You can't do this on Nintendo,
After failing to make a real dent against the NESnote
decided just to top them. If Nintendo
was dragging their feet to a 16-bit
system (the arcade standard at the time), then Sega would beat them to the punch with a console based on its System 16 arcade board.
Enter the Mega Drive
, or as North America calls it, the Sega Genesis
For the most part, it worked. This was helped by some of Nintendo's U.S. policies being ruled as anti-trust violations, by some developers supporting Sega due to them being a lot more lax note
, and their first truly successful hit
known as Sonic The Hedgehog 1
. So the Mega Drive was a hit, selling 35 million systems (with miniaturized versions
and handhelds still on the market today
). There were also the Sega CD and 32X
add-ons, but they were commercial flops.
eventually had its own entry in the 16-bit era in the form of the Super Nintendo Entertainment System
. The SNES and Mega Drive/Genesis had a long and fierce console war
that is probably the best-remembered of them all.
Not to be confused with the band Genesis
, the Web Game Ge Ne Sis
, the Genesis Device
... or the book in The Bible
- The console has a 16-Bit CPU, which was prominently used as a marketing point over the 8-bit NES.
- Along with the Turbografx 16, the consoles brazen marketing of the 16 bit mantra (even proudly displaying it on the first model of the console) started the rather unfortunate misconception that "Bits=Better Graphics/The Power of the Console", which isn't remotely true.
- Motorola 68000 runs at 7.68 MHz (varies per region).
- Graphics generated by a more advanced Video Display Processor compared to the Sega Master System.
- The system was heavily marketed for its ability to render objects faster than the SNES, a feature for which the Sega marketing division coined the term "Blast Processing". The higher performance allowed the Mega Drive to be able to render 3D polygons even without any special chips, like with Hard Drivin' and Star Cruiser.
- Like the NES and SNES, the Mega Drive could expand through chips on the carts. One was the Sega Virtua Processor, which functioned like the Super FX chip on the SNES, allowing for more advanced polygonal rendering (it was in fact even more powerful than the Super FX chip). Unfortunately, incorporating it was a lot more expensive than a SNES chip, and only the port of Virtua Racing used it.
- It also has a 2nd CPU, a Zilog Z80 running at 3.58 MHz, used for the Sound chips's CPU and Master System play back.
- 64 KB of main RAM and 64 KB of Video RAM.
- 8 KB of sound memory
- 8 KB of extra RAM for backwards compatibility with the Sega Master System (although that requires an adapter).
- Games ranged from 128KB (Columns, Ms. Pac-Man) to 5 MB (Super Street Fighter II). Keep in mind that these were advertised by their bit size, not their byte size, so they would be listed as 1 megabits to 40 megabits.
- Sprites up to 32x32 pixels. As on other systems, multiple sprites were placed side by side to form the large characters in games like Street Fighter II and Mortal Kombat.
- Up to 80 sprites on screen (not including background layer textures which could also appear animated), with a maximum of 20 sprites or 320 sprite pixels per scanline.
- Two background layers in addition to the sprite layer.
- Could not do scaling and rotating sprites, but the faster CPU could imitate them by resizing sprite data.
- 320x224 resolution.
- 64 colors on screen (divided into four 16-color palettes), 512 total.
- Yamaha YM2612 (OPN2)
- Six concurrent FM channels (voices).
- Four operators per channel.
- Two interval timers.
- Stereo sound.
- Sixth channel can be used a software mixing channel for PCM
- Texas Instruments SN76489
- 4 Analog generators.
- 3 squares one noise.
