"A slayer's life is simple. Want. Take. Have."Let's face it, in some worlds Humans Are the Real Monsters, and the only reason these Crapsack Worlds have a semblance of civility and law is fear of reprisal. So what happens when your typical misanthrope gets a hold of Applied Phlebotinum, a Ring of Power, is bit by a werewolf or discovers they're a mutant with Stock Super Powers? Blow off society and do whatever they want! Rather than try to be a hero who got The Call, they will use their powers for petty crime. Want a million dollars? Just use your Eye Beams to melt open the bank vault. A lover cheated on you? Super Strength to turn the guy's car into a cube. That beautiful house? Summon up a ghost to scare the owners away and move in once the price drops. "But what if the cops find out?!" Well, with most cases of this trope, the newly empowered criminal will either make short work of them or be totally undetectable. In truly disgusting extremes, they may walk into a restaurant (where they're known as a Super Villain), be rude to the waiter, not pay the bill, and then fight their way through the city's police force for it. And that's assuming the police even try to stop the super-jerk, as it won't take too many public demonstrations before the cops have to admit it's futile. Most of the time, these villains will be very small time thinkers, at most terrorizing local authorities into making him a sort of king, but when one does see the big picture you can expect them to want to Take Over the World or even, try to enslave humanity! People with the power of invisibility are especially prone to this. Expect a hero to berate them with "You Could Have Used Your Powers for Good!" Subtrope of Beware the Superman. See also Might Makes Right and Appeal to Force and Smug Super. Compare Drunk with Power, With Great Power Comes Great Insanity. Related to Beneath the Mask and What You Are in the Dark because super powers reveal how a person would act without any fear of reprisal. In this trope case that Hidden Self is anything but lawful. See Super Supremacist for someone with superpowers who skips over the "get away with crime" part and goes for straight-up subjugating the non-superpowered. The Supernatural Elite almost definitely have this sentiment. Contrast Cut Lex Luthor a Check for the ways a supervillain could have used his or her abilities to make tons of entirely legal cash. Contrast Comes Great Responsibility, this trope's exact opposite.
— Faith, Buffy the Vampire Slayer
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Anime & Manga
- Magical Project S Subverted by Pretty Sammy when she tried to break the rules, a classmate informs her that even Magical Girls have to abide by the rules.
- Pixy Misa does this all the time. It's no surprise being that she represents what a Misao without moral bounds would do. Even after her Heel–Face Turn, she still does things like stealing a NASA space shuttle.
- The first thing almost anybody who gets esper powers in Zettai Karen Children is this. While PANDRA members manage to get away with doing it a lot, most of the other espers end up caught and jailed.
- Taken to an extreme when Kyosuke takes over a country. Why? To give the PANDRA children diplomatic immunity so they can go to school with their friends.
- From Hell Girl, this is tried out by Mikage Yuzuki after she succeeds Ai Enma to send the one who sent her friend to hell... to hell. It doesn't go over too well and even before then, Ichimoku Ren and Honne-Onna leave.
- Naru Taru is basically a Deconstruction of your typical Mons series, where the children with powerful critters at their beck and call are quick to abuse that power.
- Pretty much the concept behind Death Note. Light, a clever teenager lamenting the state of the world, accidentally obtains superpowers in the first episode, and immediately going on a world-changing killing spree.
- In Code Geass, Lelouch uses his Geass to not get caught leaving the school campus when it's not allowed, as well as other, unspecified rule-breaking, so that his second life leading the rebellion won't interfere so much with his cover as an Ordinary High-School Student.
- Stated and demonstrated by Mewtwo in Pokémon: The First Movie. When one of his human guests says that a Pokémon can't be a trainer, Mewtwo counters this argument by tossing him into a fountain via telekinesis and later proceeds to do the same with said human's Gyarados.
- This is pretty much the motivation for Androids 17 and 18 of Dragon Ball Z, albeit to different extremes depending on the timeline. (The androids from Future Trunks timeline killed and destroyed simply For the Evulz while those in the present timeline were more interested in petty crimes and causing trouble, rarely using lethal force against any who tried to stop them, and viewing the hunt for Son Goku as a "game.")
