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* BraggingRightsReward. Sure, you might not ''need'' the InfinityPlusOneSword, but... isn't it cool?

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* BraggingRightsReward. BraggingRightsReward: Sure, you might not ''need'' the InfinityPlusOneSword, but... isn't it cool?


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* DeathIsASlapOnTheWrist: The game is incredibly lenient with failures because if it were more punishing, it might frustrate the player.


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* SimpleYetAwesome: It may be the simplest skill/character/item in the game, but it's still cool, fun and pays off to use.
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* AntiFrustrationFeatures: Fixing annoying game mechanics that were getting in the way of the fun.
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is a good

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* AwesomeButImpractical

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* AwesomeButImpracticalAwesomeButImpractical: This character/move/item may be more trouble than it's worth, but isn't it fun to use?



* DieChairDie: Breaking down your in game surroundings is a nice way to relieve stress.
is a good



* ExcusePlot

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* ExcusePlotExcusePlot: The plot is only there to justify the exciting gameplay.
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* PostEndGameContent: Just because you beat the game, doesn't mean the fun has to end there.
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* ComebackMechanic: Losing players might stop caring about the game if they feel like they can't recover, so the game offers them advantages.


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* DifficultyLevels: Accommodating players of varying skill and experience so the game is fun for everyone.
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* CompetitiveBalance: A diversity of options (in characters, equipment, items, etc) can easily stop being fun if only a handful of them are worth anything.


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* GameplayAndStorySegregation: The gameplay can get away with contradicting the story if it makes the game more fun.
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* Played for drama in ''WesternAnimation/TheLionKing2SimbasPride'', when Timon and Pumbaa enlist Kiara and Kovu's assistance with scaring away birds from a bug-infested region of the Pridelands; first by roaring, and then by chasing after them. Kovu, having been trained by his mother for most of his life as [[TheMole a mole]], reacts to the concept of doing something just for fun as though it were alien to him.

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* Played for drama in ''WesternAnimation/TheLionKing2SimbasPride'', ''WesternAnimation/TheLionKingIISimbasPride'', when Timon and Pumbaa enlist Kiara and Kovu's assistance with scaring away birds from a bug-infested region of the Pridelands; first by roaring, and then by chasing after them. Kovu, having been trained by his mother for most of his life as [[TheMole a mole]], reacts to the concept of doing something just for fun as though it were alien to him.
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* The Books written by Creator/MatthewReilly read more like action movies than traditional thrillers, he himself has stated that he believes in this trope.

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* The Books books written by Creator/MatthewReilly read more like action movies than traditional thrillers, he himself has stated that he believes in this trope.
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* {{Toku}}satsu. While disparaged by many as "bad special effects", it's really about the fun of making a ''stylistic interpretation'' of reality. Case in point, American Tokusatsu author August Ragone writes in his book ''Eiji Tsuburaya: Master of Monsters'' of how the ''Franchise/{{Godzilla}}'' series' special effects director and overall founder of the Toku genre Creator/EijiTsuburaya was asked about a scene in his 1965 film ''Film/FrankensteinConquersTheWorld'' in which an obvious model of a horse is eaten by the {{kaiju}} Baragon. The questioner had asked Tsuburaya why he didn't just use a composite shot of a real horse for something more realistic, to which his answer was "Because using a model horse was more fun!"