- modded for stereo sound (the chip's standers can only do Mono)
Addons and peripherals
Power Base Converter
: An add-on which allowed the Mega Drive to play Sega Master System
games, either of the cartridge or the chip variety, and included support for the SMS's SegaScope 3D glasses. This was initially marketed for the first model Mega Drive, but a small quantity was made for the redesigned, compact Mega Drive (But only in Europe
). Also, it can not play SG-1000 games (or Master System games that use the system's video modes like F-16 Fighter Falcon) or use its Japan only FM chip (the YM2413, which was also used on the MSX
under the name MSX Music
and was cloned by Konami as the VRC7 chip for the Famicom in Japan) unless the unit is modded. It also won't work with a 32X unless it is modded.
: A CD-based add-on which would allow the Mega Drive to take advantage of a higher-capacity storage medium, enabling features such as Full Motion Video
and Red Book CD sound. Unfortunately, the Mega Drive' own processing power wasn't quite enough to take advantage of these features to the fullest. Commonly believed to be a flop, the add-on actually sold well enough to be incorporated into some models of the console (the JVC Wondermega/X'Eye the CDX/Multi-Mega), though it never found the sort of popularity that the PC Engine
's CD add-on did in Japan. Since the system remained bound by the Mega Drive's palette limitations (except for the few CD games that also supported the 32X add-on), live-action footage often turned into "the most horrifying, blurry, reduced-color-palette mess imaginable" (to quote Digital Pictures
co-founder Ken Melville).
- A 2nd 68000 chip running at 12.5 MHz, the main 68000 chip becomes the sound chips's CPU.
- 512 KB of main RAM and 256 KB of video RAM.
- 64 KB of sound RAM.
- 16 KB of CD drive cache.
- 8 KB of back up RAM, with memory cartridges going at 128 KB
- Same as the Mega Drive but has a extra chip the can do scaling and rotation effects like the Super NES's Mode-7 chip (the Super NES has 2 PPUs, 1 for modes 0 to 6, and the other for mode 7) with the DPS1 chip and playing FMV video.
- 16 bit 8 channel PCM chip running at 32 KHz (44.1 KHz for CD-DA), also it's own CPU running at 12 MHz.
Sega CD Games
: Originally conceived as the Neptune
, a cartridge-based 32-bit system to go with Sega's later CD-based system, the Sega Saturn
, the add-on boasted two 32-bit processors and primitive 3D graphics capabilities, and was marketed as an opportunity for consumers to get a head start on the 32-bit generation. Unfortunately, both consumers and developers knew that the superior Saturn was just around the corner (even though Sega themselves believed the 32X and Saturn could co-exist, with casual gamers gravitating towards the cheaper 32X while the Saturn was reserved for the hardcore crowd), and titles for the add-on were few and far between. Some previous Sega CD games were also re-released on the 32X to take advantage of the system's improved processing.
- 2 Hitachi SH-2 chips, just like the Sega Saturn, but unlike the Saturn, the chip are a bit slower and are running at 23 MHz. each.
- 256 KB of main RAM and 256 KB (128 KB X 2) of video RAM.
- 256 KB of sound RAM
- 2 frame buffers with 2 layers (sprites and backgrounds) each (4 in total) and can be set up as just backgrounds or a large amount of sprites or ect.
- 32,768 Colors, no on screen limits.
- 50,000 sprites with their blocks going up to 512 X 512; Polygons like the Saturn are done with sprites, if all 4 layers are sprite layers, it can go up to 200,000 sprites.
- Stuff like Scaling, Rotation and 3D Engines are done with software with said software running on the 2th SH-2 chip.
- Screen resolution however is still the same as the Mega Drive.
- 2 10-bit PWM Channels.
- Sega's apparent intention was for programmers to perform software mixing of music on one of the SH-2 chips, and use the PWM channels to play back the music, much like the Game Boy Advance several years later. While a few games attempted this (Kolibri in particular), the vast majority of games just used the Genesis's existing audio hardware for music, and the 32X's additional channels for sound effects.
Sega 32 X Games
In short, the Mega Drive could at least come close to the SNES in total power, and could match it with extra chips.