- Saki: This series is often called "Yu-Gi-Oh! meets Mahjong", and true to that idea, the series is basically about Saki encountering girls with increasingly powerful supernatural abilities who use these abilities to cheat in Mahjong tournaments - and Saki beating them using her own supernatural powers.
- Rosario + Vampire: Ling-Ling Huang. So badly. She and her brother need to get Tsukune into the Haung family's mafia. After Fang-Fang's initial request and failed challenge, she drops in on another attempt when Mizore points out that he needs to offer something in return. The Red (Huang's) Team wins? Tsukune joins the mafia (the girls are free to follow him, something they don't entirely have a problem with). The White (News Club) Team wins? Tour China's hotsprings, it's on us! Cue a couple hundred Jiang Shi on the Huang family's team, armed with bombs, emotionlessness, and dismemberment. What takes this Up to Eleven is that supernatural powers are explicitly against the rules, and what's Ling-Ling's excuse? "Whatever. I'm already dead."
- Pegasus can read minds, this allows him to get the knowledge of his opponents strategy and set cards. Whether it is rule breaking or not is debatable.
- Ishizu can see the future, allowing to prevent bad moves and go the "good route", which is definitively unfair.
- In the end, the Pharaoh can draw any card he wants by screwing destiny.
- Marik creates a Shadow Game against Joey, who he repeatedly attacks with his monsters not for the purposes of defeating Joey within the rules of the game, but by draining his energy so much that Joey passes out. Incredibly, Kaiba declares that this is allowed and awards victory to Marik.
- In the final against Yugi, Marik is fused to the Winged Dragon of Ra due to his creation of a Shadow Game, so is able to use a De-Fusion card to separate himself. But Marik was only fused to Ra in the Shadow Realm - in the Duel Monsters game itself, they were never fused to begin with.
- In Yu-Gi-Oh! The Movie: Pyramid of Light, Anubis uses his power to protect the Permanent Trap Card "Pyramid of Light" from being destroyed. Then, he uses souls to empower his Theinen the Great Sphinx and tenfolds its ATK. And then the Pharaoh destroys it with his three Egyptian Gods without using effects, but by just combining their power, and he didn't used Obelisk or Ra's effects to destroy it.
- While tenfolding the ATK out of nowhere doesn't make sense in the English dub, Anubis actually activates Theinen's effect in the Japanese dub. Theinen gains ATK of all the monsters that are in Anubis graveyard. After doing the math, Anubis does really have enough monsters with an amount of 31,500 ATK in his graveyard.note
- In Yu-Gi-Oh! GX, Judai uses Super Polymerization to fuse himself with Yubel, his opponent. As you guess, the result of the duel is ambiguous.
- In Yu-Gi-Oh! 5D's, Goodwin uses a bit of the power of the King of the Underworld to sabotage his three opponents by sending darkness condors at them. That's right. He doesn't use Monster Cards, but outside force. To make it worse, when Crow and Jack crash because of him, Goodwin uses the Riding Duel rules against them, even though he doesn't ride a D-Wheel to begin with.
- A lot of fans of Yu-Gi-Oh! ZEXAL think that Yuma's ability to use Shining Draw in ZEXAL Mode pushes the limits of fair play, but you can excuse him, seeing as the villains cheat worse. Eliphas, however, you cannot. His godlike powers and authority over the Astral World let him use the Shining Draw ability any time he wants (the equivalent of magical deck-stacking), as opposed to Yuma, who can use it at most twice per duel, and only in ZEXAL Mode. To make this worse, Eliphas sort of broke the bank on broken cards, his ace monster being a Rank 13 Xyz Monster that was able to gain 33 Overlay Units. (Most real players would consider that, well, impossible.) Ironically, despite this blatant cheating, Yuma was able to defeat him without Astral's help, using a Rank 1 Xyz Monster.
- Yuma uses all of ZEXAL Modes and Shining Draw abilities in his duel against Don Thousand. Yuma's partner Nasch also uses his Barian's Chaos Draw during the duel. To be fair, Thousand is a Purposely Overpowered villain with overpowered, game breaking and cheap monsters, and if they don't win, they will die and the world is over.