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* {{Toku}}satsu. While disparaged by many as "bad "[[SpecialEffectsFailure bad special effects", effects]]", it's really about the fun of making a ''stylistic interpretation'' of reality. Case in point, American Tokusatsu author August Ragone writes in his book ''Eiji Tsuburaya: Master of Monsters'' of how the ''Franchise/{{Godzilla}}'' series' special effects director and overall founder of the Toku genre Creator/EijiTsuburaya was asked about a scene in his 1965 film ''Film/FrankensteinConquersTheWorld'' in which an obvious model of a horse is eaten by the {{kaiju}} Baragon. The questioner had asked Tsuburaya why he didn't just use a composite shot of a real horse for something more realistic, to which his answer was "Because using a model horse was more fun!"
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** Averted though for some as this very wiki (as a concept and any given article) is often a surprizingly useful tool and aid in creating a common language of fun and creativity. The fact that it's fun is for those people is probably due to the same reason a physicist might enjoy adding something to any number of different Wikipedia articles on physics.
* Parodied by ''Website/TheOnion'', when they touted ''VideoGame/CallOfDuty: VideoGame/ModernWarfare3''[[note]]this was right after MW 2 was released, mind you, and the real game wouldn't be announced for years[[/note]] as the most realistic war simulator ever. Over 17,000 hours of gameplay, much of it spent in pointless debates over whether Shakira is hotter than Jessica Biel, standing on guard, and fixing vehicles for 10 hours a day! Gamers clearly want realism, so now you can truly live the life of an Army private!

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** Averted though for some as this very wiki (as a concept and any given article) is often a surprizingly surprisingly useful tool and aid in creating a common language of fun and creativity. The fact that it's fun is for those people is probably due to the same reason a physicist might enjoy adding something to any number of different Wikipedia articles on physics.
* Parodied by ''Website/TheOnion'', when they touted ''VideoGame/CallOfDuty: VideoGame/ModernWarfare3''[[note]]this was right after MW 2 [[VideoGame/ModernWarfare2 MW2]] was released, mind you, and the real game wouldn't be announced for years[[/note]] as the most realistic war simulator ever. Over 17,000 hours of gameplay, much of it spent in pointless debates over whether Shakira Music/{{Shakira}} is hotter than Jessica Biel, Creator/JessicaBiel, standing on guard, and fixing vehicles for 10 hours a day! Gamers clearly want realism, so now you can truly live the life of an Army private!
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* [[Website/TVTropes This very website]]. Why do we have stuff like [[SugarWiki/SweetExists Sugar Wiki]], [[DarthWiki/ThisExists Darth Wiki]], JustForFun/TropeTan, or JustForFun/MadeOfWin? Why are our articles so casually-written in comparison to Website/{{Wikipedia}}? Hell, why dedicate an entire site to tropes some people don't even notice in the first place, and which will likely always stand in the shadow of larger websites like the aforementioned Wikipedia? ''Because it's ''fun'', dammit!''

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* [[Website/TVTropes This very website]]. Why do we have stuff like [[SugarWiki/SweetExists Sugar Wiki]], [[DarthWiki/ThisExists Darth Wiki]], JustForFun/TropeTan, or JustForFun/MadeOfWin? Why are our articles so casually-written in comparison to Website/{{Wikipedia}}? Hell, why dedicate an entire site to tropes some people don't even notice in the first place, and which will likely always stand in the shadow of larger websites like the aforementioned Wikipedia? ''Because it's ''fun'', '''fun''', dammit!''
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* This very wiki. Why do we have stuff like SugarWiki/SugarWiki, DarthWiki/DarthWiki, JustForFun/TropeTan, or JustForFun/MadeOfWin? Why are our articles so casually-written in comparison to Website/{{Wikipedia}}? Hell, why dedicate an entire site to tropes some people don't even notice in the first place? Because it's '''''fun''''', dammit!

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* [[Website/TVTropes This very wiki. website]]. Why do we have stuff like SugarWiki/SugarWiki, DarthWiki/DarthWiki, [[SugarWiki/SweetExists Sugar Wiki]], [[DarthWiki/ThisExists Darth Wiki]], JustForFun/TropeTan, or JustForFun/MadeOfWin? Why are our articles so casually-written in comparison to Website/{{Wikipedia}}? Hell, why dedicate an entire site to tropes some people don't even notice in the first place? Because place, and which will likely always stand in the shadow of larger websites like the aforementioned Wikipedia? ''Because it's '''''fun''''', dammit!''fun'', dammit!''
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Added the Theme Park Landscape trope

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* ThemeParkLandscape
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Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to [[ExcusePlot explain why]] the [[VideoGame/PacMan yellow circle]] loves dots and why the ghosts are out to get him, or why [[VideoGame/{{Frogger}} the frog]] needs to get across the road.[[note]][[ChickenJoke To get to the other side![[/note]] You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place.