Sega Mega Drive Games
- 6-Pak: Combo cart which brings together Sonic 1, Columns, Revenge of Shinobi, Streets of Rage, Golden Axe and Super Hang-On together in one cart.
- Action 52
- Aero The Acrobat
- Aero The Acrobat 2
- Zero the Kamikaze Squirrel: Spin-Off of the previous two games.
- After Burner II
- Disney's Aladdin: Notably the third best-selling Mega Drive game, only surpassed by Sonic 1 and 2.
- Alex Kidd in the Enchanted Castle: One of the original launch titles.
- Alien Soldier: Import only prior to Virtual Console re-release.
- Alien Storm
- Alisia Dragoon
- Altered Beast: Not only a launch title, but also the original pack-in game for the Genesis prior to Sonic.
- Another World
- Arcade Classics: Compilation cart including Missile Command, Centipede and Pong.
- Art of Fighting
- Awesome Possum Kicks Dr. Machinos Butt
- Bad Omen (a.k.a. Devilish)
- Barbie Super Model
- Batman (Sunsoft)
- Batman: Revenge of the Joker
- Battle Squadron
- Battletoads: Direct port of the original NES game with slightly nerfed difficulty and tweaked graphics and music.
- Battletoads & Double Dragon
- Beyond Oasis
- Bio-Hazard Battle
- Bio Ship Paladin
- Blaster Master 2
- Mega Bomberman
- Bonanza Bros
- Brutal: Paws of Fury
- Bugs Bunny In Double Trouble
- Captain America and the Avengers
- Castle of Illusion (Starring Mickey Mouse): A popular Killer App title for the Genesis prior to Sonic appearing.
- Castlevania: Bloodlines/Castlevania: The New Generation
- Chakan The Forever Man
- Championship Pro-Am
- The Chaos Engine
- Chuck Rock
- Chuck Rock II: Son of Chuck
- Comix Zone
- Columns: Sega's answer to Tetris. Notably a launch title for the Mega Drive in Europe.
- Contra: Hard Corps
- Cool Spot: Well beloved tie-in game to 7-Up's old mascot, Spot.
- Crazy Bus: Infamous home-brewed Mega Drive title from below the equator.
- Crude Buster (also known as Two Crude Dudes)
- Crüe Ball
- Crystals Pony Tale
- Cyborg Justice
- Dark Castle
- Decap Attack: American revamp of the Japanese game Magical Hat no Buttobi Tabo! Daibōken.
- Demolition Man
- Desert Strike
- Donald In Maui Mallard (Starring Donald Duck)
- Doom Troopers
- Double Dragon
- Double Dragon 1
- Double Dragon II: The Revenge (while the other Mega Drive ports were western only releases, strangely this one was Japan only)
- Double Dragon 3: The Arcade Game
- Double Dragon V: The Shadow Falls (based on the cartoon series. Super Double Dragon, which holds the position of "Double Dragon IV", was exclusive to the SNES)
- Dr. Robotnik's Mean Bean Machine: A localization of Puyo Puyo.
- Dragon's Fury and Dragon's Revenge
- Duke Nukem 3D
- Dune: The Battle for Arrakis
- Dynamite Headdy
- Earthworm Jim 1 and 2
- Ecco The Dolphin
- Eliminate Down
- E Swat: City Under Siege
- Eternal Champions
- Fatal Labyrinth
- Fatal Rewind
- Férias Frustadas do Pica-Pau (Woody Woodpecker's Frustrated Vacations): Brazil-only Mega Drive game.
- Fire Shark
- Flashback: The Quest for Identity
- Forgotten Worlds
- Frogger: Notably the last game officially released for the Mega Drive in the US, besides some licensed independent games from the last decade.
- Gain Ground
- Garfield Caught In The Act
- General Chaos
- Ghostbusters: Generally considered the best of all the original Ghostbusters tie-in games.
- Ghouls 'n' Ghosts: Launch title for the Mega Drive. Notably a near-perfect conversion of Capcom's arcade classic.