- The majority of Campione!'s titular warriors hold the belief that their status grants them the right to do whatever they please. Godou Kusanagi is an exception. The magic associations have learned to accept this and simply try their best to earn favor so Campiones will be less likely to destroy them and their countries out of irritation.
- While not a requirement for piracy, many pirates in One Piece will take advantage of their Devil Fruit powers to enhance their criminal activities. Of course, the World Government isn't without their own supply of Devil Fruit users...
- Puella Magi Madoka Magica: Using her ability to stop time, Homura Akemi stole all kinds of weaponry from the JSDF and Yakuza to help her fight Witches. All of them are stored in some kind of Bag of Holding behind her shield. A smart choice as well, since it means her soul gem won't corrupt as fast as those of other Magical Girls and collecting grief seeds is much easier for her.
- A LOT of supervillains tend to do this. Not just typical supervillains either. Some are former heroes...
- Mark Waid and Peter Krause's Irredeemable shows us what happens when a Superman-level hero suddenly decides that he's completely sick of humanity and its infantile whining. During the first few pages we learn that the Plutonian has already killed millions by basically nuking a city and we personally see him incinerate one of his former allies in his own home, killing his wife and children as well. The series takes us along as his former mates try to stop him, but even they fear him as they would an angry god.
- Brian Michael Bendis' Powers also briefly explores this fallen-hero theme (much like Irredeemable, but only for a short story arc). This trope gets uttered almost literally in one issue, where a man walks up to a bank teller and tells her simply, "I have powers. Give me all the money."
- There's a similar example to the one above in the Marvel Comics series Exiles, where, in an alternate reality, Blob walks into a bank and hands the teller a note saying "This is a robbery. I am a bulletproof mutant. Quietly hand over the money." A security guard starts firing at him, and Blob merely shouts "Can't you people read?"
- "Mark Milton", aka Hyperion in Supreme Power gets this revelation along with some basic Übermensch/The Unfettered philosophy when he learns he's an alien and was lied to since birth to make him a tool of the government.
- U-Go-Girl of X-Men spinoff team X-Statix originally decided to use her teleportation to commit crime, intelligently - stealing tons of petty stuff and not challenging any superheroes. She got bored of it after 15 minutes when she got everything she always wanted and ended up returning it and becoming a superheroine instead.
- The entire story of Final Crisis Aftermath: Run! The more power the Human Flame gets, the more petty his behaviour becomes. (And he was a minor-league supervillain to start with.) Note that in the first few issues, he betrays his wife and daughter and sets small dogs on fire. It gets worse from there.
- Pretty much the basic premise of Wanted. The Fraternity were a group of supervillains who had triumphed and actually retconned the superheroes out of their reality. As a result, anyone with super powers was a member of the Fraternity, and anyone wearing a Fraternity badge, or driving a car with Fraternity plates could get away with anything and everything.
- The kids in Runaways pretty much do this, but they only screw some rules. They aren't actually breaking every law they think of. Just child protection laws, truancy rules, etc. They're still superheroes after all.
- The Invisible Man from The League of Extraordinary Gentlemen uses his invisibility to kill a police officer and steal his clothes because he was cold. This is perfectly in character with the original (see under "Literature", below).
- Invincible mentions this during a crossover with The Astounding Wolf-Man. When Wolf-Man asks if Invincible will get in trouble for breaking government property and beating up superheroes, Invincible shrugs it off, saying that as long as he's strong enough to save the earth, he gets a pass. While he often blows off the rules for good reason, Invincible increasingly starts to believe that because he's the most powerful superhero on Earth, the rules don't apply to him all. This is treated as a decidedly negative trait, and eventually backfires badly.
- The Authority, though for their case it might be more of 'Screw The Rules I Have Supernatural Powers - And I Will Make New Rules!'
- The New 52 version of young Superman in Action Comics and the first story arc of Justice League, which take place in his early superhero years. He laughs at the cops, throws CEOs into rivers, chokes Batman, etc. He grows out of it and is much more humble in the present.
