redirected from Main.JRPG
alt title(s): RPG; Roleplaying Games; RP Gs; Role Play
"
RPG is a game in which you fight with swords."
— Some RPG Codex member
JRPG = an angsty teenager with god awful hair stuggling with groundless and poorly defined emotional problems through chapters of text boxes.
WRPG = three hours of beating wolves to death in the rain in order to grab a handful of low-grade magical crap that you'll only sell a few minutes later.
A type of game in which the player controls a character or
party of characters in a statistically abstracted way. Most are based around
one or
more quests,
items, stats,
Character Customization, and experience points, as
characters grow in power over time.
The original roleplaying games (commonly abbreviated to "RPG") aren't video games at all, but
pencil-and-paper systems with dice-based combat and character generation, descended from a combination of tabletop wargaming and collaborative theater.
Dungeons And Dragons was among the first such system to be sold, followed by other early systems such as
Traveller and
Tunnels And Trolls. These are all known as
Tabletop RPGs.
The early video game RPGs focused mostly on simulating the combat aspects of these, with other aspects following after.
Video game RPGs can be divided in a number of ways, most prominently into what are often known as
Western (or PC) RPGs, and
Eastern (or console) RPGs.
Western RPGs often focus on greater character customization, deeper tactical combat systems, and free-roaming gameplay, but sometimes include less coherent narratives and weaker characterizations then Eastern RPGs. Western RPGs tend to bear a great resemblance to
Tabletop RPGs.
Eastern RPGs often focus on cinematic narratives and memorable characters, with more
linear gameplay, less customization, and shallower combat systems than Western RPGs; Eastern RPGs typically feel like
movies and
anime. Until recently, most such games came from Japan, and are thus nicknamed
JRPGs.
Many other genres are starting to use
RPG Elements like statistical abstraction and character-building in their own domains.
Action RPGs use the combat interface of a
Fighting Game or
Third Person Shooter, incorporating the experience and item systems of a traditional RPG. Western RPGs are also the
king of the MMOG genre, to the detriment of campaign-based western RPGs in the opinion of many.
A subset of the Eastern RPG is the "Tactical RPG" (often noted by putting the word "Tactics" into the title) which functions like a normal RPG but with a high focus on moving around a gridlike system, often with abilities that take advantage of this to attack multiple people at once, or to fight from a distance. In Western RPGs this type of tactical combat is typical, due to their descent from Wargaming. In
TV Tropes this type of game is lumped in with
Turn Based Strategy, as the two genres are very close.
Another subgenre is the "
Roguelike" game, which takes its name from the early 1980s ASCII graphics game
Rogue. The best known example is
Nethack, an open source game widely regarded as one of the best games ever made. Interestingly, these can be both Eastern
or Western in origin.
Whether any actual "Role Playing" is involved in many video game RPGs is often debatable.
This genre is home to many specific tropes.
For
Dungeons And Dragons etc. see:
Official list of subgenres:
- Actually Four Mooks
An enemy appears as a single sprite, but turns out to be a whole party of baddies.
- Adam Smith Hates Your Guts
The farther you get in a game, the more expensive stuff will be.
- All In A Row
The party follows behind the leader like a lot of little ducklings.
- An Adventurer Is You
A description of the class-based systems common to many Role Playing Games.
- Arbitrary Gun Power
Video game guns don't kill instantly, they do HP damage.
- Arbitrary Headcount Limit
Arbitrary requirement that stops you from having too many characters in a party or unit.
- Lazy Backup
If you're only allowed three out of eighteen party members, and those three are killed, you get a Game Over even though the rest are still alive.
- Bag Of Sharing
There are many characters but they share one inventory.
- Battle Theme Music
Feel those awesome riffs, man!
- Beef Gate
The game prevents you from going to places out of order by putting very tough enemies in the way.
- Betting Mini Game
Let's pause our quest to play craps!
- Black And White Magic
Hmm, do I get to roast the bad guys or heal the good guys?
- But Thou Must
A dialogue tree that refuses to continue until you pick the "correct" option.
- Cant Drop The Hero
The main hero of an RPG can never be taken out of the active party.
- Capital City
The biggest city in the game, the center of everything.
- Character Level
You level up as you gain Experience Points.
- Class And Level System
The classic RPG formula - pick a class and a race, and gain Experience Points as you play.
- Combination Attack
A special attack that occurs when two or more characters use certain attacks at the same time or in rapid succession.
- Convenient Questing
Your next destination will be the closest area that you haven't been able to get to before.
- Critical Encumbrance Failure
You're perfectly fine with 87 pounds of weight, but add one more item and you suddenly can't move.
- Critical Hit
An attack randomly does extra (or double) damage.
- Diminishing Returns For Balance
As you increase your stats, each increase has less effect, forcing you to balance your stats more.
- Disc One Final Dungeon
A dungeon that pretends to be the last one in the game, but is nowhere near it.
- Disc One Nuke
An exploit where a powerful item or technique is achieved early on in the game.
- Dronejam
When annoying NPCs get in your way and prevent you from getting where you need to go.