- Golden Axe: Pioneering hack n' slash game, famous for its near-perfect Mega Drive conversion. Launch title for the Mega Drive in Europe.
- Golden Axe II: A Mega Drive-exclusive sequel, instead of an arcade port.
- Golden Axe III
- Gunstar Heroes
- Hard Drivin: One of the very few real-time 3-D video games available for the system, although compared to Virtua Racing, the framerate is so laggy that the game is virtually unplayable.
- Herzog Zwei
- The Immortal
- Joe And Mac
- The Jungle Book
- Jurassic Park
- Justice League Task Force
- Kid Chameleon
- King Of The Monsters
- King's Bounty: The Conqueror's Quest
- Langrisser (AKA Warsong)
- Last Battle: Early launch title for the Mega Drive.
- Lemmings (the Mega Drive version famously includes 100 unique levels)
- Lethal Enforcers
- Lethal Enforcers II: Gun Fighters
- Light Crusader
- The Lion King
- The Lost Vikings
- Lotus II R.E.C.S.
- Madden NFL series
- Marble Madness
- McDonald's Treasure Land Adventure: Notable tie-in game produced by Treasure.
- Mega Man: The Wily Wars/Rockman Megaworld: A rerelease of Mega Man, Mega Man 2 and Mega Man 3 with 16-bit graphics. Only released in Europe and Japan, although it was briefly available in the US via Sega Channel, and is now locally available via the Sega Genesis Ultimate Portable Player.
- Menacer 6-in-1: A six game cartridge that is only playable with the Sega Menacer light gun. Notably, the game "Ready, Set, Tomatoes" is a Spin-Off of Toejam & Earl games.
- Michael Jackson's Moonwalker
- Mickey Mania: The Timeless Adventures of Mickey Mouse
- Mickey's Ultimate Challenge (Starring Mickey Mouse)
- Mighty Morphin Power Rangers
- Mortal Kombat 1: Complete with the gore, although it needed a cheat code. Became a Killer App for the Mega Drive in its later years due to its lack of censorship.
- Ms. Pac-Man
- Mystic Defender
- NBA Jam: Fourth best-selling Mega Drive game.
- NBA Jam: Tournament Edition
- The New Zealand Story
- NFL Football '94 starring Joe Montana
- NFL 98
- NHL Hockey series
- The Ooze
- Outrun 2019
- Turbo Outrun
- Pac-Man 2: The New Adventures
- Panorama Cotton
- Phantasy Star II
- Phantasy Star III
- Phantasy Star IV
- Pier Solar and the Great Architects
- Pitfall: The Mayan Adventure
- Power Instinct
- Primal Rage
- Prince of Persia
- Prince of Persia 2 (prototype only)
- Psycho Pinball
- The Punisher (Capcom)
- Puyo Puyo
- Puyo Puyo Tsu
- Madou Monogatari I: The last officially released Mega Drive game in Japan.
- Quackshot (Starring Donald Duck)
- Radical Rex
- Raiden Trad
- Rainbow Islands Extra
- Ranger X
- The Revenge of Shinobi
- Shadow Dancer: The Secret of Shinobi
- Shinobi III: Return of the Ninja Master
- Revolution X
- Rise of the Robots
- Road Rash Trilogy
- Rocket Knight Adventures
- Sparkster: Rocket Knight Adventures II
- Rolling Thunder 2 and 3
- Saturday Night Slam Masters
- Shaq Fu
- Shining Series
- The Simpsons: Bart vs. the Space Mutants
- The Smurfs
- Snow Bros
- Sonic 3D Blast
- Sonic Spinball
- Sonic The Hedgehog 1: The flagship game for the console, and standard pack-in game for the Mega Drive during the 90's. Best-selling Mega Drive game of all time, at 20,000,000 units worldwide.
- Sonic the Hedgehog 2: The other flagship platformer for the Mega Drive, and second-best selling Mega Drive game at 6 million units.