- In The Boys every superhero is this. They have superpowers and they decide that they can do anything they want, and feel that the government can't stop them.
- Light in The Prince Of Death decides to be more of a Jerk Ass than usual when L is having a meeting with the Kira Taskforce and isn't paying enough attention to him. He regains L's attention by telling the room full of cops he's the original Kira (and instigating a (cat)fight with Naomi by gloating over the fact that he killed her boyfriend) knowing full well that there is absolutely nothing they can do about it now that he has become a literal God of Death:
Light: I was hoping for something a little more entertaining... But I'm bored. This is pointless! You've already caught the Kira that killed her dear boyfriend. Just tell her!Ukita: A-Already caught? B-But L who-?Light is smirkingUkita: Don't tell me its-Naomi: (to Light) You killed him? (to L) Why is he alive? Why is he just-Light: Direct your anger at me. I am the one you want dead.Naomi aims a gun at himL: Please put your gun down.Naomi: Y-You killed him? You're really the one responsible?Light: Yes. You should know that-Naomi (tightening grip around the gun): Know what?Light: That it is my job to kill. summons deathscythe I am Kira. The Prince of Shinigami... I live and thrive off death and thus do not think to threaten me. All I am familiar with is the filth, the madness, the rottenness that constructs this world. Do not attempt such a thing again...L: Light. Please put her away.
- In The Conversion Bureau, Celestia is rendered as this. She's a goddess and doesn't have to answer to any of the shaved apes. In other stories she tries this, only to find the shaved apes can hit back.
- In Origins, a Mass Effect/Star Wars/Borderlands/Halo Massive Multiplayer Crossover, Sarah believes strongly in this. Because Might Makes Right—that is, she was given enough powers to accomplish the mission her creators gave no matter the resistance—she ignores rules about mass killings or imprisonment, citing a greater threat. From her perspective, the only rules that matter are the ones she was given, backed by her ability to annihilate anyone dumb enough to stand in her way.
- In All Your Base Are Belong To Her, Dawn embodies this to an Epic degree. She was bad enough back in the Buffyverse, where a small remnant of her awakened Key abilities remained active even after Buffy sacrificed herself, allowing her to defeat any lock. When she enters SG:1's universe, however, and discovers that Key+Portal Network=Teleportation abilities, she lives this trope with joyful abandon. Basically, if there is something shiny, fashionable or valuable lying unattended anywhere in Colorado, she'll get around to taking it eventually.
- President Business convinces Emmet that the Master Builders are like this in A Piece Of Rebellion. Supposedly, they think that their powers mean they should be able to do whatever they want, without caring how it affects ordinary civilians.
- In RainbowDoubleDash's Lunaverse Twilight Sparkle is convinced that the laws limiting knowledge of certain fields of magic (such as mind-control spells) only apply to other ponies. Ponies who don't have a cutie mark talent in spells and the power to teleport into and out of locked archives.
Films — Animated
- When Hal gets powers in Megamind, even before going on a destruction spree throughout the city he was using his powers to steal money, bikes, and arcade games. (This was screwing super rules as well, since he was supposed to fight Megamind but didn't bother showing up.)
- Subverted with Elsa from Frozen. She wants to run away from Arendelle and live a life in the mountains without any rules or boundaries, but reality sets in when Hans and the Duke of Weselton's guards hunt her down.
Films — Live-Action
- The main character uses his ability to rob banks in Jumper.
- The telekinetic guy from the movie Sidekick (not to be confused with the trope sidekick) begins using his powers for little practical jokes and stuff like that, but by the end, he's murdering people left and right.
- Pretty much the entire concept of the dark side in Star Wars.
- A significant part of Hancock's attempt to clean up his act is to convince the public that he doesn't live by this trope and that they can hold him accountable for his actions, willingly serving prison time for instance, until he's called back in to help.
- The main characters in Chronicle, most of the time, use their telekinesis to cheat at beer pong and play pranks on innocent shoppers. And try to lay waste to half of Seattle.
- In Not Just A Witch, the villain wants to make money with the fur of snow leopards, and for this reason tricks the titular witch into turning all inmates of a prison into snow leopards, by pretending he just wants to keep the beautiful animals as living garden decoration.