- Dude Wheres My Respect
You've saved the world, but durnit, you're not too good to deliver my apples to the baker!
- Easily Amused
In the entire in-game world, there is only one kind of entertainment or only one city where you can find it.
- Easing Into The Adventure
Before you start the adventure properly, you'll be shown cavorting around your tiny home town.
- An Economy Is You
All stores in a city are centered around selling things you in particular will need.
- Elemental Crafting
The most important aspect of a piece of armor? What material it's made from!
- Experience Points
You get them by killing enemies, and when you get enough your stats and abilities increase.
- Exponential Potential
As you level up, you get so many spells that gameplay starts getting confusing.
- Fairy Battle
Something that looks like a normal Role Playing Game random encounter, but isn't.
- Fake Longevity
Things that pad out a game's length so they can brag about having "100 hours of gameplay!"
- Fantasy Character Classes
The most common character classes in a medieval fantasy setting.
- Fetch Quest
A subquest unimportant to the actual plot which must be completed to continue.
- Fighter Mage Thief
The three most common character classes for Western RPGs.
- Fight In The Nude
Characters' equipment won't show up visually; they may be wearing Diamond Armor, but it looks like the same old Stripperiffic costume to me...
- Follow The Plotted Line
You somehow always end up where the plot says you should be, no matter how little sense it makes that you should be there.
- Get On The Boat
In an RPG, at some point you will have to go to the next continent. In a boat.
- Global Airship
A mode of transport that lets you reach any part of the world map easily.
- Good Morning Crono
The main character starts the game in bed, as his mother or friend wakes him up.
- Go Wait Outside
You are asked to wait outside while something is finished; even if you come back in immediately, it's already done.
- Guest Star Party Member
Someone who joins your party temporarily as a "guest".
- Guns Are Worthless
In RPG systems, guns are generally weaker than swords.
- Heroes Prefer Swords
In an RPG, the main character always uses a sword.
- Hit Points
A number attributed to your health that indicates how close to death you are.
- Improbable Power Discrepancy
Enemies are given statistics based on how powerful you are expected to be at that point, not how strong that enemy would be based on common sense.
- Inevitable Tournament
If there is a tournament held somewhere in the game, you will compete in it.
- Inexplicable Treasure Chests
Where did they come from? Who put them there? Why does nobody else ever open them?
- Infinity Plus One Sword
The absolute most awesome weapon EVER! You must collect twenty thousand bear asses first.
- Inn Security
Whenever the plot dictates a stay at the inn, you will always wake up in the middle of the night for a plot event.
- Irrelevant Sidequest
Everyone seems to constantly ask you to do sidequests that have absolutely nothing to do with your main objective.
- Item Crafting
Creating your own items and equipment out of handy-dandy ingredients.
- Job System
Eastern RPG system whereby classes have distinct equipment and abilities but can be changed at any time.
- Joined Your Party
You now have 18 party members! Good luck figuring out which ones to use.
- Just Add Water
Items can generally be created by just sticking two or three things together and hitting "MIX".
- Karl Marx Hates Your Guts
Where it's impossible to make money because everything always costs the same, so you can never sell at a profit.
- Last Disc Magic
In Eastern RPGs, although magic is usually less efficient than melee attacks, a spell or set of spells later in the game will be much better than the rest.
- Law Of Cartographical Elegance
Land masses will never cross the edge of a world map.
- Leaked Experience
Characters not in the active party will get some percentage of the experience that the active party gets.
- Lets Split Up Gang
At some point you will be split up into two or more groups.
- Level Five Onix
A massive, terrifying monster with terrible stats.
- Level Grinding
You gain statistics and abilities by killing monsters over and over again.
- Level Up At Intimacy 5
When you have an emotional or sexual relationship in a game, your character gets physically stronger or gains skills because of it.
- Mambo Intimacy 5
Games where the best result can be gotten by seducing or wooing every single person who seems remotely interested in you.
- Linear Warriors Quadratic Wizards
Melee classes are better at lower levels, while wizards are better at higher ones.
- Match Maker Quest
A Quest where the player helps an NPC win over their true love.
- Metal Slime
A monster that appears and runs away very quickly, is hard to hit, and gives very good rewards.
- The Minion Master
A player character whose role is to create many, many NPC minions.
- Money Spider
Monsters carry money. When you beat the monster, you get the money.
- Monster Allies
Where monsters fight alongside the humans.
- News Travels Fast
As soon as something important happens in the plot, everyone in the world will know about it.
- Nominal Importance
Only people that are relevant to the plot or a sidequest will be blessed with names. Everyone else will be nameless or be referred to with generic or descriptive titles.
- No Stat Atrophy
Once you raise a stat, it will never go down again.
- Now Where Was I Going Again
OK, I saved my place three months ago and I'm picking the game up again... so where was I supposed to go?
- One Man Party
An RPG where one character can easily become far stronger than the rest of his party.
- One Size Fits All
Clothing and armour can be worn by anyone, regardless of its source or the wearer's size or gender.