- Sonic 3 & Knuckles: Sold seperately as Sonic The Hedgehog 3 and Sonic & Knuckles respectively. The latter notably uses custom "Lock-On Technology" built right into the cartridge.
- Sonic Classics/Sonic Compilation: Bundle cart with Sonic 1, 2 and Mean Bean Machine built in.
- Space Harrier II: One of the original launch titles for the console.
- Splatterhouse 2
- Star Control
- Star Flight
- Steel Empire
- Street Fighter II: Special Champion Edition
- Streets of Rage Trilogy
- Strider: A famous Killer App for the Mega Drive, notably for being a near perfect port of the hit arcade game. First Mega Drive game to use an 8-Megabit cartridge.
- Journey From Darkness: Strider Returns/Strider II: A sequel outsourced to US Gold. Not well regarded.
- Sunset Riders
- Super Hang-On
- Super Hydlide
- Super Monaco GP
- Ayrton Senna's Super Monaco GP II
- Super Thunder Blade: Third-person reinvention of Sega's Thunder Blade arcade game. One of the original Mega Drive launch titles.
- Super Smash T.V.
- Sword of Sodan
- Sword of Vermilion
- Target Earth
- Teenage Mutant Ninja Turtles series
- Terminator 2: The Arcade Game: A port of the light gun arcade game, only playable with the Sega Menacer light gun.
- Tetris: A very rare port of Sega's arcade version was released overseas for the console, but due to legal issues was pulled off the shelves in a hurry.
- Theme Park
- Thunder Force II-IV: Thunder Force II was the system's first third-party title.
- Thunder Pro Wrestling Retsuden
- Time Killers
- Tiny Toon Adventures series
- Toe Jam And Earl
- ToeJam & Earl: Panic on Funkotron
- Tommy Lasorda Baseball: Early sports game, and launch title for the Mega Drive.
- Toy Story: A notable tie-in game to the beloved movie; uses pre-rendered sprites in the vein of Donkey Kong Country.
- Twin Cobra
- Uncharted Waters
- Vectorman: A swan song Killer App for the Mega Drive in its waning years, most notably for using fluid pre-rendered sprites.
- El Viento
- Virtua Fighter 2: Actually a 2D version of the original 3D game with a lot of the content stripped out.
- Virtua Racing: Notable for having the Sega Virtua Processor microchip, Sega's answer to the SNES's Super FX microchip, making it the second of two 100% real time 3-D video game available for the system. An upgraded version, Virtua Racing Deluxe, was made for the 32X, possibly to compensate for the fact that the original game won't play on a 32X equipped Sega Mega Drive.
- Williams Arcades Greatest Hits: Compilation cart, including Defender, Defender II, Sinistar, Joust and Robotron.
- Wonder Boy III Monster Lair
- World Heroes
- World of Illusion (Starring Mickey Mouse and Donald Duck)
- Xenon 2 Megablast
- X Perts
- Zany Golf
- Zero Wing
- Zombies Ate My Neighbors
Tropes Related To The System And Its Add-Ons:
- Big Word Shout: "SEGA!" in the ads. This would also appear in a handful of the consoles games, such as their Sonic titles and even their Jurassic Park tie-in game.
- Blatant Lies: The whole "Blast Processing" marketing was just hyping up the fact that the Mega Drive had a faster processor than the SNES.
- Country Switch: It was found that many early region-free games actually does this. Depending on the game, changes may be as subtle as removing or adding a trade mark symbol to a complete overhaul (for example, Mystic Defender revealing itself to actually be a Peacock King game and reverting certain elements to its uncensored state).