- In Masques, this is played straight with the villain, and (sort of) averted with Aralorn, who works as a spy, for a neutral faction. As a shapechanger, she would make a very good thief, but apparently she isn't interested in that.
- The Diana Tregarde novel Jinx High by Mercedes Lackey, a Vain Sorceress uses her magical powers to rule the local high school.
- The title character in The Invisible Man also uses invisibility to steal and tries to plunge England into a reign of terror.
- Examined and played with, heavily, in The Dresden Files. Most supernatural beings feel no compunction towards obeying mortal authority, or believe themselves allowed to ignore the laws (case in point: the Wardens executing warlocks).
- Played with, however, in the supernatural world's set of laws codified by the wonderfully wicked Mab: the Unseelie Accords, laws to govern how magical beings behave towards one another. Most heavy players follow these laws - save for Nicodemus, who believes that his immortality and powers mean he shouldn't need to bow his head to anybody.
- Also, in the novel "Cold Days," Harry finds very quickly that the Sidhe always honor their agreements very strictly because Winter (or Summer) Law is so absolute that violating it never even occurs to them. Harry, being Harry, finds out what instantly happens when he tries. As the Winter Knight, his broken back and other injuries return immediately since Mab's Mantle vanishes when he violates Winter Law.
- In Anne McCaffrey's Talents 'verse (To Ride Pegasus trilogy and Tower and the Hive series), in the early days the psychics form a group with a code of behavior in order to try to avert this trope. When a girl more powerful than any other psychic in the world learns how to use her powers (ironically because she saw a public service announcement by the group) she goes on a crime spree which eventually results in murder and her own death. In later books, every Talent of significant strength is brought into the fold early and taught to use their powers responsibly.
- The Kitty Norville books spend a great deal of time thinking about this trope. In one of the earlier books, there's a big discussion on why (and why not) they don't often see supernaturals knocking over banks and the like. This is definitely averted with main character Kitty, but she does run in to a lot of people who feel differently, especially as the series progresses.
- In an extreme example, in The Riftwar Cycle novels, the Great Ones of Tsuranuanni were legally outside the law. They could literally do anything unless the Assembly of Magicians (A council formed of all of the Great Ones) ruled that they couldn't (only done once in story - to declare that they could not free slaves). Beyond that, they could arbitrarily declare - and be obeyed - that people shut down their businesses, entire noble clans commit mass suicide, wars be arbitrarily ended, or anything else they could think of.
- The Star Wars Expanded Universe discusses this in Fate of the Jedi. It's nice that the Jedi listen to a higher authority nobody else can hear. Somewhat less nice when one realizes that the Sith apparently receive guidance from that same higher authority.
- In the Animorphs series, David sees nothing wrong with using his newly acquired powers for casual theft. Fortunately, the other heroes are a bit more moral.
- The other Animorphs might count as well, considering that David gets the idea to use his powers for theft from the heroes in the first place.
- The other Animorphs are examples, often using their powers for things like stealing a car dealerships mascot, cheating on a science project, sneaking into concerts, ruining a restaurant's reputation, and spying on people. While they don't often resort to outright theft, it's not uncommon to see them do things in the early books because it made things easier, or it was funny.
- The protagonist of Jumper used his teleporting powers to wage a one-man vigilante antiterrorism campaign. In the 1990s.
- In a moment almost ripped from a buddy comedy, he kidnapped both the terrorist leader, and the NSA agent following him, then left them on an island surrounded by freezing-cold water in a large, sheer-walled pit in the desert.
- In The Saga of Darren Shan Darren's friend Steve wanted to be a vampire so he can kill people whenever he wants.
- In The Vampire Chronicles this tendency becomes more pronounced as vampires age, and their powers and invulnerability increase. By the time they have reached a point where they are a Flying Brick with Psychic Powers, the rules of both humanity and weaker vampires become distinctly less important to them.
- Many Epics have this mindset in The Reckoners Trilogy. Epics generally view normal humans as expendable at best: many Epics enjoy killing and/or torturing unpowered individuals for shits and giggles.