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Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to [[ExcusePlot explain why]] the [[VideoGame/PacMan yellow circle]] loves dots and why the ghosts are out to get him, or why [[VideoGame/{{Frogger}} the frog]] needs to get across the road.[[note]][[ChickenJoke To get to the other side![[/note]] side!]][[/note]] You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place.
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Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to [[ExcusePlot explain why]] the [[VideoGame/PacMan yellow circle]] loves dots and why the ghosts are out to get him, or why [[VideoGame/{{Frogger}} the frog]] needs to get across the road. You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place.

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Games must be fun to play. Sure, we like pretty graphics and a good plot, but the fun's the main thing. If they're fun, a lot of incongruities can be forgiven. Go ahead, try to [[ExcusePlot explain why]] the [[VideoGame/PacMan yellow circle]] loves dots and why the ghosts are out to get him, or why [[VideoGame/{{Frogger}} the frog]] needs to get across the road. [[note]][[ChickenJoke To get to the other side![[/note]] You can explain why but it doesn't matter. The purpose of the game was to have fun in the first place.
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** [[{{Deconstruction}} Taken completely seriously at face value]] by the ''VideoGame/RedAlert3Paradox'' GameMod, then stuffed into a blender with other game genres, creating 5 new factions and a roster of minifactions. If you thought ''VideoGame/RedAlert3'' was crazy, then Paradox gives you the possibility to play an {{RPG}}, VideoGame/SimCity or a TowerDefense game (notably both the towers and the creeps as separate factions) in a RealTimeStrategy game. [[RolePlay/RedAlert3ParadoxExpandedUniverse To top it off, the mod is growing in size due to its fanbase who try to think of ever newer factions]].

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** [[{{Deconstruction}} Taken completely seriously at face value]] by the ''VideoGame/RedAlert3Paradox'' ''WebOriginal/RedAlert3Paradox'' GameMod, then stuffed into a blender with other game genres, creating 5 new factions and a roster of minifactions. If you thought ''VideoGame/RedAlert3'' ''[[VideoGame/CommandAndConquerRedAlert3 Red Alert 3]]'' was crazy, then Paradox gives you the possibility to play an {{RPG}}, VideoGame/SimCity or a TowerDefense game (notably both the towers and the creeps as separate factions) in a RealTimeStrategy game. [[RolePlay/RedAlert3ParadoxExpandedUniverse To top it off, the mod is growing in size due to its fanbase who try to think of ever newer factions]].factions.
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* ''TabletopGame/{{Battletech}}'''s modern rules explicitly invoke this trope [[ShortRangeLongRangeWeapon in its discussion on range rules]], noting that, 'realistically speaking', the lore-correct ranges of ''Battletech'' weapons should mean that you should play the game on a basketball court instead of on a tabletop (using the same-sized minis and hexes), before adding that most players probably do not have access to one (or that kind of time) and instead suggest treating the range brackets as a concession towards making a fun and fast-flowing game experience.
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* ''{{Transformers}}'' is possibly the most MerchandiseDriven franchise in the world, that exists and always existed pretty much solely to sell toys. But they're really ''good'' toys, so we have no problem with it!

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* ''{{Transformers}}'' ''Franchise/{{Transformers}}'' is possibly the most MerchandiseDriven franchise in the world, that exists and always existed pretty much solely to sell toys. But they're really ''good'' toys, so we have no problem with it!
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-->-- '''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' on ''Franchise/StreetFighter''

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-->-- '''[[http://www.sirlin.net/articles/slippery-slope-and-perpetual-comeback David Sirlin]]''' (yes, [[VideoGame/FantasyStrike that]] [[TabletopGame/Chess2 one]]) on ''Franchise/StreetFighter''

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