- Darker and Edgier: Sega aimed their console more towards the older game crowd, and was much less strict with censorship than Nintendo was with their games (and not to mention a contrast from Sega's more genial Master System). As if to drive home that they weren't bluffing, instead of a colorful, kid friendly platformer like Alex Kidd being the consoles advance man, the systems first pack-in game, Altered Beast, is a arcade beat-em-up, featuring gore, violence and nightmarish content that would never have been allowed on the NES. Their port of Mortal Kombat also kept the arcades beloved blood and gore intact (albiet you needed a cheat code to turn them on), unlike the heavily censored SNES port. Their advertisements likewise had a very abrasive, "in-your-face" attitude (and an occasional penchant for innuendos and raunchy humor) that staunchly contrasted Nintendo's more wholesome image, and weren't above making mean spirited snipes at the competition.
- Derivative Differentiation: After Sega tried to directly copy Nintendo with the Sega Master System, only to fall flat on their face, they decided to go in the opposite direction and become Nintendo's antithesis. Even their headlining mascot, Sonic, was a unique contrast from the Mario series in art and gameplay, and also a contrast to Sega's own Mario-derivative Alex Kidd, who was quickly abandoned by the company. Unsurprisingly, it worked.
- Early Installment Weirdness: The Mega Drive was more well known for its variety of big-name sports titles and arcade ports before Sonic gave the console a face in 1991.
- Fandom Rivalry: Bringing up the Console Wars between Super Nintendo and Sega Mega Drive can cause Internet Backdraft even today.
- Fan Nickname: A Sega Mega Drive with every possible add-on (A Power Base Converter, Sega CD, a 32X, a lock-on Sonic&Knuckles cartridge with Sonic 2 or 3 hooked in, possibly if you're feeling incredibly bold a Game Genie (as seen here) has been called the "Tower of Babel." Other names include the "Tower of Power" or the "Doom Tower".
- Follow the Leader: For a brief time, Sega took the lead from Nintendo in the console wars, and their console prompted many trends in the game industry, including their infamously abrasive ad campaigns, cartoon animal mascots with 'tude, and aiming games at the older crowd. Surprisingly, even Nintendo got on the bandwagon, in spite of eventually getting the lead over the Genesis in the end.
- Ironically, Sega themselves would end up aping the SNES; once the roaring success of Donkey Kong Country and the SNES Super FX chip came to light, this prompted Sega to create games such as Sonic 3D Blast and the Vectorman series, plus their Virtua Racing port, complete with the Sega Virtua Processor, their own take on the Super FX chip. The Sega CD even came about because Sega got wind of Nintendo's deals with philips (and later Sony) to make their own cd add-on (not to mention the Turbografx 16 had just released its own cd attachment), prompting Sega to jump the gun and push out the attachment. The CD add-on also allowed the Genesis to perform otherwise impossible features similar to the SNES, such as Mode 7 effects and sprite rotation.
- Germans Love David Hasselhoff: The system was never a huge success in Japan compared to the Super Nintendo Entertainment System and the PC Engine (the Turbo Grafix-16 in Japan), but it was ridiculously popular in the rest of the world, especially North America and Europe. In fact, the Mega Drive outsold the SNES in countries like the United States and United Kingdom, thanks to being released two years before the SNES, promoting it as a more "edgy and cool" system, and the critical and commercial success of the Sonic the Hedgehog games. In fact, the only reason the SNES was able to outsell the Mega Drive in North America during the dying days of the 16-bit era was thanks to the release of Donkey Kong Country.
- Getting Crap Past the Radar: One of the 32x commercials had a Mega Drive laying on a bed as the 32x came down. "Alright, bay-bay..."
- Logo Joke: Quite a few of them.
- Polygon Ceiling: Towards the end of its life in the mid-nineties Sega attempted to create (at least the illusion of) 3D games on the system, such as with Sonic 3D Blast, Vectorman 2, certain levels in The Lost World, the Toy Story video game, and others. While the graphics were ambitious for a 16-bit system, the gameplay tended to suffer as a result. Virtua Racing managed to break through it thanks to using the Sega Virtua Processor chip to allow real time 3D graphics, but the added cost of this chip (which skyrocketed the game's cost to 100$) kept anymore games with the SVP from being made.