- And the Capitulation Act states that Epics are now legally outside the law. They are basically classified as forces of nature, and trying to pass a law forbidding Epics from doing whatever the hell they want is about as pointless as forbidding the wind from blowing. On the other hand, if you do manage to kill an Epic, no human authority is going to prosecute you.
- More or less the motto of the Bondsmagi in the Gentleman Bastard series. When the old Therin emperor tried to regulate them, they sent him their fee schedule. When he followed up with an army, they annihilated it, then incinerated his capital city for good measure, establishing twin policies of Join or Die for anyone with magical talent and ruthless Disproportionate Retribution against anyone who challenges them.
- The Stormlight Archive: In Alethkar (and most likely other Vorin nations like Jah Keved), Shardbearers are above most laws. It is illegal to imprison them; they can only be executed, and of course only for the most heinous of crimes. In most cases, when a Shardbearer is accused of a crime, the accuser is imprisoned for slander without anyone even bothering to see if the accusation is justified. While a large part of this is due to the Alethi's degeneration into Blood Knights and their worship of the kind of slaughter that Shardbearers can wreak, there is a pragmatic side as well. Since they bear Shardblades that they can summon at any time and use to cut through anything, imprisoning them is a laughable prospect. Though note that it is possible to force a Shardbearer to give up his Blade without killing him. It's just the Alethi see ownership of Shards as a sacred right, and refuse to take them except in duels.
- This attitude is almost universal among the Princes in The Chronicles of Amber, since their principal power is walking between dimensions. There can be no consequences for the actions they take out in 'Shadow' (their word for any dimension except their own), since they can simply depart after they have what they want.
- Sliders had a world in which a group that could kill through dreams flagrantly broke the law and killed people right in front of the police with their powers.
- Of course, nobody thought to just arrest the whole group, preventing them from touching you.
- Another episode has a world where magic is real, so the cops are afraid to touch powerful sorcerers.
- Widespread in Star Trek.
- In the pilot episode of Star Trek: The Original Series, Gary Mitchell developed superpowers after the Enterprise crossed the energy barrier at the edge of galaxy: he swiftly developed an A God Am I mentality and started killing crew members. Averted when it came to Dr. Elizabeth Dehner, who used hers to stop Mitchell and ended up getting killed in the process.
- Charlie Evans from "Charlie X" was given superpowers by the Thasians after his ship crashed and everyone else was killed. When the Enterprise picks him up, he has obsession with being liked and "removes" people from reality if they piss him off. Eventually the Thasians show up to take him back and repair the damage, but they're too late for a ship he destroyed that was trying to warn the Enterprise. While Charlie repents in the end and promises never to use the powers again, Kirk and the Thasians agree that it's too much of a temptation.
- Trelane from "The Squire Of Gothos". You want someone to hang out with? Instantaneously pluck your guests from their ship. Said guests try to defy you? Chase them around with the planet you're on. Fortunately, Trelane's parents are close by whenever he takes the trope too far.
- There was an episode of Star Trek: The Next Generation where a guy would enter people's dreams and do terrible things to them. He enters Dr. Crusher's and Counselor Troi's dreams and rapes them, and he enters Riker's dream and beats him within an inch of his life. When confronted, he claims to see nothing wrong with doing something for fun. Until he tries it again on Troi and Worf comes to her rescue.
- Basically every single member of the Q Continuum ignores all rules imposed by anybody except their own kind, and even then it's kind of iffy. Being omnipotent they can get away with this since nobody more powerful than them has appeared in any canonical story. Q's own son, appearing as a teenage boy in Star Trek: Voyager, flat-out tells Janeway he can do whatever he wants because he has unlimited control over space, time and matter. At least his father felt the need to claim "superior morality" as a justification for his behavior.
- Doctor Who: The Doctor uses a combination of advanced technology (psychic paper) and Bavarian Fire Drill / Impersonating an Officer to get past obstacles.
