a common sight, but so many complained that it was a single use weapon. On the other side, the M1 Carbine is far more rare than it was in the first game, and while the M3 Grease Gun is actually included this time it can only be used in multiplayer.
- Call of Duty: World at War includes the PTRS-41 rifle (presumably as a 'historic' equivalent of the Barrett M82 sniper rifle from Call of Duty 4), even though the PTRS-41 is a massive caliber anti-tank rifle not at all suitable for being carried around and fired from the hip, as it is in the game (it weighs somewhere around 40 pounds). The first Call of Duty used it properly as a stationary anti-tank rifle. Though against German Panzers, from the front, which didn't work.
- In the Pacific Theatre of World War II, the Japanese mostly carried Arisaka bolt-action rifles; the Type 100, their only SMG, was rather rare, and production of both variants of it only amounted to about 24,000. Not so in World at War, in which seemingly every other Japanese soldier packs a Type 100. The amount of man-portable automatic weaponry in the game is overdone in general.
- Battlefield 1942 completely ignored how its weapons were used in actual history. The assault class of each army gets a historical machine gun which functions in-game as an assault rifle, and the engineer classes get the bolt-action rifles that were really the standard-issue weapons of most armies. The worst offenders, though, are the stationary machine guns, which do not cause a whole lot of damage, and whoever uses them stands up straight, completely exposed to enemy fire. Interestingly, the mod Forgotten Hope added historical weapons, and the result was a game which was much more authentic and more fun to play.
- The Japanese in the game use German weapons like the Kar 98, MP-18, and Walther P38, as well as the experimental Type 5 rifle; Russians use American and British weapons, but after a patch the former have their own DP-1928 LMG as their main Assault weapon. Oddly, the Russians use the MP-18 instead of the extremely common PPSh-41. The British have Thompsons and BARs instead of Stens and Brens. Like above, the Grease Gun, which should be extremely common, is missing despite some of the battles taking place after 1943.
- Not to mention that when playing as the Germans, you have access to the StG-44 before 1944.note
- The Russians with MP-18s are likely a balance issue, since the 71-round drum of the PPSh-41 would be unbalancing. Yet, the PPSh-41, as well as the later PPS-43, could also use 35-round box magazines (as seen here).
- Battlefield 1943 continues the tradition with Thompsons being the only submachine gun available for the Americans; the Type 100 being the only submachine gun available for the Japanese; the German Karabiner 98 rifle being the sniper rifle for the Japanese; and the experimental, never-entering-service Type 5 being the semiautomatic rifle for the Japanese. As the game's options are quite limited in general and strictly multiplayer and all weapon types being exactly the same for both sides, though, it was clear they were just looking for a simple justification for the game to be easily balanced.
- The Medal of Honor games set in the Pacific theatre are quite a study in contrasts. The PC version of Pacific Assault in particular makes a considerable effort to be true to history; it actually remembers that the US Marines were still equipped with bolt-action Springfields long after the Garand became standard-issue to the Army, and includes oft-overlooked weapons like the .45 ACP M1917 revolver - even modelling the half-moon clips used to load it - and the infamous M55 Reising. The console version? Not so much.
WWII Stealth Based Games
- Commandos 2: Men of Courage features British commandos which standard weaponry is made of Lee-Enfield rifles (British), M1911 handguns (American), M1903 Springfield sniper rifle (American), PIAT (British) and Mills bombs (British). The German weapons available are K98K Mauser rifles (both scoped and non-scoped version), MP40 submachine guns and P08 Luger handguns. All good and acceptable, but several other common weapons like the Sten, Thompson, M3, Webley, and Walther P38 don't appear at all.
- Hidden And Dangerous:
- The first game had Panzerfausts but no Panzershrecks, your SAS troops could outfit themselves with Bazookas, but not with PIATs. There were also some other odd absences, like the Colt 1911 being the only handgun available, and nearly all rifles only being available with scopes mounted. The expansion pack introduced a better selection of rifles with iron sights and the Luger P-08... But not its replacement, the Walther P-38. Also, the player can meet some Soviet soldiers in the last mission of the first game, who carry American carbines, which are the standard SAS rifle.
- Hidden & Dangerous 2 was a bit better in this regard. It had a reasonable selection of British, American, Japanese and even Soviet firearms, but there were no Italian weapons modeled, even though you fought them in a couple of scenarios. Anti-tank equipment was still limited to Bazookas and Panzerfausts. The absence of the PIAT could be justified on the grounds that it was considerably more difficult and time-consuming to reload than the other two; Special Forces could and did requisition something rather better.
WWII Strategy Games
- Close Combat II contains no jeeps or universal carriers, despite these being quite common in the historical operation. There was a mod that made the armed Jeeps used by the British paratroopers at Arnhem available. They turned out to be a Game Breaker for the Allies.
- Come to think of it, the Universal Carrier (better known as the Bren carrier and best described as a cross between a Jeep and an APC) rarely if ever gets a look-in, despite being made in huge numbers for a variety of roles.
- Battlestations: Midway (set during the period between Pearl Harbor and the Battle of Midway), features PT-109s during the Battle of the Philippines in 1941, despite the fact that the PT-109 wasn't even built until mid-1942.
- Averted all the way in the Steel Panthers series (and its improved Game Mods), since these titles try to be a realistic turn-based simulation of WWII combat.
- Ditto for Panzer General successor Panzer Corps. In fact, they go out of their way to be extra historically accurate: for instance, during the Battle of Modlin there is a unique unit for the armored train 'Smierc' that participated in the battle, and since the anti-air battery in the area was the most effective in all of the Polish campaign, its stats are buffed.