- Opening The Sandbox
The point in a game, especially an RPG, where you're finally able to do all the sidequests, go anywhere on the map, and so on.
- Optional Party Member
Someone who may not join your party, if you don't fulfil the requirements to get them.
- Overly Long Fighting Animation
An animation attack in which the Rule Of Cool is applied in excess, making it just too long.
- Pamphlet Shelf
Whenever you see a bookshelf, there will never be more than one book (and often one line) that you can read.
- Parabolic Power Curve
A situation where, as your character gains levels, they begin getting less effective in certain tasks.
- Party In My Pocket
Only the main character is shown walking around; other party members will appear when needed, or even walk out of his body.
- Player Party
A set of characters whom you control together throughout the game.
- Point Build System
The opposite Game System to the Class And Level System, you spend points to buy stats & skills.
- Power Equals Rarity
The more powerful an item/Mon/etc. is in a game, the harder it is to find.
- Preexisting Encounters
Encounters with enemies which you can see coming (as opposed to Random Encounters).
- Prestige Class
A character can choose to advance from a basic starting class to a more powerful, but more specialised class.
- Quest Giver
An NPC designated somehow as someone who will give you a sidequest.
- Rainbow Pimp Gear
When players equip their characters with gear solely based on stat bonuses without consideration to how it will look on them.
- Random Encounters
Encounters with monsters that occur randomly as the player travels.
- Randomly Drops
You have a 1 in 128,983,234 chance of getting the Infinity Plus One Sword from that Metal Slime. Happy grinding!
- Relationship Values
A usually hidden meter that measures the depth of your relationship to other characters.
- Required Party Member
Someone who you have to have in your group, usually due to plot reasons.
- Restart At Level One
When a powerful character is given a plot-powered "level down" so he isn't statistically overpowered.
- Romance Sidequest
A sidequest which has the player character enter a romantic relationship with one of their party members.
- RPG Elements
Where a non-RPG is given some aspects of one (menu battles, equipment, levels).
- RP Gs Equal Combat
The only way to get equipment, skills and levels is to fight things.
- Save Point
A specific spot where the player is allowed to save.
- Scratch Damage
You are never invincible - even enemies much weaker than you will still do 1 Hit Point of damage with their attacks.
- Sidequest
Any part of a video game that is not required to complete the game.
- So Long And Thanks For All The Gear
Annoying effect of having potentially great equipment stolen from you because the character wearing them is rendered inaccessible for some part of the game.
- Sorry Im Late
When you're separated from your party, they will join up with you in the course of one or more random encounters.
- Sorting Algorithm Of Evil
Villains must appear in strictly ascending order by menace.
- Standard RPG Items
We got potions, ethers, remedies, and revives, and dangit if they aren't all the same color!
- Standard Status Effects
If you're poisoned, blinded, mute, and confused... better take it easy on the magic mushrooms.
- Stat Grinding
As you do specific actions, your statistics related to those actions will increase.
- Statistically Speaking
No matter how high your strength, speed, etc. goes, you still will not to, for example lift that tree in your way.
- Talk To Everyone
It's the only way to get that sneaky clue about the dinosaurs!
- A Taste Of Power
Where you are given a strong character or ability early on, but lose it quickly.
- Test Of Character
A quiz during character creation that determines your alignment or statistics.
- There Are No Tents
You can only rest the night at an inn; you can't just set up camp somewhere.
- Thriving Ghost Town
Cities and towns are much, much smaller than they should be for sustainability.
- Took A Shortcut
You spent all that time going through the dungeon and beating all the puzzles, so how the heck did these guys get here first?
- Trauma Inn
Sleeping at an inn is guaranteed to instantly cure all wounds and even death!
- Twenty Bear Asses
Annoying Fetch Quest where you have to collect a certain number of whatever item, usually dropped by randomly encountered enemies.
- Twenty Four Hour Armor
You wear your armor everywhere. You eat with it, you sleep with it, you take baths in it.
- Underground Monkey
Exactly the same as a regular monkey - but underground, and therefore has better stats.
- Universal Poison
There is only one type of poison, and generally one type of antidote for it.
- Vendor Trash
An item that's useless for anything but selling for cash.
- The Very Definitely Final Dungeon
OK, given how far you're into the game, and the vibe you're getting from that skull-shaped fortress... yep, this is the final dungeon.
- Video Game Geography
The world map is a toroid. Distances aren't quite right. But hey - it's a video game!
- Villain Forgot To Level Grind
Where the villain is still at the same level he was at ten hours ago, but the heroes are ten levels higher and therefore beat him handily.
- Wallet Of Holding
Where you can collect millions of gold coins and not have your pants fall down.
- We Buy Anything
Want to sell that suit of armor at a grocery store? They'll take it!
- We Cannot Go On Without You
You get a Game Over when the main character is killed, regardless of how many of his companions are still alive.
- Welcome To Corneria
NPCs keep saying the same thing over and over again.
- You ALL Look Familiar
There are only a few NPC models; you'll see it repeated over and over again.
- Your Money Is No Good Here
A place in an RPG where your money doesn't work, and you often need different trading items.