- Kind of the entire point of most plots - romantic and non - in the first few seasons of Smallville. The meteor freak of the week suffers "Kryptonite Psychosis" and uses their meteor-given powers for their own selfish gain, perfectly willing to commit multiple murders to further their goals before Clark stops them and they get sent to the Belle Reve mental institution. Lampshaded numerous times by characters biased against meteor freaks. Clark himself qualifies when under the influence of Red Kryptonite. His Red K-activated personality, Kal, acts out Clark's basic wants and needs without concerning himself with the consequences of his actions, and is not only unconcerned with keeping his powers a secret, but is even tempted to go public with them because he believes that his powers make him infallible.
- In Buffy the Vampire Slayer, Faith and, in the episode "Bad Girls", Buffy herself. Also the majority of vampires and demons. It helps that Sunnydale was made for evil entities to screw around in. The rules are bent for slaughter and games.
- Wizards of Waverly Place is made of this trope. Well, at least in Alex's mind.
- The Twilight Zone episode "It's a Good Life" is built on this, although six-year old Anthony is convinced that he's just doing good things. Including getting rid of bad people. And of course, only bad people would think that the things he does could be bad...
- The finale of The Invisible Man had the titular character permanently cured of the insanity-causing side effect of his invisibility, thus no longer needing a regular supply of the temporary cure from his government employers. His initial response is to return to the life of crime he'd lived before being recruited as a test subject for invisibility. Subverted shortly afterward, since after finding a bank robbery to be pathetically easy and boring with his powers (and realizing he's actually grown to like being one of the good guys), he returns all the money before anybody even realizes it was stolen, and eventually goes back to his old job...but demands a higher salary for both himself and his partner, and the re-hiring of the scientist who cured him against orders.
- Widespread among vampires on True Blood. Although their public relations campaign claims that they just want to be a part of normal human society, including having equal civil rights, they have no problem with breaking the law if they think they can get away with it. In particular they are not above using mind control on humans and/or feeding from people without their consent. In one episode, Bill even subverts the rule that vampires aren't allowed to enter a human's home without an invitation by glamoring one of them and having that person invite him. In another episode, Eric physically threatens Sookie (who can't be glamored) into inviting him in, although this is only because he senses a werewolf in her house.
- Crops up in The World of Darkness gamelines:
- The third quote for Masquerade illustrates a problem with this train of thought. That said, vampires in Vampire: The Requiem (and most supernaturals, for that matter) can get away with a lot considering both the Crapsack World they live in means people just don't care about most crimes, and their Masquerade clean up is top notch. (Provided you have the expertise/pull to have the clean up done for you without getting staked, mind you.)
- Most sourcebooks for The World of Darkness specifically warn Storytellers that this might be the case, and advises them to bring the hammer down if it happens. (A vampire kills a cop? Cop murders never go cold-case, and they might break through the Masquerade if they search enough; cop-killers tend to be left for the sunrise once the Prince finds out.)
- It comes up more in Vampire because the only real threat to most vampires from breaking the masquerade is retaliation from the people intent on keeping it. Most other splats involve a more direct mechanical penalty that's difficult to cover over with further power use or roleplay: werewolves drive anyone in line of sight into a killing rage or madness, mages are bitch-slapped by the laws of physics or break the world and let something in to say hello, ghosts can be banished by mortals extremely easily, etc. The only other splat that's as easy to indulge in this trope as Vampire is Hunter: The Reckoning, which can lead to a lot of fast escalation since the two are each others' greatest natural enemies.
- Exalted: How many players think this since you are, after all, the chosen of Gods and superior to normal mortals in every way! If you can cut down mortals with ease, why should you bother with their petty morals? You are a Living God! compared to them!
- Not just players, either. Attitudes like that led to the depravities of the First Age.
- Or yet, sometimes, just the characters. The player himself might not agree with such philosophy, but power corrupts and the exalted are literally more powerful and more important than most gods. Indeed, a character's attempts to avoid this trope can make for a particularly epic storyline within a campaign, regardless of success or failure.
- Player Characters in Dungeons & Dragons or Pathfinder will try this. Any Game Master worth his or her salt should have a thousand ready tricks to foil them, or else should simply embrace their descent into Sociopathic Hero or even Card-Carrying Villain status. This can also extend to the Rules of Gravity for Oracles.