Present Day First Person Shooters
- Battlefield: Bad Company makes this a natural part of weapon choice, and the sequel did it even more delibrately. A player could use the M1 Garand rifle, M1911 pistol and Thompson submachine gun, all explicitly having the label "WWII" in front of the gun's name when the message showing a kill with it and the weapon that did it.
- Zig-zagged by Far Cry 2, where the assault rifles include the FAL and G3 (both, tecnically, a battle rifles, firing a full-sized rible cartridge) next to the AK-47, an assault rifle that used a shorter and weaker "intermediate" cartridge. The shotguns on the other hand go from generic pump action to the SPAS-12 and USAS-12. One unrealistic and "gamey" thing is that, due to the need to "progress" and gradually get better gear, the G3 does less damage than the FAL despite using the same ammunition and overall quite similar construction, simply because the G3 is one of the first weapons made available to you.
- Rather than an M16, Far Cry 2 includes a mockup of the AR-16. The AR-16 was a prototype version of the AR-18 Bushmaster assault rifle chambered for 7.62mm NATO rounds...making it more of an example of a Rare Gun. The idea seems to have been to have all four automatic rifles be 7.62mm rifles, but that ignores that the AK's 7.62mm round isn't anything like the one used by the other three anyway. For note, the correct way would've been to include a Simonov's prewar AVS, an early Soviet battle rifle that fired a full-sized 7.62x54R round and was essentially a prototype for his excellent post-war SKS, which was already chambered for the same intermediate 7.62x39 round as the bit later AK.
- Somewhat averted in Call of Duty 4, where we see more than one AK variant, the G3note , and several variations on the M4 carbine. However the AK-74 is only present in its AKS-74U carbine form, with even the Russian Loyalists using archaic AK-47s instead of the AK-74 which should be their standard rifle. The Russians are going back to the older 7.62x39mm round for some roles, after discovering that its 5.45mm replacement had a distressing tendency to veer off-course if it passed through thick foliage, but they're using newly-manufactured weapons with various modern improvements instead of pulling the old guns out of mothballs.
- There's also no AKM or Type 56, both of which are far more common than the old AK-47, and the 'AK-74u' is actually modeled on an airsoft gun based on the famous but never officially produced AKMSU. As well, despite the American protagonist of the game being a Marine, their standard-issue M16A4 is almost entirely absent from the campaign, eschewed in favor of the M4A1. However, this could be partially explained in that most of the Marine missions that made it into the game involve close-range, room-to-room fighting where a full-auto carbine would be more useful than a burst-firing, full-sized rifle.
- Also played straight with a number of other questionable weapon/user pairings. For example, alongside their obsolete AKs the Russians on both sides use the H&K G36C, while the U.S. military-issue Beretta M9 (actually the earlier, extremely rare 92SB) is the standard sidearm for all factions. To be fair, the Beretta 92 is a very common gun worldwide.
- Modern Warfare 2 takes the odd weapon selections to the extreme, with the Brazilian militia using everything from lever-action Winchester 1887s and locally produced FN FAL's to updated AK-47s with fancy optics, and the Russians using many foreign weapon designs, some of which originated from countries they would traditionally have nothing to do with, as is the case with the Israeli Tavor TAR-21 and French FAMAS. Basically, they use everything but what you'd expect.
- Call of Duty: Black Ops has a remarkable amount of anachronistic weaponry for the 1968 time period. AKS-74U, SPAS-12, RPK-74, CZ 75 (with even more anachronistic full-auto conversion), MAC-11, FAMAS F1 (again with even more anachronistic FELIN upgrade); almost nothing present in the game was actually developed before 1974 at best.
- The sequel goes the other way, using nearly exactly the same armory for missions set nearly two decades afterwards - Woods takes an original-model M16 (mislabeled as the A1) along for Operation Just Cause, for instance, at a point where in the real world all branches had switched to the M16A2 (and where, given the urban combat of the level, he probably would have been using the short-barreled "Commando" from the previous game instead), while Soviet troops in Afghanistan use the RPD machine gun after the previous game's RPK-74 should have replaced it. The player can also deliberately invoke this by taking a flashback weapon into one of the normal missions set in 2025 (taking that M16 into missions where a burst-firing XM8 and an HK416 are standard); or, after beating the game once, invoke the anachronisms of the previous game by taking a 2025 weapon into a flashback mission (fight the MPLA in the Angolan Civil War with the combined explosive-flechette-launcher/automatic shotgun that is the "Titus-6").
- Metal Gear Solid: Peace Walker has several weapons that wouldn't have been in production in 1974, such as the Steyr AUG and the H&K CAWS, while weapons that should have been or were just becoming available at that time are absent, like the AK-74. This can be handwaved as the Metal Gear verse being essentially an Alternate History and the MSF, staffed with several highly-skilled and intelligent people, designing and producing these weapons themselves.
- This trope is unbelievably averted, of all places, in Fallout 2. Mobsters in New Reno usually carry either Tommy Guns or Grease Guns, and only those two weapons use (quite heavy) .45 caliber bullets. There's even a blurb about how these guns ended up in National Guard armories after the Army switched to better weapons in its information screen. On the other hand, the P90 is stated to have just come into service just before the war. And was apparently made by H&K instead of FN. And can use either 9mm or 10mm ammo interchangeably.
- Darkest of Days has this with its armory, such as Confederate troops in The American Civil War using Union muskets and Union snipers using Confederate sniper rifles. Meanwhile, the World War I levels have you fighting alongside the Russians against the Germans, and yet there is only one Russian weaponnote available.