- To add insult to injury, due to relying on certain hardware, Virtua Racing was incompatible with the 32x and the Model 3 Genesis (unless you mod it) and pretty much all of the unofficial clone systems. So if you bought the game years later and happened to own a Model 3 system, you were SOL.
- Product Facelift: The Mega Drive went through the most redesigns of any video game console in history—first, there's the model 1, which also has a link port (meant for the cancelled Sega Meganet) in the very, very earliest models, the more famous, streamlined model 2 Mega Drive, the Sega CDX which was a clever (but expensive) hybrid of the Mega Drive and Sega CD, the JVC X'Eye/Wondermega which was similar in concept to the CDX and also had enhanced sound capability (and a $500 price tag to match), the Model 3 Genesis from Majesco (Never released outside of North America), which was as big as the controller, and then there's the Sega Meganet/The Sega Nomad, both of which are literally portable Sega Mega Drive consoles! There is even a licensed version of the Mega Drive, first released in Europe, the AtGames Sega Mega Drive 20-in-1 Game Console, which contains 20 games built into the console and has Region Coding fully unlocked, is even smaller than the Model 3 Genesis, and has unofficially been dubbed the "Model 4 Genesis". This version made it to the United States shortly thereafter, and comes packed with 80 games.
- There were two different types of Mega Drive controllers. The first is the classic three button Sega Mega Drive controller, and the second is a six button Mega Drive controller enhanced for fighting games such as Street Fighter (called a Sega Fighting Pad 6B in Japan). Then theres the official Arcade Pad versions of those controllers (same button layout, but with gumball joysticks and turbo options). That's not even counting the Sega Menacer, a light gun peripheral which is Sega's answer to the Super Scope for the SNES, and the Sega Activator, which had clunky controls and ultimately failed to catch on.
- Region Coding: Averted. The Mega Drive/Genesis was notable for not only being region-free early through the console's life, but even after region-locked games was introduced, it was found that the console can easily be modded because Sega made it so that changing the region of the console was as easy as moving some jumpers around on the motherboard, and thus it was trivial to mod the console just by soldering in some switches one can procure at most hobbyist outlets. You may still need to mod the case if you have a Japanese Mega Drive however (due to Japanese cartridges being of a slightly different shape), and a world-multi TV may be needed for out of region games.
- Scapegoat Ad: Sega's famous anti-Nintendo commercials are fondly remembered by many a nostalgic Mega Drive fan. Unfortunately, when Sega began to be brought down by their failing add-ons, Nintendo took the opportunity to do their OWN Take That to Sega in the commercial for Donkey Kong Country, which advertised that such a technically ambitious game was NOT a Sega game and didn't need a CD or 32X adaptor to be played. Now the ads are Hilarious in Hindsight due to Sega falling out of the hardware business after the Sega Dreamcast.
- Scary Black Man: One of the Sega CD commercials had one.
- Spin-Off: The Sega Pico contained pretty much the same main components as the Genesis/Mega Drive save for replacing the OPN2 synthesizer with a uPD PCM DAC. A later Yamaha-made spinoff of the Pico reinstated the OPN2 synthesizer.
- Sprite/Polygon Mix: Some of the later games for the system.
- Take That: The Genesis's ad campaign in America took hearty pot-shots at Nintendo. After all, "Genesis does what Nintendon't!"
- Video Game Long Runner: It was launched in 1988, and it wasn't formally discontinued until 1998. But, there are still versions of the console on sale today (and impressively, many of these clones are made under official license from Sega), and there were actually a few new unlicensed games released for it in the last decade, the most recent of which came out in 2012.
- World of Ham: Pretty much anyone who appears in Sega's commercials.
- X Makes Anything Cool: The Sega CDX, and the Sega 32X.