- This is Chaos's schtick in any of the Warhammer games. Because of their supernatural abilities, Chaos cults have been known to permanently take over entire solar systems and beat on the punitive army that arrives to take back what's theirs. It can get so bad that some worlds have essentially become permanent Chaos vassal states with no one being able to do anything about it.
- The basic plot of Marlowe's Doctor Faustus. He gains supernatural powers through a Deal with the Devil and decides he can do whatever the heck he wants. After they do that, he grows increasingly petty, stooping to playing pranks on The Pope, amusing the Emperor's court, and eventually just dying alone, realizing how badly he wasted his potential.
- Cheat codes and devices are this in the Meta sense. Why dodge your opponent when you can be invincible? Why reload or conserve ammo when you can have unlimited ammo? Why scrounge for money when you can max out your wallet and buy the best gear and all the upgrades? After all, what's anyone in the game going to do to stop you?
Wise Old Man: Vini; volui; mihi est (I came; I wanted; it's mine).
- This is part of the Telvanni's outlook in The Elder Scrolls III: Morrowind: Might Makes Right (it's one of the core principles of the House, and your 'in' to be able to rise high despite being an Outlander), and the Telvanni tend very strongly towards magical might. They only care about Temple and Imperial bans on 'blasphemous' and 'dangerous' magic insofar as the Temple and the Empire can enforce those bans — and since the House is led by a bunch of powerful sorcerer-lords, this is not very much.
- The whole point of [PROTOTYPE] is that you got superpowers and can do anything you want.
- Sans from Undertale during the final fight on the Kill 'em All route. He uses telekinesis, dodges all of your attacks, switches out attacks (either through quantum physics manipulation or stopping time) and attacks you in the menu.
- Subverted in Homestuck; Vriska uses her powers to kill, disable, and maim many other trolls, but this is in fact entirely legal and entirely natural and commonplace on Alternia.
- In Girl Genius, more or less every government does this. Because sparks tend to suffer from With Great Power Comes Great Insanity, this tends not to work out very well for the populace; they will be subjugated and mistreated at best and used as Human Resources at worst.
- In Evon, Corrin tells Evon (who he's just found out is his half-sister) that since they're both sorcerers and shouldn't be "bound by the rules that govern ordinary people" and said rules shouldn't stop them from taking up their affair from before they knew they were siblings. Evon's reaction to this is to threaten to kick his balls into his throat if he ever mentioned that again.
- And, subverted, when it's discovered he SORELY overestimated his relative power. Corrin fell down the stairs. And bounced off a railing. And now knows what railings are capable of.
- Mitchell Calrus/Xio tries this in Fine Structure. He fails in an epic fashion, not by getting caught but by being incredibly obvious and inefficacious. Seph spends several paragraphs afterwards harping about how he is a "terrible, ineffective supervillain".
- Taylor, of Worm, comes to essentially this conclusion about the existence of parahumans; that they cause the system of human civilization to break down around them because it wasn't designed to deal with people like Alexandria, who can fly faster than a jet, is smarter than any ten geniuses, and is Nigh Invulnerable, or her, who can essentially perceive everything that happens within five city blocks. Instead of using her powers for her own gain, however, she decides to try to find a system that does work.
- This is part of what makes the original Ben 10 so enjoyable, because in a rare protagonist example, Ben does what pretty much any ten year old boy with super powers would do, switching between beating up super villains in the streets, to using his powers to find the prize in a box of cereal without buying it.
- Ben 10: Alien Force:
- This also gets referenced in after his parents find out not only about the Omnitrix, but that Ben had been lying to them for years to cover up his superheroing they very quickly ground him. He actually plays along until he points out that they don't actually have the power to enforce this punishment, transforms, and flies out the window to help his friends. This shows how much Ben has matured since the first series in that he's still willing to break some rules, but only because they were stopping him from doing good and helping people.
- Alien Force villain Darkstar plays this trope very straight.
- The Griffin family in the Family Guy short "Super Griffins."
Peter: Well, we promised Lois we'd use our powers responsibly, but I suppose doing the exact opposite couldn't hurt.